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Fandom RWBY: Forgotten Times CS.

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SomebodyElse

Caught in a storm
Name:
Nickname:
Age: 17-18
Gender:
Species: Human/Faunus
Afflilation: Beacon/etc
Weapon Name:
Weapon Description/Type:
Bio:
Appearance:
Clothing/Outfit:
Personality:
Semblance:
 
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Name: Vanta Argent

Nickname: Major Pain

Age: 18

Gender: Male

Species: Human

Afflilation: Atlas - Atlas Special Operatives

Weapon Name: Parabellum and Limelight

Weapon Description/Type: Parrabellum is a magnum with adjustable firing modes which are normal, full auto, scattershot, heavy, and explosive. Limelight is Atlas's hard-light technology but it's instead in a high energy form, dust can alter the properties of its beam. The blade of Limelight has adjustable length and can be rapidly activated and deactivated.

Bio: Vanta is the son of an Air Fleet Admiral and his mother was a Huntsman from Mistral. His upbringing was military and as such he was projected to follow in his Father’s footsteps to become an officer in the Atlesian Military. His pre-Huntsman education was at a military school for projected future officers. He only ended up on the Atlesian a Special Operative track when he awakened his aura. His mother till then didn’t see any potential for him to be a Huntsman, but after that she added Huntsman training as an extracurricular to his military education. The Atlesian Special Operative track was the compromise and acceptable choice for someone with Huntsman capability who wants to join the military. He went to a specific primary combat school for those seeking to be Atlesian Special Operatives. However it was determined he and Atlas stood more to gain if he attended Beacon. He was placed in Beacon with the option to still commission into the Atlas Special Operatives.

Semblance: Pin Point

By marking an object with his aura and then throwing his weapon away from him he can then teleport himself to that object. This indeed does allow him a new dynamic of getting around the battle field. He most often uses his weapons as the objects since they’re normally readily in his hands already.


Personality: Vanta has an air of authority and just radiates Military in his very presence. Underneath that is his disdain for most of the wealthy bureaucrats and corporate personel. That’s because upper Atlas society includes them, alongside the families of General Grade officers. Vanta despises how disconnected they are from the world and the people, he also hates being lumped in with them. Vanta at this point is his life has gain the ability to follow, lead, and operate on his own which he finds to be a critical trait in his Unit. However, Vanta takes a lot of pride in who he is and by extension his family,
Kingdom, and unit.
 
Name: Nero Silva

Nickname: Blink

Age: 18

Gender: Male

Sexuality: Heterosexual

Species: Human

Affiliation: Atlas - New Age Ace Operative

Weapon Name: Final Destination / Devastation

Weapon Description/Type: Final Destination is a specially made katana by Nero’s ancestors. This katana isn’t any ordinary katana however, it has the ability to slice through most objects, Grimm, and people like paper which is most resembled something like Genji from Overwatch sword. This katana has magic dust inside it that ties in with Nero’s Semblance and allows him to warp forward wherever his weapon is thrown to create almost endless and complex combos that mess with his opponent's head.
Devastation is a transformation that the katana Final Destination undergoes. The sword transforms into a high tech 50. caliber plasma sniper rifle capable of making limbs and Grimm disappear. It comes with an Infrared Scope. (Does not add the thrown weapon effect until switched back to melee form.)

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Bio: Nero isn’t any normal human and is the blood ancestor of Wise, the thing that makes Nero different from many other humans isn’t just his speed type semblance but the dust that has been permanently forged into his skin to make him compatible with his weapon. he was initially an assassin but was taken in by Atlas to become something more, someone, lethal enough for special missions that would consist of taking out multiple hostiles. Now he is one of the highest-ranking members and is willing to do what is necessary to keep this world safe.

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Personality: Nero is Confident, Humorous, Courageous, Tactical, Sneaky, Analyst, Caring, and Quiet, Optimistic, Determined, Protective, Sacrificial (Will sacrifice himself for others), and Manipulative (Sometimes, depends on what he wants though.)

Semblance: Acero - Allows the user to focus their aura into his skin causing them to become invisible for a certain period of time. (If he is seen then his Discronia activates for a short period of time unless he is already out of aura.)
Discronia - Time slows down for the user. To the user, everything moves and feels slower. To others, the user looks as if they were moving noticeably faster. If the user slows down time enough, to others they would move so fast the eye can barely see a blur as they move.
 
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Clothing/Outfit: Hailing from the northern tip of the continent, Vargr is very used to it being very cold. He is often wearing a heavy jacket and winter cap along with jeans (with a hole for his tail) and heavy duty boots.
Name: Vargr Geoluread
Nickname: N/A
Age: 18
Gender: Male
Species: Faunus (Wolf)
Afflilation: Mistral
Weapon Name: Cwellere
Weapon Description/Type: Cwellere is a two handed danish axe. Simple as that. While it lacks any form of ranged fighting, it makes up for in close quarters stopping power.
Bio: Vargr has had a relatively simple life. He was born into the small outer town of Borgund, with a couple of Huntsman to protect it and everything. Vargr's semblance showed itself rather early, and it was only a matter of time until he was sent off to a Huntsman Academy for proper training. He had passed his Introduction to Hunting classes, if barely in some subjects. Hopefully his teammates will help him succeed and even excel in the courses.
Personality: Vargr exudes confidence. That whatever he wants to do, he will do regardless of what others say. This has, of course, gotten him into trouble in the past. However, Beacon is a clean slate for him, maybe he won't get into to much trouble.
Semblance: The Fire Burns comes in a series of stages that can be quickly and easily tracked by his aura color.
  1. Black: Highly defensive, stage Black is the starting stage of the The Fire Burns. With his naturally strong aura, once his feet are planted it is hard to remove him.
  2. Orange: Having warmed up and gotten a feel for his opponent, Vargr is not afraid to start taking some swings and getting hit.
  3. Blue: Frustrated with his opponents unwillingness to simply give up, Vargr forsakes all pretense of defense and goes into an all out assault, his aura dropping dramatically as he uses it to empower is strikes.
  4. White: When Vargr has had enough, and wants the fight to end, The Fire Burns transitions into stage White. Hovering just above zero, Vargr uses his aura to propel himself across the battlefield and to empower his strikes.
Misc Info: Some of these words appear made up, but they are in fact Old English.
  • Geoluread literally translates into yellow-red, but is more accurately translated to orange
  • Vargr is often used in reference to Fenrir and the two wolves that chase the sun and moon, Hati and Skoll
  • Cwellere is the Old English word for murderer or executioner
 
