• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Rifts Adventure IC

OOC
Here
Characters
Here
Lore
Here
Between Smoochie's great strength and the keen blade of Summertime, the pilot of the powered suit stands no chance. Pieces of the enemy fall to the ground in a spray of blood, leaving Gradicus alone in the air while Smoochie drops to the ground.

Moving out of combat time.

As you look about from your lofty position, Gradicus can see that there is a pair of Slaver barges on their way towards the power plant, each with six of the iconic Blind Warrior Women on them. Another Slaver with its Warrior Women on it is on its way towards the harbor. You can also see multiple suits of Equestrian Powered Armor on the move, and more disturbingly, a rather large dragon heading your way!

What does Gradicus want to do?
 
Gradicus wanted to do a great many things, but he was only one man.

He came over the radio to anyone in his team. "Eyes open! You have a slaver barge with half a dozen Blind Warrior Women heading to the harbor! Do you need them distracted or are you away yet?" While he spoke, he dove down and joined Smoochie. Giving her another peck on the cheek in gratitude, he took the rail guns (if he could). Smoochie squealed girlishly, both hands clenched, one foot pointed behind her, as she beamed in delight. She had done good!

Gradicus was also pleased when another thought dawned on him.

Was there anything around that resembled good spirits or food, preferably in large quantities?
 
Gradicus wanted to do a great many things, but he was only one man.

He came over the radio to anyone in his team. "Eyes open! You have a slaver barge with half a dozen Blind Warrior Women heading to the harbor! Do you need them distracted or are you away yet?" While he spoke, he dove down and joined Smoochie. Giving her another peck on the cheek in gratitude, he took the rail guns (if he could). Smoochie squealed girlishly, both hands clenched, one foot pointed behind her, as she beamed in delight. She had done good!

Gradicus was also pleased when another thought dawned on him.

Was there anything around that resembled good spirits or food, preferably in large quantities?
From your position, you are not able to spot any supplies of food and drink. This is partly due to the darkened base around you, and the rest is because you just don't have any idea where the cafeteria is located.

You do get a response on the radio from Eric. "We are at the ship, and Marko and his crew are in the process of getting the bridge cleared so we can get out of here. But, any support you can give to keep the squid-heads off our asses would be appreciated, since we have no idea what threats may be out here still."

How does Gradicus and Smoochie wish to proceed?
 
With word from Gradicus that there are six Altarians riding on a Slaver on the way here, Terra decides that it will be time to make a change in her personal weapon. Since the Anti-Magic Cloud that Garran is about to unleash will shut down active magic, she goes over to Baby and trades out her Nova Rifle for the Lawman shotgun. So long as I stay out of the anti-magic area, I can use the shotgun to good effect against the light armor of the Blind Women, especially since their talismans won't be working. It will make them easy targets to bring down.
MDC: 430 / 400
PPE: 109 / 23
Powers Active: Flight, Invulnerability, Impervious to Energy, Altarian Slaver Shield x2 left

Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +9
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +1

When Piloting Automations:
Number of Attacks: 8 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Baby
MDC: 500 / 372
PPE: 120 / 100
Starfire Pulse Cannon: 8 / 3 shots, 2d6x10 MD

Junior
MDC: 500 / 469
PPE: 120 / 100
 
Last edited:
OOC Sherwood Sherwood Before the Slaver and the Warrior Women arrive, can I cast my spell of Impervious to Energy? At my current level, it will have a duration of eight minutes.
 
Yes. It will be about one minute before they reach the Anti-Magic Cloud, so you'll only have seven minutes before the spell dies off.
 
At the dock, Terra is standing ready as Garran unleashes the Anti-Magic Cloud. The dark billowing mist flows out, filling the air for several hundred feet at the edge of the pier. Garran looks over at Terra and says, "This will most likely shut down the magic of anyone entering the cloud, but there is a chance that someone will be resistant to it. Be warned. I will stand with you, and will use my strength to aid with facing whatever enemies come for us."

True to the warning call you received from Gradicus, you can see a Slaver with six women standing on the barge-body of the thing flying towards you. Once they hit the field under the cloud, the barge skids to a stop as it grinds into the pavement, sending the six women tumbling down onto the ground. They quickly get to their feet, and begin to run towards Terra and Garran.

Psychie Psychie Can I get an initiative roll, please?

Also, Forgy Forgy what is Gole doing? Are you going to go into the ship, or stay out on the dock to face off against the Slaver?
 
