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Realistic or Modern Ravening Horde! A zombie game where players are the zombies!

Beckoncall

World-Weaver and servant to the most-holy PC
Supporter
It is 2031.

there is great uncertainty as to the origin of the "Sleeper-Plague" -- with speculation of it being a man-made bio-weapon that slipped it's safeguards, A super-virus that fell to earth in a cluster of small meteors and spread rapidly all over the earth, To some swearing that it was an alien terror-weapon...

What is known (and to varying degrees believed) is that when the virus struck first, it was both air and waterborne, spread around the world in a matter of days, and quickly rendered comatose almost everything exposed, particularly humans. The greatest minds to survive the first days of the progressing end of civilization put their heads together and inoculated the remaining populations of the world as best they could -- first with needles, then with chemical artillery and air-based gas barrages, and finally with what some of the final coherent news broadcasts spoke of as "Atmospheric Tincture" -- they could not stop the virus, but they could "vaccinate" human bodies to respond differently to it, and also it had secondary effects to change the way the virus itself interacted with the human body. Far too late in execution to save the bulk of humanity, and perhaps even civilization -- some people professed themselves immune, or at least resistant enough to survive in the presence of the virus. The virus became far less able to infect innoculated organisms, and when it did, it effected them differently. Rather than a sweeping wave of coma and death, the second ghastly embodiment of the virus presented itself. Many people thought Corpses infected with the "lethal" strain of virus began to emerge from death-like-hibernation horribly changed -- and individuals infected by the new strain while not dropped outright began to turn into twisted cannibalistic slaves of the virus they bore -- simpler strains simply attacking people mindlessly to propagate itself, while other strains creating "Walkers" seeking to spread the infection any way they can, ambushing survivors and exhibiting greater guile, speed, and cunning. In the panicked times before most all radios "went white" some spoke of intelligent zombies -- Zombies that began to organize and lead growing groups of zombies under them -- in an effort to eliminate the remaining pockets of human resistance...

That's where YOU, The PLAYER, come in!

Every player will start as a special upgraded form of zombie, (a "Cunning") with a short list of zombie types potentially under your command. You spend points making a starting band or mob of zombies and take on challenges and scenarios to destroy and infect humans and hopefully grow your horde.

Players can work together or compete to be the first or most efficient infectors and eliminators of survivors, safehouses, and strongholds.

Can you propagate the virus? Can you become a true horde or will your numbers be whittled away to nothing? Will your horde evolve and mutate? Will you work with or against the other cunning in a rise to supremacy?

All this and more will be yours to decide and experience if you join this game campaign!

Feel free to ask questions or just state your interest, I'll be happy to discuss mechanics and horde creation if people are interested!

I am hoping the game lived both on RPN (play by post) and in Discord (so people can plan, chat and maybe even play in real time.)
 
Interested.

Is there a possibility (or allowed) to have an intelligent-class zombie - a feral-like human, is able to talk, able to retain human intelligence and able to command their not-so-intelligent counterparts?
 
Interested.

Is there a possibility (or allowed) to have an intelligent-class zombie - a feral-like human, is able to talk, able to retain human intelligence and able to command their not-so-intelligent counterparts?

Boss zombies are like this. Every Player gets one. They retain some semblance of intelligence and may have one or more ways to command other zombies.
 
I think we have enough interest! My next steps will be helping people create their boss zombies and designing their mobs. I will DM everyone the new discord for the game so people can plan and discuss, as well as post here (and on discord?) people's options for zombie types (everyone's list should be somewhat different leading to higher diversity -- we can mix/match and trade types as a form of progression if people enjoy the game enough) -- once at least a few people have formed their boss zombie and band I can make a Group thread.

LETS GET READY TO SHAMBLE!!!!
 
RULES FOR MAKING A ZOMBIE HORDE: (This will be cut and paste into the actual thread when the time comes as well)

Everyone starts with a "Cunning" (A boss zombie that leads) and 20 points worth of zombies.

