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Rifts Adventure IC

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Inside the Ship
SexyStonerRoleplaygal SexyStonerRoleplaygal

With the two weapons now in hand, the four of you start out once more on your way to exit the slave pen level. It is clear that this ship is built to be able to hold hundreds of prisoners in its hold here. Definitely not a pleasant Princess Cruise line ship.

You reach the stairs and run up, through more corridors, and finally make your way out into the deck of the ship. It is night outside, and you can smell the fresh sea air. It is quite refreshing. Looking out to the side of the ship, you can see that the ship is currently moored at what looks like a military base, with most of it blacked out, with flashes of light signaling a wild firefight going on right on the edge of the docks.

Several fighters are engaged with one of the nasty Slavers and two of the Blind Warrior Women. The fighters seem to be getting the upper hand against the Slaver, but if they don't wrap up the battle soon, more enemies are rushing up to overwhelm them.

What are you going to do?
 
Malice would first take a moment to let her eyes adjust once reaching the outside She would then put away the energy Rifle keeping the pistol in one hand, Can't do anything properly when you can't see right. Once her eyes had had time to adjust to the change She would try to pin point how far the targets were.
Range check on the Slaver
She would analyze the situation thoroughly. Finally coming to a realization against her better judgement that who ever was engaged with the slavers couldn't be all that bad at least not as bad as Slavers.
Cloak of Darkness - 5ft area - 16 melees PLE - 6 PPE
She would then move with into range of the Slaver.
with in 150 feet
Cast Cloak of darkness around herself as added protection then begin to prepare her next spell.
Do you need me to roll anything to determine the range of the slaver and how far Malice would have to move to be within range for her next spell?
Once in position she would just continue with her spell preparation.
 
Holding on Silanon Silanon to finish off this round, then everyone gets to start over on round 2.
SexyStonerRoleplaygal SexyStonerRoleplaygal You will be in position next round. Go ahead and roll Initiative and we'll see where you stack up with the combat order.
Finally, we have the parry attempt from Dannigan Dannigan to resolve.

19 - Gradicus [7]
18 - Altarian 2 on foot [6] armor damaged/talisman active/damaged
18 - Altarian 3 on foot [6] talisman active
17 - Garran [6]
16 - Terra [6]
16 - Shaona [4] <====
15 - Slaver [10] seriously damaged
1 - Malice
 
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Gradicus swings his blade, trying to knock the arm of the Slaver enough to keep from getting hit. Unfortunately, he is not quite fast enough, and gets scorched for 12 points of MDC damage.

We just need Silanon Silanon to post his action, then SexyStonerRoleplaygal SexyStonerRoleplaygal to roll initiative, and we'll move on to our next round.
 
Shaona, tw

Her feet finally hit the deck of their newly conquered vessel - well, hopefully, it is theirs by now. A few more shots are fired at the slaver, too damn resilient in her opinion; at least, he and his friends are outnumbered by now.
 
Shaona lines up a shot and fires, and manages to tag it with a glancing shot.

End of Round 1, lets get going on Round Two! <ding!>

Dannigan Dannigan is up for Round Two!

19 - Gradicus [] <====
18 - Altarian 2 on foot [] armor damaged/talisman active/damaged
18 - Altarian 3 on foot [] talisman active
17 - Garran []
16 - Terra []
16 - Shaona []
15 - Slaver [] seriously damaged
1 - Malice []
 

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
TW Force Cannon - 1D6x10+10. Range: 2,000 feet.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs three attacks.
M-160 Ion Rifle - 1D6x10 M.D. (15/30 shots remaining in E-clip). Range: 2,000 feet.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

Gradicus kept up his savage attacks against the Splugorth. He knew the evil creature's magic could not protect it forever. He swung both of his swords down with all of his strength.

