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Rifts Adventure IC

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Shaona's spell flies out, hitting the dragon in the head, locking up its jaw with the Magic Net. It gives Shaona a poisonous glare, but its attention is still pretty focused on Brazamal.

Outside the domed building and the larger fortress, all the enemy forces that were outside have been wiped out. The fortress itself is still there, and has room enough in it to be able to house more bad guys, but what lies inside is still a mystery.

D. Rex D. Rex is up

27 - Daisy [4] <====
21 - Gradicus [5]
18 - Sir Dru
[4]
17 - Terra <====
--- Tiny [4]
--- Baby [4]
--- Junior [4]
17 - Ice Drakes 1-3 [3]
16 - Brazamal [1] light damage
15 - Glitter Boy gunline 1-12 [4]
15 - Night Stalker Dragon [1] light damage/Magic Netted
14 - Fire Demons 1-3 [4]
13 - Earth Thunderers 1-6 [4]
12 - Zephiron [4]
1 - Shaona [4]
 
Holding her fire, Daisy stands ready to attack if there are any more opponents coming out of the fortress.

Dannigan Dannigan is up

27 - Daisy [4] delay
21 - Gradicus [5] <====
18 - Sir Dru
[4]
17 - Terra <====
--- Tiny [4]
--- Baby [4]
--- Junior [4]
17 - Ice Drakes 1-3 [3]
16 - Brazamal [1] light damage
15 - Glitter Boy gunline 1-12 [4]
15 - Night Stalker Dragon [1] light damage/Magic Netted
14 - Fire Demons 1-3 [4]
13 - Earth Thunderers 1-6 [4]
12 - Zephiron [4]
1 - Shaona [4]
 

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Critical Strike on Natural 18 or higher.
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, K-4 Laser Pulse Rifle, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures) + 6D6 M.D. (socketed Acid crystal).
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures) + 6D6 M.D. (socketed Acid crystal).
Crystal Stun Mace - 2d6 S.D.C. + Stun when energized (10 P.P.E. for 2 minutes of use). Save at 16 or higher (14 for Mega-damage beings).
(In Bag of Holding) TW Force Cannon - 1D6x10+10 M.D.. Range: 2,000 feet. 5/5 shots per TK-Clip.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs 3 attacks. 5/5 blasts per E-Clip.
K-4 Laser Pulse Rifle - 3D6+6 M.D. single shot, 1D6x10+6 M.D. three-round burst. Range: 3,000 feet. 30/30 rounds in E-Clip.
(In Bag of Holding) M-160 Ion Rifle - 1D6x10 M.D. Range: 2,000 feet. 30/30 shots remaining in E-clip. 15/30 in a spare E-Clip "jungle-taped" to the first.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
(In Bag of Holding) NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

A foe worthy of Elder Brazamal himself and one he had never before bested! This battle was turning out to be more exciting than ever!

Gradicus could not resist - he drew upon his own P.P.E. reserves and emptied his Energize Power Bank as he called upon his most-powerful, most-outrageous tattoo to join the fray!"Smoochie!" he shouted and pointed to his bravest and strangest of tattoo-friends. "Come and join us against the Shadow Dragon! Achtung, baby!"*

From the power of his monster tattoo came a nimbus of hot pink, wild and crazed, and when it faded out came a humongously-muscled Anti-monster with gnashing teeth and crazed eyes. She hung for a moment beside Gradicus in the air. Gradicus leaned over and kissed this creature on the cheek. *Smack!* She immediately burst into a smile so wide it bordered on the insane. "GRRRRRAAAAAOOOOOH!" she howled. The armored Anti-monster quickly got her bearings as she fell out of the sky, her massive hands knotted into fists. As she descended upon the Shadow Dragon, her love for Gradicus soared as her hatred for the things that threatened him magnified.

She roared terribly as she fell from the sky, but it was a roar that contained all that she was. "SMOOOOOOCHIIIIIIEEEE!!"

