• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Nation Building Rising From The Ashes

KhalZhavvorsa

Resurrected Darkness
Okay, so this is how the CS are gonna go. 


In the thread, you'll post your CHARACTER, not your kingdom (should you chose to rule one.)


You may have any many characters as you like, but with the exception of keeping up with them all; HOWEVER, you may only have one ruler over a kingdom. No more.


You do NOT have to include what is in the ()


Link to the Kingdom CS: https://www.rpnation.com/topic/256475-rising-from-the-ashes/


Rulers so far:


Empress Eloria Fentris { xEmoBunnehx }


Emperor Galandor Thurion Maxwell { @Raizel }


[COLOR= rgb(152, 157, 160)]General Commander Imian Selval[/COLOR] { @Kae }


Iuadago "Indigo" Adaicate Bellarum { @Iuadago Adaicate Bellarum }


Aldon Delano { @Cosmo }


King Alar Feyin { @Tremtie }


Thana Kharis { @Cosmo }


King Fenrir BloodyHammer { @DeathValley105 }


Keisari Lauri Gustav Karel Nykaan { @Artymis }


Emperor Ying Zhen (嬴政) {@Nyq}


Character Sheets Templates:


Ruler


Full Name: (Add their preferred title here too. Ex: King, Queen, Emperor, Empress, etc)


Nic-Name: (Optional)


Age:


Gender:


Species:


Heritage/Family: (Living and/or Dead)


Personality: (A list or at least one paragraph)


History: (Must be at least 4 paragraphs long)


Abilities/Magic: (Explain each one IN DEPTH-LY)


Appearance: (In depth description or picture)


Others


Name:


Nic-Name: (Optional)


Age:


Gender:


Species:


Kingdom of Origin:


Family: (Optional)


Personality: (A list or a paragraph)


History: (Must be at least a paragraph)


Abilities/Magic: (Explain each IN DEPTH-LY)


Job: (Optional)


Appearance: (In depth description or picture)
 
Last edited by a moderator:

alex-brush.regular.png


"A heart as cold as the ice itself, with a touch as gentle as fresh snow."


8f6368a37369ea828e6157956dac4ef5.jpg


Nic-Names:


Ellie {Family and Close Friends}


El {Friends}


Age:


368 {Looks 25}


Gender:


Female


Species:


Moon Fey


Heritage/Family:


Lord Onvyr Fentris {Father/Diseased}


Lady Amara Fentris {Mother/Diseased}


Personality:


~ Proud ~ Poised ~ Assertive ~ Vehement


Eloria is a Moon Fey, which is both a rare and very proud race. She is not only proud in her own self, but in her empire itself. She believes the empire she has erected from the ashes of war is far better then the one of old. She has the utmost pride in her empire, and will do what it takes to protect it from another great war.


Eloria is not often caught off guard, or shocked. Many of her subjects find this astonishing, but Eloira is simply trained to be an elegant and well mannered woman. It is not often that she has a temper, or is another other than kind and graceful. 


On the negative side of things, she can be quite the..dominate woman as well as very...controlling, shall we say. In the past bit pf years, but to a mysterious force, Eloria has become very..standoff-ish. Many a time has she come off has hateful or rude toward anyone who wishes to change her or the way she runs her empire. As an effect from this, Eloria has never had a suitor or any advisers, she is alone and seems to like it that way. On the outside that is. Eloira is not one to bow down to someone else's will easily, with this personality trait she is also very hard headed and stubborn.


Being a Moon Fey, as well as the mysterious force bearing on her, Eloria has become quite forceful and intense, as well as quite passionate about certain things. The woman cannot control her overbearingly strong feelings, and as such many believe her to be naive or unprofessional. For many years she has tried to force away her empathetic and ardent side; unfortunately since the war..this side has started to run out of control.


History:


A Peaceful Start


rb3ZJZ.gif



Eloria was born at a very hard time for the kingdom. Thoris was battling in the Great War, fighting to stay alive and to keep the kingdom prospering. Luckily, they were doing well in keeping the peace for Thoris, and as such Eloria was born. 


Of course, as all Moon Fey are born, she was during the rare Lunar Eclipse in the middle of a harsh winter. The kingdom was elated with the news of a new heir, a princess to rule them when she came of age. Everyone had know that the king and queen had been trying for many years to have a child, but each time was brought with failure until finally it happened. 


Once Eloira was in the world, everything for the kingdom seemed to look up. Thoris was holding their ground in the war, her father was able to spend time with her rather than be away at war, and her mother was able to properly teach her the ways of life. 


For a long time, her life was simple and easy, only a few hiccups here and there. As Eloira grew, so did her beauty. Eloira was loved by all, adored for her giant golden heart, and empathetic ways. 


But the peace and happiness could only last so long in times of war...


The Making of a Solider


Knights.jpg


Desperate times called for the desperate need of warriors. Eventually the war became too much, and the peace that had settled in the kingdom was over. Many people were drafted into the military to help defend the kingdom. Anyone age 18 and up who was capable was taken or drafted. Eloria wasn't safe from this, even due to her royal blood. 


Eloira's days were no longer spent playing or learning to be a proper lady, now they were spent in a military camp where she was put through rigorous training. 


She started her training at the young age of 18.


Eloira excelled in combat and magic. She was by for more adept at both than most of the recruits, thanks to this she was relentlessly pushed beyond her limits as well as promoted. 


During her time in the camp, Eloria met many people. At first she was far to gentle for what she was being pushed to do, and many times was she punished for her pacifistic ways. When she was first drafted, Eloira refused to even pick up a sword. Eventually, with a thorough talking to by a commanding general, she began to fight and defend herself.


At first, Eloira did not fight for herself, she fought to protect others..to keep them safe. This want..nay this need kept her going, kept her fighting and working hard so that no one would ever be harmed. Eventually she would learn that you cannot save everyone.


At the ripe age of  35, Eloria was dispatched to fight for her kingdom and to protect her fellow comrades as a high ranking general.


A Treacherous War


d787e0f5591ce0fe0cafa9a0066761c3.jpg



Eloira saw the horrors that the war had brought on the world. She saw many sights that would be forever engraved in her mind.


Her time spent as a general was long and hard. Everything she saw, experienced and did only tore at her empathetic heart. What time she spent in military camp may of strengthened her, but she was the same gentle person on the inside. The destruction, bodies, endless killing..everything, it was enough to scar her for life.


Her most memorable experience came ten years into her time at war.


She and her garrison had recently taken a fort, defeating them enemy before back up could be called. Now..this was basically the same routine as always; conquer then move on. However, the enemy they faced at this fort was disturbingly easy to slaughter, but Eloria had paid no mind to this. Unfortunately her soldiers were exhausted from combat all day, and due to this they were forced to stay at the newly claimed fort; something that made Eloira very uncomfortable. 


Through the entire night, the woman was paranoid and constantly on look out; until a younger soldier had convinced her to get some rest, as they would need it. And so..Eloria finally passed out within the late night. 


Come morning, the sounds of her men fighting rang in her ears.


What had happened?


Eloira was clueless. 


She was quick to dress and begin to fight along side her noble men. A siege. They had come to take back the fort. 


For eight long days and night, Eloira and her men stood their ground..but after fighting for so long..their mortality had began to wear on them. They were tired, hungry, and hopeless. Eloira knew they had to win, had too keep the fort. It was important and imperative they did.


And then the worst happened...


Eloria's men were slaughtered, every last one of them. In the blink of an eye, they were gone..their lives all taken by the opposing force. Her entire garrison..eliminated..instantly and by a single man. She would never forget him..never, nor would she ever be able to forget the scene that lay before her.


Bodies, mangled corpses, blood, and so much more lay before her. Each person, each face, each soul..all gone in a flash. She knew every man and woman that had been enlisted to her care. She knew their stories..their lives, hopes dreams..and even their fears.


She couldn't protect them..


The sight before her shattered her into a million pieces.


4cdd8e7cd7526c163258b0736b772e99.jpg



A Broken Little Girl


e466e79635b155111e90024bab27cb4e.jpg



Unable to come to terms with what fate had befell her men, Eloira fell into a deep depression and even allowed herself to get captured by the same man who had killed her entire garrison.


Eloira never fought back, ever screamed or made any move against the people who captured her; instead she spent her days silent and numb. 


Thinking..


Always...thinking..


Eloira thought long and hard about everything. Her mind was always on the war, the people who had lost their lives, her men, and sometimes Thoris. 


Oh how she longed to be back home..away from the horrors she had witnessed..away from the pain of losing her comrades..away from the chains that bound her.


Eloira longed for death, or some form of salvation. Often she wondered which would come first.


During her imprisonment, Eloria was subject to torture. It came in many forms, but nothing was as harsh as what came one horrible night.


Eloira once had long beautiful elven ears; ears she was very proud of. As a Moon Fey, she had very..interesting features, among those were her long pointed ears. 


The man who had caged and chained her came as he normally did, and Eloria has prepared for what he usually did to her, but this time..it was much different, for you see..this man learned of her rare species, and he took it upon himself to do the most dastardly thing on could so to a Moon Fey...he cut off the point of her ears..shortening them to a mere human length. 


Nothing he did ever hurt her as much until he did that.


The last bit of Eloira's pride had been ripped away from her..leaving an empty husk of regret and sorrow behind.


A New Hope


large+%25281%2529.gif



Eloira had no concept of time, nor did she really care to know how long she had been locked away in the darkness..until one fateful day when hope sparked anew in her.


Guards had been speaking of some..book of the sorts. Of that had rumors of power in a land unknown to Eloira. 


From the way the men talked about the book..it sounded almost..unreal. There was a book to bring the dead back? To make them living?


Eloira had never known that such a thing was capable, but now that she knew it was..she would have to get her hands on the book.


From that day forward, Eloira began to plan. 


She planned her escape, and exactly how she would acquire those lovely pages. She would bring back her garrison..she would bring back everyone..so no one ever had to lose another loved one again.


The Search for the Pages


the-story-of-my-life1.gif



All the planning and preparations were done, now all Eloira had to do was wait. 


Finally the day came, and Eloira set herself free and slaughtered the entirety of the fort..taking not only her revenge..but also taking back the fort.


It was no easy task in any shape or form, but Eloira had determination..and that is what got her through it.


Of course she sustained wounds that needed desperate attention, but she wouldn't stay and wait for reinforcements.


No. She had a mission. Nay. A goal, and she intended to get it done.


0b1543ffd34bfe1d131a361155c74ffb.jpg



It took her years to find what pages she could..and she only had four..but Eloira found that these 'pages' had a very dark magic to them, one of which she deemed so unholy she had them locked away, never to be seen.


And that was how it was..until she returned home after the Great War was over. 


Eloira took over from her parents and lead her empire.


It was hard at first, and she had forgotten about her goal to get all the pages of the unholy book, but one night she had a very strange dream.


At first she thought it to be nothing but a silly farce made up by her mind, little did she know that the pages were slowly beginning to corrupt her.


Eventually, after so many dreams of what she could do with the pages, Eloria set them free of their ward and read.


She taught herself what magic was in the page she had, then proceeded to carry the pages on her body, finding that she liked the comfort of having them close to her.


Little did she know they were changing her in the worst possible way..


Driving her mad..


Making her paranoid of thieves and others.


She shut herself away and locked up the empire.


However, she continues her search for all the pages, her old goal still in mind but tainted with the pages' 'wants'.


Abilities/Magic:


Ice Manipulation: Eloira is able to control ice; creating it out of water, snow, or thin air. It can be molded into any shape or be made into a weapon.


Water Manipulation: Eloira can control water, but it can only be the existing water in streams and such. She cannot create water from thin air like she can ice.


Necromancy: Thanks to her knowledge from the mysterious pages, Eloira can reanimate the dead. However, they must be freshly dead and they do not live very long, as she is still learning this skill. Rarely is this magic ever used, and it takes quite the toll on Eloria's body and mana. 


Necrotic Healing: Eloira is able to heal the deathly sick, or sometime even bring back a dead person without using her basic necromancy. This magic is EXTREMELY painful for her to use, and it rarely been used. This has nearly killed Eloria in the past.


Barrier Magic: Eloira is able to create and erect barriers of all kinds, but none of them are harmful. This is used for defensive purposes only. The stronger and bigger the barrier, the more of a toll is taken on Eloira.


Healing: Eloira can heal any physical wound; however, this takes quite a while depending on how big the wound was/is.
 
Last edited by a moderator:
casablanca_noir_personal_use_regular.png



"Serve me in life, or slave for me in death."


54c1acc89fd9e.jpg



Nic-Names


[SIZE= 14px]The Master Necromancer[/SIZE]


Plague Lord


The Usurper


Age


31


Gender


Male


Species


Human


Heritage/Family


Toren Delano {Father/Deceased}


Telia Delano {Mother/Deceased}


Amara Delano {Wife/Deceased}


 Sarasa Delano {Daughter/'Alive'}


Personality


Dedicated || Obsessive || Stoic ||  Meticulous || Ferocious


Aldon was always the dutiful son, the dutiful friend, the dutiful husband... And while he failed at being a dutiful father, he was, none the less,a dutiful and dedicated man throughout his life. It was not a conscious thing, he did not wake up and decide to simply 'do' his chores, he merely did them. It was took no more conscious thought then the act of breathing, he simply did as was expected of him from others and himself. As a farm boy, one quickly learns to wake up, go to work, break his back working under the sun's harsh rays, and then go to bed early to do it all over again if he planned on eating. To him, such... things were normal. Common place. The thought of simply not doing so, of not doing his duty, his job, his purpose was unthinkable. And while, eventually, this farmer mentality was diminished somewhat, it has not removed it entirely. While he may be, mostly, removed from the politics of the Electorate and the various inner circles within the Necromancers of his realm, he does not shrink his duty. He does exactly what is required from him by the laws put forth by himself and the other electorates, he oversees his nation, albeit, from a distance and with a light touch, and never tends to interfere with anything anymore having lost much of his interest in the outside world, but this does not mean he is lazy or simply doesn't pay attention, as this would be false, he simply... does not have the... compulsion some do when leading. This makes him an incredibly staunch ally, if one is able to earn such a position, for people can always, always, count on Aldon to come through for them. If he says he will do something, he does it, simple as that. Which... doesn't make him much of a negotiator, it does make him incredibly potent as while he may not be the knife that comes out of the darkness, he is the hammer that repeatedly, and without fall, hammers away at the foundations and, eventually, crumbles the opposition. 


There is a thin line that separates dedicated from obsessive... and Aldon has ran passed that line and never once looked back. He is a man on a mission and nothing, and no one, will stand in his way of his goals. This obsession is a strength of great power and strength of will as no one is willing to do what he is willing to do, sacrifice what he will, to achieve his goals. If every man, woman, and child in a city must die? So be it. If the world, itself, must burn? So be it. There is not a choice, there is only her. This narrow field of view makes him a terrifying man to get in the way of... but a relatively easy man to steer for he is will to do just about anything if it means it can get him closer, so all one needs to do is point him in the right direction or wave the right bait around to get him charging head first into the jaws of death. And while this can be seen as  a great source of strength, it is also a consider weakness as he pushes himself far beyond his means. More times then he can count, or recall, he has stayed awake for weeks sustained on little or no food, hobbled over a table or ancient tome until his eyes bled or his mind shut down of is own accord unable to handle the strain of its host. His body simple cannot keep up with his spirit, and without a doubt, his body shall break long before his spirit shatters. As one can imagine, calling him as stubborn as a mule is a gross insult to the mules for he is just as unyielding and unmoving as the dead in which he commands.This is shown very much in his rather.. stoic nature. While his brutalized, haggard face, is nearly always covered in hood or helm, he is nigh-unreadable save for moments of great anger which... are often. People can read very, very little from this mans face or posture, for he doesn't give out his thoughts freely. This is not done or purpose or design, it is merely 'his nature' as it were. He simply doesn't show pain, affection, love, happiness... not any longer. This is not to say he cannot feel these, as he certainly can and does, to great extent, he simply does not allow it to break his facade in public as he is a private man, the only emotion that tends to shatter this nature is his great depths of rage that lay waiting beneath the hood.


Something of a perfectionist, Aldon isn't someone who can leave a job half-done or do a job halfheartedly. He throws every ounce of his being into every action he does, not a single wasted action or movement. He will spend an inordinate amount of time on the smallest details to ensure they are immaculate. This does slow him down considerably as he will not take another step in his research until the last step has been thoroughly examined, experimented on and reviewed.... numerous times, but it does make his work incredibly through and rarely, if ever, will he make a mistake. Of course, should he make a mistake, he will lament and sulk over the mistake for months on end, even something as simple as fixing a chair will utterly consume his being, and should he fail, he will be inconsolable. While this makes his actions potent, it again, makes them incredibly slow. He is not a fast person, in any sense of the word, he is not good at reacting to sudden outside stimuli, especially, if it comes from beyond his experience, as such, traps, surprises, unexpected results.. all leave him vulnerable and flatfooted, however, if given time, he is as inevitable as the death he commands. However, unlike this almost... slow, methodical nature would suggest, Aldon is a man gripped by great bouts of rage. While stoic most of the time, he is a massive powder keg waiting to be ignited. His great rages and fits can last months on end, and while this anger probably did not always exist and only appeared following the death of his wife, it has fully gripped his soul and planted its roots in his very being. While he may still lash out blindly, like most enraged people, this rage will also feed his slow nature as it provides a catalyst to fuel his nature, keeping him 'warm' at night until he delivers his retribution, without mercy or hesitation. 


a12969f2acd6e4eebc904eb83260b92c.jpg



History


Youth

Aldon was born in the small northern village of Edenridge, the village was tucked into the valley, but unlike most of the northern realm, the village and the lands around it had plenty of fertile land and so was able to support numerous farmers. While the village was small, it was important providing much of the food sustenance of various nearby villages and towns as it was far cheaper to import the food from their village then it was to bring it from other sides of the kingdoms, like the more fertile low lands especially given the great war was in full swing and so heavy taxation was being levied against the peasants and nobility of Arknack. Life was rough, but it was life. Aldon was born to two completely average people on a completely average little hovel on a completely average little farm. The only thing unique about his place of birth is, perhaps, how amazingly bland it was. 


