All of your most relevant current goals are outlined here in the form of quests, showing up as they get discovered in the story. Not everything constitutes a quest, and often times a mundane situation may develop into a quest over time. For example, an interesting rumour may not do anything by itself, but if you make effort to investigate, newly acquired information or events that take place in response may officially trigger a quest.
Quests come in three types and can be completed or failed by any player character. Updates to quest details are always announced in the OOC thread.
Main Quests
Side Quests
Minor Quests
Quests come in three types and can be completed or failed by any player character. Updates to quest details are always announced in the OOC thread.
Main Quests
What the game is about. Main quests take highest priority, are of critical importance, and involve all players. They are long-running and often involve a series of other quests required to complete them. While clearly stating the objective, they are rarely specific on how exactly to complete it.
Side Quests
Sometimes optional, though usually still pretty important (not doing or failing them might have negative consequences). They can involve any number of players and are often the building blocks of main quests. Side quests describe their objectives in medium detail.
Minor Quests
Barely more than tasks, though if completed, can provide certain benefits such as lore expansions, useful insight, valuable equipment, etc. Minor quests will almost always fully describe what needs to be done and how, meaning that they can be quickly and relatively easily performed without slowing down the main storyline.
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