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Fantasy Project Regalia

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ash and flame

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Overview

Welcome
Hello and welcome to Project Regalia!


Project Regalia is a roleplay set in a world of high fantasy, revolving around an item called a Regalia. In Project Regalia there are many things you can do, ranging from making a shop keeper to having a warrior that goes on adventures, capturing dungeons and claiming Regalia.

Project Regalia is played very much so like a video game, but with the distinct elements of an actual roleplay. This roleplay will progress through chapters, with a general, but flexible, plot to each.


Project Regalia also offers a nice variety when creating a character, giving you options in terms of species, classes, and abilities.
Navigation
Regalia
  • So with this slide comes an important question: What exactly are Regalia?

    Little is known about the origin of Regalia, and only speculation is offered as to how they work. Most say that they are magic, and it's hard to disagree with this conclusion, however it is yet to be discovered just how they do what they do.

    What is known about Regalia is that they mark heroes, legends, and sometimes great evil. With the power a Regalia offers its user, corruption is always sure to follow.

    That still doesn't answer the question though. What are Regalia?

    Well, Regalia are items, presumably magic, that give their wielders great powers, varying from Regalia to Regalia. These items can be anything, ranging from something as simple as a pendant, to something dangerous, like a sword.

    Ulthar's Pendent for example, is one that is a simple silver necklace. Even still, it holds immense power.

    So what do Regalia do?

    As stated above, they give their owners powers. Now, these powers vary depending on which Regalia a person has. Using the example from above, Ulthar's Pendent grants its owner a great amount of speed.

    How does one obtain a Regalia?

    Granted the power these hold, it is no easy task to get one. Most Regalia are found at the end of long and dangerous dungeons. However, there is the occasional Regalia that might be found in some dark alley....

    Well, where are these dungeons?

    Dungeons are located all around the world, in each continent. When one crops up, it is usually marked by a beacon of light, making dungeons easiest to find at night, when the wilderness in which they are located is the most dangerous. For this reason, there have been people known to scout out dungeons and mark their locations as to come back at a safer time to try and conquer it.

    Why are Regalia so important?

    Nobody knows for certain, but there is an air about them that just screams importance. Some have used Regalia to claim power, others have used them to help people, but for the hundreds of years that they've been around, nobody has found out their true purpose.

    Is it possible to hold multiple Regalia at once?

    Yes, certainly, so long as you have the ability to obtain them, then they are yours. Some wielders choose to obtain multiple Regalia to pass on as gifts to their most trusted friends, or even their family.

    Can I create a Regalia?

    You can submit Regalia ideas to me and if I approve them they will be placed into the game randomly allowing other players a chance to get them. Special exceptions will be allowed as I see fit.
Species
  • As most roleplays do, Project Regalia features Humans as a playable species for you.

    Based on the continent of Atheer, Humans are known to be more of an all-around type of race, with sufficient intelligence, strength, and speed, but not quite excelling in any of them. Humans are usually known to lean more towards magic than a few of the other species, however they are not quite masters of this either.
    Vj6m9h1.jpg
Locations
  • The continent of Atheer is one littered with many cities and towns. The Humans call this place their home, moving through the bustling cities daily, performing business and finding entertainment.

    Atheer is the trade hub of Project Regalia's world, considered the richest and largest of the world.

    Capital: The City of Junn (JOON) - Junn is both the capital and largest city of Atheer. Featuring a castle for the Human's king, a coliseum for gladiatorial battles, theaters, and many many different shops.

    Key Cities: Unthle, Kask, Liiche, Teron

    Wilderness: Forests of Atheer - Forests are what mark most of Atheer's wilderness. These forests are home to towering trees and animals aplenty. Boasting a low level of danger, the Forests of Atheer are home to enemies of the animal kind. Rabbits, Deer, Wild Boar, etc. The more dangerous enemies of these forests are Bears, Wolves, and the occasional clutch of Bandits.
    Lake Miltrib - The wilderness surrounding this massive lake in the center of the continent is much like the average forest you would find on Atheer. Though there are more dangerous creatures known to lurk here; ranging from wolves, bears, and bandits to the more dangerous Ghouls, small Drakes, and the Miltrib beast. It is known that only more experienced fighters and adventurers should venture towards these waters.
Classes
  • Classes are the parameters in which you will create your character, given that you choose to have them play as an adventurer. You could have a character with a class but not use it, and instead opt to act as a blacksmith, or a trader.