His father, Toren, and his mother, Telia, were seventh generation farmers, and just like everyone before them, they planned on dying with twenty leagues of where they were born, exactly, like Aldon was destined to do as would his future wife and, eventually, his future kids. The small wheat farm, after all, would always require attention, and so, his youth was spent on this farm with his father and mother, helping them maintain the small farm, plow the fields, gather the vegetables, and as he grew older, and larger from farm work, his duties increased, but he embraced it. Not because of some mighty legacy, although like most northerners, he was proud of his heritage and independence, but because there was very else to do. During winter months, he would go hunting with his father, but outside of that? Nothing ever truly happened, going into the small village (the only buildings of note being the local blacksmith, butcher, mill and tiny tavern) was incredibly rare and most of the time was spent with livestock for company. 


Only once, did he attempt to rebel, and that was simply going to the small village fair despite his father's protest as they still had harvesting to do and they were already far behind. It was there, at the tender age of  seventeen, that he met her, Amara, the love of his life. She was a... well.. a gypsy, for lack of better word. Moving from town to town with the small fair group. She was young, beautiful, exotic, funny and incredibly intelligent.. and for the life of him, Aldon has no idea what she saw in the fumbling, shy boy who could not recite the alphabet much less read a sentence, but she did see something, and between her sly smiles and his red cheeks, a young love blossomed. 



Marriage

When the fair ended, Aldon asked her to stay, and to his great surprise, and families great displeasure, she agreed and together they built a small house on the edge of his father's land, unable, and unwilling, to stand the biting remarks made by his father about his wife who had quickly become the center of his world. A ray of light in his otherwise meager and blade existence. The blessing of the gods he never believed existed until then.


Aldon constantly found himself waiting, at times, for the other boot to drop. To come home and find Amara's things gone as she realized how dreadfully dull he truly was and missed the old life of adventure she used to have, but it never fell. She was always there, sometimes tending her garden, other times she would come out to the fields, and despite what he or his father would do, she would help them with the work growing callous that other men might have found unseemly, Aldon thought it was merely proof that her inner beauty, somehow, dwarfed her outer. 


It was during a particularly long, and cold, winter that Amara gave Aldon the news, that her courses hadn't come in months. It was the strangest sensation in the world, pride, happiness then soul crushing terror. Child birth was dangerous even under the best of circumstances, but in their small village where the closest thing they had to a midwife was the local rancher's wife? She could die, he could lose her... and that was incomprehensible to him. For a moment, just a moment, he contemplated feeding her the noteralic root... But he never did it. Instead, he was the terrified mother hen, constantly fluttering around his increasing wife much to her growing annoyance. The day she gave birth was one of the most terrifying and frightening days of his life, he was forced out of the room by the rancher's wife and his own wife throwing things at him because he was making it harder on her as, if anyone was going to die, it was going to be him from hyperventilation. When he was called back into his home and was greeted with the sight of his exhausted wife cradling the tiny bundle held in her arms. With a soft jerk of her head, she beckoned him forth and moving his numb body, he closed in and took the small bundle from his wife, the small red little face, eyes closed and hands grasping for whatever was in reached stared back at his bewildered eyes... and at that single moment, he understood, truly, what love really was. 


For three years they lived together, Amara teaching Aldon how to read, how to write... so that he could read to their daughter at night, displaying what he learned so that, he too, could help teach their little girl to read and write when she grew old enough. But while their life was cozy and... well, probably nicer in his memory then it truly was, the world around them was not so well off. The kingdom of Arknack was still at war with its neighbors, and war was expensive. It needed men and gold, and they were running out of both. The northern lands, long considering themselves independent, often refused to pay taxes counting on the distracted lords to be too busy to do anything about it, and they often mocked the idea of fighting in the 'weak southerner's wars'. 


But they could only go ignored for so long. It was a crisp spring morning when they came, the soldiers of the king, coming out from the woods. They rounded up the villagers, brought them to the village center, and informed them of the news. The Kingdom demanded its money, it demanded its levies, and moreover, it demanded obedience. They had resisted for so long that they, and other villages nearby, would serve as examples of the young king's reach to the other northerners. They were lined up, and the captain walked down the line, counting. One. Two. Three. Four. Five. Six. Seven. Eight. Nine... Ten. The tenth man, woman, or child was dragged out and separated, and before the eyes of the others, they were killed, one by one. The greatest shame of that day was not the killings, but the fact that the others just watched... paralyzed by fear and disbelief. As family, friends.. neighbors were slaughtered, they just watched for fear it would happen to them or their own loved ones. They watched the horrors be done and they did... nothing. 


But it wasn't quite enough. They demanded tribute. Recompense for the lack of payment, and more over, for them having to march into the 'frozen ass end of the world' to see 'justice' done. They took what little money and things of value they had... and then they took the attractive women and girls in the village. To be brought back to the capital as spoils of war, some to be kept by soldiers, among them, was his own wife. Despite his protest, his rage, his efforts to fight them, he was easily held down by the soldiers and the captain left him a gift. He heated up his signet ring and pressed it into his forehead, the white hot melt searing flesh and filling his nose with the smell of something cooking... And under the pain, and like the weakling he was, unable to save his family, he succumbed to the void... the smash to the back of his head by one of the soldiers holding him down aiding in his send off.


When he awoke, the village was in ruins and his wife was gone.  



Rebellion

Left with nothing, his pain and sadness was quickly filled by determination and rage. Despite the pleas of his mother and father, he left, woodsmen axe in hand. Stalking through the forest, he came upon a small band of soldiers, ones who were turning from a successful 'raid', he descended upon them with his axe, swinging like a man possessed, cleaving through two of them before the third even realized what was going on. He nearly died there, as he was just a farmer, a mad, angry, possessed farmer, but he was no soldier. The Arknack soldier nearly ran him through, but it made little to the crazed Aldon, gripping the blade in his hand, ignoring the slicing of his skin even when the blade cut to the bone, Aldon brought down his axe upon the frightened soldier, crushing through his thin armor and his collar bone, splattering blood across his enraged face, but the dead soldiers meant nothing to him. The void in his center was still there, his wife was still out there... 


For weeks he hunted the isolated soldiers, getting better and better at it. While his combat prowess never truly improved, as he was still an untrained farmer, but he did get better at ambushing and killing men and women. His exploits grew him a measure of fame in the north. Men and women of the north, whose friends or family were slain by the soldiers, or some merely looking for fame and adventure flocked to his 'banner'. Their raids and attacks on  the army grew greater and bolder, and they even started to venture south, sacking and raiding southern villages, repayment, they justified, for what they had done to their own, but in reality, it was mostly done for supplies, out of shallow anger or lust for blood in some cases. Eventually, the lords of the north gathered together and began a campaign... a war of 'independence' from Arknack. But really, it was the war of northern wolves sensing weakness in the king and seeking to extend their own power base. It made little difference to Aldon what their reasons were, it merely offered him a glimpse of something he was no longer sure he would ever see again, hope.


 The armies of the north gathered upon the Fields of Durnst and across from them, the hastily gathered armies of the south. Despite being outnumbered, the northerners won, breaking the southern army and sending them scattering for the hills. While the lords celebrated and planed their movements south, Aldon scoured the battlefield, trying to find the body of the captain that raided his village, but he found no signs of the man... But among the captives, after some... encouragement with a firebrand and applied it to various orifices, he got a name, Jorkell.


They found success, great success, as they pushed into the south, taking over small forts and border castles.. but it was too easy. Nothing in life was easy, a lesson Aldon had learned the hard way, and soon, they found out why. They had not been facing the true soldiers of Arknack, they had been facing rear escholion troops. The left overs, raw recruits and the wounded from the real troops who had been on the front facing other nations, but were recalled on orders of the king to crush the rebellion, and crush them they did. Aldon can still recall the thundering of hooves as the Knights of Arknack crushed their flanks, the whistling from thousands of bolts and arrows streaking through the air and the screams of the men and women around him as they were impaled... They were brutally crushed. The survivors, Aldon included, were captured and marched down to the capital, to be paraded through the streets, trophies of war for the people of southern Arknack, a clear example of victory over a foe, such a total victory was rare in the era of the Great War. 


Over the next few weeks, the captured rebels were publicly flogged then executed. The nobles who funded and led the rebellion were spared, but, they had to leave 'guest' at the capital, hostages to ensure their continued loyalty. Aldon was a special case, he was just a peasant, and while he may have been one of the ones to start the rebellion, he wasn't truly important. He had no armies, no wealth, no land, but he was an example, a special case even he did not understand it clearly at the time, but it would not take him long to. In the filth, blood and shit smeared dungeons, he came. The captain, Jorkell, his pristine armor standing out starkly against the revolting backdrop, the pearly white cloak that hung from his shoulders but the further one looked, the more sullied it became near the bottom as it was dragged through the human filth that permeated throughout the damp dungeons. The war had been good to the captain, for he was no longer a captain, but a Marshall and commanded the Arknack third army, a position of honor as the third army compromised of veterans and protected the capital city and, so, in turn, protected the king, himself. Jorkell had come to see the peasant man he could not recall from the village, and even when they met face to face, Jorkell could not, for the life of him, remember who Aldon was... something that drove Aldon to greater heights of rage. Screams of 'You took my wife' were met with scoffs, that he destroyed their villages? A laugh. He had destroyed many, taken many, he couldn't be expected to remember the face of every peasant that came through his door, could he? But when he heard the name, Amara, he remembered, as he told Aldon, that was a face and a woman anyone could remember, and he had good news, she was alive and well, very well, in fact as she was now a consort to the king and expecting a child, the royal heir. But Jorkell was not done with his kindness, while Aldon may die, Jorkell wanted to give him a gift. With such an... unremarkable face, he hardly lived up to his reputation, and it wouldn't do to execute a man of such... bland  appearance for charges so impressive, taking out his dagger, he started to carve into the tied and chained Aldon, slowly carving deep groves into his face, removing his left eye and... well, 'improving' upon the great bandit of the north. Jorkell left Aldon there, unconscious, bleeding and mutilated. 



The Vampiress 

But as fate would have it. Death was not coming to him in the morning, when he awoke he found himself in a dark chamber, his face heavily bandaged and a woman sitting off to his left starring out the woman. A beautiful woman, well, perhaps that wasn't quite correct as beautiful would have been an insult to the creature, but from the way she stood, no one knew her own beauty like she did. He wasn't quite sure what trap had been laid before him, but he wasn't going to fall for it. He tried, and failed, to raise from bed, the rustling catching the woman's attention, and she gave him a fanged smile, a smile filled not with warmth, but something akin to detached amusement. She introduced herself, with a flourish, as Thana Kharis, mother of vampires and the first of her kind. When Aldon tried to speak, nothing came out, his voice to dry and caked with old blood to produce anything more then gasps, to which the vampire's eyes merely twinkled with that same detached amusement, and she kindly informed him that she had forgotten how... fragile humans were and how they needed constant watching like infants to continue to scratch out their meager existence, and with a snap of her fingers, a whirlwind of activity began, oddly armed and armored women rushed in, moving with precision and speed that was inhuman, changing his bandages, shoving a wet towel into his mouth so he could absorb the moisture. Through the taste of stale water and blood, he croaked out a single question 'why?' To which Kharis merely smiled and left him alone with his new caretakers.


He spent three weeks in their... tender care until he was able to, once more, walk and explore his new 'home'. An ancient, decaying castle, and it was hard to imagine that a being like Kharis, who so obviously cared for things of beauty would have made her home in the wretched little hovel of a fortress high in the mountains, but while he may looked scared and simple, Aldon was no fool. This... Vampire had been on the run for a long time, hiding, from what or whom, he did not know, but he also had the inclination that he never wanted to find out as the aura around the vampire was one he had never felt before, such confidence and power in her abilities, he knew, without a doubt, she could have torn him to shreds anytime she desired even if he was healthy. Finally, late at night, she returned and told him what she wanted. She was going to help him, help him destroy Arknack, save his wife, tear down everything that had been standing in his way for so long. He didn't believe her, of course, but it did not matter. He needed her, and worst of all, she knew that. She had counted on it, and in that moment, he learned something new about the Vampire. She liked to manipulate, yes, but she loved even more when they knew she was manipulating them and could do nothing but dance to her tune. When he asked how, how she intended to do what the lords of the north could not, she once more gave him that smile he was quickly growing to hate, and she pulled out a small box covered in glowing runes, Aldon, like any intelligent person, had an extreme distrust of magic, and wanted nothing more then to leave, but his curiosity and desire for vengeance over ruled his distaste, slowly, almost reverently, she removed the cover of the box to reveal a book, or, at least, part of a book. There was less then thirty old, worn pages held by a single cover of... odd material. She placed the box with the tome next to him and told him that this book, this... ancient tome, had all the answers and power he sought. With it, and her, of course, they could change the world, forge a new future... With the bones of the fallen. And with that, she left. Left him alone with the dusty tome. Slowly, as if fearing it would bite him, he took the book and felt the odd cover, like leather, but upon closer examination, he learned of what it was. A face, a human face, was stretched out across the surface as if trying to wail at him, to beg him to end their torment, and he nearly flung the book away, the cover was human flesh. But if this... if this thing held the power to his vengeance, he would use it. Opening the... cover, he was met with the worn pages, even he could feel something radiating from them, something dark and hungry, but the words upon the page were like nothing he had ever seen before. Not the language of Arknack taught to him by Amara, but before his eyes, the words on the paper changed, mutated and before him, in his wife's own writing, the knowledge of the pages laid bare before him and against the small voice crying in the back of his head, telling him to turn back... he read and was forever changed. 


Between Kharis, who now visited regularly, but always in the night, and the tome, Aldon unlocked the secrets of death, magic and necromancy. But there was more, so much more. The tome taught him... changed him. It empowered him because he could feel it, with this tome, with this power.. he could do it. Finally do it, but Kharis always held him back from running out to engage his foes. Such power, used heedlessly, might win them a battle. Perhaps two, but they would lose the war as the nearby nations intervened for no one wanted a nation overrunning with dead right next door, not even in the age of the Great War. Instead, they had to do something magnificent, something that would utterly devastate their opponent and leave no question as to whom was going to be the victor. And as if by some miracle... or wicked design, the book revealed to Aldon the answer.



The Dead Rise

The Rot. A great spell of disease and death created by the Great Necromancer, himself. He poured over it, learning its recipes, its secrets, and with the aid of Kharis and her 'handmaidens', gathered the materials he needed. Nothing was spared, for the Rot was... well, it was... special, demanding. It required the blood of the user, the essence of death, a pearl of innocence... And he provided them. Even when one of the regents called for the eye of a child, he gave it without hesitation, lost in the tome and in his desire for revenge. The pleas of the small boy nothing more then an annoyance to a mind that was already far afield. And, at last, the great Rot was ready... and Aldon unleashed it upon the land. It covered Arknack overnight, a sickly fog that penetrated castle and house, killed man, woman and child.. slowly. As they rotted away from within, but that was not the worst of it, no, the worst was what came after. The men, women and child who were taken by the rot rose again as the undead, mindlessly killing and feeding upon the living nearby. Overnight, the mighty kingdom of Arknack crumbled, its infrastructure decimated, its armies falling to a foe the could not face... And from the north, once more, marched an army. This time, it was the army of the dead, at their head, the vampire and the newly crowned necromancer.


The weakened armies of Arknack crumbled before their hordes and then were added to it, but it was during these battles that Aldon was given back some humility... Kharis was stronger then he. She was a whirlwind of death, engaged in a blood orgy as she devoured and tore through the foe, he had never known her strength, not truly, and even then, he knew he still did not know it, but it became clear that she was... something else entirely. The cool, manipulative woman replaced by a bloodthirster monster that merely incorporated human form as she ripped and tore through the living, even now, Aldon can close his eyes and recall a scene in the midst of battle where she tore the arm from a large brute of a man... and then beat him to death with his own arm laughing as she did so. The only question that remained was... why? Why had he been needed? Was she unable to do the Rot on her own? Had the mighty tome considered her unworthy? Why? 


His questions were pushed aside for he had work to do, as the third army met them upon the field, the other, weakened, armies folded into it. A last ditch effort to stop the seemingly endless hordes of death. The two armies clashed, blood spilling the ground as the men and women of Arknack fought for their very existence. Hordes of knights charging into unyielding waves of zombies, swordsmen and spearwomen faltering against foes that did not tire, that did not eat, that did not sleep... Slowly the forces of the Third were grinded down. Sensing defeat, their commander, Jorkell, lifted his blade and spewed out his challenge, over the clamor of battle, mocking Aldon telling him what he did with and to his wife after they left his piss of a village in an attempt to draw out what they believed to be the commander of the horde... and it worked. Aldon pushed his way to the front, using his dead to create a path as he met his bitter foe upon the battlefield... They circled one another, Jorkell confident, and soon, Aldon realized why, the commander's armor glowed with power runes of protection and upon releasing spell after spell, Aldon realized he had come prepared to combat a wizard. Raising his rusted, diseased blade, Aldon tried to meet him blade to blade... and was quickly disarmed. Powerful in magic, may he be, with a sword? He was still just a farmer pretending to be a warrior. Jorkell, for all his faults, was a warrior born. Aldon would have been hard pressed to face the normal soldier in single combat, much less, a knight of great skill. 


