GinkyGotBack
A Very Good Boy
In the beginning of the cosmos, the primordials emerged from the Elemental Chaos below and the gods emerged from the Astral Sea above. The primordials, creatures of creation and destruction and beings of raw elemental power, created the mortal world and, as a side-effect, its echoes in the form of the Feywild and the Shadowfell. The became interested in this creation and begun to shape some of it after their own natures, instilling it with a property of permanence that was utterly antithetical to the chaotic primordials. The primordials wanted to destroy the world to start over with a new creation. The gods, now invested in the world and the lifeforms they had created from it, opposed this. This opposition and certain events led to the cosmos greatest conflict, an event named the Dawn War, where primordials, gods and their servants clashed. In the end, the gods won, and most of the primordials were slain or imprisoned. The primal spirits, an expression of the world's features in form of spiritual energy, then declared that neither primordial nor god should interfere directly in the world's affairs because of the danger the power of both posed to the mortal world, and enacted the "primal ban", a property that makes the worlds collective primal energy resist entry into the world by the cosmos most powerful beings. The gods then had no choice but to try to influence the world indirectly through their believers and servants. Great weapons and monsters created during the Dawn War still remains, scattered throughout the planes, and are the center of many a plot.
The written history of Nentir Vale describes that several mighty empires have existed throughout the valley's history, civilizations of marvels that developed until they met their end and their parts were reclaimed by the wild. Ruins of these empires, filled with monsters and sometimes ancient artifacts, dot the wilderness outside the villages, towns, and cities that provide relative safety for their inhabitants, known as "points of light" in the darkness of the wild.
Some of these ancient empires include the Dragonborn empire of Arkhosia and the Tiefling empire of Bael Turath, who destroyed each other in a war a very long time ago. The latest empire was the human empire of Nerath, which fell into ruin a mere century ago. Separate kingdoms and city-states now mind their own business in the dark centuries that awaits before the rise of a new empire.
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For whatever reasons you may have, you find yourself in the southwest part of the Nentir Vale. Past the Ogrefist Hills and surrounded by the unnamed forests along the old road you walk, a cold wind whips sleet at you and tears at your clothes. The moon is shrouded behind a gray haze, just barely illuminating the path ahead of you. You hear wolves baying in the dark woods all around. Against the dusk sky, you can just make out the shadow of a low tower. A lantern burns in one of the windows and begins to sway, almost beckoning you toward the safety of shelter. Meeting at a crossroads, you find yourself among other travelers brave enough to face the harsh winds of the Nentir Vale. With the promise of shelter and new faces standing before you, you feel that something deep within you has changed or perhaps only just revealed itself after laying dormant for time unknown. What will you do?
Sara Sidereal Shadeofshade Orikanyo
The written history of Nentir Vale describes that several mighty empires have existed throughout the valley's history, civilizations of marvels that developed until they met their end and their parts were reclaimed by the wild. Ruins of these empires, filled with monsters and sometimes ancient artifacts, dot the wilderness outside the villages, towns, and cities that provide relative safety for their inhabitants, known as "points of light" in the darkness of the wild.
Some of these ancient empires include the Dragonborn empire of Arkhosia and the Tiefling empire of Bael Turath, who destroyed each other in a war a very long time ago. The latest empire was the human empire of Nerath, which fell into ruin a mere century ago. Separate kingdoms and city-states now mind their own business in the dark centuries that awaits before the rise of a new empire.
___________________________________________________________________________________________________________________________________________________________________________________________________________________________________
For whatever reasons you may have, you find yourself in the southwest part of the Nentir Vale. Past the Ogrefist Hills and surrounded by the unnamed forests along the old road you walk, a cold wind whips sleet at you and tears at your clothes. The moon is shrouded behind a gray haze, just barely illuminating the path ahead of you. You hear wolves baying in the dark woods all around. Against the dusk sky, you can just make out the shadow of a low tower. A lantern burns in one of the windows and begins to sway, almost beckoning you toward the safety of shelter. Meeting at a crossroads, you find yourself among other travelers brave enough to face the harsh winds of the Nentir Vale. With the promise of shelter and new faces standing before you, you feel that something deep within you has changed or perhaps only just revealed itself after laying dormant for time unknown. What will you do?
Sara Sidereal Shadeofshade Orikanyo