Sabertooth Sign-Ups

Name: Eric Grangley


Age: 26


Gender: Male


Race: Human


Height: 5'9


Weight: 160 pounds


Guild and Guild Mark Location: A blue sabertooth mark on the left shoulder.


Appearance:






Theme Song: 








Class: A


Magic: Transformation Magic


This allows Eric the ability to take on the form of any living being that comes to mind, even if they are real or imaginary. His powers are limited from being as small as a mouse to as large as an elephant because if he trys to exceed these limits he gets an utterly unbearable migraine and won't be able to concentrate on his battles. By doing so he can also use the strength and speed of his chosen form, although if he were to take the form of someone with magic abilities he cannot use the same abilities as them. By taking his chosen form he not only gains their physical abilities but they are also drastically increased. For example if he transforms into a cheetah he could run at double the speed of an average one. He can also change seperate body parts rather than having a full-body transformation. Further expanding his arsenal.


Secondary Magic: Nexus


This is magic that he has had since the day he was born. Although funnily enough he only discovered it six years ago. Katherine has been training him in the use of Nexus Magic. This magic takes the form of blue energy rather than a physical object. Nexus is hard to learn and even harder to master. Although six years would be a lot of practice, he's still learning how to cast the more complex spells. However he has been able to learn a couple moves which he can readily use in the battlefield. One for offence and one for defense.


Nexus Blast: This sends out a blast of Nexus which can do splash damage on impact. It's easily blockable or dodgeable. Although it takes a fair amount of magic to use so constant casting would be a death sentance.


Nexus Shield: This spell creates a shield in front of the caster. It can take a good amount of punishment before it eventually gets destroyed. Eric still needs to work on this spell more in order for it to take more damage.


(I tried my best to explain it without all out copying Britts explanation. For a more detailed explanation please go see Katherine's CS)


Personality: He's someone who like's to have a good laugh, mostly through taking the form of other people and impersonating them (or mocking them). Mostly he's careless, lazy and overall goofy but don't be fooled as he is a dangerous fighter and certainly not someone to have on his bad side, underneath that clumsy exterior lies something far more vicious that no one wants to awaken. Though apart from that he tends to get beaten up by his comrade's when he takes his jokes too far... a lot. After the events six years ago Eric has matured. (A little) But anyone who's known him for a long time would say he hasn't changed what-so-ever. However nowadays he will start taking things more seriously. Especially with the fact that his sister Katherine and her husband Miles have a daughter now so... Uncle Eric gotta get his act together.


Bio: Eric had a fairly happy childhood. Up to the age of 9 he lived in an inconspicuous village far in the middle of nowhere, but even so he had everything a child could ever need. Caring parents, great friends and a lovely environment... Well that was until one fateful day that a group of bandits known as The Thunder Snakes burned the whole place to the ground. It happened so quickly, one second he was playing outside with his friends, next he was hiding inside a closet being forced to listen to the roaring fire's and screams from the other villagers. Eric heard the door get kicked open, he cracked open the closet to see whats happening but ended up laying eye's on his mother who was mercilessly stabbed in the stomach by a sword and his father who had multiple crossbow bolts sticking out of his body.


In an act of desperation to save them he burst out of the closet and grabbed a knife from the kitchen counter. He lunged at one of the bandits and stuck the weapon straight through his neck, the other one fired a bolt that pierced his left shoulder and fell on the ground helpless. In the end he wasn't killed though the boy and his parents were all thrown on a large pile of the other countless victims. He would never forget that mark those bandit's wore and he swore to himself he would get revenge, he somehow managed to get himself moving down the road, he had no clue where he was going but he was lucky enough to stumble upon a town with a functioning hospital and was treated there, though he had no money so he couldn't stay anywhere and had to resort to begging for food to bring along on his travels. He kept travelling from city to city for ten years surviving on scraps and unclean water.


At the age of 19 he was still looking for somewhere to stay until he had been ambushed by the same bandits who attacked his village, He was able to take out a few but their leader was on an entirely different level, he'd been beaten and bruised then left to rot on the side of the road... Convinced that Eric would die by being left here. The Thunder Snakes and their leader took their leave. Hours after the bandits had left some wolves found him lying there and prepared to finish him off until some Sabertooth mages appeared out of nowhere and saved his life. Next he found himself being treated in the Sabertooth HQ, he was very angry at himself as he couldn't even defend himself against a few bandits so after some thought and consideration he decided he wanted to join the guild and train under their wing. After several years of training He became a Class A mage with transformation abilities and is now seeking out the bandit group that ransacked his village and left him to rot, he is going to kill every last Thunder Snake there is.


During the tragic events which cancelled the GMG Eric discovered that one of his former guild mates Masaki has been murdered by Grimoire Heart. The anger that built up within him could not be contained and ended up waking some untapped potential within. Eric somehow ended up casting a Nexus Blast which caused confusion among his fellow members. Especially Katherine who was the only one that could actually use nexus magic. As it turned out Katherine was actually Eric's sister. With all of this sudden news being dumped on him he needed time to think. But overall after some time trying to move on from Masaki's death he was glad to learn he really did have a sister. Sure he had endless amounts of questions but in the end she was the only real family he had left. A family that he once thought was taken away from him.


Likes: Food, Jokes, being with his guild members, making fun of other people for his and everyone else's amusement, really... really likes booze.


Dislikes: Bandits, being alone, chores, people making fun of him, Anyone asking him about his childhood or his parents.


Skills: Making people laugh, wins most bar fights... (most), reliable, independent and great at spy missions thanks to his magic.


Other: Brother of Katherine Mae @Britt-21
 
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Basic Information
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Race:
Human

Gender:
Male

Age:
24

Height:
195cm

Weight:
97kg

Eye Color:
Sea Green

Blood Type:
B+

Guild Mark and Location:
Sabertooth; Righthand Palm

Rank:
Guild Master (SS)

 



Personal Information
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Appearance:
Sho wears a trench coat with the collar folded back and cuffs that feature the same tessellated pattern as his belts. Underneath the coat is a jumper of sorts over a stiff high-collared shirt; a buckled strap also runs diagonally across his chest. His hat has a metallic "J" emblem next to a palm enclosed by a heart. He carries a satchel with him that he keeps his notebook and other research materials inside.
Most of the time he wears earbuds that also allow him to send and receive radio communications. His collection of music is a mixture of downtempo, trance, and electronic.
He smokes fairly regularly.

Personality and Biography:
Sho is extremely analytical and calculating, taking a long time to deliberate before making decisions that are not time-sensitive. He believes heavily in Plato's Rationalism and Theory of Forms, believing that sensory experiences are inherently false, and the definite truths can only be found through logical reasoning and questioning, and will frequently quote Plato's works, most notably The Republic. Consequently, he is inherently distrustful of his own sensory experiences, never fully believing that what he is perceiving is real. Because of this, he has become quite good at spotting anything that influences his perceptions, most notably Illusion Magic.
In addition to his skepticism, Sho is infamous for his secrecy. He prefers to lead from the sidelines, giving out minimal guidance and expecting those in his guild to learn from their own mistakes. He will almost never offer direct assistance to those under him, and when he does it is always a form of advice designed to help them reach the answer on their own. He believes that the best lessons are self taught.
Due to his secretive, almost reclusive nature, very little is known about Mitsui Sho. Sometimes, a few of the lower ranking members even forget that he exists. He spends most of his time either away from the guild hall, or locked away in his study or extensive personal library conducting research on whatever his current fascination may be.

Likes

  • A healthy level of skepticism
  • Music
  • Aquiring further knowledge

Dislikes:

  • Ignorance
  • Complacency
  • Illusion magic and mages

 



Abilities
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Magic:
Resonance Fragment - Sho uses a lost caster type magic known as Resonance Fragment. The magic creates specific vibrations of magic somewhat similar to those of Wave. However, instead of using the vibrations to negate other magic, they are used to achieve resonance frequencies in objects or materials, allowing the caster to fragment or even destroy them. Anything more than simple fracturing requires the caster to make physical contact.
One of the most powerful applications of this magic is Temporal Fragmentation. Utilizing the powerful vibrations created by this magic a caster is able to temporarily fragment his own timeline to create multiple simultaneous versions of himself. While the fracture is only maintained for a few seconds at most, it can be used to attack an opponent many times all at once. It can also be used to fracture the timeline of another individual, but such use is impractical, as the caster must maintain physical contact with them to both fragment and unify their timeline.
Proxy - Sho uses an extremely rare magic called Proxy, which is also known as Ethereal Golemancy. This magic allows him to create an spiritual golem from his mental energy. However, there are a number of key differences between this type of magic and traditional golemancy. Unlike normal golems, the user can only create one ethereal golem, which is unique to them both in appearance and ability. Furthermore, although an ethereal golem might have a greater fortitude than its user, any damage it sustains is reflected onto its user. The range of an ethereal golem depends on the power of the golem. Weaker ethereal golems can have ranges up to 50m, while the most powerful ones can only travel a few meters from their users. Ethereal golems can also only be seen by skilled mages.
Sho’s ethereal golem, which he has named Ace of Spades, is a close power type, only having a range of two meters, but possessing a large amount of power and speed.
Tengan; "Heaven’s Eye" - Sho also has use of Heaven’s Eye, which allows the caster to see through solid objects.

