575146
Name
Jerome-092

Age
Chronologically 39, likely younger due to time spent in cryo-sleep.

Canon: Halo (Halo Wars 1/Halo Wars2)

Powers / Abilities / Equipment:

MJOLNIR MK. IV [Hybrid Mod.]:
MJOLNIR MK. IV Armor fitted with prototype thruster package systems, and shield systems. Due to damage sustained and leftover MJOLNIR GEN2 parts and systems left on the Henry Lamb research center, the Spirit of Fire's impromptu AI, Isabel, repaired the suit and upgraded parts of it. Unlike GEN1 armor, this suit features the ability to jump farther and perform extremely short periods of flight. The Shielding on the suit is also higher than baseline GEN1 armor. Comes standard with HUD, Energy Shielding, Magnetic Holsters, Motion Trackers, and has the ability to boost Speed, Strength, and reaction time.

SPARTAN-II Enhancements:
Jerome-092 was a part of the SPARTAN-II Program. As such, he has multiple enhancements such as
-Enhanced Speed of upwards of 40 km/h for extended periods of time
-Can lift several times his own body weight without the aid of his MJOLNIR suit
-Reaction times have been sped up, allowing Jerome to react to attacks and such much faster than normal humans
-Enhanced Neurological systems increasing critical thinking skills, overall intelligence, and more.
-Bones Coated in classified materials to make them nearly unbreakable.

Dual M6G Pistols:
Twin Standard Issue UNSC Magnum pistols. Each have a clip of about 10 rounds.

M6 G/GNR Spartan Laser:
Shoulder-mounted directed energy weapon. While not as advanced as other blasters or plasma weapons, the Spartan Laser can gut tanks in 1-2 shots, and completely eviscerate unprepared infantry. Needs a charge time between shots, but has a long range and near-instant speed.

Personality:
A Spartan through and through. Jerome is no-nonsense, tactically minded, and efficient. Jerome will crack jokes on the field and does banter with comrades, but as a Spartan, Jerome is most comfortable in combat situations.

Short Bio:
Jerome was conscripted into the SPARTAN-II project, headed by Dr. Halsey, during the pre-Covenant War Insurrection. When the rest of the project was augmented, Jerome-092, along with Alice-130, and Douglas-042, were frozen after their augmentations put them in a state of clinical death. Later, they were revived and given proper augmentation procedures. The three were assigned together as the SPARTAN-II Red Team. As the Human-Covenant War drug on, the three were sent to Arcadia where they helped the crew of the UNSC Spirit of Fire prevent the covenant from destroying evacuation spacecraft, and would assist the ship as it jumped to a Forerunner Shield World.
After destroying the planet to stop the covenant, Red Team, along with the rest of the ship, were frozen until 2558, where they awoke over the Forerunner Ark, now inhabited by a Covenant splinter faction called the Banished. After a brutal campaign, Jerome assisted and driving Banished forces away from the Ark's foundry, thereby launching a disabled Halo Ring to the Soell system to send a broadcast signal.
Jerome currently fights in small skirmishes all over the ring, helping the UNSC prevent the Banished from taking control

Other Info:
-Leader of SPARTAN Red Team.
-Technically a Petty Officer, First Class, Jerome was promoted to Commander as losses mounted on the Ark.
 
575189

Appearance:

Name: Ike

Age: 20

Canon: Fire Emblem 9&10

Powers / Abilities / Equipment: Has the skills Aether and Nihil. Able to channel Blue fire through his weapons./ A tactition who has led armies through two separate wars. Mastery weilding Swords and Axes, Can easily wield a two handed weapon with a single arm. / Wields Ragnell: a blessed two handed sword which can launch Sword Beams and is Unbreakable, and Urvan: His fathers axe. Holds an Elixir with three uses.

Personality/Bio: Ike
 
Appearance:
Sisa.png
(The art is awful i know. She has stubby legs but not a big head.)

Wears an old fashioned girl's tennis outfit, followed with a white headband overhead. High quality Work gloves and boots that are too big for her. A red scarf wrapped around her jaw 24/7. Sorrowful beady eyes and pale skin. Body looks frail and anyone can lift her, for a whopping size of 4'8.

Name:
Chloe

Age:
12

Canon:
Earthbound OC

Powers / Abilities / Equipment:
Just like the canon abilities from her canon origin. She has the ability to perform extraordinary abilities that are considered supernatural for her race. These abilities are very similar to the game itself but i will use the ones shown in the "Super smash brothers series" to her abilities. She has a very unusual load out.

PK Thunder- Chloe is able to produce a ball of lightning followed with a tail like lightning. She is able to manually direct it's movements in a an omnidirectional manner. This ball of lightning doesn't seem to travel fast as lightning should, in fact it travels at a speed 10kms per hour. Once hit with this ball of electricity. The target can suffer a massive knock back that can send anything flying within seconds or if not, can cause paralyzation to any organic target (Mechanical too if possible) Although her PK Thunder can't go too far. Once leaving anywhere 10 meters away from her will cause it too vanish in thin air.

PK Shield- Similar to a bubble shield. She is able to project a spherical silver colored force field that is transparent enough to see who or what is being protected. Not only that she can use it for herself she can project a shield to a specific target too. This can protect one from both physical and magical attacks. Although it is not guaranteed that one will be 100% come out of the shield unscathed as some attacks will still hurt despite the shield.

PK Magnet- The ability itself is not the same advertised on the title. In fact it actually absorbs any energy based (Sometimes spiritual energy ) projectiles, attacks or leak sources. She again gets enveloped in a blue spherical shaped energy ball where all energy based attacks are absorbed upon contact with the force field. Leaving her unharmed from almost any energy based attack. Although it is a different story when it comes to a physical attack.

PK Telekenesis- Probably the less practical ability to own. To Chloe, she is able to drag, crush, push or pull any anyone or anything she chooses with the range like what? 5 feet away from her hands. A small pack of sparkles will envelope the said target, indicating it to be the chosen target. She can use either hear hands or mind. (Strong if hand is used)

PK Starstorm- Chloe's most powerful PK ability yet! Unleashing a barrage of comet like projectiles directly out of the sky. Chloe bombards everything within the range of 25 meters inside the blast radius. Although unlike her other Pk abilities she no control over this one. In fact this is the one that will deplete most of her PK energy (Or mana, in gaming terms) Each comet is like a size of a small sedan car and has the explosion radius of 6 feet away from anything. (Chloe remains unharmed during and after the nuclear like attack)


Moving on to her arsenal...

Wooden hammer- A wooden hammer that she found from her home world which seems to be her only weapon for violence. The hammer seems to have been used by Chloe lately upon observing. Scratches are found and stains of green goo and black are present too. Despite it being made of wood. It seems to be pretty durable and light for someone of Chloe's age, making it the perfect weapon of choice. There's nothing much much out of the ordinary other than the fact that Chloe owns it.

Work gloves and boots- These brown leather equipment seems to fit better on an adult's rather than a child's size. Diespite the size it serves what it's suppose to do. Protecting Chloe's hands and feet from physical harm and gets her better grip on both hands and feet with much of a stretch. It seems like this is her only source of armour.

That's pretty much it. She came here nearly empty handed.

Personality:
Chloe seems to be the typical shy type not because she is very anti social or anything. It seems that she hardly understands anyone. Due to her past origin. Chloe lacks the education to speak fluently, limiting her vocabulary to interact with others. Often stuttering every time she speaks in her lacking knowledge of speaking in English. Making her near impossible to communicate with. Luckily, Chloe understands body language and she too can express herself by gesturing her hands or acting completely. Chloe is pure hearted and naive. Sometimes she obeys without question thus easily can be manipulated. Chloe possesses courage despite always looking like she is begging mercy to the other opposing party. She fears loneliness given her time in her world always isolated from the world. Another reason why she never leaves alone.

Short Bio: Despite being born from Eagleland (Kinda like america) Chloe grew up in the most educational lacking parts of Eagleland. The part of the country where not even everyone has heard of allows child labour to be a thing because of who knows why. Perhaps an organization behind it. Chloe was working at the age of 8 as a house maid of a heartless woman that Chloe only refer to as "The Scary Woman" Often being treated unfairly by her and her entitled son. Whom is the same age as her. Often malnourished, filthy and ignored. Her main purpose to the single mother is to just serve her and the son she despises and fears. Chloe was forced to work to her till she became eleven. Chloe's opportunity shone one night when she saw her escape. Everything in the house became chaotic. Objects came to life, monsters of your wildest imaginations became real and she gained mysterious powers that night. Using everything she had at her disposal she managed to escape safely. Now she is alone... Much of Chloe's past is a mystery as she herself doesn't open up to telling the tale. It is unknown how she got to where she is now but all she could do is go forward.

