White Masquerade
QuirkyAngel's Red Oni
@Ultraman
No, no, you can go ahead and share yours. I think it'd be better rather than waiting around. I have researched/played around with/created simple systems for both dice-filled and dice-less RPs, so I'm certain I can tell you right off the bat where hang-ups might come from. From your earlier post above, I don't agree mechanics keeps people over story, but yes, mechanics are very important. I do agree they are the first things that should be worked on and done.
For this kind of roleplay, I would suggest skipping out on a system altogether. Still work on classes and the rest, but leave dice out of it. At least for the first go-around. If the story is strong/somewhat interesting and everyone is moderated alright, then free-form should be okay, even preferred for this.
No, no, you can go ahead and share yours. I think it'd be better rather than waiting around. I have researched/played around with/created simple systems for both dice-filled and dice-less RPs, so I'm certain I can tell you right off the bat where hang-ups might come from. From your earlier post above, I don't agree mechanics keeps people over story, but yes, mechanics are very important. I do agree they are the first things that should be worked on and done.
For this kind of roleplay, I would suggest skipping out on a system altogether. Still work on classes and the rest, but leave dice out of it. At least for the first go-around. If the story is strong/somewhat interesting and everyone is moderated alright, then free-form should be okay, even preferred for this.
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