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Fantasy Roaming Ronin - 天罰 Character Thread

Optimo

Demon Defier
Appearance: (Art/anime fcs only.)

First Name:
Clan Name:
Race:
Affiliation: (Ronin, etc.)
Age:
Birthday:
Height:

Personality:

Regular Skills:
Physical Abilities:
Racial Abilities:
Weapon:
Fighting Style:
Kiryoku: *Only select races have this ability. Youkais and Kitsunes don’t. (A supernatural ability that is rare to discover given to the user that represents their personality and is, for the most part, tied to their emotions and desires. For example, a hot-head may have fire-based or heat-based powers. A bright, energetic person may have light-based powers, etc. These powers aren’t always elemental and can sometimes be ridiculous.)
Unrevealed: (Will be updated later in the story.)

Quirks:
Flaws:
Weaknesses:

History: (If apart of the ronin squad, be sure to include being trained by the master as a child and his tragic passing.)

Goal in life:
 
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  • First Name: Tetsuro
    Clan Name: Yamatora
    Race: Human, presumably, though this has been constantly contested all his life
    Affiliation: Ronin
    Age: 21
    Birthday: September 13th
    Height: 1 Ken, 2 Sun [6'2"]
    Weight: 3 Maru, [~198 lbs]
    Orientatioon: Demisexual

    Appearance: Tetsuro was known around his lord's castle as the Brass Tiger, not only for the hue of his garb or the crest of his clan, but for his ferocious green gaze and his rare smile. For his very countenance. Tall and supple with muscle, with a brass-hued complexion given only by the mountain sunlight of his home province, Tetsuro carries himself with the predatory languidness of a panther; relaxed, but able to spring into explosive violence at the drop of a pin. He is hirsute a hirsute, with hair on his arms and chest, giving him something of a wild and untamable bearing. Tetsuro has his share of pale scars across his battle-hardened body, the most noticeable across the bridge of his nose, as well as one splitting his right eyebrow and his chin.

    Tetsuro has long since lost the courtly nobility that he bore as a samurai; his hair has grown long and unkept since he removed his topknot in shame, now only tamed in a bun or tail at the back of his head. He has grown a modest growth of beard and though he retains what little he could salvage of his lacquered armor, it has been painted over in black to cover the clan crests of his family and his former lord. Gone are the silks of station, replaced by layers of muted linens, a straw-mantled cloak, and his broad-rimmed straw hat.

    Personality: Fire, Earth, and Water. Where the fire used to be the passion of a patriot in his station, it has been replaced with a black-smoked rage that has always been there, but has been glutted on shame, hardship, and dishonor. Earth is his grounded beliefs in his oaths and his code; the bonds of station, family, faith, and fellowship. Despite the mistreatments within his own Clan, he has always served them to the best of his ability. Water is his adaptability, and his capacity to think on his feet and go with the flow. It is the ability to move fluidly in mind and body, but also to come crashing town with the might of a tempest.

    These together are what made him a fine choice as a samurai, tenaciously loyal yet capable of thinking individually. Trained as a warrior as much as a courtier, such mannerisms allow him a wide spectrum of pressure points to apply politically; attacking, evading, and defending much like he would in combat. As is expected of a samurai in service to his lord, Tetsuro still carries himself with poise, stoicism, and grace. His eyes, however - those killer-eyes - are the first to betray him when passions rise, and the onlooker might swear to seeing the gleam of a predator in his pupils.


FIN
 
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  • Name: Tsukikage "Yoshi" Yoshino

    Race: Nekomata

    Affiliation: Ronin

    Age: 19

    Birthday: December 11th

    Height: 5'7"

    Appearance: Look above


    Personality: Yoshiro is a Extremely Bubbly and energetic young teenager that's a cheerful, and a fun-loving boy who is always seen with a smile. He is likes helpings others and gets along with the easily with them. He is nice, Caring individual who loves seeing his own friends smile and being happy as he likes to cheer them up. At the same time, Yoshi possesses great empathy and intuition about others. But don't get fooled by his happy-go-lucky Nature. Underneath that Bubbly Personality lays a darker side of himself, When someone directly Makes him angry or threatens him, He'll snap into a Cruel and sadistic, and very uncaring. He is very violent when he snaps into this state but it'll take him a minute before he calm down. Yoshi is loyal to his friends and will sacrifice himself to protect them.
 