(*And hats off to anyone who gets that musical reference.)
Sherwood - Grad is spending 105 P.P.E. to summon Smoochie! =)


This but with mighty feminine features all in blazing hot pink!
Anti-Monster.jpeg
Image credit: projects.inklesspen.com) )
STATUS Location: The Mechanoid Stronghold
Statblock: Self-M.D.C. (327/327) Self-P.P.E. (148/278). Power Matrix (--/50 P.P.E.) . P.P.E. Battery (100/100 P.P.E.). Talisman 1 of 2 (100/100 M.D. 2/3 daily uses remaining). Blazing Comet (Mach 5 for 5 hours. 100/100 M.D.). Smoochie (500/500 M.D. for 5 hours). Effects active: Blazing Comet, Darkness Powers, Crystal Deflector Gauntlet, Crystal Eye, Invulnerability (225/225 M.D. for 50 minutes).

 
With the expenditure of PPE, the mighty warrior calls forth his servant Smoochie, and she is ready to do battle!

Vaneheart Vaneheart is up with Dru

27 - Daisy [4] delay
21 - Gradicus [5]
--- Smoochie
18 - Sir Dru [4] <====
17 - Terra <====
--- Tiny [4]
--- Baby [4]
--- Junior [4]
17 - Ice Drakes 1-3 [3]
16 - Brazamal [1] light damage
15 - Glitter Boy gunline 1-12 [4]
15 - Night Stalker Dragon [1] light damage/Magic Netted
14 - Fire Demons 1-3 [4]
13 - Earth Thunderers 1-6 [4]
12 - Zephiron [4]
1 - Shaona [4]
 
I'm going to go ahead and let Psychie Psychie take her action and have Vaneheart Vaneheart go into a delay mode.

27 - Daisy [4] delay
21 - Gradicus [5]
--- Smoochie
18 - Sir Dru
[4] delay
17 - Terra <====
--- Tiny [4] <====
--- Baby [4] <====
--- Junior [4] <===
17 - Ice Drakes 1-3 [3]
16 - Brazamal [1] light damage
15 - Glitter Boy gunline 1-12 [4]
15 - Night Stalker Dragon [1] light damage/Magic Netted
14 - Fire Demons 1-3 [4]
13 - Earth Thunderers 1-6 [4]
12 - Zephiron [4]
1 - Shaona [4]
 
Terra smiles as she sees the last of the enemy forces fall. Using her radio, she calls out, "Everyone, don't rest too easy yet. There may still be some bad guys in the main fortress. I am going to make a run on it, and see what lies inside. Anyone want to join me?"
Total MDC 515

Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +10
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +2

When Piloting Automations
Number of Attacks: 8 / 3 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Hit Points: 44
SDC: 135
PPE: 117 /
PPE Battery: 50
PPE Battery: 50 / 10

Bonus Points: 8

Tiny
Main Body 1,000 MDC / 980 left
PPE: 200

Baby
Main Body 500 MDC
PPE 120
Starfire Pulse Cannon 8 / 6

Junior
Main Body 500 MDC
PPE 120
Starfire Pulse Cannon 8 / 6
 
Gradicus offered in cheerful reply. "Terra, we are in battle with a fire-resistant adult Night Dragon that Elder Brazamal has never bested! Come one, come all!"
 
Outside the dome with the trio of dragons inside it, the Glitter Boys of Free Quebec shift their guns to point at the main fortress itself and get ready to fire on it, and the Controllers with their Automations are all charging forward.

Psychie Psychie what does Terra do? Are you continuing on to the fortress, or do you stop at the dome to join in the fight against the evil dragon?
 
