Code:
[h]Name (Side note, if you can touch a color in anyway, would be nice.)[/h]
[CENTER]
(Character Img)
[blockquote=charactername]Put something your character would say here[/blockquote][/CENTER]
[tabs]
[tab=Personal Information]
Team: (Fill out later)
Quirks: (Weird/Noticeable things about your character. Just small list of 3-5 things)
Personality: (At least two paragraphs)
History: (At least three paragraphs)
Theme: (Optional, but fun)
[/tab]
[tab=Stats]
[h]Stats[/h]
[spoiler=stats]
[table]
[tr]
[th]CQC[/th]
[th]Weapon Mastery[/th]
[th]Dust [/th]
[th]Semblence[/th]
[th]Aura Regeneration[/th]
[th]Total[/th]
[/tr]
[tr]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]25[/td]
[/tr]
------------Delete this:
Ranking (per skill category)
1-9 Academy student, most untaught people with powers
10-19 - Huntsman level
30-39 - Elite Huntsman level (Ace Ops level)
40+ - Legendary level (people around the world know about you. Qrow/Tyrian/etc)
Points: (Every 10 points, its costs an extra point to increase a skill. Costs 1 pt to go from 9->10, but costs 2 pts to go 10->11.)
[/table]
[/spoiler]
[/tab]
[tab=Combat Information]
[accordion=bleft|75%]
{slide=CQC |center}
[I]Closer Quarter Combat. How well does your character do in melee range with an opponent? Some huntsmen prefer to get up and personal with the Grimm they fight, using nothing but their fists, or simple weapons. Such tactics require years of training.[/I]
[B]Combat Style:[/B] (How do you fight upclose? Fists? Heavy weapon attacks? Using the environment?)
[/LIST]
{/slide}
{slide=Weaponry|center}
[I]Creating weapons in and of itself is an art. While some huntsmen are only able to carry around a simple melee weapon, other's prefer to design their own weapon, enhancing it's power, and relying on it's power to defeat Grimm. [/I]
[B]Name:
Overview:[/B]
[accordion=bleft|75%]
{slide=Form1|center}
[B]Weapon Description:[/B]
{/slide}
{slide=Form2|center}
[B]Weapon Description:[/B]
{/slide}
[/accordion]
{/slide}
{slide=Dust|center}
[I]Raw, primal power. Dust is said to have been the turning point against the fight with the Grimm, and today powers much of the world with it's power. However, Dust is dangerous, and untrained use with it can lead to... catastrophic results.[/I]
[B]Favored Dust: [/B] {Fire/Lightning/Ice/Earth/Gravity}
[B]Usage:[/B] (How do you incorporate dust into your fighting style? Special bullet casings? Stabbing yourself with it? Loading a weapon? Licking it?)
{/slide}
{slide=Semblance|center}
[I]A personal manifestation of the soul, each person has one unique to them. Each semblance can only be active while Aura is available. Some huntsmen rely heavily on their semblance to battle the Grimm, as a unique advantage to them. Others find their semblance less useful in combat, and more useful out of combat.[/I]
[B]Name: [/B] (Name of the Semblance)
[B]Description: [/B] (Overall description of the emblance)
[B](Technique 1): [/B] (Description of any special techniques.)
{/slide}
{slide=Aura Regeneration|center}
[I]A protective aura that huntsmen have found uses for both defensively and offensively. During any given fight, a huntsman is likely to take damage, and use their Aura to block incoming strikes. The art of refilling it can make the difference between a glancing blow, and a fatal one.[/I]
{/slide}[/I]
[/accordion]
[/tab]
[/tabs]
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