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Robotech - Expedition Under Fire

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Tigger calls out on the radio, "Damn right we toasted those bastards! Dragon squad, what is your status? The airspace above you is clear; can you evacuate the area?"
 
There are still two groups of infiltrators on the ground (3, 4, 5, and 6). They're still on the lift and haven't had their turn yet.

Nora's bombs took out 1, 2, 7, and 8.
 
For her action, L'n will launch five of her HEAP missiles at #3

260 Points of damage
Alpha Bonuses
Number of Attacks: 6
Strike: +7 - +10 to hit with EU-13
Parry: +9
Dodge: +10 / +12 when flying
Roll: +6
Initiative: +7
Perception: +3

Alpha Stats
Main Body: 420

Missile Payload
40 / 35 Short HEAP - 2d6x10 MD, 5 mile range
20 Short Plasmas - 2d6x10 MD, 3 mile range
8 Mini HEAP - 1d4x10, 1 mile range
 
L'n, you litter the lift platform with HEAP impacts. In doing so, you blast away most of Infiltrator #3's armor and body. Part of the platform itself disintegrates in the explosions. Badly damaged, the Infiltrator lifts itself back up on shaky legs.

Pixie wings down and attempts to get an angle for Tank to finish it off.

Infiltrators 3 and 4 aim their canons and fire at your linked Veritechs, L'n and Ghost. You both can take a defense reaction, if you wish to split up. Or L'n, you can roll defense for both of you if you stay connected.

Initiative order (round 1, turn 1):

22 ... Aymeline [1]
20 ... Infiltrators 7&8
17 ... Infiltrators 1&2

18 ... Nora [1]
17 ... L’n [1]
15 ... Pixie [1]
13 ... Infiltrators 3&4 [3=260dmg] <------
09 ... Alyxis
07 ... Dragon
06 ... Tank
02 ... Infiltrators 5&6

Sherwood Sherwood Psychie Psychie
 
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L'n will stick to her orders and work defense for the pair. Working the controls, she tries to evade the incoming fire.
Alpha Bonuses
Number of Attacks: 6
Strike: +7 - +10 to hit with EU-13
Parry: +9
Dodge: +10 / +12 when flying
Roll: +6
Initiative: +7
Perception: +3

Alpha Stats
Main Body: 420

Missile Payload
40 / 35 Short HEAP - 2d6x10 MD, 5 mile range
20 Short Plasmas - 2d6x10 MD, 3 mile range
8 Mini HEAP - 1d4x10, 1 mile range
 
L'n, you evade the incoming fire with ease and a touch of grace. Auto canon fire criss-crosses the sky at the angle you had been flying before. But you and Ghost are no longer there.

Alyxis, you’re up.

Initiative order (round 1, turn 1):

22 ... Aymeline [1]
20 ... Infiltrators 7&8
17 ... Infiltrators 1&2

18 ... Nora [1]
17 ... L’n [2]
15 ... Pixie [1]
13 ... Infiltrators 3&4 [3=260dmg]
09 ... Alyxis <------
07 ... Dragon
06 ... Tank
02 ... Infiltrators 5&6

Sherwood Sherwood
 
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Alyxis lets out a excited 'whoop!' as L'n artfully dodges out of the way. "Good work, Tigger! Keep them guessing where we'll be and I'll try to polish off one of those Infiltrators!" Targeting #6, she lets fly with a six pack of HEAP missiles, hoping that they will do enough to take it out of the fight.
390 MDC damage.

In the Beta
Number of Attacks: 6
Strike: +8 /+2 with Gun Pods, +3 with Forearm Pulse Cannons
Parry: +10
Dodge: +10 / +12 while Flying
Roll: +6
Initiative: +3
Perception: +2

Beta Stats
Main Body: 515 / -60
Forearm Shields Left: 375
Forearm Shields Right: 375

MM-20 Missile Launchers (2): 40 Short HEAP 2d6x10 MD - 5 mile range / 34
MM-16 Missile Launcher: 16 Short Plasma/Heat 2d6x10 MD - 3 mile range
Wing Hardpoints (6): 6 Medium Multi Warhead 5d6x10 - 80 mile range / 0
Bomb Bay: 4 Reflex Heavy Smart Bombs 1d6x100 / 0
 
Alyxis, the Infiltrator is disintegrated in a spectacular explosion of multi-warheads. All that's left is slag and melted parts.

None of you have the angle to see the fighting itself, but muzzle flashes, explosions, and smoke spew from the open structure below. Dragon is fighting for their lives inside.

With Pixie’s setup, Tank drops their bomb payload on what’s left of the lift. The run is off slightly, but Infiltrators 3 and 4 are reduced to rubble In a massive explosion.

