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Fantasy Project Regalia Character Creation

specters

ash and flame
Welcome to the Character Creation section of Project Regalia! In this section I will provide you with a blank character sheet that you will fill out to match whatever character you plan to play throughout the roleplay. I will also provide an example character sheet filled out with my own character. If you have any questions regarding character creation don't hesitate to PM me or visit the Character Creation section of the Rules.

Here is the blank Character sheet
Code:
[centerblock=60][h][FONT=Open Sans Condensed]
[border=1px solid black]NAME HERE[/border][/FONT][/h][side=right][/side]
[FONT=Open Sans Condensed]
[divide][/divide][/FONT]

[CENTER]BASIC INFORMATION[/CENTER]

Name:
Age:
Gender:
Pronouns:
Race:
Orientation:
Occupation:
Class:
Guild (If any):

[divide][/divide]

[CENTER]PHYSICAL INFORMATION

[/CENTER]
Height:
Weight:
Build:
Eye Color:
Hair Color & Style:
Clothing:
Description:
[CENTER]
[divide][/divide]

PERSONALITY[/CENTER]


[CENTER][/CENTER]
Positive Traits:
Negative Traits:
Likes:
Dislikes:
Strengths:
Weaknesses
Fears:
Description:
[CENTER]
[divide][/divide]

STATS[/CENTER]


[CENTER][/CENTER]
Strength:
Speed:
Endurance:
Intelligence:
Luck:

[CENTER][divide][/divide]

EQUIPMENT & ABILITIES[/CENTER]


[CENTER][/CENTER]
Weapons:
Armor:
Regalia (If any):
Abilities:

[divide][/divide]

[center][b][i]HISTORY[/i][/b][/center]

Text here[/centerblock]

Code:
Name:
Age:
Gender:
Pronouns:
Race:
Orientation:
Occupation:
Class:
Guild (If any):

Physical Information
Height:
Weight:
Build:
Eye Color:
Hair Color & Style:
Clothing:
Description:

Personality
Positive Traits:
Negative Traits:
Likes:
Dislikes:
Strengths:
Weaknesses
Fears:
Description:

Stats
Strength:
Speed:
Endurance:
Intelligence:
Luck:

Equipment and abilities
Weapons:
Armor:
Regalia (If any):
Abilities:

History:

And here are the example character sheets

Non-mobile example


JASTER BAL SOMME



BASIC INFORMATION​

Name: Jaster Bal Somme
Age: 23
Gender: Male
Pronouns: He/him
Race: Ixaal
Orientation: Bisexual Biromantic
Occupation: Guild Master
Class: Ranger
Guild (If any): Azure Drakes


PHYSICAL INFORMATION

Height: 6'10''
Weight: 185 lbs
Build: Slim/athletic
Eye Color: Blue
Hair Color & Style: Short & curly & platinum blonde
Clothing: Hooded grey top w/ black pants & leather boots
Description:
Like all Ixaals, Jaster has both horns and pointed ears. His horns are a dark, almost metallic, grey, and curve towards his head. Also like most of his race, Jaster is quite tall, standing an impressive 6'10, and his build is a rather slim, though well-muscled one. Platinum blonde hair sits atop his head, short in length and curly. His eyes are a sharp, almost glowing blue that seem like the very definition of ice.


Often times seen with a slight frown upon his face, Jaster can appear quite intimidating, and for good reason. His clothing is rather simple, comprising of a hooded grey top with long sleeves, black bottoms, and leather boots. He wears this in order to keep light, though at times he might be seen with a leather bag upon his back.


Jaster can almost always be seen with Ulthar's Pendant around his neck. The pendant is threaded with a leather cord, the charm hanging at the end. Ulthar's charm is in the shape of a tree, with sharp edges. The charm is made from silver and trimmed with gold.


PERSONALITY​


Positive Traits: Truthful | Independent | Objective-oriented | Intelligent | Clever
Negative Traits: Blunt | Cold | Distrusting | Stubborn
Likes: Games | Reading | Training | Running
Dislikes: Liars | Music | Excessiveness | Abusive people
Strengths: Hunter & Tracker | Accurate shot | Confident leader
Weaknesses: Blunt | Too focused to have fun | Slow to trust
Fears: Being enslaved again
Description:
Jaster is often described as cold and intimidating, somebody that even at face value isn't somebody you want to mess with. Often times the Ixaal will not speak at all, or when he does he is blunt and bitter. He believes that the truth above all else is what somebody should value, and will therefore tell people what he thinks no matter how it might make them feel. He's the type of guy that if he doesn't like you, he will tell you straight to your face, and there isn't much you can do to change his opinion.


