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Fantasy Queen's Guard (Characters)

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Enolx

Time to murder the English language.
For all your character needs. Don't forget, inherent magic is only for villains.



Accepted Characters
Queen: StormWolf StormWolf
Queen's Guard: Enolx Enolx , GrieveWriter GrieveWriter
Villains: Barbas Barbas







Name/Aliases: Sharkali/ Wind Dancer/Anu


Age Race/Gender: 22/Male


Job Title/Profession: Queen's guard


Physical Description:
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Sharkali is 6.1 with tan skin, green eyes, and white hair. He has a slim but extremely well built body. He wears loose flowing pants and sash around his waist with a spiked chain over the top of it. For foot wear he is either in light comfortable shoes, or large specially made grieves. He doesn't wear a shirt unless his master requires it of him, but is typically seen wearing special bracers or his custom gauntlets.


Personality Description: Sharkali is a free spirit whenever he gets a chance. He is clam, methodical, and decisive. In his free time he is carefree and aloof but, on the battlefield he is a calculating and relentless animal.


Skills/Talents/Hobbies: Sharkali is a master of rapid movement and misdirection. This mastery is accompanied by his free running, spear, chain, and unique martial arts skills. He is a talented dancer, since his martial arts is based off dance. His hobbies are dancing, playing his flute, sleeping in unusual places, and free running. He also has a near supernatural keen sense of smell and sight.


Backstory: Sharkali was the son of the king of Dariuos, a kingdom across the sea far to the south of Alexandria. He would have been the prince there if he was not born as the underhound Anu. In his country it was foretold that a child would be born with white hair and green eyes, an appearance quite different from their normal black hair and brown eyes. This child was said to be the gate keeper of the after life, brought to this land by the evils of its people to deliver the souls of those around him to eternity. It is said that his master in the after life controlled him through the power of a jewel and that whoever had that jewel was the master of the hound. The fairytale was thought to be true, because when Sharkali was born, he was born with with green eyes, white hair, and a jewel in his hand. When word spread the country was sent into an uproar of fear and panic. Many people fought over the jewel, said to allow control over the gatekeeper, this fight not only destroyed the kingdom but also claimed the life of Sharkali's parents. For the rest of his life he was the possession of whoever had his jewel, The Obelisk. His masters used him for all manners of thing from cleaning the house to killing noblemen. During his time in Alexandria with his 59th master, a landlord in the area, he was sent out to kill a rival in the area. When he returned he found his master was killed and that his jewel had been taken. He found it later in the hands of a woman who had served his master. After telling her that she was now his new master and about the obelisk, she smiled and ran down the street. As she ran she gave him two orders, follow and tell no one about the Obelisk. The woman then walked up to the soon to be queen and put the jewel in her hand. As she did she said " Keep this with you at all times and neither heaven nor earth can stop you." The woman then walked off giving a wink to Sharkali as she left. He nodded to the woman and walked up to the woman who had his jewel and asked "What would you have me do my master?"


Motivation/Goals: To keep his jewel with the queen, find a way to free himself from the obelisk, and to make sure his 60th master is taken care of.


Weapons and gear: A green spear, spiked chain, leg armor, gauntlets, and bracers.


Character Notes: He is not permitted to take his own life, even if ordered, or hold his jewel.


Secrets: Since he was not allowed to tell the queen what the jewel was she does not know that it is what ties him to her. If the stone falls into someone else's hands they will become his master.
 
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Name/Aliases: Fimir, The King of Monsters, The Troll King


Age/Race/Gender: 1,000, Troll, Male


Job Title/Profession: Conqueror


Physical Description: Monstrous looking even when compared to others of his species, Fimir is a massive beast with a maw filled to the brim with massive, sharp fangs.
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Personality Description: As monstrous as the Troll King’s appearance may be, his personality is far worse. A barbaric beast, Fimir is filled with a grim cunning and an insatiable hunger for power.


Skills/Talents/Hobbies:
Unnatural Intelligence: Unlike the rest of his kin, Fimir possess a horrifying intelligence.

