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Robotech - Tales of the UEEF (Main)

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The Invid are off target for both Pyrrah and Charlise, and you are safe from their attacks.

Grumpy is also off target, causing more damage to the walls and roof of the tunnel.

The next four soldiers all target the Alpha, trying to take out Charlise before you have the chance to fire on them with your missiles again. Three of the four will hit unless you dodge.

D. Rex D. Rex is up with both an attack roll and a dodge roll.

Initiative order
25 - Pyrrah [4]
20 - Soldier 1 head damaged [2]
20 - Soldier 2 [2]
18 - Odeon [2]
16 - Grumpy [4]
15 - Soldier 3-4 [2]
10 - Soldier 5-6 [2]
3 - Charlise [1] <====
 
VAF-6I Alpha Fighter w/ Super Module



Current Mode: Guardian


· Head – 75
· Sensor Pod – 45

· Hands (R) – 45
· Hands (L) – 45
· Forearms (R) – 120
· Forearms (L) – 120
· Upper Arms (R) – 90
· Upper Arms (L) – 90
· Shoulders (R) – 100
· Shoulders (L) – 100

· Upper Legs (R) – 120
· Upper Legs (L) – 120
· Lower Legs (R) – 180
Lower Legs (L) – 180

· Wings (R) – 150
· Wings (L) – 150
· Tail Stabilizers (R) – 100
· Tail Stabilizers (L) – 100



· Main Body – 398/420

· Reinforced Pilot’s Compartment – 150



Mini Synchro Cannon: Online, 3d6x10 per

2x Nose Lasers: Active, 2d4 per, +2strike.



Missiles remaining: 40/70, 2d6x10 per

Mini-missiles remaining: 8, 1d4x10 per




Level: 2
Xp: 4,000

Hit Points: 30
SDC: 50

Number of Attacks: 5
Strike: +4 (+5 with rifles and energy rifles)
Parry: +8
Dodge: +8
Roll with Punch: +3
Perception: +13
Initiative:

In the Alpha
Number of Attacks: 6
Strike:
+6 in HtH
+8 With EU-13 Gun Pod
+5 with MSC
+5 with missiles
+4 Aimed shot (Sniper)
Parry: +10
Dodge: +10 on Ground, +12 in Flight (any mode)
Roll with Punch: +5
Perception: +13
Initiative: +2

Bonuses with Mecha Combat Training: +1 attack per melee round at levels 1, 3, 6, 9, 12, and 15.

She couldn't believe that she missed an Odeon in a tunnel like this. They all flew right past!

Just a fluke, surely. She narrowed her eyes and tried again. "Firing missiles." She called, again sending out a volley of eight MM-60's.
 
This time when you launch your missiles, they are on target and all successfully hit the Odeon. The resulting blast makes the large Inorganic shatter like it was made of glass, scattering pieces across the floor of the tunnel.

Psychie Psychie is up next

Initiative order
25 - Pyrrah [4] <====
20 - Soldier 1 head damaged [2]
20 - Soldier 2 [2]
16 - Grumpy [4]
15 - Soldier 3-4 [2]
10 - Soldier 5-6 [2]
3 - Charlise [2]
 
Pyrrah lets out an excited yell as she sees Charlise take out the Odeon. "Damn right! Don't mess with the UEEF, you bastards! Take some of this!" With that, she opens up her shoulder mounted missile launchers and fires off four of her Plasma Mini Missiles at Soldier #2, hoping to take it out of the fight.
Cyclone Bonuses
Number of Attacks: 8
Strike: +12 / +13 when firing bursts with EP-37
Parry: +17
Dodge: +13
Roll with Punch: +9
Initiative: +5
Perception: +8
Critical Strike on a 19-20

Main Body: 225
Plasma Mini Missile 1d6x10: 12 / 8
EP-37 - 1d4x10 per burst: 100 / 90
Two spare power cells
CADS punch: 3d6 MD
 
The Soldier tries to block the incoming fire with its heavily armored shield, but the force of the impact is enough to not only blast the arm off, but the damage continues on to the main body and melts through the armored torso, killing the Invid inside.

Soldier 1 fires a shot at Pyrrah, and it will hit unless you dodge.

Psychie Psychie needs a defense roll, and Orikanyo Orikanyo is up

Initiative order
25 - Pyrrah [5]
20 - Soldier 1 head damaged [3]
16 - Grumpy [4] <====
15 - Soldier 3-4 [2]
10 - Soldier 5-6 [2]
3 - Charlise [2]
 
"Bugger me, not my die." Grumpy lines up a shot on soldier 1 and fired.
 
Soldier 1's head explodes like a over ripe melon, and its body drops like a rock.

Soldier 3 and 4 both turn on Grumpy, trying to wipe you out. They will hit unless you dodge.

Soldier 5 and 6 both continue to try and damage the Alpha, and they will hit unless you dodge.

D. Rex D. Rex is up, and Orikanyo Orikanyo has a defense roll to make.

Initiative order
25 - Pyrrah [5]
16 - Grumpy [6]
15 - Soldier 3-4 [3]
10 - Soldier 5-6 [3]
3 - Charlise [2] <====
 
Those two soldiers didn't know when to give. She was not worried about the threat they posed. But she wasnt going to give them the pleasure. If slugs even felt pleasure.

