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Robotech - Southern Cross Adventure

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It takes Deunan just a minute to hotwire the keypad, and even with the bulky hands of your tank, the wiring is able to be tweaked enough to make the door open up. Once it does, the open door of the lock shows a chamber designed for the rapid deployment of mecha, with room in here for easily a hundred Regult-sized Battle Pods. Light weight Zentraedi space suits are neatly arranged on hooks along one wall, each with its own assault rifle locked up along side it. Other than that, there are no other mecha in the room.

Stepping into the lock, the outer doors are able to be shut and the chamber cycled to allow the inner doors to open.

Checking the status of the inner chamber, you quickly learn that it is also in hard vacuum, so there is no delay in waiting for the room to pressurize before you can open the lock. This will take another skill roll to make it happen. Who wishes to make the attempt?
 
Deunan moves up into position by the inner lock. "Cover me. I'll open the inner door."
 
"Eyes peeled, ears open," Gabriela ordered her air crew as she kept one eye on her sensors and the other on the Robotech Factory just outside of her canopy.
 
With a smooth, quick motion, the inner door opens wide, revealing a waiting room filled with ready-to-launch mecha of 70 Regult Battle Pods, 20 Male Powered Armor suits, and 10 Glaug Officer Pods, all sitting open and ready for a pilot to leap into them for combat. More space suits and rifles line the walls, and there is a third airlock door separating the ready room from the innards of the station. A quick glance on the display shows that there is pressure on the other side of this door, so it will require you to wait for the room to fill with air before the door will open, or you can blow it open and fill the chamber quickly. Which do you decide to do?
 
Deunan looks around the room at the mass of Zentraedi mecha, very glad that this place is supposed to be uninhabited. Doing some quick calculations in her head, she then says, "Even with high speed blowers, it could take several minutes for the chamber to pressurize enough to open the inner door. Once it opens, I fully expect some company out there waiting for us. Don't give whatever might be there time to record us, just hammer it and we move on. Lets do this."

She positions her tank at the lock, working to hot wire it just like the others. Once the room begins to pressurize, she transforms into her tank mode to make the main gun available for firing.
 
A blast of air begins to fill the room, but as large as it is, it still takes several minutes for the room to pressurize enough for the inner door to open. When it does, there are four drones there, three of the lightweight combat drones, and one maintenance drone.
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At this point, you were expecting that the station would have some robots respond to your presence, so everyone gets a free attack on them before we go into a standard initiative roll. What do you do?

Sherwood Sherwood D. Rex D. Rex Rykon Rykon Purr Purr Gundam Watcher 27 Gundam Watcher 27
 
"We're supposed to hold back right? EU-11s?" Alan asks on the comms while taking aim at the new contacts.
 
Deunan says, "I would think that the longer we delay in taking them out, it will give the computer more time to evaluate us and cause some serious damage in the process. If we light them up before they can even respond to us, so much the better! Lets do this."
 
Firing the main gun at drone 1.
In the Hover Tank:
Number of Attacks: 9 - +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike: +12 with Cannons, +13 to HtH, +14 with EU-11 (+2)
Parry: +17 (+1)
Dodge: +17 (+1)
Roll: +9
Perception: +12
Initiative: +3 (+2)
Critical Strike on a natural 18-20
 
Taking the drones by surprise, both Deunan and Alan fire their big guns. Deunan's heavy cannon totally rips through her target and blows up, while the MPAT shell explodes, damaging all three of the remaining robots, the two light combat drones critically, but the heavy repair drone is only lightly harmed.

Neo aims her big gun at the repair drone, hitting it hard and doing a sizable amount of damage, but it is still up and functional.

O'Brien targets the second combat drone with his Valkyrie's GU-11 gun pod and takes it out.

Cooper fires her own gun pod at the repair drone, dishing out even more damage to it, but it is still there. From the looks of things, the repair drone has at least as much armor as the main body of the hover tanks, perhaps even a bit more.

Costas flips his Myrmidon into its tank mode to be able to use his tank's only weapon systems; the dual tri-lasers mounted in his arm shields. He fires on the last of the light combat drones, causing it to explode. There is just the repair drone left.

D. Rex D. Rex Purr Purr Gundam Watcher 27 Gundam Watcher 27 You guys still have your initial surprise attack to make. What do you do?
 
Certain the Robotech Factory was monitoring and evaluating their every move, Gabi opened up using her dual ion cannons on the repair drone.
 
Marlon lines up a shot, and scores a Critical Strike! The drone is in bad shape, and if you sneeze hard at it, it should fall.

Gundam Watcher 27 Gundam Watcher 27 Declare your attack.
Here we go.


Ryuko kicked it into high gear as her Ajax flew at the retreating machine.

"I got this!"
She declared as the Ajax activated it's tachyon cutter, going in for the finishing blow.
 
The cutter briefly flares up, but then a sudden power spike makes a shower of sparks come up and the weapon shuts off. It will require you to use an action to make a Weapon Systems roll to try and reboot it before you can use the weapon again.

Initiative rolls, everyone!
 
The Ajax Stopped and flew back to regroup with the allied mechs, as Ryuko huffed.

"Damnit! Why did it malfunction now of all times?"

She was tense, especially with enemy Reinforcements coming their way.
 
Deunan shouts, "Keep you head in the fight, and don't let this distract you!"
In the Hover Tank:
Number of Attacks: 9 - +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike: +12 with Cannons, +13 to HtH, +14 with EU-11 (+2)
Parry: +17 (+1)
Dodge: +17 (+1)
Roll: +9
Perception: +12
Initiative: +3 (+2)
Critical Strike on a natural 18-20
 
Moving forward.

Rykon Rykon , you have the initiative on the drone. It is is real bad shape, and any kind of solid hit will take it out. What do you do?
 

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