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Click Tabs on Left + Possible Scroll
  • Satake Rin
    Kitsune Archer
    Name
    Satake Rin
    Age
    19
    Gender
    Female
    Race
    Kitsune
    Height
    5'2" | 158cm
    Weight
    95lbs | 43kg
    Birthday
    May 12
    Affiliation
    Ronin
 
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Appearance —

First Name: Kazuo
Clan Name: Tozaemon
Race: human
Affiliation: ronin
Age: 20
Birthday: oct 30
Height: 6'2

Personality:
[+ loyal + open-minded + calculative + perceptive] · [- self-centered - greedy - brazen - shameless]

Regular Skills:
haggling — having his way with people is just about his specialty, but asking to cut the price of his dango down to a quarter is something he does with almost a passion.
sewing — surprisingly, Kazuo's got good hand-eye coordination and would love to fix your clothing as long as you ask nice. Goes without saying that he's skilled at sewing wounds shut, too.


Physical Abilities:
heavy-weight and tolerant — years of drinking booze will rot your liver and skyrocket your tolerance. But it isn't just alcohol; Kazuo's got a good immunity system and might just survive a little longer than most when consuming poisons, figurative or not.

Racial Abilities:
human — he's extra greedy? Extra selfish?

Weapon:
dual wakizashi blades

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Fighting Style:
The Dance of The Red Spider Lily — Higanbana; the flower of the dead. It curls inward, paints with a violent red, and it's what Kazuo looks like when he's dancing on his feet, drawing blades to skin, blood to steel. It's not nearly as calculated as it looks, and it features a rhythmic sequence of movements that may as well just be a dance. He's guttural in the way that he'll slash sideways, and only be content enough to end a life when he's had his share of excitement, thus often leaving the scene a visceral mess.

Unrevealed: (Will be updated later in the story.)

Quirks:
[tends to dissasociate and stare off into the distance · cracking his knuckles specifically by putting his thumb over the bridge of his finger is an indication that he's nervous]

Flaws:
lazy — hear me out: for instance, although he's got a psuedo-grace to his fighting technique, it's—along with many other things in Kazuo's life—fueled by pure sloth. It's one of the seven sins, and he's proof of why. It'll feel much too tiring to apologize so he allows his friendships to crumble and break. It'll take forever to tread the safe road, so he'll risk his and his company's lives by taking the sketchy shortcut by a bandits' settlement. Speaking his mind's too much of a hassle, he'll just act blindly to cut to the chase.
self-destructive — he's prone to his own harmful ways, and won't think twice before going down a risky (but momentarily exciting) road. More importantly, the results of his worse actions tend to only fuel a cycle where he repeats them.

Weaknesses:
solitude — he won't admit it but Kazuo feels a certain way about being left to his own devices. Something about going on an endless tirade of self-destruction and poor life decisions makes him yearn for company, even if an unpleasant one.

History:
early on — Kazuo was the personification of disobedient. He's always had a knack for rebelling against his superiors, and behaving unruly wherever he saw chance to do so. However, with the master, he was an entirely different case altogether. Something about their early morning training brought out a side of him he'd not knew existed; a gentle, passive one that failed to thrash against master's authority even if it wanted to.
sometime later — more importantly, the master was associated with a plethora of other kids, many that were of Kazuo's age, and many not unlike the master in that they felt like exceptions. He felt no desire, for instance, to prank Tetsuro when he was busy practicing with his blades, or bully Yoshi just before dinner, and other things alike. Instead, he'd learned what love is—he'd learned to care for others.
but all things come to an end — and the master's life is no exception. When the master goes away, he takes everything else with him—and life becomes as it is today: a hedonistic routine of gluttony and manslaughter.

Goal in life: to prove himself, eventually gloat over just how great he is
 
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WIP


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First Name: Mizuasobi
Nickname: Mizu
Clan Name: Kawauso
Race: Human
Gender: Male
Affiliation: Ronin
Age: 18
Birthday: May 25th
Height: 5'9"


Personality: Mizu is all about being silly, playful, fun-loving and basically having a good time, even in a serious setting. He actually rarely takes things seriously, rather choosing to see the bright side of the dangerous and ridiculous situations he gets himself into. This doesn't mean he doesn't know when to buckle down and lock in. He's just laid-back and optimistic, and prefers to "go with the flow" of things. His joyous, energetic personality is reminiscent of a child. And like a child, he has immature tendencies as well. His juvenile, childish antics and way of thinking has landed him in tons of trouble. It also typically causes people to think he's younger and dumber than he actually is.