Distrusting is another word to describe the man. Not paranoid, no not at all, just distrusting. He will rarely accept help from anybody, and anything you might say to him that he deems even the slightest bit suspicious he will question. Apart from cold and distrusting, Jaster is a very objective guy, always seeking to perform his set tasks as quickly and efficiently as possible, and never dancing around details but instead getting straight to the point.


Jaster is also very intelligent and clever. He sees knowledge as being a very powerful tool, and therefore attempts to keep himself sharp and in tune when it comes to both book smarts and his common sense. He knows when to use caution, when to attack, when to play to his advantage and when to pull away from something. He is a very self-aware person, constantly picking up on his own weaknesses and downfalls, and always trying to learn from them.


STATS​


Strength: 30%
Speed: 85%
Endurance: 70%
Intelligence: 50%
Luck: 60%


EQUIPMENT & ABILITIES​


Weapons: Spitfire Bow, Iron Dagger
Armor: Black Leather Armor
Regalia (If any): Ulthar's Pendant
Abilities:
Zoom - The use of mana to enhance the user's vision.
Spell Fire - An Archer-specific ability, this is an ability that allows the user to use mana in order to imbue their arrows with a certain element for a certain amount of shots.
Feather Feet - A passive ability, this allows the user to spring faster without using much energy.


HISTORY

Jaster was born to a common family within the walls of the Ixaal's capital city: Nuria. His father was of the army, and his mother a jewelry shop keeper. Things were nice for him for awhile growing up, he was an only child, which was fine with him because he made friends within the city, and often times he would go out playing with them. However, things started to change when he reached the age of five, when his horns were just starting to become large. His father was deployed to the faraway village of Jimura, to defend against the invading Kirum legions.


With his father being deployed, Jaster and his mother would be left at home, with his mother barely making enough money to sustain herself, much less a child. Jaster's father, seeing the danger in leaving Jaster with his mother, found a way to sneak him to Jimura with him. From there, Jaster became a rather grumpy child, always complaining about not being with his friends, and complaining about having to hide from the Ixaalian military. He was uncomfortable where he was, and he was constantly without interaction with other people. The time he had to himself though, he spent by reading books and educating himself. He would also sneak away from his father's tent to watch the Archers train, as he had always had an interest in archery.


One day as he was watching the Archers train, one noticed him, the captain of the squadron no less. Once he had figured out that he had been noticed, Jaster panicked, but he didn't run, and it's a good thing he didn't, because all that the captain did was dismiss the squadron. Then, a surprising thing happened, the captain approached Jaster, and asked him what he was doing. Jaster, feeling ashamed, and more nervous than ever, explained to him that he liked to watch the Archers training. The way the captain responded to this was even more surprising than him approaching Jaster in the first place; he offered to train him.


For months after that, after the squadron would finish, the captain would stay behind and train Jaster, making sure nobody found about the boy and ensuring his safety during their training sessions. Jaster picked up the skill rather quickly, and by the time a year passed, he had become phenomenally better than any of the squadron members. Something happened though, something that changed Jaster's life at the drop of a dime. Upon going to watch the training once more, Jaster heard a shrill sound, an alarm he supposed, but he paid no mind to it and went to his hiding spot to watch. When he got there though, the squadron was gone, and the captain as well. Confused, Jaster risked looking around the military encampment, finding nobody around, not even his father.


Panicking, Jaster went on a desperate search for anybody he could find. He could hear shouting in the distance, and decided to follow that. It took him some time to get there, but he finally found where the shouting was coming from, and the scene he had stumbled upon frightened him. It was fighting, all around, Ixaalians squaring off against the Kirum legions. In all of his time at the encampment, the soldiers had never had to go out and fight, but now they were on the field of battle, and it looked like they were getting massacred. They had not been prepared for an assault of this level, for every Ixaal on the battlefield there were three Kirums. The battle ended almost as soon as Jaster had arrived, with the remaining Ixaalians surrendering, submitting to the Kirums, who captured them. This was what changed his life, because he had not gone unnoticed by the Kirums, and he was captured alongside the soldiers.


