Saving these character from various RPs

408228



KLEINERHELD, K.


408626
  • Heroism Statistics
    AspectScaleTotal
    Courage▰▰▰▰▰▰▱▱▱06
    Altruism▰▰▰▰▰▰▰▰▱08
    Order▰▰▱▱▱▱▱▱▱01
    Kindness▰▰▰▰▱▱▱▱▱04
    Proaction▰▰▰▰▰▰▰▱▱07
    Diplomacy▰▰▱▱▱▱▱▱▱02
    Composure▰▰▰▱▱▱▱▱▱03

    Ability Statistics
    AspectScaleTotal
    Health▰▱▱▱▱▱▱▱▱01
    Strength▰▰▱▱▱▱▱▱▱02
    Defense▰▰▱▱▱▱▱▱▱02
    Agility▰▰▰▱▱▱▱▱▱03
    Intelligence▰▰▱▱▱▱▱▱▱02
    Willpower▰▰▰▱▱▱▱▱▱03
    Energy▰▰▰▰▰▰▰▱▱07

 
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[div class=Picture]token_1 (1).png[/div] [div class=Space][div class=Modename]Kodokuno Okami/AHELPINGSPEAR77[/div] Level 1 Wood Elf[/div]


150 HP


180 MP


150 Stamina


*Constitution: 5

*Strength: 3

*Endurance: 5

*Agility: 2

*Spirit: 1

*Intelligence: 8

*Wisdom: 2

*Charisma: 10

*Leadership: 0

*Magic Resistance: 20%





















































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*Woodcutting LVL1



*Mining LVL1



*Enchanting LVL1



*Calligraphy LVL1



*Alchemy LVL1



*Woodworking LVL1



*Tailoring LVL1



*Leatherworking LVL1



*Smithing LVL1



*Jewel Craft LVL1



*Craftin LVL1



*Cooking LVL1



*Trade LVL1​
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The Real Kodokuno
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Nicknames:
Spee-Spee; HS7; Okaminee

Gender:
Female


Sexual Orientation:
Bisexual


Personality:

Kodokuno Okami is a kind and cheerful girl, with some trouble making friends. She is the kind of person who can display her true, bright colors in a large group, being loud and trying to help in every way, even keeping the morale up, but if she needs to approach or be approached by someone on a more personal level, it's like she overheats and breaks down, often retreating away unless she knows that person well enough already. This may be a symptom of her natural awkwardness, or maybe a side-effect of her refusal to face reality, which goes to the point where she tends to think of her NPC companions as siblings or friends as some makeshift patchwork to mend her unbearable loneliness. Given the chance, she will begin praising her (real) siblings and the great memories she had with them, though she may keep a bigger secret as to why she's no longer spending time with them. She is patient and has a great deal of empathy, even crying in barely passable sob stories inside the game and becoming somewhat naive and guillable when someone decides to troll her or try to rip her off something.

Despite her clumsiness, how easily distractable she is, and how forgetful she is, one shouldn't take her as useless. Her hard-work and dedication know no bounds, and neither does her loyalty once she finds someone to be a friend. She is rather clever and quick-witted, being able to come up with plans and decisions on the spot and since she is also decisive, she will implement them fast as well. Just don't ask her for long-term strategizing, since she might forget her own plan in a matter of minutes. She is quick to adapt to new environments too and as already mentioned, a generous person. She may get a bit too excited if something makes her really happy, just dumping all her energy in showering someone with cuddles.


Likes:
+Company
+Superheroes
+Playing make-pretend
+Manga
+MMORPGs
+Feeling/Being relied upon
+Pets (dogs, cats, rabbits, sheep, ya name it!)
+Funny accents
+Carrots
+Her sibling


Dislikes:
-Being Alone
-Memory Games
-Complicated Plans
-Being Approached By Strangers
-"Evil" quests


Skills:

Cost 10 Stamina

Blinds all enemies within 20m for 10 seconds

CD: 5 minutes
1/Day- Instantly kills a target while "Smoke Screen" is in effect

Does not work on bosses

Requirement: Must have Smoke Screen
Cast Time: Instant

Cost (Int/2) MP a second

Drains the target of (Int/2) HP and gives it to the player/ Cannot move while is use
Cost 10% of MAX MP while in use

Stats
Constitution= Player level*5
Strength= Player level*3
Agility= Player level*3
Endurance= Player level*2
Spirit= Player level*3
Intelligence= Player level*0
Wisdom= Player level*0

Skills
Regen (Passive)- 50% chance that it will be fully restored when killed once a day.
Cost 10% of MAX MP while in use

Stats
Constitution= Player level*4
Strength= Player level*1
Agility= Player level*4
Endurance= Player level*3
Spirit= Player level*2
Intelligence= Player level*0
Wisdom= Player level*0

Skills
Poison Shot
Cost (Edn) Stamina
The target takes (Agi/2) poison damage a second for 5 seconds [Stacks x3]
Cast Time: Instant

Cost (Int*2) MP

Silences the target making it so that they cannot cast spells for 5 seconds/ Never misses

CD: 60 seconds
Cast Time: 1.5 seconds

Cost (Int) MP

Heals the target for (Int*2) HP/ Deals half damage to undead and infernals
Cost 10% MAX MP while in use

Cast Time: Instant

Boost all stats by 10% but locks out all other skills from being used (including summons)
Cast Time: 5 seconds

Cost (Int*4) MP

A blastwave of fire surrounds you dealing (Int*2) fire damage to enemies within 15m of the player

CD: 2 minutes
Stuff

Other Abilities or Effects:

1/day

Call a nearby predator of equal or lower level, making a permanent ally until released.






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Nicknames:
Kodo; Komi; Okaminee

Age:
20

Wealth Status:
Rich (former) / Semi-Poor (current)

History:
Kodokuno was the firstborn of a rather wealthy family. While she had a happy childhood, there was no bigger joy for her than when she learned she would be an older sister. Since young she'd always been clumsy and somewhat unreliable, so having someone who would look up to her was pretty much her dream. And so, her dream came true. As best she could, she would always aid her mother in taking care of her sister, and the two became extremely close, even before the birth of the rest of Kodo's siblings. Despite her quick wits though, Kodo was never great at studying as she had a hard time keeping herself focused or remembering things, so she often turned to being the class clown in search of some scraps of popularity. This, naturally, was worrysome to her parents, and her situation only further enhanced the stress that, unknownst to Kodokuno, her parents were already weighted with.

And so came that inevitable day everyone saw coming, except for the innocent little children who would have been able to grasp it at their age: Their parents decided they would divorce, splitting the children. Kodokuno was horrified hearing this, but she couldn't come up with a way to solve the situation. A friend of hers offered her a shoulder to cry, and proposed a bold solution, with little chance of success, but which might just do the trick. The friend explained that since her parents were being so cordial about what was usually a huge conflicting matter, divorce, maybe they weren't actually on such bad terms, maybe they would regret the decision. Therefore, if they felt that loss before getting the divorce, they wouldn't get divorced at all. With this, her friend proposed Kodokuno ran away from home, which she agreed to out of desperation.

She was given work at an establishment ran by her friend's uncle. Naturally, having ran away from home, college was out of question, and she didn't have access to her parent's huge wealth, so she had to get used to living on her daily bread, something which was rather difficult at first and even today she hasn't fully mastered. One luxury she still allowed herself though, was MMORPGs. Having lived in pseudo-fantasies as a class clown and when playing with her brothers, she was used to running away from problems by being given a sense of community even if her life was crumbling around her. As time passed, she grew more and more afraid to return and confront her family, even if she was extremely lonely, so she remained in her new life. Now, she joins Avalon Online as her latest escape.























































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Quote:
"I've outlived most of my reasons to live, except for one: Dying is terrifying. What do you think? Suddenly revenge doesn't seem like that bad a reason."

Name:
Christina Simul Yuno Infabellis Whisperfell

Nicknames/Titles/Ranks:
Christina Mary Smith (Alias)

Age:
227

Gender:
Female

Species:
Vampire

Occupation:
None in particular

Appearance and attire:
Main Vampire.jpg

Christina's outter appearance isn't too far off what you'd expect from a common vampire. She has long white hair and a pale skin, blood-red eyes and two sharp fangs that occasionally pop out of her mouth by accident when she smiles. That said, she is remarkably young-looking, clearly no older than eight, perhaps even younger. Her height clearly matches that, but other than her face (which is usually super-charged with make-up), her entire body is disturbingly skinny. Even in blistering hot deserts she seems to walk around in very old, fancy attires usually consisting of pitch-black gloves, bows and dresses tied by golden ribbons, serving the triple function of being fancy and cute, helping protect her in case she accidentally steps in somewhere with sunlight and hides her skinny body. She often likes adding an extra decoration or two, like a flower she picks up or a cute trinket, but she will often hide it away as soon as she realizes what she just put on.

Personality:
When it comes to Christina's personality, it is important to understand it's not simply originating from herself. As much as she hates it, she can't deny that the changes done to her personality by the painting were successful and well-integrated with the rest of her mindset. The same pampered and high-end education she received when she was extremely young have both given a certain notion of nobility by blood, that one can inherit the deeds, qualities and debts of their ancestors, and an undeniable politeness. This more meek side of her meshes well with the changes that her more obedient, and the compassion she was given as an urge to help the extremely weak, such as the deeply injured and children, while also making her a bit more generous overall. The painting has also made her considerably more honest with her emotions, often being an open book who'll easily cry if sad or desperate, get pouty when she's upset and giggle with joy if something really good happens. However, the naivety she still retains, the hopefulness, her refusal to accept death as an unstoppable force or to face it's unknown, that is all of her own doing.

Apart from a few considerable changes in her tastes, especially the almost irresistable binding she grew towards cheesecake, the only other thing that Christina acquired from the painting was a certain unfiltered "girliness" (and an energtic strain). Nonetheless, she still has a certain pride to her, both due to her upbringing and to her vampiric abilities, from which she feels a kind of superiority. She is strong-willed and quite willing to learn, however, not letting her pride make her forget about the connection between all things, which in turn makes her much more cautious. But if she's in a bad mood, she'll usually become extremely stubborn until/if her plan falls flat on it's face.

She truly hates how honest she's been made to become because deep down she's rather shy. That's why she tries to indulge in her own interests and hobbies on her own, scooting off to dance for instance.

Likes:
*Flowers
*Blood
*Cheesecake
*Cheese
*Dancing
*Sowing
*Throwing a snarky comment here and there
*Architecture
*Strawberries

Dislikes:
*Her painting and the changes made to her mindset through it
*Things with strong scents or noise
*Vampire weaknesses in general
*Weddings and lovey-dovey relationships in general
*Vegetables
*Drinking the blood of old people or corpses
*Mirrors

Fears:
*Death
*Sleeping Alone
*Elves

Mannerisms:
*Raises her chin and goes "humph" when she doesn't like where a conversation is going
*Bows a lot
*Says "thank you" every other sentence when she's angry
*Likes to keep on hand in her waist, just a comfortable position for her
*Snaps her fingers when saying something with a lot of confidence or if she thinks she overcame someone with cunning

Backstory:
Dracus Simul Grand-Territam Whisperfell never pictured himself as a noble. He was but a simple warrior. He ate, he drank, he got drunk, he slept. He fought, he won or died, and if he won, then he raped and pillaged. Leave the fancy talk to the silk-suited, the high life was a good whore and a shiny sword, with a few drinks on the side. Then, all of that changed suddenly when he found himself promoted to Noble status, after internal conflict resulted in the perishing of two noble houses and his "heroic" feats in battle being recognized. Suddenly he was tied to the high-life of the nobles, and had to adjust to this new reality. Eventually he managed to, but his past still came to haunt him at times. Now knowing what peace was like, he was haunted by the times he brought war, all culminating when he witnessed a woman whom he had raped after one of his "heroic" accomplishments, give birth on the street. As the woman died a painful death, Dracus vowed to raise the child well to make up for his sins.

Thus began the tale of Christina Simul Grand-Territam Whisperfell, later to be known as Christina Simul Yuno Infabellis Whisperfell after her father managed to find a wife at last, mostly out of political reasons. Christina was raised pampered with every luxury Dracus could afford to give her, but after the coming of her mother, his father began being brought to terms with the reality that he was a noble again. The man was convinced that he would at least need to marry Christina off, yet he did manage to at least insist he would not arrange a marriage Christina herself did not agree to.

The marriage meetings began, Christina enjoying her time with what she pretty much thought of as play dates. Was it not for her tutor stepping in to try to bring some sense into her head, she might have agreed to marry the first kid that stepped into the house. The meetings went on, her mother becoming less and less patient and having less and less discretion about who could be the one to marry this girl, right up until a certain very weird-speaking, but wealthy-looking gentleman made his way for a meeting. He wasn' that much older than Christina, but that wasn't the biggest problem with him. The problem was when that pale-skinned boy appeared, he grabbed Christina and made off with her, taking her to a castle a considerable distance away.

Christina woke up with a sharp pain, an old man with pointy ears and sharp eyes had his two fangs piercing through her neck, and she wanted to scream, but with her neck pressured like that, she was unable to. She quickly became faint again, until her own body began growing pale, her eyes blood-red, her instincts wild and untammed. She used the magic she was taught to immediately push back the dracula as soon as she was released and bit into his leg, unable to control her own bloodthirst. The Dracula lauhged and released himself from the weak restraints, then ordered his servants to bring her some actual blood, since she'd find none coursing through a vampire's veins.

Christina wasn't made to marry anyone in the end, but she was still retained in the Dracula's castle. She was given no news about her family, only raised and trained as a vampire. She was quick to find she had a much harder time controlling magic, but that she was enhanced in other ways. She also quickly found out that the blood vials the dracula supplied her were the only thing standing between her and ramping to the nearest person and sucking them dry like some monstrous wild animal. Furthermore, she now had a vampire's immortality. She could heal, and she would never age.

Eventually she was given enough freedom to be able to go out of the castle on her own. She had yet to be bound as a complete servant, so she was naturally stalked by two of them whenever she did this, however. One day though, a group of monster hunters made their way into the dracula's castle, and slayed the vampire lord. The result was the death of every servant bound to him, thus giving Christina some degree of freedoom. It wasn't going to be easy though, if there were adventurers hunting vampires now.

She made her way to her family's home, only to find it ruined and deserted. With nowhere else to go, she made it her home, and eventually was forced by her instincts to feed on a nearby town. Afraid they might "tell on her", she threatened to kill the town's weakest inhabitants first if she so much as heard of anyone having reported her to monster hunters. Her reputation as a powerful evil vampire among the town grew thick, though her threat was at least effective enough that the rumours didn't spread too much. That is, until a certain monster hunter came and attacked Christina's home by surprise. This monster hunter pinned Christina with silver, like a butterfly on a wall, then sat down and painted a portrait of her. As soon as Christina was shown the painting, her inner self was filled by it, and she was bound by the painting to serve the monster hunter.

As one might expect, she innitially despised the monster hunter, even if the way her orders were given sometimes forced her to act contrary to this. Eventually, however, Christina formed a bond of sorts with the hunter, becoming a bit more cooperative if still a bit resentful. The high tide of their adventures together was most definitely the time the two were hired to track down the genies, which at the time were still begining to be developed. While they managed to find the primary place that produced the genies, Christina and the hunter ultimately failed to put an end to them.

Nowadays, Christina wanders on her own, with more than a century having passed since the death of her master. She remains bound the painting, which she cannot herself destroy, and which she lost.

Relationships:
*Dalia Semper Jus Himura: A monster hunter who was Christina's former master up until she died, and Christina's painting was lost.

*Dracus Simul Grand-Territam Whisperfell: Father

*Philia Simul Yuno Infabellis Whisperfell: Stepmother

*Cacut Toriza-temet: Real mother, died at childbirth.

*Vonziel Bandon Jeremiah: The Dracula that converted Christina into a vampire.

*TEICO: Secretly a company at the origin of the genies, Christina has a real bone to pick with them.

Powers/Abilities:
-Primal Magic
*Blood-sucking: Thanks to being a vampire, there are two glandules in the back of her canines, whose pressure can suck in the blood when she bites into someone. She can also remove things other than blood given a sufficiently weakened target and due preparation. the longer she goes without blood, the more violent and wild she'll become.

*Enhanced body: She possesses a body that is considerably more physically adept than any might think, and largely enhanced senses of smell, hearing, skin sensitivity and tasting, though a diminuished sight. While the senses can be quite powerful, it is important to note that these increases can't "be turned off", so things like garlic overstimulate her sense of smell, causing great difficulty in even being around garlic. The skin is so sensitive in fact, that contact with the sun will cause the body to turn to ash, at least in the exposed parts. Fortunately, for her the process is considerably slower than for truer vampires.