Regular Skills:

Swimming - Mizu can swim underwater effortlessly. He has masterful control over his aquatic mobility.


Physical Abilities: Mizu only has one physical ability that stands out above the others. His sense of hearing is incredible. Even for a human. He can hear quiet things at a regular volume.

Weapon: Kama

Fighting Style: Unorthodox. Unpredictable and wacky.

Kiryoku:

Razor Wind - Mizu can generate and project wind in a way that allows him to cut things. He utilizes it in various ways.


Unrevealed: (Will be updated later in the story.)


Quirks:
- Incredibly forgetful
- Heavy sleeper


Flaws:
- Immature
- Impulsive


Weaknesses:
-

History: (
If apart of the ronin squad, be sure to include being trained by the master as a child and his tragic passing.)

Goal in life:
 
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XIII.
the onna-musha
scroll.















USSEEWA
ado

VISAGE
NAME: tomoe
CLAN NAME: miyazaki clan
RACE: human
AFFLIATION: ronin/rogue onna-musha
AGE: 21 years old
D.O.B: september 16th
ORIENTATION: bisexual

APPEARANCE
HEIGHT: five foot six
WEIGHT: one hundred and fifteen
HAIR COLOR: silver
EYE COLOR: dark grey
BODY TYPE: mesomorph/slim but lean with muscle
BODY MODIFICATIONS: has a cross like scar above her left eye that reaches to the middle of her cheek
FACECLAIM: tsukuyo - gintama

PSYCHE
PERSONALITY: Tomoe is, what most people would call, distant. She's straight forward, a little brash, but overall a pretty fair person. She has a bad tendency to be a bit of pessimistic and see the worst in everything. Thinking things will go wrong, even if they don't. She is very much a "fight now, ask questions later" kind of girl as well. She doesn't goof off, and is entirely too serious when it comes to work, but that doesn't mean she won't laugh at jokes or make jokes every once in awhile! She likes to see other's smile and live a happy life, as she isn't a cruel person. Tomoe works well with mostly everyone and really the only people she won't work with are unjustified killers, or people who kill for no reason. Truth be told, outside of her standoffish personality, she's pretty easy to get along with.
GOAL IN LIFE: to help as many people as she can

SKILLS
REGULAR SKILLS: From years of training, Tomoe has gained a consecutive number of skills. She is not only proficient in the way of the sword but also has some basic knowledge of jujitsu. She has an above average stamina and can run quite a far distance. Along with the art of killing, Tomoe has a pretty basic knowledge of herbs. Whether you need medicine or poison, Tomoe is the one to go too.
PHYSICAL ABILITIES: Again, with her age and training, Tomoe has a vast set of physical abilities. From her considerable strength, which is abnormal of her gender, she is swift and light on her feet, and is entirely flexible. Her accuracy is proven to be one of her other greatest strengths as she never misses a target.
WEAPON: her main weapon is a well balanced katana. it's a standard sized katana with a black tsuka, or hilt.
FIGHTING STYLE: kendo but has a tendency to fight dirty
KIRYOKU: Because of her otherwise calm yet aloof demeanor, Tomoe has been gifted with the ability of polarity. She has the ability to push away metal with negative energy or pull metal towards her with positive energy. Although she has this gift, she has never used it but once. And ever since then, she hasn't used the ability once. She has not trained to use it at all so she can barely control it.
UNREVEALED: n/a

QUIRKS: loves to cook, has a knack for collecting gems, likes to play with hair
FLAWS: smokes, chews her fingernails, paces, is rather blunt
STRENGTHS: her physical strength, accuracy, sticks to the plan
WEAKNESSES: easily angers, long range weapons, doesn't know how to swim

HISTORY: Just like the rest of her fellow ronin, Tomoe was found and trained by the master. She was orphaned due to her parents being murdered by a man attempting to rob them. She doesn't remember what their faces look like, since she was probably three or four when it happened. But the master took her under his wing and raised her. Gave her clothes, fed her, trained her to be just like any other samurai, for her gender did not matter to him. She quickly became a star pupil and looked up entirely to her master. Seeing him as more of a father figure than a master.