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Name:
Marianne Wilton

Nickname:
Mari, The scholar or Morrisa Hilkama (Her fake name)

Age:
17

Gender:
Female

Species:
Human

Affiliation:
Beacon

Weapon Name:
The Wilton's Rule

Weapon Description/Type:
1576325857080.png
(credits to artist)

A hand-me-down weapon that has been passed down to her family for decades. A 5ft tall staff that has three dust vial components that blends into one large glass component on the upright top of the staff. is made out of strong metallic alloy that is made to survive extreme temperatures and massive damage. This weapon is a lot more complicated than it looks. Because of it's lack of auto mechanisms. The staff has to be manually be moved by it's user. The staff is able to take any liquid form of dust from it's three component attachments that will mix into the main container which will produce a large variety of effects depending from it's dust. Fire dust gives her a flame throwing staff, Electric staff electrifies all nearby targets except for it's user, gravity dust basically gives her a power to move objects. The weapon can also mix 2-3 more dust into the large glass ball. Making a more deadlier combos like water+electricity dust can make electric water streaks out from the staff or Gravity+Hardlight(Cyan) dust produces reflective bubble shields with the underside tapped to the ground. Wind+Fire+Electricity will create a large explosion instantly. The more elements she combines the more she becomes more potentially dangerous. Despite her dust advantages. There are flaws to it's design. The staff is only effective when Dust is active or else it's just another metallic staff. Not all combinations will workout fine. Manually casting a combined element is more harder than it looks. It requires more precision and patience to cast. A minor miss swing of the staff can ruin the dust's potential elemental combo, thus it can backfire. This staff consumes a lot of Dust. The user must be aware of it's rapid consuming features, it must be used carefully.

Bio:
Born as an only child to a rich set of parents whom owns a shady underground business corporation and the heiress to the secret inhumane organization. Her origins are unknown but given her past activities. She came from Atlas to Vale. Under the name of "Morrisa Hilkama" During her childhood she was raised indoors, locked away from the world of remnant. She spent her time in comfort inside her own home. Education was delivered to her personally. She was home schooled by scholars. It may seem like a normal scenario except for her parent's source of income.

Welcome to the "Wilton's Dust Mines!!!" A place where your number one quality of dust is harvested! Despite the dust quality. It's workplace is far from a dream job. Technically, this is where the races of species are segregated. The miners were captured faunus species. Forced to work inside the mines while the humans get to boss them around. Most of these Faunuses were trade globally all across remnant. Lost wanderers, specific faunus victims, even defeated faunus rebellions. Faunus of all kind is forced to work in this corrupted underground Dust mines, a black market for all Dust consumers. This was kept away from Mari as she is not to be exposed to the mines until the proper time and age. She was basically being brainwashed by her tutors, parents and other people of the like. She only found out within her 16th birthday that her parents were in an auction buying new Faunus slaves for the mines. Enraged and deceived by her own parents. She was awoken into reality broke through her past life's deception. Single-handedly she closed down her family mines, freed the slaves and comatose her own parents.

With an enlightned mind, she became a home school scholar. Able to understand the world in a new perspective. She fled from her origin country and began to transfer to Vale to start a new life. Although there are still shadows that is lurking to her. She knows that she will have enemies, she knows that the world is different, she knows that she has a price on her head.

Appearance:
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(Credits to the real artist)

Clothing/Outfit:
As shown above, but with a slight difference. All patterns are discarded and her color scheme is only black and white. while gloves and socks are black, her dress is pure white. Her rose headband is colored black.

Personality:
Calm, well-reserved and overall wise. Her looks matches her attitude in general. An elegant scholar who shows maturity everywhere she goes, sometimes being mistaken as an adult. Quite an introverted young lady given most of her time in solitude. Usually thinks before she peaks, which is why most of her replies and questions are late or not even answered. Despite her semblance and weapon. Her mind is her most dangerous arsenal. She thinks, memorizes and solves faster than most humans. She can think on the spot despite under heavy stress. Once she starts thinking, the real fight begins.