A boss zombie is "Free" (Costs no points) and has the combined powers of three different zombie types of your choice from a list given with descriptions and point costs. (example below, everyone will get somewhat different lists)

Muncher (2) -- These zombies have evolved teeth and jaws that enable them to chew on inanimate things like barriers and armor. They also cause aggravated bite wounds which can spread the disease.
Moaner (2) -- These zombies moan endlessly. scaring and psychologically wearing down their prey. the more numerous and distant, the eerier the effect.
Cackler (2) -- similar but opposite to the moaner, Cacklers get excited and gibber non-stop when they see potential victims. They are unnerving and have a psychological effect the higher the number of them and the closer they are to prey.
Tester (5) -- A tester zombie can repeat actions it sees living humans perform (copycat) -- this means it will use weapons if it sees humans do so, even firearms (though can't reload them unless it sees that too) -- can learn to open doors and operate mechanisms. Between missions testers share all knowledge with one another and may as a form of progression teach lesser zombies simple tasks.
Crumbler (half point) -- These unfortunate zombies are crumbly like fall leaves. they creak and crack with every move and are especially fragile... but their numbers can make up for it. Good cannon-fodder.
Skeletal Zombie (4) -- These zombies are withered husks as a result of a super-active metabolism that makes them faster and stronger than normal humans and other zombies. Able to climb and move noisily, they are dangerous, if fragile, opponents suited for surprise or support roles. Claws and teeth are exceptionally sharp and can be a vector for infection.
Frenzied (3) -- These zombies are a little tougher than average, and when they sense prey have bursts of activity -- lunging, running, and battering at anything that gets in their way.
Rotter (2) -- Rotters smell terrible and their mere presence can be a vector for disease. Slower than even the average zombie, they make up for it with higher toughness. Can screen for more fragile zombie types, or in numbers be a weapon all of themselves.
Crowd Zombie (1) -- These are your average zombies in almost every way, but they mill around unless motivated by the crowd. Individual crowd zombies follow other zombies around, but the larger the crowd the more dangerous they become. Packs of crowd zombies are harder to hurt and inflict more damage relative to pack size.
Snarler (1) -- Just another name for your average zombie. not exceptional in any way, they may follow simple instructions and are a cheap way to fill out or bulk up your horde.

So.... Here's the example --

1) Beckoncall Beckoncall first decides to make his boss zombie by picking three powers listed above and combining them to make his leader/player zombie for no cost. It's a no-brainer (hee-hee) that the boss is a TESTER, but he also makes the boss a SKELETAL ZOMBIE and a ROTTER. The boss is an observant learner, vicious, and the the weakness of the skeletal is counterbalanced by the rotters toughness, evening it out. It has claws and fangs, and can spread disease and can use it's horrible smell as a form of defense. Now to spend points on the Horde!

2) Beck Decides he wants LOTS of zombies, so starts with 10 crumblers for a total of 5 points. with 15 points left he grudgingly spends the rest of his points on 3 Frenzied (9) and 3 Munchers (6)

So his starting mob looks like this:
"Cunning" Boss -- TESTER, SKELETAL ROTTER
Leading:
10 Crumblers (5)
3 Frenzied (9)
3 Munchers (6)
Zombies total: 17 (including boss)
Points total: 20 (boss is free)

Okay... if you are still interested after all that, DM me and I will post here your unique zombie menu, which you can post here to give other people ideas of what and what not to get.

Good luck out there!

-Beck
 
Discord server up for the game?

Not until I know who is playing/who to invite!

DM me and I'll post your menu so you can submit a boss/mob for consideration. Strike while iron is hot! <3
 
June Verles June Verles :

You have a boss zombie and 20 points. Your zombie menu is:

Fuser (2) -- These zombies have no skin and are instead bags of organs and bones surrounded by disgusting membrane. Fusers merge with other fusers to make larger, more dangerous zombies, and often need to be broken apart before they can be killed.
Fighter (3) -- These zombies are tougher and deadlier than their common cousins. 'Nuff said.
Skinner (2) -- These zombies will neatly flay the skin off of victims trying to pass themselves off as injured survivors. Questionable levels of success but not questionable levels of scary.
Sprayer (3) -- Evolved poison glands effective at short to mid range, Sprayers are a reliable vector for infection, if they don't kill their targets outright.
Husky Zombie (4) -- Like the Fighter, but extra big and burly. will attempt to go through obstacles rather than around in almost every case. Other zombies can hide behind them.
Drencher (2) -- A regular zombie, but covered in weeping pustules that are a vector for infection. May slip around, or through tight spots.
Intelligent Zombie (5) -- while not of human intelligence, this zombie is very smart compared to peers. Has a chance of remembering things from it's previous life or acquiring knowledge through experience.
Defective Zombie (Half point) -- these zombies have already been around the block. Missing arm(s), leg(s), sometimes both, these zombies are weak, but still dangerous at the price.
Tearer (2) -- these zombies have evolved enlarged hands they use to break and tear things. can cause aggravated injuries and damage to objects.
Pygmy (1) -- these zombies for whatever reason evolved to be small, child sized. not as tough as regular zombies they are however faster and more disturbing.

Post your boss zombie and 20 point horde in this thread!
 