Regeneration: Like all Trolls, Fimir possess the ability to quickly heal most wounds inflicted on him.


Backstory: Long ago, before he began his conquest Fimir was content with living a simple life of raiding and hunting with a pack of his fellow trolls. And with his malevolent cunning, nothing could hope stop or even hide from him. Not even entire villages were safe from his wrath.

Eventually, as word spread of a particularly monstrous troll residing in the North, warriors from throughout the lands came. Knights, adventurers, mercenaries. All came with the hopes of slaying this menace and ending his reign of terror. And each time they came, Fimir and his kin would feast on their flesh.

Things carried on like this for years. But one day, something changed. After killing the latest band of would-be monster slayers, Fimir began to quietly think to himself as he gazed down at their broken and mutilated carcasses. If these worthless creatures were so intent of fighting him and his kind, than he would return the favor. He would wage a war the likes of which this world has never seen, and bring about a new Age of Darkness.

And so, which his purpose in mind, Fimir left his frozen home and set about forging a mighty army. An army that would one day be strong enough to bring ruin to the civilized world.


Motivation/Goals: To conquer and destroy everything in his path.


Weapons and gear: A massive battleaxe forged sometime after he began his war against the civilized races.



Character Notes:


Secrets:
 
Name/Aliases: Queen Amistasya de Tsilla, The Lioness, The Iron Maiden


Age/Race/Gender: 24/Human//Female


Job Title/Profession: Queen and Regent


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Amistasya is not what one would typically expect of a Queen. She is neither frail nor soft, but supple with lean, earned muscle. Wide in the hips and stout in the legs, with sun-kissed skin and mane, she hold more in common with the working class in appearance than the aristocracy. Her hands are said to be gloved to cover the rough callouses earned from a childhood of rigorous work. Her eyes are as the sea; cerulean, stormy, and dangerous, yet holding beautiful and unfathomable depth.

With her rise to regency, Amistasya sought to separate herself from the decadent degeneracy of the landlords. Rather than gold or silver, her crown is one of brass. Instead of diamonds and rubies, her gems are opal and amber. Linen and silk make her garb, cut for riding, archery, and dueling. While the traditional ladies may balk at her choises of attire, Amistasya is ever the pragmatist, dressing conservatively to cover scars and blemishes from before her rise to power.
Her throne is carved of sturdy oak, each armrest ending with the snarling head of a lioness - the sigil of her rule.

Personality Description: Amistasya is a defector from tradition, for it was the vileness of tradition that forced her hand. Depending on whom one asks, Amistasya might be painted as a patient and flawless saint, or a she-devil in the flesh. In truth, she changes her performances and perceptions based on her audience. Among the commoners, she is earnest and honest, asking the same in return. With merchants, she haggles and jeers with a pearlesqe smile. Among the nobility, she is reserved and stoic, and oftentimes reservedly ruthless. Behind closed doors, she is often exhausted and unsure of herself, of her performance upon the throne. Amistasya is still a young woman, and the crown itself was a means to do something for others. Will she ever do enough? Has she made life better, or worse for her people? Not even among the Queen's Guard does she show these moments of vulnerability, at least not in full. Among her Guard, however, she will let her hair down, unlace her stifling finery, and gladly sup on the fine wines in the cellar.

In her upbringing, Amistasya saw too many taken advantage of, their rights and humanities violated without any due course or repercussion. The service of self sickened her, and she responded in kind. When she took the throne and crown, the infamous "Elections" followed. Guillotines were erected to bring judgment upon those found guilty in the purging tribunal, no gold nor privilege would buy reprieve. If crimes warranted execution by the common law, it was blind in that long and bloody day. It was as her consul said:

"It is better to be hated for what you are than loved for what you are not."

Such simple words have guided her rulership since. She does not suffer her people the treacherous, the foolish, nor the weak. Unity is what her people need, and that will give rise to prosperity and dynasty. She is firm, if not occasionally ruthless, but she is fair. Amistasya will not visit the brunt of punishment, no matter the severity, unless the courts are completely certain of guilt.