Sensing his victory, Jorkell advanced on the disarmed, wounded Aldon who stood his ground, refusing to believe it would end this way and preparing to fight tooth and nail, but Jorkell froze and, slowly, Aldon realized why. Kharis had come. Tearing through the circle of fighting that had been made for the two generals to fight. Her immaculate black armor was died red and freely dripped of the blood of the soldiers, her eyes no longer as wild as they were before, but instead, replaced with the detached humor of the situation. Aldon was no fool, she had not saved him out of kindness, he was a... needed piece that she was not yet ready to be rid of yet. Something in Jorkell changed, Aldon had seen it on enough faces to know, had felt it grip his hard to never forget... it was fear. It seemed Jorkell had realized, just like Aldon, that the ancient vampire was above him. Jorkell looked around, trying to find somewhere to go, but there was no where, she was faster, if he tried to run she would catch them, and so, Jorkell lifted the bloody blade to his face and kissed the side, a salute to death as he engaged his foe. In a flurry of motion, it was over. Jorkell was a mighty warrior, but Kharis was something else entirely, Jorkell's blade was shattered, the hilt falling from his mangled arm, his left knee hardly resembling a limb hung loosely from the joint barely held together by a piece of flesh, and she held his jaw in a delicate hand, holding him in place as Jorkell screamed in anguish. Her eyes mocked Aldon, and he knew that it wasn't just about preserving a piece, it was a show of dominance. The difference between them. No matter what the book taught him, she was greater then he and after this war, he should remember it... but she was not above rewarding her toys, gripping Jorkell's hair, she held him out, the useless leg dangling under him as she offered him up to Aldon who took it. Moving so, with relish, Aldon brought his hands to Jorkell's face, his palms touching his cheeks on both sides... and he took everything. His youth, his flesh, his very life was removed, the skin decaying and falling to the ground, his eyes turning to mush and sliding down his face in streams, his hair growing out before falling out as he was decayed to bones before the eyes of the survivors of the Third... but he was not done. Blue flames rose in Jorkell's eyes, his skeletal arm and leg snapping into place as he rose once more, the first of the Wights... Seeing their commander turned, the Third shattered and routed from the field. 



Vengeance... And Grief

With the Third Army routed and scattered to the four wins, the capital of Arknack, Krotan, fell quickly under the hordes of undead scrambling at the walls. Some of the local citizens tried to resist, but the Dead do not feel shame nor fear, they pushed the citizens into their homes and killed those who resisted as they quickly put the city under martial law and advanced upon the palace. The royal guard resisted and fought tooth and nail for every inch, but even they could not halt the march of the dead and while they brought down numerous zombies and other such creatures, they were overwhelmed... and none were taken prisoner. They were each and everyone butchered to the last for daring to protect the young king from Aldon's fury. 


Aldon's intention was laser focused on the throne room, on the king that was said to have his wife. Shattering the mighty door with eldritch energy, Aldon entered the marble throne room, the heavy banners swinging from the force of the blow, the young king, well, young, but in truth, his age was closer to Aldon's own, sat upon his throne, his golden armor immaculate and the mighty two-handed sword slung across his lap. On Aldon's entrance, the king stood up, sword in hand. Aldon screamed first, demanding to know where his wife was, where his Amara... where she was at. And in turn, the king shouted back. Amara was his now, the mother of his heir. Lost in rage, the two men clashed at the sullied marble throne room, their blades smashing and clashing... well... clashing. Aldon should have counted himself lucky that Lothimer was a king first and not a warrior as otherwise Aldon would have been defeated just as he was defeated by Jorkell, but his own rage and the slower speed of Lothimer's greatsword kept him in the fight. 


The stories of the fight differ greatly from the fight, itself. The stories speak of an epic clash where the young, brave king faced the dreadful necromancer and came within a foot of victory before the necromancer cheated and unleashed his foul sorcery... in truth, the fight was two angry men bashing away at each other as if they had clubs instead of blades as they howled insults, the insults growing less and less intelligent with every blow, until they were nothing but angry snarls and growls. But as with all things, something had to give. A small rock, barely worth notice, a piece of the marble wall that crumbled in the assault ended up catching Lothimer's heel, he stumbled, the great blade bouncing off Aldon's shoulder as he impaled the young king, the putrid blade slipping through the plates and deep into the stomach of the king. The rot spreading throughout his body... Aldon left it in there, the blade, let the poison seep through his body, he wanted the king to feel the pain. The one who had taken his Amara, had raped her... He left the king there, impaled by his sickly blade as he tore the palace apart looking for his wife... and he found her, but not as he thought he would.


She was in beautiful chambers, surrounded in silks, in her hand was an empty bottle, a hastily scribbled note clutched in one hand and a small bundle tucked into the crook of her other hand. Numb, Aldon walked closer, tears slipping out of his eyes, the note in her hand... he read it. Then reread it. And once more, his heart shattered. In his anger, the rot spread, and lost in his anger, he never heard the small, shrill shrieks of a baby in pain.. not until they stopped. The note crumbled and rotted away in his hand, and it was only when the last of it crumbled away did he realize what he had done, in his anger, he had harmed the small bundle in her fallen arm, it was no longer moving, no longer wailing... unable to bear it anymore, Aldon turned and fled the room. Haunted by what he had become... He needed to go, needed.. had to... 


He walked past Kharis without a word, and she did not say anything, as he stormed out... as he headed north. But when he returned home, he came to ruins, bodies left piled up, the Rot... The Rot... his... his rot had come to his home and killed everyone else. A small straw doll lay in the street, left forgotten, and when his eyes fell upon it, he remembered. His Sarasa... He.. In his rage, he had forgotten. How long had it been? Four... Four long years. When he had last seen her? Was she safe? Was she alive? How.. how could he had forgotten about his own daughter? If possible, his heart crushed further and he ran, ran with everything he had, down familiar streets and paths, back to the small farm, to his father's and mother's home, praying, against hope, against fate, that they were alive, that he would arrive to not a scene of ruin but to his young daughter... But the Gods had long forsaken him. The small hovel was abandoned, two shallow graves lay near the door, and on wobbly feet, Aldon advanced upon the hovel, and fell before his knees... his mother and father's names upon the graves, but no sign of his daughter. His little girl. She was out there, somewhere, alone and afraid. 


A shuffling sound awoke him from his daze of self-loathing and pity.He stumbled into the house, smashing past the decaying door, and there she was. His Sarasa, so much bigger then what she used to be, and beneath the grime... the dirt... the torn, worn rags... she looked like a small version of her mother. He reached out to her, tears spilling out, but she jerked away as if he was going to hurt her... Her hair was wild, at only seven.. how long.. how long had his parents been dead? How long had she been alone? Moving slow, and speaking to her in soft tones, he tried to stop her shrieks, her bestial growls, but as he moved over, his eyes glanced over a small shard of broken glass, and his face was reflected back at him. His mutilated face, the missing eye, the blood splattered over his worn armor... He appeared like a monster from those little books he used to read to her. He was no different, no, perhaps he was worse. After what seemed like hours, he managed to calm her down and hold her, just hold her... but the gods could not even give him that, for his hand touched something on her arm... and against her protest, he held out her arm and saw the sores. The rot. The plague he had unleashed... His vengeance... she had the rot... She was going to die because of him. 



The Cure In The Pages

Screaming and holding his daughter, lost in his own horror, that is where Kharis found him and dragged him back into 'society'. She offered to save his daughter, by... turning her, but Aldon refused. He would fix this. He had to, and she gave him, once more, the answer. If the Rot came from the book, the cure.. would also come from the book. Using ancient sorcery, Aldon and Kharis sealed his daughter away so the rot would not spread while he searched for a cure, but the tome was incomplete, damaged... The secrets of healing were not within the pages he had, but,.... but they were in another page, all he had to do is find it. As Kharis set up their new 'kingdom', Aldon used his newfound power and influence to scour the land, he would gather the pages... he would save his little girl. At any cost. 



Abilities/Magic

Necromancy 


As one would expect from his title, Aldon is an extremely powerful Necromancer, and as such, is very adept in its use. He is able to summon numerous creatures of the undeath at once and is able to personally maintain thousands of them through sheer will alone. Like most Necromancers, he can unbind as well as summon, and when two necromancers meet on the field, they often spend just as much time trying to unbind each other's summons, or take them over, as they do raising new creatures, suffice to say, the only person who he has met that can match his skill in either summoning or dispelling is the Blood Matriarch. Due to his sheer mastery of the necromantic arts, he is surrounded by a natural fell aura, this unholy field strengthens the creatures of undeath around him, making them tougher, faster, smarter... While under his control, the creatures of the undeath are truly a foe to be reckoned with.


Death Magic


As necromancy is the art of giving life, even artificial life, to the dead, Death Magic is the opposite, it takes life away. Nothing personifies this more then degeneration, through prolonged physical contact, he can cause the targets body to start to... devour itself. For the skin to peel away, the muscles to tear themselves and for the bones to crumble. Of course, this takes... time, so hard to use on a fighting opponent, but even slight contact can cause immense pain to the foe. Outside of this, he can fling bolts of pure dark magic, the strongest of which are litteral souls. Using his siphon, he can drain the soul of the foe, something that takes a great deal of time and effort especially if the opponent is strong willed, and he gathers these... souls, and can unleash them upon his foes, the souls, enraged and frightened, tear through whatever is in their path, much like the Mortis Engine used by his Legion... only his is far more controlled, refined and directed. Outside of these powers, he can do small things such as inflict pain upon his foes, and his personal favorite, the death ward. A powerful magical shield that safeguards Aldon. Of course, it has limits, it can only protect so much, and it does not truly 'protect' so much as 'postpone'. Any damage he takes while the Death Ward is on, still happens, it merely happens... later. The more damage and wounds he takes, the harder it becomes to hold it up, and once it goes down, which it will as he cannot possibly keep it up forever, all the damage he displaced hits him all at once.


Plague Lord


The pages he has collected from the Libris Mortis has not taught him how to heal, instead, it taught him how to weaken and disease. As such, Aldon is a bit of a... master of rot, as it were, although it is not an idea or power he is proud of, not any longer, as while it got him his vengeance, it has only served to bring him pain and torment. It is not just spells and incantations, but his very being that has been effected. As one touched by plague, Aldon is immune to almost all but the most potent of poisons and diseases, and even then, his resistance to them is unnatural, and in his blood, runs various diseases that, while not affecting him, are incredibly potent, enough to kill grown men in seconds if injested. As such, Vampires tend to avoid thinking about feeding on him as doing so would be... well, a deadly proposition, and when wounding Aldon, one has to beware of getting his blood on them as even skin contact can quickly weaken and disease his foes. 


When he uses this deadly power and channels his spells, he can create poisonous fogs that weaken and choke his foes, the longer the remain in the deadly mist, the worst the effects grow. He can seep afflictions into others through physical contact, of course, as his hand tends to grow sickly green when doing this, it is fairly obvious when he is attempting to do so. The greatest of his spells is known as the Fountain of Purification. Channeling his power, he causes waves and waves of revolting puss and ooze to fall from the sky in a downpour, it doesn't just sicken and weaken, but it also burns and sears away at the flesh of beings.


[SIZE= 14px]As one can expect, the power of life and death do not come cheap. He doesn't lose 'energy' or 'stamina' as other mages do. He loses his very life with the use of his powers. The more he uses his power, the more of himself he loses, bits of his soul, his life, his youth... all of it drains away with each and every incantation. Yet, the power is an addiction, he can no more stop then someone can willingly halt their breath. While in his early thirties, he looks far older, as if he is already approaching his middle ages. [/SIZE]



Equipment


Putrid Blade


The putrid blade is the rusted and battered blade that was used to once carve into his flesh during his... tenor in the old king of Arknack's dungeons. It is now used to slaw his own enemies, and while a rusted and battered blade would be of little use, Aldon used this blade to stir the Rot, the plague he had created, and it was the same blade that he used to spill his blood and add it to the bubbling cauldron in the Rot's early creation. The blade is now forever stained with the dark magic that it helped create. A sickly green color that constantly drips a foul smelling green ooze, the Rot has made the rusted blade unnaturally strong and durable, and more over, anyone that is wounded by the putrid blade can get infected with the Rot, anyone that catches the rot from the blade and then dies, will, as the victims of the plague did, raise again as mindless undead under Aldon's command.


Armor of Arknack


The armor of Arknack was forged after the fall of Arknack, out of the armor of the last King as further show of Aldon's pure spite of the man that was once his liege. The armor is heavily enchanted with runes and magical trinkets as it was gifted the treatment and power from both Aldon and Kharis. The armor further strengthen's Aldon's power and helps focus it, often shown in a gathered ball of arcane energy that is channeled above his helm through six... rather 'grounding' rods that also help disperse his power should he ever... overdo it in a blind rage, something he is well known for. He rarely wears this armor, as while it was an act of spite to the King, wearing it reminds him of the foul man. 


Libris Mortis 


The book of the dead. It is an ancient tome from a bygone era, penned by the first and greatest of the necromancers whose name is now long forgotten, this tome was bound in human flesh and written in blood. This book contains spells and incarnations best left forgotten in history for they rule the realms of life and death. After the fall of the Great Necromancer, the victors over the lord of undeath tried to destroy the tome, but were unable to. Instead, they did what they could, they dismantled the book, spreading its dark pages across the land, some were lost in ancient caves, their carriers driven mad or slain by roaming monsters and bandits, others were taken to keeps and palaces, lost in ancient corners or locked away in warded vaults never to be opened again. Aldon has part of the Libris Mortis, he has the back cover and numerous pages, personally found by him or his legion and the first, the back cover and multiple pages, given to him by the blood matriarch Kharis. From this mighty tome, Aldon gleans secrets of undeath, but still it is not enough. To find the cure, he must gather more and more of the dark pages, he must restore the dark tome to its original glory.


necromancer_by_reza_afshar_art_d9jfs1e.jpg



Armor of Arknack and the Putrid Blade
 
Last edited by a moderator:
shit-happens.cursive.png



05a45c9713992a54c34e21388f1c6b93.jpg



Nic-Names:


Lady/Madame/Mistress Lilith {Everyone}


General Alessandra {No longer in use}


Lilith {Friends}


Lillie {Close friends and lover}


Age:


145


Gender:


Female


Species:


Vampire


Kingdom of Origin:


Nosgrade


Personality:


Elegant & Graceful - Calm & Collected - Passionate & Patriotic - Cold & Ruthless - Stubborn & Proud 


Lilith is a very refined lady despite her upbringing. She has always been respectful, graceful, and ladylike in all fashions. However, should you disrespect her you will find yourself in the stickiest of situations.


Lilith can keep a calm and collected mindset in the hardest and most strenuous situations; due to this she became a great leader and general. She can clearly analyze under stressful situations and come up with the most effect outcome; which makes her both deadly and dangerous; she can also do it on the fly.


Lilith is perhaps the most passionate and patriotic person in all of her nation. She fought in the Great War to protect her home, fought in the civil war, and would do it all again for the well being of the country. Lilith would perhaps make a wonderful Electorate, if she ever would accept the position. 


Lilith is by far the most stubborn female in all of existence, and to go along with that she is extremely prideful, an extremely deadly and annoying combination for those who enrage her, or amuse her. 


History:


Youth


Not much is known about this mysterious woman, and Lilith herself will not bore you with her history before she was a general. The most you may get out of her is small fictitious tales of a naive little girl in a broken world.


The truth is..her past before she became a general is one she does not wish to tell.


Everything started with Lilith turned only ten years old. 


Her father was a drunkard and her mother no where to be found. Lilith grew up always running from her father, never wanting to come home and always scared of what he may do to her, but there came days and nights when she would have to return..


Lilith's father was a poor farmer, living out in the Northern Realm. 


Before she was born he and her mother lived happily with the crops, dreaming of a child


and when Lilith was very young, things were going well..until suddenly their crops just died. Withered away into nothing.


The family became poor, and with what reserve money was left was lost to pay taxes.


Years later Lilith's mother left, and she was there..waiting..always waiting for her return. 


Why had mother left? Would she ever come home? 


Lilith did not know, but she hoped and waited to see her mother..to remember what she looked like..to remember her name. 


For many years Lilith tried to escape her father, but still she had to return home...to the drunken bastard of a man who beat and molested her.


Joining the Military


Finally Lilith's salvation came when she was 18. Soldiers came to take her away, saying she would be joining the army and would fight for her country in the Great War.


Lilith loved everything about the military. The swords, armor, battling, fighting, everything. 


It took her some time to get used to the rigorous training, but eventually she became a numb war-machine with a hankering for the blood of her enemies. 


Lilith was a fine soldier and an even better general. Most of her missions successful, casualties for her garrison were low, and she lead them fearlessly into many battles, taking on other nations without hesitation or fear. Lilith was a weapon like no other. A full blow killing machine. 


Her name spread throughout the lands, General Alessandra and her garrison which was rightly named Blood Hounds.


They hunted down army after army, took forts and crushed their opponents.  


A force to be reckoned with.


Returning Home


Lilith and her garrison were finally called home when she was 45.


Once home, she was rewarded for her efforts in the Great War and made famous by all in her home land. Truly..it was an honor. She was proud to of served her nation, little did she know a few years later she'd help the Blood Monarch and Aldon squash the king. 


Lilith bought a huge manor, deciding that is where she would live for the time being.


One night, the woman was on her way home from celebrating a wedding. A comrade under her command had gotten married. It was a fine celebration indeed, but left her far too drunk. 


Being the stubborn woman she was, Lilith refused to stay or have an escort home. I mean..who would attack a famous general?


On her way back to her manor, Lilith was blindsides by a rouge vampire of the Blood Monarch's court. 


The man was a second generation vampire.


He raped her first, then nearly drained her of all of her blood, turning he before she could die.


Much to her surprise, a woman with silver/white hair came to her rescue. Or at least disposed of the man. Lilith couldn't quite remember what happened after all that, but what she did know..was everything hurt. The transition into vampirism was quite painful, and she would never wish to experience that pain ever again.


Dealing with the Curse


Lilith awoke days later in a strange place.


She had no recollection of where she was, or really what had happened, all she knew was that she was starving.


What was perhaps the most strange..was that she knew this starving feeling. In a way, she had felt this before. The lust for blood, but this was much different..this..feeling..she wanted to..drink it?


How strange..


Lilith did not understand this sensation at all, nor did she understand why her gums hurt. 


Unknowingly, Lilith rose from the bed she was placed in and walked to where a mirror was.


She looked long and hard at herself. First she noticed just how youthful she looked. Lilith did not look 45, nor did she have the bags under her eyes anymore. The only thing that seemed normal so was was her matted hair from sleeping. 


A small yawn escaped the woman..and that was when she saw them..fangs. Carefully her hand came up and touched one.


