That One Fear In My Enemy's Eyes
((This page is for In-Character Posting, not OOC discussion or other forms of posting. Thank you!!))
Rule 1) No God-Modding, Metagaing, or Power Playing
- I cannot stress enough how disrespectful and non-cooperative any of these offenses are. Your characters are mortal, and they should always be threatened with the possibility of dying and/or getting hurt. If you force your character to magically dodge all attacks or somehow never take damage, it's going to be an instant one-way trip out of the RP and you will be ignored/blocked so I never have to see or hear from you again. As well, your character's niche is their life. If your character is a Combat Medic, like mine, they are limited to their own field of study and experience. Nomiya, for example, is not a historian, lecturer, philosopher, psychologist, physicist, astronomer, or anything like that. She's a Combat Medic. She fixes you when you break and can hold her own in a fight. That's her life. She stays in it. Period. She won't magically get knowledge of other fields because "oh it'd be convenient if she knew how to do that because, hey, I can link that knowledge this way!" No. Your character stays in their niche. And finally, you may not, under any circumstances, write for another player-controlled character without the owner's express permission. This is a one-time offense and you're out deal.
Rule 2) I and I alone, as the GM, hold power over the story and plot of this RP.
If you want to add sub-plots, side quests/mission, etc, you must ask my permission to add them and have a good presentation/pitch ready for me before I will accept it. If you just have, "Hey, what if we do this," and leave it at that without further explanation or some kind of planned out path you can show me to prove it isn't a half-baked idea, it's not going to become part of the RP. You may not, under any circumstances, add lore or content to this RP universe without asking my permission and presenting me with your information. If you try, it's a warning. A second offense and you're out.
Rule 3) Before your character can advance in power level, you must work out with me how it takes place.
Training is a natural part of life for Saiyans. They all train in an effort to reach their maximum potential. But training by oneself is incredibly limiting and there's only so much you can gain from it before you reach a ceiling. As well, for Saiyans, battle damage and recovery is the bread and butter of how they grow. The more significant the injury they recover from, the stronger they become. However, because there's no truly fair or organized method of dictating how this happens, I will be utilizing a combination of logic and analysis of the state of your character before the Zenkai and will determine how big the Zenkai really is. I will also be analyzing the characters in the RP and our position in the story to determine who grows stronger and at what rate to help keep the advancement of our powerful characters interesting and fresh.
Rule 4) No screaming your attacks.
Yes, it's a staple of the anime for the characters to shout, "KAAAA MEEEEE HAAAA MEEEE HAAAAAAAAAA!!!" But that's just dumb. In a real fight you give away your position, broadcast what attack you're about to use, and give your enemy all the time in the world to prepare for and react to it. If they survive it once and you try it a second time, you've shown your cards already and now they can take full advantage of you. So no screaming attack names. They can have names. But don't shout them. It's just stupid.
Rule 5) Try to have fun!!
Even though the above rules make me sound like a stiff my goal is to make this a fun experience that we can all enjoy together. So try to relax and have fun with the RP for what it is and not worry too much about anything. The only time you should worry is if I bring something to your attention and say, "I need you to be careful of this for these reasons." But even then it should be a fairly simple matter of just minding it and making a simple adjustment to move on and have more fun.