Skills/Talents/Hobbies: Queen Amistasya all but vanished for a year and a fortnight when she took the throne, dedicating herself to study. In which she dedicated herself to the artistry and intricacies of state. She's fluent in four languages, competent in trade and mercantile, but not enough to be without a minister of commerce. Amistasya knows the law, as she has made many revisions since her rise to power, dedicated to protecting rights and dignity of all her people. Yet, Amistasya is also a seasoned equestrian, hunter, and duelist. She cannot - nay, will not - embroider with other noble ladies. She cannot abide the classical arts of a waif, but what she lacks in needlework, she makes up with lethal skill in the blade and bow.

Regarding matters of state, Amistasya has overwhelmingly supported guilds and unions to protect workers and their rights. She's opened ports to exchanges of commerce and culture; Amistasya permits all faiths within her realm, but does not tolerate dogma that endorses violence. Messengers and Emissaries are protected by the law's fullest extent, not to be punished for the content or context of their messages. Amistasya is personally and financially invested in the sciences, believing that they are the best way to level the playing field against arcane powers. Education and arts have been undergoing reform, but that battle is ongoing.


Amistasya is loathe to speak of her upbringing; a ward under a Landlord who was known for wicked appetites and violent delights. She was a prisoner in a gilded cage, working the Landlord's household and property, where even in the open country, she was trapped as in a cage. Her Landlord had groomed Amistasya for years, his intents obvious as they were vile. She frequently pushed back against the Landlord's lessons and unwarranted advances, which saw her as well as others in the household, punished for her impudence. To this day, she still bears scars from her Landlord's wrathful attention on her back, shoulders, and thighs. He never blemished her face.

One humid summer night, Amistasya was visited by her Landlord, furious in a drunken fugue. He was tired of her resistance, her facsimile of prudence and pride. When he tried to have his way with Amistasya, she opened his neck with a hair-pin. She didn't stop plunging the pin into his face and flesh until long after he stopped moving. Amistasya had friends among the staff whom had suffered their lord's attention, never to be seen again. She would not let that happen to her. Arming herself, the staff, and the slaves, Amistasya led for the first time. It was a night of slaughter, giving rise to a blood-red sun as the household was cloven in two.

From there, she began her conquest of liberation. Bondage was broken, liberties given, and the lands salted with the blood of tyrants. For her ferocity and temerity, Amistasya was quickly named "The Lioness" by her growing host of soldiers and subjects. It is an honorific that has long since cemented itself in her new nation, the crest upon her banners over castle, keep, and company. Even as her conquest came to a close, those who surrendered to Amistasya were put on trial. She would never abide another landlord like the one she suffered growing up. The liberated were glutted on the blood of their oppressors. Fallen Landlord households had their assets liquidated, their lands repurposed. Those who proved themselves with distinction were inducted into Amistasya's Guard, a brotherhood reserved for only the most loyal and capable.


Motivation/Goals: Purge the corrupt and raise the worthy, expand the territory of the Kingdom to Empire, equalize the magical and non-magical, lay roots for a long-lasting dynasty, see the world outside her borders.


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Amistasya's sword is her one indulgence, for it is her scepter as well. A commission from a foreign blade-smith, wrought of enchanted crucible steel in blade and hilt, yet bearing the earthen humility that has been Amistasya's reign. Reflective of her fondness for horseback, her sword is a saber, rather than the typical arming sword. She as not named her sword, as no weapon nor tool should, in her mind.

Horn Bow - A compact re-curved bow with a devilishly strong pull.

Tempest - Amistasya's battle-hardened warhorse. A purebred percheron stallion with a silver-dappled blue roan coat. The horse fiercely loyal and temperamental, seemingly untamable by all but Amistasya herself. Foals of his lineage are worth their weight in gold.

Sharkali Obelisk - Worn on a modest chain about her neck like a medallion, Amistasya keeps the geas of one of her first guards close to her heart.

Attire - An exhaustive wardrobe befitting a regent, befitting changing seasons, festivals, and functions. Alas, here are some traditions that cannot be exhausted in so short a time. Amistasya still possesses her armor, but has gone almost a year without wearing it.