Skills:

  • Superlative inteligence and observation
  • Wide range of expertise over many fields
  • Proficiency with most bladed weapons
  • Comprehensive mastery of martial arts
  • Expert Proficiency with firearms

Other:

  • He smokes frequently
  • His sister is the apprentice to Shadow Godsbane Magic








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Age:[COLOR= rgb(179, 0, 0)]28[/COLOR]
Gender:[COLOR= rgb(179, 0, 0)]Male[/COLOR]
Race(PM Me before making a race that hasn't been accepted):[COLOR= rgb(179, 0, 0)]Human[/COLOR]
Height:[COLOR= rgb(179, 0, 0)]6'2[/COLOR]
Weight:[COLOR= rgb(179, 0, 0)]166 lbs[/COLOR]
Guild and Guild Mark Location:[COLOR= rgb(179, 0, 0)]Sabertooth[/COLOR][COLOR= rgb(179, 0, 0)]Red and on his left arm[/COLOR]
Class(C, B, A, S, etc.):[COLOR= rgb(179, 0, 0)]High A[/COLOR]
Magic(Please give a semi specific description of what they can do, this includes spell titles. Make stuff up, etc.):IMG_0203.GIF Married to Katherine Redd and father of Bella Redd @Britt-21https://www.youtube.com/watch?v=3kTSjdO2vQA
 
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Tyson Redd, The Great Fang of the beast


Age:25


Gender: Male


Race: Human


Height: 6'7


Weight: 250 lbs


Guild mark and location: Sabertooth, Golden left side of chest


Class: A


Magic:


Feast: this magic allows Tyson to suck the power from his foes. But it only works if he's making contact with his foes, and he must keep contact with his foes in order to drain them. This means as long as Tyson's got a grip on his foe he can drain them. The more he drains them the stronger he gets, and the weaker his foes get both physically and magically.


Giant magic: basically what makarov has, he can grow in size up to 40ft, this increases his physic power greatly, but also requires a good bit of magical power. So he can't keep the form for long.


He can expand his entire body, of just a single part of his body it all depends on what he needs. While he may be giant he isn't exactly as strong as someone else who has giant magic, and is higher rank than he is. But this doesn't change the fact that he's just as big.


Skills:


Hand to hand combat master: unlike most Tyson relies mainly on his fighting skills. Primarily his Hand to hand combat. He's a very talented, and well trained fighter. He can adapt to a fight, and spot his opponent weak spots if he battles them long enough. Hes also inhumanly strong and durable. His speed, and agility are also impressive for some his size. Although mainly because he's practiced to where he can react almost immediately to his opponents moves. Hes also very skilled at learning new technics, even knowing where all the pressure points are. Something that he usually doesn't use unless he has to. He's also talented at baking.


Personality: Even though hes only two years older than Miles, Tyson is much more mature. He's also very cool headed, not one to jump the gun, or run into things. He's more strategic when it comes to life. He's very kind, even though he seems incredibly terrifying. He enjoys a good fight, but won't usually get caught up in it to the point that he forgets about others, and or what's important. He's very reliable, at least if your a friend, or family that is. But he does have a intimidating side, and won't hesitate to end your life if you give him reason. He dislikes disrespectful people, and people who are unnecessarily cruel. He believes in a fair fight, unless your fighting against him then your screwed regardless. He's a very serious person, and doesn't talk or smile often. He loves his brother more than just about anything in the world, and would give his life if it meant protecting him. But usually he's a monotone type of guy, and doesn't show his emotions. He's also very blunt much like his younger brother Miles.


Bio: Tyson being the eldest child of the Redd family, was usually alone growing up. Mainly due to the fact that he was terrifying. He didn't have any friends until he started hanging around the sabertooth guild, and his brother started walking and talking. He was often either challenged to fights, or avoided completely due to his appearance. With his massive size, and predator like eyes just about everyone reacted one of those two ways. But then he started hanging out around Sabertooth, and not long after he began training with them. He immediately took to the training, mainly the physical stuff. It seemed he had alot of natural talent for it. So he trained, and trained until he became a member of sabertooth, and then trained some more. His main goal being to reach S rank.


Likes: his guild, and younger brother, Fighting, Tough/challenging stuff, Drinking with friends, Training, Fighting new people,(as long as they don't waste his time) Eating,(he'll eat anything if hes hungry enough) The color blue, Testing out new moves on his younger brother Miles,


Dislikes: People insulting or talking bad about his family(guild included) Big talkers(people who can back up their words) Overactive people,(they get on his nerves) Weak or flimsy anything (gotta have good quality


Other: He's the elder brother of Miles @Embaga Elder


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(Ignore everything after this point)
Since time skip: It's been six years since that day at the gmg. Tyson hasn't changed much, he may talk a bit more, and has become slightly more mature. Although he's just as indifferent as ever. He has somehow managed to grow even taller. Something he's doesn't under himself. He's made new friends, and has trained as hard as ever the past six years. He's also taken up baking, and has become very talented at it. He intends on one day owning a bakery, after he fulfils his other goals first that is. He also has a son that he's just now found out about.

Name: Thanos


Age: 4


Personality: shy


Appearance:596e9ea8a5d02d2b288c71809f6ad11e.jpg
 
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Name:


Katherine Mae


Age:


22


Gender:


Female


Race(PM Me before making a race that hasn't been accepted):


Human


Height:


5'8


Weight:


152lb


Guild and Guild Mark Location:


Sabertooth on her right shoulder blade - Its blue like her Nexus


Appearance:

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Class(C, B, A, S, etc.):


S


Magic(Please give a semi specific description of what they can do, this includes spell titles. Make stuff up, etc.):


Smoke Magic


Smoke Magic: This magic is obviously about smoke which emmits from her lantern. Most people would just think it's a regular lantern which glows but in reality it's a smoke magic which sits inside and awaits to be released. The smoke is also it's own entity and Katherine has little control on what it does.


Purple Smoke: Hallucination - This smoke is what it sounds like. It will cause the Enemy to see hallucinations. Whether it's played off their fear, anger, or sadness, the smoke is it's own entity. All Katherine does is release the smoke with magic power out of the lantern. The smoke does the rest. This lasts about from 2 minutes to 30 mins. Can be cleasned with a healing magic **Just Like the other smokes you're about to read**


Blue smoke: Sleeping - Dont let this blue smoke fool you, once inhaled it will start to take effect and make you drowzy and soon into a sleep. Depending on the amount of magic power used, the time can be increased. Though the base time with normal magic power will last about 5 minutes. Giving time for Katherine or her allies to escape. Though if more magic is used to create the smoke, it can last up to 30


Golden Smoke: Paralysis - Keeps any foe from moving once inhaled. The base time for lasting is 5 minutes. But if more magic power is used, it will increase the time.


Nexus


Nexus - Nexus is an energy which is Self Enery. It is a powerful magic and if not contained correctly, it can be pretty dangerous. When activated, the irises of the user's eyes will turn the colors of the nexus (Which is a very bright blue) and cracks will appear around the body. Nexus is also worked with Energy rather than something physically created


Nexus Shield - Creates a shield which can deflect just about anything. Though it can be broken over time if the user is in a corner and the shield is being continuously beaten on. It also only works to cover the direction the user is facing. This means the user can be attacked from behind. A powerful Enough blast can break the shield but does a less damage to the user and will not go straight through the person or behind the person. It will be stopped. This shield can also be manipulated to a size or shape if needed


Nexus Blast - This sends a blast of Nexus at the enemy. This can be used close range or from far away. Upon impact the blast will cause an explosion and knock the foe back as well as injure them, depending on being hit directly or nearby. This attack can be blocked but the foe has to be powerful enough to block it. It is Dodgeable and able to be reflected onto the user but it requires enough skill to reflect it back. This takes a small chunk of magic power. But if used in rapid use, it can drain far quicker. (Ranged or Close)


Nexus Artificial Enhancement - Katherine channels her magic into all main pressure points within her body and enhances her speed and durability. Her skin becomes as hard as rock but her weight as light as a feather, enabling her to run at incredibly high speeds. This can take a good amount of magic power but if used accordingly, it will not chunk out her power. This gives her quick reflexes to dodge many of things, depending on the magic used against her.


