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Sci Fi Empires and Politics

Mod Podge Magpie

Modpurger Edgelord
#1
Would anyone be interested in doing an RP set in the far future, where we the players can guide the future of our empires fourth through conquest, diplomacy and intrigue? I'll have this be a standard nation building process, in that every player designs and controlls a nation, it's leader(s), people, military and other resources. We can have war, alliences and character building to create intrigue and personal "quests" to form a truly 3 dimensional story.

That's the quick whole of it, of course there's much to discuss but these are the basics.
 

Petroshka

Best Spoderfren
#2
how would you balance these empires
what if one player doesnt want a war but another does?
what scale are we talkin about? "far future" leaves a lot to be interpreted
how would you get empires to talk to each other? if say isolationists are about
how would you stop a player from simply going nazi/soviet on everyone?
 

Mod Podge Magpie

Modpurger Edgelord
#4
how would you balance these empires
what if one player doesnt want a war but another does?
what scale are we talkin about? "far future" leaves a lot to be interpreted
how would you get empires to talk to each other? if say isolationists are about
how would you stop a player from simply going nazi/soviet on everyone?
@KindlyPlagueDoctor

Well well well, glad you asked!

So about the balancing, some can be stronger then others, but we'll just have to see to the fact that we're on about the same plain.
Well, then that player invades teh other and they have to deal with it! (But remember that starting a war with no good reason opens up a lot of opertunities for sanctions and denouncation and so on!)
I'm talking full blown interstellar, Star Wars scale type of thing. Technology should be very advanced.
As said before, if someone goes an isolationist route and tries something crazy that's up to the other players to deal with. Empires will have to contact whomever they want at any time, wether it be through dialogue as leaders, secretive, in some form of assembly of nations or in any other way.

Hope that answers some of it at least, feel free to aks more questions if needed.
 

Panzer

A Forgettable Nuisance
#5
It sounds like a blast!
I've done one of these before (In-fact, I made one of these types of rps before)
And it was fun! I must warn you though, some players can get a bit... Op. Do you have anything to stop these sorts of factions?
Also, what about new developing tech? How would that work out?
Also Also, How will these things play out? Will we tell stories through the eyes of our soldiers at the same time as managing the empire?
 

Mod Podge Magpie

Modpurger Edgelord
#6
It sounds like a blast!
I've done one of these before (In-fact, I made one of these types of rps before)
And it was fun! I must warn you though, some players can get a bit... Op. Do you have anything to stop these sorts of factions?
Also, what about new developing tech? How would that work out?
Also Also, How will these things play out? Will we tell stories through the eyes of our soldiers at the same time as managing the empire?
Nice! Always good to have some experience aboard.

So it's always hard stopping certain players from doing certain things, and we will have to have some strict starting stats in order to plain things out, you should only be stronger in one or tw ospects.
Developing tech I think is an important aspect, but how to fully implement it I don't know at this moment.
And here's something i'm passionate about in nation RP's, chaarcters. I don't like seeing pages of stats and dead messages, I want interaction. So while in a post you might write about you empires formalities and such there should also be some text from maybe a soldier and their life in the army, your leader as they work to make a deal work, a rogue and resentful general or something like thats perspective. It's always fun seeing how outcomes and decisions affect their stories and how they're told.
 

Crumbli

the Tea Time Tyrant
#7
Boop~
Actually I have questions too. What sort of limits and restrictions will you have on factions and their racial composition?
What sort of limitations and benefits will these races be able to have?
Will you have a limit on how many non-human factions there are (if any at all)?
Generally speaking, what disadvantages and advantages would a large faction have compared to a small faction and vice versa?
 
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#9
I’m down for this. Do you think there will be a stellar map or something where we can choose starting systems for the empires? Also, for balancing there should be some kind of DND stats like Power (For Attacks), Defense (For Defending), Speed (For Interstellar Travel), Building (For Ship Construction), Science (For Research) and maybe Economy.
 

Mod Podge Magpie

Modpurger Edgelord
#10
I’m down for this. Do you think there will be a stellar map or something where we can choose starting systems for the empires? Also, for balancing there should be some kind of DND stats like Power (For Attacks), Defense (For Defending), Speed (For Interstellar Travel), Building (For Ship Construction), Science (For Research) and maybe Economy.
This is true, and it shouldn't be too hard creating some sort of system.
About the map, I'm working on a system building upon a grid that will serve as a measure of how fast one can travel.

Boop~
Actually I have questions too. What sort of limits and restrictions will you have on factions and their racial composition?
What sort of limitations and benefits will these races be able to have?
Will you have a limit on how many non-human factions there are (if any at all)?
Generally speaking, what disadvantages and advantages would a large faction have compared to a small faction and vice versa?
Assuming you mean alien lifeforms and the such, I hadn't really concidered that. I'd personally keep it to humans myself, but if there is a popular demand for other lifeforms we'll make it work! So as for that I don't have an answer yet.
Having a small or large empire will pose the same benefits and challanges as in real life, a large poulation will provide a larger military, workforce and ability to progress but it will also bring about a greater chance for political unrest and other things alike. It should also be harder to annex territory depending on ones pop.
 

