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Rifts Adventure IC

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Round two! Gradicus is able to activate his Talisman for the extra armor protection with a touch of his hand, and now he is in position to face off against the two flying suits.

Purr Purr is up

25 - Gradicus <====
25 - Smochie -40 <====
12 - flying suit 2
9 - flying suit 3 - critically damaged -
 
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The claws manage to slip past your defenses, and Gole takes another 20 MD damage

Psychie Psychie is up

Initiative order
22 - Conservator 1 - damaged - [2]
17 - Gole -102 [2]
16 - Conservator 2 - damaged - [2]
12 - Ragnar +50 mdc shield [2]
11 - Terra <====
11 - Baby -58 [1] <====
11 - Junior -31 [1] <====
10 - Garran - damaged/in Magic Net - [1]
8 - Powerlord - in Magic Net - [1]
 
Continuing to pour on the heat on Conservator 1, she has Baby once more fire its cannon while Junior uses the sword.
MDC: 430 / 400
PPE: 109 / 43
Powers Active: Flight, Invulnerability, Altarian Slaver Shield x2 left

Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +9
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +1

When Piloting Automations:
Number of Attacks: 6 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Baby
MDC: 500 / 442
PPE: 120 / 100
Starfire Pulse Cannon: 8 / 4 shots, 2d6x10 MD

Junior
MDC: 500 / 469
PPE: 120 / 100
 
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The Conservator tries to dodge, but Terra is lucky enough to score hits with both her Automations. Just remember that the cannon can only fire twice per round.

Conservator 1 gives off a scream of rage at Terra, and it turns to leap at you, not Baby. It will hit her unless you can either dodge or parry somehow.

Psychie Psychie has a defense to declare, and Forgy Forgy is up

Initiative order
22 - Conservator 1 - serous damaged - [4]
17 - Gole -102 [2] <====
16 - Conservator 2 - damaged - [2]
12 - Ragnar +50 mdc shield [2]
11 - Terra <====
11 - Baby -58 [2]
11 - Junior -31 [2]
10 - Garran - damaged/in Magic Net - [1]
8 - Powerlord - in Magic Net - [1]
 
Round two! Gradicus is able to activate his Talisman for the extra armor protection with a touch of his hand, and now he is in position to face off against the two flying suits.

Purr Purr is up

25 - Gradicus <====
25 - Smochie -40 <====
12 - flying suit 2
9 - flying suit 3 - critically damaged -
Edited for the damage done to suit 3
 
Terra only has one personal attack per melee since her attention is being split by controlling the two Automations. I'll take the hit, since I have nothing to parry with.
 

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
TW Force Cannon - 1D6x10+10. Range: 2,000 feet.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs three attacks.
M-160 Ion Rifle - 1D6x10 M.D. Range: 2,000 feet.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

Gradicus pointed at the critically-damaged power armor unit. "Achtung!" he yelled again. Smoochie's eyes narrowed as she understood the command and fired her particle beam at Gradicus's target. If the pilot survived her attempt, then he attacked him with a single slash from Summertime.

If he died, then Gradicus flew to to the last pilot and, slashing at him with Summertime, he tried to force the pilot's back to Smoochie.


full

Image credit: Atlantean by Chuck Walton)
STATUS Location: Raising havoc at the sea-base!
Statblock: Self-M.D.C. (306/306) Self-P.P.E. (25/262). Power Matrix (20/40 P.P.E. remaining). Talisman (100/100 M.D. 0/3 daily uses remaining). Blazing Comet (Mach 4 for 4 hours. 10/80 M.D.). Smoochie (460/500 M.D. for 4 hours).

 
The claws of the Conservator rake across Terra, doing damage to her shield.

Gole dismisses the powerful Magic Net, releasing the two Powerlords trapped inside.

Conservator 2 continues to try and rip into Gole, but this time it stumbles, making its attack go wide (rolled a 3).

Ragnar is laughing as he swings on Conservator 1, and his hammer is doing serious damage to the evil monster.

Psychie Psychie is up

Initiative order
22 - Conservator 1 - serious damaged - [4]
17 - Gole -102 [2] <====
16 - Conservator 2 - damaged - [3]
12 - Ragnar +50 mdc shield [3]
11 - Terra -30 <====
11 - Baby -58 [2] <====
11 - Junior -31 [2] <====
10 - Garran - damaged/in Magic Net - [1]
8 - Powerlord - in Magic Net - [1]
 
Smoochie takes aim at the damaged suit, and while it is badly damaged, it is just not finished off yet. That is, until Gradicus ends its life with a strike from his magic blades. This time, the sword manages to slice deep into the armor and cuts the lower half of the pilot off with a spray of blood.

The remaining flying suit takes aim with the rail gun, and he fires a burst at Gradicus. It will hit unless you unless you dodge.