Nexus Hunter - This creates a bow out of nexus and comes with a set of 6 nexus Arrows. This Takes a medium size of magic power to use but if practiced enough with, the user is able to use it at least 4 times in one fight. Each arrow that is fired will track the enemy like a missile unless dodged appropriately. Will explode upon impact.


Ultimate Nexus - Ultimate Nexus is a very powerful ability which causes her to overload on Nexus. This causes the cracks on her body to glow brighter and looks like she's about to break like a china doll. Her purple eyes will be converted to a bright blue and the power from this ability will be felt for miles. It's very strong, but it can also be very costly on the user. This is an ability that she will not use unless need be. The worst this ability can do, is death. Should the user survive, they will be 'burnt out' of magic energy and will need time to recharge. During Nexus ultimate, it buffs up every ability she has. Her blasts will be far stronger, her AE will be increased which means her speed will be even faster and her skin will be even harder. Her bow will be sent with 10 arrows and will be stronger in blast Radius's. Again, this ability is for super emergencies only.


Personality:


Katherine is one of those women who are very difficult to amuse or surprise. She's very blank and VERY VERY VERY rarely smiles but she does sometimes have expressions but they are quick to fade away before anyone could notice. She is also sometimes very carefree and doesnt really care what she does (Only if it's stuff for her personally. Not others) . If she is close to someone she will open up a little more and be more expressioned rather than expressionless. The wizard is also very calm and her voice is soft. Sometimes people arent able to hear her but if needed she will bring up her voice just a few notches. If Katherine were to make bets with her friends or promises, she will keep her word. No matter what. No matter how long. While in fights she is surprisingly very calm and despite the amount of comments or threats she gets: She doesnt let it get to her. Injured? Calm. Taunted? Calm. Very difficult to irritate her as well as annoy her.


Bio:


Born to a cheerful mother and a calm and almost emotionless father (aside from seeing his daughter) was Kathy. She was their first daughter and two years after her birth she had another sibling but he was seprated from her before he was even 1 years old. And thus left the two unaware of eachother. Her younger sibling had been dropped off with a relative who lived in a village and looked just like her mother, more or less they were sisters. Which left Kathy with her parents and sine she was a mere child, she was lied to about the little boy and that they found him. Kathy wasnt a curious child so she didnt go prying around. Though as she got older life was pretty boring because she had no one to play with and when she played with her dad while mom was out, he wasnt much with the emotions and seemed bored half the time even though he'd try to cheer her up. Soon enough that's where she developed his personality more than her mothers. As kathy got older, she grew more and more distant and quiet even though she was close to her parents.


Since her parents were wizards, they decided to teach her magic and let her learn her own type of magic with the help from her parents. It was a success and she learned a magic called Nexus as well as Smoke magic. As she got older she practiced more and more till the point she was able to go out and find a guild of her own to join. That's when she found Sabertooth and joined. Being there had created memories as time went by and now she has a good set of friends and considers them family...


After the craziness of GMG, and six years passed, Kathy had gotten married to her one and only Miles Redd. The man that was the jelly to her peanut butter, the love of her life. While in these set of years, she became pregnant with a baby girl named Bella. Not only that but she found out that Eric @Jackaboi had been her brother this whole entire time! That made Kathy happy and glad that she had a sibling for once! And she was glad that he actually was able to become a brother-in-law for Miles and become a Uncle for her upcoming baby. Or well...no longer upcoming! Bella was born between the timeskip and thus she is only two years old and living a happy life with her family and the guild hall.


The funny thing is as well is that her eyes change from purple to red on random.

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And when she gets older:


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Likes:


Surprisingly: Sweets


Soft music


Incents


Baths


Humming her favorite tune


Drinking her favorite alcoholic drink - Maitai. She loves the tropical taste.


Miles @Embaga Elder


Training her brother


Dislikes:


Being called names in which she has not earned


Light wizards instantly placing a bounty on her head


Being in meaningless fights


Getting surprise parties


Skills:


Hand To Hand Cooking Gymnastics Hiding things she needs to hide like Stashes of sweets.


Other:


She has a pet Dragon in which can change sizes. From Huge to Small. Is able to be used in battle if she needs a little help. All he does is breathe purple-pink flames like a dragon but that's it.

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WIP UPDATE


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Basics

Name:


Tokine Auruna (Toe-key-nay)


Age:


Unoffficially 17


Gender:


Female


Race:


Human


Height:


4"11


Weight:


99 lbs.


Guild and Guild Mark Location:


Sabertooth - On her right left wrist


Class:


A



Magic


Tokine has 2 forms of magic that she utilizes.


 


Etherano Manipulation

With the power of the Eyes of Bahamut, Tokine has the unique ability to directly manipulate pure Etherano on a level that no other wizard is capable of. Etherano are the particles that make up all natural magic in the world of Earthand. Wizards naturally absorb it into their bodies and channel it to cast magic. Tokine's abilities differ from most wizards in the sense that she does not have to have the Etherano within her body to manipulate it. She can pull it right out of the environment around her and use it accordingly. That being said, magic suppression devices and spells will still have an affect on her by greatly limiting what she can do with the Ethernao she has at her disposal.


Abilities


Ether Forge:


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Tokine can shape Etherano particles into solid constructs provided she has a clear blueprint of the construct in her mind when doing so. This si her main form of offensive combat as she uses it to craft a wide variety of weapons during the course of a battle. With years of practice, Tokine has become profficient enough with this ability to be able to swap weapons in a matter of moments. This makes her extremely adaptible in combat and there is rarely a situation she doesn't have a tool for. Her 'quick swap' also allows her to string together combos that invlove multiple types of weapons which would normally only be possible in the hands of the most skilled requip users.


Distortion:


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Tokine can condense and harden the Etherano in a nearby location to create a barrier. The more concentration she puts in, the stronger the barrier. Naturally, if she is concentrating hard enough, she will not be able to move quickly or use her other abilities. She can create a very thin version around herself while moving to block only very weak projectiles, otherwise she will have to limit her movements to achieve greater protection.


Ether Phase:


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Tokine can convert her body into Etherano particles for a very brief amount of time. While doing so, she becomes intangible(able to pass through objects), and can move at extremely high speeds. The effect lasts about a second at maximum and she cannot inflict any harm while in this state. The 'warping' range is usually quite short, limited to about a 2 meters unless Tokine uses one of her weapons in conjuction with this ability. If she throws one of her weapons, she cna immediately warp to its location and catch it by the handle.


Ether Arsenal:


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Tokine continuously summons short-lasting weapon holograms that can be controlled telekinetically.She can also teleport to them in rapid succession, assaulting the opponent with a barrage of unpredictable, powerful attacks. This attack uses up a lot of stamina and energy for the caster.

Sigil Arts

Tokine can draw magic sigils that boast various effects depending on the symbol that is drawn. Although this form of magic is often viewed as rather impractical due to the amount of time it takes to get a spell out and the need to remember how a sigil looks down to the last detail, Tokine has found a way to seamlessly incorporate this magic into her adaptive fighting style using her Etherano manipulation and impeccable memory. Together with her already versatile Ether Forge ability, Tokine has access to an almost infinite variety of battle tactics and tools. Unfortunately she hasn't mastered the use of sigils yet so she can only do rather basic things with them. She plans to learn how to use more sigils in the future but the ones listed below are the main ones she has access to. at the moment.


Unlike most people who use this magic, Tokine can create a sigil almost instantaneously and at varying distances by shaping the Etherano in the area to form one. However, this only allows her to create simple glyphs, especially if she plans to manifest the sigil far away from her. For anything remotely complicated, she'd have to generate the sigil close to her and it would take some time.


Jump Platform


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As the name implies, this sigil creates a surface that can function as a solid platform and also has a repulsion that is activated by the caster. This allows Tokine to launch objects or herself off of it at high velocity.  It can also act as a barrier that isn't as limiting as 'Distortion' albeit much weaker in strength.