Character Notes: Amistasya has balked at many court traditions, particularly at the sour old men's badgering at her being betrothed and reduced to little more than a broodmare. She has worked too hard and her people suffered too much to give it all up to some milksop noble's son. The crown is hers, earned in scores of battle and political shrewdness. She'll never allow herself to be at a man's command again.
Amistasya has a great love of history and exotic locales. Since meeting Sharkali's she's dreamed of seeing his homeland.


Secrets: Amistasya pays lip service to the gods in order to maintain the support of the archdiocese, but she is lacking in faith for any god.
She secludes herself frequently out a need to feel safe, often accompanied by a bottle of wine, but the loneliness is slowly gnawing at her.
Amistasya has a ruthless streak and a temper that she keeps under layers of willpower and propriety quiescence. However, once slighted, she never forgets a name nor a face.
Amistasya probably takes a little too much satisfaction at the diefic reverence afforded to her by Dani.
 
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Name/Aliases: Dani No Mal'/ The Heretic Witch, Hell-Hag of Nostogoth, Disciple of the Wilds
Age/Race/Gender: 31/Human?/ Female
Job Title/Profession: Queen's Guard

Physical Description:
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Dani's on the shorter size but more than makes up for it with her limber movements and tightly wound muscles. Dressed in hand-crafted attire of leathers often stained with the blood of enemies or rodents she's tracked down, the numerous trophies she wears are right at home completing her more savage-like choice of attire. The tattoos and feather decorations are only icing on the cake.

Personality Description:
How does one properly describe the thought process of a madwoman of the wilds? Sporadic would probably be a good place to start. Having lived amongst the numerous predators which populate the forests, Dani can be seen as particularly jumpy, in a constant state of movement when not tensed up and ready to act at a moment's notice. If not for her speech and clothing, one could easily assume she's got nothing but the mind of an animal, often preferring to race about on all fours rather than stand and walk like a civilized sort. Her tendency to hunt down and feast upon rodents does not help her with this matter. But despite her wild nature she's far from stupid, knowing more about the plants and wildlife of Alexandria than an entire library could fit. Despite her ability to form soups, seasonings or remedies from almost any plant she finds, she still holds no value for the civilized mannerisms of the common folk, often rolling her eyes at the idea of personal space or modesty or shame. As such her filter is nonexistent, and she's known to scare people off with frightening frequency.

A contributor to her fear factor might be her blatant fanaticism to the 'gods of the wild' as she calls them. Though she's not one to bring them up frequently, if a conversation is driven there she's known to drone on and on about the glory of the forest deities. She's incapable of describing them properly, whether due to her often fractured speech or something else. Whatever they are, Dani seems convinced that Queen Amistasya is destined to join them one day. As such, her fanaticism towards the gods includes the queen as well. Dani seems determined to protect the Queen and serve her in whatever manner she desires until her true ascension. While many are able to chuckle over the wildness of her claims, there are a small few who aren't as quick to overlook Dani's passionate decrees.
Skills/Talents:
Master Tracker/Hunter/Forager
Can scale trees and walls like nobody's business
Stealthy when necessary
Can move shockingly fast on all fours.
Advanced knowledge of Alexandrian Fauna/Flora
Can craft basic clothes and weaponry on the fly.
Hobbies:
Dani enjoys scaling buildings and sleeping in rafters or trees in her off-time, will occasionally join stray cats in pursuing rodents around the streets.
These activities never draw her too far from the queen, however.
Backstory:
Dani's earliest origins are shrouded in a veil of mystery as wide and expansive as her legend, of which there are many conflicting accounts. Originally the story of the Heretic Witch describes her as the lost princess of the Kingdom of Nostogoth which fell to ruin decades ago. Other accounts say she's an exile from the nomadic tribes of the southeast. One common saying implies that she was merely a child who was lost to the wilds in infancy. Whichever beginning one wishes to accept, the ending remains the same. A near feral woman of the wilds who could barely speak legible dialect in her earliest accounts, Dani has been sighted all over the countryside time and time again by farmers, travelling merchants, and woods folk all alike. Eventually it's said that she'd gotten a grasp of speech in her late teens, as that is when the tale of the sailing boy became prevalent. Having befriended a servant boy who ran from his duties, Dani aided in his survival out in the wilds in exchange for stories, threatening to eat him if his tales dissatisfied her.