From there, Jaster was thrown into slavery for the Kirums, underneath of some Kirum noble by the name of Hakon in a small Kirum city. Hakon was a cruel master that punished for even the slightest mistake. Jaster learned quickly what not to do in the presence of Hakon, and how to do things correctly for the man. He was not a lone slave, however, and he grew to know every slave under Hakon's rule. He spent ten years as a slave for Hakon, now a man by the customs of his people. Had he lived a normal life in Nuria, he likely would have gone into the military at this point. His master found a different use for him though - entertainment. He had reached an age where he had become physically well-off, especially with his years of slave-work. So what did Hakon do? He shipped his little Ixaal slave off to the Kirum capital, Hisin, to be a gladiator, where he could perhaps make more money for his master.


Now a gladiator, Jaster learned rather quickly how to fend for himself. With his prior training with the Archer captain he already knew discipline, all he was lacking was skill with a blade. Most days he was lucky to come out with a small cut at the very least. Many of his fights ended in his surrender, with his life hanging by a thread, though he got better after a year of fighting like this. Seventeen now, he was a warrior, a gladiator. He started winning fights, and gaining the eye of his master Hakon, who sometimes came to watch the gladiator fights. Two more years as a gladiator, and Jaster had earned a shot at his freedom - a match to the death, against one of the top-ranked gladiators of the arena. If he won this match, he would be free, there were no other options. It was a hard battle, but he won, and Hakon was true to his word, setting Jaster free.


Jaster wasn't quite sure what to do from there, so he started to explore, moving from city to city until he stumbled upon the dungeon known as Ulthar's Grave. Ulthar's Grave was a famous dungeon because it held a Regalia; Ulthar's Pendant, one that when activated gave its user immense speed. Jaster didn't know much about dungeons, or Regalia, being in slavery for most of his life. He wasn't stupid however, and upon finding out a bit more information about the dungeon, recruited people to help him clear it. His deal? They could all take a cut of his profits from the dungeon, because aside from carrying a Regalia, dungeons also held massive riches.


Together, Jaster and his comrades took on the dungeon, clearing it after a total of two days. Jaster walked away with the regalia and a portion of the riches, and afterwards, he stuck with his comrades. Together they formed the Azure Drakes, a Guild, and he moved the Guild to the Ixaal homeland of Grav, basing it out of his home city, Nuria.

Mobile example

Name: Jaster Bal Somme
Age: 23
Gender: Male
Pronouns: He/him
Race: Ixaal
Orientation: Bisexual Biromantic
Occupation: Guild Master
Class: Archer
Guild (If any): Azure Drakes

Physical Information
Height: 6'10''
Weight: 185 lbs
Build: Slim/athletic
Eye Color: Blue
Hair Color & Style: Short & curly & platinum blonde
Clothing: Hooded grey top w/ black pants & leather boots
Description:
Like all Ixaals, Jaster has both horns and pointed ears. His horns are a dark, almost metallic, grey, and curve towards his head. Also like most of his race, Jaster is quite tall, standing an impressive 6'10, and his build is a rather slim, though well-muscled one. Platinum blonde hair sits atop his head, short in length and curly. His eyes are a sharp, almost glowing blue that seem like the very definition of ice.


Often times seen with a slight frown upon his face, Jaster can appear quite intimidating, and for good reason. His clothing is rather simple, comprising of a hooded grey top with long sleeves, black bottoms, and leather boots. He wears this in order to keep light, though at times he might be seen with a leather bag upon his back.


Jaster can almost always be seen with Ulthar's Pendant around his neck. The pendant is threaded with a leather cord, the charm hanging at the end. Ulthar's charm is in the shape of a tree, with sharp edges. The charm is made from silver and trimmed with gold.

Personality
Positive Traits: Truthful | Independent | Objective-oriented | Intelligent | Clever
Negative Traits: Blunt | Cold | Distrusting | Stubborn
Likes: Games | Reading | Training | Running
Dislikes: Liars | Music | Excessiveness | Abusive people
Strengths: Hunter & Tracker | Accurate shot | Confident leader
Weaknesses: Blunt | Too focused to have fun | Slow to trust
Fears: Being enslaved again
Description:
Jaster is often described as cold and intimidating, somebody that even at face value isn't somebody you want to mess with. Often times the Ixaal will not speak at all, or when he does he is blunt and bitter. He believes that the truth above all else is what somebody should value, and will therefore tell people what he thinks no matter how it might make them feel. He's the type of guy that if he doesn't like you, he will tell you straight to your face, and there isn't much you can do to change his opinion.