Speed Augment


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Anything passing through this sigil will receive a momentary burst of speed. This boost can stack exponentially if multiple sigils are passed through.


Graviton Circle 


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Anything in front of this sigil will be sucked towards it and it will appear to "stick" to the surface of it. Anything touching the surface of the sigil can then be reeled back and launched at high velocity in a fashion very similar to a catapult or slingshot.


Time Diliation


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Anyone standing on the sigil will recieve a short lasting buff that speeds up their perception of time. This allows for greatly increased reflexes and general speed enhancements.



Personal

Personality:


Tokine is strangely quiet and calm in almost any situation. She very rarely shows any outward emotion whether she's in combat or chatting with someone. Many people mistake this for having a lack of emotions in general but in truth, she just doesn't know how to express herself. Once you get to know her, you'll find she's very intelligent and kind without even trying. It's as if a small part of her old self lingers on despite having no memories of her past.


Bio:


Tokine has no recollection of her life prior to 6 years ago. This is because many of her memories were wiped by Bahamut, the dragon of creation. She grew up in a village that was secluded from all other nations and was hidden by a complex illusion spell. The people of this village worshiped Bahamut like a god even though he had disappeared long ago alongside the other dragons. They were a prosperous, self sustaining community that had long lived their lives in peace and contentment. Unfortunately this peace would come to an end when a dark guild discovered their home and sought to take their most sacred treasure from them, the "Eyes of Bahamut". The Left Eye of Darkness took the form of a red gemstone while the Right Eye of Light took the form of a blue gemstone. They both had the power to grant direct control over the particles of magic itself, Etherano. The power to guide and shape it into almost anything one could imagine. The power of creation that the great dragon once wielded. If someone were to harness the power of both eyes then...well, they would have powers similar to that of a god. The Eyes were also what kept the village hidden and the land fertile. The invaders had already stolen the Left Eye before anyone could react and they would soon have the Right Eye if nothing was done. The villagers had only known peace their entire lives so they were no match for the invaders who wielded magic that far outclassed their meager attempts at resistance. Finally, there was only one thing that could be done to prevent both Eyes from falling into evil hands. The village chief sealed the Right Eye in his young daughter and erased her memories before casting her off into the sea on a fishing boat. The villagers would hold off the dark guild for as long as they could to ensure their precious treasures escaped safely. Tokine drifted for an unknown amount of time before she was taken in by a fisherman who had found her boat in the middle of the ocean. She lived comfortably under the care of her loving adoptive family but the need to find out more about the world and discover her lost past was too much to resist. She left the care of the ones she could easily call 'family' and joined Sabertooth in hopes of going on grand adventures and maybe discover her 'true' self along the way.


Likes:


- Peace


- Animals


- Adventure


Dislikes:


- Sushi


- Thieves


Skills:


- Knows how to use multiple weapons fairly well due to her adaptive fighting style


- She's good at playing the piano


- She is great at fishing


- She can cook
 
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Name: Alicia Nefaras​

Age: 10

Gender: Female

Race: Human

Height: 4'3

Weight: 86 lbs

Guild and Guild Mark Location: Sabertooth, Forehead.

Appearance:

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(Wears red, purple, brown, and black hairbeads in sets of two with two colors on the same area)

Class: A Class

Magic:

Alicia has two types of magic, one built for offense and one built for defense/support.

Barrier Magic

Right what it says on the tin, Alicia is able to form barriers around herself and others. She can form barriers to block purely physical blows, magic, or both. Although, if its a singular type it will hold for far longer than both.

Barrier Cast: Physical: Protects against any and all physical blows for a decent period, will protect against the physical portion of magically enhanced physical blows as well.

Barrier Cast: Magic: Protects against any and all magic except for negation magic(obviously), dark magic, or black fire. Will not protect against physical blows, at all.

Barrier Cast: Protection: Protects partially against both physical and magical attacks. Instead of outright blocking for a limited time like the other barriers, it will weaken the damage dealt.

Bead Magic

Alicia's hair beads aren't just for tying up her hair, they are nigh indestructible magical artifacts that fuel her magic and can be manipulated. She has four variations, fire(red) beads, lightning(purple) beads, void/darkness(black), and Earth(brown). She has learned to be able to control up to two variations at once, doing so tires her out extremely fast however thus she rarely ever does so. She also has yet to be able to do this with the more powerful Void beads.

Rather than granting her the ability to control the elements, the beads themselves have the property of the respective element.

Fire Beads
Meteor Strike: The beads will enlarge to be roughly the same size as a boulder. Oh, and it lights on fire. It also careens pretty fast towards its target, and sends out a shock-wave on impact.

Fire Shotgun: Beads enlarge into roughly the size of a fist and launch themselves on fire, causing physical damage as well as burns on impact.

Fire Pyre: Three beads enlarge to the size of a fist and circle above the head of a target and follow them until the attack charges. Once it fires the beads remain stationary and blast out a cone of fire downwards on the enemy.

Minefield: Alicia tosses the beads to the ground wherein they bury into the spaces they stop rolling at. If a foe steps in the vicinity of the bead a moderately powerful jet of fire will burst out from the ground and the specific bead will return to her. Generally speaking this only works to set traps, unless the person is a complete idiot and sees her set said trap and triggers it anyway.

Lightning Beads
Shock Collar: As the name implies the beads fly out at a breakneck speed in an attempt to wrap around a targets throat. Once they do they will relentlessly shock the target every time they attempt to harm Alicia or those she deems as allies. The hold can be broken with enough physical effort or if Alicia falls unconscious or runs out of magic to sustain it.

Lightning Beam: Three beads circle in front of a target and relentlessly pursues them much like Fire Pyre, once charged the beads stop and instantly fire out a massive arc of electricity.

Lightning Shotgun: Same as Fire Shotgun, only mainly used as a form of taser.

Static Wall: As the name implies this is a purely defensive spell. The beads will break apart into sets of two and then split apart, forming an electric barrier in or around an ally. Theoretically it could be used for offense, however to do so the opponent would have to harm themselves.

Void Beads
Void Gate: The beads form a moderately sized circle in mid air. Small shadow creatures that are in similar stature to crows fly out and attack the nearest enemy. Crows are relatively weak, even the simplest punch being enough to destroy them. They also don't do much damage, this technique being primarily used as a distraction. Potentially will be able to summon stronger creatures with more training.

Distortion Shot: Beads enlarge to large orbs and fire at the opponent, while not doing much damage in and of itself if the opponent is hit they will be flung away a few feet. Of course they will incur damage depending on if they hit anything during their trip. Stronger opponents will be flung less distance, depending on the opponent it might do nothing at all.​

Snare: Similar to the Fire Bead's Minefield ability the beads will scatter and burrow into the ground. However when someone steps on these a shadowy chain will shoot out of the ground and wrap around the opponents ankle, slowly ascending to about waist level if the opponent doesn't break free in time. Chains can be broken with enough effort seeing as they aren't entirely that strong.

Void Orbs: One of the only offensive spell these beads offer. Alicia has the ability to fling a bead in an arc connected by a string of darkness, the area it hits will spawn a Void Orb if it doesn't hit a living creature. Alicia can then control the orb as if it was one of her beads. She can spawn up to five orbs at a time which last roughly 10 seconds each. During this time she can attack with them at will, or in an attack that expends a good portion of her magic, fire all the orbs at once at a extremely fast pace towards a target of her choosing. Orbs fired like this will have a slight homing effect and are capable of busting through thin material to reach the target. Range is roughly thirty feet, after-which the orbs will simply disappear.

Earth Beads
Quake: Relatively straight forward. Beads enlarge to the size of boulders, fly up, and hit the ground causing it to send anyone within a 20 foot radius off balance; yes this includes allies. Action is not instant and does allow the opponent time to move away, the further you are from the impact zone the less effected you are. Those directly beside it would likely be thrown off their feet while those at the edge would barely wobble.

Pitfall: Yet again another tactic wherein the orbs bury into the ground, however this is much more simple. If the orbs are tripped a hole around 7 foot deep and as equally wide will appear and likely trap the opponent for a bit.​

Earth Spike: The orbs will shift into the form of spikes and fire at a rapid pace towards the opponent. Spikes are fairly small, being roughly the size of a carrot.