*Regeneration: She has a powerful regeneration capacity. However, in some aspects, the regeneration completely overwhelms the body, preventing any aging whatsoever.

*Bat Shapeshifting: She has the power to take the form of a bat.

-Rational Magic: (especializations: )
She is able to use rational magic, tapping into the principles of creation to cast spells. The main principles she is able to tap into are the principle of continuity, inheritance and making. She can use these with minimal chants at worst. The principles of independence and renewal are the ones she's worst at.

Skills/Talents:
*Dancing: Once meant to be a noblewoman, she was taught how to dance from an early age, and she never quite abandon the pratice even after it became irrelevant.

*Ancient History Knowledge: Being as old as she is, she has vivid recollections of a time period many currently can only dream of having lived in.

*Multilingual: Again, she had a lot of time to learn.

*Visualization: She has a very strong capacity to visualize even abstract concepts and understand sensations that are vague or simply unclear and accepting strange realities. This is the big cause as to why she can use rational magic as opposed to the simple primal magic most monster uses (though she is still bound by that magic nonetheless).

*Monster Identification and Combating: Having essentially been the sidekick of a monster hunter, she's quite experienced with identifying and dealing with their targets.

Weaknesses:
*Like most vampires, her powers are reverses by being pierced by pure silver.
*As already mentioned, too sensitive
*Her painting forces her to obey whoever owns it

Items:
*An ancient magical sword, made from metal mixed with dracula fangs as it was forged
*Debris from the genie lab
*Leather bags, pouches...
*Umbrella (black)
*Stuffed animals
*Blood vials
*A mostly ruined wooden horse toy
*A few coins
*A few strawberries

Favorites:
*Color: White
*Food: Cheesecake
*Blood Source: Atractive wealthy men
*Season: Winter
*Hobby: Dancing
*Dance type: A solo version of Salsa

Voice:
She has about the voice you'd expect. It's a soft but loud voice with a medium-high pitch you'd find in any child that looks as young as she does. There may be a bit of an elevation to them, as if she's trying to speak from above downwards at all times, and usually her tone become louder and more high-pitched the closer to the center of a sentence she is.

Theme Song:


Other:


 
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"Hey look! If I just wrap a scarf around me, like this, don't I look just like those heroes they were talking about? We can be heroes too! We can still be proud!"


  • Name:
    Domi Swiftbark (former)/ Muta Swiftbark (current)

    Nicknames/Titles:
    Doggie

    Gender:
    Male Female

    Species:
    Human

    Age:
    17

    Wealth Status:
    Dirt Poor

    Attire and Appearance Description:
    Domi is a 5'2 boy (or was) with dark brown messy hair and equally brown eyes. As far the color scheme of his face went, nothing much changed when his gender did, though his skin became much smoother, his hair much longer and his voice went from rough like someone who hasn't had water in days to a much much more tender and sweet voice. He has a short nose and large ears, though nothing out of the ordinary in that regard.
    Having been raised in extreme poverty, Domi has become rather attached to his usual attire, like it is a close friend. He wears a somewhat baggy outfit consisting of a white scarf, some white rags trying to pass for a shirt, and some leather earned with family savings giving him boots, gloves and the most recent item of his attire (from before he became a girl), a new pair of pants. Since the gender change he was gifted a skirt and a pair of stockings bu a certain unsavory noble. The only reason why his clothes no longer smell like the king's sewer is because of his master having taken care of allowing him to wash his clothes.



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Quote:
"Presenting now, the trainee of the year, Ceres!"

Name:
Luna, Crystal, Kat

Nicknames/Titles:
Ceres (nickname)/Trainee Guard of the year (former title)

Age:
Just a couple centuries old, a real pup

Gender:
Female x3

Wealth Status:
N/A

Occupation:
Guard Dog of the Underworld...junior....trainee...

Species:
Cerberus

Appearance:


Attire:
Cere's attires come in two groups: Those she uses in the underworld and those matching the last time she visited the world of the living. She typically wears a chain or at least a collar or chocker of some kind around her neck, regardless of what form she is in. When in Luna form, she wears simple rags somewhat resembling a cross between jogging clothes and a judo outfit. When Crystal she wears an attire taken from a business woman in the early two thousands and her Kat form wears a sort of revealing (from the back) leather armor with a halloween-pumpkin shaped belt. The armor kind of resembles a life jacket. Their other attires consist of 19th century clothing, victorian dresses, bustles, petticoats, bonnets...

Personality:
(all, dog-like)
Luna- Easily distracted; Meek; matter-of-fact leader but definitely not ready; needs attention and ;quickly takes the innitiative;
Luna is an easily distracted pup, but loyal and dedicated to boot. She is the kind of girl who always needs validation and attention, making her quite sensitive to the opinions and words of others. Any treat or complement means the world to her, insults and hateful comments can ruin her day. Thus she will not forsake the favors she is given, though she doesn't always keep in mind because...oh look a butterfly!
She is a kind person who, other than her excitable nature and perhaps childish and naive personality, knows when to be serious and when not to be. She is someone who takes the innitiative, as one would expect from the main head, and she tends to be able to pull others along with her. She is almost always cheerful and the one most capable of snap decisions among the heads. When afraid, she tends to have a "fight" reaction, despite normally being the meekest of the heads, and her more energetic moments coming from her deep curosity.

Crystal- Polite, bossy, always trying to keep the other two in line, deadpan, motherly
Crystal is an easily distracted pup, utterly committed to her duties,, in fact, th easiest way to distract her is with a messy place to clean up. She is always serious, and it's very very hard to get any read on her since she never really displays emotions, other than perhaps disgust or anger from time to time. She is extremely blunt, and always has her head in duties and business, not wasting time with trivial things like mincing words or trying to understand how others feel. If she has a job to do, it doesn't matter how anyone feels about it, she'll do what it takes to get it done. Nonetheless she does keep a certain degree of politeness, and when someone is in need, she can be surprisingly kind, warm and motherly, that being one of the few times when she allows herself to smile.When afraid, Crystal tends to freeze up and get sloppy, dspite trying to pretend like she's still perfectly fine. She is nonetheless the real brain of the three, pehaps even the only one that could be really considered intelligent among the three.

Kat- easily distracted, hates repetition daring, energetic, adventurous, naturally curious, inflated ego and pride, rude, ... fight reaction to fear
Kat is an easily distracted pup, who hates repetition. She is very driven, undoubtably brave and adventurous, and her sheer energy can be enticing or obnoxious depending on the person. She loves a challenge and often actively looks for them plus despite not having the technique or discipline Crystal does, she certainly can pack a punch, being the physically strongest of all the heads in her human form, and she never backs down from a fight. Like Crystal, she doesn't tend to mince words, though that is more of a mixture of her inflated ego and her carelessness. LIke Luna, she is a bit childish, but rather loyal, though her feelings of aren't usually of gratitude but at most honor. She is the kind of person who understands another better through their fists. When afraid, Kat's natural reaction is to cower in fear and cry, as if revealing her true nature. She has brawns for sure, but still a maiden's heart. She is not the sharpest tool in the shed either.

Likes:
*Persephone's treats
*Petting
*The living world
*Praise

-Luna:´
*Watching the moonlight
*Being given responsabilties
*Children
*The Sun

-Crystal:
*Classical Music
*Napping
*Clean, shiny metal
*Martial Arts

-Kat
*Competition
*Sports
*Fighting
*Eating

Dislikes:
*Baths
*Cats
*Smoke

-Luna:
*People not wanting to hang out with her
*Bugs
*Vegetables

-Crystal:
*Messy Places
*Disorganization
*Putting up with Luna and Kat

-Kat
*Being bossed around
*Cowards
*Books

Fears:
*Disappointing Hades
*Large Bodies of Water

-Luna:
*Heights

-Crystal:
*Exams

-Kat
*Thunder

Mannerisms:
The main mannerisms one will encounter in Ceres are simply those resulting from her dog-like nature. Many behaviors such as sniffing things at random times, growling at people she doesn't like, literally licking her wounds...

Backstory:
There isn't much to Cere's background. She was born among the rest of the Cerebri, and was raised by her mother and father. Her grandfather always told her he believed she would be a really special Cerebri someday, though he then turned around and said the same thing to the next Cerebrus in the line. She had her visit to the living world about 200 years ago, during the 19th century, and came back determined to be a good guard dog to keep the human world as amazing as that. She worked her tail out and eventually managed to make it to junior trainee, having been last year's "trainee guard of the year".

Relationships:
*Hades: Her owner, boss and the original maker of the Cerebri species. Ceres has great reverence for him, and wants to impress him as much as she can.

*Persephone: A nice woman with a bone to pick against Hades, hating him with all her heart....also his wife. She often comes to play with the Cerebri, and Ceres adores her treats from the living world. Rumors go around that she sometimes bribes a cerebrus to get them to "miss" an escaping soul.

*Canis: Her grandfather, the of the original Cerebri. Now retired over the trauma of being beat up by Hercules, incident which caused Hades to expand the guarding program.

Powers/Abilities:
*Shapeshifting: Ceres can switch between her five forms at will. However, certain triggers might cause her to switch forms without wanting to. Hade's helmet, for instance, can reveal the underworld. Pulling her tail hard when she is in a certain human form may cause her to randomly switch to one of the other two

*Firebreathing/generation: Ceres can breathe hellfire, or generate it with her hands if she's in human form.

*Enhanced physical abilties: In reality she is a fifteen foot tall three-headed guard dog of the underworld, when sitting. Hardly impressive that she would more physically capable than a typical human.

*Dominance against souls: As a cerebrus, Ceres always manages to dominate souls in physical confrontations. She can outrun any soul or possessed body, overcome them physically with minimal effort and so on... She can also sense and eat souls.

*Senses: Her vision isn't as great as a humans, nor her hearing, but she does have an extraordinary sense of smell (just a little numbed at first due to her time in the underworld).

*Generating Etheral Energy: As a native of the underworld, ethereal energy is created inside her. This ethereal enegry can restore a soul's own, and even help stabilize souls for a period.

*Cursed Bite: Her bites can inflict curses upon someone, from weakness to bad luck to the loss of certain memories or motivation.

Talents/Skills:
*Luna: Unnaturally charismatic/inspiring; good with kids; good with snap decisions;

*Crystal: Great at organization; extremely precise; great aim; custom martial arts

*Kat: Really tough, great cook

Items:
Nothing other than her attire, and a couple of underworld stones to go back there.

Favorites:
WIP

Theme Song:
[tabs][tab=Luna] https://www.youtube.com/watch?v=68wFpO8oeM4 [/tab]
[tab=Crystal] https://www.youtube.com/watch?v=3haFymbmnHg [/tab]
[tab=Kat] https://www.youtube.com/watch?v=wmZgAsEQWBY [/tab][/tabs]

Other:

Research Links:
19th-Century Fashion - Victoria and Albert Museum
Victorian fashion - Wikipedia
[/div]
 

View attachment 414168

Note: The CS is essentially finished. However due to certain alterations that I may still have to do to accomodate pontential relationships with other characters, I am marking it as WIP. Totally not just because I want to show off the gif I made.



Tori Torinaiwa Senbonohana.jpg



Torinaiwa Senbonohana

Nicknames:
Torihana; Tori

Age:
18

Gender:
Female

Voice:


Attire(What do they wear normally outside of school?):
Depending on her mood, she'll wear cutesy frilly dresses or a full suit (for men)

Personality:
Tori is an unervingly mature person and a complete worrywart. She is a composed, polite girl with a mother-hen attitude over all those around her, always seeming to nag them to keep their manners, reminding them of basic tasks and pampering them by taking care of the little things, like bringing extra lunch for someone or helping to clean. It goes to the point where she always seems to be prepared, bringing goods and knowledge alike that one would never think one needs. For her it's always better to be overprepared than underprepared, often leading to overworking herself. Depending on the person, this atittude of hers can be seen as heavenly or obnoxious, but if you tell her the later she might just cry, as she is quite sensitive about what other people think of her. Being meek and lacking confidence in her own decisions, she tends to follow the opinions of others quite a bit, though she retains a hesitance in standing out. She loves getting praise and attention, but hates herself for liking those things and considers it horrible to have such a need, so she tries to avoid standing out at all costs. For instance, while she is quite perceptive and intelligent, she purposely makes more mistakes on tests to keep her own score more average.

Among teachers, she is known as quite the honor student despite not having such high grades. She is someone warm and comforting to talk to, with wisdom beyond her years. Part of her speech is directly ripped off from tv mediums and such, and other chams she sometimes falls for. While she may be a little guillable, she is also quite realistic in expectations and someone who keeps a cool head in dire situations, even if she often overthinks things in normal ones. That said, she is prone to having attacks of anxiety if the specific situation hits too close to home. She hates that she has a mild envious strain as well, and she hates having to pick sides.

Skills/Talents:
*Singing
*Writing
*Dancing
*Acting- Only applicable to coreography, "cute acts" and pretending to be sad or afraid, as she only had this range of training

Wealth status:
Poor

Bio:
Tori was born as the second child to her family. Her father was a trusting, righteous man who stood upright with family, friends and work, a simple honest bank employee, while the mother worked in the police making facial sketches. Both parents purposely kept jobs that wouldn't take too much time, especially after Tori's other siblings were born and she generally had a normal early childhood. However, as she reached the age of two, her father's younger brother came to him for assistance to fund his company. Tori's father agreed to the request and agreed to grant him a loan behind the scenes. However, this act did not go unnoticed, and when the company faced difficulties, Tori's father was called in and fired for his underhanded arrangement.

Suddenly, the family's lifestyle dropped. As the main breadwinner of the family, the sudden loss of the Tori's father's job resulted in the whole family going from relatively well-off to poor in a matter of weeks. Unable to quope with the sudden situation, Tori's mother ran away one day never to be seen or heard from again. There was grief in the house, with Tori's father coming home everyday exhausted from another day of searching for work. Tori's older sister, Hikari, vowed then to bring them out of this situation. At last, Tori's father found a humble job as a trashman.

Tori and Hikari both grew up as sort-of-troublemakers. They never did anything to upset other people, quite on the contrary, but their constant demand to be in the center of attention, where it was by being loud and energetic, by playing a prank on someone, by always doing what they could to volunteer for everything, to just being plain weird to stand out, these girls seemingly would do anything. As it happens though, both girls shared a great talent for singing, so when their need for attention got them to sing some karaoke during a festival, they got scouted by a particular man working for an idol agency. Around that time, their father met a new woman whom he fell in love with, enough so that he wanted to remarry so that his three children could have a mother again. The news resulted in the opposite reaction to what he expected, with his children seeming to universally hate the idea of him being remarried and in rage he signed the papers that gave Hikari and Tori the chance to become idols. They weren't exactly world-famous, but they were good enough to become minor celebrities around their region. Hikari was mature, but super cute and always an entertainment, and Tori was able to even help come up with scripts for their shows and lyrics for their music (something was occasionally brought up to score points with the fans in case of a mishap). Together, they put on an incredibly adorable act.

In fact, Hikari's success was such that it began bringing home a flow of cash that it hadn't seen in a long time. It was to such an extent that Hikari even got their manager to get the girls a separate apartment with part of their pay to live in, so they wouldn't have to live alongside their stepmom. Outraged, their father accepted a job out of the country, and left all of them in Hikari's care. Because of this, Tori suddenly had to deal with a degree of independence she had never faced before, and mistakes were bound to happen. One such mistake was something she would come to call a happy one, as she got lost in a particular city while on tour. There she met Akio Sato, and the two became cherished friends after he helped her out and they agreed to meet again. They would come to meet again, in secret, many times during Tori's career as an idol, whom Akio happened to be a fan of.

However, things took a surprising twist, as Tori's own popularity began surpassing Hikari's. Out of minor spite, Hikari began teasing Tori a bit more and would on occasion be a little grumpy, but nothing major happened. In fact, it mostly stopped as she got a boyfriend, right up until she found that said boyfriend was tricking her to get closer to Tori. A huge fight broke out between the two, and after their break-up, the minor teasing from Hikari towards her little sister turned into full-out harassment and attempts at humiliating and downplaying her sister. Tori hated it, she was afraid of what had become of her sister, so she brought it up one day. Rumors began to spread and in the blink of an eye, Hikari's career as an idol had ended.

Tori, who did not expect such a backlash was unable to even face her sister for what happened. With the weight of the guilt, she couldn't persue an idol's career any further either. She contacted Akio who helped her calm down and lent her a shoulder to cry, an event which would come to be remarkable to the formation of her crush on him.

After finding about these secret meetings, Tori's former manager tracked down Akio's highschool early on the school year, and helped Tori transfer in. Not only did Tori then discover, to her utmost joy, that Akio was in that school, but she even managed to join the same club he was in, the acting club.