I will go ahead direct some fire onto the fortress from my three kids in the form of spells from Junior and Baby, and a lightning bolt from Tiny, all aimed at the same spot to get a hole blown in the outer hull.
Total MDC 515

Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +10
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +2

When Piloting Automations
Number of Attacks: 8 / 3 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Hit Points: 44
SDC: 135
PPE: 117 /
PPE Battery: 50
PPE Battery: 50 / 10

Bonus Points: 8

Tiny
Main Body 1,000 MDC / 980 left
PPE: 200

Baby
Main Body 500 MDC
PPE 100
Starfire Pulse Cannon 8 / 6

Junior
Main Body 500 MDC
PPE 100
Starfire Pulse Cannon 8 / 6
 
Terra fires multiple times at the fortress, and her blasts manage to damage a sizable chunk of the outer hull, revealing an open area just beyond. However, the hole that was blasted into the side of the place is not large enough to allow entrance into the place by even your Earth Thunderers, let alone your Battlelord Automation. It will take a few more hits before you will be able to get them inside with you.

Still locked in melee combat with the other dragon, Brazamal hauls off and swipes his claws across Granthar, drawing another line of blood from his foe.

The group of Glitter Boys all train their main guns on the fortress, aiming to make the small hole that Terra just made a bit larger, and they are quite successful. The opening that has been blasted in the outer hull is now quite large, showing a well-lit hallway inside the place.

The Night Stalker dragon returns the claw strike on Brazamal, all the while he's firing off a nasty glare at Shaona for Netting his face and mouth.

The group of Fire Demons and Earth Thunderers of the other Controllers come running up, the Fire Demons heading into the dome where everyone is battling the Granthar, and the six Earth Thunderers heading for the opening in the hull of the fortress right on Terra's heels.

Rykon Rykon is up with Zephiron

27 - Daisy [4] delay
21 - Gradicus [5]
--- Smoochie
18 - Sir Dru
[4] delay
17 - Terra <====
--- Tiny [5]
--- Baby [5]
--- Junior [5]
17 - Ice Drakes 1-3 [4]
16 - Brazamal [2] light damage
15 - Glitter Boy gunline 1-12 [5]
15 - Night Stalker Dragon [2] light damage/Magic Netted
14 - Fire Demons 1-3 [5]
13 - Earth Thunderers 1-6 [5]
12 - Zephiron [4] <====
1 - Shaona [4]
 
Zephiron lets out a blood curtling roar, not letting up on his effort to enthusiastically disembowel Granthar the Night Stalker Dragon with his Halberd.

The hit is not likely to stick but that's 121 MD if his defense fails.

This is the stat blocks after the spell and power modifiers are accounted for.

Hit Points: 300 (Effectively 600 until Resist Damage expires)
M.D.C.: 540 (Effectively 1080 until Resist Damage expires)
I.S.P.: 112 | 59 spent
P.P.E: 159 | 70 spent
Horror Factor: 21 (23 with extended frills)

IQ: 21 (+7% All skills, +3 Perception)
ME: 31 (+8 vs psionic attacks and +13 vs insanity)
MA: 26 (88% trust/intimidate)
PS: 64 (+49 to damage, 1D6 x 10 MD punch, 2D6 x 10 MD Power Punch)
PP: 33 (+8 to strike, parry, and dodge, +1 initiative)
PE: 35 (35% save vs coma/death, +8 against poison and magic)
PB: 29 (90% to charm/impress)

Weight Capacity: 3200
Lift: 6400 for 35 minutes
Run Speed: 19mph
Flight Speed: 75mph

Number of Attacks: 8
Strike: +13
Parry: +18
Dodge: +18
 
Zephiron swings, but the other dragon manages to knock your attack aside and keep from getting hit.

