• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Rifts Adventure IC

OOC
Here
Characters
Here
Lore
Here
Snowfall was out of ideas when it came to taking on two Maggots. It only made sense to him to even the odds - with another Lightning Blast from Tatsu Blaster!

"Anybody for fried Maggot? I hear it's MMMmmmMMM, good!"
 
Snowfall was out of ideas when it came to taking on two Maggots. It only made sense to him to even the odds - with another Lightning Blast from Tatsu Blaster!

"Anybody for fried Maggot? I hear it's MMMmmmMMM, good!"
Please confirm which one you are aiming at: Maggot 1 which is badly injured, or Maggot 2 that is only slightly hurt?
 
Snowfall is going to kill Maggot 1 until it is dead! That's how it's done, right? Yeaaah! =)
 
Snowfall is going to kill Maggot 1 until it is dead! That's how it's done, right? Yeaaah! =)
That's what I thought, but I was just making sure.

The bolt flies out, striking the Maggot, searing flesh and causing it even more harm. It is nearly finished.

D. Rex D. Rex is up

Current Order of Initiative
Nat 20 - Zephiron [5]
31 - Eron [6]
24 - Terra <====
--Tiny [5]
--Junior -80 MD [5]
--Baby [5]
21 - Snowfall [5]
20 - Daisy -70 MD [5] <====
18 - Maggot 2 minor injury/bad luck curse? [2]
12 - Maggot 1 critically injured/eye 1 dead/bad luck curse? [6]
6 - Doc [5]
 
Gawking and blanching, Snowfall took a long look at the first Maggot. It was shot-up, lightning-toasted, beaten, slashed, probably cursed, and still it hung on! Though he was sure only Daisy could hear him, Snowfall shouted at it.

"Maggot I dubbed
Smelly, Fat, and Ugly
Just die already!"
 
Last edited:
With D. Rex's permission, I am having Daisy fire on the badly injured Maggot, using the silver rounds of her Boom Gun. The round hits, penetrating deep into the body of the Maggot, punching into its black heart, finally killing the twisted monstrosity.

The second Maggot sees its comrade fall to the Boom Gun round, but it has Terra's Automations in its face right now so it can't extract its revenge upon the Glitter Boy suit. Clawing at Junior once more, it will hit unless you dodge or parry.

Psychie Psychie

Current Order of Initiative
Nat 20 - Zephiron [5]
31 - Eron [6]
24 - Terra <====
--Tiny [5]
--Junior -80 MD [5]
--Baby [5]
21 - Snowfall [5]
20 - Daisy -70 MD [6]
18 - Maggot 2 minor injury/bad luck curse? [3]
6 - Doc [5]
 
Terra will have Junior attempt a parry.
Hit Points: 48
SDC: 135
PPE: 126 / 106
PPE Battery: 50
PPE Battery: 50

MDC: 525 from Invulnerability
100 from talisman

Bonus Points: 9

When Piloting Automations
Number of Attacks: 10 / 5 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1
Critical Strike on a 19-20
Critical Strike from behind
Death Blow on a natural 19-20

Tiny
MDC: 1000 /
PPE: 200 / 0

Junior
MDC: 500 / 420
PPE: 120 /

Baby
MDC: 500 /
PPE: 120 /
 
This time, when Junior swings its sword in defense, it is successful in protecting itself.

Mirgris Mirgris is up

Current Order of Initiative
Nat 20 - Zephiron [5]
31 - Eron [6]
24 - Terra <====
--Tiny [5]
--Junior -80 MD [5]
--Baby [5]
21 - Snowfall [5]
20 - Daisy -70 MD [6]
18 - Maggot 2 minor injury/bad luck curse? [3]
6 - Doc [5] <====
 
The doctor continues to fire now firing at the new maggot seeking to end it's life with a called shot to it's eye.

12 to hit
40 MDC damage
 
The big Maggot is still fairly nimble, and it is able evade the attack

Rykon Rykon is up

Current Order of Initiative
Nat 20 - Zephiron [5] <====
31 - Eron [6]
24 - Terra <====
--Tiny [5]
--Junior -80 MD [5]
--Baby [5]
21 - Snowfall [5]
20 - Daisy -70 MD [6]
18 - Maggot 2 minor injury/bad luck curse? [3]
6 - Doc [6]
 
Zephiron moves to smite the new maggot with his halberd.

Nat 1, oof.

ISP 59 total: Enhance Reflexes (10 ISP for 10 minutes), Resist Damage (25 ISP for 25 minutes), Strength of Mind (10 ISP for 10 minutes), Enhanced Perception(10 ISP for 25 minutes), Sense Psionics (4 ISP for 10 minutes)
Effect Summary: +1 Attack per melee, +3 initiative, +1 to strike, +2 to parry and dodge, +2 to P.P, +15% to all Physical skills that rely on coordination or balance. All damage taken is halved. 10 PS, +5PE, enhance all natural senses by 50% with the ability to prevent sensory overload. Can sense the use of psionics.