Likes:
Attention
Cross-dressing fiction
Her siblings
Stuffed Animals
Writing

Dislikes:
The fact that she likes attention
The fact she has an envious strain
Having to take charge
Picking sides
Shouting

Fears:
Singing in public
Being left behind in life

Relationships:
Archdemon Archdemon Akio Sato: her best friend whom she met while she was an idol, and with whom she spent her highschool years so far, in the acting club. She has a crush on him but seems to not have the slightest clue.

Sgt Gomez Sgt Gomez Priscilla Sengohana: Her 16 year old sister, known at home to be a gamer even though she sneaks out for her secret job. Tori cherishes her deeply but sometimes wishes she could be a bit more self-reliant.

Gorudo Senbohana: Tori's father now living and working out of the country with his second wife. He sends money and letters often, and though his relationship with his daughters certainly has calmed down since he left, he doesn't seem to have any intention of coming back anytime soon.

Ittami Senbonana: Tori's mother and Gorudo's first wife. She left Gorudo when Tori was barely old enough to remember.

Fusagi Senbohana: Gorudo's second wife, and mother to Tori's half-brother, currently living abroad with her husband.

Hikari Senbonohana: Her older sister, a 23 year old woman now working for a big-shot company. She tends to come home extremely late and leaves early, so the sisters hardly meet up nowadays.

Modori Senbohana: This now 13 year old girl is Tori's younger sister. She's a great sister, and the perfect model student. Nobody can even imagine that beneath this perfect girl is a manipulative and greedy girl with a superiority complex who is traumatized by the bullying she received due to her family's financial issues.

Wakai Senbohana: Also known as Wa-wa, this is Tori's younger half-brother, 6 years old at the present time. She holds him no resentment whatsoever though, and tries to care for him like the family he is. He has a knack for getting into trouble and can't clean up to save his life though.

Bosu Okijin: Tori's former manager and unknowst to her , also her sister's newest boyfriend.

Crush:
Akio Sato

Favorite things:
Best Friend: Akio Sato
Favorite Play: Romeo and Juliet
Favorite Color: Brown
Favorite Number: 2
Favorite Season: Winter
Favorite Type of Music: Pop
Favorite Animal: Hamster

Theme Song:




Other:
*Tori paints her hair white in hopes this will help keep her indentity as a former idol hidden.

Sources:
Child Abandonment Laws in Pennslyvania
Mother Abandonment & the Effects on the Child



 
Ah, don't bother going there, it's top secret, you know? The password totally isn't Cuteteddy8 either...
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Access <3
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What?! Aaah! How did... WAIT!! DON'T LOOK AT THOSE FILES!!!
























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Agent Ranking: SSB-special agent
(completed training)
Status:Undercover Suspension
Average Statistical Ranking:
ADJUSTMENT PENDING DUE TO CONDITION
Str-▰▰▰▰▰▰▰▰▱▱
Ths-▰▰▰▰▰▰▰▰▰▱
Flex-▰▰▰▰▰▰▰▱▱▱
Inves-▰▰▱▱▱▱▱▱▱▱
Con-▰▰▰▰▰▱▱▱▱▱
XP-▰▰▰▱▱▱▱▱▱▱
Char-▰▰▰▰▰▰▰▰▰▰
Scor-▰▰▰▰▰▰▰▰▰▱
Will-▰▰▰▰▰▱▱▱▱▱


Doctor Wall's Trope Classification:
*Genderbend Loli
*Trap
*"I'm taking her home with me"
*"Cassandra Truth"
*"The Ace"
*"Casanova"
*"Cultured Badass"
*"Badass Adorable"
*"Cute Bruiser"
Shinshi Hansamu
AKA:
Agent 2M-951 ; Akacha Torappu

Age:
22 9

Gender:
Male Female

Species:
Modified Human

Wealth Status:
Extremely Wealthy
Access to Agency Resources- Limited to tier 5

Last Known Location:
Co-inhabiting with researcher Dr Laurenza, code 572-lab Z

Occupation:
Field Agent; Secret Agent; Anti-supernatural-disturbance agent
CCO(Current Cover Occupations)-High School student. (3rd year)











Personality:
The reported behavior of the agent suggests they are an extremely disciplined and eager to work person. They put their all into what they do because they equate their sense of purpose with their sense of identity. While this ego-driven has risen some objections regarding the viability of their behavior in giving the missions appropriate priorities, and a verified tendency towards impatience and a hot temper, though these complaints have been dismissed as of now. However, the agent's seriousness does affect that attitude, giving them workaholic tendencies. They finish anything they start, even if it takes unreasonable amounts of overwork to do it, and they seem to always obsess with their work. Where there was once passion at the start of the agent's training, now some point out there may be addiction. Such a matter, too, has been silenced given the benefits it has brought to the agency, and the agent's own decision to be held personally responsible for mishaps that result in their work outside of the instructed time. The agent didn't seem interested in the extra pay for those extraordinary hours, but did come to instruct that it be directed towards a given orphanage owned by a friend of his, suggesting a certain generosity. The biggest concern of the agency are those regarding the agent's attention span and loyalty, mostly based on their history with women, though the latter matter seems to have been nullified somewhat their new conditions.
The mysterious cause of reduced intelligence in the agent after the accident does not seem to have affect their memories for the most part. Not only do have perfect recollection of their childhood, years of training and on the field and so on... (within the reasonable to an adult....former adult...) but the results of their education, such as the politeness and more calculated approach to problems seem to have remained as well, and on top of that, their training at the agency and fieldwork experience remains, so even in the face of suoernaturl phenomena, they are hardly ever surprised. Quite on the contrary, social improvements have occurred in the agent's personality. Along with their pride (which often focused on what he perceived as "manly charms"), the agent's stubbornness seems to have diminuished and they seem far more communicative with the research staff than ever before. even strangers, despite a bit understandable awkwardness, they've really been improving on opening up to.
However, certain changes have been even stranger. The agent's mind (or perhaps their acting skills) seems to be adapting to the new body somewhat. The agent has been steadily growing into several childish tendencies, for instance their temperament has developed a child-like moodiness to it and their former complete dedication with work has partially split into an eargerness to explore, as well as child-like tastes in food, decorations, stuffed animals and entertainment.Their behaviorhas grown more clumsy, and overall adorable, to the point of producing a strange phenomena commented on further down this document. Some have questioned whether this is some form of coping mechanism, whether the agent should be henceforth treated as a child and whether their continued desire for the consumption of alcholic drinks should be at all permisseable. It is hard to say no when she asks with such passion.

Value to the Agency:
1.The agent has completed standard special training after successfully enrolling for training in the agency, with exceptional results.
2.Despite their inexperience, the agent has completed several missions for the agency.
3.Dr Wall seems to have taken a great interest in the agent.
4.Extremely charming and well-spoken
5.Large donations from his family fortune to the agency.
6.Despite the accident in the restoration of their body, the agent seems to retain most of their physical capabilities. This is yet to be fully verified, however.
7.The agent's accidentally produced phenomenon, seemingly based on cuteness, may prove an asset in the future.


Background Report:
Birth and Childhood Details: The agent was born to a family of extravagant wealth which had earned it's money through the stock market and banking. While this certainly was a benefit to their education and latter their priority entrance in the agency. In their early youth, the agent was appearantly on the top of his class, not just due to his excellent gene pool (naturally athletic and intelligent) but also due to the fact he could always brings the newest, shiniest thing to show at school, granting him great popularity. While, according to the interview, there was intense pressure at this time, the agent's pride and drive to succeed for his own popularity were already laying the seeds for his future work habits. During the teenage years, however, the agent had a late growth spur, so he attempted to compensate by demonstracting his wealth. The result was that it backfired. He wasn't loved, but loathed and envied by his classmates, again, according to the interviewed. His success with the opposite gender, however, was just as strong as always. Without being able to properly split his focus, he rapidly changed girlfriends, growing number to it with each swap. In the end, the girls ended up scheming, and used the next girl he fell for to prank him. He was humiliated, but it wasn't enough to make him back off, as the agent (according to the interview) had "much more courage and determination than to simply let it end just because one of them wasn't worth sh*t". This comment (if I may say so, rather naturally) resulted in most of the school deciding to raise the stakes on the next prank. And sure enough, the humiliation was so great the entire town heard of it at least.
What most students didn't know was that, that morning, his parents had passed away in a failed attempt at extorting them, in which the thief had misread the duration needed for a certain poison to act. A sense of meaninglessness fell upon the agent on that day, who sought every way to atone for the wastefulness of his life. It was while going through the debts that fell on him after his parents passed away that he found out about our agency, since they were major benefactors. The agent henceforth did everything in his power to enroll in our training.

1st Year in the Agency: The agent joins the agency, after taking the physical, written and competence exams, as well as a background check. They begin training as an agent.

Other Years at the Agency: (Further detailed in the previous versions of this document) The agent completes their training and enters a cycle of taking training to rank themselves up, in between the missions necessary to earn that training. Their overwork, while self-destructive, ends up resulting in rapid career advancement. The agent remains extremely professional despite seeming to charm everyone, which they used to their advantage in their job often seducing women for information (and yes, even men at times too), though rumors at times would mention a confession of love here or there, the last of which was from the one who would come to be his life's benefactor, Dr laurenza Madson. The agent's sister is still haunted by the humiliation her brother once suffered and goes to study abroad at the first opportunity. She remains working there after completing her studies.

6th Year at the Agency: The agent is given a mission which revealed to have personal stakes in it, as the one responsible for his parent's death is involve in the crime ring. Busting the primary figures in it is a success but the agent is unfortunately caught in the destruction of the secret weapon research factory in which the arrest took place, and their body ends up terribly damaged and disfigured. However, one of the research team members volunteers to use an experimental proceedure to rehabilitte the agent, Dr Laurenza. Unfortunately, there was a reported accident during the surgery and the agent's body had to be converted through what was available. So as the agent came to, they were rather upset to find their body converted into that of an eight year old girl. This caused a large commotion in the agency, in particular because the agent's mental capabilities, though their physical ones not so much, had diminuished due to the proceedure. Accusations of this error being intentional and motivated by spite at being rejected, but due to the agent's own testimony of the Dr's innocence, the case was dropped.The agent began co-inhabiting with Dr Laurenza due to the butler of his mansion failing to recognize the agent in this new form. Documentation was present in the affair, leading the agency to believe some form of code was left between the agent and the butler, which the agent unfortunately can't currently recall.

7th year at the agency: The agent managed to negotiate being sent to higschool instead of being sent to elementary school as some suggested. This will be a test to see whether they can continue to be considered a functional adult or if their new conditions have effectively reverted them to a child.

Relationships:
*Dr.Shin Wall- doctor has displayed a fascination with this particular agent. Investigation on halt.
*Dr.Laurenza Madson- The agent's relationship with this researcher is a positive sign in their social stability. In spite of the accident in her attempts to reconstruct him, and their history of fighting which almost resulted in the failure of several missions, the agent is now peacefully co-inhabiting with Dr.Laurenza and her family.
*Yasha Hansamu-Sister to the agent, currently working abroad. Only living relative, aside for a distant cousin.
*Mazushi Indainahito-An old friend of the agent, who failed the test for the agency. Nowadays runs an orphanage and has been receiving donations from the agent based on the agent's extraordinary hours.
*Sabisu Inukami -The agent's butler. Currently witholding and managing the agent's fortune until his return.

Tastes/Preferences:
The agent retains an interest in mustaches, fencing, monocoles, alcholic drinks and working. The latter two might be addictions, however. Money does not seem to be a particular concerns of theirs, even after the incident left them with treasury difficulties. They have a deep passion for investigation as well, and more recently it has begun to an enjoyment of exploration as well. In fact, the agent has begun developing several childish tastes, namely they have begun to enjoy anime aimed at children, stuffed animals, and childish decorations. Notable interests in cute clothing have also sprinkled into existence. The agent has became a pickier eater, though instead of their previous nitpicking regarding the price of their meals, often claiming them to be too cheap, now they avoid things like coffee and vegetables.
Favorites:
Color- Pink
Song- https://www.youtube.com/watch?v=uECaE2UhuGA

Footnotes From The Higher-Ups:

*Petition to Change Cover From Elementary School to 3rd year of high school- APPROVED
-condition: event of unability to keep up, the agent shall be considered long-term disabled, and removed from their position with martidom benefits as compensation.
*After the proceedure with Dr.Laurenza, the agents behavior, mannerisms and appearance seem to lead to a nearly universal reaction of fawning, wanting to cuddle her and other reactions. Descriptions from witnesses claim the agent "was the cutest thing ever" or "was just so adorable". Several requests have been filed to Dr.Laurenza (and declined) in an attempt to adopt the agent or invite them to given locations or organizations of various kinds. Even targets which would otherwise seem completely unemotional tend to be affected by this phenomenon. Immunity to the phenomenon seems to be restricted to those with some form of distaste for children, those physically unable to emote, such as many machine-based-lifeforms and those that are not paying enough attention to notice the agent. The following link leads to the explanation recommended by doctor Wall. It is recommended one manually copies the link into the search bar, seeing how it is written on paper.
I'm Taking Her Home with Me! - TV Tropes

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Note: Reserved Roles- - - ->Student Council, disciplinary comittee Rep.
 

Kojinu Koganiku
IMG_3144.JPG

Nickname/Alias: Paws/Siren Impostor
Age: 19
Species: Ghoul
Rank/Class: S-
Gender: Female
Sexuality: Anything goes
Height: 5 foot 9
Appearance: The dog ears on the picture are from a bandellet that was attached to her head by her kakuja mixing with it. It was never taken off, and it is painful to attempt, so she doesnt bother trying. She often dons an investigator's coat over her clothes. For a mask she used a solid simple medieval helmet with a bone sticker on top and an opening for her mouth. It comes off easily, but it's not hard to re-attach either. Occasionally she wears a dog collar for comfort when she goes to sleep, and beneath her clothes are several leftover scraps of metal still emerging from her time in conditioning.
Her ukaku kagune has the appearance of semi-transparent obsidian clusters of crystal in the vague shape of small feathered wings, whose end closer to the back is connected by a mass of meat to the accumulation of tubes that is the center of her kagune. Beneath it appears two to four long worms with open maws, like a moving tunnel within which one can see twisted blades similar to the obsidian of the ukaku, this ofrming the rinkaku.

Personality: Kojinu is, unsurprisingly perhaps, quite animalistic. Years upon years of conditioning and training led her into a reduced intelectual state in most aspects of life, often even struggling with communication and having purposely induced into several dog-like behaviors for the purpose of testing the waters and showing how far they could go to the higher-ups. She also has a certain obsession with eating, having been starved a lot in the past. She s resourceful and quick-witted, taking advantage of every resource and oportunity in a strangely efficient manner. Despite issue sof communication, she tries her best to be polite, obedient and strangely calm, but her solutions to problems tend to display a universal display of violence.
There's an insctintive cunning to her, signs of a manipulative, envious, cautious nature. However, she doesn't hesitate to jump into combat and put her life on the line if needed be. She is energetic, and perhaps unexpectedly has a certain foundness for small adorable fluffy animals and trying out clothes. On the other hand, she truly despises those with a lot of wealth prejudice and easy lives, and may even act somewhat sadistically towards those people out of spite. Normally, though, she is rather meek towards those she means no harm, with a low but excitable voice, and showing hostility to strangers instead, maybe even growling.

