Robotech - The Invid War - IC

Rykon Rykon is up first

Initiative order
nat 20 - Alan <====
25 - John
20 - Charlie
19 - Cyrus
18 - Shock Trooper 1
15 - Jandra
14 - Milo
12 - Shock Trooper 2
 
Mike turns and fires on Shock trooper 1 in a snap, releasing a 5 shot burst from the cyclone's rifle.

15MD if it lands.
 
The Invid mecha jinks hard to the side and your shot goes wide.

Sherwood Sherwood is up

Initiative order
nat 20 - Mike [1]
25 - John <====
20 - Charlie
19 - Cyrus
18 - Shock Trooper 1 [1]
15 - Jandra
14 - Milo
12 - Shock Trooper 2
 
John gives off a snort "Slippery asshole, isn't he? Lets try this on for size!" He takes careful aim with the arm mounted beam cannon and fires off a burst at Shock Trooper #1, aiming for the delicate eye piece. Here's to hoping that this works!
In the Cyclone
Number of Attacks: 5 - +1 attack per melee round at levels 1, 4, 8 and 12.
Strike: +10
Parry: +14
Dodge: +17 Automatic Dodge
Roll with Punch: +10
Damage:
Perception: +5
Initiative: +6

CVR-3 Armor: 120
Main Body: 170
Beam Cannon: 1d4x10+6, 4,000ft range
HEAP Mini Missiles: 12
 
Lining up the shot, the burst catches the Shock Trooper in the eyepiece, despite its efforts to dodge. The inner compartment is punctured, spraying goo out into the vacuum of space around you.

Just a reminder: Taking a Called Shot like that takes up two of your attack actions.

D. Rex D. Rex is up

Initiative order
nat 20 - Mike [1]
25 - John [2]
20 - Charlie <====
19 - Cyrus
15 - Jandra
14 - Milo
12 - Shock Trooper 2
 
Following in the footsteps Blackjack, Charlie raises her pulse rifle and fires a burst at the eyepiece of the second shocktrooper. Sure she horrible aim... but even a broken clock is right twice a day. Right?


Aimed Target: Eyepiece
Strike: 14
Damage: 17
 
The Shock Trooper tries to dodge, but Charlie is able to track on it and scores a solid hit to the eyepiece. It is badly damaged, but it is still up and running.

MrSaturnUL MrSaturnUL is up

Initiative order
nat 20 - Mike [1]
25 - John [2]
20 - Charlie [2]
19 - Cyrus <====
15 - Jandra
14 - Milo
12 - Shock Trooper 2 [1] / eye critically damaged
 
"Well, this was completely one sided." Cyrus thought as he aimed his rifle at the surviving Trooper. With no hesitation, he fired a burst of 5 for good measure.

(6 for 12. Yikes.)
 
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A shot and a miss from Cyrus.

Silanon Silanon is up with Jandra

Initiative order
nat 20 - Mike [1]
25 - John [2]
20 - Charlie [2]
19 - Cyrus [2]
15 - Jandra <====
14 - Milo
12 - Shock Trooper 2 [1] / eye critically damaged
 
Thus far, the remaining one has escaped the worst; that, combined with the relative unfamiliarity of the tools at hand, is reason enough to aim carefully. Jandra fires a single shot, going for the eyepiece. "Trying to finish your work, Charlie!"
 
The second Shock Trooper falters as the energized bolts pierce into the weak eyepiece, killing the operator and leaving the armored shell as just a husk as it slowly starts to fall back down under the light gravity of the asteroid.

Milo lets out a relieved 'woosh' of air. "Well, that leaves us with two of these things left, along with, what? Fifteen or so Soldiers? Not a problem for Orion, am I right?"
 
"Shouldn't be much of a problem for us - didn't even get to fire a single shot, these." There's confidence in that voice of hers, appropriate after two easy kills for the squad. "They were prepared for us, though, something to be worried about. Better keep your eyes open for the next few; would've missed these, so god spotting, John, Cyrus. Could've ended badly, otherwise."
 
John nods at the complement. "Just doing the job there, Jandra. Lets move on. We still have plenty of Invid to kill before we are done."
 
Heading down farther into the mine shaft, the passage narrows to a much smaller 30 feet wide, with several smaller offshoots that the miners are using to follow the trails of ore in the rock. As you reach the bottom of the vertical shaft, you see a pair of the Bearmen waving at you, trying to get your attention. They signal to you as you approach.

"In here! The rest of the Invid are this way, guarding the workers in this horizontal vein. If you don't stop the Invid, they will retaliate and kill all of us! We can show you the way." They then turn and begin to head into the opening next to them using jet packs to move quickly along in the low gravity.

A short distance in, the Bearmen once more call out, "There are fifteen miners up ahead, under guard from a group of ten Soldiers. The Invid know you are here, and are hunting down our people to use as hostages! You must hurry!"
 
Not too much need for additional words - accelerating gets the point across. "We're on it." A nod, additional speed - as much as she's comfortable risking. "Fighting dirty, the bugs. To be expected. Watch the targets, might become messy." A pause. "Doubt there's really an option, other than fighting our way through. Don't think I've heard of successful negotiations."
 
"Not much negotiating to begin with." Said Cyrus, speeding with the group. "And even then, I see no reason in why they'd attempt." He checked his arms to be sure that they were ready for another fight.
 
John says in a calm tone, "From what I've read about the Invid and according to the Zentraedi, their idea of 'negotiation' is done at the end of a blaster cannon, and they don't do well with insurgencies. They have a tendency to wipe out large scale population centers when someone makes the mistake of tweaking their noses. Hell, they don't even use radio, so how would we even make contact with them in a way that they wouldn't just attack on sight?"

He shakes his head, then says, "I'm not saying that the Zentraedi have the unvarnished truth here. After all, their perceptions have been colored by hundreds of years of warfare against the Invid. It may someday be possible to get them to talk in good faith, but not until we have driven the point home that we are not the same foes that they've dealt with before."
 
If the tunnel was pressurized, you would be able to hear the sounds of combat coming from up ahead. As it is, all that gives you some alert to the firefight is the flashes of the plasma weapons going off. As you get closer, you can see that there is a group of the Invid Soldiers firing at a large barricade that has been hastily made in the passage to protect the miners. From behind the barricade, you can see the occasional space-suited paw come into view as they throw a explosive charge over the wall at the Solders attacking them.

Normally, you would expect to be able to take the Invid by surprise as you attack from behind, but the ten Soldiers have turned away from the Karbarrans and are now focused on the six of you coming down the passage towards them.

Go ahead and give me some Initiative rolls, please.
 
"Pretty sure that the Invids wouldn't understand the message, even when the last bug bleeds out. They kill, and then enslave those who can't make a stand any longer." The fighting ahead interrupts the discussion. "Speaking of which: Noone ever say that the bears don't improvise well - hopefully buys enough time for us to clean up. Got the first bug in sight, ready to open fire."
 
Rolling for Initiative.

Total of 12
In the Cyclone
Number of Attacks: 5 - +1 attack per melee round at levels 1, 4, 8 and 12.
Strike: +10
Parry: +14
Dodge: +17 Automatic Dodge
Roll with Punch: +10
Damage:
Perception: +5
Initiative: +6

CVR-3 Armor: 120
Main Body: 170
Beam Cannon: 1d4x10+6, 4,000ft range
HEAP Mini Missiles: 12
 
Just holding on Rykon Rykon 's roll to get things rolling.

Initiative Order
19 - Cyrus
17 - Soldiers 1-5
13 - Jandra
12 - John
9 - Soldiers 6-10
8 - Charlie
8 - Milo
 

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