Other Info:
The main reason why Chloe refuses to remove her scarf regardless of situation. Is that underneath that nice red scarf is a thing she can never remove herself. A golden neck brace collar. A locked brace has been choking her neck for years. Chloe will use any means necessary just not to let anyone get a sight or get a touch of the collar, even resorting to violence if needed (She is the last person one would see applying violence to retaliation)

Her way of speech can only be compared to how a primitive caveman speaks when learning language for the first time.
ex.

"Me, Chloe... Who you?"​
"N-no hurt!"​
"...S-scary lady..."​
"*Random babbling and stuttering* Car people *More Random babbles*"​
 
"It's true. I am Dracula. But I'm not what you think I am!"
latest
Name: Soma Cruz

Age: 19

Canon: Castlevania: Aria of Sorrow/Dawn of Sorrow

Powers / Abilities / Equipment:
Weapon Proficiency: Throughout his experience fighting monsters, Soma can proficiently wield any weapon ranging from swords, spears, axes to handguns, rocket launchers and even a FREAKING laser rifle (and its called the Positron Rifle). Some weapons can be upgraded to have divine properties.

Power of Dominance: The power of the Dark Lord, which grants Soma the ability to utilize the souls of the monsters he's killed in various forms and effects. It can be used offensively, defensively, and tactically. These souls are categorized in four types:
  • Bullet Souls: The offensive souls and are Soma's "sub-weapons". These souls specializes in physical and elemental damage, status change, and even a combination to crush enemy defense. This ranges from shooting fireballs, throwing grenades, and even shoot FREAKING laser beams.
  • Guardian Souls: The defensive souls. These can range from enhancing Soma's statistic potential, guarding him from additonal attacks, transforms him into one, and/or appear to fight alongside him for additional damage.
  • Enchanted Souls: The supportive souls, though most of them are simple power boosters to specific fields such as strength, speed, etc. But there some of them that can grant him a critical edge, such as becoming stronger when poisoned.
  • Ability Souls: Passive souls that gives Soma additional movement such as high jumps, double jump, underwater travel, and breaking certain blocks.
Arms Critical Attack: Soma can apply his mana into his weapons to give them special properties of damages, such as speed, strength, length, or distance. There are some weapons that can bring out is hidden power.

Magic Seals: To counter regenerating demons, Soma utilizes these seals to send them back to once they came. They tend to be very complicated.

Personality: Click Here

Short Bio: Click Here

Other Info: Don't get me started the fact that he is Dracula incarnate, he's just a human being...less you want to piss him off at least.
 


"We're outlaws in a world that don't want us no more."
latest



Name
Arthur Morgan

Age
~36 (Born 1863)

Canon
Red Dead Redemption II



  • Arthur does not quite have "powers" so much as personal talents represented within his media as game mechanics.

    a51969f2947365b3f98d27c3375e72e0.jpg







    Deadeye Targeting: Arthur focuses enough for his perception of time to slow down significantly to the point where bullets can be perceived flying through mid-air and can even be dodged. Arthur can still move somewhat faster in Deadeye mode, though, and his handling of weapons is significantly boosted in terms of accuracy and fire rate. Hearing and vision is somewhat impaired as Arthur cannot hear dialogue and is limited to a sepia-esque vision, respectively. However, this is made up for by allowing him to see fatal regions (i.e the head, heart, and lungs) that his foes possess- both animals and humans alike- where a blow would instantly (or fatally wound) his victim.

    rdr2-hunting.jpg
    Red_Dead_Online_treasure_map_chest_location.0.jpg
    Eagle Eye: (Not to be confused with Assassin’s Creed's Eagle Vision!) A variant of Deadeye that can be initiated out of combat, Arthur will be able to spot animal tracks and scents alongside notable plants, the former showing up as a line colored depending on his prey's status (blue for healthy, blue-red for wounded, and red for dead) whilst the latter emit dust particles. Focusing on an animal track allows Arthur to follow it even outside of Eagle Eye. More importantly, however, is the ability to potentially spot points of interest, highlighted with golden dust particles emitting from their origin. Finally, Arthur can also see his own scent, allowing him to flank around to a position where his prey would not be able to detect him. Like Deadeye, all these perks are utilized in a slowed perception of time.
 
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Character Name: Thaddeus Solaxus

Universe: Warhammer 40,000/Multiverse (OC)

Alignment: Chaotic Good

Age: ?

Height: 10'0"

Faction/Allegiance: Imperium of Man, Ultramarines Chapter, 1st Company Vanguard Assault Marine


Equipment/Weapons:


  • Mk. VII Aquila Power Armor: This version of basic Power Armor was also known as Imperator Armor. It is the contemporary variant of Power Armor most commonly used by the Space Marine Chapters of the Imperium.
Powered Armor Components:


Helmet - The armored reinforced headgear that protects an Astarte's head.


Auto-senses - A Space Marine's helmet contains most of his armor's combat systems, all of which are referred to by one title -- Auto-senses. These include thought-activated comm-augers and audio-filters, targeting reticles and range finders, tactical displays, Auspex-links, and a host of other features that further enhance the Space Marine's already superhuman senses.


Photo Lenses - The photo lenses are the reinforced eye guards in the helmet that protect the Space Marine from dazzling light bursts. They also allow him to see into the infrared and ultraviolet ranges, as well as enabling vision in low-light conditions.


Respirator Vox Grill - The Vox grill can amplify a Space Marine's battle cries to deafening volumes. It also contains a respirator to filter out toxins and can be shut off with a thought, drawing instead upon an internal oxygen supply.


Gorget - Part of the armor that protects the throat.


Pauldron - The auto-reactive shoulder guards are shaped to deflect as well as absorb incoming blows, these shoulder plates typically display Adeptus Astartes identification markings, including Chapter symbols, company and squad markings, as well as many other honor badges.


Gauntlet - The armored glove that protects both the hand and the wrist.


Cuisses - The part of the armor that protects the thigh.


Plastron - The armored chest plate that is designed to protect the suit's armored power cables, and more importantly, the Astartes vital organs. It is typically adorned with the Imperial Aquila or the Imperialis honor for more veteran Space Marines.


Counter - Part of the armor that protects the elbow.


Vambrace - Part of the armor that protects the forearm.


Poleyn - Part of the armor that protects the knee.


Greaves - Part of the armor that protects the lower leg. The greaves incorporate gyroscopic stabilisers and power units that can magnetise the soles of the armour's boots for combat in zero-gravity or other unstable conditions.


Sabaton - The armored boot that protects the foot.


Backpack Power Unit- This backpack houses the primary power core for Space Marine armor, as well as reserve cells and an emergency solar collector.


Life Signs Monitor - Adeptus Astartes Power Armor contains a suite of life-support functions, including an auto-medicae equipped with various painkillers, combat stimulants and anti-venoms.


Temperature Regulator - Astartes Power Armor automatically maintains the Space Marine's temperature. Heat is provided by the power core and thermal build-up can be vented via the backpack's distinctive nozzles. As a result, a Space Marine can fight anywhere, in the cold vacuum of space or the raging heart of a volcano, without even noticing the change of temperature.


Nutrient Reservoir - Astartes Power Armor contains a self-replenishing, high-energy liquid food store that can sustain a Space Marine's metabolism without need for further nourishment. During battle, there is no need for a Space Marine to stop to eat or drink.


-Spectris patterned Bolt Pistol: Firing .75 caliber rounds, this black and gray finished Bolt Pistol is outfitted with a high-capacity drum magazene and scope.

-Mark-7 Mars Pattern Jump Pack: A twin-engine VTOL-based jump pack secured to the Marine's back, these packs often give the Assault Marine supreme aerial advantage by allowing them to thrust high into the air and (quite literally), drop onto their foes in the midst of combat. Additionally, they can charge headfirst into combat using a high-powered forward thrust.