Likes: +Being petted
+Nimbling on quinques
+Eating
+Animals, especially dogs
+Food

Dislikes: -Baths
-The Rich
-Overly open spaces

Fears: -Instruments used during her conditioning
-the sight of male body erogenous parts
-children, the younger the more frightening

Bio: Kojinu was the first born of the notorious Koganiku family's third branch. As such, while she was quite shouldering the responsability for the whole family, there was still quite a bit of anxiety for her to fit within the standards of a first born of this family, which had been selectively in and outbreeding specifically to mantain their prized set of hybrid kagune. Being born male, and with a hybrid kagune, it appeared as if he was right on the path to success, that is, until his actual kagune manifested at last. As it appeared that the Koganiku family's prided armored koukaku was nowhere to be found in Kojinu's arsenal. The result was Kojinu's henceforth shunning for the disappointment he had become for the rest of the family. He wasn't particularly mistreated, but the favoritism he had one received was quickly passed along to his sibling which might still come to manifest the "correct" combination of kagunes. For this reason, Kojinu was left behind as bait for the investigators during an attack. A promising young investigator, Saimin Sora, who had been seeking a way to stand out within the CCG, found a flash of inspiration in the helpless ghoul child, and requested to her mentor , a senior special investigator, to capture "it" alive. The investigator consented to this and even pulled some strings to allow her to attempt her experiment: to subdue a ghoul into becoming a loyal "Pet" of the CCG.
Thus began Kojinu's conditioning training. The attempts and proceedures were many, but with the additional freedom given to the CCG, it was easy to allow them to be performed on a ghoul, including starvation, torture, and the usage of drugs and surgery upon Kojinu, going so far as alter his hormonal development permanently, making him into a girl (which possibly affected the later development of the exact effects of their ukaku). Within two years of conditioning and an additional three years of conditioning coupled with training, Kojinu was ready to be shown to the higher-ups. That time, and a few others from then on, she was put through an autentic dog display show, even being made bark and made to have spare matches with investigators and civlians alike, putting up some fight at least against all of them, but also losing even to civilians due to their conditioning. It was determined that Kojinu would be considered a living quinque to be used by the promoted special investigator Saimin Sora.
For the next few years, Kojinu was thoroughly used by the investigator to capture and dispose of many ghouls. Infiltration missions would have been an obvious choice, but unfortunately Kojinu was too damaged for that kind of mission, so determining ghouls from human, and pure straihgt-foward combat or ambushes was all Kojinu was allowed. And their reward was simply food, usually the remains of the ghouls after their kagune had been extracted for quinque production. Eventually she began developing her kakuja, and received conditioning for that as well. Not long after it was condiered viable for combat, the investigators in Saimin's squad ended facing an enemy way out of their league and perished. Kojinu, who had been given orders to attack a different group of ghouls, returned to find her master dead, alongside a group of investigators and ghouls. For almost a week, she simply sat there and killed anyone that dared approach, waiting for her new orders, but eventually, the hunger became even stronger than her implanted loyalty, resulting in her devouring the corpses she had been watching for that week.
Now released, Kojinu found that she still couldn't go after any investigators. However, she feared for her life now that she had eaten her "owner". That's when it struck her: What if she had ghouls and investigators attack each other, and then she could eat the spoils? She went through the corpses, and used the attire of an investigaor in conjuction with her kagune's abilities to disguise herself as a human being. She never would have passed a detection test, but she could fool even experienced noses. If a group of ghouls or CCG looked like they were barely winning, she would ambush them from behind. Otherwise, she'd just let the battles unfold after leading the investigators to certain places, an eat their corpses. Her plan has recently began to fall apart as the CCG grew aware of the so-called "Siren Impostor", a ghoul disguised as an investigator that lead others to their demise.

Strengths: *Strong bites and powerful acid can eat through ordinarily things too hard to consume, such as the woven metal in quinques.
*Limited camouflage from her ukaku which affects smell as well.
*Vastly increased speed due to being an ukaku user
*Slightly increased regeneration from being a rinkaku user
*Great variety of effective weaponry makes her powerful and adaptable in combat
*The kakuja form augments many of her usually less-efective capabilities and increases her close fighting style, making it a fitting trump card
*Because her learning was focused on the conditioning done by the CCG special investigator on her, she is capable of bizarre lengths of strategic thinking compared to one might assume from her behavior
*Her ukaku's "feathers" contain acid. If broken, the acid doesn't just evaporate, as it isn't actually part of the kagune, though it's nature is influenced by RC cells.
*Having been trained, post and during her conditioning, by the CCG, she's received combat training .
*Great control of her kagune
*Great sense of smell even for a ghoul

Weaknesses: *Her ukaku isn't normally large enough to hide her whole body, at best it can hide her starting from the upper torso, so the camouflage is only effective if she has an alternative way of hiding the rest of her body. Also, it doesn't mask sound.
*While she definitely has a very strong regeneration, easily restoring several limbs, it's a very slow one as well. In other words, while she is beyond the shadow of a doubt capable of regrowing an arm, it may take days to do so.
*Her combat style may be versatile, but it's not sustainable because all of her options have some form of offensive orientation. Even the camouflage is pointless once her position is found, thus lacking in defensive capabilities.
*As a rinkaku user and ukaku user, it's natural for her stamina to drop impressively quickly in a fight.
*Both the rinkaku and Ukaku are knwon to be rather fragile types of kagune
*Using the kakuja causes a significant drop of her intelligence, making her actions henceforth become dominated by either whatever orders she was given by her "trainer" or by her hunger. It may also be hard to trigger the kakuja form without one of these as the cause.
*Her speed is lost when she goes kakuja
*Because her learning was mostly focused on the conditioning of the CCG done to her, she ain't the sharpest tool in the shed when it comes to most out-of-combat and even some in-combat situations. For instance, communcation issues.
*Because of her conditioning, she has a harder time attacking investigators.
*Because of her conditioning, her body responds to certain commands words regardless of her own will.
*She has certain issues with her memory, mostly regarding matters of her life before being caught by the CCG, but her short term memory has suffered damage as well, so you might have to explain her your plan multiple times.
*weakened sight

Kagune/Quinque: Paw's main strength is perhaps the variety of options they have in terms of kagune. They possess a hybrid ukaku and rinkaku kagune breeded by selection within their family, but due to their time in the CCQ they have also developed a kakuja and acquired certain low-tier quinques.
Paw's hybrid kagune initially manifests as a mass of tubicular CRC cells accumulated on their back. The tubes will then either condense or grow to supply either of the kagune types, which in other words means that while the kagune are still distinct they have a shared form of origin.

*Ukaku- From her mother's side, has a a kagune that hardens into glass-like feathers on their back. Though not visible to the naked eye, these have tiny tendrils which absorb nearby molecules and alter the chemicals inside the "feathers" (which are based on her stomach acid), altering the color and scent of the kagune, which creates a camouflage effect. To a certain extent, the tendrils can also be used to grapple certain things that come into direct contact witht the kagune.

*Rinkaku- From her father's side, she possesses a malleable worm-shaped kagune. It takes the appearance of a long red tube, and wihin it are several curved blades. While this rinkaku's regenerative potential isn't exactly on the top seats, it makes good use of the almost liquid properties of this kagune type allowing it to quickly shift the position of it's own cells, effectively turning it's insides into a blender. It can also temporarily turn itself inside out, making it's inner blades into outter spikes.

*Kakuja- Over the years of working as a hunting dog for the CGG, Paws was often fed other ghouls. In time, she came to develop an almost full-fledged kakuja. When in kakuja form, a large shell develops in her forehead, and beneath it several canine maws piled on one another downward, ending in a tendril-like beard. The head splits into three heads, just like the original, and each form a collar of bone and blades around the end of their neck. The body expands being covered with flesh the color of the ground, reaching a size of five times her original size. It grows several new arms with a mostly skin and bones appearance, and deep dark claws on it's fingers, but their lower torso and legs take on a dog-like body, with several of her rinkaku lining up over the torso and even serving as tails. The ukaku grows into actual wings, but they wouldn't be able to do much other than serving as a cloak or a short glider. More importantly, the whol kagune is made from the material as the initial mass, meaning it can at any point differenciate itself into either of the hybrid kagune's forms. In addition to that, the regeneration speeds increases vastly at the expense of the actual movement speed of the user, as does the potency of their stomach acid, which they now can spit out, due to the toad-jaw-like cluster that forms on her stomach, allowing her to spit it's contents selectively but with great range and force or simply regurgitate it. Her blood attains acidic properties as well.which can even damage quinques that penetrate.
She has enough control that she may be able to grow just the half-kakuja form despite having a fully developed kakuja. This half-kakuja grows the extra arms, and just one of the maws. It increass the number of rinkaku tentacles as well, and only the kagune parts attain acidic properties.

*Low-tier quinques: For obvious reasons, she never had access to real quinques, however she often hid certain quinque as potential food. All of these were quinque so minor the CCG wouldn't have noticed them being gone. The most powerful in their possession, is a pair of daggers which release minor shocks of eletricity when stricking against CRC.

Misc. Abilities: *Like most ukaku users, ordinarily she is rather fast

*She has an unnusually strong stomach acid and teeth, a sort of almost self-adaptive mechanism to allow her to cope with the low amounts of food she had. She is one of the few ghouls capable of even eating quinques (including the metal, though she can't digest the metal) and while naturally still affected by it, this lessens the harm of eating human food.

*She has an unnusually strong sense of smell, even among ghouls, but her sight is a not as good
code by Purity Purity , background edited by Inconstant Inconstant
 

Boken Yuri
image.jpg

Nickname/Alias: Boken Kita
Age: 9
Species: Ghoul
Rank/Class: C+
Gender: Female
Sexuality: Underdeveloped
Height: 4 foot 5
Appearance: Standing on top of her bro with a duo of peace signs is Boken. The girl is just slightly taller than her sibling (not that she will mind how miniscule the difference is when it comes to her bragging about it), but shares his green eyes and darkish blond hair, even having the same short haircut. She never got the age of having a mask of her own, so she currently does not own one.

Personality: Boken is a happy and outgoing child, whose name (meaning adventure) is suitable for her curious wonderlust. She is cheerful and full of energy, which makes it really hard for her to stay put or hold back when she speaks, often seeming to endlessly speak for as long as someone is even present to listen. While she certainly is not the sharpest tool in the shed, she is endearing and hard-working, and has a very assertive personality and thus often ends up almost dragging her brother with her, as her generosity does not content itself with sharing her food or goods, but also the great experiences she comes across while exploring or "adventuring" through wherever she happens to be, as if a miniature version of the world that she so eagerly wishes to see, not just the city, but Japan as a whole, the abroad, the world.... She has a special place in her heart for all things foreign, an uncontainable fascination with that big world out there. In the mean time though, she'll have to content herself with home and enjoy her life with her cherished siblings and father. She is quite playful and at times will do or say things for the purpose of teasing them, but she is surprisingly more meek when around her older sister or her adoptive father, perhaps out of concern for them.
At times like those in particular, but in general as well, it truly stands out that she is, in fact, still a kid. In fact, she is rather childish and child-like, throwing tantrums and being needy, clinging and enoying things like bedtime stories and stuffed animals, one could not be faulted for thinking maybe she is younger one instead of her twin. However, one thing she isn't is a picky eater, give the conditions she grew up in even after her adoption. Not that these circumstances have eroded her open and naive mind, which rationalizes the world around her, as if reality itself was just a piece of the puzzle and her imagination was free to fill in the blanks. If she wants to believe something, she'll do so without a problem, subconsciously twisting every fact to perfectly match what she wants, unless she is hit with such a straight reality to the face that she absolutely can't deny it.

Likes:
+Cats
+dogs
+Cute things in general
+food and playing with it
+spectacle
+exploring
+foreign stuff
+her siblings
+learning
+birds

Dislikes:
-when anyone hurts her siblings
-staying put
-fire
-white coats and suitcases
-small spaces
-using her kagune a lot
-when one of her siblings is down

Fears:
-Responsability
-Bees
-Her siblings being hurt

Bio: Named after the word for "adventure", Boken was born to the descendent of immigrant ghouls from Europe and a ghoul native to Tokyo trying his best to fit into it's human side. They would work at their human jobs, well father would, and mother home schooled them(though he would ignore anything involving another language. bleh. words.). every once and a while, they would both leave, at night, and come back with more food, and occasionally showed them the basics of what they would need to do if they came out hunting and taught them a little about their kagune's. Before long, the two children found themselves hidden away by their parents in an attempt to hide them from the persuing CCG.
Now integrated into their new family, but still holding out hope that one day their parents would return, Boken allowed herself to indulge in doing what she loved: Exploring and learning about the world around her. One day, she was given a couple of books on foreign languages and picture books with locations around the world, which she began to suck up in a flash, but there wasn't much she could learn from the books alone, so she would carry them around with her as she occasionally sneaked out into the city on her own or with her brother. At one point, she was strolling through a park with book in hand when she bumped into this old man playing checkers. After some traded apologies and small talk, the man ended up offering to teach Boken a few words. Boken was so grateful for this that she began sneaking to the park more often, and she would often run into the man again, and learn more and more words. Being at that age, she easily picked these up, but since this man was human, he would sometimes offer her food. In order to spend time with him more comfortably, she would at times agree to eat that food despite how disgusting it was to her. This, however, resulted in her body weakening and falling sick, not just due to the corrosion of the food itself, but also due to her decreasing immunity to her own toxin. After she recovered, she visited the park once again, but the man simply seemed to vanish. Boken was sad, but she ended up concluding the man had probably gone somewhere abroad to become a teacher or something.

Strengths:
+Toxic Kagune: Her main, and by some accounts, only advantage in this world is the potential of the toxin in her kagune. Powerful enough to harm, but generally non-deadly and a weapon that can be useful regardless of the user being generally physically weak.
+Multilingual: Her vocabulary is far from developed, but her early and persistant fascination with the foreign, steeming from her own mother, led to Boken being minimally able to communicate in at least three different languages, among which Japanese (her native tongue) and German.
+Flexible: She has a naturally very flexible body, and good reflexes as well.
+While her body's weakening prevents her from drawing out her kagune's full potential, on the risk of falling quite ill due to the reduced immunity to her own toxin, this has also made her very blood to be somewhat infected, which may discourage some from attempting to attack her.

Weaknesses:
-Child: In both mind and body, Boken is really just a child. She is naive, lacks knowledge and experience, and even if she is a ghoul she still has a pretty weak body.
-Lack of self-control: Curiosity killed the cat is a phrase that applies perfectly to Boken, except she is a ghoul not a cat. It's not just her curiosity, but many of her behaviors are things she either doesn't want to or has great difficulty at least in keeping in check, so she can easily end up walking right into danger or giving herself away.
-limited use of her kagune: Not only is she, as a child, pretty limited in terms of kagune, not even being able to draw out the full potential of her toxin, but the weakening of her body at one time causes it to where overexerting herslef in the use of her kagune will result in falling into a deeply sick state.

Kagune/Quinque: *Bikaku-she has a kagune similar to her sister's, a long segmented bikaku kagune with small spikes through it's length until it ends in a dual scorpion's tail. The kagune contains a strong venomous toxin. This toxin's effects will depend on where the toxin is injected into and in what amount, as well as for what duration. These effects are:
1st-Headaches and minor inching
2nd-Feelings of nausea and exhaustion
3rd-Numbness of the limbs and hallucinations
4th-Paralitic effect
5th-Death

At the present time, due to her young age, she is unable to fully use her kagune's toxin, as it would probably more than run her dry to attempt so. She can at most with intense effort us the 4th tier. Normally she is immune to her own poison, however if she attempts to eat human food it's possible the resistance will lower to the point where she can be affected by it.

Misc. Abilities:
*Quite flexible
*Mutilingual
code by Purity Purity , background edited by Inconstant Inconstant
 
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[/div][/div][div class=X]~Slimebender~
Panko Amenouta
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  • Role:
    Support Teacher

    Age:
    30

    Gender:
    A little hard to say considering how her real body is...but by her natural voice, she is female.

    Strengths:
    *Amazing Memory (for what she cares about) - Panko has an almost genial memory, though it happens to be pretty selective towards those subjects she is passionate about. She may not be able to remember your name for two days straight, but she'll know every nook and crany that is reported about your quirk after one quick skim of the info sheet.

    *Imaginative/creative - Panko is inventive and very skilled at picturing things in her mind, coming up with unique ideas and creative solutions, though not necessarily at coming up with the best ones by any stretch.

    *Great Quirk Control - Panko has a top notch control of her quirk, being able to the most of it and drawing into aspects of her quirk many might not have dreamed of. Her expertize in training her own quirk also sometimes helps her conceive of what potential certain student's quirks might have.

    *Slime Body - The fact her entire body is a composed of this slimey gel-like substance represents certain advantages such as the way she is way less vulnerable to piercing or cutting, and she doesn't exactly have any bones to shatter etc... In other words she pretty much does not have a weak spot or a specific place to target that will be more effective than any other.

    *Support Company - Not only being a support teacher but also running a support company herself, Panko has access to the company resources and is not at it's head just in name. She is quite gifted with handling and developing of support technology, reason for which she was assigned to work on the Shinketsu hero costumes. This of course includes being good with technology.


    Weaknesses:
    *Trouble Controlling Her Own Excitement - Panko has a huge difficulty in controlling her own loud, rash behavior when she gets excited which is about 50% of the time she is awake. Giving away her position, making sub-optimal choices in a fight to satisfy her curiosity, and so on are all problems she is prone to displaying.

    *Her Own Resource - Panko's resource for her quirk's power is none other than her own body. The substance she uses is not so much somehting she necessarily produces rather it's what she is made of. If she wants to throw a jet of it at you that's either her hands she just threw or part of her reserves. Furthermore her ability to recover from these uses is pretty limited as well.

    *Financial Constraints - Panko is still in debt to those who originally helped fund the jumpstart of her company. Thus she has to be extra careful with her own spending and any collateral damage may cause.

    *Slime Body - If on one hand her slime body can give her some advantages, on the other it also has several problems. For one thing, she can't physically improve herself. One cannot improve muscles they don't have. For another blunt damage, dramatic variation of heat, eletricity, soap... all weaknesses she is even more exposed and vulnerable to than any regular human.