As the last foe within the cloud goes down, paying the price for disregarding cover, the technowizard is already on the move, her feet carrying her towards the water. A short call for Smoochie to follow, perhaps, as the fight hopefully reaches its final moments...
(Ellipsis mine)

"Sha-OH-naaah!" Smoochie ran protectively after Shaona like a guard dog. Along the way, she targeted the Slaver with her particle beam cannon and loosed.


full

Image credit: Atlantean by Chuck Walton)
STATUS Location: Raising havoc at the sea-base!
Statblock: Self-M.D.C. (306/306) Self-P.P.E. (25/262). Power Matrix (20/40 P.P.E. remaining). Talisman (78/100 M.D. 0/3 daily uses remaining). Blazing Comet (Mach 4 for 4 hours. 10/80 M.D.). Smoochie (460/500 M.D. for 4 hours).

 
Your twin blades flash out, and Smoochie fires her weapon, and the Slaver tries to evade the strike with a well-timed dodge. Gradicus manages to score a hit with his blades, doing sizable damage, but Smoochie is unable to connect with her forearm weapon.

Altarians 2 and 3 both target Gradicus with their blasters. They will hit unless you wish to attempt to dodge.

Garran swings with his staff at the Slaver, but the enemy manages to parry the strike.

Psychie Psychie is up, and Dannigan Dannigan needs to tell me if he wants to dodge or just take the hits.

19 - Gradicus [1]
18 - Altarian 2 on foot [1] armor damaged/talisman active/damaged
18 - Altarian 3 on foot [1] talisman active
17 - Garran [1]
16 - Terra [] <====
16 - Shaona []
15 - Slaver [1] seriously damaged
1 - Malice []
 
Now that the Slaver and its Blind Warrior Women are out of the Anti-Magic Cloud, Terra gives off a wicked smile. "Say hello to my little friends!" She then reaches out with her mind to bring her Automations into the fight. Baby has the Starfire Pulse Cannon, and Junior is currently carrying the Powerstaff, just like what Garran has.

Directing Baby to fire on the Slaver, she then has Junior move to swing its sword at Altarian #2.
Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +9
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +1

When Piloting Automations
Number of Attacks: 8 / 3 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Baby
MDC: 500 / 372
PPE: 120 / 100
Starfire Pulse Cannon: 8 / 2 shots, 2d6x10 MD

Junior
MDC: 500 / 469
PPE: 120 / 100
 
The Slaver is nimble enough on its floating platform that it is able to dodge out of the way. The sword strike from Junior is successful despite the dodge effort of the Altarian. Her talisman is still holding strong, but it is weakening rapidly.

Silanon Silanon is up with Shaona

19 - Gradicus [1]
18 - Altarian 2 on foot [2] armor damaged/talisman active/seriously damaged
18 - Altarian 3 on foot [1] talisman active
17 - Garran [1]
16 - Terra []
16 - Baby [1]
16 - Junior [1]
16 - Shaona [] <====
15 - Slaver [2] seriously damaged
1 - Malice []
 

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
TW Force Cannon - 1D6x10+10. Range: 2,000 feet.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs three attacks.
M-160 Ion Rifle - 1D6x10 M.D. (15/30 shots remaining in E-clip). Range: 2,000 feet.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

Unable to use his Automatic Roll, Gradicus stoically took the blasts from the warrior women. In doing so, Gradicus grimly entered into a battle-state he called, "The Gamble." By attacking all-out against the Slaver, he felt he had succeeded in two things - he had made himself the most-dangerous target (which made his allies less so, a fact he was just fine with) and he had locked himself into a race, not against time, but against Death itself.

"The Gamble" meant Gradicus would attack as heavy and as hard as he could while leaving little thought for defense. Either the Slaver would go down under the combined assault of his allies and his swords, or they would. The bloodthirsty gladiator found himself grinning - this was just like being back in the Arena of Champions, except instead of fighting another slave, beast, or gladiator, a Splugorth Slaver was the target! Already, he could re-imagine the cheering throngs of thousands around him! The roar of the crowd! The blood and sand! The sight of a Splugorth under his blades! He and his allies locked into a life-or-death struggle where the stakes could not be higher, for the lives of the refugees hung in the balance!