Semblance:
Auroran Sleeper- This Semblance was awakened at her 16th birthday. The day she discovers the horrible truth of her life. Anyone she touches or touches her will start to weaken physically and their minds will shut off as they begin to fall asleep. This only works if she still has Aura left to spare as her Aura is the medium to weaken the attacker. The more she or they touch her aura shield the more they will fall asleep faster. a complete 7 seconds of exposure will show a drastic change from the attacker, the following visible effects are weakened movements, heavy eyelids, constant yawning, weakening of semblance, loss of balance, etc. All effects of drowsiness is in effect upon 7 seconds of exposure. The only catch is that there must be physical contact within her Aura or else it will not come into effect. Long melee weapons and extended physical semblances will still take effect. The only way to counter this Semblance to use ranged attacks as this still is just like any other Aura shields. Keep in mind that this semblance is not passive. She has to trigger this Aura Semblance manually. So, catching her off guard is also a good technique. One will know that it's in effect if her white colored Aura shield is twice brighter than usual. Once the target falls asleep it may have trouble waking up fast. it may take 2-3 minutes (Sometimes days or months) before waking up again. Do not fret in this state, for one's Aura shield will begin a rapid healing process that can recover stamina, health and sometimes increase speed and power upon being awakened. (Healing does not work on Grimm)
 
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Name: Korin Redstar
Nickname:
Age: 17-18
Gender: Female
Species: Human
Afflilation: Beacon/etc:
Beacon/Huntress in training.
Weapon Name:
Red Valkyrie
Factionless

Weapon Description/Type:
Red Valkyrie is a DMR that transforms into a naginata.
While in DMR mode, Red Valkyrie is a mid to long range semi automatic DMR that can file regular bullets or dust rounds. The scope allows Korin to manage long range view of distant objects which allows her to snipe long range targets, as well as view the distance like a telescope, which is helpful for her landing strategy.
While in Naginata mode, Red Valkyrie is a double sided naginata which Korin employs spins to deflect bullets and overwhelm opponents with speed and aggresssion, quickly spinning and slicing through enemies, as well as impaling them.

Bio:
Korin grew up on the streets of vacuo when the Twisted Talon was forming in it's early days after the aftermath of the White Fang.
Her friend and her survived by stealing for most of their early childhood, However he decided to eventually join the Twisted Talons and kept this secret from her.
Eventually he was sent on a mission that ended up getting him killed. Korin had begun to suspect his involvement with the twisted talons and had tracked him down to a factory and watched from a airvent as the leader of the mission sacrificed her friend in order to survive and from there Korin has had a personal vendetta against the Twisted Talons.
Appearance:
korin.jpeg
Clothing/Outfit:
Korin wears black leather thats skin-tight which may seem offputting to any males, however her combat suit is entirely focused for mobility and effectiveness in the field.
Personality:
Korin is a pessimistic person and sees huntress missions as a means to an end. She has a person vendetta against
Semblance:
Telekinesis
Korin has a limited form of Telekinesis that allows her to move objects, shape them, pull or push off of them and create fields of invisible energy.
She can use these fields of energy as shields from oncoming attacks or as platforms she can move around and perform a limited form of flight.
 
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Name: Constantine Arc

Nickname: King (often insultingly)

Age: 17

Gender: Male

Species: Human

Afflilation: Arc Family, Hunter in Training at Beacon

Weapon Name: Crocea Mors Alternative
Weapon Description/Type: Crocea Mors is the family sword of the Arcs; a family known for the hunters and huntresses they produce. Crocea Mors has seen use for centuries by different heads of the Arc family who take up the sword. One such being involved in the Great War almost 400 years ago. The sword despite its age still possesses incredible durability and power requiring only basic maintenance before it is ready for battle again despite the length of time between each user. The sword is a simple long sword with a golden cross guard, it is about 42 in. and rather unremarkable for the modern era. The sword does not transform, lengthen, turn into a gun, or any other shift in its shape. However it has seen changes throughout the centuries; the sword has been reforged multiple times and as such its appearance is different than what it once was. It is also now a conduit for dust as its previous version were to restrictive in its application and as such had to change to better suit the ever changing battle field. The dust is applied to a central gem in the cross guard which is made for channeling it, after the dust is applied the effects can either be expelled through slashes and stabs of the blade or effect the blade itself internalizing the effects. One such example would be if Gravity dust were applied within the blade a stab from the sword would lead to the affected area becoming much heavier and the blood within a persons body to rush out of the wound toward the sword almost magnetically. Unfortunately the Arc shield was lost to the passage of time and so Constantine wields only Crocea Mors, as such his fighting style is meant to end battle swiftly with a focus on speed as he has no hard defensive option other than his armor and aura to protect him.

Bio: Constantine grew up on the Arc family homestead as an only child and possessed a very different personality compared to the present. He was benevolent, tolerant, sage, fair, moral and he had a honest aptitude for heroism superior to his peers at a young age. His childhood was very average and had nothing overly special in it other than his training which he received from his Huntsman father. While his mother was a farmer his father had met on a mission. It was all incredibly average, for a huntsman family at least. Which begs the question what led to his massive change in demeanor? Especially since him and his younger self seem like completely different people. If one could truly attribute his change in personality to one thing, it would have to be the day his father awakened his Aura at the age of 12. When his Aura activated he achieved his Semblance almost immediately, causing his eyes to change from blue to red and ever so slowly Constantine started to change into the person he is today. After he finished his training with his father which also included general education he would need at a Huntsman Academy, he was then recommended to Beacon Academy. Despite the weight of time Beacon still remained known for its quality of education and the Huntsman and Huntresses it would produce. Constantine effortlessly completed the entrance exam required to see if he could be allowed into Beacon Academy. Thanks to his Semblance and the skill he propagated with his father, Constantine was able to utterly decimate his foes leading others to refer to him as the King of Cheaters sometimes shortened to King; it is a title he wears with pride as it further cements the difference in the average Huntsman and himself.