She attempted to dodge once more.
 
VAF-6I Alpha Fighter w/ Super Module



Current Mode: Guardian


· Head – 75
· Sensor Pod – 45

· Hands (R) – 45
· Hands (L) – 45
· Forearms (R) – 120
· Forearms (L) – 120
· Upper Arms (R) – 90
· Upper Arms (L) – 90
· Shoulders (R) – 100
· Shoulders (L) – 100

· Upper Legs (R) – 120
· Upper Legs (L) – 120
· Lower Legs (R) – 180
Lower Legs (L) – 180

· Wings (R) – 150
· Wings (L) – 150
· Tail Stabilizers (R) – 100
· Tail Stabilizers (L) – 100



· Main Body – 398/420

· Reinforced Pilot’s Compartment – 150



Mini Synchro Cannon: Online, 3d6x10 per

2x Nose Lasers: Active, 2d4 per, +2strike.



Missiles remaining: 38/70, 2d6x10 per

Mini-missiles remaining: 8, 1d4x10 per




Level: 2
Xp: 4,000

Hit Points: 30
SDC: 50

Number of Attacks: 5
Strike: +4 (+5 with rifles and energy rifles)
Parry: +8
Dodge: +8
Roll with Punch: +3
Perception: +13
Initiative:

In the Alpha
Number of Attacks: 6
Strike:
+6 in HtH
+8 With EU-13 Gun Pod
+5 with MSC
+5 with missiles
+4 Aimed shot (Sniper)
Parry: +10
Dodge: +10 on Ground, +12 in Flight (any mode)
Roll with Punch: +5
Perception: +13
Initiative: +2

Bonuses with Mecha Combat Training: +1 attack per melee round at levels 1, 3, 6, 9, 12, and 15.

Charlise would advance now that the Odeon was taken care of. Taking several steps forward. "Launching, two missiles." She said and aimed them straight at Soldiers 5-6.
 
Charlise is able to evade the plasma cannon fire, and at the same time, launches two missiles that catch Soldier 5 by surprise, destroying it.

@psyhcie is up

Initiative order
25 - Pyrrah [5] <====
16 - Grumpy [6]
15 - Soldier 3-4 [3]
10 - Soldier 6 [3]
3 - Charlise [2]
 
Pyrrah tries to line up a killing shot to the head of Soldier 3 with her EP-37, and fires off a burst. She begins to swear as her shot misses, inventing new curse words as she goes along.
Cyclone Bonuses
Number of Attacks: 8
Strike: +12 / +13 when firing bursts with EP-37
Parry: +17
Dodge: +13
Roll with Punch: +9
Initiative: +5
Perception: +8
Critical Strike on a 19-20

Main Body: 225
Plasma Mini Missile 1d6x10: 12 / 8
EP-37 - 1d4x10 per burst: 100 / 85
Two spare power cells
CADS punch: 3d6 MD
 
With the missed shot, Grumpy is up.

Orikanyo Orikanyo is up

Initiative order
25 - Pyrrah [7]
16 - Grumpy [6] <====
15 - Soldier 3-4 [3]
10 - Soldier 6 [3]
3 - Charlise [2]
 
Grumpy lines up a shot at the Soldier, and you hit for serious damage.

Soldier 3 returns fire at Grumpy. Unfortunately for the Invid, it misses.

Soldier 4 and 6 both fire at Charlise. They will hit unless you dodge.

D. Rex D. Rex is up

Initiative order
25 - Pyrrah [7]
16 - Grumpy [7]
15 - Soldier 3 - damaged - [4]
15 - Soldier 4 [4]
10 - Soldier 6 [4]
3 - Charlise [2] <====
 
VAF-6I Alpha Fighter w/ Super Module



Current Mode: Guardian


· Head – 75
· Sensor Pod – 45

· Hands (R) – 45
· Hands (L) – 45
· Forearms (R) – 120
· Forearms (L) – 120
· Upper Arms (R) – 90
· Upper Arms (L) – 90
· Shoulders (R) – 100
· Shoulders (L) – 100

· Upper Legs (R) – 120
· Upper Legs (L) – 120
· Lower Legs (R) – 180
Lower Legs (L) – 180

· Wings (R) – 150
· Wings (L) – 150
· Tail Stabilizers (R) – 100
· Tail Stabilizers (L) – 100



· Main Body – 398/420

· Reinforced Pilot’s Compartment – 150


EU-13 Gunpod: Online, 4d4 single, 1d4x10 five shot burst.
Ammo: 90/100
Spare clips: 2/2


Mini Synchro Cannon: Online, 3d6x10 per

2x Nose Lasers: Active, 2d4 per, +2strike.