Oh, this was the life!


full

Image credit: Atlantean by Chuck Walton)
STATUS Location: Raising havoc at the sea-base!
Statblock: Self-M.D.C. (306/306) Self-P.P.E. (25/262). Power Matrix (20/40 P.P.E. remaining). Talisman (9/100 M.D. 0/3 daily uses remaining). Blazing Comet (Mach 4 for 4 hours. 10/80 M.D.). Smoochie (460/500 M.D. for 4 hours).

 
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By choosing to focus on the Slaver wholeheartedly, Gradicus takes a total of 57 MDC from the two rifle blasts.

Silanon Silanon is up.

19 - Gradicus [1]
18 - Altarian 2 on foot [2] armor damaged/talisman active/seriously damaged
18 - Altarian 3 on foot [1] talisman active
17 - Garran [1]
16 - Terra []
16 - Baby [1]
16 - Junior [1]
16 - Shaona [] <====
15 - Slaver [2] seriously damaged
1 - Malice []
 
Shaona, tw

If priorities have not been clear before, the slayer's actions give a hint - focussing his blades at the leading slaver, and shrugging off the fired shots in truly unperturbed manner. With the strength of the automatons added as well, it is only a matter of time before the creature falls - and time, once in a while, can be provided. Again, Shaona raises her weapon, but this time the trigger is left untouched. Instead, a volley of words leaves her lips, incomplete parts of Russian sentences including "Stay in place".

The words, however, are just the beginning - as seen several times already, the technowizard's gun unleashes a ball of magical strings, unfolding to form a net and aimed at the slaver. Perhaps, he will dodge, and avoid the constraints of wielding his staff with both arms bound close to his chest - perhaps not, though, and in that case the others will have little trouble to end his wasted life.

Casting Magical net because I don't feel like shooting non-stop. Save is dodge 17+ if I'm not mistaken.
 
The Slaver is quick, moving immediately when it sees the spell being cast. But, with the pressures being put on it from the assorted party members, it doesn't move far enough to clear the net.

Trapped, it begins to fight and claw its way free, but it will be trapped for some time before that can happen.

SexyStonerRoleplaygal SexyStonerRoleplaygal is up

19 - Gradicus [1]
18 - Altarian 2 on foot [2] armor damaged/talisman active/seriously damaged
18 - Altarian 3 on foot [1] talisman active
17 - Garran [1]
16 - Terra []
16 - Baby [1]
16 - Junior [1]
16 - Shaona [1]
15 - Slaver [4] seriously damaged/entangled
1 - Malice [] <====
 
Have been having internet issues. Just now able to post. Internet should be back to normal today I hope lol

Malice would smirk, A devious grin sweeping across her features as she finished her incantation Sending a Fire bolt at the Slaver.
Fire Bolt: 100ft PLE/instant/7 PPE/4D6 MDC damage
With the Bolt of fire hurling towards her intended target she sighed softly. Pivoting slightly from side to side scanning the environment and the entirety of her surroundings. With a satisfied nod she chuckled and began to prepare and ready a follow up, Just in case the first wasn't enough to put him down. Malice wanted to try and keep one of the slavers alive perhaps she would be able to persuade him one way or another gods know she hoped for the hard way, She had a few tricks up her sleeve.. Desperately wanting to know who had her brought here and exactly why, Then she could track them down and gain audience by force if required and thank them personally with her fists. "Keep one of those filthy scum slavers alive! I have some motherfucking questions that need some motherfucking answers!" she said with a snicker and a wink.
 
Critical Strike! The Fire Bolt flies straight and true, and it burns into the Slaver, causing even more damage to it. It is in very bad shape.

