One already down, another under fire - the former doesn't need additional treatment, the latter all the more. Jandra swings her own rifle sideways, adjusting the aim at Soldier 6. A burst comes out as the trigger is pulled, five shots competing to hit the Invid's eye first.
Any volley of four or more missiles are a auto hit unless you roll the dreaded 1-4 on the die. If you want to try and hedge your bets in case you do miss, post that you maneuver yourself into a position of firing in a downward angle to keep the errant volley from going too far.
Charlie takes careful aim on the Soldier, and her burst takes its head off in a spray of green fluid.
Milo does is best with taking out Soldier 3, and another one drops.
From over the barricade comes a handful of what look like seismic survey charges that are thrown at Soldiers 7-10, exploding in their midst and causing some damage to the Invid, but they are all still up and active.