When he fell ill, it killed Tomoe. She was devastated. Completely heart broken. So she took up trying to learn medicine. She studied day and night, looking for a cure for his illness. And obviously, did not find a cure. When she was informed his days were numbered, she decided on never leaving his side. And she didn't. She stayed with him, up until he passed. And even then she was reluctant to leave him. Only when he was finally give a proper burial, did she leave. She wandered for what felt like ages, before settling down for the first time in years in a small town. Where she opened and owned a small, local bar. And it's where she stayed, until the letter arrived.




GALLERY










tomoe miyazaki.


designed by bad ending. & coded by xayah.ღ
 
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Name: Koharu
Clan Name: Miyazawa
Race: Kitsune
Gender: Female
Affiliation: Ronin
Age: 18
Birthday: 5th September
Height: 5'4

Personality: Koharu is a proud individual, often seen with a smile on her face. When she sets her mind to a task, she won't stop until it is complete. She is always eager to learn a new tool to put into her skill set. She is often light-hearted until she feels that she has been insulted. She is often seen playing with children around her master's residence. She sees those around her as family and will do what she can to help them, even if it places her in danger. She does like to listen to jokes; however, she doesn't have the greatest skill for telling them herself.

Regular Skills: Reading, writing, knowledge of plants, mathematics, encryption, decoding
Physical Abilities: horseback riding, first aid, Swordsmanship, infiltration
Racial Abilities: enhanced hearing, enhanced smell, enhanced agility, enhanced reaction time, fox magic (Creates three small balls of blue fire at the tips of her tails and can launch them at a target). Fox form (The user transforms into a fox and can change from their human to fox form at will.)
Weapon: Katana
Fighting Style: Koharu stays close to mid-range; she will use her katana and use some kitsune magic to help boost herself or her allies.
Kiryoku: N/A
Unrevealed: (Will be updated later in the story.)

Quirks: When nervous, she tends to run her hand through her tail.
Flaws: She is quick to judge people based on their actions, whether they be good or bad.
Weaknesses: She lacks long-range weapons, restricting her to mid to close-range fighting.

History: Koharu was taken in by her master as a child, and she was found on the side of the road sitting on the ground. The master taking pity upon the girl took her in feeding and clothing her. Koharu has no memory of her parents or where she had come from. The first thing she remembered was sitting on the side of the road and the strange man that would become her master. Due to her missing some of her memories, her master became a sort of father figure to her, always eager to train and impress the master if she could. She spent hours working on the basics outside of the times of instruction. When she wasn't training, she would be interacting with the other people in her masters residence as well as the others in the village. When her master became sick, she was devastated, focusing on her training trying to ignore the fact that he wasn't getting better. Upon his passing, she wasn't sure what to do with herself so she stayed with the others she had grown up with over the years for the time being.

Goal in life: She had no goal in mind; simply, she is on a search to figure out what she wants to do.
 
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First Name: Otomatsu
Clan Name: Ōkubo
Race: Human
Affiliation: Shogun
Age: Twenty
Birthday: February Fifth
Height: 6'0"

Personality: Otomatsu usually maintains a stern, serious, and distanced personality; opting to detach himself from strong emotions out of a belief that said emotions could hinder his judgement not only as a warrior, but as a man. However, the unrealistic expectations he sets for himself often makes it incredibly difficult to control his anger, which occasionally ushers him into a series of rash - or borderline self destructive - decisions. Fortunately those moments are few and far between, allowing him to retain an analytical and objective attitude most of the time.

Regular Skills:
Fishing | Foraging | Hunting

Physical Abilities:
Enhanced Taste - Learning how to survive in the wilderness alone was a constant challenge of trial and error. His sense of taste eventually refined to the point where he can now tell if he's eating something poisonous before ingesting it. A situational ability, but a useful one if the time comes.

Racial Abilities:
Weapon:
Fighting Style:
Kiryoku: *Only select races have this ability. Youkais and Kitsunes don’t. (A supernatural ability that is rare to discover given to the user that represents their personality and is, for the most part, tied to their emotions and desires. For example, a hot-head may have fire-based or heat-based powers. A bright, energetic person may have light-based powers, etc. These powers aren’t always elemental and can sometimes be ridiculous.)
Unrevealed: (Will be updated later in the story.)