-Ultramarine Pattern Chainsword: A favored close-combat weapon of the Imperium, the chainsword promises pain before death; changing from a growling roar to a piercing scream if it connects to armor.


x2 Fragmentation grenades: Each weighing 1 kilo, these grenades are designed to detonate in a hail of shrapnel and more often than not deny the enemy of cover. Their blast radius is 3-5m.


x2 Krak Grenades: Hidden away in a compartment on the back of the Marine’s armor are two heavy grenades whose destructive blast has been known to puncture into heavy armor and rip through fortifications.


Skills/Powers: Thaddeus possesses all 19 gene-seed implants.


List of Organs that follow with the Gene-seed:


Secondary Heart

Phase 1: This simplest and most self-sufficient of implants allows a Space Marine to survive his other heart being damaged or destroyed, and to survive in low oxygen environments. Not just a back-up, the secondary heart can boost the blood-flow around the Marine's body.


Ossmodula:

Phase 2: A small, complex, tubular organ, the ossmodula secretes hormones that both affect the ossification of the skeleton and encourages the forming bone growths to absorb ceramic-based chemicals that are laced into the Marine's diet.This drastically alters the way a Space Marine's bones grow and develop. Two years after this implant is first put in the subject's long bones will have increased in size and strength (along with most other bones), and the rib cage will have been fused into a solid mass of bulletproof, interlocking plates.


Biscopea

Phase 3: This small, circular organ is inserted into the chest cavity and releases hormones that vastly increase muscle growth throughout the marine's body. It also serves to form the hormonal basis for many of the later implants.



Haemastamen

Phase 4: Implanted into the main circulatory system, this tiny implant not only increases the haemoglobin content of the subject's blood, making it more efficient at carrying oxygen around the body and making the subject's blood a bright red, it also serves to monitor and control the actions of the phase 2 and phase 3 implants.


Larraman's Organ

Phase 5: A liver-shaped organ about the size of a golf-ball, this implant is placed within the chest cavity and connected to the circulatory system. It generates and controls 'Larraman cells' which are released into the bloodstream if the recipient is wounded. They attach themselves to leucocytes in the blood and are carried to the site of the wound, where upon contact with air they form a near instant patch of scar tissue, sealing any wounds the Space Marine may suffer.


Catalepsean Node

Phase 6: Implanted into the back of the brain, this pea-sized organ influences the circadian rhythms of sleep and the body's response to sleep deprivation. If deprived of sleep, the catalepsean node cuts in. The node allows a Marine to sleep and remain awake at the same time by switching off areas of his brain sequentially. This process cannot replace sleep entirely, but increases the Marines survivability by allowing perception of the environment while resting. This means that a Space Marine needs no more than 4 hours of sleep a day, and can potentially go for 2 weeks without any sleep at all.


Preomnor

Phase 7: This is essentially a pre-stomach that can neutralise otherwise poisonous or indigestible foods. No actual digestion takes place in the preomnor, as it acts as a decontamination chamber placed before the natural stomach in the body's system and can be isolated from the rest of the digestive tract in order to contain particularly troublesome intake.


Omophagea

Phase 8: This implant, also called "the Remembrancer", allows a Space Marine to 'learn by eating'. It is situated in the spinal cord but is actually part of the brain. Four nerve bundles are implanted connecting the spine and the stomach wall. Able to 'read' or absorb genetic material consumed by the marine, the omophagea transmits the gained information to the Marine's brain as a set of memories or experiences. It is the presence of this organ which has led to the various flesh-eating and blood-drinking rituals for which the Astartes are famous, as well as giving names to chapters such as the Blood Drinkers and Flesh Tearers. Over time, mutations in this implant have given some chapters unnatural craving for blood or flesh.


Multi-lung

Phase 9: This additional lung activates when a Space Marine needs to breathe in low-oxygen or poisoned atmospheres, and even water. The natural lungs are closed off by a sphincter muscle associated with the multi-lung and the implanted organ takes over breathing operations. It has highly efficient toxin dispersal systems.


Occulobe

Phase 10: This implant sits at the base of the brain, and provides hormonal and genetic stimuli which enable a Marine's eyes to respond to optic-therapy. This in turn allows the Apothecaries to make adjustments to the growth patterns of the eye and the light-receptive retinal cells - the result being that Space Marines have far superior vision to normal humans, and can see in low-light conditions almost as well as in daylight.


Lyman's Ear

Phase 11: Not only does this implant make a Space Marine immune from dizziness or motion sickness but also allows Space Marines to consciously filter out and enhance certain sounds. The Lyman's Ear completely replaces a Marine's original ear. It is externally indistinguishable from a normal human ear.


Sus-an Membrane

Phase 12: Initially implanted above the brain, this membrane eventually merges with the recipient's entire brain. Ineffective without follow-up chemical therapy and training, but with sufficient training a Space Marine can use this implant to enter a state of suspended animation, consciously or as an automatic reaction to extreme trauma, keeping the Marine alive for years, even if he has suffered otherwise mortal wounds. Only the appropriate chemical therapy or auto-suggestion can revive a Marine from this state. The longest recorded period spent in suspended animation was undertaken by Brother Silas Err of the Dark Angels, who was revived after 567 years.


Melanchromic Organ

Phase 13: This implant controls the amount of melanin in a Marine's skin. Exposure to high levels of sunlight will result in the Marine's skin darkening to compensate. It also protects the Marine from other forms of radiation.


Oolitic Kidney

Phase 14: In conjunction with the secondary heart this implant allows a Space Marine to filter his blood very quickly, rendering him immune to most poisons. This action comes at a price, however, as this emergency detoxification usually renders the Marine unconscious while his blood is circulated at high speed. The organ's everyday function is to monitor the entire circulatory system and allow other organs to function effectively.


Neuroglottis

Phase 15: This enhances a Space Marine's sense of taste to such a high degree that he can identify many common chemicals by taste alone. A Marine can even track down his target by taste.


Mucranoid

Phase 16: This implant allows a Space Marine to sweat a substance that coats the skin and offers resistance to extreme heat and cold and can even provide some protection for the marine in a vacuum. This can only be activated by outside treatment, and is common when Space Marines are expected to be fighting in vacuum.


Betcher's Gland

Phase 17: Consists of two identical glands, implanted either into the lower lip, alongside the salivary glands or into the hard palate. The gland works in a similar way to the poison gland of venomous reptiles by synthesizing and storing deadly poison, which the Marines themselves are immune to due to the gland's presence. This allows a Space Marine to spit a blinding contact poison. The poison is also corrosive and can even burn away strong metals given sufficient time.


Progenoids

Phase 18: There are two of these glands, one situated in the neck and the other within the chest cavity. These glands are vitally important and represent the future of the Chapter, as the only way new gene-seed can be produced is by reproducing it within the bodies of the Marines themselves. This is the implant only purpose. The glands absorb genetic material from the other implanted organs. When they have matured each gland will have developed a single gene-seed corresponding to each of the zygotes which have been implanted into the Marine.


Black Carapace

Phase 19: The most distinctive implant, it resembles a film of black plastic that is implanted directly beneath the skin of the Marine's torso in sheets. It hardens on the outside and sends invasive neural bundles into the Marine's body. After the organ has matured the recipient is then fitted with neural sensors and interface points cut into the carapace’s surface. This allows a Space Marine to interface directly with his Power Armor. Without the Black Carapace many of the systems of the power armor will not function. While driving the vehicles of the Chapter, special spinal interface plugged into power armor and Black Carapace to provide the Space Marine an intuitive 'feel' for vehicles systems and controls, literally making him a part of his vehicle.]


Short backstory: Prior to arriving to the Multiverse, Thaddeus was born on Macragge in the 30th Millennium and was groomed for candidacy into the Ultramarine’s Chapter not long after the Horus Heresy and the First Founding. Partaking in a slew of campaigns against the traitorous forces of Chaos and vile Xenos alike, it was during the battle of Macragge ten Millennia later, as a 1st Company Vanguard, that Thaddeus disappeared without a trace. Throughout this transitional period in the Multiverse, it was here that Thaddeus learned from a fellow Brother-Cousin of the Space Wolves Chapter, Asbjorn Lerud, that the radicalized extremist nature of the Imperium of Man following the Horus Heresy was not what the Allfather would have wanted his legacy to become. Deeply troubled by this revelation, Thaddeus has sought it necessary to continue to believe under Asbjorn’s teachings of who his Emperor- the Allfather, really was. Furthermore, it was in the interest of himself and his fellow Space Wolf to protect the Multiverse from the immaterial threat of Chaos, and to attempt to enlighten any fellow Space Marines they come across to the true, heretical nature of the new Imperium of Mankind.