PPE 70 total: Armor of Ithan (10 PPE for 5 minutes), Invulnerability (25 PPE for 5 melees / 75 seconds), Power Weapon on Cutting Squall (35 PPE for 10 melees / 150 seconds)
Effect Summary: +50MDC, Magic Fire, lightning, and cold do half damage. Another +50MDC energy field, impervious to fire, cold, all energy attacks, disease, poisons, gases, and drugs, +10 to magic and psionic saves and horror factor (21 to 23 with frills now). +25% damage increase to Cutting Squall the Rune Halberd (given that its base damage is 1d4 x 10 before the natural 1d6 x 10 I'm not sure what that should ultimately look like).
MDC: 500 (+50 energy field) (halve all incoming damage)
Horror Factor: 21-23

Impervious: Fire, Cold, Energy, Disease, Poison, Gas, Drugs

Number of Attacks: 8
Strike: +13 (+2 Weapon)
Parry: +18 (+2 Weapon)
Dodge: +18
Roll: +7
Pull: +7
Perception: +4
Initiative: +5
Damage: 1D6 x 10 MD Natural (Weapon +1d6x10 MD)
Horror Save: +19
Psionics Save: +21
Magic Save: ? +10
Other Saves: +1
 
Last edited:
When Zephiron swings his weapon, his balance is slightly off. As the glaive hits, it bounces off of the thick hide of the Maggot and the impact makes it slip out of your hands and it clatters to the ground!

Silanon Silanon is up

Current Order of Initiative
Nat 20 - Zephiron [6]
31 - Eron [6] <====
24 - Terra <====
--Tiny [5]
--Junior -80 MD [5]
--Baby [5]
21 - Snowfall [5]
20 - Daisy -70 MD [6]
18 - Maggot 2 minor injury/bad luck curse? [3]
6 - Doc [6]
 
Eron holds his action in preparation of defending himself.

Psychie Psychie is up

Current Order of Initiative
Nat 20 - Zephiron [6]
31 - Eron [6] delay
24 - Terra <====
--Tiny [5] <====
--Junior -80 MD [5] <====
--Baby [5] <====
21 - Snowfall [5]
20 - Daisy -70 MD [6]
18 - Maggot 2 minor injury/bad luck curse? [3]
6 - Doc [6]
 
Terra grins at the sight of the first Maggot falling under their attacks, but she also knows that there is still a lot to do before the fight is won. With a thought, she orders Junior and Baby to once more attack with their swords, and casts Desiccate the Supernatural from Tiny using one of her PPE batteries to fuel the spell.
Hit Points: 48
SDC: 135
PPE: 126 / 106
PPE Battery: 50
PPE Battery: 50 / 0

MDC: 525 from Invulnerability
100 from talisman

Bonus Points: 9

When Piloting Automations
Number of Attacks: 10 / 5 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1
Critical Strike on a 19-20
Critical Strike from behind
Death Blow on a natural 19-20

Tiny
MDC: 1000 /
PPE: 200 / 0

Junior
MDC: 500 / 420
PPE: 120 /

Baby
MDC: 500 /
PPE: 120 /
 
As the Automations attack, the Maggot is able to dodge out of the way of Baby's sword strike, but wasn't quite fast enough to evade Junior, and it takes the hit.

Purr Purr is up

Current Order of Initiative
Nat 20 - Zephiron [6]
31 - Eron [6] delay
24 - Terra <====
--Tiny [6]
--Junior -80 MD [6]
--Baby [6]
21 - Snowfall [5] <====
20 - Daisy -70 MD [6]
18 - Maggot 2 minor injury/bad luck curse? [4]
6 - Doc [6]
 
Snowfall saw Zephiron's halberd fall out of his grasp and onto the ground. Snowfall gasped. The last thing he wanted was Zephiron without his best melee weapon, or worse, the Maggot doing something to it while it was momentarily unattended.

Snowfall swiftly moved to grab the majestic halberd and return it to its majestic owner, but at the very last moment he remembered this was a rune weapon!

The centuries-old Kitsune paused just inches from the sacred steel. "Listen, Long, Sharp, and Deadly! I am only trying to return you to your proper wielder so don't do anything funny to me, okay?"

With that, Snowfall reverently pick up the halberd and both his hands and threw it straight back to Zephiron. "Hey, Zeph! Catch!"
 
Snowfall's words must have had the right effect on the halberd, as it doesn't do anything harmful to the fox-spirit as you grab it up and toss it in Zephiron's direction to keep it from the clutches of the Maggot.

D. Rex D. Rex is up

Current Order of Initiative
Nat 20 - Zephiron [6]
31 - Eron [6] delay
24 - Terra <====
--Tiny [6]
--Junior -80 MD [6]
--Baby [6]
21 - Snowfall [6]
20 - Daisy -70 MD [6] <====
18 - Maggot 2 minor injury/bad luck curse? [4]
6 - Doc [6]
 
Snowfall's words must have had the right effect on the halberd, as it doesn't do anything harmful to the fox-spirit as you grab it up and toss it in Zephiron's direction to keep it from the clutches of the Maggot.