After her stint with the servant boy, she became the subject of another tall tale when a farming community found her to be feasting on their cattle in the dead of night. Rumors flared up again when arrested brigands claimed their camp had been set ablaze by a mysterious figure from the trees, and again when a terrified nobleman who'd been kidnapped weeks ago said he was free'd from his captors only to have been held hostage by Dani. He claimed she required his blood and tears for an offering to some unknown god, and he obliged her until he managed to get away. But through all of these stories and records of Dani's appearances, the one which garnered the most infamy happened to be the one of the young farmer girl who hunted for Dani to prove herself as a warrior. This particular tale is rife with details the young hunter took whilst pursuing Dani across the continent, culminating in the two meeting after the hunter suffered an attack from highwaymen. Saving her own pursuer, Dani admitted that she'd been allowing the Hunter's pursuit out of sport, claiming the wild respected those who could match it's daughter.

The tale continued with the Hunter choosing instead to record as much of the wild one as possible, noting how she moved through the brush like an animal and could cling to trees like it was nothing. Dani found humor in the former-Hunter's pursuits, and proceeded to display a staunch fanaticism about the wild that no previous encounter had ever noted. Dani cited her survival and prosperity as the will of some kind of forest gods that she believed in wholeheartedly, claiming her knowledge of the numerous herbs and wildlife was allowed by the very shrubbery itself. Several more chapters like this pass until the writer admits to finding Dani's beliefs doubtful at best. It was then that a quick spray of crushed herbs left the young writer unconscious, with her awakening to find herself alone in the woods an hour later.

Several more accounts of the Disciple of the Wilds rose up over the next two years when the Queen's rise to power came in full swing. But what none could've anticipated was for the living legend herself to wind up in the Queen's Guard. It wasn't immediate, initially it had started as several knights going missing soon after the Queen had been crowned, then a diplomat or two. The investigation which followed had some of the Queen's Guard tracking the disappearances into the wild. It was there they found Dani offering up the kidnapped individuals to the forest deities. Though a fight was to ensue, Dani was quick to point out that her victims had all been making plans to assassinate the new queen. Though one would be naive to believe the words of a half-crazed madwoman, one of the captured diplomats admitted to the scheme almost immediately, claiming he would suffer any punishment to keep from ending up like the rest of Dani's victims.

When the surviving victims and Dani were returned to the castle, she was promptly interrogated before the Queen by her captors. When asked why she targeted the conspirators specifically, Dani wasted no time in claiming that she "Could no let them to slay God!!!" Sometime during her rise to power, the Queen had been spotted by Dani, who claimed to have seen her in a vision. Dani wholeheartedly seemed to take this as a sign that Queen Amistasya was born of gods and destined to return to them one day. As a devout believer of the will of the wilds, Dani had been resolute in silently keeping watch over the future goddess, expressing nothing but obsessive concern for her. Now outed, Dani had only the desire to continue protecting the goddess, and what better way to do so than as a member of the Queen's Guard?

Motivation/Goals: To protect and serve Queen Amistasya until the day she reaches her true form as a goddess of the wilds.
Weapon and Gear: Dani's main weapon is the axe she often keeps strapped to her waist, but she will often draw one of skinning knives as well.
Character Notes: Despite her interactions with others, Dani's speech has immense room for improvement. She pities those unable to understand the will of the wilds, even if she's not able to articulate why. The castle staff haven't needed to worry about pests or rodents since Dani joined the Guard. Many note that some of her tattoos are impossible for her to have done by herself.
Secrets: Her true origins- There are many stories regarding her life, but even after being drawn into the public eye as a Queen's Guard there are only guesses to be made over Dani's actual childhood.​
 

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