[ WIP ]
 
Appearance: (Art/anime fcs only.)
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First Name: Hide
Clan Name: Yoshi
Race: Hanyo (Half-Yokai)
Affiliation: Ronin/Freelance Yokai Hunter
Age: 22
Birthday: September 21st
Height: 180cm

Personality:
Hide is a quiet young ronin. He only speaks when he feel he has something to say and rarely wastes words. This silence gives him an air of mystery that lends well to his reputation as a wandering Yokai Hunter. However with his fellow Samurai who formerly served under the same Master. Hide can be both snarky and playful. While still not saying more than he needs to. He is happy to give the odd verbal jab at the expense of his comrades. Having grown up as an unwanted Hanyo. Hide is sympathetic to the downtrodden or outcasts of society. Given a blade at a young age. Killing is something that Hide neither feels strongly for or against. If someone needs to die, he will kill them. He also has an acute knowledge of diseases.

Regular Skills:
.Falconry
.Haiku
.Survival
.Haggling
.Intelligence Gathering
.First-Aid

Physical Abilities:
.Swordsmanship
.Assassination
.Infiltration

Racial Abilities:
.Intangibility
.Wind Manipulation
.Diseased Winds

Weapon: Masters Katana

Fighting Style:
.Killers Blade: A style of swordplay focused entirely on inflicting severe wounds and initiating killing blows. From the moment the blade exits the sheath. Rapid cuts and slashes are employed to shred through an enemies defenses with incredible speed. The Killers Blade employs heavy use of quick-draw techniques to maximize its cutting potential. Some victims are only able to perceive a glint of steel before limbs are severed or heads roll.

Kiryoku:
Aura Detection

Unrevealed: (Will be updated later in the story.)


Quirks:
.Occasionally speaks to his katana
.Covers his arm in bandages
.Treats his falcon better than most people

Flaws:
. Burdened by Death of his Master
. Refuses to return katana
. Quick to resort to murder

Weaknesses:
. Specializes in short combat encounters rather than long fights
. Can be easily identified by foes with vision based abilities

History:
Hide's life began with his own mother tossing him into a den of thieves. He was the end result of a brief affair between her and a phantasmal yokai known as a Kaze-no-Kami. Treated as less than dirt for his Hanyo blood. Every day was filled with a studded club to the face and harsh lessons in stealing. Raised as little more than an expendable pawn. Hide was eventually located by the Master after he had personally led a raid on the thieves base of operations. Instead of being taught martial arts. His first lessons were about writing haiku and preparing tea. The Master wanted to cultivate Hide's mind and spirit before letting him anywhere near a sword. Growing close to a falcon he was given to care for. Hide opened up slowly to the point where his formerly sullen self was a tale told over sake. Formally assuming the role of Samurai retainer to his new Lord. The Master gave Hide the clan-name of Yoshi. Faithfully serving as both enforcer and spy. Hide was devastated to hear of the Masters death. Stealing the sword wielded by the man who changed his life. His path forward became filled with yokai and human corpses alike.

Goal in life:
To live until the day when he can return the Masters katana
 

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basic info
backstory
extra
Shino, Seppun
死の接吻
  • PROFILE
    FULL NAME
    Shino, Seppun
    NICKNAMES
    N/A
    OCCUPATION
    Ronin, Rogue Onna-musha
    AGE
    20
    BIRTHDAY
    May 6th
    GENDER
    Female
    "Careful, love. Wouldn't want anyone to get hurt."
    APPEARANCE
    BASICS
    HEIGHT
    6’0” | 182.3cm
    WEIGHT
    158lbs | 71.7kg
    BLOOD TYPE
    O
    HAIR COLOR
    Black
    EYE COLOR
    Red
    PERSONALITY
    "Secrets are what make us irresistible to men, don't you think?"
    An irredeemably, morally-clouded, and completely exploitative seductress would almost perfectly describe Seppun. She uses her femininity and her sexuality as a weapon to undermine men for her own purposes. She's a liar, a manipulator and a sneak, and fools guys with various tactics so she can get what she wants.

    On the outside, Seppun seems untrustworthy, sly, even immoral. But deep down, Seppun is a caring girl who just wants to be loved. She believes she is useless and her only gift is her body. Her unseen soft interior imprisons her positive attributes and characteristics as a form of a self-protect mechanism.
code by Nano
 
e:
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First Name: Aizen
Clan Name: Arashi
Race: Human
Affiliation: Nine Lords
Age: 51
Birthday: 25th of March
Height: 6'3"
Gender: Male

Personality: Seemingly carefree, Aizen's prefers to relax and enjoy his tea or sake, not to be mistaken for just another lazy old man. His cold stare can make even some of the most battle-hardened Samurai, sweat through their armor. Believing in the Balance in all things, Aizen strives to live by this, and has made many sacrifices in his life. Some against his own will. Earn his love, and you've gained a lifelong friend of incredible prowess. Earn his hate, find the largest Clan and hide behind it, pray it's enough.