    The Classes I have provided are not the classes you are limited to, but are rather just guidelines for you to create one of your own. You could combine elements of two classes to make a new one, you could simply choose one, or you could come up with one that is completely your own (so long as it isn't overpowered, and I approve of it)

    When creating a class, Strength, Speed, Intelligence, Endurance, and Luck are taken into consideration. Although not limited by points, a character would not be able to have every single element maxed out, under any circumstances. One should consider using percentages to balance their characters elements. For instance, having a character that is 10% Strength, 30% Speed, 15% Intelligence, 35% Endurance, 10% Luck. This, however, is not required either, just a suggestion.
Abilities
  • Abilities are special actions characters can use either in or out of combat. They often come from intense training or innate magical ability. For example, most magic-users start with an ability called Magic Missile which calls upon their inherent magic to focus and fire a blast of magic at a target.

    On the other side of things, there are some abilities that do not require any magic, but rather just need to be obtained through training. One of these abilities is Second Wind an ability popular with Warriors. This ability allows its user to regain some energy or health after being brought to low levels of either of these.

    There is a premade list of Abilities available to users, but you may also create abilities yourself as long as I approve them.
Equipment
  • Heavy:
    Plate Armor
    Chain Mail
    Ring Mail
    Shields

    Light:
    Leather Armor
    Padded Armor


    Cloth:
    Robes
    Simple tunics
    Simple trousers
Guilds
  • Right, so Guilds, what are they exactly? Guilds in Project Regalia are groups of explorers or warriors that strive to work together to perform missions, take on quests, or even clear dungeons!

    Currently there are three available Guilds for characters to join, however roleplayers may also create Guilds of their own so long as their Guild meets requirements.

    Guild Creation Requirements

    -Your Guild must have at least three non-NPC characters
    -Your Guild must have a Guild Master that has at least one Regalia
    -Your Guild must have a city to base itself out of
    -Your Guild must have an emblem
    -Your Guild must have a name

    Guild Hierarchy

    Guild Master - A Guild Master is somebody that has at least one Regalia. The Guild Master is able to deploy Guild Members on missions, assign them quests, and lead raids on dungeons. The Guild Master is usually considered the strongest member of the Guild as well.

    Lieutenant - A Guild Master's second-in-command, they act as a stand-in for a Guild Master if they are unavailable. Lieutenants also provide counsel for Guild Masters and are generally slated to become the next Guild Master.

    Captains - Captains are considered elite members of the Guild, they are skilled in combat and have sway with both the Lieutenant and Guild Master.

    Members - These are just regular members of the Guild, they go on quests, complete missions, and assist in dungeon raids.

    How to Create a Guild

    To create a Guild, a roleplayer must fill out the below form and post it here. It will go on the awaiting approval list until I approve it and it meets necessary requirements.

    Code:
    Guild Name:
    Guild Emblem:
    Guild Members (3 non-NPC):
    Guild Motto (opt.):
    Guild Master:
    Guild Base:

    Placeholder



Hi! Thank you for taking a moment to check this out! Project Regalia is something that I've been brewing for a while now, though only recently have I done any real work on it. I would love to see if there was any interest in it, any criticisms for it, etc. Just note that this is not 100% complete, though it should be soon


Mobile friendly
Welcome!
Hello and welcome to Project Regalia!



Project Regalia is a roleplay set in a world of high fantasy, revolving around an item called a Regalia. In Project Regalia there are many things you can do, ranging from making a shop keeper to having a warrior that goes on adventures, capturing dungeons and claiming Regalia.

Project Regalia is played very much so like a video game, but with the distinct elements of an actual roleplay. This roleplay will progress through chapters, with a general, but flexible, plot to each.


Project Regalia also offers a nice variety when creating a character, giving you options in terms of species, classes, and abilities.

Regalia
Overview
So with this slide comes an important question: What exactly are Regalia?

Little is known about the origin of Regalia, and only speculation is offered as to how they work. Most say that they are magic, and it's hard to disagree with this conclusion, however it is yet to be discovered just how they do what they do.

What is known about Regalia is that they mark heroes, legends, and sometimes great evil. With the power a Regalia offers its user, corruption is always sure to follow.