D. Rex D. Rex is up

Current Order of Initiative
Nat 20 - Zephiron [6]
31 - Eron [6] delay
24 - Terra <====
--Tiny [6]
--Junior -80 MD [6]
--Baby [6]
21 - Snowfall [6]
20 - Daisy -70 MD [6] <====
18 - Maggot 2 minor injury/bad luck curse? [4]
6 - Doc [6]

Now that one maggot got to enjoy the explosive pleasures of the boom gun. Now it was time for the other to as well! Daisy herself was already feeling quite thrilled, for not even the power suits internal dampeners could nullify all the of the bone shattering crunch of the blast. Though what remained was not something she could or would explain.

All she needed was an excuse, and being here offered plenty. With the only regret being she couldn't fire them fast enough.

Another silver round to another demon!

Strike: 33
Damage: 110 silver
 
The silver bullet slams home, causing a large gout of blood to spray out of the wound.

Still, the Maggot is not out of the fight yet. It sees a chance to do some harm to the dragon, and swings a deadly claw at Zephiron. It will hit unless you either dodge or parry.

Rykon Rykon has a defense to roll, then it is time for Mirgris Mirgris to act. Do you have any actions left?

Current Order of Initiative
Nat 20 - Zephiron [6]
31 - Eron [6] delay
24 - Terra <====
--Tiny [6]
--Junior -80 MD [6]
--Baby [6]
21 - Snowfall [6]
20 - Daisy -70 MD [7]
18 - Maggot 2 minor injury/bad luck curse? [5]
6 - Doc [6] <====
 
Zephiron raised a hand to catch Cutting Squall from Snowfall's toss in the nick of time to attempt deflecting the claws of the Maggot with it.

Rolling Parry...

ISP 59 total: Enhance Reflexes (10 ISP for 10 minutes), Resist Damage (25 ISP for 25 minutes), Strength of Mind (10 ISP for 10 minutes), Enhanced Perception(10 ISP for 25 minutes), Sense Psionics (4 ISP for 10 minutes)
Effect Summary: +1 Attack per melee, +3 initiative, +1 to strike, +2 to parry and dodge, +2 to P.P, +15% to all Physical skills that rely on coordination or balance. All damage taken is halved. 10 PS, +5PE, enhance all natural senses by 50% with the ability to prevent sensory overload. Can sense the use of psionics.

PPE 70 total: Armor of Ithan (10 PPE for 5 minutes), Invulnerability (25 PPE for 5 melees / 75 seconds), Power Weapon on Cutting Squall (35 PPE for 10 melees / 150 seconds)
Effect Summary: +50MDC, Magic Fire, lightning, and cold do half damage. Another +50MDC energy field, impervious to fire, cold, all energy attacks, disease, poisons, gases, and drugs, +10 to magic and psionic saves and horror factor (21 to 23 with frills now). +25% damage increase to Cutting Squall the Rune Halberd (given that its base damage is 1d4 x 10 before the natural 1d6 x 10 I'm not sure what that should ultimately look like).
MDC: 500 (+50 energy field) (halve all incoming damage)
Horror Factor: 21-23

Impervious: Fire, Cold, Energy, Disease, Poison, Gas, Drugs

Number of Attacks: 8
Strike: +13 (+2 Weapon)
Parry: +18 (+2 Weapon)
Dodge: +18
Roll: +7
Pull: +7
Perception: +4
Initiative: +5
Damage: 1D6 x 10 MD Natural (Weapon +1d6x10 MD)
Horror Save: +19
Psionics Save: +21
Magic Save: ? +10
Other Saves: +1
 
The Maggot manages to connect with its swing, doing 70 MD of damage.

Mirgris Mirgris is up

Current Order of Initiative
Nat 20 - Zephiron -35 MD [6]
31 - Eron [6] delay
24 - Terra <====
--Tiny [6]
--Junior -80 MD [6]
--Baby [6]
21 - Snowfall [6]
20 - Daisy -70 MD [7]
18 - Maggot 2 minor injury [5]
6 - Doc [6] <====
 
Last edited:
The doctor continues to fire now firing at the new maggot seeking to end it's life with a called shot to it's eye.

"This is getting droll, it's time to shuffle you off of this mortal coil"

27 Called shot to the eye.
46 MDC to the eye
 
The doctor continues to fire now firing at the new maggot seeking to end it's life with a called shot to it's eye.

"This is getting droll, it's time to shuffle you off of this mortal coil"

27 Called shot to the eye.
46 MDC to the eye
How many actions do you have per melee? Don't forget that a Called Shot takes 2 actions to pull off.
 
How many actions do you have per melee? Don't forget that a Called Shot takes 2 actions to pull off.
I thought I did but I on honestly lost count on which turn we're on so for the sake of moving things a long I don't mind if you assume I'm out of actions
 

Users who are viewing this thread

Back
Top