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Fantasy Races in Universe rcz00123

The Godly Team of Universe rzc00123
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QuirkyAngel

White Masquerade's Blue Oni
Humans, elves, dwarves, freaky fish people...creatures that are sentient enough to create their own civilization. If you think they are a good fit for Universe rcz00123 please include them here with pictures and descriptions.

*Also please note that nothing exists in Universe rcz00123 if not created IC. While this thread may be used to compile ideas/plans, don't forget to rp out their creation.
 
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So, I definitely think humans are going to be a thing. They’re pretty much inevitable, and that’s fine. But I do have some ideas for other peoples.

Here are some initial thoughts that I might expand on if they sound good enough:
  • Moon People. Not like aliens, but maybe a group of children who live on the Moon with eachother. Plays into Eclipso’s backstory
  • Pumpkin People
  • Clown Society
  • Cherubs (not the angelic kind, more It’s a Small world)
  • Tiki People
  • Forest Kingdom + Alder King
  • Race of people themed around impossible geometry
  • Candyland
  • Cryptids
And that’s only a few

Personally I was thinking of making different flavors of fishmen and merfolk, maybe fay

👏👏👏 Excellent ideas! Feel free to add pictures and descriptions/details about the races as you come up with them.

This is a planning thread, after all. The more you design the creations the more you'll grow to love them (as gods). Course none of exists until you rp their creation IC, but it's always good to have a backlog of ideas to fall back to in case you ever need it. I imagine even gods do some planning/designing before creating a race - biological features, habitats, traits, etc.
 
Name: Alkira Micol ( Sky queens)


Description:

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Behaviour: The Alkira Micol are creations of Vesa and reflect her death and soul aspect the most. They are ethereal beings that take the form of larger than average humanoid ( around 3 meters). They can fly on their ghostly wings . Alkira Micol tend to like to live in high areas where storms are common the cold and thin air not bothering them. Their culture is one that can easily be seen as savage for they tend to enjoy displays of physical strength and often have sparing matches, but there is more to them than fighting. One might thing a warrior peopel would dislike magic but they are blessed by Vesa with a close connection to death and souls making them masterful necromancers. This means they also do care for learning for while it is natural to them their power over death needs to be refined through study and practice. While their culture is one of the honorable warrior that only truly applies in duel in open combat any means of killing the foe is fair game. One notable thing about he Alkira Micol is their all female nature. Instead of reproducing through bringing forth new life they instead use mystical Micol Fonts to create new Alkira Micol often times using reincarnated souls before new souls for new sisters.
 
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Gourdians

The pumpkin-headed race. They'll start out either on an island known as the Orange Isles (if we begin with a few civilizations on one planet) or on their own smaller planet (if that's how things turn out). Their based on vintage halloween decorations and cards, which is the cornerstone of everything in their environment. They are grown, not birthed. The Gourdians they are grown next to are usually considered their siblings, though this isn't required. They die when they rot, which is just short of the average human lifespan.

Gourdians have a tendency towards peace and agriculture. The Orange Isle is usually in a state of eternal autumn, with the seasons minorly affecting it. Culturally, they usually dress like the image above, in a variety of old-timey-plus-semi-modern ways. In society, they usually have three or four major settlements, with many living in separated cottages or homes they build/discover themselves. This is not bad, as they commonly venture through the Great Woods to visit one another. If technology advances enough, they'll most likely develop their own online chat program.

Gourdians have a leader title known as the Great Pumpkin, which is voted on by everyone on the Isle. They usually handle the major settlements, as well as festivals and other democratic ventures. However, their position is like that of a mayor. No major palaces or courts, just a slightly higher job description.

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Moon Children

A race of semi-luminescent eternal children who live in small homes constructed from the moon's surface. Live on the first major moon, whether that be on a shared planet or not. They like making things, especially masks, as well as playing with one another. They also act as energy reserve for Eclipso. Sometimes he can get too emotional, especially in the field of joy. In this case, those overflowing feelings are pushed onto the Moon Children, who are safe with one another.

If one desires to leave, they just make it known to their father. If they leave the Moon, they begin growing up and no longer retain their mystical abilities. However, they have a close bond to Eclipso, and fondly remember their time on the Moon. They usually are successful in what they choose to do with their lives from there.
 
