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cwosont

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  • intro
































    dawn



    trevor morris


























    9:41 Dragon.



    A
    civil war has shaken southern Thedas to its core. Oppressed members of the Circle of Magi have rebelled against the Templars in a declaration for independence, threatening the stability of Orlais. In an effort for peace Divine Justinia V has orchestrated a Divine Conclave, a summit between the ambassadors of the rebel Mages and Templars to negotiate a compromise.

    An explosion kills all those attending the Conclave and a massive tear in the Veil is created, later known as the Breach. As demons invade Thedas a lone survivor is apprehended for questioning, bearing a magical mark on their palm coined the Anchor, accused of arranging the attack against the Conclave. The survivor is taken to a Rift and uses the Anchor to seal it, causing many to believe that they are a messiah.

    The survivor is labelled as the Herald of Andraste, a miracle sent to Thedas to seal the Breach and find whomever opened it. An Inquisition is born, sanctioned by the late Divine to restore order to Orlais and Ferelden. They take their place in Haven, a small village in the Frostback Mountains, and prepare for the strenuous journey ahead of them.































intro



roles



rules








shadows fall,



and hope has
fled








genre



fantasy, dragon age







status



accepting







gms



cwosont







spots open



6/7







question



answer

































โ™กcoded by uxieโ™ก
 
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As a reminder, roles are not first come, first serve. I want to ensure that characters suit their roles as this will be a small cast and all roles will have an impact on the story. Due to this, I ask that everyone submit an app of sorts rather than a full CS to start. I don't want anyone to have to fill out a detailed CS only to find out the concept won't work for the role. Once I've taken a look at your apps and determined everything is good to go, you'll be able to edit your post and replace the app with your CS.

I have adjusted some freebie coding to suit the roleplay's aesthetic, but you're welcome to use whatever you'd like so long as it has the same information.
App coding: here (Full credit to Uxie and all their hard work. I've just adjusted the colors/pics/some of the tabs.)​
  • name, role
  • age, race, gender (pronouns included)
  • class, weapon, specialization
  • face claim (full image linked) + artist credit
  • positive + negative personality traits
  • backstory / character history

CS coding: here (Full credit to Natasha and all their hard work. I've just adjusted the colors/pics/some of the tabs.)​
  • name, role
  • age, race, gender, birthday, sexuality
  • class / specialization, weapon, country of origin
  • height, weight, build, eyes, hair, modifications, face claim
  • personality, fears, dreams, secrets, hobbies / skills
  • backstory / character history
  • optional: in the coding i posted, i included a relationship section but for mages / templars / the inquisition to offer y'all a chance to provide insight on your characters thoughts about the mage-templar war, what the inquisition is doing, etc.

Since this is a cast of 9 currently, there will need to be some class/race limits.

2/3 mages, 1/3 rogues, 2/3 warriors​
3/? elves, 1/? qunari, 0/? dwarves, 2/? humans​
 
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kaaras
herald
age
twenty-seven
race
half-qunari, half-human
gender
cis man (he/him)
birthday
2 kingsway
sexuality
pansexual
class
warrior / reaver
weapon
two-handed greatsword
country
par vollen
appearance
height
6'6"


weight
240lbs


build
tall but short for a qunari and broad shouldered with a solid layer of fat over hard muscle


hair
blonde, often unkempt but out of the face


eyes
blue-grey


modifications
large scar across right peck


face claim




โthe crownless again shall be king.โž
persona
personality
At his core, Kaaras is good. He wants to do right by the people close to him and be remembered as someone who stood up for what is right. On the surface, however, Kaaras can not afford to be so naรฏve. He understands the world well enough to know he would be eaten alive for being a kind-hearted fool. In order to survive, Kaaras is quick-witted and decisive. He does what it takes to survive. Years living under the Qun have also made Kaaras curious of what the rest of Thedas has to offer. Deep down he has the willingness to learn and adapt, but it does take him time. Kaaras was loyal to the Qun for so long, desperate for their approval, and so he will need to deconstruct much of what he was taught. In the long run, his curiosity will flourish and he will become a more open-minded individual as a result

Kaaras is quick to view the world through a pessimistic lens. He wants to have hopes and dreams, but Kaaras is all too familiar with disappointment. Years of trying to earn the respect of his peers has led to Kaaras becoming jaded and sometimes even ill-tempered. As an outcast, he has also learned to be cunning. Kaaras knew that if he could not be on even standing with his peers, then he would need deceit and manipulation to close the gap. Kaaras can be stubborn about the values he learned under the Qun. With time away from his people, however, he is making progress.