That still doesn't answer the question though. What are Regalia?

Well, Regalia are items, presumably magic, that give their wielders great powers, varying from Regalia to Regalia. These items can be anything, ranging from something as simple as a pendant, to something dangerous, like a sword.

Ulthar's Pendent for example, is one that is a simple silver necklace. Even still, it holds immense power.

So what do Regalia do?

As stated above, they give their owners powers. Now, these powers vary depending on which Regalia a person has. Using the example from above, Ulthar's Pendent grants its owner a great amount of speed.

How does one obtain a Regalia?

Granted the power these hold, it is no easy task to get one. Most Regalia are found at the end of long and dangerous dungeons. However, there is the occasional Regalia that might be found in some dark alley....

Well, where are these dungeons?

Dungeons are located all around the world, in each continent. When one crops up, it is usually marked by a beacon of light, making dungeons easiest to find at night, when the wilderness in which they are located is the most dangerous. For this reason, there have been people known to scout out dungeons and mark their locations as to come back at a safer time to try and conquer it.

Why are Regalia so important?

Nobody knows for certain, but there is an air about them that just screams importance. Some have used Regalia to claim power, others have used them to help people, but for the hundreds of years that they've been around, nobody has found out their true purpose.

Is it possible to hold multiple Regalia at once?

Yes, certainly, so long as you have the ability to obtain them, then they are yours. Some wielders choose to obtain multiple Regalia to pass on as gifts to their most trusted friends, or even their family.

Regalia List/Holders
Ulthar's Pendant

Species
Humans

As most roleplays do, Project Regalia features Humans as a playable species for you.

Based on the continent of Atheer, Humans are known to be more of an all-around type of race, with sufficient intelligence, strength, and speed, but not quite excelling in any of them. Humans are usually known to lean more towards magic than a few of the other species, however they are not quite masters of this either.

Ixaals
Based on the continent of Gurash, the Ixaal are an especially tall and slender race. Ixaal average around 7'0 as adults, and all Ixaal are born with horns and pointed ears. Horns vary in size, color, and shape, but all Ixaal have two.

Ixaal are known more for their speed and stamina, but lack in strength, making this species ideal for Ranger characters.

Kirum
Based in the continent of Marsun, the Kirum resemble Humans very closely in appearance, but have arms covered in scales, in which most cover up with gloves.

The Kirum excel in strength and are considered the warrior species of Project Regalia.

Sarik
Based in the continent of Bruhn, the Sarik are a mostly female species. They are very small averaging 3'5, and have butterfly-like wings.

The Sarik lack very much in strength, but make up for it in both speed and intelligence. The Sarik are the most magically-inclined of Project Regalia's species.

Opim
The Opim are a nomadic species, not basing out of any continent and moving very often. The Opim are separated by clans.

The Opim are an animal-like species, often times sporting claws, fur, and tails. Some Opim even have feathers, depending on where they hail from. Opim excel in speed and strength, but often lack intelligence.

Locations - I only have one continent completed at the moment, so I will hold on posting the others until they are finished. They will all follow this format.

Atheer

The continent of Atheer is one littered with many cities and towns. The Humans call this place their home, moving through the bustling cities daily, performing business and finding entertainment.

Atheer is the trade hub of Project Regalia's world, considered the richest and largest of the world.

Capital: The City of Junn (JOON) - Junn is both the capital and largest city of Atheer. Featuring a castle for the Human's king, a coliseum for gladiatorial battles, theaters, and many many different shops.

Key Cities: Unthle, Kask, Liiche, Teron

Wilderness: Forests of Atheer - Forests are what mark most of Atheer's wilderness. These forests are home to towering trees and animals aplenty. Boasting a low level of danger, the Forests of Atheer are home to enemies of the animal kind. Rabbits, Deer, Wild Boar, etc. The more dangerous enemies of these forests are Bears, Wolves, and the occasional clutch of Bandits.
Lake Miltrib - The wilderness surrounding this massive lake in the center of the continent is much like the average forest you would find on Atheer. Though there are more dangerous creatures known to lurk here; ranging from wolves, bears, and bandits to the more dangerous Ghouls, small Drakes, and the Miltrib beast. It is known that only more experienced fighters and adventurers should venture towards these waters.

