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Realistic or Modern Shhh. || Apocalyptic Survival Horror (A Quiet Place based RP)

OppositeInverse

The Origin of The End.
This RP is directly inspired and will take place in the same universe as A Quiet Place. If you have not seen that movie by all means please go see it!!! Not even to understand the premise of this plot but because it's genuinely an AMAZING movie with a solid story and sharp suspense. This will feature around a ragtag group of survivors in this grisly new world, as they must manage through this apocalypse with the growing uncertainty of their fates, knowing that one false move, or sound will cost them their entire lives as they know it. If you have not seen the movie that's fine as well, as I'll provide a brief plot synopsis to describe the type of apocalypse / gritty survival this will be. Anyone who knows me knows I look for committed, long-term RPers and nothing less, so I'm not ditch friendly. If that wasn't enough to scare you off then you're in the right place my friends!

Now, we have to be quiet.
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Day 1: A report comes in breaking over the news. People at work, school, their homes, etc. All witness as the reports speak of an unknown anomaly that seemed to have been detected. Military responded to a disturbance just outside one of their bases, and quickly overnight the same calls of disturbances begin to rapidly scatter throughout the country. These reports were very erratic and weird, with some varying from 'long animals' to 'fast being'. Major dense populations start to experience power outages.

Day 5: Many states were declared State of Emergency, as many communications and power has been cut from all major populations over North America. The President issues his third speech of contingency and public assurance of security. Minor locations in the USA start to experience weird anomalies as well. The first reports of international anomalies and disturbances begin to transpire. Public schools, economy, and enforcement are placed under federal supervision and military surveillance as the incidents continue to progress and transpire.

Day 10: The United States of America has achieved DEFCON 2. Major populations nationally have been evacuated, as the country has seen it's most non-war mass casualty event since the tropical cyclone of 1900. Public panic ensues, as major cities have lost power and electricity completely, many claim it to be national to international terrorism or the release of some sort of governmental experiment to gauge crisis situations. Government institutions go into reserved state, the financial sector and Federal Reserve crash and halt. The US Military takes to the streets in every state to organize an evacuation effort to military refuge stations. Contact with the outside world has been severed. Final news reports before full termination report panic and frenzy of a state of unrest and panic, as someone/thing can be heard wailing off cameras before going dark.

Day 30.

It's been almost a month since it happened. What happened? You don't know. No one does. Only that you were among the luckiest bunch of humans in existence to make it to a secure underground military bunker. You, a few other civilians, and some important people flown in from locations unknown. You've been there since Day 11. The days after that have been all you've known in the bunker. No word of life or status from above on the surface. No one will tell you anything, because no one wants to know the truth. A horrible truth that lies in the unknown of what took your country from you. Your very way of life. In the weeks of your stay in the bunker, you've grown accustomed to the military supervision and rations in surviving with faces familiar and unknown. The fear and unsettling feeling of inevitability is kicking in as whispers among the surviving community begin to speak of irrepair. That things will never be the same again. The community has worked together to attempt some semblance of contacting appropriate sources outside and finding hope in a pit of uncertainty and despair.

What they didn't know was... the truth was closer to them than they thought. Upon hearing a transmission, the first signal and message they'd receive since being locked underground, they would come to know just how crucial the encoded message was. It wasn't one of hope, or instruction... just two words. Two words that would come to define the future and path for every single inhabitant from that point on.

'No Noise.'

Something was coming
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1. The main common one. Respect RPN and its rules.

2. Any questions or intrigue about the plot or story come to me! I love hearing ideas even if we don't incorporate them.

3. OOC will be friendly and respectful. IC be extra and add flair all you'd like BUT...

4. BE REASONABLE. Realistically adapt and grow into characters and make logical choices based on who they are.

5. I do not mind if you guys subplot romance. I support it as well and will probably bring my character to it. Just keep it PG-13 and not TOO detailed.

6. If you cannot post due to IRL or other reasons please post in consideration of everyone else. I'm interpreting this RP to go relatively fast pace wise not too speedy, so if you need assistance ask and you shall receive! And...

7. If you do fall too far behind or get in a hole you cant climb out of that doesn't mean you're done for. Unless you're intentionally a jerk or going against the tide of the plot, you can get back up to pace.

8. If you band together, or fight amongst each other IC, coordinate with each other as I will be overseeing those situations with a final outcome, but stay true to character and drama. Don't force it just because you want to.

9. HAVE FUNNNNNNNN!!!!!

10. IF YOU MAKE TERRIBLE, STUPID CHOICES YOU> WILL> DIE/SUFFER. Please be realistic and do not mary/gary sue or try to god your way through a situation, unless you're literally sacrificing yourself. This is a survival in an unforgiving apocalypse. Consequences will be as such.