fears
heights, losing sight of the qun, bringing harm to the couple who cared for him


dreams
seeing a dragon, finding a balance between being a qunari and a human, disappearing for good and settling down without worry of death


secrets
he has suffered from nightmares since the anchor appeared


skills & hobbies
Kaaras enjoys most things that get his blood pumping, but he's fond of wrestling in particular. He's taken to chess or games of Wicked Grace, although he prefers to observe others and lose to get the upperhand in the long run. Woodcarving has become a recent hobby of interest to him thanks to the elderly man who took him in, but he's horrible at it. Kaaras has a soft spot for the stars and becomes embarrassed when others take note of it. In terms of skill, he excels in brute force during combat. When taking on the role of a spy, however, Kaaras can put on an excellent show. Whether it's playing the boisterous, drunken Qunari, or the brooding swordsman from across the pond, Kaaras is quite good at acting.




background
Under the Qun, there is no family.

Kaaras' mother was a Hissrad, a spy for the Ben-Hassrath. She was in the Anderfels when she met a human man and fell in love. Skilled as she was, his mother kept their secret an affair until Kaaras began to grow in her belly. Her fellow Hissrad killed the man and brought her back to the Qun. She was kept in holding until Kaaras was born and then sent for re-educating. His mother disappeared the next morning and was declared Tal-Vashoth, a rebel to the Qun.

Although the truth of his mother was unknown to him, Kaaras learned at a young age that he was different. The elders and his teachers looked down on him. His complexion was different from most Qunari and he was smaller in stature. His peers teased him relentlessly for it and eventually Kaaras began to resent whoever had brought him into the world.

Too small for the Antaam, he was eventually assigned to the Ben-Hassrath as his mother had been. Kaaras didn't know this, of course, but his teachers did. It was a difficult time under their watchful eye and the expectations were often too great for Kaaras to achieve. He progressed slower than his peers and watched as they received their roles under the Qun before he did.

Eventually, two years after his group, Kaaras was the role of Hissrad at eighteen. Once again, he did not know the irony of his situation. The priests were wary of the assignment but Kaaras' likeness to a human could not be ignored. While he did have the horns of a Qunari, the soft face of a human man would make many more susceptible to his cunning. Kaaras swore to himself that he would fulfill his duty and bring honor to the Ben-Hassrath.

For the next seven years, Kaaras worked himself to the bone. Most of his days were spent in Rivain or Antiva. He missed his life on Par Vollen and felt guilt when he indulged in newfound freedoms. The feeling eased over the years as Kaaras learned more about the cultures he was surrounded by. He grew curious, but kept this to himself for fear his fellow Hissrad agents were reporting back to the Qun about his actions. He was called back to the island a small handful of times over his seven years as an agent, the last being when he was twenty-five.

By this point, Kaaras felt restless and unsettled by the Qun. He returned to Par Vollen as he had done before, gave his report, and accepted his next task. Kaaras returned by boat to Rivain. Instead of traveling south to the Free Marches from there, Kaaras moved to the southern shores of Rivain instead. From there, he secured himself passage down the Waking Sea. He stepped off the boat in Ferelden and traveled inward to The Dales.

It did not occur to Kaaras that he was now Tal-Vashoth until a Tallis attempted to kill him nearly a year later. It broke something in him to have defend himself against someone under the Qun, even if they were Viddathari. Kaaras buried them and fled to the Frostback Mountains to lay low. He nearly died himself from the sudden exposure to a very new, deadly climate. Kaaras only kept his life due to the kindness of strangers, an elderly couple who managed a small carpentry business. The old woman, a former midwife, cared for Kaaras until he was well. They offered him a room in exchange for hard labor and protection from the war. In their age, and without their son, it was hard to manage on their own. Kaaras agreed. For the first time, he found acceptance.

Then the damned sky tore open.
mages
relationship
Kaaras is on the fence about mages and their war. He doesn't hate them, and he understands their struggle to a certain extent, but the Qun deals with mages very differently than even the Templars do. He is still unaccustomed to the freedoms that mages in Ferelden have compared to the Qun. Kaaras understands that the Qun can be extreme, but it is due to this difference that Kaaras feels that Templars overseeing mages is the middle ground.
templars
relationship
To Kaaras, the Templars are no different from the Arvaarad who handle Saarebas for the Qun. Magic has its dangers and this Kaaras can not deny. Years ago, he would have no issue with supporting the Templars wholeheartedly. Now, however, his circumstances have changed. Much like the Templars do to apostates, the Arvaarad also hunt down Tal-Vashoth like himself.
inquisition
relationship
Kaaras remains uncertain of his feelings towards the Inquisition. Their efforts are noble, of that there is no doubt, but fixing a tear in the sky isn't a simple task. Kaaras is unsure if the Inquisition can handle the Breach as well as the war. Still, he knows he has no choice but to aid in their efforts.




coded by natasha.
 
