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Futuristic Re:Fresh [Character Sheets]

DankWaffles

Go Home, Go Bed
Vampire CS:

Name:

Nickname:

Gender:

Age:

Sexual Orientation:

Height:

Weight:

Eye Color:

Hair Color:

Distinct Features: (markings, tattoos, etc.)

Where do they live?: [refer to locations]

Type of Vampire: (Full Blood or Half-Blood)

Abilities:

Weaknesses: (must include obvious ones and any others you can think of i.e. emotional, mental, physical, etc.)

Appearance:

Biography: (2 paragraphs minimum)

Other:

><><><><><>><><<><><><

Human/Hunter CS:

Name:

Nickname:

Gender:

Age:

Sexual Orientation:

Height:

Weight:

Eye Color:

Hair Color:

Distinct Features: (markings, tattoos, etc.)

Where do they live?: [refer to locations]

Human or Hunter?:

*Weaponry: [only applies to Hunters]

Any Bionics?: [you can have only ONE bionic]

Weaknesses: (must include obvious ones and any others you can think of i.e. emotional, mental, physical, etc.)

Appearance:

Biography: (2 paragraphs minimum)

Other:

><><><><><><><><><><

Law Enforcement CS:

Name:

Nickname:


Gender:

Age:

Sexual Orientation:

Height:

Weight:

Eye Color:

Hair Color:

Distinct Features: (markings, tattoos, etc.)

Where do they live?: [refer to locations]

Position: [are they a detective? S.W.A.T.? recruit?]

Weaponry: [nothing too spectacular]

Any Bionics?: [you can have up to TWO bionics]

Weaknesses: (must include obvious ones and any others you can think of i.e. emotional, mental, physical, etc.)

Appearance:

Biography: (2 paragraphs minimum)

Other:

><><><><><><><><><><

'Classes'
For Half-Bloods:
  • Decelerated Aging
  • Supernatural Condition
  • Enhanced/Supernatural Agility
  • Claw and Fang retraction​
  • Enhanced/Supernatural Endurance​
  • Enhanced/Supernatural Sense​
    • Night Vision​
  • Enhanced/Supernatural Speed​
  • Enhanced/Supernatural Stamina​
  • Enhanced/Supernatural Strength​
  • Regenerative Healing Factor​
  • Blood Consumption​
  • Blood Empowerment​
  • Blood Flow Vision​
  • Disease Immunity​
  • Telepathy/Illusion Manipulation [although very rare amongst half-bloods]​
  • Hypnosis [only a legend for Half-Bloods to do this]​
  • Vampire Bite [able to pass on the vampirism, rare for Half-Bloods to do though]​
  • Daytime Walking​
  • Can see their reflections​
  • Supernatural Beauty​
For Full Bloods [Full Bloods are much stronger than Half-Bloods in every way]:
  • Semi-Immortality​
  • Supernatural Condition​
  • Enhanced/Supernatural Agility​
  • Claw and Fang retraction​
  • Enhanced/Supernatural Endurance​
  • Enhanced/Supernatural Sense​
    • Night Vision​
  • Enhanced/Supernatural Speed​
  • Enhanced/Supernatural Stamina​
  • Enhanced/Supernatural Strength​
  • Regenerative Healing Factor​
  • Blood Consumption​
  • Blood Empowerment​
  • Blood Flow Vision​
  • Disease Immunity​
  • Telepathy/Illusion Manipulation/Hypnosis​
  • Vampirism Bite​
  • Life Force Absorption [uncommon]​
  • Wing Manifestation [rare amongst most vampires]​
  • Supernatural Beauty​
Hunters:
Hunters are hired mercenaries from the corporations. They are equipped with the latest, most modern, and lethal, bionics, and have a wide variety of an arsenal at their disposal. Trained to peak perfection, Hunters are the ultimate enemy to a vampire.
Police:
Similar to the Hunters, the police have access to an arsenal, just not as large nor powerful. They do, however, have access to the same bionics and are allowed, by the law of the Federation, to have two bionics installed in them. While not trained to the same peak as Hunters, Police are the next best thing.​
 
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Emblem/Insignia
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History of Diamondback
WIP

Employees of Diamondback

Rifleman
rifleman-jpg.328058

Apparel: Olive/Grey M-43 Field Jacket and Pants, Grey/Olive SPECTRA Helmet, Grey/Olive Baclava, Goggles, Utility Vest, Thigh magazine pouches

