Red Shadow Claws
Six Thousand Club
Samira Webhe
Zenith Caste Solar
Anima Effects:
• For one mote, the Zenith’s anima leaps from her hand to a corpse she’s touching, igniting it in Solar flame. This power incinerates the corpse and ensures the soul of the deceased will not return as a hungry ghost. In addition, the Zenith may perceive the strongest Intimacies of the deceased and may choose to accept them. When she is ready, she may pay one mote, touching a target of those Intimacies to pass on feelings of peace, love, and assurance, shedding them in the process. She may also transfer them to an object, allowing it to convey comfort or a sense of duty to the subject. Conversely, she may touch someone who caused the deceased to suffer, paying one mote and rolling ([A social Attribute] + Presence) with three automatic non-Charm successes against their Resolve to transfer pain suffered by the deceased back on the one who caused it. The Storyteller is free to dictate the length and weight of such attrition.
• For 10 motes, one Willpower, the Zenith channels her Essence into an aura of divine retribution, surging around an attack. This power supplements a successful decisive attack against a creature of darkness, preventing the Solar’s Initiative from returning to its base value after the attack. When the Zenith’s anima is at bonfire, reduce the cost of this power by five motes and ignore the Willpower. This power may only be used once per day, resetting when the sun is at its zenith.
• For seven motes, the Zenith may order a dematerialized spirit to manifest using a (Charisma + Presence) persuade action with (Essence) automatic successes. All spirits inherently recognize the Unconquered Sun’s authority in the priest-kings and are compelled as if by a Defining Intimacy, but may still have Defining Ties or Principles which counter this advantage. If successful, the Zenith’s very command draws the spirit into the material world, so that it does not need to pay the cost to materialize.
Age: 39
Supernal: Performance
Caste: Integrity, lore, Performance, Presence, Resistance
Favored: Brawl, Craft, Dodge, Occult, Survival
Attributes
Str: 2
Dex: 3
Sta: 3
Cha: 5
Man: 1
App: 5
Per: 3
Int: 3
Wits: 3
Abilities
Archery
Athletics:
Awareness: 2
*Brawl: 1
Bureaucracy
*Craft: (Tailoring) 3 (Dresses +1)
*Dodge: 5
*Integrity: 4
Investigation:
Larceny:
Linguistics:
*Lore: 3
*Martial Arts: (Silver-Voiced Nightingale Style) 4
Medicine
Melee
*Occult: 3
*Performance: 5 (Singing +1)
*Presence: 2 (Those who heard me perform +1)
*Resistance: 3
Ride
Sail
Socialize: 2
Stealth:
*Survival: 2 (Navigation +1)
Thrown
War
Merits
Direction Sense 1
Language (Old Realm) 1
Martial Artist 4
Manse 5 (Hearthstone of Gem of Day’s Light)
Artifact 2 (Hearthstone Bracers)
Hymns are Power 2 – With two dots in this merit, a sorcerer may substitute her Performance for her Occult when using shape sorcery actions.
Essence: 1
Personal: 13
Peripheral: 33
Committed: 1
Willpower: 5
Evasion DV: 4
Parry DV: 4
Resolve: 4
Guile: 1
Natural Soak: 3
Armored Soak: 0
Attacks
Weapon Damage Overwhelming Range Tags
Kiai +10 3 +4 (Short) Bashing/Thrown (Short)
Health Levels
-0 - [ ]
-1 - [ ][ ][ ]
-2 - [ ][ ][ ][ ]
-4 - [ ]
I - [ ][ ][ ]
Artifacts
Intimacies
Sorcerous Initiation
http://forum.theonyxpath.com/forum/...orm-sorcerous-initiations?p=726591#post726591
The Song of Creation
Among members of the Irai on the coast of the Sea of Dreams, it is widely held that Creation is a work wrought from song, and Silver-Voiced Nightingale Style is one proof of this. A sorcerer who is initiated into the Song of Creation knows the truth of this statement, for her soul sings in harmony with the greatest of all music. Emotion, song, and bonds intertwine tightly with one another for these sorcerer-singers, and the emotional ties they forge with those around them strengthens their ability to shape and research spells.
Initiation into the Song is a different journey for each sorcerer. Sometimes, a sorcerer-singer hears the sound of Creation simply by listening to everything that exists around her. Other times, something in Creation strikes the sorcerer as so beautiful that it must be expressed via song. Most frequently, however, a person hears the song of another soul first, reaching and hoping for something – this is the beginning of the discovery of the Song of Creation.
Shaping Rituals
Time spent with another in joy strengthens the soul, as all sorcerer-singers know. When a sorcerer-singer spends a scene with someone who shares a mutual positive intimacy with her, whether this takes the shape of an afternoon alone with a lover, a long discussion with an old friend, or visiting her parents and sharing old stories, she receives (Intimacy Level) sorcerous motes until week is out. Once spent, these motes do not reoccur until another scene is spent with a positive intimacy, unless they are used to cast her control spell, in which case they resurge after the scene ends.