    *Vanity - She has a certain need for style and approval that can truly make her become overbearing, which can at times make or break her motivation and which can serve as potential distraction.



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HOVER OVER PIC FOR HERO COSTUME!

[div class=backdrop][div class=backdrop]
[div class="image imagenormal"]Properly+dressed+jack+medium+mentionlist+fatestuffprotect+at+all+coast_b29cd2_6361555.jpg[/div][div class="image imagehero"]Jack 25.jpg
Helmet Lancelot.jpg[/div][div class=Title][div class=Icon]token Kath.png[/div]Katharine-Corula Zweihild Von Kleinerheld

Metric: Density

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Nicknames:
Kiki, Kath, Coru

Status:
Student

Age:
17 or 7, depends on how you look at it

Gender:
Female

Strengths:
+Extremely agile and athletic
+Expertise with blade usage, wielding and throwing (mostly learned from her grandfather)
+Quirk with a powerful degree of flexibility
+Great pain resilience
+Observant
+Proficient at sleight of hand, like pick-pocketing and hand-based magic tricks


Weaknesses:
-Child-like body
-Extremely damaged body on top of that
-Needs to bite into things to trigger her quirk's power
-Memory issues caused by the strain of her quirk
-Adaptable but straightforward combat style













  • Jack Assassin Show.gif

    Personality:
    It is hard to pinpoint exactly what degree of maturity Kiki has. On one hand, she is undeniably patient, hard-working and more aware of consequences than she ever was in her life. On the other hand, she is less intelligent and more easily excitable and led by the current if she has her guard down. While she is typically serious and uptight, when it comes to her passions her energetic nature shines and . She both takes an interest in and looks down upon most others, as her natural curiosity faces off against her pride instilled on her by her family, around her family, for her family. For this reason she is rather bossy, and a bit unruly if she believes the rules are attempting to step on her dignity, even mischievious. Still, she has grown to be too cautious to be so unruly as to break rules in a way she finds to be overly risky. Despite being goal-oriented enough to be able to ignore any shame for the sake of praticality, she also has low ambitions, mostly living as if a proxy to her sister's wishes, and the aforementioned dignity does give her a decent degree of shame and embarassment about her own uncontrollable tastes, young-looking body and how that body results in her being treated at times. Nonetheless, she won't hesitate to make use of it if needed.
    Kiki is generous and can content herself with little, and she is always refined and polite as much as she can muster but in many regards, she is also far less consistent, and she notices it. She sometimes has strange urges or finds herself discussing things with herself. She is both grateful and holds grudges, but her loyalty doesn't necessarily lie with anyone.

    Likes:
    +Cuteness in general, stuffed animals in particular
    +Knives, swords, that kind of jam
    +Sleight of hand, such as magic tricks or pock-picking
    +Mint
    +Large Bugs
    +Victorian Romances
    +Children
    +Her family
    +Rollercoasters
    +Dogs

    Dislikes:
    -Cowardly ways of fighting, like poisons or toxins
    -Being treated like/confused for a little kid
    -Mud
    -Reptiles
    -Being indecise


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"Don't give me that crap, how dare you humiliate me you...you...poopie-head!"


  • Name:
    Dansa Shin

    Nicknames/Titles:
    Dana

    Gender:
    Male Female

    Age:
    17

    Wealth Status:
    Lower Middle Class




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"A BRILLIANT SCIENTIST AND HER LOVELY ASSISTANT!"
Passwords: Loveototo and Robogirl

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Request Access
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z01.jpg

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[div class=Eletro style="display:none"]

[div class="present 1" style="display:none"]

[div class=pic]Albina Jansen Photo.jpg[/div][div class=border][div class=text]
Name:
(Doctor) Albina Jansen

Age:
34 years old

Gender:
Female

Rank:
Senior Android Researcher

Equipment:
*Guns and Bullets: She's not a great shooter by any means, but even someone like her needs some means of self-defense.

*Extra Robo Arms: A pair of armor-like robotic arms invented by Albina.

*Medical Kit: A kit full of medical supplies that allow Albina to perform small-scale operations on the scene.

*EMP Grenades: Albina carries around a small set of EMP-type grenades designed to disable even the newest Android models.

*Grand Toolbox: A set of tools used for quickly working on Androids and other similar machinery.

*Pen and paper: Don't think I need to explain this one

*Spare Laptop: A spare laptop with very little in it that Albina carries around just in case.
(ton more equipment at her lab)

Personality:
Albina is a brilliant researcher and an obnoxious person. Her creativity and resourcefulness are almost inhuman, but so is her energy. With the slightest bit of motivation you might find her still jumping around after two days without sleep, hyperfocused on whatever project she happens to be working on, and of course, to share it with everyone, ESPECIALLY her little brother. While not overprotective and absolutely respecting hsi privacy and independence, this is not a woman without grudges and not one that won't seethe and sulk and try to make amends. Perhaps driven by this twisted sense of justice she is quite loyal and quite honorable and honest, but also the kind of person who'd modify an entire line of androids experimentally just to get one to be her proxy younger sibling. That said, she does not doubt care deeply for her younger brother, and is willing to play dirty for his sake, pulling some strings to get a rather qualified android as his partner.
While she may employ trickery at times, or cunning and strategy, she is someone who wouldn't lie and who believes one's might out to be displayed. She is thus quite flamboyant especially when it comes to her inventions.

Biography:
Albina Jansen was an extraordinary and excentric mind from youth. Her parents were doting and supportive, rarely having to fear repurcussions, she had free reign to unleash her creativity whether it was painting on the walls or strapping a brush to a toy car to draw on a piece of paper on the floor. Reserach into robotics took a big turn around when she was 8 years old, and with the new toys that came out being suddenly so popular and so tied to that field, young Albina quickly took an interest in it and began working on mix and matching those toys like legos. This fascinated her classmates that began filling requests that made Albina jump into the limelight for almost two years. However, the fad seemed to die down a little over time as the present research ceased to be as meaningful to toy production. Albina's continued interest in the matter thus ended up with her being almost left behind by her class that now viewed such toys as utterly childish. She had her friends of course, but even they seemed to be mocking her for her passions.
Enter her salvation, her little brother. At a time when she was crumbling with loneliness, her mother gives birth to another child. At first she was fearful of the loss of attention, but her curiosity drove her to giving that "mysterious creature on the crib" a chance. The result changed her outlook on her brother, loneliness, on humanity, on the world as a whole!
From there on out, her childhood was pretty happy. Her early interest in robotics was accompanied by the developments of the time as well as an interest in biology and medicine, especially of the pediatric kind. For this reason her first degree in college was precisely in medicine and it was after her master's degree that she was hired by Interpol for the first time, as part of the medical personell. Her intelligence and out of the box thinking quickly aided her in raising in ranks and having a voice upon certain decisions, all the way going home to boast to her little brother, hoping for him to be proud of her everyday. It was after her brother decided to take cybernetic engineering instead of medicine that it occurred to Albina for the first time that she wouldn't have him be just her little brother forever.
At first she tried to fight it. She herself took a course in cybernetic engineering as well, hoping to discourage her little brother and stall him. This didn't stop the boy, though, leading Albina to sulk about it by missing work and spending her time focused on a different project from her newly earned interest in robotics. She recalled what she learned when her baby brother was born: If they won't stay with you, then you just need to find a replacement. This was the beggining of the ONG project, which took several months to even develop anything close to a working model. After Teeze (Test Z), Albina decided to switch careers within interpol. She was re-assigned for Android Research as a researcher and request to work as a detective as well. After entering the formal training to be qualified and just barely passing, Albina was allowed to request an Android partner (her intention the whole time), allowing her to get a working model on her hands with which to expand the ONG project. After many tries, trials which gave her insight that helped her quickly rise in the ranks of the research department as well, Albina finally created her final, or at least current model: Testa-ONG Ver.3
(to be continued)

Extra:

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[/div][div class="present 2" style="display:none"]

[div class=pic]Testa Photo.jpg[/div][div class=border][div class=text]
Fate.Testarossa.full.1222605.jpgName/Designation:
Testa-ONG Ver.3 (Test Android, Only Need Girls Version 3)

"Age"/Service time:
8

Programming/Personality:
Despite her human appearance and many upgrades, Testa's personality is less than stellar. She is a very typical outdated robot to whom the entire concept of emotion is alien. It's beyond just not feeling, she doesn't automatically attempt to reproduce it like a typical android would. Thus her expression is always deadpan, it may even seem like she's always sleepy. Some would just call it being expressionless. Nonetheless she retains an inborn curiosity and a constant desire to learn even if she can only learn concrete things and struggles with more abstract concepts. She can easily solve an advanced math problem or explain Higg's boson, but she has no filter to her words and expressions always go over her head. She has little common sense and tends to take things literally at all times.

Typically she is obedient and efficient, focused on her orders and in the well-being of her companions and the operation. However, while recharging or sometimes simply during Albina's free time, a module is applied on Testa that partially alters her personality, as it seeks to repress many of her body's function to conserve energy without shutting Testa down. During this time she becomes more easily drawn to things and excitable, while also having her intelligence reduced and showing a much more child-like behavior.

Biography:
Testa's original model, OGM3, was one used in various industries. It was mostly focused on the resilience of the material and physical strength, the top of the market in regards to those matters at the time. However this meant that uses for it would range from helping with construction to factory work to being punching bags for praticing boxers or wrestlers or plain use for testing. For versatility the model was made extremely large, allowing thick and effective components to be used while still leaving room for plenty of modification at wherever they were purchased. It was for this reason the doctor choose this model as the base for the continuation of the ONG project.
Much like any other of her kind, Testa was built in a factory and given appropriate training. After that she was shipped to doctor Albina and heavily tinkered with and experimented upon.
The remaining report has yet to be written, but word goes the doctor is writing it herself.

Extra:
*Testa is far taller than most Androids employed by Interpol as a result of her original model's space requirement. However, when in charge mode she is about as tall as an average 10 year old child.

*Due to Albina's modification, Testa is equiped with an abnormal amount of functions. However, this weights heavily on her, both literally and in terms of her intel processor. Because of the load of having to manage so many functions at once, she has a slow reaction time and can shut dow or automatically retreat into charging mode if overwhelmed with information or exposed to too many contradictions. She also expends energy far faster than most other Androids as a result, making her go into charging mode much more often.

*Precisely because her intel processor is so easily overwhelmed, however, this has also given her a major defense against potential viruses, as the addition of programs such as those can bring an easily noticeable weigh on her memory space, if it is they can be loaded at all.

*Testa is clumsy with precise small tasks as her model was made for handling larger, heavier tasks.

Equipment/Modules:

  • *Container Space: Testa's original model, the OGM3 was equipped with very spaced out internal components, as well as extra specifically empty areas that were used for adjustment for specialization after the delivery of the base android.

    *Albina Generator G.E.: Arguably the most valuable part of the current Testa, this is a custom-designed generator created by doctor Albina herself which utilizes detailed tempature and particle micromanagement, combined with external impulses and several forms of natural energy gathering to optimize a self-sustaining generator for Testa's massive energy assumption (although even with it, she still runs faster than most Androids). This generator, however, requires a large management to work at full capacity, and thus needs Testa's intel processor to work at 100%. When not in charge mode therefore, the generator is only working at about 40% capacity.

    *Three-section Intel Processor: Originally a five-section intel processor (self processor, current processor, memory processor, social processor and link processor), two of sections were removed and one augmented during the modification process, for security and performance reasons. While all sections contain a copy of her base code, they each otherwise run a different aspect of her AI and computing power. The current processor runs all tasks currently being undertaken by the body, or that are to be immediately undertaken. It commands the body and also checks it to make sure everything is in order. Due to the massive increase in tasks, that processor was augmented when the social and link processors were removed, one for being found unecessary and the other for being potentially dangerous. The self processor gives her a minor degree of self-awareness, or rather it allows her to identify her body of residence as a "self" to which things can be applied. Lastly the memory processor does what the name suggests, logs her every "memory", though now that it is modified it also sends copies of more important or specified memories to her spare memory savers.

    *Spare Memory Savers: Small devices capable of holding large amounts of data but not of manipulating or acting upon said data. They are pretty much hard drives for androids, and several of them are spread through Testa's body.

    *Temperature Regulation Vents: Simple standard vents the OGM3 came with to help regulate it's temperature.

    *Ultrapump Alloy: Present in both the skeleton and in the near-surface level of the Android this rather thick and a litle clunky metal structure was designed to be extremely resilient and thanks to several supporting mechanisms, to be able to exert extreme force, especially for purposes of lifting or carrying. Even today it is among the top on the market, though the rank has dropped considerably with many newer androids for the past couple years. However, Testa's surface alloy specifically was reinforced by Albina, even though she couldn't that much to improve it's performance.

    *AA Recharge Compressor: A rather crucial component, and certainly one of the most valuable in Albina's eyes, this original module was (with much hardship) intrisically attached to the OGM3 for maximum efficiency. It is capable of compressing the remaining space of the Android, releasing many unecessary components out of it and connecting the majority of the current processor to the management of the Albina Generator G.E.. In short it's what allows Testa to switch back and forth between her normal mode and her charge mode, and is the reason why Testa is child-sized when in charge mode despite her great height while in normal mode. However, because she has to discard so much of her body to enter charge mode, any combat efficienty she might have had is pretty much gone while in charge mode.

    *Batteries +++EXTRA: Great batteries meant for emergencies, some of the most capable batteries in the market.

    *Scrap Adapter: An experimental function Albina very recently added in that is meant to allow Testa to use leftover parts from other Androids and attach them to herself in case of damage or need for a certain part she does not have equipped.


Fate.Testarossa.full.1302630.jpg
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[div style=" text-align: center; font-size: 20px;"]
Howler
[Kenku/Level 1 Sorcerer/Outlander]
Neutral Good


ATTRIBUTES:
STR
: 5(-3)
DEX: 16(+3)
CON: 8(-1)
INT: 7(-2)
WIS: 14(+2)
CHA: 18(+4)

SAVING THROWS:
STR
: -3
DEX: +3
CON: +1
INT: -2
WIS: +2
CHA: +6

SKILLS:
Acrobatics
(dex): +3
Animal handling (wis): +2
Arcana (int): -2
Athletics (str): -1
Deception (cha): +6
History (int): -2
Insight (wis): +4
Intimidation (cha): +4
Investigation (int): -2
Medicine (wis): +2
Nature (int): -2
Perception (wis): +2
Performance (cha): +4
Persuasion (cha): +6
Religion (int): -2
Sleight of hand (dex): +3
Stealth (dex): +5
Survival (wis): +4

BASE:
Hit Points
: 5
Armour Class: 10+00+03=13
Initiative: 3
Speed: 30 ft
Hit Die: 1d6
Proficiency Bonus: +2

ATTACKS:
Dagger, +5, 1d4+3 Piercing damage
Dart, +5, 1d4+3 Piercing damage
Spear (melee), -3, 1d6-3 Piercing damage
Spear (both hands), -3, 1d8-3 Piercing damage

SPELLS (ATR, DCsave, +XX):
Lvl 0

1.Prestidigitation
2.Chill Touch
3.Message
4.Mending
Lvl 1
1.Sleep
2.Witch Bolt


INVENTORY:
*Woodcarver's Tools
*Blanket
*Mess Kit
*Traveller's Clothes
*Arcane Focus: Crystal
*3 Daggers
*Spear
*8 Darts
*Silk Rope
*Backpack
*Hunting Trap
*4 Sacks
*Waterskin
*7 Days of Rations
*Tinderbox
*Disguise Kit
*5 Wooden Carved Dolls

FUNDS:
CC
: 6
SC: 5
EC:
GC: 24
PC:



[INSERT IMAGE]

Personality traits: Cheerful, curious, naive, energetic; little handle on emotions on short-term; a little bit greedy; honorable but willing to deceive
Ideals:
"When people get sad, the people around them get sad too. Showing them happiness, not allowing that gloom in our lives will bring better days and makes it all that much more fun!"
"Coins and smiles make the world go around, and they both attract each other."
"Things are fairer when they are balanced. Be fair when you want things, be honest in your deceptions, love who you hate."
Bonds:
"I really admire people like Ra and Maeris and I wish to learn from them and do such things myself one day."
"I wish to find my parents and when I do, to be someone they can be proud of."
"I hold my possessions dear, especially those like my father's spear for they might one day too disappear."
Flaws: Common sense/self-awareness close to zero; child-like (duh); 'fraid of water ; afraid of Tieflings
Languages: Common, Auran, Draconic
Proficencies:
*Woodcarver's Tools
*Daggers, darts, slings, quarterstaves, light crossbows

BASIC APPEARANCE:
DelRLfYVMAAJNxZ.jpg

FEATURES/TRAITS:
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects.
You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
Choose a sorcerous origin, which describes the source of your innate magical power. Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.