Classes

Overview

Classes are the parameters in which you will create your character, given that you choose to have them play as an adventurer. You could have a character with a class but not use it, and instead opt to act as a blacksmith, or a trader.

The Classes I have provided are not the classes you are limited to, but are rather just guidelines for you to create one of your own. You could combine elements of two classes to make a new one, you could simply choose one, or you could come up with one that is completely your own (so long as it isn't overpowered, and I approve of it)

When creating a class, Strength, Speed, Intelligence, Endurance, and Luck are taken into consideration. Although not limited by points, a character would not be able to have every single element maxed out, under any circumstances. One should consider using percentages to balance their characters elements. For instance, having a character that is 10% Strength, 30% Speed, 15% Intelligence, 35% Endurance, 10% Luck. This, however, is not required either, just a suggestion.

Warrior
The Warrior class is one that values strength and endurance over all else. They are often times large and bulky characters that use their size to their advantage.

Recommended Equipment

-Heavy Armor: Warriors are designed to get out on the battlefield and take hits just as well as dish them out.
-Two-Handed Weapons: These can be axes, swords, hammers, or anything else you could think of to be used as a weapon
-One-Handed Weapons + Shield: If you aren't dishing out immense damage, you want to have a defensive measure to back you up

Ranger
The Ranger class is one that values speed, luck, and endurance over all else. Considered a more balanced class. Rangers often use ranged attacks to make up for their lack of defense.

Recommended Equipment

-Light Armor: Sacrificing defense for speed helps the Ranger move swiftly around the battlefield, attacking quickly and moving away before they can be attacked.
-One-Handed Weapons (Dual wielded): Having some level of mastery with a blade would be advantageous for a Ranger if their enemy were to get up close and personal.
-Bows: This being the main ranged weapon in Project Regalia, it is the Ranger's trademark.

Mage
The Mage class is one that values intelligence and luck over all else. These are a physically weak class, but one that can be very powerful. They can be used as a support class or an offensive class.

Recommended Equipment

-Cloth/Enchanted Armor: Regular armor is too constricting for a mage, taking their focus away from their spells. Enchanted armors can boost magics.
-Staves: Staves are used to channel magic. They are often thought to be the most effective way to channel mana, but not the only way.

Abilities

Overview
Abilities are special actions characters can use either in or out of combat. They often come from intense training or innate magical ability. For example, most magic-users start with an ability called Magic Missile which calls upon their inherent magic to focus and fire a blast of magic at a target.

On the other side of things, there are some abilities that do not require any magic, but rather just need to be obtained through training. One of these abilities is Second Wind an ability popular with Warriors. This ability allows its user to regain some energy or health after being brought to low levels of either of these.

There is a premade list of Abilities available to users, but you may also create abilities yourself as long as I approve them.
Abilities will appear in this format:
Ability name
(level/difficulty | damage if applicable | requirements/description)

Guilds
Right, so Guilds, what are they exactly? Guilds in Project Regalia are groups of explorers or warriors that strive to work together to perform missions, take on quests, or even clear dungeons!

Currently there are three available Guilds for characters to join, however roleplayers may also create Guilds of their own so long as their Guild meets requirements.

Guild Creation Requirements

-Your Guild must have at least three non-NPC characters
-Your Guild must have a Guild Master that has at least one Regalia
-Your Guild must have a city to base itself out of
-Your Guild must have an emblem
-Your Guild must have a name

Guild Hierarchy

Guild Master - A Guild Master is somebody that has at least one Regalia. The Guild Master is able to deploy Guild Members on missions, assign them quests, and lead raids on dungeons. The Guild Master is usually considered the strongest member of the Guild as well.

Lieutenant - A Guild Master's second-in-command, they act as a stand-in for a Guild Master if they are unavailable. Lieutenants also provide counsel for Guild Masters and are generally slated to become the next Guild Master.

Captains - Captains are considered elite members of the Guild, they are skilled in combat and have sway with both the Lieutenant and Guild Master.

Members - These are just regular members of the Guild, they go on quests, complete missions, and assist in dungeon raids.

How to Create a Guild

To create a Guild, a roleplayer must fill out the below form and post it here. It will go on the awaiting approval list until I approve it and it meets necessary requirements.