Heterological Heterological :

You have a boss zombie and 20 points. Your zombie menu is:

Curious Zombie (4) -- Curious zombies, though not very smart, can figure things out and try to copycat what they see survivors do. Curious zombies teach other curious zombies, even if they come to erroneous conclusions. (ie, a road cone is a hat)
Hider (3) -- Hider zombies are exceptionally quiet and dry -- hard to detect they can infiltrate and take positions before a zombie attack begins.
Blight Zombie (4) -- Pure Vectors for disease. Tougher than a regular zombie (though not stronger) these guys spread disease wherever they go. Chance to explode when killed.
Snarler (1) -- Your basic zombie by any other name. Rank and file.
Wild Zombie (2) -- Scamper quickly on all fours and behave quite feral. scarier, meaner and stronger than the average zombie.
Glider (5) -- Evolved sheets of skin between their arms and legs that allow them to glide from heights or rise effectively one story/level off the ground. In close combat they ensnare prey in sacs made of their wings, smothering or infecting targets.
Mourner (4) -- A souped-up version of a Moaner, these zombies howl disturbingly all by themselves, and draw attention and diversion from other zombies. More tough to make up for the fact they're slow.
Sprayer (3) -- Evolved poison glands effective at short to mid range, Sprayers are a reliable vector for infection, if they don't kill their targets outright.
Runner (3) -- Fast. Fast. Fast. These zombies amble around slowly just like regular zombies until they see prey, then they get all quick and deadly. Can hide in groups of lesser zombies.
Carnal Zombie (2) -- These zombies are tough and dangerous, but consumed with eating the flesh of prey, to the extent of ignoring other survivors once they find a meal.


Post your boss zombie and 20 point horde in this thread!
 
Scatterbrain Scatterbrain :

You have a boss zombie and 20 points. Your zombie menu is:

Tickler (1) -- Your standard zombie but with elongated fingers and toes.
Gagger (2) -- Like a regular zombie but smells so much worse. In numbers gaggers can attract clouds of flies.
Gusher (3) -- Gusher zombies perpetually drool, vomit, and bleed on everything they touch. Extra tough, vectors for infection.
Skinner (2) -- These zombies will neatly flay the skin off of victims trying to pass themselves off as injured survivors. Questionable levels of success but not questionable levels of scary.
Cleaner (5) -- These zombies are... different. Extremely clean, the first one of it's type was said to be a mummy. Wrapped head to toe in bandages or immaculate clothing -- these zombies at mid to long range can pass for regular people, may have surviving memories of the past, and are powerful influencers of other zombies.
Pack Zombie (1) -- Like your regular zombies but better in numbers and weaker when alone or few. Rank and file.
Sweller (2) -- Damage done to these zombies cause them to swell and quickly (or eventually) burst. Vectors for disease.
Blight Zombie (4) -- Pure Vectors for disease. Tougher than a regular zombie (though not stronger) these guys spread disease wherever they go. Chance to explode when killed.
Cannibal (3) -- These zombies sustain themselves and recover wounds from eating lesser zombies, and prey. Yikes! it's a healing zombie!
Defective Zombie (Half point) -- these zombies have already been around the block. Missing arm(s), leg(s), sometimes both, these zombies are weak, but still dangerous at the price.

Post your boss zombie and 20 point horde in this thread!
 
Kent Kent :

You have a boss zombie and 20 points. Your zombie menu is:

Grower (3) -- these zombies, already strong and tough, get more so after killing prey... eventually, if lucky, becoming "Tanks"
Curious Zombie (4) -- Curious zombies, though not very smart, can figure things out and try to copycat what they see survivors do. Curious zombies teach other curious zombies, even if they come to erroneous conclusions. (ie, a road cone is a hat)
Sponger (3) -- Ultimate screen zombie, these zombies are very slow, but covered in knots and tumors that absorb damage, allowing other zombies to advance behind them.
Tank (5) -- at LEAST 6'4" and built like a deformed dumptruck, these bastards are the top of the zombie foodchain, but not really smart. Successful tanks just get bigger and uglier.
Sneezer (2) -- evolved facial tentacles that sling mucus from long range. Lesser chance of infection, but very disturbing.
Slumper (half point) -- these zombies are like their normal kin, but not as tough. Go down easily, but cheap.
Crumbler (half point) -- These unfortunate zombies are crumbly like fall leaves. they creak and crack with every move and are especially fragile... but their numbers can make up for it. Good cannon-fodder.
Writher (3) -- these zombies either don't have legs or don't use them, and don't need them either. surprisingly fast and strong, and can get in places other zombies might can't. Lower profile means harder to hit.
Roaring (4) -- these zombies emit terrifying roars at close range, which may expose them to danger or draw fire, they are exceedingly mean, fast, and scary.
Jumper (3) -- evolved stronger legs, these zombies can leap one level/story high to avoid attacks or get where other zombies might not. Extra strong, but not tough.