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giverny de montmorency


the seeker


























character sheet info.








age: 35
race: human
gender: ciswoman she/her
birthday: 26 Wintermarch
sexuality: bisexual

class: warrior
weapon: seekers of truth embossed shield and longsword: "andraste's grace".
specialization: templar
country of origin: orlais

face claim: the alchemist by stephanie rew

height: five foot eight
weight: one hundred sixty five lbs
build: just about all muscle, with a lean figure and long legs; very much in shape for a warrior

eye colour: dark brown
hair colour: auburny brown
modifications: n/a


































personality.






















positive






traits










Giverny holds her head high, for she has known for many years now that her eyes hold the guidance of the Maker. Her role, her position, as a Seeker allows her many rights and a protective role in keeping Templars in check. This passion allows her to remain fair, or what she deems to be, but not incapable of making a firm decision. More comfortable in prayer and conversation than battle, she is not one to pursue lethal action first. Careful thought and tact cushion the blow of most of Giverny's judgement, just enough for her to grit her teeth and seethe quietly. Reserved, Giverny defaults to morals dictated by the Chantry before her own resolutions; often to the chagrin of her own thoughts, unrestrained in the trap of her mind. A lover before she was ever a fighter, Giverny seeks compromise before attack. She seeks to be open-minded, and to learn from others: though that may not be so quickly perceived of her. Kinder when you get to know her, Giverny does hold noble intentions that go beyond her Order and her Maker.





















negative






traits










Not without her flaws, while Giverny holds herself as pious and lawful, her blind faith can result in a miscommunication of her own thoughts and actions. Known to be hypocritical at times, more prevalent in stressful situations, every failure and every inaction is thought about twice over for hours after. Constantly seeking the approval of her superiors, her need to be on the right side of matters often leaves her in other's bad graces. Thinking for herself has not come in some time, and Giverny holds much doubt into what the Divine has seen in her to assign her such a role. Forever acting on the will of others-- the Seekers, the Divine, and even the Maker-- her supposedly tactile leadership is questionable at best, and when reduced to its skeleton, is mere regurgitation of what Giverny has simply believed and observed of others. Dogmatic and cynical of those beneath her, she can come off as uptight and unreadable.



















dreams










To speak literally of Giverny's dreams would showcase visions of bright light, otherwise obscured in the hazy fog of the Fade. Where dreamers go to dream... Though Giverny does not dream like others. Due to her training as a Seeker, though unbeknownst to her, her connection to the Fade resembles that of a thread once cut, then retied at the base. She dreams not of solid images, or of memories that linger in the fade, but emotions. Waking in tears, in laughter, but not knowing why. She attempts to interpret her dreams, relying on prayer and her faith to the Maker to make sense of her dreams... But not even they are able to illuminate what goes on while Giverny sleeps.

Of her conceptual, goal-based dreams, Giverny does hope for an end to the Mage-Templar war. As busy as life as been since, and she does enjoy the hubbub of being at the Divine's side, the lives cost and the damages done do not account for however useful she feels as a Seeker. Her goals and dreams are strictly career based, finding little purpose in life if not for serving the Divine. Presented with this query, on dreams, Giverny would fumble for an answer; coming up with some bullshit on being the best version of herself: but what is there to change, that would not otherwise be used to uphold the Maker's will, and prevent further desolation from the war.



















fears











Simple and true of any man or woman, Giverny fears death. Above that, failing her superiors and the Maker, to any and all capacities. Being reminded of any misdeeds or mistake eats away at the woman, constantly turning scenarios over and over in her mind. She fears having her anxieties proven right to any capacity, like a lingering knife twisting into her gut being fully pulled out. Despite her strengths, and all that she holds true to herself, self-doubt cripples the Seeker. She couldn't care less about being alone in life, or whatever love holds, as her love for her Maker holds her up.



















secrets










Of secrets, Giverny seeks to avoid them at all cost. Praying for absolution above all at any transgressions or misdeed, keeps her from doing anything that requires an omitting of the truth. Yet, nobody is perfect; Giverny being painfully reminded at all costs that that is the case. For someone who has been devoted and pious for almost her entire life, she holds the burden and secret of having cavorted with a mage back at the White Spire. Having been in a position of power, Giverny regrets this with all of her being, despite her love for that mage; wherever they are now. It is her biggest secret, as her faith to the Maker and chastity is one of her defining powers against those who would otherwise attempt to degrade her otherwise.