Equipment: A rifleman's typical loadout consists of a high end Assault Rifle, such as a Steyr AUG A3 or the FN SCAR-L, however the aforementioned AUG is most often seen. It can also be noted that Riflemen will swap out their Assault Rifle for a Machine Gun, in which case they will carry two magazines of ammunition for their machine gun. The Rifleman carries, by standard, 4 magazines for his assault rifle, 2 Magazines for his sidearm (Which appears to be the FN Five Seven pistol, though some other sidearms can be seen, just not many.), 2 M67 Grenades, 2 Flashbang Grenades, 2 Tear Gas Grenades, a Taser, and a Baton when patrolling. The Rifleman will also carry a plastic canteen, binoculars, a radio, a Flashlight, and an MRE.

Tactics: A lone rifleman can easily be picked off from afar or even up close, however Riflemen in groups should not be taken as a joke. Rifleman will use every tactic in the book, such as using flashbangs to flank the enemy, or using tear gas to disorient and get the upper hand.

Enforcer
enforcer-jpg.328059

Apparel: Bandolier, Ballistic face mask, Grey/black/green/blue EOD suit, black M1 Helmet, Flak Jacket

Equipment: Enforcers are usually brought in for close quarters fighting, and their loadout reflects that. Enforcers will use the Franchi SPAS-12, however some will use more accurate shotguns, such as the Remington 870 or the Benelli M2. Enforcers only wear a Bandolier that carries 16 shotgun shells in total, 8 buckshot and 8 slugs. Depending on the situation, the Enforcer may use an M249 SAW instead of a SPAS-12.

Tactics: Enforcers are brought in for close quarters combat and close quarters combat only. Enforcers will mostly use a walking fire tactic: mercilessly walking towards the enemy, and once getting close, blasting the target(s) away. Body shots are ineffective, and a few well placed shots to the face or joints are highly effective.


Marksman
marksman-jpg.328060

Apparel: Marksmen in urban cities will typically wear a headset, an olive drab baklava, a green jacket, an olive T-shirt, and black pants, and a satchel. In forest type environments, they will wear Ghillie Suits.

Equipment: Marksmen use the bolt action L96 Arctic Warfare Sniper rifle with an 8x scope and a bipod, or a semi automatic rifle depending on the situation. They wear headsets to communicate with their comrades and alert them of potential threats. Finally, they wear satchels containing 3 magazines of ammunition, a smoke grenade, and binoculars.

Tactics: Exercise extreme caution with Marksmen. They will use the highest ground available to them, and their marksmanship is obviously deadly. Recommended tactics are to engage from a distance or sneak up upon them, however look around for a Claymore mine. One shot should bring them down quickly, as they wear no armor.



Medic
medic-jpg.328061

Apparel: Medics wear the same apparel as Riflemen, except they wear 2 doctor's bags, riot armor, and a plexiglass face protector, along with an ammo vest.

Equipment: Medics typically use the MP5 SMG with no attachments (However, some other popular choices include the Uzi, and even the century old Thompson SMG. Medics will carry 4 magazines of ammunition for their primary weapon, 2 flashbangs, 2 smoke grenades, A radio, binoculars, a canteen, a flare, and two doctor's bags.

Tactics: Medics will use their SMGs very effectively at close range, so mid to long range engagement with high powered weapons are advised, but not mandatory. Medics will use their radios or flares to call for support to carry the wounded back to base, so unless there are a lot of bodies, Medics are not a huge priority.


Engineer/Tank Crewman

engineer-or-tank-crewman-jpg.328062

Apparel: Engineers/tank crewmen usually wear tan or blue jumpsuits, a blue or black beret, a half green/tan shemagh , a utility vest, and a large hiking backpack.

Equipment
: Engineers/tank crewmen usually carry a Colt Python with a spare speedloader, although some prefer to carry wonder nines instead. In addition to the Python, they carry a large assortment of spare parts for the vehicle they service, such as various tools, gas cans, shovels, multi-tools, and even C4 to clear obstructions.

Tactics: Engineers do not go directly into battle, and are often seen inside tanks, APCs, Etc. Killing them should be an easy task, as they do not wear armor, and carry only one magazine in reserve for their sidearms. However, they can quickly repair vehicles, so critically damaging a part of a vehicle might draw them out to fix the part.