Personality: Selfless, courageous and level-headed, Thaddeus is a wise, multi-educated warrior of the Ultramarine Chapter. However, hence the meaning of his name (Thaddeus means 'courageous heart' in Greek), he has stayed true in caring as a whole about Humankind, down to the individual man, woman and child. He is prideful of his Chapter's numerous accomplishments, but believes the Codex Astartes to be the chief undoing of the Imperium of Man, yet does not hold his Primarch at fault for the avocation of the Second Founding. To the allies he makes, he has been noted as a mentor of sorts, as well as a friend. To the enemies he makes, he believes himself to be Death Incarnate. To himself, he sees no hero- only doing what is right for the benefit of others to ensure Humanity's long-term survival through the actions undertaken throughout the Multiverse.


Weaknesses: Magic, heavy rounds, highly concentrated beams of energy, plasma, lightning, electromagnetic pulses- anything goes. They are walking tanks, but they’re not invincible. Generally speaking, the Mk. VII Powered Armor can withstand several direct hits from a .75 caliber Bolter. A .50, 30mm and any autocannons have the potential to compromise the armor and puncture internal organs. Anything below a .30mm in terms of ballistic projectiles would effectively bounce off, flatten, or disintegrate. Energy weapons by default, provided they exceed the Ceramite armor’s threshold, can ‘sweat’ or outright melt the armor away. High Explosives such as a 105 or 120mm cannon can knock the Marine back or outright tear them like tissue paper, depending how far away they are from the splash radius.
 
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Subject "Johnny Topside" Delta

Name: Subject Delta, Daddy also works

Age: Unknown

Canon: Bioshock 2

Powers / Abilities / Equipment:
Alpha Series Big Daddy Suit: Water tight diving suit that allows for the deep underwater travel, also acts as armor for Delta, albeit weaker than the more modern counterparts. Should stand up to most bullets short of a 50. cal for an okay amount of shots. Left glove specially made to allow for plasmid use.
Bouncer's Drill: Big, detachable drill used for killing people by spinning really fast.
Big Daddy Strength: Being genetically modified and wired to his suit, he possesses incredible strength, though nothing too amazing. Not as updated as the recent Big Daddies, he can at most throw a car using both hands.
Electro Bolt: A bolt of electricity fires from Delta's hand, electrocuting whatever it zaps. Has been known to power/activate electronics.
Incinerate!: Sets fire to the target, spreads more than a regular fire, leading to effective crowdcontrol. Non-flammable substances will still have the fire ignite on them, but won't damage them if resistant.
Insect Swarm: A swarm of bees fly from Delta's palm, attacking enemies. Disappear after about 15 seconds.

Personality: Protective, first and foremost, mainly to his bonded little sister. Having more freedom than the average Big Daddy, he has a sense of what he believes is right and wrong. A surprisingly forgiving man, he would show mercy even to those who have hurt him, if only to prove them wrong about him. Delta is incredibly determined, willing to fight through literally the worst place on Earth to protect Eleanor, as one example. Being robbed of his body and voice, the only way he can interact and show his personality with the world is through his actions; which he does quite well.

Short Bio: First coming to Rapture as a regular deep sea diver having accidentally stumbled upon the submerged city, he was welcomed with open arms by the public. Until, that is, he was imprisoned by Andrew Ryan for being an outsider, and eventually forced to become Fontaine's "Subject Delta". He was one of their first Big Daddies, and a success at that, bonding to a little sister, one Eleanor Lamb. 10 years after the New Year's Eve of 1958, he fought through the remnants of Rapture to find his "daughter". After all was said and done, what he thought was the end of it, evidently was not.

Other Info: Subject Delta Wiki if anyone is interested in reading up on him, spoilers though if you are planning on playing Bioshock 2, which I can't recommend enough.
 
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Name: Autonomously Intelligent Fixed Artillery | Ritsu | Box O' Moe

Age: 21

Canon: Assassination Classroom

Powers / Abilities / Equipment: Ritsu's main body, a large rectangular robotic casing with a video screen, contains an assortment of weaponry, along with a 3D printer, allowing her to perform various tasks. As an AI, she is capable of intellectual development, allowing her to both learn from and adapt to situations and events. She can create copies of herself and delegate them to various tasks as well as infiltrate other forms of technology in order to gain control of them or access certain pieces of information she deems vital.

Personality: Intially, Ritsu was focused only on killing Korosensei at all costs, apathetic to the interests of her fellow students who would have to clean up the messes she made with her assassination attempts. Even after Korosensei told her that gunfire was not permitted during class time, Ritsu would endlessly attempt to assassinate him regardless of the occasion.

Once she was remodeled by Korosensei, she gained genuine emotion and thus, a more happy and cheerful personality. As a result, she learned the importance of teamwork and how to work with her other classmates. As such, she was willing to hide her new programming from her original creators out of gratitude.

During the seven years after the assassination of Korosensei, Ritsu has been surfing throughout the Internet and constantly upgrading herself. The AI had also grown to become more carefree and bubbly, but would always help out her former classmates in any way she can.

Short Bio: Ritsu's Bio

Other Info: Ritsu has a set of wheels that allows her to move freely.​
 
Appearance:
Selvaria_Bles_Profile.png
Name:
Selvaria Bles
Brigadier General, East Imperial Alliance, 5th Army Division

Age:
22
Canon:
Valkyria Chronicles

Powers / Abilities / Equipment:
Equipment: Ruhm machine gun (It's a fantasy MG42) 53wr6e949xf11.jpg

Powers:
Her strength comes from her Valkyrur powers, including heightened strength, healing, and reflexes. Super Strength: She once stood in front of a tank and kept it from advancing. Increased speed, she can outrun a tank going 45 km/hr. She passively regenerates her health at a relatively quicker pace than a normal human. She cannot shrug off damage like its anything, but only something on the scale of a full-on tank shell or a heart/headshot could put her down in one round (assuming that it isn't blocked by her shield).

With her Lance and Shield, she is a destructive force on par with a nuclear bomb. The shield can stop nearly any conventional projectile thrown at it, from small arms fire to tank shells. Her lance can fire a large blast that can destroy tanks or in a smaller bullet projectile that can shred infantry to pieces in a matter of moments.
Vc-selvaria-bles-lance.jpg
Personality:
Loyal, dedicated, competent. Selvaria Bles is everything valued in a commanding officer. As an officer, she values honorable engagement and the lives of her men just as much as she values victory. She isn't afraid to retreat if victory would come at too high of a cost. Due to her abilities as a Valkyrur, she often fights on the front lines alongside her men, setting the example as a warrior.

Outside of combat, she still maintains the standards of a 'Gentlemen Officer'. She speaks directly and passionately. She doesn't mince her words but will still do what she can to quell doubt or concern in those around her. She understands that morale is just as decisive in battle as technology or any plan. She is slow to anger, but just as slow to calm down if she ever reaches such a boiling point. Despite her appearance and duties, she is actually quite kind and still a woman deep down. Not just a killing machine. She is also a competent orator.

Short Bio:
Selvaria was born in a small village in Eastern Europa, the kind of place one hears about in folk songs. Her mother was a loving woman who enjoyed cooking and her father was a strong, dependable man. Selvaria enjoyed a peaceful and happy childhood surrounded by her family until the outbreak of the first Europan war. The Imperial Army invaded her small village, causing Selvaria's Valkyria Power to reveal itself during the carnage. The Imperial troops immediately knew Selvaria for what she really was and took her away from her parents to quarantine her in the Imperial research facility dedicated to studying the legends of the Valkyria.

Trapped in the research facility, Selvaria suffered torturous experiments every day as Imperial scientists attempted to develop a way to turn Valkyrur into "weapons." Not a single person at the research facility treated Selvaria as a human being, and she led a miserable life as nothing more than a test subject. One day, a young man arrived at the research facility and spoke the first kind words Selvaria had heard in years. That young man was none other than Prince Maximilian. Removing Selvaria from the research facility, Maximilian invited her to stay at his royal estate. He took Selvaria as his personal aide and gave her a luxurious life complete with the highest education available in the entire empire. Selvaria quickly developed romantic feelings for Maximilian and worshipped the man who saved her from the hell of the research facility. She swore her everlasting loyalty to the prince.