Any secrets that Giverny holds are, then, at their core mostly regrets. Admitting regret to anyone who isn't a Revered Mother would never happen.



















hobbies/skills










Giverny has many hobbies, things that she does in her spare time to eat away the hours. Prayer is one of them, finding comfort and enjoyment in the Chant of Light. Giverny also whittles, often making little trinkets that litter her private quarters. She is a proficient trainer with falcons, and other birds as well. Back at Therinfal Redoubt, she was mistress of the falconry, murderhouse and 'Crow's Nest', where most of the bird training and messages out were sent through. Though she does not keep any falcons or birds as pets, she does yearn for one, one day.

Of skills, Giverny is a skilled swordsman-- that much is known-- but also doubles as an excellent defender. Though she can maintain the offense, her skills are better utilized behind the front-lines, with arms that have been trained to withstand heavy blows behind her shield. A critical thinker, as well, she does enjoy strategy and logic games to cultivate this skill.

Giverny is fluent in Orlesian and the Common Tongue.

Trained as a Templar, though no longer regularly taking lyrium, she is still capable of utilising the skills needed where needed, or using her learned skills in identifying magic and its remnants. Though her skills do not extend to being able to detect lyrium or magic, she can see whatever is left behind, or recognise the effects of magic on an area/person. In her Seeker training, Giverny became an adept tracker as well, though this is more in tracking one's movements, and using problem solving and nature's own elements to assist this.



























background.












In the year 9:11, Giverny was taken in at age six by her aunt and uncle, minor nobility in Val Royeaux of the de Montmorency family, after the death of her parents. Falling victim to the Game, Giverny did not witness her parent's assassination, though she would recall the cloaked figures moving in the night, and the shouts from their room. Nestled in the big city, rowdy and loud, Giverny was a wild young thing. Often found batting around the elven servants on the family estate with wooden sticks, and on most occasions batting around her younger cousins, Giverny was a nuisance to most.

Giverny would remember little details of her childhood prior to being sponsored back into the Chantry for training. Her family, however, were pious and devout. A far cry from the politcal intrigue that Giverny's own parents had been sucked into, most of her cousins were Templars in training or Lay sisters. The eldest would remain on the estate, worked to be the heir, and the rest would be free to devote their lives to the Maker. Raised in this environment she had little thought of a life outside of vows and armed faith. One of her cousins, Armand, was like a brother to her; and it would be his death at the hands of hunting a violent maleficar near the Tevinter border that would further inspire Giverny's desire to join the Templar order.

She started out with intentions on being an Initiate at most, as dictated by those above her and who guided her hand, but Giverny's reckless nature was better suited to be tempered with religious fervor. Far more bold than she would become, Giverny's sponsorship was seen as a way of reclaiming her from violent candor. Or, to those within the Templars, seeking to hone in on what could be an incredible asset to the Order. Her skill with a blade was amateur at best, but it was Giverny's blind faith that made her stand out. She took to her training dutifully, and when it came time to take her vows, something in her changed.

Lyrium did not feel right to Giverny, the addiction too easy to fall into. She despised the person she came when she was not on the drug, but recognized the abilities given in subduing dangerous magi. She did not slay many apostates or abominations before being transferred to station in the White Spire, participating in only two hunts prior, and upon arriving at the Circle was made acutely aware of how mage-hunting was not in her blood.

It was a conflict of faith, at that time; to be raised believing in so much fear of magic, yet to see how real and human these magi were. Not monsters, not selfish beings, they were humans too. Even the elves that she met, though growing up with them around the de Montmorency estate, did not feel as much a blight on the Chantry's word as led to believe.

Acquainting with the magi in the White Spire, it was her fellow Templars that Giverny began to grow suspicious of. Their behaviour was too violent, too impulsive, and she witnessed more than once the hasty punishment of apprentices who spoke out, or the threats of imprisonment in 'The Pit' for higher ranking enchanters who attempted to defend their students.

What started as suspicions became a full out investigation, as much as the Knight-Captain that looked over Giverny would reprimand her; the two constantly contesting for who could stop either first in their goals. It was clear the Knight-Captain was up to something, and Giverny could not yet prove it. This was not until she was witness to the planning of an attempted coup of the White Spire's hierarchy, starting with the removal of the First Enchanter in favour of someone more lenient to Templar hostilities, then extending even to the Orlesian Chantry's own members.

While it was usually the Enchanters who could call upon the Seekers for internal investigation, it was Giverny who went against her better judgement and did this. Her evidence was sparse, her suspicions bordering on hysterical, but she contested that mages were being made Tranquil against their will, and against any actual measurement of their ability to be possessed. Giverny, still, stayed at the Seeker's right hand side through it all. She proved diligent, determined and aggressive in her accompaniment, and over the course of near a year, the investigation proved fruitful. Quelling the attempted insurrection within the White Spire earned Giverny a hefty endorsement on behalf of the Seeker she worked with, as well as an audience with the Divine herself.

