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Futuristic Sins of a Solar Republic

Vudukudu

Farseer to the Warsong Clan
I strap myself into the claustrophobic darkness of the starShell and watch as the hatch closes itself in front of me. In my right hand, I clutch my razor, and my left bears a pulseFist. There is no viewport on my starShell - it would be a weakness in the structural integrity, and I feel like I'm trapped in a metal sarcophagus. My comm-bead chirps in my ear and I hear the voice of the woman I love. She's in a similar position, four launch tubes down from me. "Raptor Squad, ready to launch?" Antonia asks. Five green lights on my HUD flash on, followed by twenty grey lights. Five Praetors, and twenty Grey Lancers. I brace my neck against the ablative padding, to stop the reinforced bones of my spine from snapping with the force of the launch. "Launch." She says. It is the last time I will hear her voice.

At her word, twenty-five starShells come screaming out of their launch tubes. We hurtle through the void like angry hornets, our stingers poised in the form of a detCharge built into the bottom of our boarding craft. We're destined for the port side of a Republic cruiser, and we are not welcome. Energy lances strike out, and the railguns track us with deadly consequences. Six grey lights flicker out as starShells explode around me, and the comms-traffic occasionally lights up with a scream and then silence. My HUD flashes a warning message regarding a missile lock, and I key my comms. "Antoni--!" I blink, and my eyes never open again.

"Lex!" She calls back. "Lex!"

There is no answer, and on her HUD a single green light goes out. She slams her hands against the wall of her starShell, blinking back tears. The remaining starShells careen into their target and magnetic clamps latch onto their target. A series of concussive thumps rock the small crafts, and the ejection system sends the eighteen survivors of the boarding action come crashing into a hallway near the rear engines. The four Praetors stand two feet above the rest, naturally a foot taller and another gained from the powered armor they wear. Antonia chokes back a wail and hurls her gauntleted fist into the bulkhead. Metal crumples, though she doesn't breach the bulkhead. "Captain, he's gone. He'd want us to finish what we came for." Aric says, the Lancers fanning out in squads to secure both ends of the hallway.

Carrock, the senior Lancer present, chimes his comms twice to ask permission to speak. Another Praetor grants it. "Domina Antonia, enemy comms chatter. They're coming this way."

Antonia grips her razor and grits her teeth. "Take your men to the engine. Blow it to hell, Lancer." She orders, and the smaller, flak-armored figures scatter towards the engines with their rifles ready. Just as the last one exits, a half dozen soldiers in the Republic uniforms burst into the hallway. Vantus, one of Antonia's fellow Praetors, raises his pulseFist and flexes his wrist. His forearm jerks slightly, and the invisible wave does its work - the first three soldiers have their necks broken by the concussive force rolling down the hall, and the next three are knocked over. Before they can rise, Vantus bounds close enough to spear each of them on his razor before they collect themselves.

The next ten minutes are a blur of blood and gore as enemy reinforcements swarm toward the engine maintenance bays, and the Praetors butcher enemy Lancers like lambs to the slaughter. Their razors, two meter-long whips with a cutting edge sharp enough to split a man head to foot, paint the floor with viscera until their equals arrive. Clad in gold armor, the enemy Praetors come surging into the battlefield. As is custom, each finds an opponent to duel, and razors crack against each other or bounce off the arm-mounted pulseShields. Were it not a matter of life and death, it would almost seem artful. Antonia dances fluidly in front of her opponent, deflecting blows moments before they'd end her. Finally, she finds a gap and brings her pulseShield crashing down on her opponent's sword arm. The energy field crackles, and the man's ulna splinters like glass. She flicks the toggle on her razor, and the metal, like a living thing, forms itself into a sword-point. She raises it, then sends it down into the crease of the man's neckguard. It pierces the armor plating, and when she draws it out he falls to his knees, feebly clutching at the wound to stop the bleeding. She swings again, lopping his head from his shoulders, and strips the Repubic sigil from his breastplate. Another trophy, and revenge for the misery they'd made her suffer.

Back a ways, the allied Lancers come pouring back into the room, down a few men and missing a few kilograms of equipment. "Check!" One bellows, and the rest hunker down. An explosion destroys the main engine, crippling the Republic vessel. More boarding forces would be on the way soon, and they'd seize the ship. Hopefully, the rest of the fleet was faring just as well - forty other vessels, and thousands of people aboard them, were in similar engagements.

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Sins of a Solar Republic will be a highly detailed, action-and-politics roleplay. Drawing from a handful of sci-fi sources as inspiration, the story will be set in the future Solar Republic in 2804. To the best of its knowledge, humanity is alone in the galaxy. An upper-class of genetically and cybernetically enhanced humans, known as Aureate, lord over the lesser castes of man. They live in opulent palaces while the rest of mankind toils in slavery-like conditions to sustain the wealth of their betters. It has been this way for five hundred years, but nothing lasts forever. A revolution brews as the average men and women reject their servitude, and as opportunistic or benevolent Aureate move to liberate their subjects. War is coming.

If you're interested in a fairly gritty and "realistic" sci-fi game, featuring hefty doses of political treachery, action, cunning, and courtly intrigues, this is the place for you. If I only end up with a few players, characters will more than likely be rebelling Aureates. If I find myself sitting on a big ol' pile of people, we may delve into some of the lower castes as well.

Characters will be members of the rebel faction (unless I get enough interest to merit playing both sides) and we will begin shortly before the onset of the conflict. I'm looking for a handful of people to help push this story along, and I'll start cranking out lore pages and further background info once I start seeing interested people in this thread.

Tagging because maybe you're interested -
Epiphany Epiphany Dragongal Dragongal ShakinMcBacon ShakinMcBacon adrian_ adrian_ DergTheDergon DergTheDergon
 
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This sounds like something I would be interested in! Would it be hosted on rpn?
 
Just updating everyone who has expressed interest -

I'll be working on threads today to get things moving.
 
Im still working on it, sorry for the wait everyone. Should open up some lore info tonight. This is going to include a lot of writing on my part so I ask for some further patience.
 
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Right, so, sorry to say everybody - I went from "Kinda busy" to "Everything is exploding" and this will have to be put on indefinite pause.
 
Whether Vudu is still on hiatus or not, I'd definitely like to be a part of this when it gets up and running again.
 
Specialist Specialist

Now, I've finished up the bulk of my "This is necessary to life" type work. If I were to get to work on putting this whole thing together, how many of y'all are still interested?
 
I've started throwing together lore info for your perusing, for all who are still interested. Here's the Main thread link, everything should be linked together already.

Sins of a Solar Republic

I'll try to finish up lore and get moving on Character Sheets as soon as possible, so bear with me a little longer if you're interested.
 

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