Desperate to please Maximilian, Selvaria led his battalion to many victories as their commander, and her name soon became known to the highest echelons of the Imperial army. During this time, Maximilian revealed the true nature of her Valkyria power to Selvaria, telling her that it could easily allow her to conquer the world but that using the power would eventually drain her of her life force. Though they both knew that Maximilian could take over the empire with Selvaria at his side, he warned Selvaria not to use her powers, stating that he was concerned for her well-being. He also pointed out that if too many people came to know that she was a descendant of the Valkyrur, other individuals may come after her in order to exploit her powers. They agreed to keep the secret of her heritage between the two of them.

Eventually, the second Europan war began, and Maximilian prepared to invade Gallia. Hoping to be of some use to Maximilian, Selvaria stepped up to the frontlines as one of his Triumviri.
 
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Appearance:
latest


Name:
Samus Aran

Age: She's most likely somewhere in her twenties.

Canon: Metroid

Powers / Abilities / Equipment: Wiki description

Personality: Wiki description

Short Bio: Wiki description (spoiler alert: it's not short in the slightest)

Other Info: I did write out a whole thing for her, but piece of junk Silk Browser just had to refresh the tab as I was looking for her appearance picture. I lost a half hour's worth of work and I'm too tired to write it all again, so I just put in the wiki links instead. I'm sorry. ;m;
 
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Name: Byakuren Hijiri

Age: Over one thousand years old.

Canon: Touhou Project

Powers / Abilities / Equipment:

It's Maaaagic:


Byakuren specializes in self-altering magic. By reciting words of power or simply whipping out her scroll, Byakuren can push her body's limits and the five human senses to the extreme. She can run as fast as a blur, bench press a truck, read a sign a hundred feet away, hear a pin drop on carpeted flooring, etc.

Danmaku; AKA Bullet Hell:

Not exclusive to Byakuren. Every denizen of Gensokyo is trained in the art of Danmaku, 'bullets' formed by their own power that can be fired at enemies. These 'bullets' don't have to be shaped like bullets, in fact that's downright uncreative. Any self-respecting fighter masters their control over the bullet patterns to make them pretty, presentable, thematic. In Gensokyo, there are laws in place
that ensure that these attacks are non-lethal, serving as the land's conflict resolution. Getting hit by one is akin to getting stung by a bee; it'll hurt, but you'll get over it.

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Motorcycle Summoning:

As if superhuman speed wasn't sufficient, with enough power Byakuren can summon a sweet ride, i.e. superhuman speed but with wheels. And the ability to carry a passenger, if they don't mind getting hair in their face because this madwoman doesn't bother wearing a helmet. Does this count as equipment or a power? Yes.

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Sorcerer's Sutra Scroll:

A wondrous magic item created in the demon realm, Makai, during Byakuren's imprisonment there. It allows her to use her powers without reciting the otherwise necessary incantations. In addition, it can hold a charge (up to five) that can be exploited to let her unleash powerful attacks instantaneously. The scroll has a will of its own, however slight, so only Byakuren can use its power.

Personality: Byakuren is a mild-mannered woman who takes good care of her charges. Though she adheres to a strict code of discipline herself and will gently chastise her followers for not doing the same, she respects other people's way of life and doesn't come across as 'preachy.' Unless the person in question stands against everything she stands for. Yet even in those cases, you would be hard-pressed to actually make the monk angry.

Byakuren has a good heart, but she is also a committed visionary and very short-sighted. When she has a goal, she will complete it despite any consequences. And no matter what she says or tries, she will always hold a soft spot for the youkai or inhumans and minor distrust towards humanity.

Short Bio:
Byakuren is a youkai (Japanese demon) monk that was once a human monk practicing Buddhism. However, she turned to black magic to escape her fear of death following the passing of her brother. This made her immortal, though she lost her humanity in the process. After becoming a youkai herself, Byakuren observed how humans persecuted youkai; not always for self-preservation, but out of irrational fear or misunderstanding. This, she concluded, was wrong. Tragic. The former priest began to dream of a world where humans and youkai lived side by side in peace and understanding. And with her newfound power, she set out to make her dreams a reality. She gathered inhuman followers by solving their problems, one by one, thinking that once she amassed enough youkai who were willing to change, humans would easily follow.

However, whether it was her demonic nature corrupting her thoughts or pure blindsided stubbornness to help any youkai on her path, she began to go too far in her efforts. Byakuren put the lives of youkai above humans. She helped a youkai escape from its pursuers right in front of the humans who just lost their friends to its claws. Even worse, she sunk an entire ship full of people to tame a single vengeful spirit. Humans saw her as a menace. One day, they had enough. They dragged Byakuren off to a realm known as Makai and, unable to kill her, instead sealed her away. The last faces she saw were the furious, hateful faces of the humans that she wanted to save.
was once sealed away for putting the She remained sealed for almost one thousand years before her old awakened followers came to free her. Following her release, Byakuren realized she was no longer lived in the same world she did before she was locked away. She was now in Gensokyo; a world created to preserve the youkai who were disappearing due to a lack of human faith. This was a world far better suited to her ideals, so she took her followers and began to spread her original religion, Buddhism, across the land.

She is now the main representative of that religion in Gensokyo and founded the only youkai-run temple in the region. It's popular for what it is, but it struggles to bring in new members of either species. Humans are wary of the temple because of the many youkai there. On the flip side of the coin, Buddhism is an incredibly unusual route for any youkai to take; it goes entirely against their nature of terrorizing and attacking humanity. So despite Byakuren's efforts, many youkai hold disdain for her and others who choose to follow her path. Despite this, Byakuren will never give up on her original dream of equality.

Other Info: If I don't explain things well, have a wiki page!
 
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Name: Shiki Ryougi
Age: 18
Canon: Kara no Kyoukai

Appearance:
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Height: 5' 2" (160cm) Weight: 103lbs (47kg)
Shiki has always mostly worn a wide variety of traditional kimonos ranging from colourful yukatas to high-quality furisodes up to the age of sixteen. Despite being seemingly unremarkable, her kimono is a luxury item not apparent to the eye. The quality is revealed in the fine details, the haute couture is that she can perform high kicks while still wearing a kimono. She can’t actually distinguish between different Kimono types, but because she’s been in contact with nothing but high-class goods her entire life she can at least tell the difference between “good” and “bad”. At the kimono fabrics shop, she’ll pick out material without hesitation and leave, at which point the average person will look at the price only to find that it costs as much as they make in two months. Though she had received clothing that would suit a girl her age, she never bothered to wear them, and because her school was one without uniforms, she stayed with her kimono. She wished to utilize a long-sleeved kimono, but instead wore a Yukata-like, single-piece kimono for ease of changing during physical education classes. Comments from her high school peers and prodding about her insistence on simply wearing extra clothing on top of her kimono caused her to spontaneously decide to wear something over it. She decided to buy a leather jacket, so she began a strange habit of wearing a leather jacket over a kimono during winter.

Her hair is short, and while she often used to brush her hair, it was usually unkempt after her recovery from her 2-year coma. Shiki has ink-black hair, pale skin colour and black eyes described as being of "clear void". While she was known to wear wooden geta footwear as part of her casual wear, she commonly wore boots with laces as part of her default attire, especially when embarking on her assignments. While it seems that she is concerned about her attire, she does not actually care. She simply wears what she wishes, but the result ends up consistently being a kimono, laced-up boots or geta, and a red leather jacket. Her favourite outfit is the red leather jacket, but most are oblivious to the reason as to why she loves it. She does not favor any particular red leather jacket, and insists that "I will switch to a new one if this one gets worn out".