Regular Skills: Spatial Awareness and Tea, plays the Old Man card and enjoys it.
Physical Abilities: Agile, athletically versed, strong breathing, excellent form, Art of the Sword
Racial Abilities:
Weapon: An Odachi, named Azuma no ryu, which he holds in its scabbard.
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Fighting Style: Calculated, unforgiving, seemingly relentless. Almost feels like Aizen is teaching you. Death is reserved for those who deserve it.
Kiryoku: Field - Within a certain range, Aizen uses the soft ring of a golden bell attached to the kashira(pommel) of his odachi, to switch places with anything he can physically see. For living beings, Aizen's own Mental fortitude must exceed his target's.

Quirks: Should he refer to you as his child, might be in best interest to roll with it.
Flaws: Denies a possible drinking issue.
Weaknesses: Yet to be known.

History: Aizen was born to a gifted Ronin and Seamstress, growing up with many luxuries afforded by his father's work and service. Taught the art of the sword by his father, he was claimed to have a natural ability. He was sharp, keen, and caring. The first 16 years of his life was a dream, his first war gave him a new perspective, losing his home and family drove him to near isolation. Traveling as a young Ronin, he met many acquaintances, but none close enough to call friend. Even gaining the title of Shogun. At one point, He believed himself at peace. A sword and fighting style he was proud of, a wife and daughter, a home among cherry blossom trees. However, it was then he met one of the Nine Lords, and refused to join their squad. It was a choice he made with weakness, he knew of their power and strength, but was blinded by his own peace to see the consequences it would bring. His home was burned, both wife and daughter murdered, all while he attended a meeting of the 11 Shogun. In his despair, Aizen discarded his title, and began chasing down this member of the Nine Lords. It was several long years before he found them again, in the far east. Fueled by the years he spent training and honing his skills, discovering himself and even making a certain friendship, Aizen challenged the Nine Lord for the one thing he knew was important to them. Their Title as one of the Nine Lords. The duel was long, challenging, and witnessed by every squad member. In the end, at the cost of his left eye, Aizen defeated his opponent. Shortly after, Aizen was officially recognized as one of the Nine Lords, and let the Ronin who were part of the Former's squad choose their own fate. A few left, others stayed. In the end, Aizen remained solely, after 20 years passed by.

Goal in life: Freedom, in the simplest of terms.
 
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First Name: Aoi
Clan Name: Ha
Race: Human
Affiliation: Ronin/ weapons smith
Age: 17
Birthday: 18th of December
Height: 5'11"

Personality: Bubbly yet timid in a fight, Aoi just wants to be liked, clean weapons or gear, this is how he meets people. Scares easily.

Regular Skills: Weapons Cleaning, repairing, novice blade-smith
Physical Abilities: Oddly stealthy, lean and somewhat agile. He can clean, repair, and even improve a swords performance. When it comes to him actually wielding the sword, it's a day and night comparison
Racial Abilities: None
Weapon: Carries a Tanto
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Fighting Style: Flailing like a blind chicken.
Kiryoku: None

Quirks: Bad jokes, weirdly good at stealth
Flaws: Can barely fight, Frightens easily
Weaknesses: Spiders, can't do 'em.

History: Aoi was a timid child growing up in a Samurai household, but he found passion in weapons cleaning. The process was soothing to him, made him feel skilled and strong in his own mind. However, it was the rest of his family that pushed him to train in the way of using that weapon, much to his struggle. When he was old enough, His family decided to either be rid of him, or have him finally grow into a fine Samurai. Aoi was forced into the life of a wandering Ronin, only able to come back home when he had become strong. Although crushing to his heart, Aoi remained positive that he'd find his own way forward, and he didn't mind the opportunity to visit the world and discover different or more improved ways to maintain a blade.

Goal in life: To return home, either as an accomplished Ronin, or at least settle down somewhere and start a Weapons Cleaning Shop. Really which ever came first.
 

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