The Vehicles of Diamondback

Willy's MB (With or without .50 HMG)
220px-Willyjeep01.jpg


th

RHIB Boat

LIV Serval
220px-Serval_1.jpg


Gaz 2975 Tigr
220px-GAZ_2975_Tigr.JPG


LAV-25
220px-Defense.gov_photo_essay_090605-M-6334M-509.jpg


MI-24 Hind
300px-Russian_Air_Force_Mil_Mi-24PN_Dvurekov-6.jpg
Name: Thomas L. Rorsch

Nickname: Kingfish


Gender: M

Age: 35

Sexual Orientation: Straight

Height: 6'2

Weight: 170 pounds

Eye Color: Hazel Blue

Hair Color: Brown

Distinct Features: (markings, tattoos, etc.) N/A

Where do they live?: [refer to locations] Klaus Pillion

Human or Hunter?: Human


*Weaponry: A specially engraved, ancient Colt M1911 pistol. Features a silver finish, Ivory Grips, and gold carvings along the slide.

Any Bionics?: [you can have only ONE bionic] N/A

Weaknesses: (must include obvious ones and any others you can think of i.e. emotional, mental, physical, etc.) Rorsch has hemophilia, and as such he accompanied by two Enforcers and one Medic as his body guard detail. In addition, Rorsch is very easy to piss off, insult him and he'll most likely shoot you. Not to mention he's a businessman, and he tries to cut loose ends whenever possible.


Appearance: (Are photographs okay?)

54a706791d104_-_elle-man-john-krasinski-de.jpg


Biography: (2 paragraphs minimum) Joseph L Rorsch was born in 2084 to the two owners of Rorsch Industries (Primarily a firearms and appliances company), Joan and Jacob Rorsch. Since his parents were rich he was sent to an illustrious boarding school at 10, the Wellworth school. It was here that Joseph discovered his love for the world long past: the twentieth and 21st centuries through a newspaper that was discarded in the trash. However, as luck would have had it, his parents enrolled him in business classes. When he was given free time he would regularly venture into the slums with the allowance his parents sent him every week (50 USD/whatever currency is used) to visit various shops for any icons of the old world that were sold. His dorm room soon rapidly filled with posters of old movies, books, and CD collections. However, he was tormented by his colleagues, and often they would sneak into his room to hide his things. These pranks made the man very bitter towards his classmates, and towards the world, to an extent. At 19 he completed his classes and moved back to his parent's residence, only to find ambulances at his home. The news shocked him. His parents were dead from heart attacks. On the one hand, Joseph didn't really have much remorse personally. His parents almost never paid attention to him, leaving him with barely any social skills. On the other hand, he was going to be alone for quite awhile. In his parents will he was bequeathed a massive fortune, he now owned the Rorsch Tower, and was now the new CEO of Rorsch Industries. He spent years in the highest floor of the tower, so alone and barely managing his company. After numerous complaints, he sold the company off to various investors at 30 (and several million USD/curreny that is used, too, I mean he needed to sell some of it off because it was sitting in a bank for years growing moldy.) and decided to start something he saw was necessary: Diamondback Private Military Company. He began buying firearms, military surplus vehicles, uniforms, ammunition, the whole lot. He hired formerly retired Hunters as instructors and began a massive advertising campaign. Applicants began to grow, and soon, the PMC was a medium between the Hunters and the Police. But it wasn't enough for Joseph. He despised the Federation, he hated the fact that one man had so much power over the world (ironically) and declined to participate in the Federation. He wants to start a coup. He wants the world to return to what it was, just men and women who lead their men and women toward a brighter future. But he needs to wait for the right time. The Federation is much too strong. He needs to beat or kill his competitors. He needs to create a monopoly. Joseph L Rorsch screams for the world to return to the glory days.

Other: Nothing that I can think of. Diamondback act as much better armed police and to an extent police.
 
Name: Nolan Prescott

Nickname:
Clover

Gender:
Male

Age:
23

Sexual Orientation:
Heterosexual

Height:
5'10"

Weight:
158 pounds

Eye Color:
Mesmerizing deep gold
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Hair Color: Brown

Distinct Features: His canine teeth are still unusually sharp, even in his human form; freckles cross over his nose and stretch to his cheeks