They were..real? 


Later Lilith learned what she was and how to deal with it.


Kharis and the Civil War


Many years later, Lilith met a man who also changed her life. His name was Aldon.


A strange human he was indeed, but still nonethless a man whom she found quite interesting. 


Lilith, though it was not her job, helped to take care of the man, for when he arrived he was in quite the horrible shape. Lilith helped the handmaidens tend to him, and often she was would simply watch him, curious about him and why he walked about some stranger in his sleep. From the name Lilith would guess it was a woman, and from the way he rambled on about her..she was very important to him.


Once Aldon was better, he and Lilith trained together in the dark magic of Necromancy. 


He, of course, was much better than she..and she always had to tuck away she pride to ask him for help on how to do something correctly.


Eventually the Shadow Guard general and Aldon became friends. Or so she figured they were.


During the Civil war Lilith did not see much of Aldon or Kharis, as she was too busy fighting on the front lines, thougn there was occasions where she was called forth to protect Kharis. 


Lady of the Court


Long after the Civil War, Lilith settled down in a nice castle in the North and went from being a Shadow Guard, to a lady of the court. Something that was less enjoyable..but still a decent position. 


Lilithstill had her own manor home, and while she didn't wish to return there..she decided to make it into something more..lively. A brothel and tavern in the East Realm, lovingly named: The Violent Lady.


Abilities/Magic:


Basic Vampire Abilities: Like any other vampire, Lilith has the basic abilities of a vampire. Super speed, durability, etc. And being 3rd Gen, she's quite strong. However, Holy magic, silver, or the sun will definitely kill her.


Hypnosis: This ability allows Lilith to hypnotize a human to do her bidding, or become a Thrall. However, when using it the prey mus look directly in her eyes and not look away. The effects are indefinite, but it takes a toll on Lilith's heath. Often causing migraines or headaches.


Necromancy: Just like Aldon, Lilith too can raise the undead, but she is limited to only a few and not an army like he. She can only raise a small garrison as her max. 


Mastery of swords: Lilith is a master of the sword, and as such she is able to use many swords effectively and properly thanks to her years of training.


Mastery of Combat: Lilith is a master when it come to close quarter fighting. Tis best not to get in her range.


Jobs:


Ex-General


Brothel/Tavern owner


Lady of the Blood Monarch's Court


 
 
Last edited by a moderator:
FetioWP.png



Nickname:


Galan


Age:


30(Day of Awakening)


Gender:


Male


Species:


Forge-Born(Prime-Born)


Heritage/Family:


Ignis' Ten Generals


Personality:


Galandor is a fair ruler. Since the construction of Ignis, he strives to protect everyone who seek shelter in his empire.


When in battle, he's methodical and calm, aiming to disarm and/or execute his foes as quickly as possible. A construct made for protection, he prioritizes the defense of his allies, most of the times taking the blows himself, a martyrdom, if not for is incredibly durable body. He also utilizes his fair share of magic, mainly to dispatch dangerous or persistent enemies.


At normal, he's a calm and collected individual. He cares immensely for his brothers and sisters, and helps them as much as he can. Even with such large amount of brothers, he sometimes feel loneliness, and wants to experience love.


History:


Galandor's history and Ignis' are intrinsic. When the former Ignis Theocracy was under attack, the Council of Elders had to do something to protect their mountain. Without any combat capabilities, yet humongous knowledge, they started working on the Forge-Born, a synthetic life-form, infused with fire from the Mt. Joelark and raw arcane power. Their bodies would sustain the test of time, unaging, made to protect the Theocracy and destroy any intruders, forever. However, a swift yet brutal attack completely destroyed the Theocracy, destroying the Council before they had the chance to finish the Forge-Born, leaving just husks of people. With this, the mounted erupted, sealing the elders, the Forge-Born and their history within.


Maybe the magic used in the attack on the Theocracy was stronger than anticipated, maybe the latent power of the mountain did the work, nobody knows for sure. But they know that one day, from the sealed halls of the former Theocracy, Galandor emerged. His name and the names of the generals were pulled from an old book, dirty and partially destroyed. Alone, scared, without a clear purpose, nobody to tell what to do, without anything. He saw the bodies of the other Forge-Born, lifeless among the rubble, some of them broken, his faces never to be seen life. Cradling one in his arms, he cried. After what seemed like an eternity, he rose, and dragged the bodies of the Forge-Born that were still perfect. Putting them in the Magma Forges, he did the only thing he could: he prayed. To whoever listened, to whatever was out there, and gave him life. The magma Core, the essence of the world's fire that resides in the center of the Mountain Joelark, answered. Filling his and the bodies of the Forge-Born, infusing them with fire magic, the Forge-Born awoke, and suddenly, Galandor wasn't so alone anymore.


Leading the Forge-Born, he dug the mountain, and decided that he would make the mountain his home. He and his brothers started fixing the ruins of the old Theocracy, and soon, they had a place to live. The commotion with rebuilding attracted families, refugees of the gruesome war, as they made their homes near the foot of the mountain. Galandor and the Forge-Born helped them as much as they could, as more and more joined them. Soon, Galandor declared that place as the start of the Ignis Empire, from the ruins of the unknown. As the strongest of the Forge-Born, he was crowned Emperor, and his brothers and sisters, his generals.


Galandor has a personal quest, however. What was the unknown empire before him? What sort of power wiped it out so effortlessly? Who destroyed it? These questions hammered his head from the day he awoke, and persist within him, until he gets the answers.


Abilities/Magic:


Construct: Galandor isn't human, he's akin to a sophisticated golem than anything. He doesn't suffer pain, or has the need to eat or sleep, and has an incredible durable body that doesn't age. However, he doesn't regenerate like humans, any damaged body part has to be repaired or forged again. Even with all that, he still has human feelings.


Red Fire: Galandor has the fire from the Mt. Joelark infused into his core. He can control fire with ease, and is immune to fire magic. However, this doesn't come with a cost. The Core's power is vast, but not infinite. Using too much fire magic depletes the Core's power, at the point where he simply "shuts down", or in more human terms, faints. The Core recharges itself over time, but can be quickened while near the fires of Mt. Joelark.


Magical Forging: Galandor can craft exquisite pieces of magical equipment, infused with the same magical fire that resides in his core.
Lava Golem: Galandor's ultimate form is a Lava Golem. In this state, his resistance and strength increases tenfold, and is able to cast extremely powerful magic. However, it directly drains the power of his core at an accelerated rate, whether it uses magic or not. The only way to get out of this form is to deplete the core's power completely.


Appearance:


6c5d2e26976e20f6c1df81d069d1fefc.jpg



Lava Golem Form:


7B3lEpo.jpg
 
Last edited by a moderator:
Presenting his Imperial Majesty,


Iuadago "Indigo" Adaicate Bellarum


"I am a friend to all, but I will also be your worst adversary if you stand against me and my people."


Pixiv.Fantasia-.Fallen.Kings.full.1699478.jpg


Nic-Names


The Master of the Mask


The Liberator


Sauveur


Age


23 [But Not Disclosed In Diplomatic Meetings, as it is rude in Wynchester to ask someone their age, unless in a relationship]


Gender


Male


Species


 Human...? [Immortal]


Heritage/Family


Leader of the House of Bellarum


The Late Duke of Bellarum - Vincent [Father] [Deceased]


The Late Duchess of Westborough - Scarlet de Inqhizdor [Mother] [Deceased]


Personality


Indigo seems very arrogant, he presents shrewd deals that benefit him the most when it comes to diplomacy, but deep within that head of his, lies a stoic man, driven to this state by the War for the Crown. He wishes the best for his people, but still retaining power. He appeals to all and is the sole reason why people flock to Wynchester to seek a better life. While he can play the actor, he can also perform administrative and military tasks. He is ruthless against corruption, and never fails to hold that man justice while adding a hint of drama to keep the people interested, and to make sure they report shady Constabularymen. Due to the fact that the nobility was practically removed, he has no noble blood to court and is very worried about who he'll choose to be his one and only consort. His general, Alexander the Survivor is the only one he has in his court to talk too.


History 


His Imperial Majesty has a bloody history. His father is the Duke of Bellarum, a city which before his Imperial Majesty took power, was ridden with serfs. His mother was the duchess of Westborough, but she doesn't run it anymore, the Duke of Bellarum now controls it due to their marriage. At a young age, he was scorned upon by the serfs, he had the finest lessons for devising military plans, and was treated almost like a king himself. The most notable event of his childhood was the Massacre of the Serf's Revolution in Bellarum.


That event scared his life, and what motivated him to present these reforms to the people. Tensions in Bellarum were growing, as the poor treatment of the serfs grew even worse. The sound of a whip cracking echoed every day. As soon, the serfs began rising in numbers. Rebellion broke out. The outnumbered garrison did hold their ground but were eventually put to eternal rest by the sheer number of serfs. The serfs established a republic; they called it, "The People's Republic of Bellarum" and it lasted for a month. Indigo was held hostage, but when the combined feudal armies came to rescue him, what he saw out his jail cell was scarred him for life. The combined arms of the feudal army crushed and demolished the revolutionaries. Bodies lied on the floor, as a red crimson liquid watered the fields. They forced a surrender, and "order was restored". 


When his parents died, he became the head of the Bellarum House and controlled a more than most of the other feudal lords. He was merely 17 by then, as was seen as a "child", and was never taken seriously. As a lord, he broke the shackles of the serfs, he began treating them like family. He began to ease the wounds caused by his parents. The serfs, in responce, called him, "Sauveur". He even began to give his family's fortune to the poor. Of course, this was against the law, but when he had the people on his side, no one really reported him. They acted as he was giving the King his share of the wealth, but Bellarum's treasury continued to grow.


His opportunity for the crown came. William the Disabled died heirless. The War for the Crown had begun. He led his feudal faction to victory not by a force of arms, but by diplomacy and civil rights for serfs, so it is had been said in the history books. He did fight 1 battle against David the Ruthless, in the fields of Albvhastshire. His Imperial Majesty led 35,000 men against David's 85,000 Autocratic serfs. Indigo, knowing he was outnumbered, went to the front lines and spoke to the serfs of David's army. He would then drop his sword. "I have no intent on letting my troops kill serfs, who have no reason to fight," he then turned to his men, and they all followed the same suit. The serfs were astonished. Someone in the crowd then yelled, "Then we shall fight for you!" that man was Alexander the Survivor and pointed his sword at David. "For our liberator!" he yelled, and at once the serfs captured David, but not scarless. They threw his body at the feet at Indigo. Indigo smirked, "I am grateful, now let us break the chains of serfdom!" and he led a combined total of 135,000 men into David's Capital of Grynweildshire, and then, he raised his Royal Standard upon the pole of the capital building.


After paying his men, and David's defecting army lead by Alexander, Indigo began to write his own history, making Alexander a serf who left David, and swore allegiance to Indigo. Indigo had his coronation ceremony and was declared, "King of Aquila Wynchester & It's Lawful Citizens".  He then abolished the Feudal System and Serfdom. He installed the Constabulary. He stripped all of the nobles powers, wealth, and influence. They only thing they can do is claim the throne, and will have to be voted by a majority of 51% or more, in the event, His Imperial Majesty or any of his successors lack an heir. He also started to increase trade and open friendly relations with all. He begins focusing on the Wynchesterian Navy. To this day, Wynchesterians have entered a golden age of civil rights and economic success thanks to his Imperial Majesty.


Abilities


His Imperial Majesty doesn't seem to have any supernatural abilities, but can influence others by his propositions of civil justice. Which is why people flock to Aquila Wynchester for a better life. He is a master general, in perspective, he can rival the Duke of Wellington or Napoleon in war games. He is well known and is very open. His diplomatic niceness also comes with a set of shrewd tactics to avoid war. He makes sure Wynchester is a true neutral, and only intervenes when it's money, it's civil liberties, or the people are at stake. He makes sure that no battles occur on his land, and even though being a neutral person, he can levy hundreds of thousands to fight for the defense of the land. His greatest weapon is his people. He can send them out as snipers and expect them to come back. He has gained the loyalty of his people and uses it to it's full and righteous extent. If you wish to have this man dead, you will have a hard time as his citizens will die for him, with the words, 


"Long live our King!"


Also, not so well known, he has undergone an ordeal that made him immortal. "The Mandate of God" as he calls it, pretty much made him immortal. Of course, he can... "Die", but will eventually be back like the Terminator.


Weapons


Other than being a great ruler, a person of peace, and a liberator to thousands, if not millions. He is a skilled combatant with deadly weapons.


Dei' Lamina


God's Blade


This sword is the symbol of the house of Bellarum, and whoever wields it is considered sacrosanct. A golden double-edged sword, to make sure His Imperial Majesty's Citizens will follow his rule or they will find the other end of his sword. Also, it shows to his future heirs, misuse of the people, administrative powers, etc... They will be cut down instead of the people. As legends say... (That Were Made by the Order of Indigo), that God had given Vincent Bellarum, Indigo's father, this sword, as God had considered him, and his offspring, "Holy", and making it look like; "God has endorsed the house of Bellarum". In combat, God had granted it the ability to let lightning come down at the user's will. Note; Only people of the House of Bellarum can wield it, and can come back to a member of the house of Bellarum's hand, Thor's Hammer style.


Mare Armatura


Armour of the Sea


Indigo's armour that he would wear if he had to go into battle, covers his entire body. Helmet, Chestplate, Leggings, Boots, you name it, he has it. It was found washed up on the shores of Wynchester. The user of this armour must be a calm soul, not wishing for war, but wishing to defend his country, and seek peace, (In Their Favour Of Course), which fits Indigo. It is resistant to all but lighting. Legends say how His Imperial Majesty wore this armour, and the citizens responded, "He looks like a God". 
 
Last edited by a moderator:

 


carolingia-bigfoot.normal.png


 


 


b0cf6da7a8335e62f03a98643003eefd.jpg


 


Nic-Name:


The Lone Wolf


The Liberator


The Great


 


 


Age:


28


 


Gender:


Male


 


Species:


Human / Mage


 


Heritage/Family:


Aelia Ceya <Sister/Alive>


Arand Feyin<Father/Deceased>


Ialla Feyin <Mother/Deceased>


Lara  <Wife/Deceased>


Tryas Feyin <Son/Deceased>


 


 


 


 


Personality:


 / Patient / Loyal / Cold / Unforgiving / Honorable /


Since the death of both his son and his wife , Alar tends to be rather cold and unforgiving hence ruling Teldruia with an iron fist . However , as some may think , he is nor hated or feared by his people . Alar is  patient  once tasked with solving the problems of the court . He has a rather complex personaliy which not many dare to explore aside his sister for which he cares most as she is his only remaining heritage.


 


Alar is sometimes considered reckless , for he does not always judge his actions and theirs consequences , he is sometimes judged harshly by some of his friends and acquaintances because of this unfortunate 'weakness' . However ,he was not always like this , the sudden death of his beloved wife and son hit him hard for it was unexpected .


Lastly , Alar has a sharp sense of loyality to both his people and his sister , Aelia . He is sworn to protect them in the harshest and most unpredictable times , willing to give his own life for others to live a better and peaceful future , free of terror and hideous war . He does not tolerate mistakes regarding the safety of his kingdom thus punishing those in case hard .


 


 


History:


 


An Unknown Path




Alar was born on date of 7 SA , formerly known by the people as the 'Day of the Wolf' , before the War . Unfortunately as he was a small child , his father , Arand was mortally wounded during one of his expeditions in the far north , the lands of ever winter . As he was giving his last breath , Arand whispered to his son the words that were to change his life forever "My son , you have to continue what I have started , you have to show this people the way to a brighter and better future , you have to INSPIRE them in their hardest times , be their light , be their ruler , and more than everything , YOU have to show them that we can do anything , for we will rise again "


As he was growing , he began to develop a strong bound with magic , unknown to him by that time ,  he  was about to become one of the strongest mages , being able to master the three types of known magic . The more he was growing , the stronger his father's words became for him .


Once Alar reached the age of fourteen  , he decided to take the path to Mershar , the legendary city of the Elves . His journey was harsh and long , taking him six months to finally accomplish is path . As he entered Mershar , the Master himself was thrilled to see such a young man accomplish the hardest path one can follow . After overcoming wicked obstacles and impossible conditions , Alar rised above his own limits hence proving himself  worthy of being trained by the Master of Mershar in both the arts of combat and magic .


 


37aa6bb31019eb7ee0100aad984b90dd.jpg


 


A Strong Bound


 


The more he was practising his skills in the both disciplines with the Master  , the better he became . Alar was improving himself extremely fast , being able to defeat and rise above all the other students of the Master , some say it was because of his father's words , which motivate him up to this day . Once Alar reached the age of nineteen , he has already achieved mastery in both combat and magic thru hard and constant training  , able to surpass the Master of Mershar himself with his skills . As his days at Mershar were slowly coming to an end , Alar made a decision which was again , going to change his life .


While he was wandering throught Mershar , he met a woman which has struck him with her beauty . Her name was Lara , she was extremely different from Alar , she was kind and tempered while he was cold and unforgiving , however, they ended up  well , the differences proving to be a rather an advantage than a drawback , each completing each . He was soon to find out that she was as well finishing her training with the Master , upon hearing this, he decided to leave Mershar with her , heading straight to the capital ,to rule his Kingdom .


Once arriving in the capital , everything seemed to look different . As Alar was away training  at Mershar for years , the kingdom has flourished under the rule of his sister , the old , boring and plain human architecture , now replaced with a sofisticated beautiful and  outstanding elven style . Even the people were also  acting different , looking like they have forgotten of what happened in the past .


One week after returning to the capital , Alar and Lara were crowned as the King and Queen of Telduria , after the crowning , a large wedding of the consorts was held , followed by a feast in their honor .