Personality:
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Extremely and definitely overly kind, helpful, and concerned for others. She hates violence above everything, she will stop it by any means necessary even if it means temporary violence to stop greater violence. She won't hesitate to make friends, she also has a rather innocent outlook on life that has persisted for the past six years. She still maintains her above average intelligence as well, pretty happy with herself that she's smart. Alicia is extremely protective of Mizuki, the guild mate she views as her sister. If it came down to her or Mizuki she'd do everything it took to protect her, though really she'd do the same for any of her guildmates Mizuki has to be the person she cares about the most.
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Bio: Alicia joined Sabertooth approximately 7 years ago following in the footsteps of her mother Serena Nefaras and father Alaric Nefaras pending their passing. Of course, seeing as the two of them were famed mages in Sabertooth and they'd previously requested the former guild master Gilad to let her join, he accepted. Usually before then she was seen in the Sabertooth guild hall waiting on her parents to come back or talking with the other members, after all she always said it wouldn't hurt to get to know her future allies. Over the next seven years following her joining the guild she befriended a dark mage named Mizuki. At first she didn't seem that kind to her, or at-least as far as her demeanor went towards others, but Alicia didn't mind at all. She seemed to be one of the few people Mizuki would tolerate getting close to her, and so she did.

She was practically raised by Mizuki though despite this she considered her a sister more-so than a motherly figure. She's thus stuck with Mizuki the majority of her life since then, deciding she'd likely never leave her or friends in Sabertooth. After all, they'd given her a home when she didn't have one, so as far as she was concerned it was her home.

On her 15th birthday Alicia received a rather odd unmarked gift in the mail. It was a simple pitch black box with a note that read 'happy birthday', inside were a set of pitch black beads that seemed to project darkness. She knew they were a set of beads like the three she had previously; having found and bought a set of Earth Beads herself. She didn't know who sent them to her or anything like that at all, but she accepted them nonetheless as well as decided to try and figure out who had sent them and why.

Likes:

Tea

Sunlight

Kindness

Nice people

Cake

Mizuki

Dislikes:

Violence

Mean people

Coffee

Skills: Trained in Gymnastics and can run pretty fast. She's also a decent cook.

Other: Mizuki is basically her sister @Maki
 
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Name: Sakura Hayano

Age: 14

Gender: Female

Race: Human

Height: 5'5

Weight: 120 lbs

Guild and Guild Mark Location: Sabertooth, Right shoulder.

Appearance:
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Class: A

Magic:
  • Speed Drawing: Sakura is able to draw absolutely anything with completely perfect accuracy at insanely high speeds.

  • Artistic Vision: Sakura has the very unique ability to pull drawn objects out of their surface and into the real world. Food, weapons, vehicles, dogs Anything from any source she can make real at will. She cannot, however, conjure up things like a nuke. Bigger objects and more complex obviously take up more magic power, the biggest draining her pretty much completely.

  • Requip: She can requip all of her drawing supplies. Sketchpads, canvases, drawing implements. Even includes a few sketchpads of predrawn things, mostly includes favorite foods for easy access. Recently however she's started adding more offensive sketches which have various abilities and weapons for use.
Personality: Sakura is a completely random person, though generally cheerful. She acts completely childishly, though she is very intelligent. She's typically counted as an extremely annoying person, having no concept of the term 'personal space' she'll have no qualms with getting up in your face, hugging you, or poking you for no reason whatsoever. In her eyes the world is an adventure waiting to be had, all it needs is for her to take it. Her personality extends even more-so to her friends, and likely to her annoyance; her girlfriend Tokine. She loves all them a lot though and typically shows it by hanging around them like a little leech whenever she can.

Bio: Ever since she was little she was always around magic seeing as she lived in Crocus. Her parents might not of been in a guild, but they could both use magic as well. Ever since she was able she was always drawing constantly. Though at the time she didn't know that it had to do with her magic, she just simply liked to draw. When she was ten her power to make her drawings come to life was realized, much to the girls' excitement.

Since then she began drawing more and more, further developing her skills to the point were they were worthy to join a guild within a two year time frame. When she was thirteen, which was also when she learned how to Requip, she joined Sabertooth. After all, it was her home cities guild. She didn't want to move far away from her parents after all, not that they'd let her, but still.

Thus she's been with the guild roughly two months, her birthday happening soon after joining. She doesn't know many of the people in the guild, tending only to come by ever so often to accept a job. Though recently she's decided to start meeting the rest of her guild mates, after all she's a member of Sabertooth!

Over the past 6 years things have only gotten better for Sakura as far as she was concerned. She got to know her guild mates a lot better, becoming friends with all of them; at-least in her opinion. Though out of all of them one person stood out the most; and that was Tokine. She relatively quickly viewed her as her best friend, admittedly getting a crush on her along the way. In recent years, and much to her liking, they actually started dating. While Tokine might not exactly be entirely showy with it or as excitable as she is, she doesn't mind it one bit.

Likes:

Sushi

Sashimi

Rice

Fish in general

Blue

Dislikes:

Green

Cake

Being ignored

Skills:

She is decent in hand to hand combat.

She's great with animals.

She is an expert in the art of causing distractions.

Other: Tokine is her girlfriend, @Drakerus
 
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Name:
Mizuki Morne

Age:
29

Gender:
Female

Race:(PM Me for non-canon races)
Human

Height:


6’0



Weight:
126


Guild:
Sabertooth

Guild Mark Location:
Upper Left Arm



Appearance: (Picture Required)
IMG_5721.JPG
Class: (C, B, A, S)
S Class

Magic:
Mizuki is one of the many different mage's to wield some form of shadow magic. Unlike her twin who uses it as a stealthy form of offense, she uses it as a full frontal assault with a bit of defense thrown in. Some of her spells include things such as shields, extra limbs, tentacles, death rays, and blades of darkness. She could always get creative with it too, but tries to focus on a few key spells.



Shadow Slash: A pretty simple but effective move. Mizuki launches a dark blade or slash of shadow at her target, pummeling into them. She can launch more than one at once, and can launch them from different angles.



Shadow Shield: Also a rather simple spell. Mizuki creates a thin wall of shadows that block attacks coming between her and the shield. Every attack wears it down, and eventually causes it to shatter. She can also summon them in front of other allies as long as they're in her line of sight.



Dark Arms: Mizuki grows four arms made from shadows out of her back. They're about 8 feet long each and can extend up to 10. They can be used for grabbing people or objects, climbing, punching, and more. They can be chopped off or destroyed, but they don't hurt Mizuki.



Shadow Tentacles: Mizuki causes tendrils to rise from the ground to entangle her enemies. These tentacles can leech energy from whoever she is attacking. The biggest downside about this spell besides the fact that they can be destroyed is that they can only be made from shady spots. If she's in a big sunny field, no tentacles for her. But if they're somewhere like a dark cave then tentacles could come from anywhere.

Bio:
Mizuki was unfortunate to have a challenging and dark childhood. At birth she was abandoned by her parents. Unlike most dumpster babies that were put into orphanages or forgotten about, she was taken in by an unlikely person: Lucian Grey, Guild Master of Grimoire Heart. The older man raised her, but he was anything but a good parent. He initiated her into the Dark Guild and introduced her to a life of misery and pain. She began learning dark magic at a very young age, specifically shadow magic. As bad of a dad as he was, not even Lucian would let Mizuki go out on a mission ill-prepared.



Unlike most of her other “guildmates” Mizuki felt a heavy guilt and remorse for the terrible deeds she had done. All of the pain, torment, and death that she brought to so many innocent people was too much for her. The psychological effect wasn't that good either. She needed to change herself and quickly. One day Lucian sent the girl out on a solo mission, to assassinate the son of an important light Mage. However instead of doing what she was told to do, Mizuki left for Crocus. It was there that she met the guild master of Sabertooth. The older man took the broken girl in and set her on the right path. In her eyes, he was like the Lucian of the Light Guilds; strong, strict, and able to unite a guild. However unlike Lucian, Gilad was understanding and kind.



Mizuki grew older and found it hard to adapt to her new life. It was so different than her life in a Dark Guild, watching all of these people treat each other like family. Of course she wasn't really included, and liked it that way. She was afraid that she'd say or do something that'd make the other guild mage's hate her more. She already believed that they didn't like her due to her past, and the dark Mage didn't want to further the divide. However things changed when the parents of a young girl named Alicia passed. The poor girl was left all alone at such a young age. Mizuki knew how that life was and decided to start up an unlikely friendship with the girl. It was Alicia that made Mizuki realize that there were things in life worth fighting for.