It was not long after, though under the impression that life would not change for Giverny, that she was ushered into the ranks of the Seekers. A profound blessing, one that Giverny would thank the Maker himself for, she made herself as useful as able within the Order. Further tempering her behaviour, and her morals, while there was freedom in her semi-rebellious Templar streak, being among the Seekers seemed to click another facet in Giverny, one that was subservient to this higher authority. Acting as the Divine's own extended reach, she and her fellow Seekers met with Justinia after the death of Beatrix.

Years spent after were within the Seekers, surprisingly busy with investigating Templar inaction (or over-action), from most corners of Orlais. Here and there they were sent outside of the Empire, though that was on private, and discrete, orders of the Divine. Giverny got her first, real taste of blood after putting a stop to a particularly violent maleficar, while also on a quest to hunt down Templars that had acted out of order and disturbed the peace in many cities on the hunt for this apostate.

Things only escalated from there. Among the growing challenges of Orlais' own leadership, as well as the Chantry's bisection between them and the Templars, the growing Mage-Templar war was felt strongly within Orlais' circles. Thinking of herself as having been spared the horrors of the Blight, this new type of war was one that Giverny was elbow-deep in. The actions at Kirkwall painted both sides a terrible light, the straw to break the camel's back.

Though Giverny's duty was to the Divine and the Chantry, private whispers among the Seekers, and from the Lord Seeker himself, paved the way for what Giverny anticipated to be a civil war in the ranks. Though the Seekers were just about her kin, she knew that her devotion was to the Divine, and sometime prior to the Lord Seeker's official nullification of the Nevarran Accord, she quietly escaped to the Grand Cathedral, seeking guidance and granting her blade to Divine Justinia.

Not officially separated from the Seekers, even though her absence was noted, Giverny remains at the Divine's right-hand side, growing close to the woman through the times of strife. Providing a mind of experience, Giverny seeks to find peace to this growing war, lest more lives be lost. At the whim of the Divine, and what is dictated to be the best course of action, Giverny still wrestles with the repercussions of what she has committed herself to; and that war, really, spares no one.


















Among the growing escalation tactics by hasty mages and aggressive Templars, Giverny's family estate was burned down a few years ago. Her Uncle and eldest Cousin died here.
















































โ™กcoded by uxieโ™ก
 
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Jac Krenn


The Grey Warden






















application info.








"The whole blight damned world is on fire, I don't trust anyone to do shit about it but myself. The Maker must think this is hilarious up there in his Golden fucking City."

full name: Jacqueline Petrine Krenn
age: 29
birthday: 15 Harvestmere, 9:12 Dragon
race: Human
gender: Cis-female (she/her)
sexuality: Bisexual

class: Rogue
weapon: Interlocking short swords, The Grieving Widows
specialization: Assassin
country of origin: Ferelden

face claim: The Unwilling Warden / Unknown
height: Five feet, Nine inches
weight: One-hundred and seventy-six pounds
build: Lithe, lean, corded muscle

eyes: Icy blue
hair: Straw blonde
modifications: Ear piercings, small tattoo on her inner right wrist Remember





























personality.


















positive




traits








Jac has always been a remarkably focused woman. Even in in her young years, she was as driven if not more than most of the others in her home village. She had a desire for acclaim, to be seen as something other than a small town blacksmith's daughter. This is still true even despite the misfortune that this drive brought to her. Above all, she wants to be someone. Despite her desire to be bigger, to lead perhaps, she's a loyal compatriot and friend. Those who find themselves in her good graces have gained a steadfast shoulder. Passionate and protective, she's willing to do almost anything for those she loves. Perhaps the one thing her parents did manage to ingrain in her was her honesty. There is not a deceitful bone in Jacqueline's body and she finds it difficult to lie even to those she does not consider friends.



















negative




traits








As disconnected as she is focused, sometimes Jac's intense drive can distract her from the things that really matter. She tends to shut herself off and finds little time for anything other than working toward her own elevation. Friends are hard to come by when you're too absorbed in your own mind to really see them. But, when a wall is broken she throws herself into her friendships and relationships as hard as she does everything else. Jac is reckless and unconcerned with herself, and sometimes others, when she thinks she's doing the right thing. She charges headlong into danger with mule-headed abandon. Honesty to a point is good, but Jac finds it hard to find that cut off. She's blunt often hurtful in her assessments of others and spares no time for sugar-coating. There is not soft shoulder to cry on here, those edges are sharp and brutal.



















