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Dice Rifts Japan - OOC Thread

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Rawr!

So... I was thinking about O.C.C.s. If the story takes place in the Republic of Japan, then it stands to reason that our characters live there, yes? If so, perhaps I could play a combination of both the mystic and the technological? A Spirit Host R.C.C. along perhaps with some tech-oriented O.C.C.? No cybernetics. Just maybe... a "Togusa-like" character with lots of skills (perhaps two martial art systems if you wouldn't mind?) and paranormal abilities from his R.C.C.?
 
Yeah, as it stands right now, neither you nor Psy will be able to use cyberware of any kind, but having a skillset that addresses that is doable.
 
And while it should be obvious, let me say for the record for Psychie Psychie : You won't have the listed spells starting out, but you will retain the ability to learn spells as you level up or if you find a teacher willing to show you the ropes.
 
And while it should be obvious, let me say for the record for Psychie Psychie : You won't have the listed spells starting out, but you will retain the ability to learn spells as you level up or if you find a teacher willing to show you the ropes.
Understood, and I agree completely. What about the psionic powers? The dragon is listed as having all the healing powers plus Telepathy, Empathy, and Mind Block.
 
Understood, and I agree completely. What about the psionic powers? The dragon is listed as having all the healing powers plus Telepathy, Empathy, and Mind Block.
You can pick six of the Healing powers starting out, and as you level up, you can add one per level.
 
Do you have an OCC in mind already?
Several, but no clear winner. Not enough information yet to decide.

When it comes to the "supernatural evil force" you mentioned we'll be up against, what types of O.C.C.s would you recommend? If this is a Ghost in the Shell-like game (again, I know nothing of Silent Mobius except what you mentioned earlier), then I'm thinking Masamune Shirow big time, but little else.

Togusa is a detective, Batou and the Major are basically special forces full conversion cyborgs, while Ishikawa and "Ol' Ape Face" (Aramaki) are clearly in the information specialist/cyber hacking line of work.

So, I'm kind of split between trying to play something like a Spirit Host (if you allow it) with either a tech-oriented O.C.C. like Section 9 would have. Depending on which way he goes, I could say he is either new to the Republic or has lived there all of his paranormal life.
 
As usual, I'm working on "who" I would like to play before the "what." Well-made characters make for long-lasting games! =)
 
Sherwood Sherwood Psychie Psychie But I ought to sleep now. More as the ideas come!

But yeah. What O.C.C.s do you recommend having in this team of ours?

Are we a supernatural bunch tossed into a Ghost in the Shell-like team or a combination of both?

What is it about this "supernatural evil force" that a team like ours has to be made in the first place? What is it that a team like ours need be made in the first place, you know? What is it that the Republic with all of its advanced technology couldn't handle on its own?

Oh. And are we a police unit like Ghost in the Shell or whatever Silent Mobius is?

Sleep now. See you! =)
 
Several, but no clear winner. Not enough information yet to decide.

When it comes to the "supernatural evil force" you mentioned we'll be up against, what types of O.C.C.s would you recommend? If this is a Ghost in the Shell-like game (again, I know nothing of Silent Mobius except what you mentioned earlier), then I'm thinking Masamune Shirow big time, but little else.

Togusa is a detective, Batou and the Major are basically special forces full conversion cyborgs, while Ishikawa and "Ol' Ape Face" (Aramaki) are clearly in the information specialist/cyber hacking line of work.

So, I'm kind of split between trying to play something like a Spirit Host (if you allow it) with either a tech-oriented O.C.C. like Section 9 would have. Depending on which way he goes, I could say he is either new to the Republic or has lived there all of his paranormal life.
You will be running around Hiroshima, at least for a while, so some cyber/detective skills would be very useful there, especially if you have been living in the city for a while. It makes less sense for Psy to have those skills since she has been in a monastery for the past several years up to a couple of decades, and she is not going to be able to surf the 'net from the confines of her room there.

Sherwood Sherwood Psychie Psychie But I ought to sleep now. More as the ideas come!

But yeah. What O.C.C.s do you recommend having in this team of ours?

Are we a supernatural bunch tossed into a Ghost in the Shell-like team or a combination of both?

What is it about this "supernatural evil force" that a team like ours has to be made in the first place? What is it that a team like ours need be made in the first place, you know? What is it that the Republic with all of its advanced technology couldn't handle on its own?

Oh. And are we a police unit like Ghost in the Shell or whatever Silent Mobius is?

Sleep now. See you! =)
The Police Officer OCC on pg 94 of the RJ book has a lot of great skills to it. It would be very helpful to you.

The team I am envisioning is a government backed one like good ol' Section 9 from Shirow's work, but it is designed to deal with magical threats to the city/nation at large. So, you are a police unit, and will be given civil police powers, equipment, access to vehicles, databases, and support. This also means that there is a bit of inter-agency angst regarding your group and their wide-ranging mandate and authority.

With one big piece of the plot going to be the theft of the Millenium Tree seedling, this is a potential embarrassment to the Republic of Japan and a source of friction from the mystic Japan side if this precious gift is not recovered ASAP, that is the impetus of forming this team to be able to not only track down the perpetrator(s) in Hiroshima, but also out of the territory and as far as a possible trip to China where there are lots of supernatural baddies to look out for.
 