One year after this events , the royal family has hopefully 'expanded' , the heir , Tryas being born .


b041cd8ccdf9d3665d1008b75df7fca0.jpg






         The Battles to come


 


0abfd745e4794f5af7db7566eb47d213.jpg




Three years have passed since the return of King Alar , even under his consistent rule , Telduria was still far from peace , as a new threat was rising . In the past few months there were numerous reports of ships scouting the shores of the realm , the court simply ignored this 'threats' considering the ships are either lost or trading . However , it was the last week when an armada was spotted by the navy , it had an estimated size of five hundread ships , all filled with troops , ready to conquer Telduria .


At once , the King ordered his navy to engage , but it was too late , the enemy has already touched the shores of Telduria . They were tens of thousands , all prepared to fight and give their last breath for their pagan kingdom . Rather then bringing all the army togheter , Alar rallied ten human divisions and one elven regiment , his army measuring about six thousand souls .


The King managed to lure the enemy army towards a narrow valley and once the troops realised his plan , it was too late , the sky was darkened by the storm of arrows the first moment they tried to make their way out . As the last arrow fell ,  the sound of horns rumbeled the ground , the relatively small army the king has gathered , bursted from both the invader's sides , leaving waste on their army . There were no known surviving invaders in what is now remembered as The Battle of Ox Valley .


The first night after the battle , Alar gathered his Council . It was that , when he found out that the invaders came from a slave based nation in the west on Telduria . One month passed , finding the King and an army of nearly one hundread thousand men at sea , heading towards the enlaver's nation .


The war was far from short , it took Alar  half an year  to liberate the entire nation , at a cost . His wife , Lara was killed on the field of battle while being ambushed by the calvary, and his son, died by a sickness back in Telduria. Rather then engulfing the war-torn nation within Telduria , he named a new and much more capable leader , able to offer the people a free and safer life .


 


 


 


Return to Telduria


 


d7b9689dbafc2328f22e981f528c0f7e.jpg




Most of the poeple he went to war with returned in one piece back to Telduria , the enslaver's 'army' proving to be no match for the Teldurian elite  . For the troops that survived  , he lost both his wife and his son .


Alar was completely changed upon arriving back in Telduria , turning into a much harsher and unforgiving person . This are the wounds to never heal....


Once back ,  Alar we went on a personal expedition to the far northern realm of the kingdom , some say he might have discovered The Temple , the source of all life and magic across Telduria , and some say he has discovered nothing ..... not even his own sister is aware of what happened in those realms .


He is now continuing his rule over Telduria with an iron fist , offering the best for his people . As sorrow he became , as beautiful and strong the realm grew .


 




 

 


 


Abilities/Magic:


 


 Elemental Bending


 


Upon reaching the age of seven , Alar started to develop a strange feeling , as if he has opened an unknown chest deep inside . As he was roaming around the forest , under deep concentration , he noticed that he was able of controlling small rocks and patches of earth . However , after using the ability for more than five minutes , he passed out .


As years were passing , his abilities were only getting stronger and far easier to use for a prolonged period of time . Soon , he was able of mastering not only fire , but water alike . As always , there is a twist in magic , the more he uses this ability , the deprived he becomes , and the more he controls it for , the stronger he gets .


After being trained in Mershar , Alar learned that focus was everything . He has learned to control and move  large pieces of ground , bursts of flame and waves of water .


The Ring he found during his perilous journey in the far northern realm , grants him the power to use his abilities at their fullest , lowering the effects of their prolonged use .


Energy Manipulation


 


Energy manipulation is trickier than elemental magic . Alar discovered this ability fairly long ago ,  on his way to the elven citadel . He used it rather involuntarily to defend himself against a group of savage forest beasts , trying to make him their next meal . He deprived the animals of energy in a second , then used their force as a burst , knocking them down in the immediate . 


Fairly true , he can deprive any being of it's energy and use it as a burst , but there is one great concern . Alar himself , is affected by the energy he can obtain from others , hence he tends to  only use this magic when in great danger for this is extremely powerful .


Regardless what the energy does to harness his soul and mind , it can heal his deepest physical wounds .


His sword , made of pure adamantine , has a special type of gemstone embedded within ,  it helps Alar center his energy towards the sword , which is then used as a staff , producing a wave of energy across a battlefield , weakening  and even defeating his foes.


Dark Arts



Nobody knows of this ability , not even his beloved sister Aelia , for it is mischievous and strong . Alar discovered this ability while at the Lost Temple . The Dark is a legendary ability across Telduria , not an individual being known of developing such strong connection to the forces of  chaos , aside from Alar . He has never used this ability  , as it is still unknown and new .


This art may forever remain a mistery , hidden beneath .....or may be unleashed , but that , is not for us to decide ......


 

 


 


 


Equipment :


 


Ring of Adan


 


dawn_seekers_signet_by_inkary-d9vjckn.png


 


 


Sword of Telur


 


b84a23615bc22d3d5d5824ad7b3c65e2.jpg


 


 


Armor of Alar


 


bb32fcf00be014f31f42cc702b54c031.jpg





 
 
Last edited by a moderator:

Full Name:


General Commander Imian Selval


Nick-Name:


Talv


Samurai.jpg


Age:


25 (Though actual age is 147, but because of immortality aging usually stops within 17-30)


Gender:


Female


Species:


Immortal Human


Heritage/Family:


Millin [Brother - Passed]


Avi [Sister - Alive]


Eleq [Brother - Alive]


Mandov [Father - Passed]


Imer [Mother - Passed] (Ghost)


Indelin [Husband - Unknown]   


Personality:


Patient - Wise - Strong - Dislikable - Hard


 


Talv is usually strict and hard on others when she isn't too familiar with them or if they are past enemies. She may look stern to others, however, those who know her sincerely know that she is slightly soft-hearted on the inside, and cares deeply about her people. She is generally fair and unbiased in any situation, but others tend to misunderstand her expressions towards them.


She was born unnaturally patient, being able to wait for something longer than any of her family could. But this has sometimes caused her to often wait too long for something, and miss out on something that could have been important. However this patience does not seem to apply to enemies or rivals.


After having to face some important decisions in her youth, her critical thinking and conscience developed quickly, and she was able to think out consequences and the effects of her actions even under severe circumstances that threaten her position.


Since the disappearance of her husband, she has not opened up her inside self to anyone. The event had hit her harshly, and this was one reason as to how she rapidly changed into a hard and dislikable person, despite still having the ability to rule a whole kingdom.


She is particularly sensitive to emotions and a feeling of debt, and sometimes these influence her actions.


She was also a sort of tom-boy during her childhood days, however she has no memory of these days.

 


History:


 


Talv was born as an immortal into the Family of the High, and she was often given the least attention to by her parents as she was the youngest child. Her parents was often more caring and loving towards the older ones, as they were the ones who were reaching the age to work in the Society first. She was often alone, but was able to make a few friends within the Nobles.


Her Father and Eldest Brother travelled to another kingdom when she was 11 to fight in the Great War with an ally, but only the news of their deaths was passed to her Mother. She changed into a more introverted child after this event, and became more emotionally unstable after the lack of attention and love.


Anime Girl Crying.jpg


When Avi and Eleq both left the house to pursue a job within the Government, Talv, at age 13, was left in the house along with her Mother and the slaves. It was within this period that she received the most attention from her Mother, and she started to develop her inner character more. She then got the nickname "Talv", which means "Calm" in the Ifellian language, which is the Naman language.


After reaching the age of 17, her Mother decided to help in the Great War by using her past learnings of medication and healing. A few months before leaving, she taught her the art of magic, which Talv took a interest in. Her last words to her before she left the house was "Live long and defeat your inner storms, Talv". Her death was announced to Talv 9 months later, and 8 years later she stopped aging. She secured the position of General Commander after recovering from the death of her Mother. The General Commander before her was not of her family, but he supposedly committed suicide out of fear, and Naman did not a ruler for almost 50 years before Talv.


The day before she turned 26 was when the Ghosts from the Great War started appearing. Her Mother was supposedly seen by the Commons, and this caused Talv to stay at a local Common village for almost a month, but her Mother seemed to only appear where she wasn't present.


At this point, she did not keep in touch with her family, though she knows their positions within the Society and often sees them from afar.


The war ended when she reached within her 47th year. She lost thousands and thousands of men, and injured herself long-term from overuse of magic.


After 7 long years of peaceful reign, she met another fellow immortal, Indelin Pilver. She was struck by his unique personality, acting as if he knew nothing about politics and affairs, but then outsmarting the majority of her council in a debate. He was often courteous and polite towards Talv, but after a while he adapting to his old personality after growing close. 2 years later, Indelin was crowned General King Commander and Talv became the wife to Indelin.


But after 18 more peaceful years, Indelin disappeared from the Kingdom on Usiptin 19th (Naman calendar, equivalent to October 18th). Talv ordered a full search across the Kingdom, searching into each building and home, but Indelin was not present. Talv shrunk back into a harsh state of unstable emotions.


Reaching the Immortal Age of 134, a war broke out in the eastern seas of Naman. Talv immediately sent troops to defend and attack the enemy Kingdom, and Talv herself went over to battle.


Sea Storm.jpg


She emerged victorious after a year, but at the cost of over three quarters of her men. She arrived back after another year and rested for 4 months. She suffered severe magical wounds, and physical wounds across her right leg. She recovers from all wounds at the age of 143.


She is currently now reigning peacefully at the Immortal Age of 147, with a troubled past.

 


Abilities/Magic:


 

Over-Wind - This allows Talv to control the direction and force of the winds. The stronger the force, the more magical energy it takes. She often uses this to her advantage during battles on sea, however she does also use this to help her increase her speed. The wind is often seen as a translucent purple colour. (Note - Magical Energy can take up to a week to fully store, which is achieved by sleep and rest. Talv's storage of M.E. is fairly bigger than average).


Etticus Aura - Etticus Aura can be used to for the user to have an increase in speed and strength. Etticus is a seperate type of magical energy; M.E. refers to external changes, while as Etticus refers to internal changes, although storing all types of energy is inside the user's soul. Etticus can be stored through direct Sunlight and Moonlight, and usually takes less time than M.E. to have a full storage. Etticus has no colour or odour.


Changing Eye (Passive) - Whenever Talv feels a certain emotion, influence or when using magic, her eyes change colour. It is not controlled, but Talv has learned to manipulate her colours when she realises what she is feeling/doing. Red usually indicates the use of Etticus or M.E., beige usually meaning confident but calm, and blue representing defiance and sadness. Other colours are not seen often, such as orange representing happiness or grey being a sign of 'Giving Up'.


---


Rillen Blade - A blade that was handed down through her ancestors. Talv is capable of wielding it swiftly, and uses her abilities to further increase the strength of the blade. It has an Etticus Enchantment on it, and it has a seperate average storage of Etticus in it, but it cannot be accessed to without touching it. The blade is pure black with red indented writing.

 
 
Last edited by a moderator:

Full Name: King Fenrir BloodyHammer


 


Nic-Name: 


 


Age: 36


 


Gender: Male


 

Species: Human/ Gargoyle Shapeshifter (Explained in history possibly or my Kingdom)


Heritage/Family: Dracke (Father:Dead)


Zylvia (Mother:Dead


Llanya (Wife: Alive)


Personality: 


•Gruff


•Serious


•Calm


•Patient 


•Humorous 


History:


Before the war King Fenrir father ruled with a watchful eye, constantly at the border fighting against the people who threaten to destroy them. Sharing half a contintent with another Kingdom Dracke and his ancestors before him have always protected there borders and haven't hesitated to shed blood if needed. There enemy were Animal Huminoids that despised humans and wanted them dead, so hence the bloody days of Anyama started. For centuries the two contestants battled for control over the Continent of Tyrellua. But then everything changed...


Now King at the time Dracke and his wife Zylvia sent a message to the other kingdom and asked for a final battle one that will determine on who will rule Tyrellua. On the First day of Anyama the two armies met thousand on each side stood at the ready waiting for the command to be sent. Dracke in his Gargoyle form led from the skies ready to kill any from below or in the air. Besides him were the Royal Guard and any other Nobles that wished to fight all Half Gargoyle. In a few hours time the horns sounded and the lines crashed.


     Steel against steel and arrows whistling in the air while the sun dried the blood and decomposed the bodies that littered the ground. Caked in his own and others blood Dracke looked around at the battle field in horror and shock. His brethren littered the ground next to others who he didn't know anything about but still fought against. Flying down where the Animal Humanoide King was he told him to look around both fought for the same cause. To protect there people, and hence the battle was over like that. Both kings agreeing to rule the Continent together and under one banner, The Kingdom of Thalien a kingdom that would be ruled by Dracke but with the Animal King Leon at his side.


Years went on and the Kingdom blossomed, the people were cheerful and there were rarely any criminal activity. Yet luckily the large mass of Animals and Men/other Creatures that's made up the armies didn't stop training for The Great War had begun. Once again Dracke fought to keep his people safe against outsiders from unknown places. Meeting on battle field after battle field Dracke and Leon drove the outsides away weather they be The Undead, Dwarfs, men, elves, forge-born, or anything else. The only reason they survived the war was because of hope, skill, and the will to love. That day when the "peace treaties were signed" was the day he could finally rest. Not only had he been fighting a war but was raising a son. Crown Prince Fenrir


Now in the present the scriptures say that another Great War will arise and will possibly bring Thalien to its knees. Unknown and familiar Kingdoms will come back and blood will be spilled a red day where the doors of Hel shall open and chaos shall be let loose. With his sword sharpened Fenrir and his people wait for that day to happen....


Abilities/Magic: 


Shape-Shifting: Like all Nobles and Royal Guard Members Fenrir is capable of turning into a winged demon known as a Gargoyle. Standing at seven wet tall with wings that can expand to eight feet these few who can turn into Gargoyles are a force to be reckoned with


Master of Combat: Fenrir is one of the few in the whole known world who has almost end mastered all former of combat, rather with a weapon or not he can defeat a opponent no matter what, unless they out match him of course. 


Fire Element: Fenrir can also summon great swirls of fire to blasts of white hot flame, some say he can even shoot blue bolts of lightning when it's raining. But the only time he can use Fire is when he is in his Gargoyle form.


Appearance:


Human 


https://s-media-cache-ak0.pinimg.com/736x/7d/8e/7b/7d8e7b9716732851a9fe3269c627cf3a.jpg


Gargoyle (without the moss on it)


http://i.imgur.com/oLjQqoQ.jpg
 
Last edited by a moderator:
vtks_blank_regular_1.png



7f0e4bf91977a556a311d41ccbbc6620_d30ma19.jpg



Nic-Names


The Blood Matriarch


Mother


The First


Age


982


Gender


Female


Species


Vampire

Vampires... are not quite what the folktales of peasants make them  out to be. Garlic does not bother them and running water is no more an obstacle to a vampire as it is a normal being, but... some of the stories are right... in certain ways. But, the most important distinct to make is that a vampire does not get strength based on age. A vampire that is a hundred years old is not going to be physically stronger then one that is merely a week old, but they will likely have gathered an array of skills vastly exceeding anything the new vampire has, to believe so is to not understand the vampire. Instead, a vampire's strength is based on 'Generation'. The first of the vampires, the Six, were not born, but created, through dark, necromantic alchemy. The dark power that flows through their vein, a blessing or a curse depending on who is asked, is strong, but with each new generation, each new turn, the power is lost. A First Generation Vampire is an immensely powerful being, a second gen, only slightly less so, and a third even more, and so on and so forth, as such a seventh or eight generation vampire doesn't stand much chance against a first, regardless of their ages. However, with this decrease in strength comes a bonus, a decrease in weaknesses.


Vampires have natural weaknesses to sunlight, silver and light magic/holy power. It is important to note that if the deity exist or not has little factor into the equation, what makes it potent is the belief in it. The strength, resolve, and pure belief in this other deity, that it will harm or otherwise stop them does, in fact, have an effect. Silver burns at them and, if it gets inside their bodies, it weakens them greatly. Sunlight is.. highly dependent upon the generation of the vampire. For a first generation, like Kharis, it will fry her and turn her to ash, for later generations, it will sear away their flesh, even younger generations will weaken them, but leave them unharmed... and the newest generations merely feel mild irritation under the sun's rays. 


The vampires do drink blood, as the legends say, but it is... less about the blood and more about the life force located within the blood. The Older Generations require far more blood, and far more often, then the newer generations. It is important to feed as while the Hunger will not kill a vampire, it will... disfigure them.The longer they go without feeding, the more monstrous they become, the more focused on feeding... Eventually, the change becomes permanent and their mind is forced out of their heads as the hunger takes over their very being. It is important to note that the hunger can never be satisfied not satiated. A vampire can feed upon thousands of people, drain every drop, and still by hungry. Still feel it clawing away at the back of their minds, but how much a vampire needs to maintain themselves is another mater. A first generation needs large quantities, gallons, of blood a week while the newest generation merely needs a small mouthful, known as a 'Dark Kiss', to sustain themselves. 


The process of turning others into vampires is dangerous and difficult. Many do not survive, and more over, that is the only way to create new vampires. A vampire cannot give birth nor impregnate another being, the curse destroys that. Not even powerful magic can change that, as such, 'pureblood' vampires do not exist.



Heritage/Family


Zala Kharis [SIZE= 14px]{Mother/Deceased} [/SIZE]


Ras'Drah Kharis {Father/Deceased}


Vera Kharis {Sister/Deceased}


Personality


Narcissistic/Proud || Manipulative/Charismatic || Detached/Eloquent || Spiteful/Possessive || Extravagant/Generous


[SIZE= 14px]At her best, Kharis is an incredibly alluring, intelligent and captivating person, at her worst, she is a manipulative, detached, megalomaniac. It is almost a flip of the corner, of what side people will see of the ancient vampire, and, of course, the person she is speaking to greatly effects how she will treat them as, indeed, there is a massive amount of vanity involved with Kharis. She loves things of beauty, things of art and that are 'unique'. The bland and dull bore here, and the hideous... well, the hideous are best off dead or under some rock so they can no longer blight her eyes with their hideous forms. This is a reflection of how she views herself, as Kharis is a large narcissist. She loves herself, truly, it can be said that her only real love is, well, her. Due to her, well, love of herself, her abilities and her plans, Kharis is immensely proud, which, really should almost come hand in hand given her background and age. She does not take insults at all. If someone insults her, they are not destined to live in this world for long as while she may not show it, if she desires an outcome to come to pass, but she never forgets, and sooner or later, they will learn the misfortune of not showing her the proper reverence.[/SIZE]


It is almost understandable for her to be so.. well, in love with herself, for Kharis is an extremely charismatic woman. Being charismatic is more then just being beautiful, it is a presence, a confidence in one's self and their abilities, something Kharis has in spades. It is hard not to like her, even when someone has cause as she is naturally alluring and, perhaps it is because of how dangerous she is and that most know that very fact that contributes even more to her natural allure for people always seem to be drawn to danger. This natural charisma is very useful to Kharis as she is a very, very manipulative person. She loves to plot and plan, but more so, she loves to maneuver people to do her bidding, with or without their consent or knowledge. She sees it as some kind of great game, an amusing little charade to dabble in when in need of entertainment. It doesn't matter to her if they do so willingly or unwittingly, in truth, one of her favorites is when the other person is well aware they are being used and manipulated, but have no choice but to do it anyways, it is a feeling of power unlike anything most people will ever experience.