Silanon Silanon is up next

27 - Daisy [4] delay
21 - Gradicus [5]
--- Smoochie
18 - Sir Dru
[4] delay
17 - Terra <====
--- Tiny [5]
--- Baby [5]
--- Junior [5]
17 - Ice Drakes 1-3 [4]
16 - Brazamal [2] light damage
15 - Glitter Boy gunline 1-12 [5]
15 - Night Stalker Dragon [2] light damage/Magic Netted
14 - Fire Demons 1-3 [5]
13 - Earth Thunderers 1-6 [5]
12 - Zephiron [5]
1 - Shaona [4] <====
 
The dragon's gaze - she can feel it, almost grab it, whenever the beast has enough attention to spare for a tiny technowizard like herself. For now, its claws try to dig through Bramazal's scales, but her own shields are strong; and the amulet around her neck hums as if it waits for a chance to prove its value. Perhaps, it won't take that much longer. Her legs carry her foward, just a few steps, speedy thanks to her spells; then she bends down in a movement that is the opposite of a curtsey. Words send more magical energies into her armor, into the points where light steel covers her arms; a call for an additional rush of strength, to make her as strong as mere humans can become. Then her fingers try to grip one of the panels below her, and pull them upwards with all of her might.

It's not only about success in that heavy endeavour, though; it's about her very own eyes as well, focused not on her work, but on the foul creature. A quiet taunt, daring the beast to leave her alone for just a moment longer. A look that says: I opened your door with a single thought, made you shut up with a single spell. You've tried to kill Bramazal before, and failed; you won't kill him quickly this time around, either. So will you just watch while I'll tear apart whatever you probably consider your hoard - or do you go for me, and give Bramazal and the others an opening to strike?

Of course, it's too noisy to shout those words, she doesn't quite have the lung volume of the bloody wyrm; but part of her almost wants the creature to be able to read her thoughts; just to see that anger turn into rage. Another attempt to pull up the panel, perhaps to see what awaits them there; eyes still on the dragon, waiting to read his reaction. She might, after all, stand in a place where there's nothing more to be found than just more steel and soil.

Using 10 ppe from my armor's reserves to grant me superhuman strength (now on 30 ps, 24 pe, and with 30 more sdc - because that'll do much, right?).
Let me know if I need to roll something for the panel.
 
With a thought, Shaona casts her spell to activate her super strength. It is a good thing, too, because the access panel that you find is quite heavy, and it takes quite a bit of effort to lift it up. Tossing aside the metal cover, you can now see several large power conduits leading from the direction of the fortress leading towards the center of the chamber. From the size of the power lines, you can tell that these are carrying a lot of juice in them. Better make sure you are well grounded if you cut them.

D. Rex D. Rex is up

27 - Daisy [4] delay
21 - Gradicus [5]
--- Smoochie
18 - Sir Dru
[4] delay
17 - Terra <====
--- Tiny [5]
--- Baby [5]
--- Junior [5]
17 - Ice Drakes 1-3 [4]
16 - Brazamal [2] light damage
15 - Glitter Boy gunline 1-12 [5]
15 - Night Stalker Dragon [2] light damage/Magic Netted
14 - Fire Demons 1-3 [5]
13 - Earth Thunderers 1-6 [5]
12 - Zephiron [5]
1 - Shaona [5]
 
Daisy is holding her position, waiting for a target. As of this moment, you see no enemies on the field.

Dannigan Dannigan is up

27 - Daisy [4] delay
21 - Gradicus [5] <====
--- Smoochie <====
18 - Sir Dru
[4] delay
17 - Terra <====
--- Tiny [5]
--- Baby [5]
--- Junior [5]
17 - Ice Drakes 1-3 [4]
16 - Brazamal [2] light damage
15 - Glitter Boy gunline 1-12 [5]
15 - Night Stalker Dragon [2] light damage/Magic Netted
14 - Fire Demons 1-3 [5]
13 - Earth Thunderers 1-6 [5]
12 - Zephiron [5]
1 - Shaona [5]
 
"Got the power supply below, I think - give me a sec, might be able to do something." The effort to get the panel out of the way demands its tribute, however - just a few moments, and Shaona will be alright, but during those, many things can happen... after all, it's dragons fighting all around her as catches her breath.
 