You will be running around Hiroshima, at least for a while, so some cyber/detective skills would be very useful there, especially if you have been living in the city for a while. It makes less sense for Psy to have those skills since she has been in a monastery for the past several years up to a couple of decades, and she is not going to be able to surf the 'net from the confines of her room there.


The Police Officer OCC on pg 94 of the RJ book has a lot of great skills to it. It would be very helpful to you.

The team I am envisioning is a government backed one like good ol' Section 9 from Shirow's work, but it is designed to deal with magical threats to the city/nation at large. So, you are a police unit, and will be given civil police powers, equipment, access to vehicles, databases, and support. This also means that there is a bit of inter-agency angst regarding your group and their wide-ranging mandate and authority.

With one big piece of the plot going to be the theft of the Millenium Tree seedling, this is a potential embarrassment to the Republic of Japan and a source of friction from the mystic Japan side if this precious gift is not recovered ASAP, that is the impetus of forming this team to be able to not only track down the perpetrator(s) in Hiroshima, but also out of the territory and as far as a possible trip to China where there are lots of supernatural baddies to look out for.
Okay! This certainly shines light on what's taking place. =)

I really want to think on this (and who else we can tag to see if they're interested/have time?). I really like the idea of playing a Spirit Host/Demon Queller (a dog would be ideal for detective work - I'm my own K-9!). If I can find how to pay for them, could I start with two martial systems (preferably Japanese)?
 
Starting out with two different martial art styles seems to be a very expensive thing. Is the return on them worth the loss of the skills? Which styles would you look at if Sherwood gives the ok to this?
 
She's got a point. That is a lot of skills to give up at the start. You sure you want to do that? I can see some benefit to having two different styles, it is just expensive to get.
 
Psychie Psychie Sherwood Sherwood
Ha ha! In a Rifts game that allows Mega-damage-level Martial Art Powers? Oh my! Where should I begin? =)

If there is heavy weapon use during combat yet we are expected to arrest bad guys, how could one resist the combination of Aikido and Zanji Shinjinken Ryu - two systems that work on completely different sides of Yin/Yang but compliment each other incredibly well as they share the same foundation? Especially if we're getting into Chi and Atemi combat?

Who would suspect the humble Sankukai martial artist of also studying Ninjutsu? Just having access to the Arts of invisibility alone will piss off a number of bad guys we go up against! Just look at the plethora of ways those two systems could help a detective organization! The bad guys won't know how they got their butts kicked!

I don't know about you, but if I am allowed to play a spirit host and I go panda with Sumo wrestling? I think that alone is something to run from! But what if one combined that with "anything goes" Jiu-jitsu? Watch out bad guys!

What If instead my character goes for Korean martial arts? Do you remember that Hwarang-Do and Moo Gi Gong are literally two systems that are meant to work together? All bonuses are accumulative? Plus you get every single Ancient Weapon Proficiency there is with bonuses to match!

Heck yes, I think it is worth the skill expenditure! =)

Would you like more examples? I will happily provide them! 8D
 
Now, I should also add here that you guys know how I operate. I'm not here to break the game. For example, I'm not going to ask to play an Aikido plus Ninjutsu artist who can mystically vanish in front of your eyes and then use Vibrating Palm to shake apart just about any non-living structure until it is broken down into its individual pieces. I'm looking to play an intetesting character; I'm not trying to power game. =)

I don't think I want to play another cop O.C.C.. That's what Kitty was - GMP/ESWAT. Nor do I want to play another cyborg (Sgt. Ridge).

I just want to play someone who is deeply invested in the martial arts. I also want a character who is good at lending a hand to help out the team.
Maybe in tracking down and understanding the bad guys in the first place or something.
=)
 
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All that sounds reasonable, especially when I consider that I'm letting psychie take a dragon RCC with the Monk OCC. Sure. Go for the dual styles, and I'll ok the Spirit Host thing.
 
Hey Eonivar Eonivar you up for some more game action with us weirdos? We can help with a character of you need it.
 
Sure why not, I own Rifts Japan with most other Rifts books, they do me no good just sitting and gathering dust so I am happy to use them. I am a HUGE Ghost in the Shell, Section 9 fan as well. What is everyone playing so far?
 
Hey! Cool! Good to see you again, Eonivar Eonivar !

Our dear Psychie is playing a baby (or very young) Kumo Mi dragon who has chosen the life of a Sohei!

I imagine I will be playing a Japanese Spirit Host from the Rifts China 2 book but I have yet to decide on an occupation.
 
So based on what I have read and seen it seems you need a representative from the Republic side…probably some sort of skill monkey detective …I will take a look at the books tomorrow morning. I am open to any suggestions and ideas.
 
Sure why not, I own Rifts Japan with most other Rifts books, they do me no good just sitting and gathering dust so I am happy to use them. I am a HUGE Ghost in the Shell, Section 9 fan as well. What is everyone playing so far?
Great to have got with us. I'm posting from my phone at the moment, but when I get home I can put up a Character thread with any house rules that we'll be using for character creation.

At the moment, I don't think that there will be anything out of the ordinary. Standard rules for dice rolls, and Purr Purr I can break out the dice for you once you have decided on the details of your character.
 

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