 When someone is so.. attached to themselves and enjoys to play with the lives of others, one can imagine she is very detached, and they are correct. After being alive for so long and doing what she has done, she is an extremely emotional distant person. She will smile at someone, kiss them, love them, but it is all merely surface deep. Killing someone she has known for hundreds of years and picking up a fallen coin off an expensive rug... both generate the amount of emotional response from her. It is not to say that she mindlessly kills people, as while she may not be emotionally attached to them, she still understands worth, and of course, people are interesting. Some may perk her interest and amuse her, and so, their existence is far more meaningful then another person's. But it is often hard to tell she feels this way behind her eloquent words and actions. A queen from birth, breeding and training, Kharis is a refined woman. She only dines on the most exquisite of blood, she enjoys only the greatest and finest music and art, and she has a certain... charm and refinement that can make even the greatest rouges and rakes feel entirely out of their league and shabby in comparison.


But, all is not well there as what is her's is her's. Kharis is incredibly possessive and doesn't share well with others. This extends to inanimate objects as well as people. Men, women, children, gold, silver, cutlery... it doesn't matter. What is hers. Is hers. Simple as that. IF anyone takes something of hers, or besmirched it with their foul little fingers, she will remove those fingers. It is safe to say she is incredibly spiteful as any insult, real or perceived, is not forgiven nor forgotten, it is hard to tell if she is even capable of forgiveness. She may claim to have forgiven and forgotten, but she never does. Some may... overcome their insults and, so, make them slightly more useful alive to her then enjoyable to painfully remove, but eventually, sooner or later, she will have her satisfaction, even if she has to peel off their hides before the terrified eyes of their children. 


A woman of exquisite taste, Kharis loves to be extravagant. To show off her wealth and power to everyone around, to surround herself with things of beauty and refinement. It is not so much an impulse as a lifestyle. This is coupled with an incredibly... generous spirit. Kharis loves to gift things to people, little trinkets or showings of wealth and power, not only to impress upon them her own superiority, but also to enrich the world, itself. As such, those who work for her, and succeed, often find themselves living in the lap of luxury with their wants and desires a mere call away.


girl_vampire_blonde_blood_person_4776_1920x1200.jpg



History


Queen of the Southern Realms

[SIZE= 14px]Born far, far to the south in the hot deserts in a sprawling empire that no longer exist, Kharis was born to be queen, quite literally. Her mother died giving birth to the heirs, twins, Thana and Vera Kharis. It was not a great disappointment as females could inherent just like males could, but of course, their father quickly remarried a young noble girl, half his age, in an attempt to get a son, but never did. As such, he was stuck with his two daughters. [/SIZE]


[SIZE= 14px]They received an upbringing that only royals of a mighty empire could receive, the best instruction in both academics and martial schools, and they flourished... As close as two twins could be, mostly. There were... tensions. Which twin was superior? A question their father often beat into their psyche. Which was superior? They looked just alike, they sounded alike, they moved alike... so the question was, which was the smarter of the two? Which was the stronger? The faster? Who was the superior, and so, the rightful heir? But... in truth, Thana always had the advantage. While, Vera was the stronger of them, better with weaponry, Thana was the smarter of the two, and more over, Thana lacked the.... well, honor of her sister and was willing to cheat and lie to make herself seem like the greater of the two.[/SIZE]


[SIZE= 14px]As they grew older, and their father was on his death bed, the young wife he took having been sentenced to death after giving birth to a child that was 'clearly' not his own, Thana was named Queen while Vera was named her High Prietess, as was the custom for second born children. Perhaps it was good it turned out this way, for Vera never desired to be a ruler. [/SIZE]



The Ancient Tome

As Thana grew older, she quickly realized she was, well, getting older. The council of elders kept pressuring her to get married to have an heir, but it all come to bear when she found a wrinkle in the corner of her eye. Something small, something that would be easily missed by anyone else, but not by her. She was terrified of it, growing old... of dying, and so she sought to do the impossible, she would defeat death itself. But how?


She poured resources and agents into the problem until the answer came to her. The Great Necromancer. He had been defeated in a bygone era, but the ancient tome he wrote was still out there somewhere, and it was said the Great Necromancer had defeated time and age... and more importantly, had recorded everything he knew in his tome. Over the next few years, she spent no expense in finding the dark tome, and... she found it. Even she, who wasn't magically inclined, could feel the dark power radiating from the book, tell quite easily from the cover, the faces stretched across the surface that kept screaming a wordless cry at her that what she was doing was wrong, but she didn't care. 


She studied the tome, studied it secrets... until she found what she wanted. The Elixir of Life. The price for the tonic was.... terrible, but she paid it, and when she finally drink the potion, she revealed in the power that flowed through her.. But it came at a price she was unaware of. She hungered... but not for food, drink or pleasure. She hungered for blood... and befitting a queen, she indulged... and indulged... and indulged, but she was never satisfied. It was a hole that could never be filled, and as she fed, she plotted. For she could not simply be a 'monster', as they would call her, without repercussions, she needed to... ensure the other powerful beings and lords of the land would also be like her, and so, ensure the status quo remained the same... for an eternity. To this end, she either beguiled, tricked or otherwise deceived five other powerful nobles to drink from the potion, and once down, no matter their reasons, they were all bound together.. their fates tied as blood drinkers. 



Fall of Sin

They did not slowly take to their life, the majority of the six fully embraced it. They fed when they wanted, on who they wanted without worry or fear. Some cautioned them, warned them of what they were doing, but they did not care, too lost in their newfound power and pseudo-immortality. But, like with so many things, it all came to a head. The people and lesser nobles, out of fear, disgust.. hatred, launched a revolution led by the Priest and Priestess of the Gods... the head of which was her own sister, Vera. 


The armies clashed, and despite the power of the 'Vampires', the forces of the Queen were being pushed back. In desperation, Thana unleashed the powers of the undeath, raising up the dead, and... with the added forces, they started to achieve victory, but she vastly underestimated what her actions caused as the people of her nation revered the dead, using them in such a way was grotesque, she won the initial battles, but the desecration of the ancestors caused the rebel ranks to swell great and great. Faced with the possibility of losing, Thana challenged her sister to an honor duel, to settle this matter... to which her sister agreed.


The two met upon the battlefield, surrounded by their armies. Where once Vera likely would have one such a confrontation, she was quickly defeated by Thana... but Thana didn't want to kill her sister, she wanted to turn her, to bring her to her side and break the will of the rebels all in one stroke... but before she could bite her sister's neck and try to change her, Vera plunged her sword into her chest, choosing death over becoming a monster. What should have broken the will of the rebels only emboldened them, gave them a martyr. With the new will to fight, they pushed back her armies, crushed her legions of the dead, and sent her and the other vampires fleeing from the capital.... She had lost.



Outcast

[SIZE= 14px]She wandered after her defeat. Building a coven and moving from country to country as wherever she went, she was hunted for being what she was. Centuries she wandered, but to no avail, always they would hound her, and while she could kill a pesky 'hero' or two, it never ended, and so she began to move from shadow to shadow until who she was become more myth and legend then fact. She learned from her mistakes, grew and developed her blood line... until a chance appeared one day, a revolution brewing in a kingdom, one doomed to fail, but if she were to intervene... help the rebels win.. she could forge a new kingdom... she could rule again. All she needed was the right pawn with the right motivation.. [/SIZE]



Abilities/Magic

First Generation Vampire


As one of the six original vampires, Kharis is immensely powerful. She is far faster, stronger and far more durable then a human could ever be, she is fully capable of wrestling down an ogre with ease, able to strike with viper speeds, often, able to move, strike and slay a normal person before they realize they are dead and, of course, she can take immense amounts of punishment before her 'life' starts to become at risk. This immense physical prowess comes at a cost, as one of the original vampires, the weaknesses of vampires are particularly powerful with her. Natural sunlight will not just inconvenience her... it will outright slay her. Turn her to dust near instantly and end her existence, silver will sear and burn away at flesh, and if ingested or impaled by it, it will eat away at her body.. holy powers and light magic are incredibly effect against her, causing her immense pain, suffering or even death depending on the spell and strength of the user. Generally, those who try to take her head to head are doomed to failure, the intelligent and dangerous foes are the ones who strike from the shadows and use her weaknesses to their advantage.


Duelist


Kharis, even before she was a vampire, was an accomplished duelist and warrior. She loved, and loves, nothing more then to engage a foe in single combat, especially when they think they have a chance, and then crushing them... slowly, so she can watch the light in their eyes go out when they realize just how much better then they she is. She is schooled in the arts of various weapon, from the mundane to the exotic, while she prefers polearms simply because they are superior to blades and other such weaponry commonly preferred by younger duelist, she will often use her hands as a show of skill and strength as she is capable of defeating most highly trained foes with just her hands, but... that isn't as impressive as it sounds when Kharis is able to tear out the arms of a foe and then beat them to death with said limbs or punch straight through plate armor to tear out their hearts. 


Master Strategist


She loves to plot and plan, to move pieces into the correct position that best suits her, and as such, her ability to do so is incredibly potent. Few people can plan out wars, politics or assassinations as greatly as her, or as detailed. In games of the mind, Kharis is incredibly potent, especially, if she respects the person she is 'playing' against.. that said, her own skill is her greatest weakness. Kharis is incredibly vain, as most people well know, as such, she often underestimates her opponents or certain 'pieces' not thinking them worth a second look, and when they do something outside her expectations, she becomes very upset and frustrated almost wanting to punish these lowly pieces for, often unknowingly, messing up her carefully laid plans. 


Necromancy


As one of the first to fine the Libris Mortis, and finding the whole book before it was torn to shreds, Kharis is a master necromancer. She is very adept in summoning and controlling the forces of undeath, however, she rarely does so as she finds it.. distasteful, the undead being as... revolting and smelly as they are. While, she would never admit it, Aldon's skills in the arcane have started to surpass hers, she is still one of the greatest 'living' necromancers.


Alchemy


One of the secrets taught to her by the ancient tome was Alchemy of which she used to great use to make the original elixir of life that created vamprisim. She can brew poisonous tonics, magical cures and remedies, potions that greatly enhance, or harm, the drinker... there is not a whole lot she can't brew or do, of course, she rarely does so anymore, and when she does, it tends to have a specific purpose, and as she claims, she merely 'dabbles' nowadays. 
 
Last edited by a moderator:
Name: Crystal Maguka


Age: Appears 20 ((Actually 100))


Gender:F


Species: Human


Kingdom of Origin: Naman


Family: 


Mother/Father (Dead


Personality:


Crystal is a very happy go lucky person who very much loves to help others. Crystal is a very childish person who tends to strongly care about others.At times she can get very serious if you get here angry. Crystal is also all ways there for her friends and will come to there aid at any time.


History: 


Crystal is a mage from Naman who at a young age lost her parents to war. Ever seance then she began study as much magic she possibly could, starting with her parents books and would adventy move on to learning from others. At the age of 60 she voluntary join the military in hopes to learn new magic and to live up her family name.


Abilities/Magic: 


il_570xN.808929797_g5ov.jpg


Crystal carrys around a large spell book that contains all of her spells she has gathered, the book also able to disappear and reappear at any time crystal choices, the is bond to crystal and can not leave her side with out a powerful disenchantment, Crystal can make copies of the book at will to give to others, the book will contain all the spells but the book can not be bound or disappear when ordered.


Crystal has a wide range of spells she has collected of them include.


Fire ball


Creates balls of fire


Magic Missile


Allows crystal to create up to 9 needle like missiles for her to shoot at others


Sleep


Allows her too put a weak foe to sleep for up to 2 hours


Witch bolt


Creates a bolt of lightning that does contues damage to the foe for as long as she has focus


She has more spells but thise are the one she mostly uses


Job:Mage


Appearance:


dc71280531c7ba1a3e37fae4a2954d0f.jpg
 
Last edited by a moderator:
Name: Buh'roham Jarho 


Nic-Name: Paladin, The Professor
Age: 921


Gender: Male 


Species: Am Brod
Kingdom of Origin: Am Brodan
Family:


Mother: Deceased (Ripped to pieces by undead) 


Father: Deceased (Killed defending his platoon)


Sister: Deceased (Used for Necromantic Rituals, while her family was forced to watch) 


Brother: Unknown to the rest of the Jarho family Dar'vange was a traitor to Am Brodan and was petrified (turned to stone) under the order of Buh'roham.


Personality: Often when in combat he is filled with a terrifyingly quiet rage, stone faced. However he knows so much suffering, he is constantly trying to help people. Constantly searching for new knowledge. Despises Undead creatures of all kinds, though is slightly sympathetic toward the Vamps that didn't want that life.


History: Once upon a time there was a race of cat people known as the Am Brod. They started out as a peaceful nation focused on making life easier. Yet, inevitably, war broke out between the Lion-worshipping Am Brod and the Unliving Conclave, a large circle of mages with access to the Libris Mortis. This war utterly destroyed both people, eliminating the Necromancers and near all the Am Brod. The Libris Mortis was lost, not to be found for hundreds of years. Through the slaughter of his people, he fought till the declining years of the war when he lost hope and ran. And ran and ran. For hundreds of years he lived with the guilt of running. He survived the Thousand year war with a mixture of running and fighting. When the war ended and new factions rose out of the ashes, he was alarmed at the amount of Necromancers in the place of kings and usually avoided those lands. He currently resides in Wynchester as he prefers the government there since the Imperial Majesty is not (at least not obviously) a Necromancer though he doesn't worship his every move as his pawns seem to.


Abilities/Magic: As an Am Brod he does in fact have nine lives. When near death he can heal himself in a fantastic display of radiant light, but at great cost. Afterwards he is completely exhausted and his entire body has changed, along with his preferences, and sometimes his personality leaving him a completely new man. He is on his second life. He also has access to Levitation magic such as lifting small objects and people, even holding them in place unable to move or throwing them around, though this is more exhausting. He has in his possession a handheld enchanted crossbow that shoots lightning and a silver long sword of light, an undead killing based weapon and a regular steel long sword. He also has his claws.


Job: Due to his vast knowledge of history, he is a scholar. He's currently traveling the known world ("and some of the unknown, hmm?") to write a series of books on the world, including Bestiaries, Catalogs, travel guides, and his main project: Wundun dose Gien translated to "Travels of Loneliness". He is also hunting undead.


Appearance:


 khajiit_like_to_sneak_by_wizjer-d6omo8l.jpg


@xEmoBunnehx


@Cosmo
 
Last edited by a moderator:
Full Name: Keisari Lauri Gustav Karel Nykaan


Nic-Name: Pride of Rohkea, Marshal, Our Guide.


Age: In appearance, 29, however, his age is around 135


Gender: Male


Species: Human(Magic from the great war has caused him to not age)


Heritage/Family:


Brother: KIA,  died in the great war of disease


Sister:  KIA, died to a terrorist attack in an occupied country.


Mother: Dead, passed away in her sleep due to old age.


Father: Dead, drafted into the great war and died of exhaustion on a death march. 


Personality:


Passionate and Loyal - Prideful and Inspiring - Impulsive and Aggressive - Tactical and Cunning.9


Lauri is a number of things, but the most common word used to describe him is inspiring. A man who fought on the front lines of battle, commanded battalions, addressed in front of thousands and had the courage to tackle a corrupt regime ran by nobility and bankers, yet he can still manage to keep a smile on his face around his people. A excellent negotiator, Lauri managed to see almost all territories with Rohkean population returned to him after the tragedy of the great war, this is primarily due to his impulsive and aggressive diplomacy tactics. On top of this, he is great public speaker, Lauri can rally thousands to his side and weaves sentences like a silken gown. 


Lauri is a somebody who does not wish to be seen as a figure of authority, rather, as a friend and a brother  and dislikes when people call him by his official title. He has no qualms with addressing somebody by theirs, but he despises people treating him like the thing that he sought to remove. Behind his barrier of strength, he is also a very tired man. Living over one hundred years takes its tole on anyone, and he states that he would not wish to live had his people not want him to stay in command.


History:


Lauri grew up with nothing. His parents both worked around the clock to put food on the table, and his elder siblings had to put on a farce to make things seem fine to the young child. The only reason he had an education is because his mother was a teacher, but he was a fast learner. He grew up being smarted than both of his siblings, and quickly developed an ego over his own intelligence and self being.


As he grew into his teen years, the great war was reaching its peak, and Rohkea was forced to conscript the young and the old. Lauri had been 13 at the time of his conscription, whilst his father was in his 40's. His family was forced to move to a village in occupied territory, in hopes that they might be able to live better due to the lower prices of goods and the loss of 3 workers. 


Lauri didn't know why, but he was exceptionally talented on the battlefield despite his premature strength. He was able to turn a situation that would have resulted in the death of his squad, into a stunning victory through sheer cunning. His tale of heroism quickly spread throughout Rohkea and it was demanded that he be given a position of knighthood, or a promotion. This happened, making Lauri the youngest officer in the entire history of the armed forces of Rohkea, at the age of 15. 