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Critical Strike on Natural 18 or higher.
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, K-4 Laser Pulse Rifle, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures) + 6D6 M.D. (socketed Acid crystal).
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures) + 6D6 M.D. (socketed Acid crystal).
Crystal Stun Mace - 2d6 S.D.C. + Stun when energized (10 P.P.E. for 2 minutes of use). Save at 16 or higher (14 for Mega-damage beings).
(In Bag of Holding) TW Force Cannon - 1D6x10+10 M.D.. Range: 2,000 feet. 5/5 shots per TK-Clip.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs 3 attacks. 5/5 blasts per E-Clip.
K-4 Laser Pulse Rifle - 3D6+6 M.D. single shot, 1D6x10+6 M.D. three-round burst. Range: 3,000 feet. 30/30 rounds in E-Clip.
(In Bag of Holding) M-160 Ion Rifle - 1D6x10 M.D. Range: 2,000 feet. 30/30 shots remaining in E-clip. 15/30 in a spare E-Clip "jungle-taped" to the first.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
(In Bag of Holding) NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

"Shaona, you are as talented as you are creative, wizard!" Gradicus shouted his pleasure at her discovery - the means to destroy the Mechanoids' great machine was literally under their feet this entire time! Perhaps there might be a way to destroy the power conduits and harm the adult night dragon at the same time?

Gradicus's head jerked upward and his blue eyes went wide with surprise. For there, on the distant winds, he alone felt a magical force calling to him, reaching for him, beckoning to him like no other force in the Megaverse. It was the magic of his family. Gradicus heard their voices - his father, mother, sisters, brothers, aunts, uncles, grandparents, all - they called him by the name they had given him - Valerius Pacifica of the Clan Marciniszyn. Gradicus was the name of the arena and the Red Edge was the title shouted down at him from countless audience-goers in the Arena of Champions on Atlantis, but long, long before this, he was part of a great family who truly loved him. The last time he had heard this magical calling was when the Splugorth had captured him as a child. Though Gradicus had visited his family since his escape, he had never dreamed to hear them calling him again like this.

His family wanted him home, scars and all. Gradicus had left because he did not feel worthy enough to be their son any longer - they disagreed then. It was clear they disagreed now.

The peace that Valerius longed for in his soul, the love that had been denied him for over 30 long years, was reaching out to touch him. Smoochie paused just long enough to glance back in the direction Gradicus looked, but then she returned to the battle, trusting Gradicus to make whatever choice he would. For the first time in many years, Valerius longed to go home and this time, stay there. At least for a good long while. But...

...there was one more opponent in the way. A foe of Elder Brazamal's no less and one who had bested that good-hearted dragon. Before his family had called, this adult night stalker dragon was nothing more than another great foe that had to be downed if only for Elder Brazamal's own honor and the satisfaction of the creature's death. But now? Gradicus scowled like a man of hate upon the evil shadow-spawn. For now, on top of its sins, it stood between Valerius and his way home.

Gradicus launched himself across the floor nearest Granthar, cutting open the floor with his acid-enhanced Summertime. "Achtung heir, Smoochie!" he shouted and the big Anti-monster, seeing the great energy-filled target beside the dragon, understood what Gradicus wanted. She loosed her entire rack of mini-missiles into the breach with the hopes it would explode and harm both the machine and the monster both.

"Granthar, today we pay you back for every one of Brazamal's defeats! Hala!"


This but with mighty feminine features all in blazing hot pink!
Anti-Monster.jpeg
Image credit: projects.inklesspen.com) )
STATUS Location: The Mechanoid Stronghold
Statblock: Self-M.D.C. (327/327) Self-P.P.E. (148/278). Power Matrix (--/50 P.P.E.) . P.P.E. Battery (100/100 P.P.E.). Talisman 1 of 2 (100/100 M.D. 2/3 daily uses remaining). Blazing Comet (Mach 5 for 5 hours. 100/100 M.D.). Smoochie (500/500 M.D. for 5 hours). Effects active: Blazing Comet, Darkness Powers, Crystal Deflector Gauntlet, Crystal Eye, Invulnerability (225/225 M.D. for 50 minutes).