Years passed and Mizuki was now a feared but respected S class Mage. Despite doing jobs and quests countless times, even being Gilad's favorite (before he abruptly left the guild), people still didn't trust her. But she didn't care. She'd met plenty of people who liked her for who she was, like a soulless magic man, a siren, and of course Alicia. She had a relatively small circle of friends and still knew nothing about her family. But on the day of the grand magic games she received a sudden letter from Lamia Scale Guildmaster Maya Morne. The single letter explained so much that she never knew about herself and her family. The letter explained how a member of Grimoire Heart named Fujio Grey had fallen in love with the younger, more rebellious Maya Morne. The two dated for a bit until one day things took an unexpected turn, Maya fell pregnant to two twins. Using her illusion magic she made it seem as if there was no bump there, and managed to keep it that way until they day of their births. The two parents decided to name their kids Mizuki and Valken. They stayed together for only a few months, the two trying to settle down and raise the kids. However Fujio’s father, Lucian, found out. He saw what Maya and the kids were doing to his son, and so he killed him. The young, inexperienced, and heartbroken Maya didn't know what to do. She couldn't raise the two as a single mom and she was too afraid to turn to anyone for help, so she left them. Valken lived on the streets until he was taken in by Maya, while Mizuki was taken in by her grandfather.



Upon learning this Mizuki was angered at Maya. If only she had sucked it up and raised the two she never would've gone through the things she did. They might not have had the richest or most privileged life, but it would've been better than living with Lucian by tenfold. Maya was just another person to ditch Mizuki.



The past six years have been rather uneventful for Mizuki. She'd kept to herself for the most part, bug always made room for Alicia. In fact, the only highlights in her life have been Alicia's birthday and Christmas time. But she likes it this way.



Likes:
Alicia
Piano Music
Sour foods

Dislikes:
Killing anyone
Fakes
Lucian Grey or anyone in a dark guild
Cold weather
Any boys (or girls) that try to date Alicia.

Skills:
She's good at bar tending, and can spin the glass across the counter.


She could be a good body guard I guess.



Other:
She's the hottest girl in Fiore since Maya left
You (pronounced yo) is best Sunshine girl
 
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<WIP>


Mine.jpg


Age:


29

Gender:
Male
 


Race:


Human

Height:


6’3

Weight:
213lbs


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Guild:
Sabertooth


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Guild Mark Location:


Chest

Appearance:(Picture Required, description optional)

Class: High A Rank

Magic:


 


Light magic - Light Magic is a Caster Magic which draws on the positive emotions of the user and manifest it in a physical form, the element of Light.


Light Pulse - Omoikane fires an explosive ball of light from his hands.
 


Bright Snipe - Omoikane fires a pinpoint blast blast of light that he can cause to bounce off reflective surfaces increasing its accuracy.


 


Flash break - omoikane’s  body emits a large amount of light blinding an opponent, so that Akashiro can get the better of them.


 


Light Cannon - omoikane fires a large blast of light energy from his palm causing massive amounts of damage.


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Personality:


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Many people claims that omoikane has the knowledge of a god, someone who knows everything, and the events that has been occurred over the years. But those are people that overexagerate things, though one saint acknowledged omoikane’s traits and, also his name is the Japanese god. Omoikane is the god of intelligence. He is the type of guy who exerts a lot of pressure on his students. He loves corn to the point of having it everyday for 3 meals and spends most of his time in the library. Omoikane has the ability to speed read and devour as much information from the books that he has read.


Very proud and confident, he does not take consultations if he is not in the mood. Since he knows almost anything that the world offers, he cannot be debated with.


 


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Bio:


 


Omoikane Takahara is a wealthy man, who is a part time tutor and, a well skilled light mage. He was born under a saint who served the council many years ago before his death arrived at age 60. He held the knowledge of a god, someone who knows everything in the world. Their has been many people that rivals omoikane’s father, but have yet to beat him. His fathers trait was passed down upon him, and has he grows manny people have acknowledged him by his intelligence. His best subject is history but, he can manage others like math and, so on. He is also known as the king of shogi in magnolia.
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Likes:


 


Corn


 


Reading


 


Learning

Dislikes:


 


Loud mouths


 


Arrogance


 


Cheaters


 
 
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Draneri: The Siren

Age: 399 years old (Though she will tell you she is 'around 300')

Gender: Female

Race: Siren

Voice: Contralto (deep sultry voice)

Height: 6'1"​

Weight: Sexy~

Guild and Guild Mark Location: Sabertooth. Purple mark surrounded by a gold lining, placed on her lower back between her wing joints (tramp stamp)

Appearance:
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Long purple hair, Golden Eye's, Raven black wings coming from her lower back. Healthy sized chest and hips. Small horns on her head.

Magic:
Sirens use their voice to charm and incapacitate their foes. Draneri for instance has a fondness for the children's poems she has learned over the years, using that tenderness people associate with children to get close to her Prey. She dons white clothes with beautiful long purple hair, and golden eyes that glow to draw in men and women alike similar to a mosquito to a bug killer. She feels genuine and warm and only those with the strongest of magic types and anti-mage capabilities will be able to resist her charms. Everything she does is to soothe or ensnare, from her looks to her voice as well relying on her perfumes to sway her suitors. Her perfumes are made internally and breathed out, much like a Dragon Slayer. The closer she is, the more effective they are.

Perfumes
Envy - turns her victims against their allies
Lust - turns her victims to love another including herself
Rage - turns her victim into a blood thirsty rage destroying all in their way
Pacify - turns her victim physical weak, and overly tired

Once close enough she can literally kiss or otherwise breath the very life force from her suitors. However the stronger the mage, the harder to take this way and prefers to drain weak humans/innocents to increase her life. The more damage she takes the more she needs to tap into this life form energy to regenerate herself, causing her to feed sooner. She can survive most extensive wounds if she is given the chance to feed soon afterwards (brink death she will need to feed in 1 hr. Wings ripped off, 6 hrs. This is to replace the energy she has lost, but her recovery is almost instant in battle. A time delay almost though she will die if she doesn't replenish it). She also uses a variety of sounds techniques when her Perfumes are not capable, such as Sonic Booms, Sonic Blasts and Sonic Screech (Her most powerful attack that literally bursts the eardrums of her foe's leaving them heavily disorientated). Her nails are also hardened can cause first skin layer tearing if she slashes at her enemy.

Over the time-skip (and after a horrible incident with a foe specialized in killing Immortals using fire Rhodus Prime Rhodus Prime ), Draneri made it her mission to learn re-quip for some black plated armor and can also wield a giant black axe where her perfumes or voice is ineffective.

367093e6accaf2ed70cab154db1c6d144dc03053_hq.jpg

Personality:

Draneri has a chilling kindness to her. On the outside she is beautiful, graceful, soothing, like the most eternal of mothers. However there is just something... off... about her. She can become almost Yandere in her obsession for 'The Prey that got away'. The more damage she receives or if her advances are unfruitful, Draneri will slip into her more traditional form and more bird like. She may snarl and hiss, or screech in her anger as her wings flap in an agitated manner. Though mostly she will stay silent with words and instead prefers to hum or sing to break the silence of a room.

Bio:
Draneri didn't know how she came to be, whether she was human first turned Siren or literally was born as some sort of charming Predator. She has always fed on Men and Women alike to survive (in much the same way a Vampire does). An increase in her preys pleasure center's the more life energy she can drain from them. Therefore she likes to 'fatten' her feed so to speak and has no qualms about pleasuring her partners to see her feast more later. She is a hired hand and can work for Light and Dark Guilds alike, however prefers Dark Guilds for there complete lack of care to her victims leaving her to 'run free' to do her thing.​

----

After the time reverse loop, Draneri retained every one of her memories. Her sense of her time is different to others and while she retains this information, she muses on it herself and will not tell others of the future of Crocus that she has witnessed. She doesn't want to unnecessary panic.


Likes
  • The Prey that got away
  • Difficult prey
  • Feeding after fattening her prey
  • Children's songs
  • Beauty
  • Being patient

Dislikes:
  • Easy to succumb prey
  • Quick deaths
  • Being interrupted
  • Silence
  • Cold shoulders/standoffish personality

Skills:
  • Has a beautiful singing voice that can go all octaves not just the Soprano she normally converses in.
  • Is good with knitting and needlework, and often times makes outfits for herself in her spare time over the centuries.
  • Can fly using her black raven like wings, however prefers to walk as it seems more elegant.
Other:
She's always hungry. And not for human food.