Initiative roll for Terra. Total of 16
MDC: 430 / 400
PPE: 109 / 23
Powers Active: Flight, Invulnerability, Impervious to Energy, Altarian Slaver Shield x2 left

Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +9
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +1

When Piloting Automations:
Number of Attacks: 8 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Baby
MDC: 500 / 372
PPE: 120 / 100
Starfire Pulse Cannon: 8 / 3 shots, 2d6x10 MD

Junior
MDC: 500 / 469
PPE: 120 / 100
 
The Slaver on its barge rises up from the ground, but it is shaky and not as maneuverable. The six Blind Warrior Women are in two groups; the first three are on foot and running forward, while the second three are still under the partial cover of the slave barge plate shields.

Forgy Forgy is up.

A note for all of you. You do know that if you go into the Anti-Magic Cloud, you will be weakened by the effects of the magic. ALL active spells and effects will be dispelled for the duration that you are inside it, including Tattoo Magic and Talismans. Rune weapons like the Power Staff or Gradicus' swords will still do MDC damage, but their other powers will be nullified. Standard weapons (not Techno Wizard or magic) including lasers, rail guns and other projectiles will work as normal.

21 - Gole <====
19 - Gradicus
18 - Altarians 1-3 on foot
17 - Garran
16 - Terra
15 - Slaver
12 - Altarians 4-6
 
Gradicus is flying in at high speed, and you can see the large, billowing cloud that has settled over the approach to the harbor. If you come in straight, you'll run into the cloud and it will shut down all of your magic. But, with your speed, you can swing out over the ocean and approach from there and have yourself in good position to hit the Altarians and the Slaver as it approaches.

Purr Purr is up

21 - Gole delay
19 - Gradicus <====
18 - Altarians 1-3 on foot
17 - Garran
16 - Terra
15 - Slaver
12 - Altarians 4-6
 

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
TW Force Cannon - 1D6x10+10. Range: 2,000 feet.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs three attacks.
M-160 Ion Rifle - 1D6x10 M.D. Range: 2,000 feet.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

Gradicus looked for a defensible position he and Smoochie could fire afar from, something preferably with mega-damage cover, good visibility, and no chance of friendly fire. Simply being in the air made him too visible a target.

He thought again, this time of Shaona. Then he activated his radio. "Green-hair! Care to join my friend and I in some shooting? These warrior women seek to bar our escape!" He added another transmission for the rest of the group. "We will provide fire from outside the cloud!"

Whatever spot he found, he dug in along with Smoochie and flipped on his portable motion detector; the last thing he wanted was to get snuck up on while their attention was on their distant enemies. He and Smoochie blasted away at the enemies racing forward.


full

Image credit: Atlantean by Chuck Walton)
STATUS Location: Raising havoc at the sea-base!
Statblock: Self-M.D.C. (306/306) Self-P.P.E. (25/262). Power Matrix (20/40 P.P.E. remaining). Talisman (100/100 M.D. 0/3 daily uses remaining). Blazing Comet (Mach 4 for 4 hours. 10/80 M.D.). Smoochie (460/500 M.D. for 4 hours).

 
Shaona, tw

Once more, her magic targets the backpack, offering the mobility that'll allow her to get closer to the docks without running through the lightless streets. The cloud - besides hopefully being a pain for those who try to prevent the escape - is a clear indicator where she needs to be, even if one of the rooftops blocks her sight for a moment. Powerful magic, from what Terra said - best to stay away from it. Another street to be crossed, just when the radio breaks the silence; she takes cover on the rooftop ahead before she responds to the call, just so that no vigilant soldier suddenly hears her voice from above. "Got ya - on my way back, one of the gargoyles slowed me down for a sec."

With that, she's back in the air once more, close to the roofs as usual - no need to be an easy target. As she makes her way towards the water, her eyes search the scenery for the slayer and whoever that friend of his might be.

activated the talisman for 100 mdc (1/3)
activated the armor of the suit for 50 mdc, activated superhuman speed for +6 dodge, +2 parry, 44 spd. (10/50 remaining)
fly casted on the backpack
35+150mdc total

24 SDC
22 Hit points
74/121 PPE
35/37 ISP
12+ to save vs Psionics
+2 vs Horror
+2 vs possession&mind control
+1 vs magic
+1 spell strength
+3 Perception for machines&magic

5 Attacks,
+2 strike
+2 disarm
+4 dodge/parry
+3 Pull Punch
+1 to Strike with heavy weapons/vehicle weapons
+3 roll with impact
Karate Punch

with knives:
+2 strike
+2 parry
+2 strike when thrown
 
AntiMonsterSmall.jpg

Gole the Anti-Monster
Sea Base; Engaged with Slaver and Altarians
Interacting with: | Mentions:
Gole grinned, ready for battle. It was never a bad time to prove himself the ultimate combatant to his enemies. Gripping his Staff of Power with ferocious intent, he used Call Lightning to heavenly smite the Slaver.
 