Zenith Caste Solar
Anima Effects:
• For one mote, the Zenith’s anima leaps from her hand to a corpse she’s touching, igniting it in Solar flame. This power incinerates the corpse and ensures the soul of the deceased will not return as a hungry ghost. In addition, the Zenith may perceive the strongest Intimacies of the deceased and may choose to accept them. When she is ready, she may pay one mote, touching a target of those Intimacies to pass on feelings of peace, love, and assurance, shedding them in the process. She may also transfer them to an object, allowing it to convey comfort or a sense of duty to the subject. Conversely, she may touch someone who caused the deceased to suffer, paying one mote and rolling ([A social Attribute] + Presence) with three automatic non-Charm successes against their Resolve to transfer pain suffered by the deceased back on the one who caused it. The Storyteller is free to dictate the length and weight of such attrition.
• For 10 motes, one Willpower, the Zenith channels her Essence into an aura of divine retribution, surging around an attack. This power supplements a successful decisive attack against a creature of darkness, preventing the Solar’s Initiative from returning to its base value after the attack. When the Zenith’s anima is at bonfire, reduce the cost of this power by five motes and ignore the Willpower. This power may only be used once per day, resetting when the sun is at its zenith.
• For seven motes, the Zenith may order a dematerialized spirit to manifest using a (Charisma + Presence) persuade action with (Essence) automatic successes. All spirits inherently recognize the Unconquered Sun’s authority in the priest-kings and are compelled as if by a Defining Intimacy, but may still have Defining Ties or Principles which counter this advantage. If successful, the Zenith’s very command draws the spirit into the material world, so that it does not need to pay the cost to materialize.
Age: 39
Supernal: Performance
Caste: Integrity, lore, Performance, Presence, Resistance
Favored: Brawl, Craft, Dodge, Occult, Survival
Attributes
Str: 2
Dex: 3
Sta: 3
Cha: 5
Man: 1
App: 5
Per: 3
Int: 3
Wits: 3
Abilities
Archery
Athletics:
Awareness: 2
*Brawl: 1
Bureaucracy
*Craft: (Tailoring) 3 (Dresses +1)
*Dodge: 5
*Integrity: 4
Investigation:
Larceny:
Linguistics:
*Lore: 3
*Martial Arts: (Silver-Voiced Nightingale Style) 4
Medicine
Melee
*Occult: 3
*Performance: 5 (Singing +1)
*Presence: 2 (Those who heard me perform +1)
*Resistance: 3
Ride
Sail
Socialize: 2
Stealth:
*Survival: 2 (Navigation +1)
Thrown
War
Merits
Direction Sense 1
Language (Old Realm) 1
Martial Artist 4
Manse 5 (Hearthstone of Gem of Day’s Light)
Artifact 2 (Hearthstone Bracers)
Hymns are Power 2 – With two dots in this merit, a sorcerer may substitute her Performance for her Occult when using shape sorcery actions.
Essence: 1
Personal: 13
Peripheral: 33
Committed: 1
Willpower: 5
Evasion DV: 4
Parry DV: 4
Resolve: 4
Guile: 1
Natural Soak: 3
Armored Soak: 0
Attacks
Weapon Damage Overwhelming Range Tags
Kiai +10 3 +4 (Short) Bashing/Thrown (Short)
Health Levels
-0 - [ ]
-1 - [ ][ ][ ]
-2 - [ ][ ][ ][ ]
-4 - [ ]
I - [ ][ ][ ]
Artifacts
Intimacies
Sorcerous Initiation
http://forum.theonyxpath.com/forum/...orm-sorcerous-initiations?p=726591#post726591
The Song of Creation
Among members of the Irai on the coast of the Sea of Dreams, it is widely held that Creation is a work wrought from song, and Silver-Voiced Nightingale Style is one proof of this. A sorcerer who is initiated into the Song of Creation knows the truth of this statement, for her soul sings in harmony with the greatest of all music. Emotion, song, and bonds intertwine tightly with one another for these sorcerer-singers, and the emotional ties they forge with those around them strengthens their ability to shape and research spells.
Initiation into the Song is a different journey for each sorcerer. Sometimes, a sorcerer-singer hears the sound of Creation simply by listening to everything that exists around her. Other times, something in Creation strikes the sorcerer as so beautiful that it must be expressed via song. Most frequently, however, a person hears the song of another soul first, reaching and hoping for something – this is the beginning of the discovery of the Song of Creation.
Shaping Rituals
Time spent with another in joy strengthens the soul, as all sorcerer-singers know. When a sorcerer-singer spends a scene with someone who shares a mutual positive intimacy with her, whether this takes the shape of an afternoon alone with a lover, a long discussion with an old friend, or visiting her parents and sharing old stories, she receives (Intimacy Level) sorcerous motes until week is out. Once spent, these motes do not reoccur until another scene is spent with a positive intimacy, unless they are used to cast her control spell, in which case they resurge after the scene ends.
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