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Robotech - Tales of the UEEF (Main)

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Sherwood

Luna's Concubine
Supporter
It is clear that the drones don't have the speed to keep up with how fast you are reacting, and Scorch's shot hits the damaged drone for a bit more ouch.

@Orikanyo is up

Current Initiative Order
20 - Grumpy [6] <====
18 - The Thing [6]
10 - Secondary Drone 3 critically damaged [5]
10 - Secondary Drone 4 [5]
9 - Scorch [6]
 

Sherwood

Luna's Concubine
Supporter
Critical Strike. As you land on the damaged drone, the impact punches through the damaged armor of the drone causing a gout of sparks and flame to shoot out before the stricken bot falls to the deck.

@Psychie is up

Current Initiative Order
20 - Grumpy [7]
18 - The Thing [7]
10 - Secondary Drone 4 seriously damaged [5]
9 - Scorch [6] <====
 
Amanda raises up her rifle to fire off another burst, hoping that they can wipe out the drone before it can respond to them again.
Payload
EP-37 - 100 / 50 - +4 magazines in reserve - Bonus: +2 to strike for single shots, +1 for burst firing.
GR-103 plasma mini missiles -
CADS - A slashing blow deals 2d6M.D., a punch deals 3d6 M.D., and a power punch does 6d6 M.D. and takes two attacks.

Armor
CVR-3 - 90
Cyclone - 225 / 45

Combat Bonuses - (on foot/in the Cyclone)
Number of Attacks: 6 / 8
Strike: +10 / +11
Parry: +13 / +17
Dodge: +14 / +16
Roll with Punch: +4
Initiative: +3 / +5
Perception: +6
 

Sherwood

Luna's Concubine
Supporter
Grumpy's wish is granted. Once he fires, the drone lets out a loud bang and then falls to the deck, inert.

Moving out of combat time.

With no more combat robots around you, it finally gives you a chance to take a deep breath (except for The Thing; he doesn't breathe) and asses the current situation. What catches your eyes first is the main display screen showing the combined Invid and UEEF forces out in space around you. As you watch, the red and yellow symbols around the MacArthur and the rest of the ships of the fleet flicker into a bright, cheerful green, annotated with English text! Thanks to the virus, the Robotech Factory is now recognizing the UEEF ships as allied, and its displays are being rewritten to be easily read by the primarily human crew of the fleet. If you can get a signal out to the Mac, you can have the ships of the 3rd AED move in close to the Factory and have its guns and drones assist in hammering the Invid troops out in space right now.

You just need to figure out a way to get that signal out . . .
 
Dropping down to her knees for a moment, Amanda looks down at the ruined armor of her Cyclone, thinking, Damn! That was too close. But the ride armor did its job; kept me alive while dishing out the hurt to the bad guys. Now, lets see what we can do about the Invid out there. Got to get a signal out. Somehow.

Pushing herself back to her feet, she stumbles forward, looking at the consoles in front of her for some kind of communication setup. "If we plug in UEEF radio frequencies, we can call out using the Factory's own comm set and tell them to close in and work with the drones out there to clear the sky of the slugs." Amanda finally sees something that might work, then lets her fingers dance over the controls.
Payload
EP-37 - 100 / 50 - +4 magazines in reserve - Bonus: +2 to strike for single shots, +1 for burst firing.
GR-103 plasma mini missiles -
CADS - A slashing blow deals 2d6M.D., a punch deals 3d6 M.D., and a power punch does 6d6 M.D. and takes two attacks.

Armor
CVR-3 - 90
Cyclone - 225 / 45

Combat Bonuses - (on foot/in the Cyclone)
Number of Attacks: 6 / 8
Strike: +10 / +11
Parry: +13 / +17
Dodge: +14 / +16
Roll with Punch: +4
Initiative: +3 / +5
Perception: +6
 

Sherwood

Luna's Concubine
Supporter
With a bit of work, you are able to identify the controls for the communication system. If you were to try and scramble the broadcast, you would have a bit of trouble with the unfamiliar equipment, but for a basic signal out, you are able to program in the proper frequency and begin transmitting. You are immediately challenged for your identification, and the radio team has you jump through a few hoops in order to convince them that you really are Lt. Loxley of the Strom Dragon Squad.

Once those in command of the MacArthur are convinced of your identity, you can hear the surprise and pride in their voices as they commend you on the good work done in securing the Factory. As they talk, you can see that the fleet is under power and heading in to close distance to the massive station, where the UEEF ships and Veritechs can start combining their firepower to take out the Invid.

Xp will be forthcoming in the Character tab.
 

Orikanyo

Worry is a powerful motivator for the ill prepared
Supporter
"Now we have a second waiting game." Grumpy sighed, but kept looking at the large station maps showing the battlefield outside. "We're getting low on ammo to..." he fiddled with his launcher and spare shots, filling up his launcher with the last he had.

"Though..." he took a pause to examine the area, feeling that itch again as he started to look around the room for oddities and tech. "My treasure hunting nose is starting to smell something. Maybe looking around could be worthwhile... When we have friends nearby."
 

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