Normally, Gole's lightning bolt would have scored a solid hit to the Slaver. But when it gets to the Anti-Magic Cloud, the bolt dissipates, rendering it harmless.

Gradicus lines up his shot on the Altarian, but the nimble woman is able to dodge out of the way.

The three Altarians on foot keep running forward, and they raise up their energy rifles and fire at Garran. The big man is just barely able to dodge two of the three, but gets hit by the last.

In response, Garran wades into the fight, swinging his staff in a deadly arc at the second Blind Woman, but she dodges out of the way, too.

Psychie Psychie is up.

21 - Gole [1]
19 - Gradicus [1]
18 - Altarian 1 on foot [2]
18 - Altarian 2 on foot [2]
18 - Altarian 3 on foot [1]
17 - Garran [2]
16 - Terra <====
15 - Slaver
12 - Altarians 4-6
 
Terra takes a few steps forward, trying to present herself as more of a target for the Altarians to fire at instead of Garran and raises up her Lawman shotgun. being sure to keep herself out of the Anti-Magic Cloud. Taking a bead on the first one of the bunch running forward, she fires both barrels at the woman.
And its a miss. :b/:

MDC: 430 / 400
PPE: 109 / 23
Powers Active: Flight, Invulnerability, Impervious to Energy, Altarian Slaver Shield x2 left

Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +9
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +1

When Piloting Automations:
Number of Attacks: 8 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Baby
MDC: 500 / 372
PPE: 120 / 100
Starfire Pulse Cannon: 8 / 3 shots, 2d6x10 MD

Junior
MDC: 500 / 469
PPE: 120 / 100
 
The shotgun roars, but you are off target and the shot misses.

The Slaver raises up its own staff, attempting to cast a spell. Unfortunately for it, the Cloud cancels out whatever it is that it was trying to do.

All three of the Blind Women on the Barge line up shots at Terra, and all three will hit unless you dodge.

Forgy Forgy is up, and Psychie Psychie has a defense to declare.

21 - Gole [1] <====
19 - Gradicus [1]
18 - Altarian 1 on foot [2]
18 - Altarian 2 on foot [2]
18 - Altarian 3 on foot [1]
17 - Garran [2]
16 - Terra [1]
15 - Slaver [1]
12 - Altarians 4-6 [1]
 
Terra will be a big girl and will not only stand and take the hits, but will perform a simultaneous attack back at Altarian 4. Lets see if this one might hit.

EDIT Good grief.
 
Forgot to mention that Terra is currently running the spell Immunity to Energy, so the attacks do no damage.
 
Terra catches the Altarian by surprise with her sudden attack, and you manage to hit. With the Anti-Magic Cloud active, the amulet of armor that would normally protect her is not up, and the relatively light armor takes the damage.

Forgy Forgy is up

21 - Gole [1] <====
19 - Gradicus [1]
18 - Altarian 1 on foot [2]
18 - Altarian 2 on foot [2]
18 - Altarian 3 on foot [1]
17 - Garran [2]
16 - Terra [2]
15 - Slaver [1]
12 - Altarian 4 damaged [1]
12 - Altarians 5-6 [1]
 
Gole rushes the Slaver while he attempts his own spell, and brings his Staff of Power down in an attempt to bludgeon it.
 
Gole swings for the outfield with his staff, and the Slaver tries to dodge out of the way. It is unsuccessful, and it takes the hit.

Forgy Forgy needs to give me a d20 roll, and Purr Purr is up. Forgot to add that Smoochie did miss her attack last round; the Altarian rolled a 20 on the die.

21 - Gole [2]
19 - Gradicus [1]
18 - Altarian 1 on foot [2]
18 - Altarian 2 on foot [2]
18 - Altarian 3 on foot [1]
17 - Garran [2]
16 - Terra [2]
15 - Slaver [2] damaged
12 - Altarian 4 damaged [1]
12 - Altarians 5-6 [1]
 

Users who are viewing this thread

Back
Top