Code:
Guild Name:
Guild Emblem:
Guild Members (3 non-NPC):
Guild Motto (opt.):
Guild Master:
Guild Base:
 
Last edited:
LiviathRose LiviathRose its showing full text for mine but sure not a problem, hopefully this works, let me know if there are any more problems ^^

Welcome!
Hello and welcome to Project Regalia!


Project Regalia is a roleplay set in a world of high fantasy, revolving around an item called a Regalia. In Project Regalia there are many things you can do, ranging from making a shop keeper to having a warrior that goes on adventures, capturing dungeons and claiming Regalia.

Project Regalia is played very much so like a video game, but with the distinct elements of an actual roleplay. This roleplay will progress through chapters, with a general, but flexible, plot to each.


Project Regalia also offers a nice variety when creating a character, giving you options in terms of species, classes, and abilities.

Regalia
Overview
So with this slide comes an important question: What exactly are Regalia?

Little is known about the origin of Regalia, and only speculation is offered as to how they work. Most say that they are magic, and it's hard to disagree with this conclusion, however it is yet to be discovered just how they do what they do.

What is known about Regalia is that they mark heroes, legends, and sometimes great evil. With the power a Regalia offers its user, corruption is always sure to follow.

That still doesn't answer the question though. What are Regalia?

Well, Regalia are items, presumably magic, that give their wielders great powers, varying from Regalia to Regalia. These items can be anything, ranging from something as simple as a pendant, to something dangerous, like a sword.

Ulthar's Pendent for example, is one that is a simple silver necklace. Even still, it holds immense power.

So what do Regalia do?

As stated above, they give their owners powers. Now, these powers vary depending on which Regalia a person has. Using the example from above, Ulthar's Pendent grants its owner a great amount of speed.

How does one obtain a Regalia?

Granted the power these hold, it is no easy task to get one. Most Regalia are found at the end of long and dangerous dungeons. However, there is the occasional Regalia that might be found in some dark alley....

Well, where are these dungeons?

Dungeons are located all around the world, in each continent. When one crops up, it is usually marked by a beacon of light, making dungeons easiest to find at night, when the wilderness in which they are located is the most dangerous. For this reason, there have been people known to scout out dungeons and mark their locations as to come back at a safer time to try and conquer it.

Why are Regalia so important?

Nobody knows for certain, but there is an air about them that just screams importance. Some have used Regalia to claim power, others have used them to help people, but for the hundreds of years that they've been around, nobody has found out their true purpose.

Is it possible to hold multiple Regalia at once?

Yes, certainly, so long as you have the ability to obtain them, then they are yours. Some wielders choose to obtain multiple Regalia to pass on as gifts to their most trusted friends, or even their family.

Regalia List/Holders
Ulthar's Pendant

Species
Humans

As most roleplays do, Project Regalia features Humans as a playable species for you.

Based on the continent of Atheer, Humans are known to be more of an all-around type of race, with sufficient intelligence, strength, and speed, but not quite excelling in any of them. Humans are usually known to lean more towards magic than a few of the other species, however they are not quite masters of this either.

Ixaals
Based on the continent of Gurash, the Ixaal are an especially tall and slender race. Ixaal average around 7'0 as adults, and all Ixaal are born with horns and pointed ears. Horns vary in size, color, and shape, but all Ixaal have two.

Ixaal are known more for their speed and stamina, but lack in strength, making this species ideal for Ranger characters.

Kirum
Based in the continent of Marsun, the Kirum resemble Humans very closely in appearance, but have arms covered in scales, in which most cover up with gloves.

The Kirum excel in strength and are considered the warrior species of Project Regalia.

Sarik
Based in the continent of Bruhn, the Sarik are a mostly female species. They are very small averaging 3'5, and have butterfly-like wings.

The Sarik lack very much in strength, but make up for it in both speed and intelligence. The Sarik are the most magically-inclined of Project Regalia's species.

Opim
The Opim are a nomadic species, not basing out of any continent and moving very often. The Opim are separated by clans.

The Opim are an animal-like species, often times sporting claws, fur, and tails. Some Opim even have feathers, depending on where they hail from. Opim excel in speed and strength, but often lack intelligence.

Locations - I only have one continent completed at the moment, so I will hold on posting the others until they are finished. They will all follow this format.