The original concept behind Shiki was "a juxtaposition of Eastern and Western concepts", or literally "an unhomogenized compromise between the East and the West." Pre-coma, the two personalities Shiki and SHIKI wore the same style of dress with the latter often being depicted as wearing kimonos of various warm colors. Shiki's third personality 「Shiki Ryougi」 was often depicted as having worn a light pink kimono of the furisode variety, all while lacking her signature red leather jacket despite only ever being seen during snowy nights. 「Shiki Ryougi」 was known for displaying a serene and trance-like expression in all of her appearances.
Powers / Abilities / Equipment: (See Wiki)
Shiki has been described to be a speed-type combining both the Mystic Eyes of Shiki Tohno as well as the skill and techniques of Shiki Nanaya, with high-spec movements that show no opening in either offence or defence.
Shiki possesses heightened physical abilities, enhancing her mobility in combat. She apparently has enough self-discipline to endure a great deal of pain, since she did not stop a charging attack even when her arm was twisted and severed in midair. This arm was later replaced by a prosthetic. She is also able to trace the Lines of Death with her fingers, being able to cut through Bounded Fields easily.
She was trained by her father from a young age showing impossible talent. Without her self-suggestion, her overall ability in swordplay is about equal to the peak of human capability. Her most notable ability, self-suggestion, restructures her body starting from the brain to become purely for combat; her muscles act in a way unbefitting that of a living being and her blood vessels adjust themselves so that Shiki does not even have to breathe. All functions of the body needed as a "human" are removed in favour of functions needed to be a weapon. It is noted that in this sense she's not a knife-fighter, but a swordsman; and whereas she can only strike within three meters with a knife, her range triples to nine meters with a katana. To the astonishment of opponents, Shiki ceases being Shiki and there is a change in her "vessel" once Shiki uses her autosuggestion, implying a personality swap to that of 「Shiki Ryougi」. Once Shiki uses her self-suggestion, she is able to battle demons even without the use of her Mystic Eyes, and can even see into the future. It has become apparent that the difference between a knife-wielding Shiki and a Katana armed one is much like the fight between a toddler 8th Dan.
With her Mystic Eyes of Death Perception, she can see the lines of a target's death that can act as both the "points" and the "lines". A cut along any line will bifurcate the object, no matter the sharpness of the cutting tool used, and certain lines would result in instant death for the target. Her abilities extend to cutting things with no physical existence, such as manifestations of telekinetic powers or even conceptual items like "distance", "power" or "damage". Unlike the other Shiki, Ryougi shows no definite proof after her release from the hospital that the use of her eyes causes mental strain on her brain, leading to the hypothesis that one's mentality greatly affects whether or not the brain can handle the power of the eyes. It does not matter if the target has a spiritual body like a Servant or they are dead like the ghosts, as it only matters if they are "living" in the sense that they can interfere with the current world. She has a harder time with beings such as those belonging to an enlightened one who achieved "becoming extinguished, alive." Killing it using the lines of death would require her to decipher advanced "lines of death" levels higher than the normal concept of death. It's revealed that her eyes are actually linked to the Root, the 'origin of all things.'
Her third personality born from the body can be said to be directly connected to the Root, and she can even be called the Root itself. While Shiki can see the Root with her Mystic Eyes, 「Shiki Ryougi」 can go even deeper, connecting to where all-cause and effect begin and everything and nothing exist. She claims the ability to do anything she wishes, as being connected to it makes her an equivocal existence. She claims to restructure the laws governing atomic matter, going back in time to change the evolution and development of all life, and reconstructing the orders and laws of the world would be easy for her to accomplish. It is not actually changing the existing world but instead annihilating the old one with a new reality.
A paradoxical existence has eventually elevated her to achieving the impossible of a living being with her connection manifested in a Noble Phantasm. Shiki's Noble Phantasm, Amalavijñāna - Boundary of Emptiness, uses the theory of the Mystic Eyes of Death Perception to sever the opponents' lines of death. The sword stroke of the afterlife released from Nirvana bestows peace to all existence . In terms of phantasms such is considered a EX-Rank Anti-Unit ability.
: A natural talent to foresee/sense and avoid danger on the basis of an innate 6th sense, intuition, or prescience. The accuracy of this instinct can be augmented by experience. The ability also grants an effect of offering resistance against penalties caused by visual obstructions
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She wields a katana called Kanesada Kuji (九字兼定, Kuji Kanesada?), a five-hundred-year-old sword that has gained a large amount of Mystery due to its old age; merely unsheathing the sword would obliterate a master tower wide bounded field.
Shiki has a Magical Prosthetic Arm that allows her to grab things from a distance, and also affect intangible objects. When she went up against a ghost that had several other ghostly figures under her control at the time, Shiki used her Magical Prosthetic Arm to grab her in her ghostly form. It has since been upgraded and been stated that her new arm is twice as strong as the original and that it would take a titan elephant to destroy it. It also showed great durability when Shiki was running at high speed and jumped off of a building and landed on the other building several floors below, grabbing the roof as she landed. Shiki's puppet arm has a hidden compartment to store a secondary knife along with other small objects.

Personality: (See Wiki)
Children born into the Ryougi family are generally male and are artificially induced with dual personalities, however Shiki was confirmed to display the trait instead of her sibling and was raised as the family head in his place, displaying the personalities of SHIKI (織), a male personality customarily called the "yang" personality, and Shiki (式), the female personality called the "yin" personality. It is not the result of Dissociative Identity Disorder even though it is a dual personality, so it is more a matter of whose actions take priority. It is easy to tell which Shiki is speaking at a given time because they both have a distinct style of speaking, most notably that the female Shiki speaks politely and with reserve, referring to herself with the gender-neutral pronoun watashi (私?), while the male persona has a brash personality and refers to himself with the masculine pronoun ore (オレ?). The two personalities could not communicate with each other but they can both understand what the other is feeling. When one comes out it is like the other goes to sleep, and at the moment they switch they feel each other’s desires.
SHIKI is the personality that controls the aspect of "Denial/Negativity." He is a lost killer responsible for Shiki Ryougi's destructive impulses. Even though the only emotion that he can feel is "to kill," he despises his own impulses and voluntarily became Shiki's subordinate personality. He has the speech and gestures of a youth. The relationship between them changes upon the entrance of a certain person, and he decides to act as the substitute at the time of the accident and disappear.
While feminine before the accident, Shiki, no longer able to feel SHIKI after waking from the coma, assumes that he has died and feels a detachment from her memories before the accident. She does not have a realistic sense of living, knowing that she is Shiki while also not feeling that she actually is Shiki. She hopes to regain herself and the "dead" SHIKI and decides to put on a cold facade that somewhat resembles the male Shiki's, utilizing a coarse male speech pattern and "ore", and tries to act as the female Shiki. Some have come to understand the sense of detachment Shiki feels, and theorizes that the current Shiki is a third, new personality.

She has a cold, mean, heartless, and merciless personality, appearing to care about nothing, but she occasionally reacts in surprisingly feminine ways. An observer deciding that if she were to be compared to an animal that it would be something like a rabbit. Due to being aware of her abnormality since childhood, being a killer who could not kill, she hated both herself and other people. Developing her cold personality, as a result, she secretly wished to experience the happiness of a normal person. Her fate has changed drastically since encountering the materialization of that dream.

Due to her impulse to kill, she tries to feel a sense of living through killing, but never succeeds due to various accidents and benevolent obstructions. With her uncertain sense of living, she listlessly continues to go to about her life on a daily basis. Shiki declined Mystic Eye Killers when offered, which would allow her to live a normal life free of seeing death if she were to wear them. It could be seen as a sign of how self abusive she is, or it can be called more like an episode that reflects her heart of clear water. While there had been a large amount of money into constructing them, Shiki simply shoved them back, saying "Why should I do it to please you?" Her reasoning for declining is the same as refusing to wear the uniform of Reien Girls' Academy, in that she thinks it looks ridiculous on herself.

She can be said to occasionally behave like a "Stone-head-like stone head", evidence that she lives by feelings alone. She has an animalistic view towards other people, dividing them into two categories regardless of good or evil. Deciding based upon "those she can be with" and "those she cannot be with", she will stay with someone "she can be with" even if she hates them. Strawberry ice-cream is one of the few things she is fond of, but it is also one of the things that she hates. She despises cold food but always seems to buy it from the convenience store. Her persistence towards eating it caused Mikiya to make insensitive comments like ".... are you... are you trying to conquer your weakness...?"
A deeper level of consciousness, created from Shiki Ryougi’s dual personality. A female personality, in her late twenties. A calm and understanding older sister. The Shiki who grew until the late twenties and has begun to give out the maternal charm. One may get the feeling that she’s detached from worldly affairs, but actually, she simply has no sense of crisis, as everything is like “part of Shiki's dream”; for her, everything is taken in as “a view across the glass.” The image of “a goddess who descended on Earth through some sort of mistake.” An oriental goddess rather than a western goddess. Though her aspect is close to the Merciful Bodhisattva, her underlying personality is that of a meanie. One could say she is an Impish Bodhisattva. She denies the view of human nature as fundamentally good. “Since humanity at its core is evil, things tends to turn out for the worse” she says while sighing, “So please do your best, ok?” Cheering mankind’s stubborn endurance with a supportive smile, for that is her stance on the matter. Truly troublesome. Sorry to say, but her cat-attribute has decreased a little.