Distrusting is another word to describe the man. Not paranoid, no not at all, just distrusting. He will rarely accept help from anybody, and anything you might say to him that he deems even the slightest bit suspicious he will question. Apart from cold and distrusting, Jaster is a very objective guy, always seeking to perform his set tasks as quickly and efficiently as possible, and never dancing around details but instead getting straight to the point.


Jaster is also very intelligent and clever. He sees knowledge as being a very powerful tool, and therefore attempts to keep himself sharp and in tune when it comes to both book smarts and his common sense. He knows when to use caution, when to attack, when to play to his advantage and when to pull away from something. He is a very self-aware person, constantly picking up on his own weaknesses and downfalls, and always trying to learn from them.

Stats
Strength: 10%
Speed: 25%
Endurance: 25%
Intelligence: 20%
Luck: 20%

Equipment and abilities
Weapons: Spitfire bow, Iron Dagger
Armor: Black Leather Armor
Regalia (If any): Ulthar's Pendant
Abilities:
Zoom - The use of mana to enhance the user's vision.
Spell Fire - An Archer-specific ability, this is an ability that allows the user to use mana in order to imbue their arrows with a certain element for a certain amount of shots.
Feather Feet - A passive ability, this allows the user to spring faster without using much energy.

History:
Jaster was born to a common family within the walls of the Ixaal's capital city: Nuria. His father was of the army, and his mother a jewelry shop keeper. Things were nice for him for awhile growing up, he was an only child, which was fine with him because he made friends within the city, and often times he would go out playing with them. However, things started to change when he reached the age of five, when his horns were just starting to become large. His father was deployed to the faraway village of Jimura, to defend against the invading Kirum legions.


With his father being deployed, Jaster and his mother would be left at home, with his mother barely making enough money to sustain herself, much less a child. Jaster's father, seeing the danger in leaving Jaster with his mother, found a way to sneak him to Jimura with him. From there, Jaster became a rather grumpy child, always complaining about not being with his friends, and complaining about having to hide from the Ixaalian military. He was uncomfortable where he was, and he was constantly without interaction with other people. The time he had to himself though, he spent by reading books and educating himself. He would also sneak away from his father's tent to watch the Archers train, as he had always had an interest in archery.


One day as he was watching the Archers train, one noticed him, the captain of the squadron no less. Once he had figured out that he had been noticed, Jaster panicked, but he didn't run, and it's a good thing he didn't, because all that the captain did was dismiss the squadron. Then, a surprising thing happened, the captain approached Jaster, and asked him what he was doing. Jaster, feeling ashamed, and more nervous than ever, explained to him that he liked to watch the Archers training. The way the captain responded to this was even more surprising than him approaching Jaster in the first place; he offered to train him.


For months after that, after the squadron would finish, the captain would stay behind and train Jaster, making sure nobody found about the boy and ensuring his safety during their training sessions. Jaster picked up the skill rather quickly, and by the time a year passed, he had become phenomenally better than any of the squadron members. Something happened though, something that changed Jaster's life at the drop of a dime. Upon going to watch the training once more, Jaster heard a shrill sound, an alarm he supposed, but he paid no mind to it and went to his hiding spot to watch. When he got there though, the squadron was gone, and the captain as well. Confused, Jaster risked looking around the military encampment, finding nobody around, not even his father.


Panicking, Jaster went on a desperate search for anybody he could find. He could hear shouting in the distance, and decided to follow that. It took him some time to get there, but he finally found where the shouting was coming from, and the scene he had stumbled upon frightened him. It was fighting, all around, Ixaalians squaring off against the Kirum legions. In all of his time at the encampment, the soldiers had never had to go out and fight, but now they were on the field of battle, and it looked like they were getting massacred. They had not been prepared for an assault of this level, for every Ixaal on the battlefield there were three Kirums. The battle ended almost as soon as Jaster had arrived, with the remaining Ixaalians surrendering, submitting to the Kirums, who captured them. This was what changed his life, because he had not gone unnoticed by the Kirums, and he was captured alongside the soldiers.