Dannigan Dannigan is up

19 - Gradicus [1] <====
18 - Altarian 2 on foot [2] armor damaged/talisman active/seriously damaged
18 - Altarian 3 on foot [1] talisman active
17 - Garran [1]
16 - Terra []
16 - Baby [1]
16 - Junior [1]
16 - Shaona [1]
15 - Slaver [4] critically damaged/entangled
1 - Malice [1]
 

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
TW Force Cannon - 1D6x10+10. Range: 2,000 feet.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs three attacks.
M-160 Ion Rifle - 1D6x10 M.D. (15/30 shots remaining in E-clip). Range: 2,000 feet.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

Gradicus is spending an action point on a Paired Weapon strike in an attempt to finish the Slaver.

Smoochie will attack the Slayer if he fails. If he succeeds, she will fire on the damaged warrior woman.

Focused on the Splugorth Slaver, Gradicus's gamble continued! While the warrior women sought to slay him, he put everything he had into slaying their master. One of them would be dining in Hell tonight!

Gradicus gladly put his swordsmanship against the ferocity and strength of the slaver. As a proven and celebrated gladiator of the Arena of Champions, he felt he possessed all of the confidence and skill required to place himself on this bloody path!

He had never had the honor of killing a Splugorth and now the supernatural horror writhed in netting formed enchanted fibers. It had to be Shaona! Gradicus could have kissed her for providing him this opening!

With a savage roar, Gradicus tried to spit the Slaver in the chest with both of his blessed swords, and if that succeeded, he drew his blades back out and mightily swung them both to decapitate the slaver in true gladiatorial style!

Smoochie fired upon the Slaver if Gradicus failed. If he succeeded, she fired on the most damaged of the warrior woman.


full

Image credit: Atlantean by Chuck Walton)
STATUS Location: Raising havoc at the sea-base!
Statblock: Self-M.D.C. (306/306) Self-P.P.E. (25/262). Power Matrix (20/40 P.P.E. remaining). Talisman (9/100 M.D. 0/3 daily uses remaining). Blazing Comet (Mach 4 for 4 hours. 10/80 M.D.). Smoochie (460/500 M.D. for 4 hours).

 
Critical Strike! Perhaps it was the thought of being able to actually kill one of your former captors that led you to being able to deliver such a powerful blow. The Slaver looks up at you with pure hatred in its eyes, seeming to know that its end is near. As your twin blades sink deep into his body, the Slaver manages to say, "Curse you Atlantian! Curse you!" With a final twist of your swords, it falls limp.

With the Slaver dead, Smoochie turns to fire on Altarian 2 with a toothy grin on her face. Her blast knocks down the mystic shield provided by her protective talisman and scorches her armor a bit more, but there is just not quite enough to take her down.

The two Blind Warrior Women both attack Gradicus in a rage that he has killed their master. With your battle stance focused on attack, only one manages to hit for 15 MDC damage.

Garran lets out a powerful roar as he leaps across to deliver a power blow with his staff on Altarian 2, crushing her under the sheer force of the impact.

There is one enemy left standing.

Psychie Psychie is up with Terra

19 - Gradicus [1] <====
18 - Altarian 3 on foot [2] talisman active
17 - Garran [3]
16 - Terra []
16 - Baby [1]
16 - Junior [1]
16 - Shaona [1]
1 - Malice [1]
 
With only one foe left to take down, Terra glances up at the newcomer to the fight. "You want a prisoner? Lets see what we can do about that!" She maneuvers her Automatons forward sheathing their swords, standing ready to grab the Altarian as Terra casts her own Magic Net spell! Once her puppets are ready, she'll then drop the spell to have the woman hauled along by the two Automatons towards the ship.
Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +9
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +1

When Piloting Automations
Number of Attacks: 8 / 3 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Baby
MDC: 500 / 372
PPE: 120 / 100
Starfire Pulse Cannon: 8 / 2 shots, 2d6x10 MD

Junior
MDC: 500 / 469
PPE: 120 / 100
 
The Magic Net flies out, and successfully snares the remaining Altarian. She struggles and curses, and you can hear her scream in rage as Junior and Baby reach out and each grab an arm. With a snap of your fingers, the net vanishes and the two Automatons have your prisoner well in hand.

Moving out of combat time. Well done, everyone!