fears




traits








When faced with such a question, Jac herself might tell you she fears nothing but the Maker. But it's hard to live in a world so abandoned by Him and only be fearful of the Maker Himself. In truth, she fears many a thing, though she would never admit. Chief among these fears is the thing that has defined her life for so many years, being a Grey Warden. She fears the euphonious song of the Calling and the end that it promises her. The Deep Roads and the way that, even though she has never even set foot in them, sit ever-present in the back of her mind as a reminder, this is where you die. That's not even entirely true, she knows; she could die any number of ways that would not include the Deep Roads or even Darkspawn at all. The fear remains though. There is also a deep unease at the confined nature of the Deep Roads that haunts her nightmares that has manifested in the waking world in the way her heart speeds up and her hands become clammy in spaces that imitate it. She sleeps outside, or in rooms with rather large windows, whenever she can help it. It would also not be so far off to claim that she fears those very nightmares that plague her as well. Nightmares of the Darkspawn are an inevitability to all of those who bear the Griffon insignia.



















dreams




traits








The dreams of a young girl, freshly escaped from her small, quaint world into the wider scope of Thedas were dashed almost the second she began to realize them. Reformed, those grand dreams of adventure and fame turned into simple wishes to survive and do what she could in the time she had left. "Well, you're a Warden now, girl. I suppose I should give you some speech about your duties or what have you, but it's not the best time for that. I'll give you this, you can help a lot of people while you're alive or you can run off to the Deep Roads to help only a little. Your choice." That old dwarf had walked off, with a strange, limping gait, and Jacqueline had made up her mind to follow. Now, there was only room for one dream in Jac's mind, kick the blighted Darkspawn in the teeth and maybe help a few folks before they kick her back.


















secrets




traits








A woman who tends to keep to herself unintentionally keeps many a secret from those that surround her. Jac speaks to no one about where she came from, save for simple Ferelden, and keeps her experience at Ostagar to herself. Two Grey Wardens survived Ostagar, the both of them going on the save to whole of blighted Ferelden and that's how Jac would keep the story. Otherwise, there is nothing much to keep secret. But, for a Warden who has lived a solitary life for so long, perhaps there are secrets she keeps from even herself.



















hobbies/skills




traits








In her years spent travelling, Jac learned to play the lute from a bard who joined her for a time. She only ever plays for herself though. Even Wardens can suffer from stage fright, after all. She's also rather handy with a needle and thread and many articles of her clothing were made by herself. An skilled equestrian, even as a child, Jac enjoys horseback riding outside of travel or battle situations. A leisurely trot down and back a path or two is often a relaxing activity for the Warden.


























background.










Ferelden born in the Arling of Western Hills to a blacksmith and tailoress, Jacqueline Krenn's young life was rather quiet and tame. Whelcaster was not a very big village, bordered by the Frostback Basin, the people there mostly remained just there for life. Jac's dreams, even from a young age, had always been far too large for Whelcaster or even the restrictions of the Arling. Most of her early adolesence was spent with her parents desperately trying to reign in their wild animal of a child and Jac fighting tooth and nail against any and all restriction. She did not want to follow in anyones footsteps, it would seem, Jac was determined to make her own. This would not come to pass, in the end. Perhaps it would have been better had she listened to the pleading of those who cared for her, at least on that one morning.



On the morning of her 18th birthday Jacqueline Krenn set off for somewhere new. The pleas of her family did nothing to stop her. This decision would end up being her most regretted in the 29 years she has draen breath. Jac made it as Usktarn, just East of Lothering before her entire world fell apart. Lothering was attacked, the Fifth Blight had begun and Jac, young and inexperienced, was caught in the middle of a tradgedy that she should have never seen. She hadn't been prepared for the sheer number Darkspawn that would greet her even on thr edges of Lothering. She was overwhelmed entirely too quickly and before she even knew what was happening Blight cursed teeth were sinking into her shoulder and it was much too late. She would have died there, had it not been for that Warden. Sometimes she wishes she had.



A scruffy dwarf of a Grey Warden rescued her from her sure fate. There had been no choice but to put her through the Joining. Jac remembers vividly the way he had frowned as she drank the Tainted mixture he had prepared. There was pain, more than she had ever experienced before, and then it was just a dull wrongness. A Grey Warden new. Jac, now having little other options, followed the scruffy dwarf as far as Ostagar where another tradgedy would tarnish her memory. Teryn Loghain's betrayl cost the lives of most of the Wardens gathered at Ostagar, including her dwarf savior. Jacqueline does not remember much of the aftermath of the Battle of Ostagar, only that when she awoke there was a battlefield or corpses surrounding her. 18 and barely alive, Grey Warden Jacqueline Krenn would crawl her way out of that bloodied place and keep going until she was far as she could get from it.



