Quilboarian
Senior Member
i'll sum this up.
There is a peasant uprising against the nobility in a fictional medieval realm. The country is fictional, but it's basically supposed to be medieval England. Your name is probably John and probably you don't know how to read.
The roleplay is in a town called Blackley. A swarm of farmers from the hinterland have stormed in, and they are probably going to burn all kinds of shit down, and murder the local lord and his family viciously.
The players are servants of the local lord. Probably guardsmen of varying ranks, like archers, footsoldiers, serjeants, etc. I mean, if you really wanted, you could be a civilian, but you'd be useless.
I'm probably not going to have very much required in the character sheets, since the roleplay is supposed to be short and the characters are probably going to die anyway. But it's still a casual-level thing.
I, the GM, control the NPCs and general environment, and decide the result of major actions taken. The players can become killed off if they make a wrong move. Their goal is to escape or otherwise survive the revolt.
There is a peasant uprising against the nobility in a fictional medieval realm. The country is fictional, but it's basically supposed to be medieval England. Your name is probably John and probably you don't know how to read.
The roleplay is in a town called Blackley. A swarm of farmers from the hinterland have stormed in, and they are probably going to burn all kinds of shit down, and murder the local lord and his family viciously.
The players are servants of the local lord. Probably guardsmen of varying ranks, like archers, footsoldiers, serjeants, etc. I mean, if you really wanted, you could be a civilian, but you'd be useless.
I'm probably not going to have very much required in the character sheets, since the roleplay is supposed to be short and the characters are probably going to die anyway. But it's still a casual-level thing.
I, the GM, control the NPCs and general environment, and decide the result of major actions taken. The players can become killed off if they make a wrong move. Their goal is to escape or otherwise survive the revolt.