From there, Jaster was thrown into slavery for the Kirums, underneath of some Kirum noble by the name of Hakon in a small Kirum city. Hakon was a cruel master that punished for even the slightest mistake. Jaster learned quickly what not to do in the presence of Hakon, and how to do things correctly for the man. He was not a lone slave, however, and he grew to know every slave under Hakon's rule. He spent ten years as a slave for Hakon, now a man by the customs of his people. Had he lived a normal life in Nuria, he likely would have gone into the military at this point. His master found a different use for him though - entertainment. He had reached an age where he had become physically well-off, especially with his years of slave-work. So what did Hakon do? He shipped his little Ixaal slave off to the Kirum capital, Hisin, to be a gladiator, where he could perhaps make more money for his master.


Now a gladiator, Jaster learned rather quickly how to fend for himself. With his prior training with the Archer captain, he already knew discipline, all he was lacking was skill with a blade. Most days he was lucky to come out with a small cut at the very least. Many of his fights ended in his surrender, with his life hanging by a thread, though he got better after a year of fighting like this. Seventeen now, he was a warrior, a gladiator. He started winning fights and gaining the eye of his master Hakon, who sometimes came to watch the gladiator fights. Two more years as a gladiator and Jaster had earned a shot at his freedom - a match to the death, against one of the top-ranked gladiators of the arena. If he won this match, he would be free, there were no other options. It was a hard battle, but he won, and Hakon was true to his word, setting Jaster free.


Jaster wasn't quite sure what to do from there, so he started to explore, moving from city to city until he stumbled upon the dungeon known as Ulthar's Grave. Ulthar's Grave was a famous dungeon because it held a Regalia; Ulthar's Pendant, one that when activated gave its user immense speed. Jaster didn't know much about dungeons, or Regalia, being in slavery for most of his life. He wasn't stupid, however, and upon finding out a bit more information about the dungeon, recruited people to help him clear it. His deal? They could all take a cut of his profits from the dungeon because aside from carrying a Regalia, dungeons also held massive riches.


Together, Jaster and his comrades took on the dungeon, clearing it after a total of two days. Jaster walked away with the regalia and a portion of the riches, and afterward, he stuck with his comrades. Together they formed the Azure Drakes, a Guild, and he moved the Guild to the Ixaal homeland of Grav, basing it out of his home city, Nuria.

Current List of Characters:
Jaster Bal Somme - Played by Nitrogen

Links back to: Overview | Rules | Lore | Archives
 
Last edited:

Athera Eos



BASIC INFORMATION​

Name: Athera Eos
Age: Appears 25-30
Gender: Female
Pronouns: She/Her
Race: Opim (Avian)
Orientation: Pansexual
Occupation: High Priestess
Class: Healer
Guild: Divine Lumiere


PHYSICAL INFORMATION

Height: 6' 2"
Weight: 180
Build: Mesomorph
Eye Color: Golden Hazel
Hair Color & Style: Silver Feathered
Clothing: Primarily feathered body, covered in blessed jewelry, and preserved Sarkis wings.
Description: Athera is a toned Opim consisting of the muscle mass from her strong legs. Clothing is not very common as her feathers make up for it but as a priestess, she is decorated in traditionally blessed jewelry. In addition, Athera has Sarkis wings preserved on her body which act similar to that as tattoos. These wings are from deceased Elders who believed their wings carried magical properties. Only High Priests and High Royalty tends to have access to these.


PERSONALITY​


Positive Traits: Alert, Caring, Intelligent, Protective, Calm
Negative Traits: Fearful(Alone), Sarcastic
Likes: Nightly Conversations, Studying, Helping Others
Dislikes: Being Betrayed, Liars, City Life, Loud Noises
Strengths: Being in groups, Passionate Healer,
Weaknesses: Face to Face Combat
Fears: Life without Light
Description:


STATS​


Strength: 20
Speed: 50
Endurance: 30
Intelligence: 90
Luck: 40


EQUIPMENT & ABILITIES​


Weapons: Staff of Concentration
Armor: Cloth, Silk
Regalia: Giving Grace(ring)
Abilities:
Aura of Calamity
Level: Beginner
Difficulty: It’s a natural ability, that is Passive.
Requirements: Aura of Calamity is an ability that a Priest/ess must train to acquire. Only high-ranking Priest/ess or the High Priest/ess can train others.
An aura that most long-lived Priest/ess have acquired through spiritual training. The aura prevents most creature near them from being aggressive and destresses most players. This aura cannot be learned by other classes, the only other species that can learn this ability are the Sarik and select Opim (due to their own primal genetics.)