Atheer

The continent of Atheer is one littered with many cities and towns. The Humans call this place their home, moving through the bustling cities daily, performing business and finding entertainment.

Atheer is the trade hub of Project Regalia's world, considered the richest and largest of the world.

Capital: The City of Junn (JOON) - Junn is both the capital and largest city of Atheer. Featuring a castle for the Human's king, a coliseum for gladiatorial battles, theaters, and many many different shops.

Key Cities: Unthle, Kask, Liiche, Teron

Wilderness: Forests of Atheer - Forests are what mark most of Atheer's wilderness. These forests are home to towering trees and animals aplenty. Boasting a low level of danger, the Forests of Atheer are home to enemies of the animal kind. Rabbits, Deer, Wild Boar, etc. The more dangerous enemies of these forests are Bears, Wolves, and the occasional clutch of Bandits.
Lake Miltrib - The wilderness surrounding this massive lake in the center of the continent is much like the average forest you would find on Atheer. Though there are more dangerous creatures known to lurk here; ranging from wolves, bears, and bandits to the more dangerous Ghouls, small Drakes, and the Miltrib beast. It is known that only more experienced fighters and adventurers should venture towards these waters.

Classes

Overview

Classes are the parameters in which you will create your character, given that you choose to have them play as an adventurer. You could have a character with a class but not use it, and instead opt to act as a blacksmith, or a trader.

The Classes I have provided are not the classes you are limited to, but are rather just guidelines for you to create one of your own. You could combine elements of two classes to make a new one, you could simply choose one, or you could come up with one that is completely your own (so long as it isn't overpowered, and I approve of it)

When creating a class, Strength, Speed, Intelligence, Endurance, and Luck are taken into consideration. Although not limited by points, a character would not be able to have every single element maxed out, under any circumstances. One should consider using percentages to balance their characters elements. For instance, having a character that is 10% Strength, 30% Speed, 15% Intelligence, 35% Endurance, 10% Luck. This, however, is not required either, just a suggestion.

Warrior
The Warrior class is one that values strength and endurance over all else. They are often times large and bulky characters that use their size to their advantage.

Recommended Equipment

-Heavy Armor: Warriors are designed to get out on the battlefield and take hits just as well as dish them out.
-Two-Handed Weapons: These can be axes, swords, hammers, or anything else you could think of to be used as a weapon
-One-Handed Weapons + Shield: If you aren't dishing out immense damage, you want to have a defensive measure to back you up

Ranger
The Ranger class is one that values speed, luck, and endurance over all else. Considered a more balanced class. Rangers often use ranged attacks to make up for their lack of defense.

Recommended Equipment

-Light Armor: Sacrificing defense for speed helps the Ranger move swiftly around the battlefield, attacking quickly and moving away before they can be attacked.
-One-Handed Weapons (Dual wielded): Having some level of mastery with a blade would be advantageous for a Ranger if their enemy were to get up close and personal.
-Bows: This being the main ranged weapon in Project Regalia, it is the Ranger's trademark.

Mage
The Mage class is one that values intelligence and luck over all else. These are a physically weak class, but one that can be very powerful. They can be used as a support class or an offensive class.

Recommended Equipment

-Cloth/Enchanted Armor: Regular armor is too constricting for a mage, taking their focus away from their spells. Enchanted armors can boost magics.
-Staves: Staves are used to channel magic. They are often thought to be the most effective way to channel mana, but not the only way.

Abilities

Overview
Abilities are special actions characters can use either in or out of combat. They often come from intense training or innate magical ability. For example, most magic-users start with an ability called Magic Missile which calls upon their inherent magic to focus and fire a blast of magic at a target.

On the other side of things, there are some abilities that do not require any magic, but rather just need to be obtained through training. One of these abilities is Second Wind an ability popular with Warriors. This ability allows its user to regain some energy or health after being brought to low levels of either of these.

There is a premade list of Abilities available to users, but you may also create abilities yourself as long as I approve them.
Abilities will appear in this format:
Ability name
Spoiler

Guilds
Right, so Guilds, what are they exactly? Guilds in Project Regalia are groups of explorers or warriors that strive to work together to perform missions, take on quests, or even clear dungeons!

Currently there are three available Guilds for characters to join, however roleplayers may also create Guilds of their own so long as their Guild meets requirements.