Purr Purr is up

25 - Gradicus [1]
25 - Smochie -40 [1]
12 - flying suit 2 [1]
 
With the Conservator on top of her, Terra will try to have Junior use its sword to knock the thing off of her, then will follow up with a strike form Baby with its sword. She will then take aim with her Nova Rifle and fire at it, hoping to do some serious damage.
MDC: 430 / 400
PPE: 109 / 43
Powers Active: Flight, Invulnerability, Altarian Slaver Shield x2 left

Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +9
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +1

When Piloting Automations:
Number of Attacks: 6 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Baby
MDC: 500 / 442
PPE: 120 / 100
Starfire Pulse Cannon: 8 / 4 shots, 2d6x10 MD

Junior
MDC: 500 / 469
PPE: 120 / 100
 

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
TW Force Cannon - 1D6x10+10. Range: 2,000 feet.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs three attacks.
M-160 Ion Rifle - 1D6x10 M.D. Range: 2,000 feet.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

"Ha ha ha!" Gradicus smiled as he split his foe into two gory pieces. "Now you are half the man you used to be! Tell my friends in Hell we sent you!" Below him, Smoochie saw the kill. Immediately, she broke into applause and made guttural, squealing, girlish sounds. Gradicus chuckled. It was not difficult to make the big girl happy.

Then their final opponent lashed out with his rail gun. Gradicus's eyes widened. He tried to veer to safety in a manner that closed his distance with the pilot, or at least, did not lengthen it.


full

Image credit: Atlantean by Chuck Walton)
STATUS Location: Raising havoc at the sea-base!
Statblock: Self-M.D.C. (306/306) Self-P.P.E. (25/262). Power Matrix (20/40 P.P.E. remaining). Talisman (100/100 M.D. 0/3 daily uses remaining). Blazing Comet (Mach 4 for 4 hours. 10/80 M.D.). Smoochie (460/500 M.D. for 4 hours).

 
With smooth perfection, Gradicus dodges the incoming fire. You now have an opportunity to counterattack along with Smoochie.

What do you do?

Purr Purr

25 - Gradicus [2] <====
25 - Smochie -40 [1] <====
12 - flying suit 2 [1]
 
For some reason, Gole didn't want to swing after canceling his Magic Net spell, but he did anyway! He brought his Staff of Power down and hard, aiming at the Powerlord's skull.
 
Forgy Forgy do you want to do an actual Called Shot for the head, or are you just saying that for flavor? A Called Shot will use two actions, just so you know.
 
The enemy Powerlord gets thwacked by Gole, doing a hefty amount of damage.

Terra is able to use Junior to free herself from a melee attack on her own person, but the sword strike from Baby was blocked. It is getting pretty bloody, though.

Garran takes a moment to nod at Gole in thanks for freeing him, and then swings his own staff at the enemy with a solid hit.

The other Powerlord continues to attack Garran, but the swing is parried.

Forgy Forgy is up

Initiative order
22 - Conservator 1 - serious damaged - [4]
17 - Gole -102 [2] <====
16 - Conservator 2 - damaged - [3]
12 - Ragnar +50 mdc shield [3]
11 - Terra -30 [1]
11 - Baby -58 [3]
11 - Junior -31 [3]
10 - Garran - damaged/ - [2]
8 - Powerlord - damaged - [2]
 

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
TW Force Cannon - 1D6x10+10. Range: 2,000 feet.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs three attacks.
M-160 Ion Rifle - 1D6x10 M.D. Range: 2,000 feet.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

With Wintertime in his teeth, Gradicus used his superior flight speed and supernatural strength to grab the power armor and pull it into a vicious belly-cut from Summertime. Whatever happened, he wanted to turn the pilot's back to Smoochie. That, he reasoned, might give her an additional edge for her to leap up and give him the "cuddles" he so desperately needed.

When the moment came, Smoochie leaped silently, her gorilla-like arms wide and ready to crush.

Attempting Combination Grab/Slash. Two successful Strike rolls are required. Success results in a critical strike.

The Strike roll for Smoochie is for her leaping grapple attempt.


full

Image credit: Atlantean by Chuck Walton)
STATUS Location: Raising havoc at the sea-base!
Statblock: Self-M.D.C. (306/306) Self-P.P.E. (25/262). Power Matrix (20/40 P.P.E. remaining). Talisman (100/100 M.D. 0/3 daily uses remaining). Blazing Comet (Mach 4 for 4 hours. 10/80 M.D.). Smoochie (460/500 M.D. for 4 hours).

 
Gradicus manages to cut deep into the armor with his attack, but just as things are going well, the powered suit manages to twist about just enough to put Gradicus himself in the path of Smoochie and the tattoo monster slams into him. When she realizes that she has the wrong target in hand, she immediately stops her deadly squeeze, so the Atlantian is fortunate for that.

The powered armor suit takes this time to boost up and away from the two of you, trying to get out of range of the deadly swords that have done so much damage to his fellows, not knowing that you have a speed advantage over it.