At the moment, there are no more enemies right on top of you, but you do not have long before you are overwhelmed by sheer numbers of the enemy.

From the ship, you can hear Eric yelling out, "If you are done screwing around down there, get up on the ship so we can get the hell out of here!"
 
Terra runs over to one of the fallen Altarians and snatches off of her neck the magic talisman of protection, then turns to hot-tail it back to where her Automatons are patiently waiting with the struggling prisoner. Once there, she has Baby and Junior lean down so she can take the talisman off of the prisoner, then she climbs up into the pilots seat on Baby's back.

Looking over her shoulder, she shouts, "Come on, everyone! We are rapidly running out of time! We need to move now!" With that, she sets off at a run up the ramp to get to the top deck.
 

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
TW Force Cannon - 1D6x10+10. Range: 2,000 feet.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs three attacks.
M-160 Ion Rifle - 1D6x10 M.D. (15/30 shots remaining in E-clip). Range: 2,000 feet.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

As your twin blades sink deep into his body, the Slaver manages to say, "Curse you Atlantian! Curse you!"

"Your torment is just beginning, slaver, for my dead friends await you in Hell! Ha haaa!!" With a yell of victory, Gradicus decapitated the Splugorth Slaver with a great show of blood and vigor! His elation made his young heart soar! It had happened! A Splugorth had been taken down by his group and he took the honor of the final blow! What a day!

Looking over her shoulder, she shouts, "Come on, everyone! We are rapidly running out of time! We need to move now!" With that, she sets off at a run up the ramp to get to the top deck.

"Aye! Good call!"

Coming out of his gamble, Gradicus felt incredibly grateful for Elder Brazamal's gift of the Talisman of the Warrior Women! How that little item served so very well! The force field had absorbed most of the last blow, leaving Gradicus with only a scrape. But it was its last use of the day. Incredible!

Gradicus turned to Smoochie, who was in the middle of her own little happy dance, and said, "Victory is ours! Gather and go!" He pointed toward the power armor rail guns he had secured and Smoochie collected them. Gradicus, using his Blazing Comet tattoo powers if necessary, gathered all of the loot he could find for distribution to the party afterwards. This included the remaining talismans, the Slaver's staff, and whatever else he could put away. For to leave them here in the hands of evil creatures to perform more evil raked against his Undead Slayer training as much as against his own soul.

Gradicus radioed Captain Raimus. "Are you ready to shove off? The foe is down, but there are more coming!"

With that, the young Atlantean looked about to anyone who had not made it onboard. He would leave no refugee behind if he could help it.


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Image credit: Atlantean by Chuck Walton)
STATUS Location: Raising havoc at the sea-base!
Statblock: Self-M.D.C. (300/306) Self-P.P.E. (25/262). Power Matrix (20/40 P.P.E. remaining). Talisman (0/100 M.D. 0/3 daily uses remaining). Blazing Comet (Mach 4 for 4 hours. 10/80 M.D.). Smoochie (460/500 M.D. for 4 hours).

 
Between Smoochie, Gradicus and Terra, you manage to secure the six talismans of armor from the fallen Blind Warrior Women, along with Powerstaff that Junior is carrying and three of the K-4 Pulse Laser Rifles that the Women were carrying. Not a bad haul. There are more items to grab up, but you can see that there are a great many minions of the Splurgoth on their way, and there is a limit to how much a person can carry due to the sheer bulk of the items.

When Gradicus radios Ramius, he replies, "We had our hands full for a bit, clearing out the ship, but now we're just waiting on you to hustle your asses on the ship! Now get ready; we're going to lay down some fire from up here to cover you!" From a pair of turrets located at the front and aft of the ship, dozens of long range missiles launch up and out across the base, dropping down into the heart of the installation and exploding in huge bursts of flame, followed by blasts from two particle beam cannons at the front of the ship, tearing into the harbor front and causing massive damage.