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Name: Carshena 'Zhena' Lavender


Age: 17


Gender: Female


Race: Sheeple (Chimera)


Height: 6'4


Weight: 342
Guild: Guildless, aiming for Sabertooth


Guild Mark Location: Left shoulder


Appearance: 
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Class: C


Magic:


Personification Magic


A strange Holder-Type magic that involves transforming normal objects. Things from books to stones to dolls can be blessed with a humanoid form. The transformation magic involved in this process allows for the personified objects to be actual living things. The user can give them purpose, or make them as living things. 


One added benefit is that they can hold magic! If Zhena gets to a corpse of a mage, she can create an imprint of their memory and magic. It will be as strong as the mage before it and will continue growing alongside the object it is put within, almost as if the object was the original user. Zhena herself can not use the magic gained this way.


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Tyrian the Zipper Jaw


Magic- Camoflague


If Tyrian does not move a single muscle, he can turn invisible. If he moves at all, he will break it.


Purpose- Protect Carshena when she is sleeping


 


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Reganold 'Regy' 


Magic - Camoflague (Same as Tyrian)


Purpose- Play with and protect Carshena


Ariana 'Ann'


Camoflague (Same as Tyrian) - Magic


Play with and protect Carshena - Purpose




 




 







 







 








Wool Magic


Wool Magic is a Caster-type magic that creates soft and warm wool to the Wizard's benefit. The wool itself can be fine, to a near gas-like feel, or be as tangled as steel wool. Wool magic by itself can do very little offensively, at best-pushing people back or irritating their eyes and throats. The wool feels so soft that people tend to forget about all their troubles and issues. If one is not careful, they might forget about the damage that has been done to their body. 

  • Monster Swarm - Zhena sends hundreds of wisps forward at her foes! The wisps of wool stick to foes, and begin shifting in the wind. It is very soft, and helps muscles relax! She can mess up the fibers to make them hard, but it hurts like you were hit by a towel.
  • Sniper Vest - Zhena fires a blob of wool that wraps around a target, and relaxes their muscles. The soft material provides a small amount of protection, but its ability to retain heat allows it to easily be invaluable in cold climates.
  • Cocoon Weave - Zhena forms a blanket of wool in her hands, and wraps it around a target! The locked wool makes it hard to move, but a person can wiggle out with some difficulty. The wool is thick enough to get arrows and swords stuck in it, but light enough that if a magic attack hit it, the attack would barely notice!
  • Fiber Fist - Zhena attacks a target, and blasts out wool with her attacks. The wool is really fluffy but comes in such volume that a foe is pushed back constantly. This is her fluffiest wool, so it feels like a cloud!
  • Fog Fibers - Zhena unleashes a geyser of wool into the air, that snaps apart into tiny strands of fiber. The environment feels soft and mild, but eyes and throats get irritated easily. 
  • Epic Magic:Yarn - Zhena makes a thin strand of wool, and uses it as wooly yarn. 




 




 







 







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Personality: Carshena is a laid back, easy going type of girl. She almost always has her eyelids a bit lazily shrouded down. She puts a lot of effort into everything she does, as long as she finds the motivation to start it. She prefers schedules and promises then uncertainty. It is very hard to irritate her, and she can blow off most insults without a single impact on her mood. She loves helping people and proving her worth, but knows her limits well. She is docile and a bit shy, following after her sheep instincts. She follows her leader wherever they lead, but her leader can be simply made by one of her 'kind' moving first. She knows for certain who her friends, master, and leader are, and feels much safer in a group. When she becomes the leader of a flock, or there is only a few people around, she takes direct control and leads with pride! Her biggest weakness comes from her first reaction to danger... running for the god damned hills. She joined Sabertooth to try and become tougher and get over her panic sense, but so far it hasn't done much.


Bio: Zhena was born was born in Clover Town, and pretty much stayed there most of her life. Her mother told her stories of her youth, where she could walk within a few days of her birth. She was very clumsy as a child, which irritated her to the point where she would get up and just do it again. By the age of five, she was already helping out at the farm. She learned how to shear the sheep (And when she was around 13, she would learn how to safely shear herself), milk the cows, tend the plants, and everything for a manual farm. Between helping out at the farm and eating, she would be taught how to read and write. She quickly took to books in her spare time, learning about science theories and flights of fancy. She would write stories but always threw them out. She couldn't make anything decent in her eyes, and just threw out the past time as she gradually did more and more work at the farm. Her father spent nearly all of his time on the farm, and she just wanted to spend some more time with him. She desired attention with a burning fever but was too shy to ask her parents to play a game with her or something. One of her science books mentioned Magic though...


Zhena would begin researching on magic, and utilizing it herself. She would use whatever magic came out of her, and eventually, it popped out. She felt different. Something was wrong with her. She casted a spell she would near learn how to do again, but still, affects her to this day. She looked in the mirror, to see that her wool had dropped down to her ankles! She would shear herself, and within a few days, it would already have grown back to its full length. Now, she has to shear herself one every two days or else her hair is like a carpet behind her. Not the best start, but it was a clear sign that it was working! She would develop her magic to the point where she could control the shape of her wool, and began to knit. She would make little dolls, two based off of her mother and father when they were younger, and a beast from a book she read. The big beasty would protect the little people! Finally, at the age of 17, she would finally learn how to use Personification Magic.


The monster stood above her while she slept. A test of trust and purpose one could suppose. It was extreme, listing to the nothing, yet watching those glowing gold eyes look at her. It sat in the chair, snarling occasionally when a bird came close. Its zipper maw would occasionally reveal its hidden tendrils, swatting at the air for the sheer joy of it. The two other dolls she had were hugging each other within the beasts lap, still wool. He looked out at the dawn's rising sun, and gently leaned over the bed. His arms unraveled themselves, extending out and reaching for the throat of Zhena. It would gently shake her shoulder, and Zhena would greet the sun with a friend. The beast would become a scarecrow for a time during the day, and Zhena's personal night watch during the night. The other two would help her out on the farm, and play with her during the day. It was amazing to have someone to talk to! She realized that she had essentially made her own children from the sweat of her own brow, and hair off her hide. It was a funny thing really. With some prodding, she was able to go off on her own with her parents' blessing. She heads towards the guild that she has heard was one of the strongest in all of Fiore... Sabertooth.


Likes:


- Groups of People


- Following a Leader / Master


- Order


- Consistency


- Sweet Foods / Candy


- Hard Work


- Farming


Dislikes:


- Bitter tasting food


- Being Alone


- Disorder


- Being Busy


Skills:


- Knitting


- Can run a farm by herself


- Extremely Alert of her Surroundings


- Knows how to escape a battle


- Baking


Other:


Due to her Sheep DNA, she has some of their traits...


- Grows Wool instead of Hair


- Can sense other people's pheromones from a distance of 5 meters. She can also taste with them! One is below each eye and on each of her feet. It's why she doesn't wear shoes.


- She has golden horns


- Munches on Grass to help calm down


- Under certain cercomstances, she will make Sheep sounds!


Bleats when Isolated


Makes a strange rumbling sound when she is attracted to someone


Snorts when startling




 




 






@Rhodus


[ @hudhouse ]
 
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Extreme WIP
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H-Huh?!
Honoka





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Name:
Honoka Rin
Age:
16
Gender:
Female
Race:
Human
Height:
5'2"
Weight:
120 lbs.
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Guild:
Sabertooth
Guild Mark Location:
Upper Forehead
Appearance:
latest
Class:
B
Magic:

Personality:
Bio:
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Likes:

Dislikes:

Skills:

Other:
 
Name: Curran Kōjin

"You're looking at one of the next wizard saints! Try not to be too blown away."

Age: 19


Gender: Male


Race: Human


Height: 5’11” ft


Weight: 159 lb


Guild: Hopeful Sabertooth member to be



Appearance:
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People might notice that he rarely if ever stops smiling. He also wears sunglasses often. Having lived underground so long, the sunlight can be a bit irritating to him.

Class: A

Magic:

Earth-Make Magic:
latest

A Caster Magic, which, as the name implies, is a form of Molding Magic, that involves creating various objects from the element of earth. It is often underestimated due to a lack of pure fire power, but it can be quite versatile and powerful due to the abundance of earth for the caster to work with. When casting a spell, the caster has two choices. They can either directly convert their magic into earth, or they can manipulate preexisting earth (whether magical or natural). This allows a Earth Maker magic mage to utilize another caster's magic making it quite useful against other earth wielding mages. Earth Maker mages also tend to be good at identifying minerals, navigating caves in the dark, and remaining calm in enclosed space; they have to spend a lot of time under ground to learn the magic.