After years of wandering, a lone Warden only showing her face on a rare occasion she might be needed, the news of the conclave at the Temple of Sacred Ashes reached her ears. 29 and scarred immeasurably, Grey Warden Jacqueline Krenn would arrive in Haven to another disaster. She had not made it in time for the actual conclave a thing she would later be grateful for. When she arrived in Haven the Temple had been destroyed, the Divine was dead, and there was a great big fucking hole in the sky. So she stayed, even when she felt the Calling tugging at the back of her brain, an awful beauty that was. There where bigger things to worry about than her death, after all. There were demons falling out of the sky and Jacqueline had never wanted to be a Warden in the first place.















Is she just afraid of the Calling or just really concerned about the hole in the sky? Can you tell anything beyond her permanent scowl?












Used to have a Mabari named Ripper that followed her around for a while. Misses him a lot.

























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ELTHENA


first enchanter


























application info.








age: twenty-seven
race: city elf
gender: she/her
birthday: 1 Justinian, 9:14
sexuality: lesbian

class: mage
weapon: staff
specialization: Knight Enchanter
origin: Antiva City, Antiva

height: 5'5
weight:
build: slender, toned arms
hair: red, rusty-orange hues
eyes: amber-ish
mods:

face claim: Elthena drawn by myselfff



































personality.






















positive






traits










The mantle of the First Enchanter is a weight not everyone should carry. If it were not the only thing she cared about, perhaps Elthena may have found the politics surrounding the title a little more arduous. But she has created a pocket of freedom through her charisma and drive to be at the top; she's magnetic, a golden beam of light that performs to appease the eyes of Thedas. A sweet, song-bird voice accompanied by a witty tongue, sharp, and trained to cut and chop a conversation into something that suits her taste. She's a listener, a woman who holds her deepest thoughts private whilst bringing others' desires to light--but she never seems calculated. She's warm, with a saccharine smile, a gentle laugh that unravels in a unique beat of hiccups, and a fond gaze that flirts quietly with half of the Southern continent...Thena is everything she's trained herself to be. But when she gazes out the window and towards the sea, a kaleidoscope of butterflies takes flight in her chest. She's adventurous, a part of her spirit she could never seem to control. She yearns for the wind to take her, and does not shy from daring escapade...though there were few and far between before the Inquisition. She had to settle for decadent parties.




















negative






traits










Perhaps a reflection of her past: Thena does not like to share. Brought up dressed in little more than scraps, feasting on flavorless bread, then taught she owned nothing during her early days in the Circle--she has become a dragon protecting her horde, and a bird drawn to collecting the most glistening of objects. Once she's claimed something as hers, she can't let it go...the idea of impermanence, the notion that after working for something it can still slip away...it terrifies her. The loss of family, lovers, and friends--it's best not to get attached, and she knows someone in her position shouldn't. But she falters, and then fills the gaps people leave with knick-knacks, or luxurious silk dresses. A momentary distraction, but a welcome one nonetheless as she denies her fears, denies she's jealously riddled and afraid to lose the only family she has, the Circle.


















DREAMS






traits










Of course there's the noble dream of world peace, a goal each First Enchanter is trained to strive for. To create balance, to live in a world where templars understand why they are feared, and apostates learn that their magic comes with a responsibility--power cannot remain unchecked. Elthena believes that she can do it, believes that she can be both the hand that offers help, and the voice of judgement. As a considerably young First Enchanter, she has been met with scoffs, heard the whispers of doubt, accusations that she is just a child with no idea what she's doing...but she has goals to prove them wrong, visions of the change she can make.

















FEARS






traits










Impermanence, abandonment, loneliness: all words that follow a similar tune, and it's one that keeps Elthena up at night. Growing up without a sense of control, accepting things would just happen to her, with no certainty or security, she's fearful of falling back into that trap, and that if she forgets to count her blessings she'll go back to being a small fish in a big pond. She's done with the alienage, and whilst she acknowledges her elven ties, she is the First Enchanter before she is an elf, but understands that many don't perceive her the same way; Elthena is fearful that some may use her heritage and history against her, an excuse to strip her of all she's worked for.

















SECRETS






traits










Any information that could be used against her, Elthena keeps in a vacuum-sealed box. Figuratively. Her hands have not been clean of secrets for years, and many regrets stem from her responsibilities to the Circle, and whether or not she always adheres to them...She's come to the Inquisition to repent, and make up for a mistake that cost the lives of several templars and a woman that she had loved.



























background.












"I am at the mercy of the laws of man...but if there truly are Gods, I will find my way back to you...
Dareth shiral."


