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Richard "Ricky" Rolland (Retired as of 2 December 2020 in Good Standing)

D. Rex

Magic Eight Ball

  • Name: Richard "Ricky" Rolland
    Aviator Call-sign: ("Swiss" was his "baby" military aviator name.)
    O.C.C.: Veritech Pilot
    Rank: T.A.S.C. 0-1 2nd Lieutenant
    Level: 6th

    princess_pilot009.jpg
    (Image credit: canime.wordpress.com)

    Ricky's Theme Song
    "Never Enough" by Econoline Crush


    Species: Human
    Ethnic Background: English.
    Alignment: Scrupulous
    Disposition: A good natured and well meaning guy. Not perfect, but unquestionably a good guy.
    Age: 25
    Gender: Male
    Height: 6 feet 1 inches (185 cm)
    Weight: 190 (athletic build)
    Hair: Dark brown
    Eyes: Blue
    Other features:
    Special Aptitude: High Perception and Solid Gut Instincts (+2 to Perception Rolls)

    Rank: UEEF 0-2 Lieutenant Junior Grade

    Charismatic: I.Q. 16, M.E. 18, M.A. 23, P.S. 12, P.P. 19, P.E. 13, P.B. 15, Spd 15.

    I.Q. 16 (+2% to all Skills/+1 to Perception)
    M.E. 23 (+4 vs. Psionic Attack, +6 vs. Insanity)
    M.A. 26 (88% chance to trust or intimidate)
    P.S. 18 (+3 to damage)
    P.P. 23 (+4 to Strike, Parry, and Dodge)
    P.E. 20 (10+% to Saving Throws vs. coma/death, +3 to Saving Throws vs. Pain/Poison)
    P.B. 15
    Spd 15 (approximately 16 miles/ 25 kilometers per hour)

    Hit Points: 48
    S.D.C.: 68

    I.Q. 16 (16 from Dice)
    M.E. 23 (18 from Character Creation "up" to 18) (+1 from 2nd, 4th, and 6th level) (+2 from O.C.C.)
    M.A. 26 (23 from Dice)(+3 Drunken Style Kung Fu)
    P.S. 17 (12 from Dice) (+1 Acrobatics) (+2 Boxing) (+2 Gymnastics)
    P.P. 23 (19 from Dice) (+1 Acrobatics) (+1 from Gymnastics) (+1 from 3rd and 5th level)
    P.E. 20 (13 from Dice) (+2 from O.C.C.) (+1 Acrobatics) (+1 Drunken Style Kung Fu) (+2 Forced March) (+1 Gymnastics)
    P.B. 15 (15 from Dice)
    Spd 23 (15 from Dice)(+6 Athletics) (+2 Forced March)

    S.D.C.: 68 (+11 Veritech Pilot O.C.C.) (+12 Test Pilot M.O.S.) (+3 Acrobatics) (+7 Athletics) (+10 Drunken Style Kung Fu) (+7 Forced March) (+7 Gymnastics)

    Combat Statistics (personal/in Valkyrie)
    Perception +3/+3* (*+7 to Perception Rolls specifically for noticing flaws with mecha, aircraft, and aerospace vehicles. Macross Sourcebook, page 118)
    Initiative +1/+4
    Attacks per Round: 4/7
    Strike +6/+8
    Parry +10/+14
    Dodge +10/+15 (on ground)/+19 (auto-dodge while airborne in jet mode)
    Roll +11/+15
    Disarm +4/+5
    Pull Punch +4/+6
    Critical Strike on Natural 19 or 20, Triple Damage from Behind.
    Knock-out on Natural 19 or 20 or from Behind.

    Combat Attributes
    Perception +1 (+1 from O.C.C.)
    Initiative +0 (+1 from Drunken Boxing)
    Attacks per Round: 4 (3 from Hand to Hand: Drunken Style Kung Fu) (+1 Boxing)
    Strike +6 (+4 P.P.) (+2 from HtH: Drunken Style Kung Fu)
    Parry +10 (+4 P.P.) (+3 from HtH: Drunken Style Kung Fu) (+1 Athletics) (+2 Boxing)
    Dodge +10 (+4 P.P.) (+3 from HtH: Drunken Style Kung Fu) (+1 Athletics) (+2 Boxing) [+2 Ajax MECT, +3 while airborne, +2 Combat Flying]
    Roll +11 (+5 from HtH: Drunken Style Kung Fu) (+2 Acrobatics) (+1 Athletics) (+1 Boxing) (+2 Gymnastics)
    Backward Sweep, Backhand Strike +7 (+4 P.P.) (+3 from Strike and HtH: Drunken Style Kung Fu)
    Somersault/Stagger/Roll/Back Flip +8 (+4 P.P.) (+4 from Strike and HtH: Drunken Style Kung Fu)

    Mecha Elite Combat Training (Valkyrie) (+1 attack/round at levels 1, 3, 6, 9, 12, 15. +2 initiative, +2 strike (punches, stomps, and kicks), +1 parry, +2 dodge, +1 disarm, +2 pull punch, +1 roll with impact)

    Special Bonuses (Valkyrie mecha): +1 initiative, +2 strike (hand-to-hand and ranged weapons), +3 parry/dodge, +4 auto-dodge while flying in fighter mode), +3 roll with impact)
 
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