Appearance: bkv0ck78okr11.jpg

Clothing/Outfit: Constantine wears an extravagant maroon vest with many gold trimmings, embroideries, and other such additions. He also had a hood attached to the vest and a long red scarf like cloth around his collar which trails behind him, which despite anything he says he only wears because it looks cool though he would never admit this. Underneath his vest he has a basic black shirt with belts diagonally around his torso. He also wears long dark maroon combat pants with many pockets. He wears a belt around his waist along with pouches which are also gold in color. His armor consists of gold gauntlets on his hands, gold pauldrons on his shoulders and gold greaves on his legs. All in all he is very gold though his armor is not very shiny so at least it is not completely and overly gaudy, just mostly.

Personality: As an Arc he grew up hearing of the heroics of his ancestors and believes in the strength of his family. His inheritance of Crocea Mors only strengthened that belief. All of this has led him to become an incredibly arrogant, boastful, gaudy and pretentious individual. Due to the knowledge of his families past and accomplishments he believes himself to be a superior hunter and hero to anyone else simply by right of his birth and being. "As fish swim, birds fly, and the world turns so to am I the standard by which all hunters aspire to be, and fail reaching." He considers ignorance of his family and himself to be irritating as all should know the greatest among them. Though he considers this something he shall remedy in time due to his future exploits being known all throughout Remnant, or so he believes. Despite all this at the core of his incredibly hard to get along with exterior, his goal is still to protect and guide the weak shielding them from the harshness of reality, though he will absolutely let them know how weak they are as he does it. Constantine's presence on the battlefield can be compared to an untamed storm as it batters against both friend and foe alike. To put it bluntly he does not work well in teams. It is not because of his lack of strategy, cohesion, ability to lead, or even his fighting style. In fact he is quite gifted as a leader though he is harsh and strict but also fair in his decisions neither showing to much mercy or overly punishing. The problem is his inability to see anyone else as an equal and partner and as such he cannot trust them to cover him or handle their own problems as by virtue of being him he considers them weak, as such they are something to be shepherded and guided not trusted and considered equal. All he trusts them to do is their job. He considers humanity to be the epitome of ingenuity, but says it lacks a shared standard. It is for this reason that humanity continues to bring forth new advancements, and the reason that an absolute standard is indispensable. At the core of it all beyond what even Constantine knows, he is alone. His overwhelming power bred overwhelming isolation for him. He needs to keep the future in mind, so he needs to be isolated. The more favorably he views the future, the further he has to remove himself from those around him.

Semblance: Precognition- Constantine's Semblance allows him to see up to 1 minute into the future at all times which he then reacts accordingly to. This Semblance is passive and he cannot turn it off though he can only go up to 1 minute when focusing his attention on strengthening his Semblances range. When not focusing he can see 3 seconds into the future though this is only when he has the utmost nonchalance since even in an incredibly low stress environment he still sees 10 seconds approximately into the future. While powerful the drawback is that he can only see the future as it pertains to himself so he cannot see the future of something happening elsewhere or to someone else only an event which he bears witness to in the future or effects him directly. Despite this it is still an incredible ability which allows Constantine to trump almost anyone in a fight. Due to always being able to see into the future he sometimes has difficulty separating the present from the future; conversations with him are surreal as he responds to future inquires or reacts to something that is about to happen rather than something that his happening in the moment. As such his reaction time seems strange and otherworldly due to reacting to things which will happen, i.e. his brain reacts to stimuli not taken in from the body, eyes, ears, or other senses it instead reacts through stimuli sensed by Precognition; his Aura. If one were to describe how he looks in these moments it is like he is seeing something that no one else can, he can look at you as if he is seeing beyond you to some far off vast horizon.
 
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Hopefully I'm not swiping the spot from someone but if I am I'll take it down

Name: Ragna Goldeneye
Nickname: Thundercub
Age: 17
Gender: Male
Species: Bear Faunus
Afflilation: Beacon Huntsman in Training

Weapon Name: Rolling Thunder
Weapon Description/Type: In the most basic terms, Rolling Thunder is a switch weapon capable of two modes, Lightning-Strike (Gauntlet/Greaves Mode) and Thunderclap (Cannon Mode). Both modes make use of his semblance, but can be supplemented with dust to gain similar, but not as powerful effects. Essentially, Lightning-Strike is a set of gauntlets and greaves that boast devastating damage, making use of Ragna's disposition towards hand to hand combat and grappling. With the use of Yellow Dust, Lightning-Strike can channel the electricity generated by it and use it to stun, shock, and generally cause further harm toward targets. They are also capable of channeling other forms of electricity that Ragna gathers to do the same thing, but to lesser degrees. Thunderclap on the other hand, is a pure powerhouse that takes time in order to properly utilize. Whether through channeling Ragna's own semblance or through dust, Thunderclap allows Ragna to fire off either huge high speed orbs or more focused thin beams of electricity at his targets.