Infiltrators 5 and 6 push forward off the ruined lift through the flames and into the structure, firing as they go. There aren’t any targets out in the open. What’s left of the lift has the husks for the Infiltrators you guys neutralized.

Turn 2

Aymeline, it’s your turn.

Initiative order (round 1, turn 2):
22 ... Aymeline [1] <------

20 ... Infiltrators 7&8
17 ... Infiltrators 1&2

18 ... Nora [1]
17 ... L’n [2]
15 ... Pixie [1]
13 ... Infiltrators 3&4
09 ... Alyxis [1]
07 ... Dragon [1]
06 ... Tank [1]
02 ... Infiltrators 5&6

Epiphany Epiphany
 
With the last Infiltrators out of effective bombing range, Aymeline grimaces as she considers the current tactical situation. There's still plenty of incoming enemy fighters they'll have to punch through to escape. Dragon's doomed without intervention. And that structure's likely to provide as much protection for Hydra as for Dragon, if it comes to it.

Aymeline radios her squad partner and says, "Let's go Battloid and hit those Infiltrators from behind," just before changing course to angle right for the structure. She hits the disengage lever to separate their Alpha/Beta pairing, then toggles the controls to transform her Veritech into the walking, talking, shooting Battloid configuration needed to go after the assault units.
 
Aymeline, you disengage from Nora and drop down. On the way, you flip into battloid. As you land, you can see the grim situation.

Inside, Dragon is pinned down by the Infiltrators. Two more Infiltrators have joined the fight from an underground entrance deeper in the structure ahead of you.

To your left and inside, the last two Dragon Alphas in battloid mode fire from behind support pillars at the Infiltrators like 20th century commandos. The rest of the squadron has had their machines destroyed and huddle together behind one of the pillars at the leg of one of the Alphas.

Two of the Infiltrators, 5 and 6, that just entered the building are directly in front of you.

Nora, you’re up.

Initiative order (round 1, turn 2):
22 ... Aymeline [2]
20 ... Infiltrators 7&8
17 ... Infiltrators 1&2

18 ... Nora [1] <------
17 ... L’n [2]
15 ... Pixie [1]
14 ... Infiltrators 9&10
13 ... Infiltrators 3&4
09 ... Alyxis [1]
07 ... Dragon [1]
06 ... Tank [1]
02 ... Infiltrators 5&6

Silanon Silanon
 
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From her position up in the air, Alyxis watches the members of her squad working together well. She calls out on the radio, "What is the status down there? The sky is clear at the moment, and we all have plenty of missiles to use."
 
Perhaps it is the sudden change from reseizing full control over her mecha; maybe a difference in piloting skills, or the Beta's additional weight. Either way, Nora's arrival on the surface lacks the elegance of the fellow pilot's maneuver, but likewise gets her into position to act. And, by the looks of it, quick actions will be necessary.

"Two dragons still standing, rest is on foot. Need to act now, or we'll take heavy losses. At least four foes, maybe more out of sight; same as those we just blasted to pieces."

Transformed to engage the infiltrators before they can end what's left of the Dragon squad, her Beta is already moving forward; not the slightest hint of hesitation, even though those men without their mecha are proof of the damage that Haydonitean weapons can cause.
 
Nora, you drop down next to Aymeline.

L’n, you're up.

Initiative order (round 1, turn 2):

22 ... Aymeline [2]
20 ... Infiltrators 7&8
17 ... Infiltrators 1&2

18 ... Nora [1]
17 ... L’n [2] <------
15 ... Pixie [1]
14 ... Infiltrators 9&10
13 ... Infiltrators 3&4
09 ... Alyxis [1]
07 ... Dragon [1]
06 ... Tank [1]
02 ... Infiltrators 5&6

Psychie Psychie
 
The little Garudan hits her radio. "Boss lady? I'm ready to disengage from your Beta and go down and aid in the recovery of the downed pilots. On the count of three; one, two, three!" L'n then flips the toggle to release her Alpha from Ghost's Beta fighter and noses down at high speed to be able to provide her own firepower to the fight inside the structure. As she pulls up to slow her descent, she flips into Guardian mode and hits the brakes, looking for targets.
Alpha Bonuses
Number of Attacks: 6
Strike: +7 - +10 to hit with EU-13
Parry: +9
Dodge: +10 / +12 when flying
Roll: +6
Initiative: +7
Perception: +3

Alpha Stats
Main Body: 420

Missile Payload
40 / 35 Short HEAP - 2d6x10 MD, 5 mile range
20 Short Plasmas - 2d6x10 MD, 3 mile range
8 Mini HEAP - 1d4x10, 1 mile range
 

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