The Monumentals

Live in a large, far away valley that stretches into impossible architecture in certain spots, due to protecting/containing the first six parts of Sacred Geometry. They are taller humanoids, and were birthed from the clay of the rock in the valley. If they can procreate, it's up to them to figure out how, as they barely age. They wear very extravagant hats that match the monuments in their valley, and long cloaks that cover their arms and most of their torso.

They share the valley with a race of Crows. Whether or not they get along is up in the air.
 
Mountain King / The Nomes

An underground people that resemble paler humanoids who have the ability to create gemstones and other materials for the world. They are first guided by one single Fire Spirit to help them survive the opening of their race. They are ruled by an incredibly big stone giant named The Mountain King, who moves very little unless called upon.
 
Elves

Very similar to humans in the beginning, save their appearances. They have green screen, are a bit lankier than the average human, and have longer noses and ears.
 
Human
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You know them all too well. The Humans, the originator of the term Humanoid. Known for their versatility that seemed to be rooted in their genetics (just look at the number of half-bloods), their adaptability, and high procreation rate. What they can be depend on their environment.


  • Fantinus, the God of Story, Identity, and Hero, implanted the first Humans with [FALSE MEMORIES] of a ruined kingdom by the name of Fantasia, destroyed by the Dragon of End. The Humans thought themselves as survivors of the calamity, running away to survive and rebuilt civilization in a safer place.

    This [FALSE MEMORIES] came with it advanced knowledge such as the inner working of a society, trades such as how to farm, how to smelt metal, and how to rear animals. These helped Humans to skip ahead in the progress of their civilization.
 
2b39f9d3b52cac44a82b97a6d4896120.jpga390c1c84c84dc08c2e6337c572d2728.jpgThe Dreamkeepers

A race of semi-mechanical beings produced in the Mechanist's Workshop, it'd be hard to see the Dreamkeepers as anything similar to the other races. As servants of the Dream god Bellanelle, the Dreamkeepers are rarely seen outside of the Dreamscape. They're primarily either found working in the ever-expanding Workshop or serving as wardens for the Dreamscape. They come in a variety of versions as well, with some closely resembling humanoids and others taking on a slightly more ethereal appearance. Either way, their purpose is clear.

Fueled by the gray haze of the Dreamscape, Dreamkeepers are constantly patrolling the realm and keeping records of its stability. They also have the task of occasionally spreading inspiration through the thoughts of mortals, though their work is rarely noticed. Most mortals will be hard-pressed to notice a Dreamkeeper in the confusing haze of the Dreamscape, especially when lost in dreams or nightmares of their own creations. Most mortals will only notice figures or shadows in the corner of their vision or lost somewhere in the background.

In contrast, their actions in the Mechanist's Workshop are straightforward and utilitarian. Whether it be working assembly lines or maintaining less functional areas, the Dreamkeepers serve as a straightforward workforce. Even though most of the humanoid Dreamkeepers fulfill their duties in the workshop with little hesitation, it's not uncommon to see the ethereal variants stalking the halls and vice versa.

All have to return to the Workshop sooner or later for maintenance or updates, with some broken Dreamkeepers being recycled into newly crafted ones.
 
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The Manillo

These nomadic beings live on the bottom of the sea and can't breathe on land without magic. They are omnivores living on a diet of fish and seafood as well as coral and seaweed. While they have eyes which they use while in land, when on the dark ocean floor they rely on a combination of sonar and sensing the currents to find their way. Manillo often tame Guardian Crabs for use as both guard dogs and food.

While not all of them can use magic they all have two innate abilities: they can treat water as if it's a solid object at will and they can change into a big fish in an emergency. While they lose their limbs as well as their water manipulation in this form their increased size and strength is nothing to sneeze at. Unfortunately this technique is useless on land.
 
Govesa
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Also know and the children of life the Govesa are a plant based sentient species. They come in a wide variety of colors, sizes and morphologies. They can live in most environments though do best in forests and worst in deserts. They tend to omnivores but prefer meat or meat like plants. Uniquely they are all mentally linked in a system they call the roots that is linked to one mother tree. Any Govesa can speak through the roots to any other though the act is not passive and their thoughts and secrets are their own.

The true gift from Vesa is they ability to flesh sculpt. They can take living things, plants, animals, other races and through mystical means change them into new things altering how they function. This can be growing and shaping trees to make houses to making animals into literal living factories birthing the goods the govesa want. They can change flesh to plant matter and vise versa to make new more formidable creature or weapons.
 

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