11. Now, if you read, accept, and understand all rules: At the end of your CS, write a sentence mentioning a quote specifically about a horror monster / killer that your character fears.

Characters

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Captain Garrison Lawchild
Role: Leader | Tactician / Specialist
Age: 39 or older
Gender: Male

Fixed Traits: Responsible, Adaptive, Brooding



ID Analysis:
Captain Garrison Lawchild has served with the United States Military for 15 years, with a spotless record of great service, accolades, and a reputation of gold. He's very proficient in intelligence, recon, CQB, ballistics and operations, weapons proficiency, sharpshooting, and good old fashioned willpower and discipline. But, he's not driven for the cliche military battle hardened reasons. He lives for his family, his two kids Sophia and Max. In the wake of this new chaos they face he will go to measures without bounds or borders to protect his own. He's loyal to them and still serves his country proudly, usually finding tactics to cleverly handle situations where both sides can attain a benefit as opposed to a hard sacrifice. Do not let his noble and confident nature fool you, he's immensely capable and non-reluctant to shatter anything that would ever get in the way of surviving and doing what he needs to do to ensure he can see his kids again and make it another day. He currently helps run the underground bunker with several other military staff and leaders, trying his best to figure out what the hell they're dealing with in this epidemic. He harbors a secret that civilian personnel are unaware of.


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Sophia Lawchild
Role: Outcast | Intellect | Sanity & Morality
Age: 18
Gender: Female

Fixed Traits: Intellectual, Stoic, Aloof



ID Analysis:
The daughter of Captain Lawchild and one of two of his children. She was taken from her home along with Max on Day 10 of the epidemic and then escorted via chopper to a remote and secure underground bunker. This has imprinted a sort of shock on her to where she's in social isolation from the community. Often watched after by her sibling Max, Sophia is usually seen keeping to herself and only showing up during ration hours and hygiene hours. Close relationship with her father, but rather distant from anyone else in the community save her sibling. The few peers her age that have tried to talk to her seem to hit a brick wall. Status of her mother is unknown at this time, which could have something to do with her current demeanor. She was a AB honor roll student in high school, preparing to attend college in the fall. She's very bright and also very capable, as her father has trained her in how to handle a firearm and basic self-defense along with Max. She loves to swim and is good in water, swimming competitively and grabbing a state title along with playing soccer. She also loved video games so it can be implied that she has heightened reflexes and critical thinking skills. Sometimes she disappears and no one can find her until she returns.

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Max Lawchild
Role: Stalwart | Inquisitor
Age: 18-21 (Twins with Sophia if 18)
Gender: Male or Female (Max, Maximillion, Maxwell for guy | Maxine, Maxxi, Maxima for girl)

Fixed Traits: Strong-Willed, Resourceful, Stubborn.



ID Analysis:
Max Lawchild is the oldest sibling of Captain Lawchild and sibling to Sohpia Lawchild. They're usually always seen being active or getting into something to help out the people around them. Usually following the Captain around trying to learn the ways and procedures of the military handling the epidemic. Eavesdrops sometimes where they don't really have a place at times. EXTREMELY overprotective of their sister Sophia, has had a few altercations with people who've seemed confrontational to Sohpia. Charismatic and a very noble person indeed. Can be really bull-headed at times, and has a rather hot and cold relationship with Captain Garrison. Trained under their father in self-defense and basic firearm protocol. Even tries to help soldiers out on their daily patrols and rounds. These are the main observations, as there's much more to Max than let on to be. If not seen around Sophia, can be seen helping others or shadowing their father. Max is usually the last one in the entire bunker to fall asleep among civilians, making sure everyone is secure and things are routine. Asks around places and gets people to explain things so that they can have a vast array of knowledge that could come in handy. Has overheard something that wasn't supposed to be heard.


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Doctor Rowan
Role: Medic | Realist | Team Logic
Age: 24 or older
Gender: Male or Female

Fixed Traits: Dependable, Composed, Blunt



ID Analysis:
Doctor Rowan is a trained surgeon and licensed practitioner of medicine, with scientific expertise in chemistry, biology, and anatomy. They have had a little military training in the field, but hasn't ever really seen much action aside from being in the hospital. They are very good at what they do and you couldn't ask for a better, more reliable doctor to have on your side. They are special in that they maintain composure no matter what, even in a hailstorm of screams, panic, or bullets. Graduated top of their class from a really nice institution and hasn't looked back ever since. Where they are top notch in dependability, they can be rather callous and cold at times, being more of a realist than anything and approaching situations with statistics and science instead of hopes and ambition. They've noticed something among a dead civilian's autopsy that the military ordered them never to speak of.