As a captain, Lauri served his country grafetully, as they had given him a chance to prove his worth, he would march for his king and his nation only. Winning battle after battle, Lauri soared through the ranks of the military, as public opinion rose more and more. His knack for stratagems and morale seemed to be unmatched, and his men were ridiculously loyal, as Lauri was the only senior officer willing to go onto the frontlines and fight alongside his men. However, this was the thing that cursed him forever. A experimental magic weapon, was used in the fighting on Lauri's squad. The only reason he was spared was because he had been wearing his officers armour, something that makes him angry to this day, and a reason why every member of the military now wears armour. The magic found its way into Lauri's bloodstream, and for whatever reason, gave him properties. He now seemed to have an affinity with magic, and his body seemed a lot stronger.


Taken prisoner for 3 years by his own government due to an investigation on his survival, he was eventually released due to the rebellion of the people and the army that they would strike and rise up if their Pride wasn't freed. He was freed with no charges, but the torture that he had taken in prison and the unhappiness of the soldiers and the populous made him begin to hate the crown.


After the experiment, Lauri's battle plans became more and more aggressive. He began to hate the monsters who could use weapons like that and desired to end the war as quickly as possible, so that no more of his men became hurt. His victories became more numerous and before he had knew it, he had reached the rank of Marshal. He decided he needed to act, and stop the ruling class from sending more men into the meat grinder before nobody lived in his kingdom anymore.


With morale low amongst the soldiers and the population, and the crumbling economy and ruling class, Lauri decided that the only option was to take control, for his fatherland, By enacting a coup d'etat, he seized power in a bloodless faction and decided to rebuild the state from the ground up. Giving more power to the people, enacting policies that helped the people and trying to give the chances to the children that he never got, he figured he would make his nation the centre of the civilised world, and show that the will of the people and belief in the state were unshakeable. 


Years and years of rebuilding proved fruitful, as every general regarded the state and the Keisari as the only thing that they would serve, a type of ideological fanaticism that could barely be found elsewhere. The literacy rates skyrocketed as he provided a state funded education, helped provide medication for veterans of war, helped bring pride in the military and a culture around serving the nation and ultimately, making an intercity transport that worked phenomenally, so that goods and services could be transported across the entire nation


Abilities/Magic: 


1000 Year Ambition: Due to Lauri's sheer ambition to fight on for his nation, the magic infused his blood with 1000 years of statis as far as bodily change goes. After this time period, he will pass away but he cannot die from aging for now. 


Field Marshal: Lauri is one of the best military tacticians to have ever lived. Having only lost battles to weapons of mass destruction, he is experienced with tactics and outmatches or goes even with any other commander he's up against based on pure experience and intelligence.


Force Projection: Lauri gained this ability during the catastrophe. As the blood seeped into his veins, it gave him the ability to project his willpower in the form of a blue energy, which can radiate a small forcefield and fire a wave of energy. There are two factors that influence this however, his willpower at that time and the amount of energy he has. Without any energy, he cannot use this ability, and if his willpower is not strong, then a simple sword strike would shatter it whilst if he is fully determined, it would take a full Batista arrow to break his protective barrier. 


Pride of Rohkea: Lauri is the most successful leader in Rohkea's history, and an amazing public speaker. Thousands of peoples emotions are moved by his words, and his simple ability to inspire and create emotion is awe inspiring. With this ability comes a strong social presence that makes people unlikely to challange him or his ideas.


Appearance: 
37294338ebf5130478d85fdc790cf11c.jpg
(ignore the eye patch)
 
Last edited by a moderator:
http://fantasyinspiration.com/wp-content/uploads/2011/04/reaper78-13.jpg


Name: Sir Andros Braxden


Nicknames:


The Lord of Ice & Fire


Captain


Age: 21


Gender: Male


Species: Human


Kingdom of Origin: The Nosgrod Electorate 


Family:


Edward Braxden- Grandfather (Deceased)


Braden Braxden (Deceased)


Personality:


Cunning


Ruthless


Manipulative


Charismatic


History


Andros story dosen't begin with him, but with his grandfather Edward Braxden. Edward served during the Great War and somehow came back from it alive. He soon returned to his home to find it ravaged and completely devastated. He knew then and there that he could not go back to a life of peaceful farming and banded together with 200 other men plus their families to form the Fireorder Company. They used the swords and shields from the Great War plus some magic spells they used and soon became a well respected mercenary company that traveled to different kingdoms to serve them. Soon, the family came into possession of two weapons: A Sword called Fire's Embrace which was a sword that could light itself on fire and Icebreaker, a shield made of ice that was unbreakable. This soon created the title that the wielders of the weapons would call themselves "The Lord of Ice & Fire". Now, with him being the third generation to take up the torch of the company and leading 2,000 men, Andros must become better than his grandfather and farther ever were.


Magic:


Pyrokinesis and Ice Manipulation:


Learned around the same time as when the family received Icebreaker and Fire's Embrace, every family member has learned to harness the ability to control Ice and Fire with their mind


Mental Barriers


Andros learned this technique to prepare himself so he could clear out a vampire infested city that had been terrorizing a city in Nosgrod for years, Andros has the ability to resist any sort of hypnosis or mind control by vampires or magic by fighting it off mentally and pushing the person back from his mind


Mind Control


Not only did he learn to resist mind control, but while he was in that said vampire infested city, he leaned the way to control a person's mind and make them mindless and obedient after taking a sip of a chalice laced with vampire blood. However, the person must be looking into his eyes and can resist if the person's mind is well prepared enough and vampires are immune to his control


Job: Captain of the Fireorder Company
 
Alexander de Chapeaux


.41f7a771e091e3417b813351e8bf932ab8123bcb.jpg


"The People's General"


Species


Human [Immortal]


Age


22


Gender


Male


Kingdom of Origin


Wynchester


Family


Father [Deceased In the Millennium War]


Mother [Deceased in the Millennium War]


Personality


| Arrogant | Professional | Punctual | Tactful | Mannerful |


History


Born as a serf, he lived in the city of Galmcoganstshire, he lived a simple life as a farmer for David the Ruthless. He was poorly treated, he hated and could not tolerate any form of the feudal ways. When the War for the Crown happened, he was made into an infantryman. In the battle of Albvhastshire, he was the one who led the revolution against David himself. Indigo had made him a general and had created legends about him. He didn't like them, but he did know it was necessary to keep the public happy. He also had received training as a wizard thanks to the work of Indigo. His magic capabilities will be explained below. Also, he has received general training for... Generals. Alexander is a key figure in Wynchester, but still, he lacks a claim to the Imperial Throne. Along with Indigo, he also went through the ordeal of "The Mandate of God", which was required for him because he has learned the ability, "God's Magic"


Abilities | Magic


Dei Magica


Alexander in battle has the ability of, "God's Magic", or "Dei Magica". He can use "God's Magic" to do the following;


Summon "Light Projectiles"


Can Disperse Darkness to clear up Field of Vision


Can Summon "God's Wrath", a spell circle that blasts a lot of light magic at target


Can Summon "God's Sheild", a very strong light barrier, and can be a radius of a maximum 1/2 mile.


Immortality (Like Indigo, He can "Die" but like the Terminator, he'll be back.)


Job


General


Diplomat
 
Last edited by a moderator:

Ruler



wl29g4.png



Full Name: 


Consul Titus Cornelius


Cornelius the holy


Age:


30


Gender:


male


Species:


Human


Heritage/Family:


Father [Deceased from old age]


Mother [currently alive at the age of 61


Personality:


Diligent, Tolerant, Reliable, Passionate, Neat, Honest, Intelligent


History:


As Titus and his twin brother Volumnius was born, they were both separated from each other for at least ten years. Titus lived with his mother where he was given a education on both diplomacy and warfare. He found warfare and tactics somewhat exciting but easy to comprehend and not very challenging. However he found more interest in diplomacy and politics, learning how to compromise and get things done in an orderly fashioned manner.


After he had finished his education he and his brother Volumnius met each other at the capital along seeing his father for the first time. At first Titus thought that his twin brother was nothing but a brute who talked nothing but warfare. However he would soon later come to realize that both he and his brother would turn out to be similar and a powerful bunch. Volumnius was the type of person that did not joke, everything was taken seriously and is not easy to fool. This Titus respected of his brother and decided to cooperate and even come to like his brother. They would both be each others strength that overwhelms their known weaknesses.


Over the course of twenty years the two brothers had went through the games of politics and war, then finally were given the positions of consul at the age of 22. Both were known as heroes for better improving the kingdom and also saving the kingdom from outside foreigners, raiders, and such. The two were always re-elected as consuls of the kingdom and everything was peaceful for awhile. Recently however A mysterious rumor of a vastly large army had reached the realm, orcs and other savages were being led by a band of warchiefs that had been known to raze many small kingdoms and client states that were in good terms with the Bonium kingdom. Of course Titus had tried to personally open a diplomatic message with them but was met with a near death experience with a battleaxe which unfortunately killed his praetorian guard to his left.


His brother Volumnius attempted to raise his own Iltonian army and face the horde himself before Titus could scrounge his Runumian army. By the time he reached the mountains, he met his badly wounded brother and the remnants of the Iltonian army. An army of 20,000 Iltonian warriors were somehow reduced to 120 men including the consul. This was a horrifying defeat that should have not happened. The warriors had all the advantages such as the terrain and the lack of free space for the enemy to use their vast numbers. Somehow tho the enemy managed to find a secret passage that lead to the rear flank. The Iltonians were slaughtered and Volumnius and his few companions barely made it out alive. Titus realized that this foe had friends within his own kingdom and for the time being he must investigate who the traitor was for risking his brother and the fellow warriors that valiantly fought on.


Just as he had begun to prepare the defences of the kingdom and began sending his elite Runumian soldiers to investigate. The legend himself Alois had appeared in the capital of the kingdom. This was an opportunity surely bestowed by the gods who had answered his prayers of plea. Immedietly he had summoned a celebration for his return and promoted him to a general of his own army. Now he needs his strength and epic skills to aide the kingdoms time of need. While also searching for nearby allies to assist.


Abilities/Magic:


Grey eminence: This man has many experiences with dealing with all sorts of people in diplomacy, even having to deal with loudmouth warlords threatening to sack his own kingdom does not sway his train of thought. The results of every diplomacy he faces always end with either his way or a compromise, rarely has he ever failed to get something out of diplomacy.


The Golden Eage: Holding one of his most prized magical possession is the golden eagle that was supposedly forged by the holy gods from above. Only the worthy consul is allowed to hold such a influential weapon of power and wisdom. This Staff boosts the mental/physical strength of all allies in a 150 foot radius. Those under the influence feel that they are unstoppable and will continue to fight to the death with no fear, they are also bound to sacrifice themselves to protect the eagle at all cost. Allies who are not part of the faction are not bound or have the urge to protect the eagle.


Tactical analysis: Studying the enemies tactics, maneuvers, and leadership helps Titus figure out the best solution to deal with his enemy. Once he finds the weaknesses of his foes he will exploit it immediately and change up now and then in each battle in order to become unpredictable.


Full Name:  Consul Volumnius Cornelius


e222e588cd7f80a73ff309312dc33bc1.jpg



Nic-Name: 


Age:


30


Gender:


male


Species:


human


Heritage/Family:


Father [Deceased from old age]


Mother [currently alive at the age of 61


Personality:


Aggressive, Disciplined, Dutiful, Incorruptible, Patient, selfless, mature


History:


Volumnius was separated from his brother and was taken to be raised by his father who had happened to be in charge of the 8th Iltonian garrison in the eastern mountains. There Volumnius would train from the age of six like the rest of the Iltonian sons who were chosen to become warriors. He trained for 4 years in harsh conditions, and there in the mountains he made sure that he was respected by all but at the same time gave those the respect they deserved. He was considered the strongest within his own platoon of warriors and was even given the chance to study magic thanks to his mental strength.


By the age of ten he met his twin brother Titus who at first the two never got along at first. Volumnius found his counterpart a simple politician, a young lad with bark but no bite. However as the two came of the age of man and the two would be summoned to go to war against enemies of the kingdom, he had seen that his brother was no mere politician. He indeed had potential in warfare, never letting his emotions get the better of him and always followed ration thoughts before every major decision. When things turned out for the worst he was there to restore order. That Volumnius respected and envied. He himself could lead, but not like the way his brother does it. Afterwards the two became respectful with one another and were bound together, always having each others back when either of them were in danger or needing of a hand.


Later as the years past by a rumor had curculated around the realm about a army of monsters being led by warchiefs were heading towards the mountain pass. Leaving nothing but destruction behind them. Immiedietly Volumnius raised his own army and marched to the mountain pass to meet the damned heathens themselves. But he was met with trickery as somehow the enemy had found a passageway to trap his army in the rear in the mountain pass. Thousands of his warriors were hacked down as they desperately tried to put up a fight. He and several hundred Iltonian warriors managed to break out but just barely. Leaving the rest to buy time for their consul to spread the news and find help. He returned safely but with his mind burnt with hatred as he destroyed countless furniture and ranted on about how he should have stayed to die along his fellow warriors. Titus of course managed to calm him down, but nothing could stop his thought of extermination of every monster that fought in that mountain pass.


His answer came however when the legendary Alois himself appeared in the capital. This was perfect and it seemed that his brother saw the potential within this man. With this warrior in his grasp the damned creatures will face the wrath of the Iltonian strength and perhaps all those outside the realm who dared to step a foot into the Bonium kingdom. Of course he has to somehow convince his brother otherwise to utilize this legendary warrior that they have at their disposal.


Abilities/Magic: 


Warriors Cry: Can improve the morale and fighting efficiency of nearby allies in a ten foot radius.


Titan strength: enhances his strength three folds for at least five minutes, afterwards is fatigued.


Unyielding mind: Allies and himself are immune to any dark influences that may try to hinder the mind, only affects those in a five foot radius.


Name:


Alois


PA_SPARTAN_E3.jpg



Nic-Name: 


The Iltonian Legend, and the savior of Bonium


Age:


138


Gender:


male


Species:


Human (Immortal)


Kingdom of Origin:


Bonium Kingdom


Personality: 


Disciplined, calm, clever, daring, loyal, respectful, optimistic


History:


In the kingdom of Bonium there is a tale of an Iltonian warrior who had fought in the great war, achieving not only victory but peace within the realm. Aloise was raised and trained as a warrior by the ltonians in the north. He had been trained in all sorts of close combat and perfected his skill when war had come. He is known to have slain countless Runumian soldiers, champions, and even monsters brought in from far off lands. He even defeating the giant metal giant that besieged his home city by burying it within the tomb that the runumians desperately tried to hide it in. His name was both celebrated and feared across the realm and the Runumians were in the palms of a man named Colion. A deceitful and dark man who uses all sort of manipulating and destructive magic to get what he wanted and create monsters and unimagined weapons. But Alois always defeated all that Colion sent against him and slowly Alois led his brothers in arms closer and closer to the capital of the Runimian kingdom. However as they laid siege to the capital city of Runum, Colion had one more opponent's for Alois to fight. A demonic like creature had appeared from the portal, flowing with power and bloodlust. Wether ally or foe the creature went on a rampage and killed everyone anything in its path. The battle between the Iltonian hero and the demonic creature was intense and none of Alois's holy weapons seemed to be enough to defeat it. Luckily enough the king of the federation had arrived with several powerful sorcerers and reopened the portal to send the creature back into. But Alois was sucked in, and so for a hundred years he has fought wave after waves of demonic like creatures, monsters, and undead beings. As time passed by he has lost his own identity and has only thought of nothing but survival, until finally a portal had been bestowed upon him and he knew that it was chance of escape. When he reached back to the mortal world he was greeted as if he were a god by the people but also feared him at first for he had looked like a  madman due to all the dried up blood and wild looks. After realizing where he is and finally had proper rest, he was then given a massive parade in honor of his return. He has also assumed command of his very own Iltonian army of 3,000 warriors to the southern region. Now he is summoned from time to time by the senate and two consuls to deal with problematic creatures or foes that dare to endanger the kingdom, and he always gets the job done.


Abilities/Magic: 


Demon skin: fighting in the literal pits of hell for over 100 years and having demon blood splashed on his own skin has enhanced his body to being more durable. No longer considered a mere mortal he has become resistant to unholy weapons and taking on serious damage.


Expert soldier and Demon/monster slayer: After battling an endless wave of all sorts of creatures in hell for a century, Alois is used to seeing the horrific monsters and terror. Even meeting several powerful gods and managing to trick them in order to escape their clutches. Of course he has also faced many damned souls who have different fighting styles and has learned a few skills there and then, even defeating famous generals and warlords who tho would come back to kill him after being reincarnated in hell like everything else.


Four holy weapons: Before he had been dragged down to what is known as hell, Alois had obtained several holy weapons that were forged by either the Iltonians to the north and the Runumians to the south. The two Runumian weapons were of course obtained after Alois defeated the users through challenges. The other two were hidden across the land in ancient tombs that only he must find alone. These weapons are what managed to keep him alive yet ironically are what can kill him do to his now demonic like ability that he had obtained due to being exposed. However these weapons are effective against all foes but less effective against holy like creatures.
 