Where do they live?: High Reise

Type of Vampire: Half Blood

Abilities:
  • Decelerated Aging
  • Supernatural Condition
  • Enhanced/Supernatural Agility
  • Claw and Fang retraction
  • Enhanced/Supernatural Endurance
  • Enhanced/Supernatural Sense
    • Night Vision
  • Enhanced/Supernatural Speed
  • Enhanced/Supernatural Stamina
  • Enhanced/Supernatural Strength
  • Regenerative Healing Factor
  • Blood Consumption
  • Blood Empowerment [if Half-Bloods consume human blood, their abilities are increased for a limited time]
  • Blood Flow Vision
  • Disease Immunity
  • Telepathy [a rare ability that Nolan has yet to discover]
  • Vampire Bite [a rare ability]
  • Daytime Walking
  • Can see his reflection
  • Supernatural Beauty
Weaknesses:
  • Vampire Weaknesses:
    • Garlic: Weakens Half-Bloods, dampening their strength, senses, speed, endurance, etc.
    • Fire: Can easily burn a Half-Blood
    • Blood Consumption: Half-Bloods must consume blood once a month in order to live and maintain their powers
  • 'Human' Weaknesses:
    • Killing: Nolan hates the idea of killing, even if he was facing off against his greatest enemy
    • Hopeless Romantic: Even though Nolan can be charming and charismatic, he fears that he'll never be able to find love and tranquility
Appearance:
6fb9bf794509477834afb212f80684b0--cute-men-male-hairstyles.jpg
tumblr_oslqo4Gf091wu0aqko3_1280.jpg
69774d3adf788036f0a0657dcce0b678--human-torch-froy-gutierrez.jpg

Biography:

Born into the life of vampirism, Nolan's parents were never happy with his birth. Now, that's not due to the fact that they didn't love him--no, he is the most valuable thing to them--it's just that the two parents were on different sides. Nolan's father, a hired mercenary for the corporation Polaris, fell in love with one of his contracts, Nolan's mother. A full blooded vampire, Nolan's mother--Sasha--was a number one priority for everyone. She had led multiple raids on warehouses and storage facilities, completed hit contracts on corporation board members, and destroyed a $14 million dollar piece of equipment. Due to her rebellious actions, and her vampire counter-part, the corporation in which was effected the most, made her a contract for their most lethal mercenary. That mercenary--Nathan Prescott--was stacked with an appropriate weaponry to kill a full blooded vampire. But when the time came to pull the trigger, he just couldn't do it. The vampire was too beautiful and exhibited a rebellious nature because she was hunted like an animal. Sympathy now blanketed Nathan's mind, and he helped her escape the life she knew and restart as a new person...a clean slate, if you will. The two love birds eventually, and unwillingly, made a child--Nolan.

For appropriate reasons, Nolan was shared between his parents, having been taught his vampiric side by his mother, and being taught tracking, hunting, and fighting skills by his father. When the time came for Nolan to attend school, his mother gave him one last advice on controlling his vampire side, a phrase. "Just because you're a monster, doesn't mean you do monstrous things.", this would prove to be beneficial all throughout Nolan's life, as it helped him keep his anger and blood lust at bay. Throughout his school career, no incidents had occurred where Nolan was involved. He was a positive and thorough student whom was adored by all the teachers. Somewhere in his High school years, however, his parents had decided to reunite and come together as a family once again; but history repeated itself once again. His parents had created yet another child, their second child. When the baby was born, Nolan was relieved to hear that his little sibling would be a boy--he had the mindset that sisters were a handful--and unlike his childhood, Alex--Nolan's younger brother--enjoyed the life of a proper family, especially his time with his brother.

Other:
~
Preferred Clothing style
914baa23b944ba62bae15def04601018--apocalyptic-fashion-post-apocalyptic.jpg
 
Name=Count Orlok

Nickname= "The Bird of Death"

Gender=male

Age=676 years old (born 1443)

Sexual orientation=has no need for companionship

Height=2m

Weight=70 kg

Eye color=black

Hair color=bald

Distinct features=visible teeth,bat like features, large eyes

Where do they live= a castle in the lost corners of the Carpathian Mountains

Type of vampire= full blood

Abilities=
control a swarm of rats
use his claws as weapons
can appear from dark corners as longs as they are a short distance away
basically immortal
immune to any diseases
night vision
can siphon the life force from humans along with their blood

Weaknesses=
the sun
holy symbols
garlic
fire

Appearance=83b9f50f4b931fa7b6780c730f448bea--classic-horror-movies-horror-films.jpg

Biography= Born in Romania in 1443 into a wealthy family, Count Orlok grew up spending his time in the family castle preying on the surrounding villages at night. Being that the count grew up in the 1400's he was taught the art of swordplay and had become an impressive swordsman who would frequently partake in duels between other vampiric or human swordsmen. The count already being a formidable fighter soon heard of an equally as terrifying and brutal man who like him was Romanian, the legendary "Vlad the impaler" the count thought that he and this man were very similar and so chose to join the Romanian army to fight along side Vlad. On June 17, 1462 the Night Attack at Târgovişte took place, The count relished in the blood shed and violence as well as the fear the impaled Turks caused in there remaining brethren and despite how the initial assassination of Mehmed II had failed the count still thoroughly enjoyed himself. He would continue to serve Vlad, who he thought was surely a vampire, until his death in December 1476.