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J. Whisner aka Whiz
Role: Tech / Engineer | Nerdy | Team Creative
Age: 21 or older
Gender: Male or Female (Feel free to add whatever first name you like that starts with a J)

Fixed Traits: Humorous, Zany, Unorthodox



ID Analysis:
Whiz. EVERYONE knows Whiz by now. Not affiliated to the military by any means but could probably hack them and the rest of the government if they wanted to, which makes them a valuable asset. Whiz is in charge of communications and electronic systems of the bunker and community, using backup power fueled by reserves. Also capable of using solar powered energy as well. Whiz has gotten a reputation of being that weird person who never comes out of a room all day playing with gadgets and trinkets. Seen as weird by civilians but respected and valued by the military. What few youth that are around usually can be seen laughing and hanging with Whiz trying to see what they're working on. Has a philosophy difference of ideal with Dr. Rowan, which leads to some pretty interesting debates at times. Whiz is the one that tells corny dad jokes and upbeat energy without skipping a beat on their brilliant mind. They had to have graduated from MIT or something. Even in the chaos and panic, Whiz is one of the very few that's managed to keep hope alive and a sense of humor, trying to provide light in the darkness. Whiz has detected a trace noise of something on their radio once, that was immediately blocked and shut down by military broadcasts.


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Private S. Ryan
Role: Morale | Support | Champion
Age: 18 - 20
Gender: Male (Feel free to make whatever first name you wish that starts with S)

Fixed Traits: Magnanimous, Courageous, Callow



ID Analysis:
Private Ryan had literally just enlisted and joined the military when the whole panic began to happen. The epidemic took him on a crash course to apply everything he learned in basic and tactics to become whatever he could to help out. He reports to his Supervising Officer which answers to Captain Garrison. Sometimes he must report to the Captain directly when things become too backed up or tedious for operations in the bunker. Ryan is usually the one going around cheering random people up and offering hope and spirit that everything will be okay. He's just a kid himself, so sometimes he feels weighed down by the sudden and huge responsibility of handling a chaotic life of death scenario so soon. He usually keeps it to himself, but he remains anxious about it. He's military trained in advanced self-defense and can handle various sorts of firearms. Sometimes he attempts to make civilian friends in the bunker, but is either too busy to enforce a friendship, or shunned by the civilian members of the community, them being rather paranoid about military affairs and if they'll ever see the light of day again. Nevertheless, Ryan offers solace and courage wherever he can. He's found something in the bunker that he's sure no one has seen yet, otherwise it'd cause a panic.


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Detainee - #483
Role: Criminal | Outlaw | Oppugnant
Age: 25 or older
Gender: Male or Female (Name is yours to create)

Fixed Traits: Decisive, Wise, Rebellious



ID Analysis:
Not much is known about Detainee 483. They came into the bunker like the rest of us. Somewhere along the line it got found out that they had some priors on their record and was wanted with a warrant for some crime. The military and enforcement tried to handle it civil and peacefully, but they just started to lash out and resist arrest. They tried to fight off some of the troops and such, and caused quite a scare. We couldn't have the same panic up there down here in the bunker, so the precautions were taken to detain the person and isolate them into a separate bay from most of the civilians, where they're in military supervision. Captain Garrison will sometimes go to play chess with them and talk to see what exactly their story is, but the Detainee is very insistent on just trying to survive down here like the rest, believing it's unjust to have them locked up in a state of chaos that the nation was in. Seems like they're certain there is no nation to go back to anymore, that this is indeed the end of the world as we know it. As if they know something that civilians or the military don't. Detainee #483 has done something unspeakable that no one knows about.

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* Please try to add as much nuance and development to the characters provided and whichever one you're going out for. Just because you claim a character first doesn't mean I'll accept them! I'm looking for UNIQUE characters, long term commitment & posting, and a solid development to drive the plot and the characters cohesively. *

+ Garrison Lawchild - [OPEN]
+ Max Lawchild - [OPEN]
+ Sophia Lawchild - [OppositeInverse]
+ Dr. Roman - [OPEN]
+ Whiz - [OPEN]
+ Private S. Ryan - [OPEN]
+ Detainee 483 - [OPEN]
+ Free Slot - [OPEN]


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Haven't seen the movie, though I've been looking for some movies to watch so I guess it'll be this movie next on my watch-list, I'd be interested in this.
 

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