Your innate magic comes from the wild forces of chaos that underlie the order of creation. You might have endured exposure to som e form o f raw magic, perhaps
through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. Perhaps younwere blessed by a powerful fey creature or marked by a demon. Or your magic could be a fluke of your birth, with no apparent cause or reason. However it came to be, this chaotic magic churns within you, waiting for any outlet.
Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect.
Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again. Any time before you regain the use of this feature, theDM can have you roll on the Wild Magic Surge table
immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.
BACKGROUND:

The Tyrant's Woods are not an area that many are familiar with. Long, long ago, a looming figure inhabited those woods. The figure used "wells" of wild magic hidden in that land and with mysterious methods extracted it to make it his own twisted power. That dark lord's servants were countless and among them was a flock of Kenku. Among the youngest of those, were my grandparents. Like any other minion of the dark lord, they were pretty loyal him, but even day knew there was no point trying to serve a corpse. They didn't want to leave the woods though, which they knew like the palm of their hand, unlike most people that crossed it. So, they became guides, helping people cross the woods out of harm's way. Well, it could all be a lie, but it's what my mommy and daddy told me about why we guided people for money and food and other things.

My name is Howler. I actually prefer my real name, but most people can't say it and I can't write it, but it is exactly how my other name sounds. I was given that name because the first sound to come out of my beak was a loud howl like that of the wolves in our forest. My parents were named Clink and Deer, and they were like the best guides you'll ever see! Yup! They never got lost, and they knew how to keep even the most scary animals away. They knew secret places and tunnels that help cross the woods faster, and they would often carve on the the trees and sometimes even on rocks to signal things to other guids or to help the lost find their way back to the track. My whole life, I couldn't have been prouder of them. And then, finally, it was my turn! I wasn't very old, I am still only this many (4) really, but daddy said I should start young or I was gonna be scared of the wild animals my whole life. I was asked to help a group who wanted to sightsee but in th end, it was me who got lost.

Whoops.

I got really scared and started running around. I don't know why, my mommy and daddy were such good guides they would find me for sure, but all I could think was how I would never see them again. And while I ran, I fell down on some hole, and there was a cave by the side of the hole. There was also something of a material I had only seen travellers carry before, something tough, a metal of some kind. Curiously, I pulled it. It was rusty, but it was also a little broken, so whatever kept it down cracked despite me not being strong at all. There was some sort of rumble, then some lights. I don't know enough words to describe it. Maybe some day I will.

Anyway, I woke up in my mommy's arms and we both started crying like dying deer (literally). Daddy realized I would need far more training and told me never to go back to that weird place. I was happy to agree. I asked about the strangers I was guiding, and mommy and daddy told me they vanished. I learned the truth several weeks later when a lot more strangers came armed with mining picks and strange books and all manner of things. The group I was asked to guide, it turned out, was actually a scouting group to find that place I stumbled upon, and attempt to extract it's powerful magic that the dark lord used to use. My parents refused to aid them, and got attacked, but we managed to flee. Some other inhabitants of the woods, many which I had never even seen before, gathered to discuss the issue and decided they couldn't let the invaders get their hands on the magic. They created barricades around the sites. The invaders said they needed the magic to protect their homeland, and the people of the woods replied they wouldn't let another dark lord come to be.

Several messengers were chosen to try to get the word out to the world, so that we could get help from the outside. Perhaps to protect me, I was one of the chosen to run away to deliver such a message. There was a lot of protest, but during thr discussion, I ended up accidentally casting a spell that triggered the wild magic, pumpkins began to rain above us. This was seemingly enough reason to believe I might be able to make it, and my daddy even gave me his trusted spear for protection. I ended up lost again, though. I was in a part of the woods I had never seen before. I was scared and alone, and I couldn't go back, what would mommy and daddy say? When I managed to calm down, I decided to try doing what they always did. It turned out better than expected and I was able to live on my own for a few months probably, at times forgetting I was supposed to be getting help from outside the woods. I started to get lonely though, so some days I would entertain myself with carving. I began trying to carve different things, like a doll of mommy and a doll of daddy and one of me. They didn't looked like them at all at first though. I am a lot better at it now. By the time I finally found an exit, I asked the first people I could for help. The man took me on his boat, but he ended up getting raided by two pirates, who robbed him and took me away. Anytime I got them upset (or anything else) they would shove me into the water until I was squirming for air and getting blurry vision. One time I actually passed out, and next thing I new, I was in this city.

A kind man with horns helped me though. He gave some coins to the other two men who didn't have horns, and I was taken out of the cage. Most of what I had the two men had taken with them, but thanks to the hunting trap in my backpack they didn't try touching inside. The man with horns was a tiefling it seemed, and they gave me food and new clothes. Then they told me I was going to be their friend. I asked them for help for the forest. The man told me he would help out and even send some really strong friends too if I did as he said. I believed him at first, but half a year later I was still working for him and there was still no help. He made him go around the city or sit in certain places all day and hear things, then tell him or the other kids about it. He taught me to trick people, but warned me to never try tricking him. He gave me coins now and then, but he didn't let me buy things with them. He told me to hide them, and I did. There were times when I wanted to spend them though. There was this time when I almost got squished by a horse, and this kind person saved me. They got arrested soon after though, and I tried to give the guard some coins to let them out, like I had seen others do. The guard told me I would need more, and I brought him more, including those of a friend. The guard let the kind person out and we had a chat before separating.

The "kind" tiefling was never kind again after that. He was really angry I took the coin and he hurt me and my friend a lot. I never spoke to him again, and my other friends also stopped talking to me. They were afraid of the tiefling. So was I.

We couldn't even run away, because many guards were friends of the tiefling and they wouldn't let us run. They would tell the tiefling. One day I even heard a large part of the Tyrant woods had burned down around the middle of it. I was too late.

But we were saved! One day a dragonborn named Ra Numis showed up in town. They needed some help collecting information about the fancy bed children (nobody will tell me what the problem was with them having fancy beds or why they had them), and the tiefling pretended to be kind to them to get more coins. Ra, however, found out that the tiefling was actually a big meanie not a kind person, and they defeated the tiefling.

I was really happy. The other children were still avoiding me though, and many of them were scared of Ra too, so I thought maybe him and I could hang out together. So I went to hang out with him. We became great friends. We're still travelling companions. He reminds me of my daddy a lot. I wonder if mommy and daddy are ok. I'm sure they are, they are the best guides ever! I'm sure they'll show up someday and chirp me some bedtime song again.

Speaking of songs, me and Ra met this super nice person while we travelled so has this really fun music. I love dancing to it, but Ra doesn't like it a lot. I felt really bad that I liked it at first, but then the bard Maeris wanted to make Ra like the music. I thought that was a really good idea, and have been trying to help them out with that ever since! Maeris often seems to get lost from us though, and sometimes I have to go looking for them, but that's ok. It makes me proud to find them, and they remind me a little of myself when I was little. Well, more little.

I'm sorry if I have made any mistakes in my writing. I was only taught so much about writing in common, but I wanted to leave it written somewhere, less I disappear one day. That is why I am hiding it here in this library. It's a place where you can read about people and things right? Maybe someday someone will read this and I will be remembered.

-Howler

[/div]
 
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Avatar Momi Is a Hero (2).jpg
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[div class=border][div class=background]
[div class="text game"]
Avatar Momi Is a Hero.jpgCypher:
Name:
Meeasma

Gender:
Female

Colony:
TBD


Inventory:
SKY-G28: An energy blaster meant to snipe smaller NPCs, drones and potentially other Cyphers. Has a variable charge time that increases the precision, shield and armor penetration and overall damage of the shot the longer it charges, provided the target stays in sight. Great range. Twice as long recharge after any given shot, making it a pretty low weapon. Expends energy quickly as well if not supplied with energy cartriges. Design similar to a futuristic HK G28.

Voice Distorter: A simple item that can distort one's voice to any and even mimic the sounds of animals.

(X3)Compactor Device: A spherical mechanism capable of extracting items up to half the size of a car with a beam and compacting them within it without chaning wieght or size. Useful both for extracting more unstable items and for storage.

Cloaking Iglu:A metallic semi-circle on which a Cypher can lay down, triggering it to expand and form a metal iglu around their body, leaving only a hole at the front front exposed. It can camouflage against thermal, eletric and other types of special detection, but it can only fool the eye from a distance, as despite it being able to change color to camouflage it can't disguise it's spherical shape (nor the exposed front at all). As a shield it can protect against a few hits before being disabled for the day.

Raise Fibers: Woven fibers attached to her clothes that offer minor protection and can be manipulated like tentacles for a low energy cost. Controlling the fibers is alternate to controlling the body, thus her body becomes forthe most part limp and powerless so long as the fibers are being used for moment. They can stretch several meters ahead, however, but are easily shredable by melee weaponry.

Fairy Drones: Several small drones that increase the field of vision, can scout and provide semi-decent energy shields. Cheap, easily replaceable items with a particularly high range of customization. Shiniri mostly bought them because they reminded her of plushies.




C85dT_BVYAA-DMG.jpg



Main Mecha:
Name:
BDSM42- Magnesaber Reinheart




Overview:
The BSDM42- Magnesaber Reinheart is an adaptable combat unit that specializes in traps and quick recovery. While it is certainly agile, and can fight both in ranged terms and melee terms, it optimizes for neither of those and would probably loose most match-ups against actually specialized units. Instead, this chavelier focuses on it's multiple traps for it's major impact on the battlefield, whether it be damaging or crowd control. It is also able to recover much more efficiently than most, even being able to use scraps on the battlefield for quick replacement of missing parts, as well as an optimal energy recovery. The unit is built for sustained long-term combat in which it attempts to wear down opponents then finish them off when they are too exhausted to continue. On the other hand, this is also it's major weakness: Because it's strategy is less efficient at dealing with immedate already present threats and it's arsenal has an array of long-cooldown weaponry, it can easily find itself defenseless if it loses control of the battlefield positioning.

In terms of design, the BSDM42-Magnesaber Reinheart is a slender unit with complex parts but very compartimentalized. It's felxibility comes from being many smaller parts rather than singular larger parts. However, this slender design and many parts are some of the reasons why it has such a poor defense and is so fragile. For similar reasons it doesn't have large thrusters, but many smaller thrusters spread around it's body, preventing it from augmenting the speed as much as a speed-focused chavelier would, but allowing it more flexibility in movement direction. It has a sharp-knightly appearance and blade-like feet.


Systems and Armaments:
M-T.B.A. System: The magnetic-thrust balance adjustment system consistents of carefully AI-coordinated magnets in combination with the unit's thrusters, allowing the unit to move much more smoothly just slightly above ground as if gliding, and enhancing it's leaps. It allows the unit to quickly recover it's balance when pushed by a blow, strong attack or anything else that would cause disorientation or falling, allowing the unit to get on it's "feet" far quicker. It appears to slide like a person on a slider or a bullet train on magnetic trails.

Nano Compartment Adapters: A bit of a rarer asset, this function has to be couple with a lighter, more expensable structure, thus possibly jeopardizing part of the Chavelier's defense. Simply put, this function allows the Chavelier to use scraps, material and parts they find on the battlefield to utilize for self-repair. There is no guarantee that the piece will return the old functions, be balanced to work with the model or and not everything can be used for this purpose. However, it is a quick recovery that allows the Chavelier to return to battle and at times, possibly switch gears on it's fighting style.

RE: System: A complex system of machinery that supports a powerful battery and uses every possible source (impact of kinetic motion, internal heat, wind when in motion, attack leftovers) to recover energy. Greatly increases energy recovery.

Traps: The Magnesaber's main form of combat, the traps are clunky elaborate set ups that require placing enemies on top or in front of them. They use independent energy-generators but once deployed may take a few minutes to a few hours to refresh and a deployed trap cannot be used twice, regardless of having been or not sucessful.
TBA
Blast Trap: A simple mine-style trap that triggers when one steps on it or pressures it, causing a powerful blast on the immediate area

Cubix Hall: Several rods are set up for this trap. Enemies caught in between the rods find themseles trapped in a rectangular prim composed of several lined up squares whose force prevents the enemy from moving. Then a force quickly mashe all the squares, pushing the caught enemy together with great magnetic attraction, holding them still for a short duration. It lasts less the more enemies caught, but the more enemies caught the more damage it deals to them innitially.

Shield Freezer: Shoots a beam pretending to be an attack but in reality it causes shields, energetic auras and other things of the kind to actually freeze in place, preventing motion and if the frozen thing is wide enough, even action of the hit unit for a relatively long duration. Does nothing to an enemy that didn't use some sort of defense and doesn't have some kind of external aura to be frozen.

Fake Ground: A set of sticks whose vibrations can alter terrain into a muddy, liquid or solid form, and capable of projecting a realistic hologram disguising things like wholes as being sealed. Of course, while very small the sticks are still somewhat visible to one with a good eye who is looking for them.

Falldown Magnet: A magnet that can be planted on the wayside of a cliff or hole that triggers when a foe passes close to the edge, causing just enough magnetic attraction to make that foe slip and fall.

Picasso Hologram: A holographic image that can perfectly fool any radar or senses from a distance, but is visibly fake up close. It can be set up to have faked equipment or modules,and even attack or move with those, provided the actions are simple and loop-like. Of course, it's just a hologram: nomatter what, it can't damage, so when it attacks it appears to be constantly missing.

No-flight Network: A fish-net-like array of lasers that need to be set up with devices along the perimeter. Once triggered, all flight in the area will be disabled for a day, included that of any drones etc... The range of any ranged attacks that need to travel through the air, even lasers, is halved. If anything is in flight when the trap is activated, it will immediately drop to the ground and be damaged accordingly. The network can be de-activated, but only via destroying every device that generates it within the perimeter. Only two charges of this trap can be used per day.

Power Charge Arsenal: A small simple arsenal of two hand cannons on each hand and a set of seeker missiles that are shot from the back. The arsenal can be improved in range and damage by triggering it's consumer mode, which switches to a energy-costly sort of assault and unlocks a chest lazer.

Magnesaber's Prime and Second:A pair of longswords, relying mostly on their weight and sharpness. Albeit with a long cooldown, they can release a heavy volatge of eletricity to disable other energy fields or shields of various kinds, or in an attempt to increase damage against another Chavelier. They are heavy and disrupt long-distance motion, thus normally only one is equipped at a time.

Valkyr Shield V21: One energy circle appears at the feet of the unit, and two others above it's shoulders. The magnetic interaction between these causes the formation of a magnetic field similar to that of a planet in miniature, but only capable of interacting with stronger fields. Special attacks like lazers, eletro-magnetic devices and other matters of the like, including those specifically designed to disrupt energy fields are deflected by this shield up to it's maximum defensive capacity of the energy generating it ends. One the other hand, regular gun shots, regular blade attacks and the like are barely disturbed this defense at all.


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Bowtie1.jpgIRL:

Name:
Shiniri Tetsuora

Age:
11

Gender:
Female


Personality:
Shiniri is a very happy person with a bit of a bratty attitude and definitely most playful. There are few boundaries for her when it comes to jokes and so long as she thinks she can get away with it she will not hesitate to throw her own "commentary" on any given subject. Despite that, her attempts at jokes and her strives for independence are often done with a still very childish mindset. She thinks it's crackpot hillarious to just throw anything that is a dirty joke or swear words at people, she is easily persuaded to take "challenges" to "test" her maturity and independence. In her mindset, telling dirty jokes and helping to clean the dishes and set the table are the things that make someone independent and she takes great pride in doing those things, which despite being often told she is mature for her age, makes it questionable how mature she might really be. She is not one to hesitate on meddling in the affairs of others or invade private space if she feels the mood is being ruined.

When it comes to entertainment, Shiniri has played her share of games, and she is quite an avid fan of anime and manga. She is a full blown otaku one might say, with a especial love for the shoujo and fantasy genres, the latter of which extends into her love for mmos. She is not usually interested in playing games like Nero, but recently she's been pushed to it. Of course, give her a moment to talk about her passions and she'll explode with energy, rambling on about every single thing if you just give her cord. Not that she usually holds back much, not unless she is in front of someone she admires, the only time when she truly grows meek and shy. she doesn't loose her little bit of stubborness even then though, but she is an adaptable person who is willing to learn.

Background:
Shiniri was the second born to a lovely pair of the owner of a small company that produces chips for several purposes, namely VR mechanisms, and a part-time worker who spent of her time taking care of her now two children. The placement of Shiniri's father near the game industry gave her and her brother plenty of opportunity to trial new technologies that came out, allowing herself to immerse in what she could only describe as "the awesome modern world".

