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Dice Robotech - Southern Cross Adventure - OOC

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Sensors and Abilities
1. Radar that can track airborne targets to a range of 40 miles and ground targets out to 10 miles depending on terrain. The radar can track up to 25 targets at once.
2. Combat computer
3. Communications suite with a powerful encrypted military band radio. Has both wide band and directional signals with a range up to 200 miles.
4. Passive nightvision with a range up to 1,200 feet
5. Thermal imager with a range of 800 feet
6. Infrared sensor that allows the mecha to see in the IR spectrum. Range is 500 feet.
7. Tactical camera that can record up to 180 minutes of video
8. Motion sensor detects objects within 1500 feet.
9. Headlights that works in the visible light band.
10. Distress beacon with a range of 250 miles
11. Smoke dispenser that has six charges and make a cloud of thick, white smoke 60 feet across.
12. Chaff/Flare dispenser with six charges. Has a 75% chance to confuse both heat seeking and radar guided missiles.
All of this stuff are features for all the VHTs, not just the command one.
 
Sherwood is correct in this. The list of features are available to all the ground Veritechs. The command tank just has the additional bonuses for the squad within a mile for your initiative, strike and such.
 
The only other difference for the ground Veritechs is the Myrmidon Scout Tank. It has enhanced sensors to spot targets and a stealth suite to suppress its IR signature, muffle the sound of the engines, and reduce the radar signature.
 
It would be an interesting idea to see if the stealth systems of the Myrmidon could be adapted to the larger Spartas. Perhaps we can work on that?
 
Yeah, that means that WlfSamurai WlfSamurai totally bombed both his Perception and his Detect Ambush rolls. Kinda funny, how he got the absolute worst on both rolls.
 
Rough luck there buddy. I've had a few rotten rolls myself in here.

I'll get an actual post out here soon once I'm back from the office.
 
The only thing that your combat computer can link to what you are seeing is a Quel-Quallie Theater Scout, also known as a Cyclops. It is a sensor platform that the Zentraedi military uses as a command and control unit, and it is never deployed alone. It will most likely have several flight capable mecha as escorts for it.

What do you do about it?
Thought I'd ask, since I'm not entirely sure of the greater context of the setting... Any chance this isn't part of the Malcontent's group? As in, are there any legitimate forces from the control zone that could be out here? It'd be really awkward if we just opened fire on a group that wasn't actually part of the Malcontents.
 
You can call it in, and see what you are told about it. But it is unlikely that it is allied, since most of the loyal Zentraedi forces are all micronized, and this is operated by three full sized soldiers.
 
Soooo, any volunteers to run forward and do this? I don't want to hog all the story.
 
Sergeant! Dont forget about command comms! And telling us what shells you want us to use. You the boss after all
 
Enhanced sensors in this model of tank provide the following additional bonuses to the squadron:
+1 to initiative, +2 to strike, and +1 to parry and dodge for all members of the squadron within one mile (1.6km).
 
Yes, hit the FPA. Right now she is a real threat to Alissa and Alan, and we need to stop her from squishing them.
 

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