Post your boss zombie and 20 point horde in this thread!
 
Pat Pat

You have a boss zombie and 20 points. Your zombie menu is:

Intelligent Zombie (5) -- while not of human intelligence, this zombie is very smart compared to peers. Has a chance of remembering things from it's previous life or acquiring knowledge through experience.
Follower (1) -- Slightly tougher and stronger than rank and file, but need to follow other zombies to be effective.
Blaster (4) -- from short to long range, these bastards spit bile and throw chunks from their stomachs at prey to infect them. Nasty.
Blight Zombie (4) -- Pure Vectors for disease. Tougher than a regular zombie (though not stronger) these guys spread disease wherever they go. Chance to explode when killed.
Defective Zombie (Half point) -- these zombies have already been around the block. Missing arm(s), leg(s), sometimes both, these zombies are weak, but still dangerous at the price.
Hider (3) -- Hider zombies are exceptionally quiet and dry -- hard to detect they can infiltrate and take positions before a zombie attack begins.
Sprayer (3) -- Evolved poison glands effective at short to mid range, Sprayers are a reliable vector for infection, if they don't kill their targets outright.
Snarler (1) -- Just another name for your average zombie. not exceptional in any way, they may follow simple instructions and are a cheap way to fill out or bulk up your horde.
Cleaner (5) -- These zombies are... different. Extremely clean, the first one of it's type was said to be a mummy. Wrapped head to toe in bandages or immaculate clothing -- these zombies at mid to long range can pass for regular people, may have surviving memories of the past, and are powerful influencers of other zombies.
Moaner (2) -- These zombies moan endlessly. scaring and psychologically wearing down their prey. the more numerous and distant, the eerier the effect.


Post your boss zombie and 20 point horde in this thread!
 
Heyitsjiwon Heyitsjiwon :

You have a boss zombie and 20 points. Your zombie menu is:

Hacker (3) -- These zombies innately use melee weapons to break things and attack people. they start with bats, cleavers, and all manner of nasty things to do so.
Wrangler (3) -- Not particularly smart on their own, they convey orders from smarter zombies like a hive mind and stop zombies from doing things that are obviously counterproductive/futile.
Snarler (1) -- Just another name for your average zombie. not exceptional in any way, they may follow simple instructions and are a cheap way to fill out or bulk up your horde.
Curious Zombie (4) -- Curious zombies, though not very smart, can figure things out and try to copycat what they see survivors do. Curious zombies teach other curious zombies, even if they come to erroneous conclusions. (ie, a road cone is a hat)
Crumbler (half point) -- These unfortunate zombies are crumbly like fall leaves. they creak and crack with every move and are especially fragile... but their numbers can make up for it. Good cannon-fodder.
Psycho (4) -- these zombies are just wrong. Fast, tough, strong, agile. Full of surprises.
Mindless Zombie (half point) -- tough and strong, they are nonetheless undirectable and dumb as posts. might beef up your numbers though.
Skeletal Zombie (4) -- These zombies are withered husks as a result of a super-active metabolism that makes them faster and stronger than normal humans and other zombies. Able to climb and move noisily, they are dangerous, if fragile, opponents suited for surprise or support roles. Claws and teeth are exceptionally sharp and can be a vector for infection.
Tester (5) -- A tester zombie can repeat actions it sees living humans perform (copycat) -- this means it will use weapons if it sees humans do so, even firearms (though can't reload them unless it sees that too) -- can learn to open doors and operate mechanisms. Between missions testers share all knowledge with one another and may as a form of progression teach lesser zombies simple tasks.
Recollecter (3) -- Recollecters can imprint on objects they have seen in life and become fixated on them. When you've got a hammer... every problem is gonna look like a nail...

Post your boss zombie and 20 point horde in this thread!
 
We have six players with menus to post in this thread. I may winnow down in a final cut, but I think we have our player base!

When we have our bosses and hordes we can begin to address survivor scenarios and I will invite people to the discord.
 
Boss Zombie:
- Psycho
- Tester
- Curious

Horde:

1 Wrangler (3)
1 Psycho (4)
1 Tester (5)
1 Recollecter (3)
2 Snarler (1)
3 Mindless Zombie (.5)
3 Crumbler (.5)
 
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Boss Zombie:
Intelligent
Moaner
Cleaner

The Choir

Moaner (2) x 10
 
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