Skills

SirBlazeALot

Seven Thousand Club
SKILLZ


[SIZE=14.666666666666666px]Alright let’s talk about skills. They’re super crucial and they aren’t rocket science. They’re little bonuses that add to a class or unit’s steez. Units can only have 6 skills at once. Anything beyond that is considered to be within their Skill Bank, which can be accessed at any time. You can switch out skills in your Skill Bank to your Skill Loadout BEFORE or AFTER Battles, but not during. Once the fight begins, you’re locked into your characters’ current skill loadouts.[/SIZE]


[SIZE=14.666666666666666px]There’s a three ways to learn skills. The first is to simply through what class you are. Every class has skills that just come with being the class. The second is to learn them from your Support Partners. Read more about that on the [/SIZE][SIZE=14.666666666666666px]Support Conversations[/SIZE][SIZE=14.666666666666666px] topic. And finally, you can learn skills by reading Skill Books. Skill Books are rare treasures and they can only be used once so make the most of them.[/SIZE]


[SIZE=14.666666666666666px]There are many types of Skills, and I’m gonna describe ‘em all for you right here. If you’ve already glanced at the Class Glossary, you may be familiar with these skill types. If not, you’re about to get familiarized.[/SIZE]





Basic Skills


[SIZE=14.666666666666666px]A Basic Skill is a unique skill type that doesn’t actually add to your loadout count. Basic Skills are few and far between, in fact I can list all of them right here. Second Chance, Capture and Rescue are all Basic Skills.[/SIZE]


Passive Skills


[SIZE=14.666666666666666px]A Passive Skill is a skill that you don’t have to do anything for. It’s just a passive aspect of a character. A skill like the Nomad skill [/SIZE][SIZE=14.666666666666666px]Into The Winds [/SIZE][SIZE=14.666666666666666px]is a perfect example of a Passive Skill. [/SIZE]


[SIZE=14.666666666666666px]Example[/SIZE]


  • [SIZE=14.666666666666666px]Into The Winds:[/SIZE][SIZE=14.666666666666666px] A passive skill. Movement increases by 1 cell when carrying another unit.[/SIZE]

[SIZE=14.666666666666666px]See how all the Nomad has to do is use Rescue on a unit and their Movement will just automatically increase because of [/SIZE][SIZE=14.666666666666666px]Into The Winds[/SIZE][SIZE=14.666666666666666px]? A good way to think about Passive Skills is that they’re indirect and influenced by other events. In this case, it’s triggered simply rescuing another unit.[/SIZE]


Active Skills


[SIZE=14.666666666666666px]An active skill is a skill that you can trigger of your own volition and has NO chance of failing. Whenever you use an Active Skill, it[/SIZE][SIZE=14.666666666666666px] will[/SIZE][SIZE=14.666666666666666px] succeed, it’s a surefire thing. However, they count as an Action and executing one will end the unit’s turn in their phase. For more information on Actions, visit the [/SIZE][SIZE=14.666666666666666px]Action[/SIZE][SIZE=14.666666666666666px] Topic.. A lot of Active Skills are buffing skills and stuff. For instance, the Music Branch has a lot of Active skills, so let’s take a look at the Maestro Skill [/SIZE][SIZE=14.666666666666666px]"Just Keep Swimming"[/SIZE]


[SIZE=14.666666666666666px]Example[/SIZE]


  • [SIZE=14.666666666666666px]"Just Keep Swimming": [/SIZE][SIZE=14.666666666666666px]An active skill. Allows an ally to move again within a turn. Also grants the ally +10% ACC for one turn. This skill cannot be used on other Members of the Musical Branch.[/SIZE]

[SIZE=14.666666666666666px]See how all the Maestro has to do to activate the skill and it worked? There’s no chance of it failing (unless it’s used on another Music Branch Member) it just works whenever it’s used.[/SIZE]


Die Skills


[SIZE=14.666666666666666px]Die Skills are the most complex type of skill because they have three sub types. But first, let’s talk about what a die skill is as a whole. A Die Skill requires you to roll a die to see if it’ll activate. There isn’t a guarantee that it will happen. Die Skills have three types. [/SIZE]


[SIZE=18.666666666666664px]Offensive Die Skills[/SIZE]


[SIZE=14.666666666666666px]There are Offensive Die Skills, which you would enter into the the Attacker’s Skill section in the Number Cruncher App. These skills have a chance of activating whenever the unit attacks someone. Let’s use the Mercenary Skill [/SIZE][SIZE=14.666666666666666px]Bash [/SIZE][SIZE=14.666666666666666px]as an example.[/SIZE]


[SIZE=14.666666666666666px]Example[/SIZE]


  • [SIZE=14.666666666666666px]Bash:[/SIZE][SIZE=14.666666666666666px] An offensive Die Skill with a 33% chance to land a powerful attack to the head of an opponent with the hilt of a blade, thus stunning them and preventing them from counter attacking on their next turn. ARMOR units and Mounted units are immune to this skill.[/SIZE]

[SIZE=14.666666666666666px]The key thing to notice here in Bash is that there’s a [/SIZE][SIZE=14.666666666666666px]CHANCE[/SIZE][SIZE=14.666666666666666px]. A 33% chance to be exact. So when the Mercenary attacks someone, there’s a 33% chance Bash will activate.[/SIZE]


[SIZE=18.666666666666664px]Defensive Die Skills[/SIZE]


[SIZE=14.666666666666666px]Then there’s Defensive Die Skills, which you would enter into the Defender’s Skill section in the Number Cruncher App. These skills have a chance of activating when the unit is being attacked. Let’s look at the Knight Skill [/SIZE][SIZE=14.666666666666666px]Iron Curtain [/SIZE][SIZE=14.666666666666666px]as an example.[/SIZE]


[SIZE=14.666666666666666px]Example[/SIZE]


  • [SIZE=14.666666666666666px]Iron Curtain:[/SIZE][SIZE=14.666666666666666px] A defensive die skill that gives the Knight 20% chance to take no damage from a physical enemy attack.[/SIZE]

[SIZE=14.666666666666666px]See how it’s dependent on the Knight being attacked in the first place? That’s what makes the defensive part. Notice how there’s no guarantee it’ll happen, there’s only a 20% chance. That’s the die part. Ya feel me?[/SIZE]


[SIZE=18.666666666666664px]Passive Die Skills[/SIZE]


[SIZE=14.666666666666666px]Now Passive Die Skills… that basically means you don’t have to be involved in combat for these. I don’t think there are too many, the first one that comes to mind is one of Hayden’s Explorer skills, so let’s use that as an example.[/SIZE]


[SIZE=14.666666666666666px]Example[/SIZE]


  • [SIZE=14.666666666666666px]One Man’s Trash: [/SIZE][SIZE=14.666666666666666px]Class Default Skill. A passive die skill with a 15% chance of finding a random ass item after completing an action.[/SIZE]

[SIZE=14.666666666666666px]So see, all Hayden as to do is complete any action and there’s a 15% chance this will activate. He could just move somewhere and wait, or he could even attack someone. The point is, it isn’t entirely dependent on combat.[/SIZE]


Crafting Skill


[SIZE=14.666666666666666px]And finally, there are Crafting Skills. Crafting Skills are for creating items or improving upon existing items. They’re SUPER different from the other skills and are limited to the Service Branch of classes, so this is just gonna be in an entire topic all of it’s own. So if you wanna find out more about them, go to the [/SIZE][SIZE=14.666666666666666px]Crafting [/SIZE][SIZE=14.666666666666666px]topic.[/SIZE]
 
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