Bio: Ragna was born and raised in the northern continent of Mistral, growing up in the outer town of Boreala, the boy had supported his relatively large family of seven as much as he could, helping his father and older brother whenever he could when they would go out on hunting trips. For a reason that the teen never learned, his father and mother had both dropped their surnames, simply taking the name Goldeneye as a placeholder. Their town was protected by a small band of hunters, ones who were extremely friendly and dedicated to their jobs, sometimes even escorting the Goldeneyes on their hunting trips so that they could stay out a bit longer in the wilds. It was on one of these hunting trips that his semblance manifested, to the shock and bewilderment of his brother and the hunters that accompanied them; and when they had gotten home the boy would do nothing but talk of his desire to fight off Grimm and protect his home with this ability. Though they had rarely run into Grimm, the few times that they had the boy had mostly spent hiding with his siblings in the basement of their modest home. Until during one attack, Ragna ran out while the Hunters were still busy fighting off one of the monsters, eager to see what how their protectors fought off those relentless monsters of the dark. Unbeknownst to him, one had been right on top of their house, and just before it would have snatched him up and eaten him, one of the Hunters, a large lion faunus named Loran barely managed to save him and sacrificed his arm in the process. Since that day, Ragna would visit the beligered Hunter every day, giving him food and listening to him tell stories of all the places he had gone to around the world, instilling a wanderlust and excitement that could never be quelled by the kid's parents. Loran even offered to train him a bit, teaching him his now refined hand to hand/grappling combat style. It wasn't long before he was too much for the now retired Hunter to handle, telling the boy that if he wanted more he would have to go to Beacon. And so Ragna did...
Appearance:
1576469495611.png
Clothing/Outfit: Ragna usually wears a large reversible (black outside/ white inside) jacket with yellow accents going along the zipper line and bordering the collar, with the hood having three claw marks on each side with the same yellow color. Along with that he wears a black long sleeve shirt, dark grayish pants and boots with triple layered soles. Adorning his forearms and upper calves are the unequipped variants of his weapon.
Personality: Ragna is an extremely straightforward and blunt person, stubborn and unwilling to shift in his opinions on people without a mountain of evidence proving otherwise. Top that off with a short fuse and being extremely self-conscious about his height, and you've got a barrel of trouble on your hands.

Semblance: Nimbus Roar- Ragna's semblance allows him to channel the element of Lightning, fueled by his adrenaline. Actions or situations that cause his adrenaline to begin pumping, will cause it to go off. On a small scale such sparks flying off of his skin or eyes, to larger a much larger scale such as the intensity and of a real thunder strike. Along with this, he is also capable of absorbing electricity as well. The only things he is capable of doing with his level of control is creating a sort of electricity coat around himself, speeding up his movements along with his reflexes, and shooting concentrated orbs of electricity through his mouth.
 
I hope this is okay ><.

Name: Sumire Yamashita
Nickname: Sumi
Age: 17
Gender: Female
Species: Human
Affliliation: Mistral
Weapon Name: Kofude
Weapon Description/Type: Katana/Lever-Action Rifle
Bio:

Sumire hails from the Kingdom of Mistral, a member of the wealthy Yamashita family, a powerful clan that has roots very far back in the history of Mistral. The youngest of two daughters, from the very beginning it was clearly apparent that her elder sister was the favored child of the household, as she clearly possessed the grace, poise, and willingness to adhere to a strict formal code necessary to carry on the family tradition of becoming a Huntress and bringing honor to the family name that Sumire did not. Sumire was at best, treated as an afterthought. Though she also desired to become a Huntress, all family efforts went towards promoting her sister, grooming her to enter Haven Academy with private tutors and near limitless resources. When her sister passed her exams, Sumi thought momentarily that she might finally be allowed to train properly with the same tutors her sister had, but instead her family turned its attention turned towards how to further her sister's efforts at school to exemplify her as a showpiece for the clan, bringing greater fame and reputation to their house.

As such, Sumi never received as much attention as she went through her own attempts to learn the ways of combat. Nearly all of her swordplay was self-taught as best as possible with limited help, and albeit effective against training dummies and targets, without the oversight of a proper teacher nor her family allowing her sister to teach her anything from school lest a training accident ruin their perfect heir, it wasn't enough to satisfy Haven's instructors. Three years after her sister flew through her entrance test to the Academy with flying colors, Sumire's combat ability, despite being effective, was deemed "without technical or artistic merit" and she was disallowed entry.

At this point, the Yamashita family head, her father, placing the blame solely on Sumi's shoulders for not miraculously being able to manifest a lifetime's worth of kenjutsu instantaneously, chose to remove this embarrassment from the picture. Pulling quite a few strings and making more than a few "donations" to the desperately rebuilding Vale, he forcibly inserted Sumire into the upcoming year's roster at Beacon. She was quickly and quietly shipped off after that, and told not to return until she was no longer a disgrace.

Appearance:

sumi.png

Clothing/Outfit: Sumi's outfit de facto tends to be a black skirt, purple leggings, black boots, on bottom, with a purple tanktop and a long flowing black coat.

Personality: Quiet, reflective, anxious, enduring. A lifetime of being second-best has pretty much put her permanently on the back foot socially, and it takes a lot for her to open up to people.

Semblance: Painter's eye - Sumire's semblance manifests in the form of being able to see exactly how lines, shapes, movements, and trajectories fit together in a scene. Combined together, she can read the flow of combat, giving her a preternatural situational awareness and guiding her attacks consequently.
 