Now a days the name Count Orlok has been long forgotten, becoming more of a tale to scare children,"the monster in the mountains" that will take you away and eat you if you stay out too long after dark, but he still resides in his ancient castle in the Carpathian Mountains, neglected and empty, save for the count of course. Woe betide any who stumble upon it for they shall never return to tell the tale and in truth that is the only form of entertainment the count has received over that last few hundred years, waiting until a hapless explorer or foreigner stumbles upon his castle. However, recently the count has been in deep thought and has decided that the world shall once again fear the name Count Orlok, "The Bird of Death" he shall once again bring terror and darkness to the world along with the plague that the rats of his keep are infected with.
 

Name: Jason Yabinsky

Nickname: "The Vigilante"

Gender: Male

Age: Early 30

Sexual Orientation:[Unspecified] (Jason is Classified as a loner. He does not care for love because of personal reasons)

Height:1,80

Weight:84 kg (Caused by Argumentations which will be mentioned below)

Eye Color: Dark Faded out Green.

Hair Color: Dark Brown

Distinct Features (markings, tattoos, etc.): Has a Large scar going across his face. Seems like a Burn Scar.

Where do they live?: Klauss Pillion, Citizen Block 34 B/ No. 105

Human or Hunter?: Hunter

*Weaponry: When Hunting He Uses Is Mark II Pyrhon Rail Rifle However when he goes out to fight the local crime he uses Glock 22 as his preferred weapon (When it comes down to shootouts)

Any Bionics?: Nano integration plate Body argumentations. (Chest, Arms, legs, and hands) Besides protecting from Small Caliber fire and Minor to Medium Impact damage also Enhances the Body's Agility and strength by a Bit. (Making him not the best choice to go into Hand to hand Combat with a Full blood Vampire.)

Weaknesses: Alcoholic, PTSD, Depression, Must take specific drugs to keep his body from denying the argumentations. (At least one Symphomine shot per 6-12h)

Appearance: Usually Wears a Cowboy hat with an old Trenchcoat and Old Pair of Jeans with Kevlar infused Shirt that covers his Chest plates.


Biography: Jason used to be a Happy kid. Living on a Farm which had His parents supervised (As they were a part of the National Nutrition Supervision program, Making Patagonia a lot more self-sustainable from products like Wheat, Rice, and Oats. Which was a fuel for the Industry vast array of products) Until it was Torn apart by a New born Full blood vampire. During the fire of the house, one of the gas pipes exploded near Jason leaving him with the nasty scar he carries until this day, As a reminder of where he began.

Young Jason Saved by the local Fire squad has been left on his own. He wandered off to the Wastes outside the Cities to find answers. He has learn how to fight over the years, Has gained information about vampires from the local Farming settlements (Provided by the Refered NNSP) and has grown up. All Fueled by the need for revange for taking everything from him. At the age of 18, During summer. Jason has stumbled upon a Convoy that has been attacked by a band of mercenaries. He took all the courage he could muster and reached for a nearby rifle, Taking a part in the shoot out. Killing most of the mercenaries by himself. That didn't Came with a price though. When the Fight was over Jason was Majorly injured. Luckly the attacked Convoy was that of Cenvox Corp. (A Very Advanced Military corporation focused on developing Military arms and Bio Argumentations.) Jason has been transported to the local hospital where for few months Cenvox corp has been finalizing his Rehabilitation. At Age of 20. Jason came out of rehabilitation program instantly going under Cervox Corp wings. (The Corporation Saw potential in Jason, That's why they decided to invest money into his rehabilitation.) Under Cervox Corp Jason has been trained, Was the Main tester for the new weapons and Tested some of the Attachments/ Non body argumentations. When Jason was 27. The Corporation Has Relocated him into the City of Pantagonia where he has been preforming Jobs set by the Federation. With occasional Criminal hunts of his own. (Granting him the Nickname "The Vigilante")
Other:
Jason Yabinsky Lately Began preforming jobs for other Corporations besies Cervox Corp. Though He still insists on picking his weapons and Bio Argumentations from there.
 

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