Last edited by a moderator:
[SIZE=10.5pt]Name:[/SIZE]


[SIZE=10.5pt]Dar’vange Jarho[/SIZE]


[SIZE=10.5pt]Nick-Name:[/SIZE]


[SIZE=10.5pt]The Predator[/SIZE]


[SIZE=10.5pt]The Serpent[/SIZE]


[SIZE=10.5pt]The Collector[/SIZE]


[SIZE=10.5pt]Age: 916[/SIZE]


[SIZE=10.5pt]Gender: Male[/SIZE]


[SIZE=10.5pt]Species: Am Brod[/SIZE]


[SIZE=10.5pt]Kingdom of Origin: Am Brodan[/SIZE]


[SIZE=10.5pt]Family:[/SIZE]


[SIZE=10.5pt]Father: Killed by Dar’vange after the destruction o[/SIZE][SIZE=10.5pt]f his platoon[/SIZE]


[SIZE=10.5pt]Mother: Killed by Undead[/SIZE]


[SIZE=10.5pt]Sister: Unknown to him[/SIZE]


[SIZE=10.5pt]Brother: Unknown after Buh’roham locked him in stone for his crimes. [/SIZE]


[SIZE=10.5pt]Personality: [/SIZE]


[SIZE=10.5pt]Quick to rage at anything that doesn’t go his way. Has a lust for power and seeks it everywhere. He is apathetic towards most things. He [/SIZE]likes[SIZE=10.5pt] to petrify people and put them in caves to [/SIZE]decorate[SIZE=10.5pt] them.[/SIZE]


[SIZE=10.5pt]History:[/SIZE]


[SIZE=10.5pt]During the war between[/SIZE][SIZE=10.5pt] Am Brodan[/SIZE][SIZE=10.5pt] and [/SIZE][SIZE=10.5pt]The Unliving Conclave[/SIZE][SIZE=10.5pt] his lust for power got the better of him and joined with the mages that made up the [/SIZE][SIZE=10.5pt]Conclave[/SIZE][SIZE=10.5pt] and became powerful enough to destroy squadron after squadron. He killed his own father in the field of battle and hardly bat an eye. After the [/SIZE][SIZE=10.5pt]Destruction of Am Brodan[/SIZE][SIZE=10.5pt] the [/SIZE][SIZE=10.5pt]Elders of the Church of Am the Lion[/SIZE][SIZE=10.5pt] gathered their power and spent all their remaining lives on a radiant blast that destroyed [/SIZE][SIZE=10.5pt]The Unliving Conclave[/SIZE][SIZE=10.5pt] and the remains of [/SIZE][SIZE=10.5pt]Am Brodan[/SIZE][SIZE=10.5pt], wiping it from this world. Yet nothing is ever truly forgotten. His br[/SIZE][SIZE=10.5pt]other lived. After a battle of the Ages [/SIZE][SIZE=10.5pt]Buh’roham[/SIZE][SIZE=10.5pt] turned [/SIZE][SIZE=10.5pt]Dar’vange[/SIZE][SIZE=10.5pt] into a [/SIZE][SIZE=10.5pt]stone statue[/SIZE][SIZE=10.5pt] and left him in a cave system deep within the Earth. But [/SIZE][SIZE=10.5pt]Dar’vange[/SIZE][SIZE=10.5pt] was conscience the whole time, leaving him with thoughts of revenge and hatred toward his brother.[/SIZE]


[SIZE=10.5pt]And now he is free…[/SIZE]


[SIZE=10.5pt]Abilities/Magic:[/SIZE]


[SIZE=10.5pt]Fireball[/SIZE][SIZE=10.5pt]: He hurls a ball fiery death at his opponents[/SIZE]


[SIZE=10.5pt]Flames[/SIZE][SIZE=10.5pt]: He shoots flames out of his hands[/SIZE]


[SIZE=10.5pt]Regeneration[/SIZE][SIZE=10.5pt]: While an ordinary creature would die, he reverts to stone form as he heals. This process can take weeks or months or even years to Regenerate leaving him a stone statue until reborn.[/SIZE]


[SIZE=10.5pt]Levitation[/SIZE][SIZE=10.5pt]: He can move objects with ease but can only push people back as his Levitation Magic isn’t as strong as his brother's.[/SIZE]


Petrify: He may think he escaped the statue, but it merely became part of him giving him the ability to turn people into stone. He can only do this if the target is incredibly weakened already in some form: deathly ill, mortally wounded and other brink of death conditions.


[SIZE=10.5pt]Appearance:[/SIZE]


Khajiit.jpg


@xEmoBunnehx
 
Last edited by a moderator:
WIP


Ruler


Full Name: Emperor Ying Zhen (嬴政)


Age:158


Gender:Male


Species:Human


Heritage/Family


Father:  Ying Zi Chu (嬴子楚) (deceased)


Mother: Name unknown (deceased)


Personality: Ying Zhen wasn't known for being a kind man.Yes,he is a good ruler,but he would not hesitate to have someone's head chopped off if he or she offends him.However,he would aid weaker countries in need,but only if doing so can benefit the Qin Empire.Ying Zhen is also known throughout the nation for his strict nature.He doesn't tolerate the smallest of mistakes and punishes his subordinates if they done something wrong.


As a politician,Ying Zhen acts maturely and thinks of every single consequence of his actions.He is also willing to sacrifice certain things for the greater good of the Qin Empire,which includes his own marriage.Ying Zheng is also a clever person,and has solved several problems through his brilliant ideas. His mind is capable of staying calm even when facing the worst crises.


Born and raised as a Qin citizen,Ying Zhen is also affected by the common believes of the Qin people.He prays to his deceased father every year, and hopes to receive a son soon to pass on his heritage.


History: Born 40 years after the Qin united Zhongyuan under one flag,Ying Zhen was perceived as the blessing of the gods to the Qin people.He was given the best care and education by his parents.Reading,eating,practicing proper manners and martial arts.... Ying Zhen's daily schedule seemed to be a mundane one,until he fell into a canyon by accident while accompanying his father into the wilderness.The entire kingdom thought that he was dead,and a grand funeral was held to mourn his death.However,Ying Zhen survived the fall and was taken into the custody of a Taoist priest,Zhang Ren. While Ying Zhen was recovering from his wounds,Zhang taught him the arts of the Tao,and also some magic.It was during this period that Ying Zhen consumed a Dan,which extended his lifespan by 200 years.


6 years later,Ying returned to his home.His return was a shock to the whole nation,and was celebrated by the nobility and also the common populace.It was this year that his father was killed by a tiger while hunting in the woods.As soon as Ying Zhen ascended to the throne,he decided that the Qin should expand it's influence out of the continent,resulting in a burst of ship sales in Zhongyuan.This eventually led to the formation of the Qin imperial navy and the Age of Exploration(which is happening now in the Qin)


Currently,Ying Zhen rules his nation is peace and prosperity,although they are preparing in case of another war of the scale of the Great War.He aspires to establish a colonial empire as more of the previously uncharted lands are appearing in Qin maps every year.Ying also seeks to marry a ruler or nobility to further establish his position within this world,and also to bear a child(since he is already quite old).


Abilities/Magic


Basic magic:Ying Zheng is able of casting a few basic spells that was taught to him by Zhang Ren,which includes fireballs,ice spikes,lightning bolts,and weak healing magic.However,his magic is weak and was rarely used.


Martial arts:As the Emperor,Ying Zheng was under constant threat of assassinations,and the Imperial Guard was less than useful in certain occasions. Thus,he has to know how to defend himself.Ying Zhen is a master of the sword,and is capable of fighting 5 men at once.


Qi Mastery:Another technique taught to him by Zhang Ren,Ying Zheng is capable of directly controlling his Qi(internal energy).During his stay with Zhang Ren,Ying Zheng managed to pump his Qi into most of his veins,which made him stronger and more agile.His senses are also sharpened,and his wounds heal faster(it still takes days for a minor wound to heal) than a normal human.He can also direct his Qi to certain body parts when he needs it, strengthening the muscles and slightly hardening the skin(Due to Ying Zheng's current mastery over the Qi,a sharpened steel blade can still wound him). He also becomes more fatigued the more he uses it,and it would take a long time for him to recover.


Magical Runes:Ying Zheng is capable of using magical runes to fight his enemies,but only the basic ones,such as the Ward Rune(which reduces damage inflicted on the user),the Blockade Rune(which creates an invisible barrier that wards of undead),and the Sealing Rune(which forces weaker undead to become dormant as long as the rune is still intact and touches the creature).


Magical Blood:Due to ingesting a Dan,Ying Zheng's blood has magical properties that could slightly weaken undead when in contact with their skin. Thus, it would be foolish for a vampire to feed on his blood,as his blood would be fatal to weaker vampires,and weaken stronger ones.


Appearance


1-13050221325H38.jpg



Others


Name:Zhang Ren(张仁)


Age: 789


Gender:Male


Species:Human(Immortal)


Kingdom of Origin:The Empire of Qin


Family:Not much is known about the family of Zhang Ren,as he is unwilling to talk about it. However,he did say that he lost his family centuries ago.


Personality:As an immortal,Zhang Ren has loss most of his personality that makes him a human.Although he condemns evil,he hosts no hate against it. He believes that there is no good and evil,and it is only the point of view that matters.Due to his immortality,he is constantly bored and seeks of new things as a pass time.Throughout his life,Zhang has traveled to various kingdoms in the world,while experiencing their life and culture.He has written a book detailing his travels,the 《四方游记》(Journeys of the four corners of the Earth).He is also an intelligent man,and knows a lot about the world.


History


When it all began......


A ten year-old kid ventured inside the jungle,looking for herbs to sell in the market.He was doing this for years,earning enough money to sustain the needs of his poor family.But this day,everything changed for him.He found a pile of bones(A dead Taoist priest) guarding a golden vessel.The kid thought:"Well,this golden vessel might be worth something.What could such a thing hold?".The kid opened the vessel,and a spark of bright light shone from within it,temporarily blinding the poor child.When his sight finally recovered,he saw a beautiful sphere-shaped object within the vessel.The sphere shone with a warm glow,and it was so beautiful that mere words couldn't express it's beauty.The kid wondered what the pill is,and decided to sell it for some coin in his pocket.Meanwhile,he also searched the bag nearby the bones and found a few books,which he decided to sell along with the sphere. However,fate decided against his decision.The kid was lost within the jungle for days as he actually ventured too far from his usual route.With nothing to eat,the kid stared at the pill.It's warm glow giving him a sense of comfort.The sphere looked like it was telling the child to eat it.The child laughed at the thought,as the sphere looked more like jewelry than something edible.Days passed as the child became more desperate for food.The berries and leaves he gathered was not enough to fill his stomach.After a few weeks,his will finally crumbled,and he shoved the sphere down his throat.


Panic and grief


For days,months and years the child slept,with his body emitting the warm yellow glow that the sphere once had. The scars and imperfections on his skin disappeared as the sphere's effects repaired the child's weak body.For the first time in a hundred years,the kid finally opened his eyes,but he was no longer a child.As he slept his body grown until he looked like an adult.Confused by the sudden change of his appearance,the child,now a man picked up his belongings and continued his trek in the jungle.


HH7.jpg



When Zhang finally returned home,he was shocked to find that his house was abandoned,and the area around it was overgrown with vegetation.The village he lived in was no more,as no signs of human activity can be found. Zhang rushed into his home,only to find that his family was missing.The interior of his home was filled with cobwebs,and a thick layer of dust covered every single thing within the building. Zhang desperately searched for his parents and siblings,but he only found 6 skeletons lying around his house. Judging from their looks,they are already dead for decades. Zhang immediately knew that those skeletons were his family members.He knelt down and cried,blaming himself for not being able to protect them.For three days and three nights he cried,before his body finally collapsed.


A week later,Zhang finally woke up,with his eyes aching from the crying.He took a shovel and buried the remains of his dead relatives. After placing a bouquet of flowers in front of their graves Zhang left the village.


The birth of a new Taoist priest


With nothing left to live for,Zhang ventured once more into the jungle,seeking the answers for the events that transpired. He found the golden vessel and the skeleton again. Zhang crouched down to examine the skeleton,which he realized was not just an ordinary skeleton. The bones looked like glass,and had a yellow glow,although not as strong as the glow the sphere had. Out of curiosity,Zhang took the skull,and found that it was quite heavy compared to the ordinary skull.Most importantly,a liquid was slushing within the skull when he shook it. Zhang attempted to split the skull open with his axe,but the blade of his axe broke with the impact. Realizing that the skull is unbreakable,he searched the skeleton for any clue of who he was.He found a diary of the dead person,which disclosed his identity and gave an answer to all of Zhang's questions. It turns out that the skeleton was in fact,the most powerful Taoist priest that ever existed. Before his death,the priest was gathering the materials to create a dan of immortality. The priest was successful,but the effects of the life-extending dan he consumed didn't last long enough for the priest to witness the true form of the dan of immortality. It only became worst as his lifetime work was consumed by a random poor child who found his corpse by accident.Realizing that he is now immortal,Zhang didn't know what to do. He sat down and read the books of the dead priest,practicing the spells and runes cited within their pages.


A bored priest


Three centuries later,Zhang has read all of the books brought along by the dead priest.Now a master of magic,Zhang was bored. Yes, he is utterly bored. Out of boredom,he decided to become a traveler. For decades,Zhang explored every single corner of Zhongyuan, recording every single sight he saw and every single alchemy ingredient he encountered. His writings later became the 《众药经》(Manuscript of the Various Medicinal Ingredients),which is now a must-read of all Zhongyuan doctors and alchemists.


Zhang eventually sailed to the other continents,exploring the various countries scattered around the world.He has visited Thoris, Nosgrade, Telduria, Naman, Ignis, Wynchester, Thalien, Rohkea,Bonium,Zazalaca and various other kingdoms while the Great War is still ongoing.It is in Wynchester that he tasted one of the worst dishes he ever tasted:the steak tartare(I assumed that Wynchester cuisine is similar to French cuisine,since the Wynchester king speaks French)

00_Steak_Tartare.jpg

In the 《四方游记》,Zhang remarked that the dish was well-made by nature,but the beef is served raw(which is not really liked by the Qin people).He even discourages eating the dish as it might cause diseases(since it's served raw).


"Although the chef did a great job in making the dish,but there's one thing he forgot:The meat was raw.The condiments are good,and the seasoning is balanced,but I wouldn't recommend eating this."


An extract from the 《四方游记》 


But that's not the end of Zhang's encounter with disgusting dishes.During his journeys throughout the world,he tasted roasted mice head, fried spiders,some unknown fermented fish,and rotten cheese. After 2 centuries of exploring,Zhang has finally returned to Zhongyuan, where he settled until he met Ying Zhen.


The injured kid


During one of his many mundane material-collecting sessions,Zhang encountered a severely injured child within the wilderness. As he was looking for a test subject to test his new healing potions,Zhang took the child into his custody. Throughout the 6 years which he took care of the child,he has tested various potions on him,and taught him the arts of magic and Qi. As the child gradually recovered from his injuries,Zhang decided that it was time for the child to return to his family.Before the child departed,Zhang gave him a Dan of Life-extension.


Current


Just 2 years ago,Zhang decided to have another voyage to the various countries of the world. He wanted to see the changes occurred to them as the Great War has ended for a century. Currently,Zhang is walking on the lands of Thoris,hoping to find something interesting there.


Abilities/Magic


Master of magic:Since he spent three hundred years only practicing magic,Zhang knows most spells that could be used on the enemy. However,it would only take a few spells before he uses up his mana.


Immortality:Although most Taoist priests had lived for hundreds of years,Zhang is the only one that has truly achieved immortality. While his fellow priests would die if they don't consume another dan of life-extension before their current one expires,Zhang doesn't need to worry about that. A wound fatal enough would still kill him though,since he's not invincible.


Disease-immunity:Many had mistook that Taoist priests are immune to all diseases,it is not entirely true.As with all Taoist priests,Zhang is immune to common diseases,such as the common cold and food poisoning,but he's still susceptible to disease infections if the pathogen is strong enough.


Magical blood:By consuming the dan,one's blood gains significant magical properties that boosts their health and weakens undead.As the strength of the magical property is entirely dependent on the dan consumed,Zhang's blood is extremely potent. If it comes into contact with the skin of an undead,the creature's flesh will be burned like it just touched some virulent poison.His blood can also dramatically improve the health of any living being that drinks it.However,his body produces blood at the same rate a normal human does,and he could die from excessive bleeding.


Qi mastery:As Zhang practiced Qigong for centuries,his Qi is extremely strong,and he could project it in the form of an extremely strong force that pushes an enemy away. He can also produce heat with his Qi,which is quite useful in cold climates.However,Zhang's Qi is not limitless,and he refrains from using it too much as it would take months to recover the lost Qi.


Magical runes:As a Taoist priest,Zhang is capable of using magical runes of various functions in combat.However,like any magical rune used by Taoist priests,it must be drawn on a piece of specially prepared paper using his own blood.


default.png

Dan-crafting:Zhang is able to make Dan,actually it's common sense considering that he is a Taoist priest.Dan with minuscule effects,such as those which make you skin fairer or those which make your muscles grow faster takes a decade to make,while Dan with better effects such as those which regenerate lost body parts can take a century.But it's the Life-extension Dan which takes the longest to make,with the Dan of immortality taking millennia to make,while those which extend life for a century takes 5 centuries to make. Thus,Zhang rarely gives his Dan away,and if he does,he only gives them to those who intrigues him.


Appearance: 


Despite being a Taoist priest,Zhang doesn't wear the iconic yellow robes which his fellow priests normally wear.Instead,he is dressed just like a normal person.


images
 
Last edited by a moderator:
WIP


Ruler


Marcus Franzgon


60e8d0b02a8b5be732151e15e23ef3e6.jpg



"My people, our home is long gone, and we long forgotten by those within it. This is indeed a dark time, but see this as a new beginning. The beginning of the Terrarrin Imperium! We must remain peaceful, and extremely defensive, we do not know those who reside here, nor their intentions. Remain vigilant my beloved subject, for we will establish a foothold in this new world."


Age


346


Gender


Male


Species


Human


Heritage/Family: 


(orphan)


Personality:


Protective || Emotional || takes-things-seriously || 


History


Marcus was once a colonial governor of an empire within a distant world, however the passage between these worlds was severed and unable to be repaired. The people wept, but Marcus had to give them hope. The saw it as a new beginning, to move from the old ways of Terra, and bring forth an empire to rival that of his homeworld. He sought to create the Terrarrin Imperium, which stretches along the eastern coast of the eastern continent. With the people rallied under him, he found himself becoming the head of four monach's leading this new empire. With such a burden on his shoulders, he vowed to do all he could to protect the empire and his people as if they were his own family.


Abilities/Magic: 


Void surge: Surge a void-like gas into the body of a foe and watch them suffer.


Void-enchanted: Enchant your weapon of choice with void gas, adding poison and burning to the weapon
 
Last edited by a moderator:

Users who are viewing this thread

Back
Top