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Name: Edwyn Hyde
Nickname: Ed
Age: 18
Gender: Male
Species: Human
Afflilation: Beacon
Weapon Name: The Sisters
Weapon Description/Type: There are two forms to Sisters, technically three, although in order to switch between the latter two it has to be in a second form. The Swarm, and the Sleeves (Sword or guns)
The swarm consists of six Hexacopter drones with a mounted guns on them, one for each of Edwyn's sisters. Each drone fires Dust rounds. Two fire Red, two fire Blue, and two fire Yellow, or fire, ice, and lightning, respectively. The sleeves are actually mostly on Ed's back, insofar as that's where the ammunition for the guns sits. The barrels and rotor blades fold against Ed's arms. In Sleeves form A, the rotor blades come together to a pair of short swords. They do not have Dust on their own. Sleeves form B, three guns each rotate around Ed's wrist similarly to a minigun.
The drones are controlled via Ed's gloves, and can lift a small person on their own.
Bio: Edwyn comes from a large family. Three older sisters, three younger sisters, several cousins, and a big dog. Ed and his sisters were close. His older sisters liked to play dress up with him when he was small, and as his little sisters came along, he played with them too. By the time he was old enough to be looking into possible careers, his older sisters were already going through school to become hunters. Not wanting to be left behind, Ed followed soon after.
Of the four, though, only Ed continued school. His sisters decided to instead open a store, and the idea seemed to make the rest of the family happy. Ed opted to remain in school. He found it more fulfilling to learn to fight and protect than to sit behind a register negotiating with Karens.
Edwyn himself wasn't at the stage of school wherein he built a weapon, he hadn't been able to find a schtick to work with. Fate had plans, it seems, because his sisters died. Ed doesn't know the full details, he wasn't there and the family refuses to tell him. What he does know is that a group of idiots decided to hold up the store at gunpoint. One of the sisters managed to hit the silent alarm, which drew automata enforcers to the store to rectify the situation. Ed doesn't know if a bullet damaged the mechanics or what, but something caused many shots to be fired. Many people were injured, several didn't make it to the hospital for treatment. Edwyn's sisters were among the latter.
Edwyn missed school to attend the funeral and mourn, but it seems the situation only strengthened his resolve to make sure he could protect people. When he returned to school, he did so with pictures in his pocket and a screwdriver in his hand. Such was the birth of the Sisters. Ed doesn't intend to let anyone die the same way his sisters did, be it by Grimm, by mech, or by some rando with a gun.
Appearance:
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Clothing/Outfit: Essentially the same dressy clothes as above. Including the cigarrette.
Personality: Ed has a sick sense of humor. He doesn't look at life like a good thing, he sees it as the slowest way to die. He's by no means anti-social, but nor will you find him at celebrations and festivals if he doesn't need to be there. He's afraid of having close relationships with other people after his sisters, blaming himself for not being there when the mechanical police had a mechanical or software failure and shot up the place instead of subduing the store robbers.
He has a deep-seated hatred of automatons. Even the Pumpkin Pete animatronic dancing in front of the grocery store seems to trigger an almost primal urge to rip apart every robot within a few blocks. He’s learned to control the impulse, but if he’s not in a stable frame of mind that control goes out the window and it can take up to eight people to subdue him. He claims that he blacks out during these times, and wakes up with no recollection of what happened.
Edwyn smokes as a coping mechanism. He knows it's unhealthy and tries not to smoke around others, but for him it's a distraction to keep himself from dwelling.
Semblance: Disguise- Edwyn can change who or what he appears to be (Think like Mystique from X-Men). This includes changing skin, eye, and hair color, body shape, voice, etc. It does not effect his physical abilities. However it takes Aura to change back as well, so if he runs out while disguised, he's stuck in that disguise until he has recovered enough to change back.
 
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(Don't know if your full or not but it never hurts to try)

Name:
Arctic Wolf

Nickname:
N/A

Age:
19

Gender:
Male

Species:
Human

Affiliation:
Beacon

Weapon Name:
Iced Beauty.

Weapon Description/Type:
Arctic's weapon is unique to himself and only can be used by himself or someone with a semblance either the same or very similar. His weapon is a pair of Ice skates that manipulates both Arctic's semblance and Ice dust crystals. The Skates are simple Ice skates that by using both Arctic's semblance along with Ice dust crystals creates a 'Ice ring' directly under the skates allowing Arctic to skate anywhere. Like most Ice Skates Arctic's are extremely sharp however his even rival that of a sword. Iced Beauty also has a secondary function, by solely using Arctic's semblance for a few seconds Iced Beauty has access to a Dust manipulating device however unlike many Dust device's Ice Beauty only has access to a single other type which is wind. By mixing both Iced Beauty's Wind Dust and Arctic's Semblance he has the ability to create ranged ice slashes.

Bio:
Compared to most hunters or huntresses Arctic's background isn't one of combat or learning to fight but one of....figure skating.

Arctic was raised in Atlas to a father who was a hunter and a mother who was a Figure Skater, the two met at a bar and the two got on like peas in a pod. Arctic spent a large amount of time with his mother and spent most of the time watching her skate. At the age of three was the first time he tried on Skates himself. For the next ten years, he became a rather well know Figure Skater winning several competitions and becoming a pretty popular young Figure Skater. However, when he turned thirteen his mother turned ill and as such Arctic's father came back into Arctic's life in full force.

At first, Arctic's father was distant and it stayed this way for a year until Arctic's father fully saw Arctic Figure Skate and he had a little idea. After coming home from practice Arctic's father suggested something to him. "You know with moves like that you could make a decent hunter given the right weapon and training." At first, Arctic laughed however as he noticed his father wasn't and that he had a deadly serious look on his face causing Arctic to stop laughing and return the serious look. "Yeah, right." Arctic replied. "No, seriously people say fighting and dancing are alike so why can't fighting and figure skating be alike." His father said before getting another laugh from Arctic. "If you manage to find a weapon that fits someone like me I'll let anyone you pick train me and I'll give it a go." Arctic said, he meant it as a joke but his father's response is something he didn't expect. "Deal." and with that single work his father left.

Arctic spent the next year mostly alone, he spent a lot of time looking after his mother and any free time Figure Skating. On his fifteenth birthday, his father returned and gave him a strange gift. A pair of skates. "They are called Iced Beauty...and they are your weapons." Arctic's father said getting a mixed look from Arctic of confusion and surprise. "I hope you haven't forgotten our deal." His father continued before reciting Arctic's words. A laugh escaped from Arctic's mouth "That does sound like something i'd do." Arctic said before nodding. "Well, then a deals a deal." Arctic added, the timing was good as Arctic's mother was getting better and better as the days went by and soon she would be back on her feet.

