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Realistic or Modern Run them down [Mechanics]

The Fluffiest Floof

Floof, truly the fluffiest
Game Rounds
This rp will take more than one round. Each round will go until either all players have died or escaped.


Each Round will take place in a own IC section. Any new things found in rounds will be added to the collection, so you have more information to use next round.
Real Life

Besides the Ingame rp, there will be a RP Area for what happens IRL. That means, when your character is currently not in a round, because either they did not participate or they died, they may interact with other or just stroll around or spectate in the IRL IC tab.
Being Chased
You will inevitably meet Chasers in this rp. The style in which a chaser will hunt you differs, of course. For most, however, there is the following system:


You may get hit once, which gets you injured. Then you are slower and easier to find. Further, some Chasers might get special abilities against wounded victims. Wounds can be healed with a First Aid Kit, which you can read about in the items section.


When you get hit a second time OR the chaser has the ability to kill with one hit, you die, which will disqualify you from the current round. You may join again next round.


Any new discovered chasers will be added to the collection.
Items

Items can be found around the map. There are collectables, which can be used to repair the main gate, further there are usable items.


A character can carry a total of 2 items, each slowing his running down by 50%, meaning a character with 2 items cannot run. Collectables count as carried item as well.
Collection
The collection is where all collected informations go. Your character has access to the collection at every moment, so they can get themself all the informations they need at any moment. Further, the collection is always kept up to date.
 

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