• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Robotech - Southern Cross Adventure

OOC
Here
Characters
Here
Lore
Here
Deunan replies, "I'm going to use at least one Plasma round, along with Sabot rounds. With the five of us, we should be able to take it out fast."
On Foot:
Number of Attacks: 5
Strike: +7
Parry: +9 - +12 with Heavy Combat Shield
Dodge: +10
Roll: +6
Perception: +12
Initiative:
Damage: +2 from Ps

In the Hover Tank:
Number of Attacks: 6 - +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike: +9 with Cannons, +10 to HtH, +11 with EU-11 (+2)
Parry: +13 (+1)
Dodge: +13 (+1)
Roll: +9
Perception: +12
Initiative: +2 (+2)

APFSDS: 30 / 29
Plasma: 5
MPAT: 10 / 9
Smoke: 3

Left Shield: 500
Right Shield: 500
Main Body: 475
 
Alan aims his cannon in guardian mode, prepared to fire. "Roger boss."

MDC:
Main Body: 475 -90
Right Shield: 500
Left Shield: 500 -40

Payload:
APFSDS: 20
Plasma: 5
MPAT: 10 -1
Canister: 5
Smoke: 3

In the Spartas (See MECT Bonuses):
Number of Attacks: 6
Strike: +7 with Cannons, +8 to HtH, +9 with EU-11 (+2 Command)
Parry: +10 (+1 Command)
Dodge: +9 (+1 Command)
Roll: +6
Perception: +8
Initiative: +2 (+1 Command)
 
The first Reentry Pod is lifting up into the air. It will be clear of the hangar bay in moments.

Initiative Order
15 - Neo
9 - Alan
8 - Deunan
5 - Alissa

Holding on D. Rex D. Rex for a roll from you.
 
Deunan calls out, "Once it gets up and into our line of fire, hit that bastard with your main guns! Fire at will!"
 
D. Rex D. Rex has the high initiative this time. This is a surprise round, everyone gets one free shot before moving into the regular combat round (assuming that Sherwood's plan is not successful).

Initiative Order
16 - Marlon <====
15 - Neo
9 - Alan
8 - Deunan
5 - Alissa
 
Neo lines up a shot with her main gun just as the Reentry Pod clears the top of the hangar and lets fly with a Plasma round. It hits the ship, and is burning into the thin armor of the hull, but the ship is far from dead.

Rykon Rykon Sherwood Sherwood WlfSamurai WlfSamurai

Initiative Order
16 - Marlon - delay
15 - Neo [1]
9 - Alan <====
8 - Deunan <====
5 - Alissa <====
 
Alan fires off an APFSDS round at the shuttle.

Oh snap, crit.
MDC:
Main Body: 475 -90
Right Shield: 500
Left Shield: 500

Payload:
APFSDS: 20
Plasma: 5
MPAT: 10 -1
Canister: 5
Smoke: 3

In the Spartas (See MECT Bonuses):
Number of Attacks: 6
Strike: +7 with Cannons, +8 to HtH, +9 with EU-11 (+2 Command)
Parry: +10 (+1 Command)
Dodge: +9 (+1 Command)
Roll: +6
Perception: +8
Initiative: +2 (+1 Command)
 
Deunan can feel the sweat running down her skin as the stress of the moment is hitting her. But, she doesn't let that stop her from pulling the trigger on a Plasma round, hoping to burn out the ship.
On Foot:
Number of Attacks: 5
Strike: +7
Parry: +9 - +12 with Heavy Combat Shield
Dodge: +10
Roll: +6
Perception: +12
Initiative:
Damage: +2 from Ps

In the Hover Tank:
Number of Attacks: 6 - +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike: +9 with Cannons, +10 to HtH, +11 with EU-11 (+2)
Parry: +13 (+1)
Dodge: +13 (+1)
Roll: +9
Perception: +12
Initiative: +2 (+2)

APFSDS: 30 / 29
Plasma: 5 / 4
MPAT: 10 / 9
Smoke: 3

Left Shield: 500
Right Shield: 500
Main Body: 475
 
Marlon took his time lining up his shot. He sure hoped this worked. They wouldnt have much time to fix it if it didnt. With one APFSDS loaded, he pulled the trigger.