Arctic's father was the one to train him and he put him through hellish training for the next four years of his life. Being at a good age to start training as his body was undergoing several changes allowing his father to shape and mold him into the perfect shape for the type of fight he would be. As the four years went by and Arctic's nineteenth birthday came his father had another gift for him this time it was a letter. It turns out that his father had pulled some strings and called some contacts and gotten Arctic an opportunity at Beacon Academy.

Appearance:
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Clothing/Outfit:
He wears a purple jacket with golden chains linting it together acting almost like buttons, a white shirt under it often found unbuttoned showing off his rather muscular chest and some simple black pants along with elbow-length purple fingerless gloves. The whole outfit is a memorial to his skating days.

Personality:
While decidedly laid-back, Arctic is by no means a completely "relaxed" person; he openly seeks to enjoy himself without giving much care to what others think of him, this leads to Arctic being deliciously mischievous at times as he simply wants "to have fun", oft leading to him pulling pranks or joking around altogether when others would be completely serious. While his behavior may be deemed somewhat "inappropriate" for a hunter-in-training Arctic has been shown to slip into a serious demeanor more "fitting" for a man of his rank, albeit on an extremely rare basis, that has been reported to send chills rushing down the spines of his friends as his personaility swings to one that is the very manifestation of killing intent and no longer cares for entertaining those around him as his mind is focused solely on the task at hand. This "transformation" is both rarely seen and relatively short lived, not to mention being immensely difficult to provoke, as his typically jovial nature will almost certainly eventually win out.

Arctic is a honest man with a both a wild and prideful streak, while he openly states that he doesn't care in the least for what others think of him the way he lives is extremely admirable if given the proper scrutiny. Often the "light" in any situation he brings joy to others on a consistent basis while being extremely loyal to those around him, if you manage to get into his good graces it is safe to say you will be protected from any harm while in his presence. Arctic is openly fond of those around him and his relationships with many can be considered decidedly of the "older-brother" nature as he sees to it that they are both taking care of themselves and that they enjoy themselves in the vast majority they do. To this end he has no issues in "kidnapping" those around him in order to relieve them of their mundane duties so that they may relax even for a brief moment. This same attitude is seen when Arctic employs his devious teasing tactics, albeit it is for his own enjoyment as opposed to theirs, as he has no trouble with using sexuality to "tease" both male and females.

While he is rather easy to get along with, Arctic is not the most trusting individual in the world. If one were to refuse to drink with him they would instantly be deemed untrustworthy as he sees it as they have something to hide that may be divulged over a few drinks, interestingly enough this is Arctic's chosen method of interrogation as he uses both well-chosen words and the influence of "liquid fire" in order to steadily eke more information from those who may have raised his suspicions. To this end he may act like a typical drunk, spewing false secrets as he steadily makes his target drop their guard with each drink they consume while he himself is able to drink the vast majority of Society under the table. Arctic is a recreational smoker and as such is often seen with an ornate pipe filled with aromatic mixtures of herbs and tobacco, suggesting that he smokes not for any addiction or taste but rather as another thing he simply enjoys due to the smell of it.

Semblance:
Freeze frame: Arctic can freeze anything that comes into contact with his body, it doesn't happen fast and only freeze the section that touches his body. This freezing also doesn't have the same effect as being truly frozen does, it doesn't feel cold nor cause frostbite what it does do it make anything frozen have increased weight making it harder to use, or hard to move. It can also be used to make surfaces slippery or create shields out of weak objects.​
 
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(I hope I'm still on time! I counted 10 sheets so I figured I might as well post this)​

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Name: Iris Violetta
Nickname:
/
Age:
18.
Species: Human.
Gender: Female.
Affiliation: Beacon.

Weapon: [ORION:] Iris solely relies on a singular switch weapon to bring carnage to the battlefield in an utmost dazzling way. Her weapon of choice, dubbed Orion, is admittedly a rather peculiar one.

Starting off with its only ranged option, Orion takes the shape of two machine pistols that both have a curved blade extending down from the barrel. The machine pistols, each accompanied by a simple open sight, rapidly fire through their clips in a spreading pattern, making them very deadly tools in closer ranges but a bit too inaccurate to be really useful over a longer range. Their penetration power, especially when tackling larger targets, is also somewhat lacklustre.

Given the need for a bit more close and personal action, Orion can choose to shift into two crescent-shaped glaives. In this mode, the curved blade underneath the barrel slides forward and extends to form a crescent blade while the barrel and handle fold to create a grip on each glaive.

Coming to the final and most iconic form, Connecting both glaives together will cause the two crescent blades to further extend in order to essentially create a bladed hula hoop that is referred to as a ‘ring blade’. On every 1/3rd of the hoop, a diamond-shaped dust canister is situated that each holds one type of dust respectively. These dust types are air, ice and fire, and all hold their unique use in her combat style. The activation of a type of dust is indicated by the hoop glowing in their corresponding colours.
  • Ice: Causes large sharp ice-crystals to shape on the outsides of the blade, somewhat increasing the weapon's reach and cutting power. By spinning the blade around, a flurry of ice-crystals is released around her. Alternatively, Iris can opt for a more targetted barrage by choosing to slash in a certain direction.
  • Fire: Swiftly heats up the outsides of the blade to scorching temperatures, increasing its cutting capabilities in certain scenarios. By spinning the blade around, the heating effect dissipates into a circle of flame that expands outwards, setting surrounding targets aflame. Alternatively, the weapon can also be slashed to release a more directed cone of fire.
  • Air: Causes a burst of air to be released from below the blade that propels Iris upward or forward depending on her position. This mode only really works when the hoop is being held around her waist. Otherwise, it’s just an inconvenience at best.
Semblance: [PORTALS] As the name states, Iris’s semblance grants her the ability to create two oval-shaped portals (large enough for a grown person to fit through) that allow anything that fits into one portal to be teleported to the other. The portals are bidirectional, meaning that both respective portals act as both entries and exits.