 
With the benefit of your super flight speed, Gradicus whips around with his blades in hand and slices at the floor near the feet of the evil dragon. Then, Smoochie follows up with a missile strike into the heart of the damaged section of the floor, causing a massive shower of sparks to come flying out. The next thing to happen is that the whole dome begins to shake as a massive rift opens up in the center of the room!

Six figures suddenly appear in the center of the rift, all human appearing, with three of them immediately recognizable as some kind of Tattooed Warriors of the Atlanteans! All six are armed with a mix of swords and rifles, and they have the look of having been in recent combat.

Dannigan Dannigan Enter Snowfall Your MDC is down by 100 points from earlier fighting, and you can have any of your tattoos active that you wish. Just make sure you mark off the PPE from your character.

As the six warriors make their sudden appearance, Granthar's rage is enough that he is able to rip the Magic Net from his mouth and he lets out a scream of primal rage! If his anger was sufficient to do so, Gradicus would be a smoldering pile of ash right now.

Psychie Psychie is up

27 - Daisy [4] delay
21 - Gradicus [6]
--- Smoochie [1]
18 - Sir Dru
[4] delay
17 - Terra <====
--- Tiny [5] <====
--- Baby [5] <====
--- Junior [5] <====
17 - Ice Drakes 1-3 [4]
16 - Brazamal [2] light damage
15 - Glitter Boy gunline 1-12 [5]
15 - Night Stalker Dragon [2] light damage
14 - Fire Demons 1-3 [5]
13 - Earth Thunderers 1-6 [5]
12 - Zephiron [5]
1 - Shaona [5]
 
Last edited:
With the hole opened up in the side of the fortress, Terra will have her Automations step through the opening and inside the place, with Tiny taking the lead, sword in hand to cut down anything that moves in here.
Total MDC 515

Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +10
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +2

When Piloting Automations
Number of Attacks: 8 / 3 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Hit Points: 44
SDC: 135
PPE: 117 /
PPE Battery: 50
PPE Battery: 50 / 10

Bonus Points: 8

Tiny
Main Body 1,000 MDC / 980 left
PPE: 200

Baby
Main Body 500 MDC
PPE 120
Starfire Pulse Cannon 8 / 6

Junior
Main Body 500 MDC
PPE 120
Starfire Pulse Cannon 8 / 6
 
Inside the room that Terra has just entered, there is a lot of smoke from the damage done blasting a hole in the wall from the multiple impacts, but you can still see clearly. The lighting in here is a bit dimmer and red tinted than you are used to, but it is lit enough to be able to see well enough to tell that you are alone in this chamber. The ceiling is forty feet high, giving you plenty of room to maneuver in here even with your Automations, and the chamber is just large enough to be able to fit all three of your toys without bumping into the walls.

There is a bunch of strange machinery lining the walls, and you can see pipes and other conduits running along the ceiling. There appears to be a door that is sealed, and you don't see any sign of how to open it.

Brazamal looks quite focused on his rival, and he launches forward into a fierce grapple, with his claws and teeth sinking deep into Granthar's scaly hide, and the two old dragons tumble and spin across the floor - straight towards the open rift! They stumble and fall right into the opening, and they vanish, leaving no signs as to where they may have gone.
 
At the moment, it appears that there are no targets to fight, so we'll go ahead and move out of combat time.

Everyone can react as they want.
 
Zephiron, who was at melee range with the pair of wrestling adult Dragons, would absolutely not be willing to give up the fight with Granthar. If it looks like he could follow their trail and rejoin the battle then he will do so. He had to teach the lesser classes who the boss around here was after all. So, the young, reckless hatchling dives through the Rift in an attempt to finish the fight with not but a snarling roar to declare his intent.
 

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