MDC
Main Body: 475/
Cannon: 150/
Arm L: 150/
Arm R: 150/
Arm Shield L: 500/
Arm Shield R: 500/
Leg L: 260/
Leg R: 260/
Pilot Compartment: 150/




In the Hover Tank:
Number of Attacks: 6, +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike Cannon: +8 (+2 UC)
Strike EU-11: +10(+2 UC)
Strike MIW-20: +8(+2 UC)
Hth strike: +9(+2 UC), +12 damage
Parry: +13 (+1 UC)
Dodge: +12 (+1 UC)
Roll: +10
Perception: +9
Initiative: +2 (+1 UC)

105mm Shells
APFSDS: 15
Plasma: 14
MPAT: 15
HEAT: 0
Canister: 0
Smoke: 3


105mm Cannon, Damage
APFSDS: 3d6x10
Plasma: 2d8x10, 25ft AoE
MPAT: 2d6x10, 50ft AoE
HEAT: 2d6x10
Canister(half range): 1d8x10, 25ft AoE
Canister(full range): 1d4x10, 50ft Aoe
Smoke: n/a, 100ft AoE


Rate of Fire: Twice per melee round
Payload: 48 rounds
Note: Typical loadout for the Hover Tank is nine shells of each kind except for the smoke rounds. Those have three rounds, unless something different is required for the mission.

EU-11 Gunpod
Single blast: 1d8
Five shot burst: 1d4x10
Ammo(rechargeable): 140/140

MIW-20 Triple Barreled Ion Pulse (tank mode only)
Three round burst: 1d6x10
Ammo: N/A
 
With WlfSamurai WlfSamurai having such an erratic posting schedule, I'll have Alissa go ahead and fire a APFSDS round at the dropship. Lets make the rolls and see if you need to go into your standard combat round.

Initiative Order
16 - Marlon
15 - Neo
9 - Alan
8 - Deunan
5 - Alissa
 
With the final round fired into the damaged hull, the Sabot round manages to find something critical inside the ship. A bright flash lights up the sky as it explodes, raining down flaming rubble onto the various mecha on the deck below you. Multiple secondary explosions rip through the hangar bay as stored ordnance begins to cook off and many of the assembled mecha are crushed. Looking down into the bay, it is a vision of hell. If anything is still alive down there, it has some incredible luck to have dodged all the explosions and crushing weight of the Reentry Pod.

If you leap down into the fire, it will require you to do so in Battloid mode or you'll fry in your open cockpits. Even so, you'll probably take some damage from the autocannon ammo and missiles cooking off and exploding down there. What do you do?
 
Without hesitation, Deunan shifts her Spartas into Battloid mode. "Here is our chance! Everyone, lets go! Down the hole and head towards the aft section of the ship! Follow me!" With a thruster assisted leap, she powers out into the open bay. Lets hope that this is not a huge mistake!
On Foot:
Number of Attacks: 5
Strike: +7
Parry: +9 - +12 with Heavy Combat Shield
Dodge: +10
Roll: +6
Perception: +12
Initiative:
Damage: +2 from Ps

In the Hover Tank:
Number of Attacks: 6 - +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike: +9 with Cannons, +10 to HtH, +11 with EU-11 (+2)
Parry: +13 (+1)
Dodge: +13 (+1)
Roll: +9
Perception: +12
Initiative: +2 (+2)

APFSDS: 30 / 29
Plasma: 5 / 4
MPAT: 10 / 9
Smoke: 3

Left Shield: 500
Right Shield: 500
Main Body: 475
 
"Roger boss." Alan says into the radio, having to raise his voice over the incredibly satisfying calamity now taking place before them. He shifted his Spartas into battloid mode and hopped into the fray, careful to guard the core of the mecha with both shields.