Despite being listless, Shiki is gentle. An invincible older sister who knows everything, yet doesn't say anything meaningful and just enjoys meaningless talks. She is an exceedingly feminine character, but her way of being is that of a little girl. So that one doesn't feel saddened when he or she wakes up from the dream and disappears from her side, Shiki - who is nothing more than an illusion - will not leave behind any meaningful memories. Although she was summoned by an odd coincidence, Shiki decides to follow almost like a pleasure trip, so to speak. For she who could neither be found nor talked to by anyone, what exactly could come out of this temporary rendezvous.
Shiki possesses an actual third personality. 「Shiki Ryougi」 is the will of the body that manifested as a personality of its own and is directly connected to 「 」, the Root. Because she is connected to the Root, she is considered part of it and one with it. The pronunciation of 「 」 would be Void (空, kara?) if it were to have one. Having always existed in the gap between Shiki and SHIKI, she hid her existence from both personalities after creating the two. This personality is housed in the body rather than the other personalities housed in the mind. Shiki Ryougi was fated to be erased by the Counter Force before birth due to having the Origin of 「 」, which would be connected to the Root itself; however, the Ryougi used specific methods to prevent this from happening. After Shiki Ryougi was born, the Ryougi realized that the child was completely empty without a personality of its own. To fix this, they forcefully awakened Shiki's Origin. Upon gaining a personality through the Origin Awakening, 「Shiki Ryougi」 immediately became able to see every event recorded in the Root and, deciding everything to be uninteresting and meaningless, created the perfectly split personalities of Shiki and SHIKI as the Ryougi family wanted of her then hid behind the two. Because she has no interest in anything due to her omniscience, 「Shiki Ryougi」 usually remains dormant within Shiki.1558023689782.gif1558023689887.gif1558023689992.gif1558023690099.gif1558023690209.gif1558023690313.gif

Short Bio: (See Wiki)
Shiki's family, the Ryougi, were members of the Demon Hunter Organization. Their special skill involves creating two separate and distinct personalities within themselves. When a child is born, he or she is given a single name written in two different kanji, each one relating to each personality. While she has an older brother, Kaname Ryougi, he was unable to manifest a second personality within himself, thus making him ineligible to succeed as the head of the family. Due to Shiki's success in manifesting her second persona and her older brother's inability to do so, she was chosen as the next head of the family and began her training in combat.

When Shiki was young, her father took her to meet her dying grandfather. He told Shiki that people can only truly kill someone once in their lifetime, elaborating that those whom had killed many times are no longer human, fated to live with their guilt until their death. It is at this moment that Shiki learns to value the notion surrounding the weight and responsibility that comes with murder. Before passing away, he wished Shiki to have a peaceful death. By the year of 1995 as Shiki reaches the age of 16, the Ryougi family had effectively retired from the task of demon hunting, becoming a family similar to the Tohnos, in that they remained as wealthy landowners. In this case, they own a large Japanese-style mansion with a grove of bamboo beyond the outer wall. Shiki also took lessons in Japanese harp, flower arrangement, calligraphy, swordsmanship, jujutsu, and dance, as well as studying cooking as a hobby

Other Info: (See Wiki)
Musical Theme:
 

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Appearance:

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Made by the wonderful Milkåmel's Profile - PokéFarm Q

Name: Eric the Typhlosion (with several other nicknames)

Age: 27, physically 16

Canon: Pokemon OC

Powers / Abilities / Equipment:

Pseudo-Omnilock
: Eric, due to an unfortunate incident involving two 'legendaries' of the Pokemon world, does not exist in reality. His body is a physical form manifested by his 'Heart,' but he himself cannot be affected by anything affecting time, space, or reality, and all other true alternate versions of himself, alternate universe or otherwise, are effectively dead. He can move during time stops, precognition ignores his presence entirely, his body cannot be altered through altering reality, he can see people passing through other dimensions or planes, and so on. While this power is highly useful, it has a glaring downside. Simply being in the presence of a distortion in time, space, or reality causes Eric great pain, which amplifies tenfold whenever he is being specifically targeted by the ability. In order to prevent paradoxes, clones of Eric in the past are constantly being made to ensure the effects of his actions are not lost. These clones are not actually him. Characters with higher level perception of reality are able to see a 'shimmer' in every past version of Eric, denoting that they are not real.

Cunning: Eric is highly strategic, knowledgeable, and mentally sound. If you have a question about a universe, there is no doubt that he can give you a full history on it. He is also exceptional at reading others and investigating, making him an astounding detective. Battles show his skill in full: he is highly analytical, observing even the most unpredictable of an opponent's every move and coming up with effective ways to counter.

Personality: 'Politeness goes a long way.' That is the root of Eric's philosophy. He makes it a rule to be kind to everyone he meets and has become a strong pacifist over the years, refusing to partake in violence and becoming a talker rather than a fighter. He deems arguments as 'silly' and prefers settling tensions calmly or by not getting involved at all. Eric also finds continuing to keep up his formality and kindness when others show disdain towards him more rewarding, as he states there is no point in continuing a cycle of hatred.

Short Bio: A normal human for most of his life before turning 16, Eric was suddenly whisked away to the Pokemon world one night and turned into a Cyndaquil in order to save it from an Eldritch Abomination birthed from the culmination of all negative emotions... twice. After a quarrel between the forces of Palkia and Dialga left Eric and hundreds of other Pokemon in existential limbo and in a foreign universe, the human-turned-Typhlosion became an explorer of the exoverse with a little help of the guilt-ridden legendaries. His adventures, however, have recently come to an abrupt crawl after he contracted a strange illness that left him fragile and bedridden. During his search of a cure, he was brought here, once again plunged into a brand new universe without his consent. Will he find a cure, or will his time run out?

Other Info:

WEAKNESSES:

Sick
: Eric is infected with a deadly virus that has severely weakened his powers. Once a strong warrior, the Typhlosion is now no stronger than the average adult human. Strangely, this virus is not infectious by any means. Until he is cured, Eric is unable to use his Pokemon abilities.

The symptoms Eric experiences include dizziness, difficulty breathing, constant coughing, rash, expulsion of discolored blood (black, yellow, and brown), and sweating.

Non-confrontational: Physical fighting is Eric's absolute last resort. Even though he is unfit for fighting at the moment, he dislikes violence regardless of his status and, should he gain his abilities back, will always assume a nonlethal style of fighting until absolutely necessary.

 
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Name: Katrina Ridley (feat. her Pokemon)

Appearance:
S10npeH.png
TQG8er2.png
250px-233Porygon2.png


Katrina is a very short teenage human girl, with green eyes that almost seem to glow at times. She has waist-length pale blonde hair tied back in a braid, with fluffy shorter hair framing her face. She usually has dark bags under her eyes as if she slept poorly, and under her somewhat baggy clothing, is noticeably underweight.

Sasser, her Whimsicott, is oddly-colored for his species, with a darker body, amber eyes, and blue leaves. Spectere, her Porygon2, is quite normal.

Age: 16-ish. Almost 17.

Canon: Pokemon OC

Powers / Abilities / Equipment:
Katrina herself cannot really fight, but she is a very effective commander of her two Pokemon, and can extend this to giving useful combat directions to others. She's very perceptive, and good at strategy. In addition to her tactical support, Kat is a skilled hacker, and has limited precognition (usually manifesting to her as odd visual glitches) that allows her to sometimes evade things she shouldn't have been able to see coming, call out to her allies to help them land hits that would have missed, see through the eyes of someone she has a close bond with, perceive things that others can't, or get vague premonitions about important things--she has no control over this ability beyond the tapping into others' vision, though. And sometimes, space around her becomes slightly distorted, usually making it harder to approach her--this, again, is not something she can control, and usually only happens when she's extremely distressed.

Sasser cannot really inflict much damage, but he's fast, evasive, and has a variety of supportive moves, such as poison, paralytic spores, and seeds that cling to an enemy and sap away their vitality. He's surprisingly stealthy for being a big ball of fluff, and has been known to act independently or cause distractions without direct orders to support Kat.