Although a very powerful tool, Iris’s semblance does remain limited by a few of its properties. Firstly, Iris can only have two portals up at a time, and both can only be placed in a certain range of one another and Iris herself. They can also only be placed in sight. These limitations result in the portals not being able to be used to traverse very long distances or to be used to reach places that aren't even in sight.

In theory, the portals can remain active indefinitely and be used infinitely for as long as they're up, but this does come at the cost of the portals constantly draining energy from Iris. This is why she usually keeps the portals up for only a few seconds since she otherwise will put herself at a disadvantage. The portals can also be destroyed instantly by someone slashing through one of them (or by objects that are too big to fit through), and clever enemies might be able to use them to their own advantage.

Through the use of some dust alterations, Iris could alter the portal’s properties, but she doesn't use this potential all too often. The only used combination so far is:
  • Air: Essentially creates a tunnel of air that propels anyone/anything that exits the portal into the direction that the portal is facing. Can be used to get into better positions, or to increase the speed of projectiles.
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Personality: Curious, thrill-seeking and bright, Iris is a girl with a seemingly everlasting stash of confidence both inside and outside of battle. Many times has Iris's 'delicate' exterior not done justice to the daring soul within.

Best described as sociable and gregarious, Iris's extraverted and rather charismatic nature makes her prone to seeking out the company of others and engaging in conversation. Generally speaking, she does not enjoy being alone, much rather working in a team due to her love for some people to talk with. With that said, however, Iris does like to see things go her way, and she has a certain stubbornness to her that can sometimes make her seem somewhat single-minded when she has to follow direct orders.

Speaking of wanting things her way, Iris is definitely not a straight-forward person that would blatantly disobey or engage in arguments about any divided thoughts. She prefers a more subtle, slightly deceptive route, in which she tries to sway people into siding with her. Iris, although she would never admit to this, knows very well that she can be dishonest and a tad manipulative at times, but this is obviously not even close to the degree of 'mass manipulator'.

Although her somewhat theatrical, playful and fun-loving demeanour might make her seem somewhat careless, Iris is a rather alert and observant person that manages to catch onto small details and opportunities quite well. With her keen eyes, she excels at spotting possible advantages for herself as well as weak points of the opposing enemies, using these to turn the tide of battle. When she does catch onto that 'perfect moment', however, Iris is prone to tunnel-visioning and showing reckless behaviour that can possibly put herself or others in harm's way. This is all thanks to her 'seize the moment' mentality and her occasional overconfidence. Knowing her own boundaries is definitely something she still has to work on.

Despite her flaws, it is safe to say that Iris is still a nice person to have around. To anyone that can handle her occasionally impish tendencies, she can prove to be a loyal friend.

Backstory: Iris Violetta, second and last child to join the family, was born on a summer day in the kingdom of Vale. The Violetta household, 'founded' by a jaded huntsman known as her father and a loving performer known as her mother, was a nice one to grow up in. Together with her older brother, Iris was given plenty of love and opportunity to explore their surroundings, although their father did harbour a certain overprotectiveness that would occasionally clash with her mother's more free and relaxed style of upbringing. Although her older brother ended up with a mentality more akin to their father, Iris preferred the broader, positive outlook that her mother had, and she slowly but surely grew up to look more like her.

Despite having much more in common with her mother, Iris did find her father's occupation particularly interesting starting from a young age. She found the thought of slaying monstrous beasts no more than thrilling and rewarding, although surprisingly both of her parents didn't really wish to see her pursue this line of work. Nevertheless, Iris's dream persisted, and she would eventually end up going through the steps of becoming a huntsman.

These days, Iris is loyal to the academy of Beacon, wishing to become a talented and lethal huntress. She has always, however, maintained her mother's flair, causing her style of combat to best be described as elegant and graceful.

Strengths & Weaknesses:
+
Incredibly mobile and dextrous thanks to her semblance and combat style.
+ Capable of aiding her team in traversing the battlefield or getting into tactically advantageous positions through her semblance.
+ A consistent and lethal damage output in closer range.

- Not all too useful in long-range fighting due to her only ranged means of damage being her machine pistols.
- High mobility comes at the cost of very low defences. Iris can’t take as many hits as others, forcing her to rely on dodging and proper positioning to remain alive.
- Prone to overusing her semblance since it boosts her combat performance, thus causing her to eventually run out and handicap herself.
 
(Just gonna put the basic stuff for now)

Name: Seros Khan
Gender: Male
Age: 17
Species: tiger Faunus
Weapon: Sienna Khan's chain whip (until he makes his own weapon)

Semblance: camouflage - allows him to bwnd light around him rendering him completely invisible, he can keep this up for a max of 5 minutes before he has to let his aura recharge it.

Time distortion - a limited use ability given to him by Ozpin, Seros used it to travel to the future so he could train unimpeded, and there is only one charge left which will take him home to stop Adam from killing his mother

Other info: born to Sienna Khan, leader of the white fang, and Alister rux a regular tiger Faunus.
 
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