Other than that, there wasn't much to Shiniri's childhood. She lived a normal, somewhat dotted life. She had what she wanted, but she never got too addicted to the whole scene, enjoying her school life and some regular friendships. She was bullied for a couple years, mostly out of revenge when she played some prank on one of the bullies first. She had decent academics, a fit body and a frontline attitude so she never had much of a problem beyond those typical annoyances of school life boredom. The biggest slump in her life was after she helped to defend an otaku girl who wound up introducing Shiniri to the world of anime and manga, to which she quickly fell into addiction before getting a hold of herself an year later.

While she always took more joy out of fantasy games and VRMMORPGS of that type, with the occasional shoujo dating sim and a few card games, she was recently invited by her dear brother to try some new games, broaden her horizons with perhaps this new mecha game, Nero. Shiniri wasn't too found of the idea at first, but between her brother insisting and his joy with that game, Shinir's curiosity and sense of duty both compelled her to start looking it up more and finally, recently, trying it out. She's barely a couple weeks in though.

Other:


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-Full Name: (Self Explanatory)
-IGN: (Your In Game Name will be your primary identification in the game. It is how you are displayed and kept under record in game)
-Age: 9
-Gender: Female
-Location: (The events of the rp are taking place all around the world. Feel free to pick a location best suited for your character)
-Hair Color:
Eye Color:
-Sexuality: Underdeveloped (potentially straight)
-General Personality:
-History:


-Audio Power: Redo
*The holder of the instrument reconstructs the user
*The user has to make saving points (at most once per day, difficult and expensive ritual). When they die they return to the latest saving point they haven't used twice yet (or the location of their killer). All memories, experience, items etc... are dropped immediately upon dying. It's all up for grabs.
*Temporary loss upon death (AI takes over, reduced to lvl 1)

-Instrument: (Player are able to manifest their abilities via musical instruments which act as equipment; more specifically weapons. You are able to engage in combat with them and may even obtain those that give stat increases. Audi-Hunters are also able to manifest their instruments out of game.)

-Player Level: 21

-Stats:
-Stamina 25
-Strength 35
-Defense: 5
-Speed: 20
-Luck: 125

MMMMM

NNNNN


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Name:


Age:
9

Gender:
Female
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Name:
Meeasma

Gender:
Female
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Personality:


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Other:
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  • Level:
    2

    Classes:
    Mage- Lvl 1

    Stats: 161
    Health: 45
    Strength: 2
    Spell Power: 10
    Mana Vein: 7
    Mana Regeneration: 5
    Stamina: 3
    Stamina Recovery: 7
    Agility: 5
    Speed: (running-16/swimming-0/flight-1)
    Focus: 10
    Natural Armor: 35
    Senses: Sight- 2 Smell- 8 Touch- 2 Taste-2 Hearing-2
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"I want to be popular..like she was"
Shisha Shihime


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  • Gender:
    Male Female

    Age:
    18 17 (looks 11)

    Species:
    Vampire

    Background:
    In her previous life Shisha was the son of a self-made entrepeneur, a man of great talent, ethic and spirits who desperately wanted his son to inherit the company. My character wasn't mistreated or anything, and in fact he felt great pride in his father putting such trust in him. This is, until the learned behavior from it began to backfire. For one thing, he was often distant and manipulative, and grew a habit of thinking about money a lot than maybe he should for someone with no lack of it. His friends were often weirded out or just bored of waiting while he did the math on the optimal way to pay his lunch.

    The other way in which it backfired was that while he often went out with his dad it was to watch company meetings or to introduce him to contacts and matters as such. When he wasn't diligently doing his homework with the aim of becoming a worthy successor he was getting pulled away to see his father working. He got to play less and less, and then...his little sister was born. Unlike him she wasn't "destined" to anything, she had no duties she had to attend other than not ruining their reputation. Right from birth he watched as she was spoiled by their parents, but unlike him grew up pretty, popular and surrounded by friends.

    She did him no wrong- in fact she loved him, her older brother. Often asked for assistance too. However. one day, he got pushed just a few buttons too far. The resentment he had learned to hold back took over, he skipped on a meeting his father had arranged and decided to play a big-time prank on her sister that could ruin her reputation.

    The next day, though he regretted what he did and went to try and fix it, she had already left and taken the bus. He was no longer in time to stop it. Driven by guilt and by the fear of the coming consequences, he ran away from home without even thinking and was soon hit by a truck when he crossed the road under a red light.

    When the goddess showed up before him after he died, and asked for his wish, his regrets were the first thing that came to his mind. He only wanted to avoid having had that resentment, to be able to be a good son and older brother who wouldn't have made the kind of mistakes he made. How could he achieve it? He didn't know, his mind only flashed him the images of his younger sister, surrounded by her friends and fans.

    "I want to be popular" he said.

    <Like she was> he thought.

    Shiah was reincarnated as a little vampire girl, being taken away by her mom. But as it turns out this was not her actual mother. This little girl was a noble's daughter who got taken as a hostage and turned into a vampire. The "mother" says normally she wouldn't be a powerful enough vampire to do so, but after praying to her ancestors a miracle occurred. While the relationship between the two is of a kidnapper and very confused stranger at first, the two grow fond of each other over time, until the "mother" is captured and killed by the very people she was fleeing from.

    Shisha fled as well, and ends up taking refuge near a human or elf village (not sure yet). She doesn't have the strength to take on an adult, so see jumps on wandering children in the dark or when it's cloudy enough. Her judgement is clouded by starvation. The children begin calling her a ghost of the forest that attacks children when it's dark. A whole bedtime story to scare children into behaving takes it's start, but the adults decided to take measures to deal with the real problems, and one day they decided enough is enough and hired clerics to exorcise the "ghost". They quickly found Shisha was actually a vampire, however, and she just barely made it out alive. All battered and beaten, Shisha tripped as she ran and ended up being dragged by the river's current. While this hurt and she nearly drowned, it was enough to speed her up and hide her from the eyes of the clerics. She ended up passing out.

    When Shisha woke up, she found herself within a small wooden settlement. Her stomach rumbled, so she stumbled outside completely starving. There were animals surrounded by a fence, sweet juicy veins running blood through them, Shisha couldn't help but bare her fangs at the beasts, droll filling her mouth. Then, someone grabbed her from behind.

    "A vampire, huh? No wonder I couldn't feed you." Shisha turned around to see a lizardman, the owner of the animals, Zarama. He pulled Shisha away and offered a plate with his leftovers: Tiny btits of meat and of course, the blood from the meat. Shisha took it gratefully and slurped up the blood.

    From then on out, Shisha and Zarama woudl live and farm together. As she grew up, and memories of her past life began appearing (even if hazy), Shisha began feeling a certain emptiness, despite her happiness with Zarama. She had greater ambitions than a simple farm. And one day, she would leave Zarama and make a life of her own in a city.


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"You'll see...when you wake up, I'll make you take back this gift. And when you do, you'll be the magical girl of your dreams!"

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[div class="text N"]Saino Suitchi
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  • (former) Name:
    Sochi Suitchi

    Nicknames/Titles:
    MM's Brother; Sore-chi Prodigy Girl; MM ; 2M; Fated Girl; Thread Girl

    Gender:
    MaleFemale

    Age:
    20 15

    Occupation:
    Magical Girl

    Wealth Status:
    Medium High

[/div][div class="text MG" style="display:none"]Magic Maiden
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  • Level:
    4

    Powers/Abilities/Magic:
    MGPA- Like all magical girls, in her magical girl form her physical abilities are highly enhanced, to the point of being able to leap up to buildings and survive a hit from a small car (or lift one).
    The Red Threads of Fate- An ability that allows her to convey her thoughts through red threads she can create an manipulate. By performing this into the ground, she can form golems which she controls so long as the threads remain attached to those golems. She can make 8 small golems, 4 medium sized golems or 2 extra large golems.
    +[Ability Evolution: Fated Meeting]- Allows her to use her threads to pick up on the location of nearby people. By focusing four threads, they can function as an atennae for surface thoughts.
    +[Ability Evolution: One Track Mind]- Allows a single order to be conveyed to a target who can understand the command by speaking it to them and injecting a thread into the back of their neck. The command must be expressed in a single word and cannot involve self-harm. A command lasts at most for 1 hour.
    +[Ability Evolution: Red Net]- Temporarly disables two of her threads to create a large net over an area. Can be on the ground, vertical like a spider web, or placed like a safety net. The net grabs anyone who comes near it and restrains them, being able to retain energy used by any impact on it's surface. Lasts for a maximum of 30 mins after catching someone.

    Items:

    *Magical Bag: One of those infinite dimensional bags which you can fit pretty much anything into and take it out at any time.

    *Magic Mic: An item his sister bought at one point which allows long voice projections for rescue missions. Can also scream into it to create a sound-wave attack in front of himself.

    *Broken Glasses: A regular pair of broken glasses, a memento from the day in which he and his sister switched bodies.

    *Guild Card: The card that identifies her in the guild, giving access to what he needs to work as a magical girl, including the transformation.

    *Guild Potions: Potions prepared by the guild to help restoe a magical girl's health, protection or magic.

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note to self: Haruki Urara

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[div class=name2]Uma Mahon[/div]

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    [div class=trans][div class=N]
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    :
    Age:
    9

    Gender:
    Female

    Wealth Status:
    VERY Rich

    Personality:
    Having been raised by two extremely paranoid parents, it is hardly a surprise that Uma is a shy and easily frightened individual in face of the big world out there. Sure, she loves to explore and is extremely curious about the world she rarely gets to visit, to the point of lacking a lot of what normal people would call "common sense" and just spouting what's on her mind without realizing such honesty can hurt people. On the other hand, however, she is will hide behind the nearest familiar thing the moment someone unnusually tall shows up, and will scream that the world is ending at an especially loud sound, and will never hesitate to follow her parents orders (in fact she hardly ever hesitates to obey in general).

    As expected of someone like this, she is quite pampered as well. She is obedient and tries to speak politely, but is also fully convinced the only food one is allowed is good-looking food inside a transperant plastic bag. She has little awareness about money, so she has no qualms about sharing it either, but she has also has a hard time processing the idea of "you can't have this". On top of it all, her parents pratically bought her way to success as a child actress, so she has a tendency to act even more spoiled, high and mighty as a result. That said, don't take her for a fool: Despite her young age, she is quite more perceptive and intelligent than she looks, and the best education her parents allowed on top of it, so she realizes that her success isn't actually anything special, that she didn't actually earn what she has.

    Because of that realization, she is extra earnest, hard working and even has developed a bit of a competitive side to her. She is certain diligent and an expert multitasker as a result of all the things she had to keep track of to keep her parents from scolding her over every little thing.

    Likes/Dislikes:
    +Plushies
    +Unicorns
    +Chocolate
    +The stars
    -Things that are too big or too loud
    -when people talk poorly about her parents
    -the idea of eating food that came from anywhere other than a transperant plastic bag
    -things that bring bad luck

    Short Biography:
    Uma's father is the descendant of a family that had links to world war 2 spies. Half a decade of keeing secrets. Half a century of hate and death threats. The paranoia within the family was taken to the extremes generation after generation. While this was diluted over time, many habits of the family persisted, and Uma's father was deeply affected by it. He grew up a loner, a conspiracy theorist, an end of the world advocate.
    Uma's mother was on the opposite end of the success scale, but just as paranoid. She had an extreme need for controlling every little aspect of her own life which she managed to spin into the source of her talent, managing layers of the stock market and being the CEO for several successful companies. Her meeting with Uma's father was like she'd found the perfect man for her: Easily controllable in a bond of utter honest, and of course, a bit of passion sprinkled in here and there.
    Given all of this, there was no way the two wouldn't micromanage every second of Uma's life. God have mercy on a nanny that gave her a baby bottle half a degree hotter than the demanded. Eventually she stopped having nannies altogether.
    When she was about five years old, her cousin -name to be determined- joined in her home. It was thanks to his influence that Uma decided to go school for a brief time, before her parents found that the school didn't always wash the food items thrice, and so they pulled Uma out immediately. Instead, they hired private tutors for Uma, and kept an extra watchful gaze on any potential influence from her cousin, shooting down any "wrong ideas" he might be conveying to her.
    At Uma's request, they allower to participate in a competition for a minor role in a small tv show (for a couple of episodes). Uma winning led her mother to view this as a way to kickstart her daughter on the path to success. Shortly after, with a few strings pulled, Uma was suddenly everywhere to be seen in town, a child actress of several roles in all kinds of shows. This was the tip of the scale for her parents though, who became so enthralled in managing the path to her success that they paid more attention to their plan's for Uma than the real deal.
    Even today, her parent's are completely convinced the whole magical girl stick is just an advertisement of some sort. Uma attends most school subjects, under the condition of only eating things her parents sell her and not overly exhausting herself, and should even a little bit of bullying happen, she will be removed at once.

    [/div][div class=MG style="display:none"]
    [div class=name]Magical Girl[/div]
    • Seer Stargaze

      6756025i.jpg

      First Transformation Line:
      Star Power Brighten Our Futures!

      Attack Information:
      Star Powder-Releases star powder from her staff, enhancing however it falls upon in a manageable way. The enhancement can augment the speed of the release of one's inner power or reduce that augment. However, the fast the power is released, the faster one falls to exhaustion as well. If the powder is released on herself, it instead transforms her into a winged unicorn who travel at high speeds and carry upwards of five people of an average teenager's size/weight, and furthermore enhances her ally's power slightly and mitigates exhaustion. All of this runs on her own magical power however, so the transformation lasts five minutes to half an hour at most depending on the magical girls she has to enhance.


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[div class=quote]"In the end, it's the little things we regret."[/div]
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  • Name:
    Paidi Stratioti

    Age:
    17 9

    Gender:
    Male Female

    Species:
    (inhuman) Vampire- Vampire

    Wish:
    "It'd be nice if I didn't rush to grow up this time"

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[div class=m]Male Render.png[/div][div class=f]Female Render.png[/div]
[div class="picguy guy"]iris zero pic.jpg[/div][div class="picgirl girl" style="display:none"]Kurumi-Kantoku-26252.jpg[/div]
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[div class=text][div class="name guy"]Hokori Kyuketsuki[/div][div class="name girl" style="display:none"]Mirai Kojima or Korikyu[/div]


Nicknames:
[div class=guy]Hoki ; Kyuketsuki[/div][div class=girl style="display:none"]Mirakuro[/div]

Age:
16

Gender:
[div class=guy]Male[/div][div class=girl style="display:none"]Female[/div]

Occupation:
[div class=guy]Student[/div][div class=girl style="display:none"]N/A[/div]

Personality:
[div class=guy]There is little left of Hokori's former personality as a young child. Where he used to be brave and charismatic, he hardly displays any courage nowadays, and silent treatment awaits most that approach him. Intense curiosity and a glint of naive admiration for the world around him have been overwritten by a cynical, calculating outlook. Still, if nothing else, he remains as sharp, perceptive and quick-witted as ever, and though he may be manipulative, that is only towards those he bears no ill will to. In more ways than one, his pride simply won't allow that he beat an enemy with means any more underhanded than those they employ on him first.
His pride takes many forms: A pride in his smarts, a sense of superiority, a pride in his manhood... it's something that makes him a bit egocentric even. But it is also a fragile thing. His self-confidence relies on that pride, but any contradiction to it he can't outright deny as a lie will send him into a spiral of doubt. While he isn't aware of the exact cause, he understands that he doesn't want to put his actual skill to the test. As such he avoids any kind of competition he can, and even when he does participate he never gives it his all, so that he can at least excuse himself saying he could have done better. Even though he remains a poor loser when he looses as a result.
For that reason, he tends to study extra hard to score well, on his tests, often acing them. He's learned that holding back on tests on purpose can sometimes lead to bad results too, but even so he wishes there wasn't a comparison still. Because of this, he hardly ever takes credit nor responsability for anything he does, preferring to be a "power behind the throne" type. Nonetheless, he does still answer to one person's judgement: His own. His own guilty conscience. This leads him to feel the need to help those he sees the suffering, and to take it upon himself whenever something goes wrong for someone he feels he could have helped. To him guilt is something to hold you accountable. If you feel it, you shouldn't pass it along, that's the least you can do. Yet, as he bottles it up, it's one of the few things that will make him angry or impulsive, others being extreme nervosism or embarassment. Or just being very sleepy.[/div][div class=girl style="display:none"]There is little left of Mirai's former personality as a young child. Where she used to be brave and charismatic, she hardly displays any courage nowadays, and silent treatment awaits most that approach her. Intense curiosity and a glint of naive admiration for the world around her have been overwritten by a cynical, calculating outlook. Still, if nothing else, she remains as sharp, perceptive and quick-witted as ever, and though she may be manipulative, that is only towards those she bears no ill will to. In more ways than one, her pride simply won't allow that sshe beat an enemy with means any more underhanded than those they employ on her first.
Her pride takes many forms: A pride in her smarts, a sense of superiority, a pride in her (former) manhood... it's something that makes her a bit egocentric even. But it is also a fragile thing. Her self-confidence relies on that pride, but any contradiction to it he can't outright deny as a lie will send him into a spiral of doubt. While she isn't aware of the exact cause, she understands that she doesn't want to put her actual skill to the test. As such she avoids any kind of competition she can, and even when she does participate she never gives it her all, so that she can at least excuse herself saying she could have done better. Even though she remains a poor loser when she looses.
For that reason, she tends to study extra hard to score well on her tests, often acing them. She's learned that holding back on tests on purpose can sometimes lead to bad results too, but even so she wishes there wasn't a comparison still. Because of this, she hardly ever takes credit nor responsability for anything she does, preferring to be a "power behind the throne" type. Nonetheless, she does still answer to one person's judgement: Her own. Her own guilty conscience. This leads her to feel the need to help those she sees the suffering, and to take it upon herself whenever something goes wrong for someone she feels she could have helped. To her, guilt is something to hold you accountable. If you feel it, you shouldn't pass it along, that's the least you can do. Yet, as she bottles it up, it's one of the few things that will make her angry or impulsive, others being extreme nervosism or embarassment. Or just being very sleepy.
After drinking the potion and becoming a girl the potions effect to "become the cutest girl", draws from her mental image of "the cutest girl" and having a little effect on her personality. Unless she tries to fight it consciously, she'll end up being more girly and even a little clumsy. She'll have a tendency to enjoy more girly things and even her tastes will find themselves shifting over time to a certain degree, as will some of her reactions.[/div]