With everyone onboard, Capt. Ramius has the captured ship pull away from the pier, with some of the crew using blasters to cut down the mooring lines holding the ship in place. A great gout of sea spray kicks out from under the ship as the hovercraft function engages, propelling the Slaver Raider out into the open water and away at high speed.

Continuing to spray missiles, they manage to cripple the other Raider enough that it won't be coming after you, and the large Ark is not as fast as the Raider to be able to catch you.

From her spot in the hands of Baby and Junior, the captured Altarian continues to struggle and spray profanity up at Terra, making unkind observations about your family, sexual orientation, and anything else that the woman can think to insult. You may be mistaken, but you have the distinct feeling that she might be upset with you.


Once the ship is out in the open, its speed picks up to a rapid 400mph, trying to get as far away from the base as possible before any kind of armed response can be made. At the moment, it does appear that you have successfully made your escape from Atlantis.
 

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
TW Force Cannon - 1D6x10+10. Range: 2,000 feet.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs three attacks.
M-160 Ion Rifle - 1D6x10 M.D. (15/30 shots remaining in E-clip). Range: 2,000 feet.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

With the blood of enemies upon him and a light blue hue of magic about him, Gradicus the Red Edge breathed in the salty air with relief and elation, for this was a great day!

"Farewell, old home of Atlantis, beloved land of my family and all Atlantean clans!" Gradicus called, laughing and waving the grisly, decapitated head of the Splugorth Slaver back toward Atlantis. "May this be a sign of things to come! Long ago, I came to Atlantis a slave, now we leave with refugees as liberators!" The young Tattooed Undead Slayer watched the great, mystical island thoughtfully until it was out of sight. He felt deeply for all of those they could not liberate, for the life of a slave, where you live as property under the whip and will of demon-souled masters, was not a thing he would have wished on anyone, friend or foe.

In his heart, Gradicus hoped the rescue was complete and that they had only to reach Elder Brazamal's mansion and Olsen, but his head told him not to dare toward such easy desires. For this was Earth and anything could happen at anytime. Instead, he called out over the radio. "Friends and allies! We have done today what many believe to be the impossible! Cherish this unforgettable moment! We are, at least for now, free of the grip of some of the most terrible evil ever to walk this world. Together, we have freed people from a life of nightmares and a fate worse than death! What we have done is legend among adventurers, an accomplishment only a canny, lucky few in the world can boast of - and now we join them! May our nights at the streets and taverns before us be hot, many, and wild!"

Gradicus then took time to praise his magically-summoned Anti-Monster and friend. "Smoochie, you fought with great valor! I am so very proud of you!" She beamed gleefully as he gave her a kiss on her hideous face. "Let us see to the refugees. While there is time, you should meet the people you helped saved and I would know how they fare." Smoochie did not understand all that he had said, but she grinned with pride at his praise and followed him to wherever the refugees stayed. Smoochie knew she was but a small piece of potent magic in a vast and unpredictable universe, but this feeling of true friendship was something even a crazy creature like herself could appreciate.

"Terra," he said with a smile to his fellow Atlantean, "you have improved since the village! Well done, friend!" He added with caution. "Have a care with the Blind Warrior Woman - they can see nothing, but they can hear everything! Only a fool underestimates them, for they are cunning and absolutely loyal to the Splugorth. Perhaps be certain she lacks any kind of communications device before your 'boys' secure her?"

Gradicus searched Captain Raimus's new vessel, exploring it with a childlike fascination, clapping the shoulders and thanking each of his comrades-in-arms as he passed them, for they had risked much too and had done more than their fair share against evil.

And while he searched, he tried to find something to keep the head of the Splugorth in... =)


full

Image credit: Atlantean by Chuck Walton)
STATUS Location: Leaving Atlantis in victory!
Statblock: Self-M.D.C. (306/306) Self-P.P.E. (25/262). Power Matrix (20/40 P.P.E. remaining). Talisman (0/100 M.D. 0/3 daily uses remaining). Blazing Comet (Mach 4 for 4 hours. 1/80 M.D.). Smoochie (460/500 M.D. for 4 hours).

 
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