Guild Creation Requirements

-Your Guild must have at least three non-NPC characters
-Your Guild must have a Guild Master that has at least one Regalia
-Your Guild must have a city to base itself out of
-Your Guild must have an emblem
-Your Guild must have a name

Guild Hierarchy

Guild Master - A Guild Master is somebody that has at least one Regalia. The Guild Master is able to deploy Guild Members on missions, assign them quests, and lead raids on dungeons. The Guild Master is usually considered the strongest member of the Guild as well.

Lieutenant - A Guild Master's second-in-command, they act as a stand-in for a Guild Master if they are unavailable. Lieutenants also provide counsel for Guild Masters and are generally slated to become the next Guild Master.

Captains - Captains are considered elite members of the Guild, they are skilled in combat and have sway with both the Lieutenant and Guild Master.

Members - These are just regular members of the Guild, they go on quests, complete missions, and assist in dungeon raids.

How to Create a Guild

To create a Guild, a roleplayer must fill out the below form and post it here. It will go on the awaiting approval list until I approve it and it meets necessary requirements.

Code:
Guild Name:
Guild Emblem:
Guild Members (3 non-NPC):
Guild Motto (opt.):
Guild Master:
Guild Base:
 
specters specters
I would be interested in joining and creating a Guild. (I'm not always mobile, I'm just at work right now) But my question to you;
How do you manage keeping the player base organized? Meaning, keeping everyone together where they won't be bored by playing by themselves all the time (if possible).
Then, what if it doesn't get as many players. Will the minimum player requirement be removed or will Guilds no longer be a thing?
 
specters specters two things.

1. I would like to create a guild/occupy one of the three as a leader if its allowed as well
2. The link to your character sheet is not working atm, could you give us a different link to the character sheet?

That aside this looks very good and I'm very interested in partaking in this.
 
LiviathRose LiviathRose those are good questions and those are some things that I’m still working out, but my first thought is that if there isn’t a large player base then I will do away with guilds and centralize players while switching to a more heavily plot-based play

Clockwork Syringe Clockwork Syringe There are still a few things that I haven’t yet finalized (all of the links in navigation should be blank) but once I have a character sheet ready I will be sure to post it and mention everybody who is interested
 
LiviathRose LiviathRose those are good questions and those are some things that I’m still working out, but my first thought is that if there isn’t a large player base then I will do away with guilds and centralize players while switching to a more heavily plot-based play

Clockwork Syringe Clockwork Syringe There are still a few things that I haven’t yet finalized (all of the links in navigation should be blank) but once I have a character sheet ready I will be sure to post it and mention everybody who is interested
Excellent! I await with baited breath.

EDIT: just a thought, are we limited to the main three classes or could there be more classes?
 
LiviathRose LiviathRose sorry for the double post, but if Guilds are a big draw and it’s a concept you’re specifically interested in then I would likely remove the minimum player requirement and allow the use of a large number of NPCs
 
specters specters
In my experience, I rarely see a large player base in forum roleplay without chaos. But, things can be successful. If you get stuck and need help getting some things organized, I'm willing to help. Hate to see something die off before it even starting due to small frustrations.
 
specters specters
In my experience, I rarely see a large player base in forum roleplay without chaos. But, things can be successful. If you get stuck and need help getting some things organized, I'm willing to help. Hate to see something die off before it even starting due to small frustrations.
likewise. Ive had my fair share of forum role-plays die out as well and would hate for it to happen.
 
SP3CT3R SP3CT3R Oh that's no trouble at all! I would rather everybody be able to see the information than disregard the interest check because I wasn't considerate enough to do it in the first place ^^'
 
SP3CT3R SP3CT3R LiviathRose LiviathRose Clockwork Syringe Clockwork Syringe VioletShadow VioletShadow dazzling dazzling . SentinelSevn SentinelSevn Catalytic Catalytic Remembrance Remembrance

UPDATE: I have added the link to the Lore page, so give that a look if you'd like. I've also added two guides to player-created elements on the rules page, one on creating Regalia and one on creating Abilities, expect one on creating equipment in the future ^^ With the Lore link that should be all of the links on the Navigation Tab now active, other than Archives which will not be created until the game actually starts.

Just a reminder that you all may start to create characters if you wish and start asking questions/running ideas by me if you wish
 

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