Blessing of Moonlight
Level: Intermediate
Difficulty: Easy
Requirements: None, Out of Range of Attacks
Spread a calming light to nearby players removing any ailments and minor injuries. (1 Use per conflict)

Swift Claw
Level: Beginner
Difficulty: Easy
Requirements: None
A swift attack using claws or talons. Can use in repetition.

Healing Touch
Level: Intermediate
Difficulty: Partial
Requirements: Chant, Time
Heal a single player of major injury. (1 use per conflict, may heal multiple with rest)

Judgment of Eos
Level: Expert
Difficulty: Complex
Requirements: Staff, Regalia for Strength
Knock down the enemies with a wicked gust of wind and strike with manifested blades of light.


HISTORY

Athera was always sort of an outcast among her tribe in her younger years as most of the Avian Opim were rather brash. She came from a family who were made up of some of the most durable of warriors though, Athera was rather different. With this in mind, her family encouraged her repeatedly to follow their steps and would even go as far as to beating her to get her to fight. But, she would not even lift a talon towards her family. However, others thought this would be opportunity for free "meat" and that is when Athera drew the line. After coming home from some scavenging, a group of Opim called her out for being an outcast and how Athera should of felt ashamed for not continuing her parents linage. There was a physical clash between them, and while Athera held out her own temporarily, she was also outnumbered leaving her wounded and abandoned. Leaving her behind, the sun fell and the night quickly came with only a partial moon. She felt alone, her life was useless and that her existence was only a mistake. But, the Gods had something else in store for her. Athera just had to be patient.

The sun rose next day and Athera gathered the strength to return home, not that she felt there was much use in doing so. Her tribe lived on clifftops as the winds were best there, which is what most Avian Opims preferred were windy area. Closing in to her home, she noticed black and grey smoke that were unusually thick. Athera gained speed no longer running, but gliding the best she could from ledge to ledge. Upon arrival, there was no fire as one would expect from such smoke. Instead there were lifeless bodies covered in a thick smog and looked as if the life were sucked right out of them leaving them nothing but fleshy bones. Even the feathers were missing. Taking cautious steps around the bodies, Athera walked slowly to her hut she once called home. Inside laid her mother but the rest were missing. Very few words were exchanged and they were anything but "Thank you." This made leaving a little easier but the pain was still real.

Leaving the life she once knew (and hated), she glided down from the peaks aiming for smooth ground near the forest. During flight she could only think about the images of the bodies. Were others in danger, or was it just coincidence and what caused it? Athera travelled for some time with no real destination and occasionally would run into a travelling warning them of what she saw. But, no one believed her. Finally, night has come again and Athera still felt lost but something was unusual about tonight. The air felt lighter then usual. After some time walking around through the forest, Athera came face to face with an odd ball of light. It did not speak nor had any physical properties but she could tell it wanted her to follow it, so she did. It seemed like hours before they arrived anywhere but Athera did not feel threatened by the least. As the sun began to rise of a new day, the two of them reached an old gothic temple and at the front of the gates, the little ball of light disappeared as the gates opened. Upon entering the temple, Athera met a range of species who called themselves "Priests" and explained to Athera that the Divine has brought her to them to answer her calling.

From that day on, Athera lived her life in peace learning the ways of a Priest and giving her time to the Gods. Many years passed as she trained and practiced different skills and ways of life. She never speaks of her time within the Temple of Eos, so little is known. However, what is know is the Regalia known as the “Giving Grace”, was obtained by the first Priests of Eos and has since, been in linage. When someone takes the role of High Priestess, they are given the “Giving Grace” the duty to protect those around them. Unfortunately, taking this job came with a price of being a target to many. Thus, a High Priestess must have their own Guardian in exchange for that Guardian to have near “Immortality” as long as they are close. In time, Athera has gained the rightful title as a High Priestess through many long years of devoting her life. Athera no longer resides in them Temple as it is believed she has been called elsewhere, but she still holds her title and job.
View attachment 552297



**I do know the description of the Personality needs to be filled out. I also will be sending guild information later tonight or tomorrow.
 
LiviathRose LiviathRose Athera is accepted, make sure you send me the finalized version of Giving Grace please ^^ Hopefully we'll start getting more Character Sheets soon so we can get things rolling
 

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