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Futuristic Shadowrun: Exotic Enterprises

Fenris

Howling Tempest
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I'd like to start off by welcoming any and all interested in surviving the within the shadows thrown by the gleaming corporations. While knowledge on the shadowrun universe can be advantageous I'd like to start this off slow and will try to answer any questions to the best of my ability. Depending on the players this might also just be inspired by the franchise as we can add our own spin on things.

The backdrop will be a cyberpunk setting where reemerged magic and state of the art cyber- or bio implants are not uncommon. Everyone will take on the role of deniable asset's or so called shadow runner's. As for some reason you've managed to slip under the radar of the gleaming corporations sweeping Identification systems, making you choice operatives for all kinds of shady business. Will your skills, drive and connections be enough to keep you ahead of the competition, ahead of the pulverizing gears of global corporations? Perhaps even carving out more than a day to day existence?

Our story will begin the the Seattle Metroplex, one of the biggest hubs for runner's new to the streets as well as grizzled legends. From there things will quickly develop to stretch across the globe, landing you in the polluted waters of Lagos as well as the exquisite restaurants floating along the Berlin Skyline. You may join in missions which I'll try to keep in shorter chapter arc's or free roam in one of the hotpots revealed across the world.

So Chummer, are you ready to dive in and get your hands dirty in pursuit of another payday?


Link to OOC
 
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Glad to have caught your attention guys! Your enthusiasm really pumps me up :D

If you have any questions feel free to ask away. If we can get maybe 1-2 more I'll feel pretty confident in standing this up soon.
 
VasiliasMellow VasiliasMellow Welcome to the party!

Here's an info blurb...
also I suck at bbcode. If anyone has a hand for it, please speak up!


Overview of the 6th World:
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With the sudden reemergence of magic large parts of the world 'awakened', dragons took to the sky while hellhounds and devilrats began stalking back alleys. Some humans changed growing into orks or trolls while others where born as elves, dwarfs or even more exotic species. The world already ripe with conflict saw many governments collapse in the following chaos only for corporations to make a play, grabbing large swathes of land and standing up their own armies. It would take years to settle but by the time the most influential corporations will have established extraterritoriality, becoming global super powers in their own rights and the political landscape changed forever. Meanwhile technology did not rest, the matrix a worldwide computer network allowing users to interact with directly via neural interface spanned the globe, collapsed and was rebuilt. Cyber and bioware of varying quality was developed to fix, replace or augment the human body; throwing the shackles of human (or now metahuman) limitations.

Too maintain order and cement their control new governments and corporations introduced the SIN (System Identification Number) allowing them to track and monitor their populace. A SIN contains all information relevant to identifying individuals, allowing them to make everyday purchases, granting nationality and thus rights of their respective corp or gov; with the downside of 24/7 monitoring by said provider. Those born without or who have somehow managed to get rid of their SIN are ghosts in the machine, non entities possessing neither rights nor belongings as they simply do not exist as far as the corporate courts are concerned. This freedom makes them ideal assets for any kind of shady work the rich and influential don't want traced back to them. Thus the dubious business of shadowrunning was born.

“The money's good, if ya don't catch a bullet in the back.”
~ Oaken, deceased Ork adept




The Races/Metatypes:
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Humans: Still the most numerous species, do we really need a description here?Elves: Often more slender than your average human; elves are well know for the pointy ears, longevity and natural charm/beauty. They have established their own territories in the US as well as Europe but are not unusual residents of many other corporations or states.

Orks: Slightly bigger and bulkier than most humans, orks are often a prime target for prejudice dismissing them as brainless brutes. While suffering from no form of metal drawbacks, the naturally gifted musculature and somewhat brutish look stemming from their protruding tusks as well shortened lifespan feed into the stereotype.

Trolls: Standing an average of just over 9ft (2.8m) and sporting both tusks as well as horns Troll's are one of the most easily spotted metatypes and often suffer from similar prejudice as orks albeit more pronounced. Their massive size can also make everyday life difficult as not all establishments are outfitted to cater to customers of these proportions.

Dwarfs: Sharing the elves longevity dwarfs are shorter and bulkier than the average human. They are stereotyped as crafty and hardworking due to fairy tales even if the average dwarfs attitude does not differ from a humans. However, they are naturally robust and often gifted with string determination.

Shadowrunners:
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When conflicts arise that cannot be solved by legal means, the corporations, governments, wealthy individuals, and even organized crime will subcontract their dirty work to deniable specialists.

Shadowrunners fall outside the structured corporate world. Many are outcasts, having risen from the streets or fallen from corporate or government ranks. Their ranks include idealists and pragmatists, professionals and amateurs, disillusioned ex-corp/government/military personnel who have thrown off the shackles of corp society, and those who have never known any life outside the shadows. The one thing they have in common is that through necessity or by choice, they work in the shadows cast by the gigantic corporate buildings.

Archetypes: include but are not limited to
Street Samurai/Adept: Combatants of great skill that rely on technology or internal magic to overcome the opposition
Decker/Technomancer: Electronic warfare specialists (hackers), whom enter the matrix using cutting edge equipment or the very powers of their mind
Mage/Shaman: Casters that harness magic or call upon powerful spirits to do their bidding
Face/Sneak: Social engineers or infiltration specialists to whom no door is locked and no secret safe
 
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Sorry for thread necro but since I cannot pm just yet, this is right up my alley. Please let me know if you revive this concept or are wanting to start a fresh rp.
 

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