Backstory:
When his friend Haruna Gisei first told him "Your parents are a bunch of worrywarts", Hokori thought that it couldn't be truer a statement. Ever since he'd been born 8 years prior, the couple of a police officer and a commercial actor had attempted to shelter him from it all. He barely got to play outside with at least a parent watching, his parents carefully checked anything he watched or played beforehand, and they constantly pestered teachers about his grades, friends and anything that remotely seemed like it could have happened to their little boy. There wasn't a day he was allowed to leave without them inspecting his bag or without a lunch made with a special regime following a nutritional chart, with anything that might have been hard to chew or carry bones or the like turned into a mush. The one thing they didn't watch was what Hokori's friends told him, and that was the pebble in their plan's shoe. Hokori knew it felt a little oppressing. Hokori hated being made fun of due to his parents babying him all the time. He didn't have to think much about school, about his food, about anything...and so he focused on thinking of ways to slip "dangerous" stuff behind his parents. Whenever they weren't around he'd track the violent shows and video games he'd hidden and enjoyed himself. He often ran to places he couldn't with his friends, and surprised everyone by showing the most boldness among them (after some getting used to). Hokori became a leader in his class, going from that sheltered scrawny kid to a much more athletic, brave and charismatic fella, with sharp wits to booth. He found himself at the center of his class, and at times, at the head of it, especially when he took off to explore with his friends. It was in one of these misadventures that Hokori met the one he would come to call his childhood friend, Akemi Kojima.
That day, Hokori and his friends were running around when they came across a certain fenced home. Two of his friends were having a squabble and one ended up throwing their phone inside the house. Without so much as thinking twice, hokori proposed they jumped the fence and got it back. None of them wanted to do that though, so Hokori simply shrug and went to do it himself. Unfortunately, just as he landed inside, a butler showed up. As if it wasn't suspicious enough already, as soon as they saw the man, all of Hokori's friends scrammed out of there, leaving the kid to defend his honor for himself. Whether he would have been able to remains to be seen, for someone else showed up, a little girl by the name of Akemi Kojima, who lied to her butler that this was just her friend whom she invited over. The butler was a bit confused, but agreed to letting the boy in. From then on out, Hokori and Akemi would meet up a lot, and even ended up going to the same school at one pointed, growing ever closer as friends.
And then, as they reache the age of 11, Kojima's mother passed away. Feeling the girl become more distant, Hokori didn't know what to say. How to react. He just didn't want her to go away, to leave him, he wanted things to stay the same. He insisted that they played, but she wouldn't. Knowing he was hurt, Gisei invited Hokori for a sleepover, or rather she wanted to, but her parents wouldn't allow her to have a sleepover with just one boy. Their teacher, Ryuga Kyo, overheard as much, and proposed to Gisei a plan to where she could have a sleepover with Hokori, by pretending they were gonna have a two day field trip with the entire class, when in fact they'djust be crashing at their teacher's place.
Three days later, Hokori was attempting to escape through the mountain, pulling along with him a half-naked Gisei, while his teacher howled in search for them. The feeling of betrayal and guilt he felt each time he saw Gisei's teary, empty eyes was only supplanted by the echo of his teacher's words when he snapped a photo of what was happening. "She hates you." "She'll hate you even more, everybody hates a telltale."

"It's because you can't stop meddling that she hates you."

In the end, the two kids were found by a group of passerbys and the evidence left no room for doubt as to what happened. Of course, things could never be the same after that. For Hokori, the result was his parent's worry getting pumped to eleven, causing them to move without a second thought, unable to trust the area any longer. Hokori was warned to say goodbye to his friends, and so he did. He couldn't reach Gisei though, and as for Akemi...

"It's because you can't stop meddling that she hates you."

On his first day of school in his new town, Hokori passed by a girl crying on the ground. He was smart and he knew it. He could probably help. He certainly had the guts to do it as well. Plus, he didn't like to see a girl crying like that.

"It's because you can't stop meddling that she hates you."

Hokori walked right past her without so much as another glare. He couldn't bring himself to face her. Thus began the friendless period of Hokori's life, the start of his more reclusive and low-profile type of interaction with the world. While the latter is still true, the friendless part came to a halt when he accidentally upset a group of delinquents who challenged him to a mano a mano fight behind the school yard. Hokori instead attempted to escape into a secluded area. It was here that he found Kushi Utsu on his usual pratice of every instrument he could get his hands on. Kushi helped Hokori hide and from that day forward they became friends, and eventually, best friends.

As it turned out, Kushi's father was actually was a former manager for his mother, who used to be an idol. Now she was retired and mostly stayed at home, while Kushi's father worked as a director. With the two father's meeting through their sons, they would soon come to happily work together, leading to them even all moving when Kushi insisted on going to highschool on Hokori's former hometown.

Skills/Talents:
[div class=guy]*Reading People and Situations (mostly applicable if there is somehting to read between the lines)
*Excellent Student
*Hiding (himself or things)[/div][div class=girl style="display:none"]✔️Reading People and Situations (mostly applicable if there is somehting to read between the lines)
✔️Excellent Student
✔️Hiding (himself or things)
✔️Singing
✔️Home Cooking
✔️Cleaning
✔️Knitting[/div]

Likes:
[div class=guy]+Piano Music[/div][div class=girl style="display:none"]:D Piano Music[/div]
[div class=guy]+Manga and Light Novels[/div][div class=girl style="display:none"]:D Manga and Anime[/div]
[div class=guy]+Reading[/div][div class=girl style="display:none"]:D Reading[/div]
[div class=guy]+Singing[/div][div class=girl style="display:none"]:D Singing[/div]
[div class=girl style="display:none"]:D Girly Things[/div]
[div class=girl style="display:none"]:D Stuffed Animals[/div]

Dislikes:
[div class=guy]-Standing out[/div][div class=girl style="display:none"]:( Standing out[/div]
[div class=guy]-Being compared to things[/div][div class=girl style="display:none"]:( Being compared to things[/div]
[div class=guy]-Public Speaking[/div][div class=girl style="display:none"]:( Public Speaking[/div]
[div class=guy]-Competition[/div][div class=girl style="display:none"]:( Competition[/div]
[div class=guy]-Girly Things[/div][div class=girl style="display:none"]:( Girly Things[/div]

Fears:
[div class=guy]*Having his pride shattered[/div][div class=girl style="display:none"]💀Having her pride shattered[/div]
[div class=guy]*The woods/forests[/div][div class=girl style="display:none"]💀The woods/forests[/div]
[div class=guy]*houses in abandoned or otherwise not usually inhabited places[/div][div class=girl style="display:none"]💀houses in abandoned or otherwise not usually inhabited places[/div]
[div class=girl style="display:none"]💀Thunder[/div]

Favorites:
[div class=guy]Favorite Food: Steak[/div][div class=girl style="display:none"]<3 Food: Steak[/div]
[div class=guy]Favorite Color: Grey[/div][div class=girl style="display:none"]<3 Color: Grey or Pink[/div]
[div class=guy]Favorite Song: [/div][div class=girl style="display:none"]<3 Song:[/div]
[div class=guy]Favorite Animal: Wolf[/div][div class=girl style="display:none"]<3 Animal: Doggies[/div]
[div class=guy]Favorite Number: 8[/div][div class=girl style="display:none"]<3 Number: 8[/div]
[div class=guy]Favorite Drink: Milkshake[/div][div class=girl style="display:none"]<3 Drink: Milkshake[/div]
[div class=guy]Favorite Anime/Manga:My teen love comedy is wrong as expected[/div][div class=girl style="display:none"]<3 Anime/Manga: Honzuki no Gegokujou[/div]

Theme Song:
[div class=guy][/div][div class=girl style="display:none"][/div]

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Note: Kurumi Kantoku ref
 
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    • Name:
      Tori Senbonohana

      Nicknames/Titles:
      Miss Wife ; Mommy-Tori ; Wind-coat
      Titles (former)- Second heir to the ___ region

      Gender:
      Female

      Age:
      22

      Species:
      Human

      Occupation:
      Adventurer

      Social Status:
      Fallen Noble (now commoner) - Poor

      Original World:
      Euphorium


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Note: Shifiru Tarutaru22
 
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What follows is my application for the RP "worst RP ever" were things were purposely made rock bottom.

[div class=text]Name:
1871447-bigthumbnail.jpg
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5cc4f7e8f7e99fee733122bd3cc80fe7--kawaii-girl-kawaii-anime.jpg

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She also has like, demon and angel wings, cat ears and a tail, and her eyes look like those of snakes, also she is very pretty and has a big chest despite how young she looks

Appearance: Lucifia Deum Ryukami Devilina

Gender: Panfluid

Age: You dare ask a lady's age? (she looks 3 tho)

Sexuality: Pansexual

Race: Half vampire half elf half demon half angel half goddess half god half dragon half human half cat half dog half werewolf half alien

Occupation: Student Ninja Princess Demonhunter Engineer

Clothes: They look like dis

Accelerator.full.560874.jpg


Power: Necromancy, Telekenisis, Teleportation, Controlling all elements (including but not exclusive to fire, water, ice, earth, air, darkness, light, metal and blood), changing reality, immortality, moving through up to the sixth dimension, shapeshifting into a wolf, cat, bat or dragon (or anyone she wishes), once having shapeshifted into someone she can copy and enhance their powers, she can also steal any powers she wants. Herself, her mind and her own abilities are immune and also immune to immunites, however she can ignore any kind of immunity due to her sheer intelligence and skill. Also worth mentioning, she has the power to summon demons and angels or other creatures she wants as her servants and to counter opponents. In her 666 personalities, she has different hidden abilities, but once she unlocks one for a given personality, she can use it in all of them. She doesn't really like using her abilities though, because they remind her of her dark past, but she uses her abilities if the situation calls for it. Furthermore, her abilities also cause her to get tired if she uses them too much, but for her friends she can overcome her limits. Lastly, there is a dark version of her dwelling inside which pains her and corrupts her from within, so she struggles to keep it contained sometimes if the situation is too dire.

Weapon(s): She has a magical scythe which can multiply and transform into any weapon or item she wants in an instant and is completely indestructible but also bound only to her so only she can use it.
wallpaper-Durarara-560x480.jpg


Backstory: Lucifia was born Jeremy, but even as a baby she felt something was wrong about that (and with nobody asking her for consent in changing her diapers). She killed her mother the queen in childbirth because the doctor refused to make an abortion and her father ran away, leaving her to be dumped by her evil uncle on a dumpster which was then dropped in a river which flooded into the ocean where she was picked up by fisherman and brought to a random village. She grew up there where everyone hated her because she was weird and a foreigner, and also because she said she was a girl when other people said she was a boy. Then sometimes she would agree to be a boy, but they would find her weird still and stone her. Only her adoptive family treated her well, but they were abused at work and didn't have time to spend with her. Then one day an evil necromancer passed by and because he was evil and sadistic he decided to capture and torture the entire village and make Lucifia watch. He killed Lucifia 66 times to make her submit, reviving her each time and then strapped her to a chair while he tortured villagers to death using that same torture to convince them it was Lucifia's fault. Then he put all of the hateful spirits, including her former parents, inside Lucifia's body, and ran away laughing. She was 3 at this time.
Lucifia had to survive on her own, and would often steal to do so. She was found by a certain old asian person who taught her all the martial arts, self-defense techniques, meditation through which she found out she was the reincarnation of many famous people and also the embodiment of the force, and sword techniques. On the 10th day, she beat her master in an honorable duel, because on top of the techniques he taught her, she created her own branches of martial arts. She was 5 at this time.
She was adopted by a rich family that abused her and treated her like a slave and a doll. She was made to work for them and barely fed, also her father was an alchoholic priest who didn't like the fact she was not cisgendered and because of that always beat her up and tried to molest her. She grew fed up with this and killed her parents.
She would later come to find from a certain wise man whose riddles she all solved, that the person that tortured the village was actually her real father, the alien leader of an interdimensional spaceship that collected rare trophies.
(I'll think of the rest while we RP)

Strengths: She has ninja skills and abilities, and has awakened her third eye and transcended the conscience of men. She is also super skilled at lying and convincing people, and she is just beautiful and super cute too. She is really good at reading people and at logic and deduction, because she is a complete genius. She is a realist, because she is always cynical and thinks life is suffering, as evidenced by her own life. She is able to understand, fix and improve any piece of technology just by looking at it and has learned every sword technique and martial art imaginable, and even made up some more in her spare time, she is also an excellent cook and anyone who says otherwise has sh*t taste and she hates Trump and all religions except her own made up one. Logical and pretty much dumb to pain due to how much she already suffered.

Weaknesses: Multiple personality disorder, depression, anxiety, OCD, psychopath, insane/crazy sometimes people think she is a bad person even though she has a heart of gold, rude, lazy, sarcastic, a little shy, too extroverted, represses her emotions, there is a certain rock nobody found yet that weakens her powers

[optional:](✿◕‿◕) 💀 💀 💀 METAL!!!!

Theme Song:







Misc:
*smokes
*Has 666 different personalities
*Talks only in french and nipon language 🗾
*she is an otaku and her favorite music are vocaloids
*she is a really big fan of nickelback
*she thinks religions are stupid and evil, so she made up her own religion which she became obsessed with preaching to people just to prove her point
[/div]
 


Muon Yuki

2fa6bcacf9b98cb8c558aed4f4d50070--beautiful-anime-girl-pretty-anime-girl.jpg



  • Name: Muon Yuki

    Age: 20

    Gender: Female

    Sexuality: Bisexual

    Stage Name: (If Applicable. Will Replace Their Name As What They are Called in IC by other characters)

    Species | Race: Magical Anomaly-human hybrid

    Classification
    • Dubious Mage
    • Meister : Ranged Meister (A meister skilled in the usage of ranged demon weapons such as bows, guns and throwing knives); while not considered a knife meister she does have a bit of training with those


    Height | Weight: 5 foot 7, 112 ibs (50,8 kg)

    Eye Color: greenish

    Soul Type: Altered Human Soul

    Soul Description: She has a pretty normal-looking soul for the most part. It's a round soul with a sea green hue, and a few yellow crystal clusters here and there, held to the soul by white and black bandages.

    Spiritual Aura: Sea Green with Patches of dark blue

    Rank: One-Star Elite

 
[class=1] width:55%; text-align:center; background-image:url('https://cdn.pixabay.com/photo/2016/09/10/13/34/vintage-1659117__340.jpg'); background-size:100%; color:black; border-radius:25px; overflow:hidden; border:8px double black; [/class] [class=2] float:right; width:35%; [/class] [class=surround] border-radius:25px; overflow:hidden; border:10px solid grey; background-image:url('https://66.media.tumblr.com/8044ba964a2c1c640a871687ca9ccbf1/tumblr_osl1hgdj371v2yo4io1_500.gif'); background-size:100%; background-attachment:fixed; [/class] [class=quote] text-align:center; font-size:210%; color:blue; [/class]

[div class=quote]Well, well, children dear, who's brought you here? Come right in and stay with me. You won't come to any harm.[/div]
[div class=surround][div class=2]112749-original_characters-magic-lightning-storm-anime_girls-anime-blonde-purple_eyes-thigh-hi...jpg[/div][div class=1]


  • Name:
    Naahmi

    Title:
    (of) The Spirit Hunger

    Age:
    14

    Gender:
    Female

    Species:
    Puppet

[/div]

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