Pat

His Majesty Henry VIII
#11
I would personally be interested in playing as an alien race. But I'm fine with playing as humans. It's not my first choice, but it's an acceptable one.
 

LadyOfStars

Vain Otsutsuki
#14
Hello! I’m very interested in joining this roleplay. Most questions I would have had have already been answered though lol.

I also am not too keen on then DND system in regards to characters but I think that’s some way to measure the capabilities of each Empire, would be great.

I think aliens might be a good idea, or at least the some thing that separates each faction of humans to make their point of origin noticeable.
 

bh18

New Member
#15
If this is still on it's way to being a thing, I will express my interest.

Also, Traveller system. Has maps that can measure travel speed and character creation is about the path they take in life, rather than stats.
 

OrenjiGatsu

The best moon you'll ever see.
#19
I’ll show some interest in this. I fo have concerns for some factors, such as logistics. After all, how effective effective would new weapomry be if barely any of the intended recipients can get it?
 

bh18

New Member
#20
I’ll show some interest in this. I fo have concerns for some factors, such as logistics. After all, how effective effective would new weapomry be if barely any of the intended recipients can get it?
I see the issue but you’re kinda vague. Care to elaborate?
 

OrenjiGatsu

The best moon you'll ever see.
#22
I see the issue but you’re kinda vague. Care to elaborate?
Alright. Though for a better explanation, I’ll include production (as looking back, I should’ve included that).

Logistics and production play an important role in warfare, especially modern warfare. When units lose manpower or equipment, more equipment has to be made to make up for the lost. That equipment and manpower then has to make its ways to the units in a timely fashion.

An unit would be greatly affected if it cannot be adequately supplied. While a soldier may have the willpower to fight to the end, a machine gun’s use greatly goes down when it runs out of ammunition. Apply this to a whole army, and the problem looks worse.

A good (and sometimes overlooked) example of an army having disadvantages due to poor logistics and production would be the Wermacht of the second world war. They had quite the high tech things (though not as much as movies show), but their industries were limited in producing replacements in large amounts. The problem with this wasn't quite effective at first, but then there was Operation Barbarossa. Supply lines were stretched to their limits as the Wermacht attempted to push on further from Germany and into the poorer and different infrastructure of the Soviet Union. The large amount of horse drawn carriages used to supply found themselves stuck in the mud in Autumn rain and winter snow. As troops on the front were losing men, there weren't getting enough reinforcements quickly. This lead to their inability to advance further and their inability to deal with the Soviet counterattack. Was this their main cause? No. There were plenty of others factors that lead to their defeat such as their underestimations of the Soviet army and their leadership. This was one of the major errors of the army.

For a sci-fi world, things would be quite different. Suppose that there is this military force that is deployed on several planets or moons. A new weapon has to be deployed to the forces in these places. If a force is on an already settle planet, then getting and supplying enough weaponry may not be a problem, as they may have the capabilities to produce the weaponry with the planet's industry. However, if a force is on a unsettled planet, then the issue would be present, since the little to no industry there would not be able to produce and supply enough weaponry. Supposing that there is no long-distance teleportation technology, spacecraft would be a main way of transporting supplies and weaponry. Would it be similar to a convoy of naval ships going across an ocean? Yes and no. In a way, it would be likely to have a convoy of space craft acting in the same way as naval ships. Yet, while a cargo ship needed naval superiority and air superiority to be at its best, a space craft would need superiority in the space it's going through, superiority in some part of the planet's atmosphere, and superiority in some part on the ground to land. A problem with any part could threaten the supply line, and leave the forces on the place without upgrades or any reinforcements.

So to see, logistics and production has their place. They can contribute greatly to the effectiveness of new technology and the outcome of wars.
 

bh18

New Member
#24
Or might it? :D

Seriously though maybe between the people here we can start it up?

Also total support on the logistics issue though it will heavily depend on the kind of FTL tech (if any) available.

Jump Points (choke points): definitely need some planning and due consideration given to convoys since travel paths will be quite predictable.

Appear anywhere (ie hyperdrive): interception of logistics will be a lot harder.

Similar arguments apply to whether or not star trek transporters exist for moving cargo.

One thing I’ll add is that while new weapons are nice, everything I hear says unless it’s vital to turn around a conflict, the military will continue using equipment already issued for a long while, and train with it after its phased out.
Example: US troops in WWII were in some cases still using WWI era weapons because of availability.

Hell a spaceborne expeditionary force might not have a strict loadout. Say Point B is going to be invaded but Point A can’t produce top of the line milspec gear. Rather than organize supply from a world that can, it’d be quicker, simpler and cheaper to use the older gear from Point A.

Tl;dr: logistics is a legitimate concern but there’s some flexibility regarding weapons.

Needless to say I’m thinking in terms of Army/Marines; navy logistics is a whole different set of arguments.
 

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