MDC:
Main Body: 475 -90
Right Shield: 500
Left Shield: 500

Payload:
APFSDS: 20
Plasma: 5
MPAT: 10 -1
Canister: 5
Smoke: 3

In the Spartas (See MECT Bonuses):
Number of Attacks: 6
Strike: +7 with Cannons, +8 to HtH, +9 with EU-11 (+2 Command)
Parry: +10 (+1 Command)
Dodge: +9 (+1 Command)
Roll: +6
Perception: +8
Initiative: +2 (+1 Command)
 
Jumping blindly into the fire pit below, Deunan is nearly sent sprawling as you come down on some hidden piece of rubble covered in the flames and smoke. You are just barely able to recover in time to be on the move before the flames have a chance to do more than minor damage to your legs. The rest of the team lands on a clear piece of deck plate, allowing you to set off at a run and get out of the blast furnace.

Once the five of you are clear of the flames, you can see that the destruction raging in the heart of the hangar bay is being contained by automated fire suppression systems, but the armor plating of the floor is giving way in many locations, dropping burning wreckage and live ordnance down into the deck just below. Over the roar of the flames and explosions, you can hear the scream of alarm sirens going off.

From her mecha, Neo calls out, "Sarge! I have a basic map of the interior of a Zentraedi Destroyer punched up on my computer! If you want to hit the engine room, it takes up three decks at the aft end of the ship, and the Foldspace Engine is in the center of the ship, one deck down. Either location has a shit-ton of power in them, making for a very volatile location to hit that might be enough to destroy this tub. Where do you want to go?"
 
Deunan swears as she struggles to keep her Spartas up on its feet on the uneven deck. Stabilizing herself, she sets off at a run towards the aft end of the ship. "We go to the Engine Room, and see how much damage we can cause before having to bug out. Move as fast as we can! If we get bogged down, we may be overwhelmed by sheer numbers, even with all the mecha we just trashed."
 
Running at top speed, the five of you race through the hallway to the aft end of the ship. The alarms are blaring as the fire rages behind you. With any luck, it will not be associated with a micronian incursion into the ship!

As you charge forward, from one of the side rooms you see four Zentraedi carrying fire suppression equipment and breathing masks come running out. They are armed only with sidearms and fire extinguishing foam, and they are wearing only the lightweight jumpsuits that a off duty crewman might wear that provide no armor protection.

They are obviously not expecting to see any hostile forces in the ship, and so you manage to catch them by surprise! The four immediately drop the foam sprayers and grab for their pistols. Everyone gets one action from surprise before we roll initiative.

D. Rex D. Rex Rykon Rykon Sherwood Sherwood WlfSamurai WlfSamurai
 
Initiative roll.
On Foot:
Number of Attacks: 5
Strike: +7
Parry: +9 - +12 with Heavy Combat Shield
Dodge: +10
Roll: +6
Perception: +12
Initiative:
Damage: +2 from Ps

In the Hover Tank:
Number of Attacks: 6 - +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike: +9 with Cannons, +10 to HtH, +11 with EU-11 (+2)
Parry: +13 (+1)
Dodge: +13 (+1)
Roll: +9
Perception: +12
Initiative: +2 (+2)

APFSDS: 30 / 29
Plasma: 5 / 4
MPAT: 10 / 9
Smoke: 3

Left Shield: 500
Right Shield: 500
Main Body: 475
 
Deunan will level her Eu-11 and fire a burst at the Zentraedi to the far left.
On Foot:
Number of Attacks: 5
Strike: +7
Parry: +9 - +12 with Heavy Combat Shield
Dodge: +10
Roll: +6
Perception: +12
Initiative:
Damage: +2 from Ps

In the Hover Tank:
Number of Attacks: 6 - +1 attack per melee round at levels 1, 3, 6, 10, and 14
Strike: +9 with Cannons, +10 to HtH, +11 with EU-11 (+2)
Parry: +13 (+1)
Dodge: +13 (+1)
Roll: +9
Perception: +12
Initiative: +2 (+2)

APFSDS: 30 / 29
Plasma: 5 / 4
MPAT: 10 / 9
Smoke: 3

Left Shield: 500
Right Shield: 500
Main Body: 475
 
From the heat of the flames, Deunan's Eu-11 has overheated temporarily, and it needs a moment more to cool down.
 

Users who are viewing this thread

Back
Top