Settings & Locations

SirBlazeALot

The Dank Knight

SETTINGS & LOCATIONS
Okay so, I think this is pretty self explanatory right? Right. So here's all the places and stuff. You might wanna just leave this open in another window as you read through the Lore shit. Once you're done reading this, go ahead and check out Factions.​
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  • Palenia
    (Yes, @LupusDeUmbra typo'd, it's Palenia, not Pelania)


    Overview
    A nation above Herranow rooted in tradition. Home to many mages, monks, clerics, you know, magic users and spiritual types in general. It is ruled by The Church of the Goddess, with its leader being Pontifex Blank Blank. His son/daughter Blank Blank is the representative of Palenia for the Assembly. The Church is the spiritual center of Neth's primary religion of the Goddess of all Life, known simply as The Goddess. It is the only nation in the world in which a religious leader is also a world leader.

    Palenia is culturally and architecturally based off of Italy. Imagine renaissance Italy with castles and other high fantasy shit for the general appearance of this nation. Laguz aren't exactly liked in these parts, but Manaketes are revered. As such, Palenia has the highest population of known Manaketes between both continents. Branded and Elves, are both the offspring of Laguz, so they are also not very welcome here. Elves less so than Branded due to their Manakete blood.

    Palenia doesn't really have a bandit problem...but it does have a cult problem. That's right, a cult problem. Sometimes, people here are captured and sacrificed to ancient gods, or enslaved and abused in weird rituals by forest and mountain dwelling weirdo-magicians. Yes, there are even a few weirdo monks and "holy men" out there who participate in such activities and practice forbidden magic. There are conspiracy theorists who believe that some of Palenia's Archbishops are members of high level cults.

    In the past, when the upper half of Herranow was a part of Palenia, they clashed constantly with Fuccino. The Palenians believed that the Fuccini innovation of technology threatened the way of life that the Goddess had intended. The Fuccini people were declared heretics, and they've waged war against Fuccino for centuries until the end of The Grey War, which resulted in the foundation of Neth's third country Herranow.

    Pontifex Blank Blank and family live in Cathedral Pelanionus. The capital region is also known as Pelanionus. Pelanionus is one of 7 regions, and each one has a Cathedral to serve as its primary church. Underneath Cathedral Pelanionus is a secret library that only the Pontifex and the 6 Archbishops of the other Cathedrals are allowed access to. Even Mage Lord Character cannot enter until he/she becomes the Pontifex. Pelanionus (Yellow Dot) is the topmost region and descending from there are 6 regions and Cathedrals known as: Viviana (Pink Dot), Nostriano (Purple Dot), Serpico (Red Dot), Loris (Orange Dot), Adelaide (Green Dot), and Brunetti (Blue Dot).

    Pelanionus has the highest population and is not only a religious center but a commercial center as well. Nostriano is home to many dark mages and probably has the worst of the cults hiding in its mysterious forests. Viviana is rather mountainous and home to students of Light Magic. Adelaide boasts the esteemed Anima Academy, where mages enroll to study Anima magic and its applications. Serpico is home to many a Manakete and Cathedral Serpico's library boasts a ton of ancient historical texts, so the region attracts a lot of historians. Loris is known across Neth as being home to master chefs and gourmet delicacies. Finally Brunetti, on the border of Herranow, is home to some of the strongest, (and most racist/extremist) mages of all forms. Brunetti served as Palenia's "Great Wall of The Goddess" during The Grey War.

    The three islands surrounding the mainland are known as the Forbidden Lands. It is said that the one on the right teleported to the other side of the country centuries ago. Legend has it that Magicians left the mainland and strayed from the path of the Goddess to practice forbidden and unnatural magic, and now all who travel to the Forbidden Lands never return. Especially if you go to The Moving Island. If you go to The Moving Island, you're extra fucked. It's straight up illegal to book voyages to these islands, and the matter is taken so seriously that sailing from Palenia can be a major hassle. They've got a ton of soldiers dedicated to making sure boats are going where they say they're going. Think of them as the TSA.

    The Satrellian War
    After Fuccino's coup, Palenia was marked as the power shifted nation's primary target. As you can imagine, this made the Palenians pretty pissed and antsy. Especially when they found out New Fuccino's privatized military was receiving assistance directly from Taros. Who's to say those assholes won't just sail over to Palenia?

    The Pontifex believes that Palenia and Herranow should go on the offensive and assist the Fuccini "rebels" trying to take their government back. Herranow is caught between the two, as Fuccino is trying to convince it to side with the Rising Sun. It refuses to get involved in the war, and instead defends the border until some kind of peaceful solution can be reached. The Pontifex grows impatient with this plan, as does New Fuccino.

    Common Classes
    War Monks, Dualists, Sages, Dark Knights, Druids, Summoners, Bishops, Dark Priests, Animists, Holy Knights, Dark Fliers, Falcoknights, Battle Mages, Crusaders, Fire Dragons, Ice Dragons, Thunder Dragons, Wind Dragons, Ivory Dragons, Seamsters, Enchanters, Scribes, Botanists, Poachers, Huntsmen, and Paladins​

 
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