Commonly used spells (most are pretty self explanatory):

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This spell is arguably Curran's strongest offensively. It forms a giant cannon out of earth. This cannon is capable of firing large cannonballs of stone at high speeds. The impact of the cannonballs can prove devastating, and they shatter on impact when colliding with the earth or something similarly hard/ thick. When shattered, the resulting shrapnel can prove quite damaging as well, and it may tag an opponent that dodge the initial attack. This spell can cause a lot of collateral damage, so Curran doesn't use it around civilians. It also lacks in mobility, and it can only swivel in place once formed.

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After placing both hands together and casting the spell, the caster must place their hands on the ground. Cracks begin spreading through the ground towards wherever the caster wants to make the chasm. This spell causes the earth to split forming a deep chasm in a area of the caster's choice. It is useful for disposing of enemies that can't fly or separating themselves from enemies to escape. However, the spell uses a relatively large amount of magic.

latest

When casting this spell the user has a choice. They can either form the dome around themselves or around another. This spell is weaker defensively then Earth Make: Wall, but it can defend from multiple angles, and it's also useful to protect another or capture an opponent.

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A basic spell for when an Earth Maker mage wants to punch someone extra hard. The size of the fist can increase with the use of magic according to the caster's will. It can also be used to deflect smaller attacks without reducing visibility.

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After casting the spell, an earthen hammer is formed in the caster's hand. By infusing it with more magic, the tip of this hammer can be increased in size. However, the only way to decrease it's size is to smash it into a surface as hard or nearly as hard as the hammer which will cause pieces to fall off.

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This spell is much slower the Earth Make: Dome, and it's best used on slow, disabled, stunned, or unsuspecting opponents. It is used to capture a foe. When cast, it forms a cube around the caster's target. The incredibly strong walls formed by this technique can only be broken through with a large amount of magic power.

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After the caster casts the spell, earthen spikes shoot up from the ground impaling anything in their path. It can be used against multiple foes, or the spell could be focused on one to attack a foe from many different angles at once.

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It uh, well it makes a tunnel into the earth. Curran uses this spell quite effectively though due to being adapt at finding his way around underground.Of course it only works on earth. Metal, water, etc is a no go.

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After placing both hands together and casting the spell, a wall of bursts from the ground in front of the caster. The thickness and size depends on how much magic is used. One obvious downside to this spell is that it limits sight in one direction. However, it can also be dangerous if the caster misjudges the power of an opponents attack. If the wall isn't thick enough, an attack could blast right through it.

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As the name suggest, a wave of earth is formed after casting the spell rises up and crashes down on opponents. The caster can choose to conjure the wave under themselves and use the spell for mobility rather then for offensive purposes.


Personality: If Curran was to embody one word, it would be passion. His passion for everything he does burns so brightly that people are often surprised he's not a fire mage. However, those who get to know him better will see why earth magic is a good fit for him. He is extremely stubborn. People generally seem him in two lights. They see him either as rowdy, cheesy, and annoying or fun, inspiring, and courageous. This is largely because just about everything is new and amazing to him, and he often tries to prove himself as a competent wizard, so he has the tendency to go over the top. One can often find him spouting off about justice or what is means to be a hero or bragging about how powerful/ well known he will be. Despite his seemingly arrogant nature, he does greatly care for those around him, and he best to protect everyone. He hates seeing evil prevail, but even when it does he will continue to smile. Curran is convinced that smiling through the hard times is a true testament to strength, and this philosophy has helped travel many a rocky road.

In contrast to his usual mannerisms, Curran is quite intelligent, and he can be very creative in finding ways out of sticky situations. He's not above tricks and lying either. Curran acknowledges that honor isn't an option in all scenarios, and fighting dirty is often necessary to better protect others. On the inside, Curran isn't nearly as fearless as he may act. In fact, he often doubts himself and his abilities. However, he's not one to let this show. He's also still encounters emotional problems when it comes to the loss of his father (Jeremoth) and his experiences in the mines, so he does his best to avoid thinking or talking about them. Most who inquire about his past will receive a vague answer and/ or lighthearted banter that changes the topic of discussion.

Bio: Curran was born in a country with a strict justice system that punished crimes harshly. Due to this, most of Curran's early childhood was spent mining. From a young age, he had been sentenced working in the mines. He vaguely remembers it as a punishment given to him to serve in place of his father. Since he was only a child and the pay was measly to begin with, he of course had trouble making it by. While all miners had the ability to buy their freedom (the price varied on the crime), they were forced to spend most if not all of their earnings on food. Only the most accomplished ones earned the right of three meals a day. Many were lucky to get two. Curran on the other-hand struggled to earn one. One particularly large and strong convict took pity on him. Perhaps, it was because he had treated the man no different then anyone else (as most of the other miners feared him), because the man once had a son or younger brother of his own, or because the man had known his father, Curran would never know. The man's name was Jeremoth, and he was a convicted murderer, but Curran suspected that Jeremoth was set up or their was circumstances he didn't know about as the man really was a gentle giant. He treated Curran quite well. He would help Curran do his work while doing his own, protect Curran from other workers, and he'd even share food with the boy. Curran soon discovered that the Jeremoth was an accomplished mage, and he convinced the man to teach him magic in secret. Jeremoth came from the land of Fiore, a land foreign to Curran. The man would tell him stories of the outside world and of his past adventures as a guild member. From his stories, Curran's own dream was formed. He would join a guild and become a famous wizard after Jeremoth and him had earned their freedom of course.

After a few years passed, Jeremoth died tragically in a cave in. At this point Jeremoth was like a father to Curran, and he was the closest thing to family the boy had. Curran found himself in a deep depression, and he began to slack in his work. This decrease in labor earned him more then one whipping and/or beating from the mine owners, but at that point Curran didn't care. Things carried on like this and Curran gradually became skinnier and skinnier until one day he had a dream or rather a vision in which he was spoken to by Jeremoth. His "father" berated him for giving up so easily, and he made Curran promise that he'd earn his freedom and be free of this place. The boy swore that he'd earn his right to make it to walk freely on the surface. After that, he worked like a machine. Secretly utilizing his magic, he did far more work then thought possible, and he'd often skip meals to save his earnings. On multiple occasions he nearly worked himself to death, and many times other miners tried to take advantage of his weakened state, but Curran held them off. He earned himself his own reputation, and he was soon feared similarly to his Jeremoth. After a couple of years he earned enough to buy his own freedom. Immediately upon release, Curran began working once again. He did various labor jobs while training at night. He quickly saved up money for passage to Fiore. He set off as soon as he had the money without a second glance. While the passage he'd bought was by no means first class, it would get him to where he wanted to be. Since he never learned of which guild his father had been a part of, he planned on joining the strongest one he could find. Upon entering Fiore, he heard tale of a particularly strong Guild called Sabertooth. After hearing multiple people agree they are a powerful guild, Curran had made up his mind. He would join Sabertooth.

Likes: Partying, eating, beautiful women, and just about anything he didn't have as a miner. He also enjoys helping others, defeating "evil doers", brave people, and fighting.


Dislikes: Cowards, bullies, flying, gloomy people, wasted food, and forced labor.


Skills:
Tough as Stones: Due to the environment he grew up in, Curran is quite tough. While he lacks formal martial training, he is the equivalent of an experienced street fighter, so he knows how to throw and take a punch. He's also has a strong immune system and a strong stomach, so he can't eat things many others would consider inedible.

Miner: Curran is extremely skilled at navigating underground, and he can identify various minerals. Due to his years of training, mining, and other labor focused jobs, he's also incredibly strong. He can be quite the dangerous opponent if he manages to get a hold of you.

Leadership: Curran's fighting spirit can make him inspiring to others, and he can be quite strategic at times. The combination of the two could make him a great leader...if people took him seriously. His ramblings about justice and being a hero can make him look naive and/or immature.

Other: The tattoos on his body are a symbol of his previous status as a forced laborer. While meant as a mark of shame, Curran wears them proudly.

Curran is often covered in a fine layer of dirt. Due to the lack of bathing in the mines, he actually finds it feels more strange to be completely clean.

Growing up in mines, he can neither read nor swim.

Curran enjoys making and hearing cheesy jokes and puns.
CactusJuice CactusJuice
 
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