Purr Purr

25 - Gradicus [3] <====
25 - Smochie -40 [3] <====
12 - flying suit 2 - damaged - [2]
 
Shaona, tw

No matter how nimble the creature is, it won't compensate for its larger size. The wizard's right hand raises her pistol, pointing the barrel right at the chest of the monstrous silhouette - instead of firing a bullet, however, she speaks a single word. "Stay." A ball of magical strings flies off to hit the gargoyle, unfolding to form a net as it crosses the remaining distance between them - attempting to either immobilize the creature, or at least hinder its movements as it tries to swing that giant sword.

casting magical net on the creature - if it's too large to be caught, it should at least hit the chest region and hinder its arm movement. Save should be a dodge 17 thanks to spell strength if I'm not mistaken.

activated the talisman for 100 mdc (1/3)
activated the armor of the suit for 50 mdc, activated superhuman speed for +6 dodge, +2 parry, 44 spd. (10/50 remaining)
fly casted on the backpack
35+150mdc total

24 SDC
22 Hit points
89/121 PPE
35/37 ISP
12+ to save vs Psionics
+2 vs Horror
+2 vs possession&mind control
+1 vs magic
+1 spell strength
+3 Perception for machines&magic

5 Attacks,
+2 strike
+2 disarm
+4 dodge/parry
+3 Pull Punch
+1 to Strike with heavy weapons/vehicle weapons
+3 roll with impact
Karate Punch

with knives:
+2 strike
+2 parry
+2 strike when thrown
 
Shaona, tw

No matter how nimble the creature is, it won't compensate for its larger size. The wizard's right hand raises her pistol, pointing the barrel right at the chest of the monstrous silhouette - instead of firing a bullet, however, she speaks a single word. "Stay." A ball of magical strings flies off to hit the gargoyle, unfolding to form a net as it crosses the remaining distance between them - attempting to either immobilize the creature, or at least hinder its movements as it tries to swing that giant sword.
The gargoyle is quick, but the ball of netting is quicker. It tries to evade the spell, but fails to get out of the way in time. It falls to the rooftop and begins to struggle to get out, saying a number of very unkind things about you and your family. With it tied up as it is, Shaona has the option to run (or rather, fly) away, or to finish it off if you can do so in the amount of time you have before it can break out. You suspect that it will be about two to three minutes before it can claw its way free.

What do you decide to do?

16 - Shaona [1] <====
12 - Gargoyle [1]
 
Shaona, tw

Its enraged words call for a mocking smile - one simple spell has been enough to replace overconfidence by pointless babbling. Perhaps, that alone should warn Shaona to not get too cocky herself, no matter how quickly the tides have turned; then again, the creature is caught, and all it takes is a single, precise stab to bring it to an end. Her left hand finds her knife's hilt, feels the cold of a blood-thirsty weapon; it was forged to kill, but the moments are rare where a knife outperforms a solid gun. This is one of those - no point in wasting her ammo just yet, it'll be needed later on. She crosses the distance between the gargoyle and herself, half-running, half-flying thanks to her magic. And then, almost within its reach, she takes one last, deep breath to focus. The attack is swift - as she does her best to avoid its arms, the icy steel in her hand targets the head, more precisely the eyes therein - trying to ram the blade through their sockets into the vulnerable parts beyond.

No idea how gargoyle anatomy works - same holds for Shaona though, so the "brain" is as good of a bet as any.

activated the talisman for 100 mdc (1/3)
activated the armor of the suit for 50 mdc, activated superhuman speed for +6 dodge, +2 parry, 44 spd. (10/50 remaining)
fly casted on the backpack
35+150mdc total

24 SDC
22 Hit points
89/121 PPE
35/37 ISP
12+ to save vs Psionics
+2 vs Horror
+2 vs possession&mind control
+1 vs magic
+1 spell strength
+3 Perception for machines&magic

5 Attacks,
+2 strike
+2 disarm
+4 dodge/parry
+3 Pull Punch
+1 to Strike with heavy weapons/vehicle weapons
+3 roll with impact
Karate Punch

with knives:
+2 strike
+2 parry
+2 strike when thrown
 
With a quick jab, you plunge the knife into the eye socket of the gargoyle, causing it to spasm violently as it dies. A sharp yank pulls the blade clear, leaving Shaona free to move on.

From the direction of the docks, you can see flashes of light and the sounds of weapon fire. It sounds like the Badger has gotten to the docks and has run into a bit of trouble. It won't take you long to fly over and investigate if you want.
 
Bumping for Rheynn

Forgy Forgy is up

Initiative order
22 - Conservator 1 - serious damaged - [4]
17 - Gole -102 [2] <====
16 - Conservator 2 - damaged - [3]
12 - Ragnar +50 mdc shield [3]
11 - Terra -30 [1]
11 - Baby -58 [3]
11 - Junior -31 [3]
10 - Garran - damaged/ - [2]
8 - Powerlord - damaged - [2]
 
Bump for Dannigan

Purr Purr

25 - Gradicus [3] <====
25 - Smochie -40 [3] <====
12 - flying suit 2 - damaged - [2]
 

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