Born in Antiva City, Elthena lived within the elven alienage in the company of her mother and elder brother, Darevas. Darevas, whilst a roguish lad with a predisposition for blindsiding templars and human aristocrats with mostly harmless schemes, was Elthena's father figure. He had made her find beauty within a world that oppressed them, lifting her above his shoulders as they walked along the boulevard, and sitting with her on the rooftops as they watched merchant ships come and go from Rialto Bay.

"One day that will be us leaving, Thena...we'll be pirates, the fiercest duo in all of Thedas!"

"...but what of mother?"


Elthena's mother, Viera, was ill and growing weaker as the years rolled on. Darevas took up odd jobs to save for her care, whilst Elthena would become a beggar girl, a small elf urchin praying for the charity of Antiva. Most would scoff at the sight, but some tossed coin, and some offered help...but no one would ever learn what was wrong with Viera, and Viera lost the will to care for herself once a young Elthena began to show signs of magic. It was only the safety of her daughter that mattered.

"The templars can never know, Darevas. You must protect her."

Elthena and Darevas' relationship was stained with bitterness, a mark that wouldn't wash off even after Viera passed. Darevas still held out hope they could save her, but Viera refused to have strangers enter their home, even at the proposal of medical aid; it was too dangerous now, and she couldn't risk a dishonest gaze landing on Elthena. So Viera said her farewells, hands clutching the pair of siblings who could not even look each other in the eye.

"This is your fault, you know? We could've helped her...we-"

"...you don't mean that."

"I do."

"Turn me into the circle, then!"


A lost source of comfort, and the absence of the last person who truly knew her, turned her into the arms of a group of Fereldan refugees. It was 9:30 Dragon, and Elthena had only heard stories of the Fifth Blight, the terror it reigned, and the discord it wrought...but the way they had spoken about it, weaving tales of demons and spirits...Elthena listened with eager ears, and quickly found herself enamoured with the rag-tag group.

"Pick the lock faster!"

"Shut up! I'm trying."


Without financial aid, they became a company of thieves; stealing from the wealthy whatever antiquities they could get their hands on. The teenage Elthena had found it fun while it lasted, it was a taste of the pirate life her brother had promised her years ago...but too many chances cut this chapter of her life short. An ill-timed heist, and a door that refused to budge--Elthena had promised the group she'd have their back, even when that meant setting a building alight in an explosion of red flame, the heat hindering the guards that had threatened their lives...now they knew, the city knew. She needed to leave.

"We need to go, Darevas...will you come with me?"

"...there is a ship due for Afsaana in the bay. Pack your things."


Elthena was one foot on the dock when a tight hand gripped her tunic, flinging the elf to the ground. Her crime had given them reason to be violent, an opportunity to enact the show of power they were itching for. She could hear her brother yelling as a guard gripped him, another kicking their bags into the ocean below...and a templar stood over her, silver armour glinting in the moonlight. It wouldn't be the last time a templar stood over her, the violence against her brother coaxing her into a teary submission.

"Dareth shiral."

Perhaps Elthena's time in the Circle would have been different if she were not so quickly favoured. Whilst reserved and a selective mute, the red-haired mage caught the eye of the First Enchanter for her impressive elemental manipulation, far surpassing those who had trained in the Circle long before Elthena. With a lean towards magic of the flame, she became the First Enchanter's apprentice...against her silent wishes. She was expected to spend extended hours studying in the library of the tower, avoiding the gaze of posted templars as she contemplated the risk of finishing early--but she never stepped away, never took the risk...she understood where taking chances got you.

"Keep this up, and you may visit your brother."

And she did. She had put all of her blood, sweat, and tears into earning that trip...a glimpse at what her brother's life was like now, if he had found a lover, if she had become an aunt during her absent years, if he were safe...but all she found was an empty home. He was gone, and she was told by a neighbour that soon after she was taken, Darevas had left Antiva and set sail to the East. He had taken their dream and left, and all Elthena could do was weep in the arms of the First Enchanter.

"Don't fret over him, child. You are destined for something greater, something he could never have imagined."

Now unattached, Elthena climbed the ranks of the Circle, developing capabilities to match and outmatch her betters, pouring her soul into the one thing she could control: her station. Everything else had crumbled out of her grasp, so she clung to every opportunity she was given; audiences with other high-ranking mages throughout the continent, Antivan politicians who wanted magic shows, and power players who wanted the added threat of a mage. Elthena knew how to market herself as an accessory, knew how to make people think she was under their thumb whilst enjoying the splendours of high society.

Elthena assumed the title of First Enchanter after the passing of her predecessor.

















extra info

if needed














extra info

if needed


































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