Missiles remaining: 38/70, 2d6x10 per

Mini-missiles remaining: 8, 1d4x10 per




Level: 2
Xp: 4,000

Hit Points: 30
SDC: 50

Number of Attacks: 5
Strike: +4 (+5 with rifles and energy rifles)
Parry: +8
Dodge: +8
Roll with Punch: +3
Perception: +13
Initiative:

In the Alpha
Number of Attacks: 6
Strike:
+6 in HtH
+8 With EU-13 Gun Pod
+5 with MSC
+5 with missiles
+4 Aimed shot (Sniper)
Parry: +10
Dodge: +10 on Ground, +12 in Flight (any mode)
Roll with Punch: +5
Perception: +13
Initiative: +2

Bonuses with Mecha Combat Training: +1 attack per melee round at levels 1, 3, 6, 9, 12, and 15.

With a flick of her controls, she once more attempted to get the alpha out of the way of their fire.

And immediately began to return fire of her own. Pulling the trigger to release her own burst of fire.

She raised he gunpod aimed it at the head of Soldier 6. (Called shot, burst)
 
Charlise is on target with her shot, but the head armor is just barely able to hold up under the force of the attack.

Psychie Psychie is up

Initiative order
25 - Pyrrah [7] <====
16 - Grumpy [7]
15 - Soldier 3 - damaged - [4]
15 - Soldier 4 [4]
10 - Soldier 6 - head badly damaged - [4]
3 - Charlise [4]
 
Pyrrah sticks to Soldier 3, aiming her rifle at the damaged torso.
Cyclone Bonuses
Number of Attacks: 8
Strike: +12 / +13 when firing bursts with EP-37
Parry: +17
Dodge: +13
Roll with Punch: +9
Initiative: +5
Perception: +8
Critical Strike on a 19-20

Main Body: 225
Plasma Mini Missile 1d6x10: 12 / 8
EP-37 - 1d4x10 per burst: 100 / 80
Two spare power cells
CADS punch: 3d6 MD
 
Shooting at Soldier 3 is on target, but does little damage.

Orikanyo Orikanyo is up. From my calculations, Pyrrah is out of actions, and Grumpy has 2 left.

Initiative order
25 - Pyrrah [8]
16 - Grumpy [7] <====
15 - Soldier 3 - seriously damaged - [4]
15 - Soldier 4 [4]
10 - Soldier 6 - head badly damaged - [4]
3 - Charlise [4]
 
Grumpy lines up a shot opn soldier 3 to take it out of the fight with a body shot.
 
Critical Strike, thanks to your martial art training! The shot catches the Invid in a weak point in its armor, causing a hell of a lot more damage than it would normally. It is in real bad shape.

The three Soldiers all decide to concentrate fire on Grumpy, trying to eliminate you as a threat. They will hit unless you dodge.

D. Rex D. Rex is up, and Orikanyo Orikanyo needs a defense roll.

Initiative order
25 - Pyrrah [8] out of actions
16 - Grumpy [8]
15 - Soldier 3 - critically damaged - [5]
15 - Soldier 4 [5]
10 - Soldier 6 - head badly damaged - [5]
3 - Charlise [4] <====
 
VAF-6I Alpha Fighter w/ Super Module



Current Mode: Guardian


· Head – 75
· Sensor Pod – 45

· Hands (R) – 45
· Hands (L) – 45
· Forearms (R) – 120
· Forearms (L) – 120
· Upper Arms (R) – 90
· Upper Arms (L) – 90
· Shoulders (R) – 100
· Shoulders (L) – 100

· Upper Legs (R) – 120
· Upper Legs (L) – 120
· Lower Legs (R) – 180
Lower Legs (L) – 180

· Wings (R) – 150
· Wings (L) – 150
· Tail Stabilizers (R) – 100
· Tail Stabilizers (L) – 100



· Main Body – 398/420

· Reinforced Pilot’s Compartment – 150


EU-13 Gunpod: Online, 4d4 single, 1d4x10 five shot burst.
Ammo: 80/100
Spare clips: 2/2


Mini Synchro Cannon: Online, 3d6x10 per

2x Nose Lasers: Active, 2d4 per, +2strike.



Missiles remaining: 38/70, 2d6x10 per

Mini-missiles remaining: 8, 1d4x10 per




Level: 2
Xp: 4,000

Hit Points: 30
SDC: 50

Number of Attacks: 5
Strike: +4 (+5 with rifles and energy rifles)
Parry: +8
Dodge: +8
Roll with Punch: +3
Perception: +13
Initiative:

In the Alpha
Number of Attacks: 6
Strike:
+6 in HtH
+8 With EU-13 Gun Pod
+5 with MSC
+5 with missiles
+4 Aimed shot (Sniper)
Parry: +10
Dodge: +10 on Ground, +12 in Flight (any mode)
Roll with Punch: +5
Perception: +13
Initiative: +2

Bonuses with Mecha Combat Training: +1 attack per melee round at levels 1, 3, 6, 9, 12, and 15.

We have them on the ropes, time to finish them off. Charlie again shot another burst at the head of soldier 6.

(Called shot)
 
Last edited:
Another one bites the dust from Charlise's Called Shot.

Moving down to Orikanyo Orikanyo and Grumpy

Initiative order
25 - Pyrrah [8] out of actions
16 - Grumpy [8] <====
15 - Soldier 3 - critically damaged - [5]
15 - Soldier 4 [5]
3 - Charlise [6]
 

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