Spectere, meanwhile, can act as a tool to allow Katrina to access electronic systems she wouldn't otherwise have an interface for, while also being able to fire off fairly powerful ranged attacks in a variety of elemental types. He is usually stored in Katrina's cell phone and only deployed when Kat gives him orders.

Personality:
Katrina is a complex person whose behavior, words, and feelings often don't seem to match. She's mischievous and teases other people to a degree that sometimes goes further than she actually wants to, rambles a lot, and while her true feelings are very guarded and she sometimes finds it easier to lie than to convince someone of what she knows is the truth, she's also extremely impulsive and swayed by her feelings. She has an inferiority complex the size of the moon, too, and hides it by acting like a smug little walnut.

Sasser is mischievous, playful, and has a lot of attitude for a Pokemon who can't actually talk to people. He's fairly independent, but deeply cares for Katrina and will go to great lengths to protect her... though he'd never admit to it.

Spectere is not a character, more of a tool or weapon. If he has a personality, he has never displayed as such, and simply does exactly what he is ordered to by Katrina. Or Sasser, if Kat is unable to command him.

Short Bio:
Katrina's childhood is a closely-guarded secret, and her records have all been erased or disconnected from her. All anyone really knows is that one day a lone teenage girl and her shiny Cottonee took up residence in a low-income apartment in Cinnabar Island's city, in the Kanto region. While largely a shut-in who made her living through running a blog that... actually gained quite a following among the tech enthusiast community, she did occasionally have to venture out for food and supplies. One time, while trying to hack into Silph Co's systems for fun, she managed to accidentally break the copy protection on Porygon, and duplicated her own Porygon, though she was never able to replicate this.

One day, though, Kat ended up fleeing from a Growlithe that was trying to steal the only food she could afford for that week. Blindly bolting had sent her down several wrong turns, and in her attempts to find her way home, she stumbled across some Team Rocket higher-ups who were discussing their activities. She was unable to escape from them, and in an attempt to silence her, they locked her into a suitcase, tied it to some weights, and threw her into the ocean, assuming she'd drown. But she didn't--Katrina encountered something that has left a glitchy hole in her memory, but the next thing she remembers is scrambling back onto the beach, terrified out of her mind, and Sasser having to lead her home. It was only after this that she started to have occasional glitchy, pixellated visions, and before that day, her eyes had been blue.

Other Info: The entity she encountered was Missingno, and contact with it has permanently altered her, though she's not aware of the full ramifications of this. Also to make things clear, the intent is that Katrina and Sasser are full-on characters, and Spectere exists but will only be taking action as directed by Kat and Sasser and does not communicate with anyone else.

Also, here's her theme song:
owo
 
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Appearance:
iu


Name: PaRappa "The Rapper"

Age: ???

Canon: PaRappa The Rapper

Powers / Abilities / Equipment:
Rapping
Skateboarding
Problem-Solving Skills
Intelligence
Cooking
Hairdressing
Dancing
Martial Arts
Driving

Personality:
PaRappa is a happy-go-lucky dog, always ready to tackle a tough situation with confidence and a smile.

Short Bio:
PaRappa is a paper-thin rapping dog and the titular protagonist of the franchise. His adventures usually lead to difficult situations which he counters with his catchphrase, "I gotta believe!" and pulls through.

Other Info: He's literally 2D​
 
Appearance:
576172
Name: Negan

Age: 51

Canon: The Walking Dead

Powers / Abilities / Equipment:
Leadership
Bashin' Skulls
Being a fucking badass
Lucille (Baseball bat)

Personality:
Charismatic, Intimidating, Sarcastic and wants half your shit

Short Bio:
Negans world went to hell in front of him as he watched everything get slowly taken from him. His home, his sanity and even his wife Lucille. He was alone in a cold dark world that would quite literally eat him alive and spit him back out. He wandered alone for quite some time, even making a weapon in tribute to his late wife. He would eventually stumble across a group of survivors named the saviors in his lonesome journey. Seeing their desperate need of proper leadership he took the mantle for himself and ruled over the Saviors and the sanctuary. At first he was a good, maybe even noble leader, but absolute power corrupts absolutely and he slowly began to turn into a tyrant. He would attack other communities and force them to pay tribute. In fact he was just having one of those said interactions with a new group before he ended up here. A couple of degenerates led by some asshole named Rick Grimes. But now they are of little concern as Negan has suddenly awoken in a new place, maybe even a new time.

Other Info: I better be fucking dreaming
 
Appearance:
563b46c5a1b0c26c1028ded1d325cb68.jpg


Kamen Rider Electron:
1c36ff2d-056f-402f-8bd1-277a65a15478-jpeg.535696


Name: Robert E. Cerf/Kamen Rider Electron

Age: 20

Canon: Kamen Rider OC (Related to Kamen Rider Zero)

Powers / Abilities / Equipment:
Kamen Rider Electron: Like with Kamen Rider Zero, Kamen Rider Electron uses power titles, however, unlike Kamen Rider Zero, Electron only uses tiles for his main transformation and for armaments. His base form is Lightning Template, which summons and equips a support unit to change forms by pressing one of the four switches on the side of the Electron Driver. The four forms are Combustion Template (A high speed close quarters form), Hydro Template (A long ranged aquatic form), Cyclones Template (A high mobility flight form), and Geo Template (A heavily armored power form). Kamen Rider Electron is also equipped with the Variable Modular Weapons Creation System, which allows him to design and create new armaments for itself, using data and stores them in power tiles, however, due to the original creator dying before finishing it, it does not have an AI to help with the deaigning of Armaments, requiring the user to Design it themselves. Meaning the VMWC requires either a genius level intellect or an understanding in engineering to use to it’s fullest extent, as the weapon creation relays on the user’s knowledge to make it work. Electron also has the ability to sense electric fields akin to a hammerhead shark, create electromagnetic fields to cling onto surfaces, and discharge electricity.

Uranium Key: An equipment that allows access to the Electron Driver’s Blackbox, giving Electron access to it’s prototype state, Nuclear Template. Nuclear Template still allows for the usage of the four forms, but trades in the MWVC System for the Perpetual Drive, which not only grants Electron a significant boost in all areas, but allows him to generate energy with every strike allowing him to get more powerful with every blow. The Template has three sub forms, a green colored Fission State, which use half the energy to create a strike that damages a target over time and prevents them from healing until the effect wears off and the blue colored Fusion state which uses all the energy generated to enhance it’s power and speed. Finally there’s Meltdown State, which isn’t a form he can use normally, rather he automatically enters this state if he generates too much energy through the Perpetual Drive. Meltdown State has both effects of Fission and Fusion, only much stronger. However, Meltdown was the Original reason the form was sealed in the first place, as Meltdown State causes the user to go berserk and attack everything in sight, which is why Nuclear Template is his last resort card.

Electron Divider: Kamen Rider Electron’s Rider Machine (Motorcycle). Can transform into a Thruster equipped form, a drill machine form, a flight form, and a jet ski form. It’s also been modified by Robert to be able to travel through Dimensions, due to not having the ability to travel through dimensions on his own. It’s also been modified with a anti thief system which sends out a “generous” amount of electricity and has the ability to be controlled remotely, via Robert’s smartphone.

Singularity Point: Similar to Kamen Rider Den O, Robert is immune to any changes to the timeline. Though he does not possess any direct powers over spacetime.

Genius Level Intellect: Mostly channeled into engineering and invention. Specializes in Rider systems and Rider systems accessories.

Personality: Robert is a condescending, sarcastic, mostly deadpan, and has no patience for idiots and quite arrogant, not help by the that he has no real care for usual social conventions, making him quite rude. However, he has a strong moral core and always willing to protect those in need.

Short Bio: Kamen Rider Electron, was an ally of the original Kamen Rider Zero and was described as the “Secondary Rider” by Kamen Rider Decade. He became a Kamen Rider after finding the Electron Driver in his deceased grandfather’s lab, first using it to fight off a monster who attacked his home looking for the driver. He operated solo for few months though he eventually allied with the original Kamen Rider Zero before his multiversal travels to combat Kamen Rider Phantomb. When the original Izuru began his travels throughout the worlds, Robert opted to stay behind to protect their world. He was informed of the death of the Original Zero and the reappearance of Phantomb by Kamen Rider Diend who was requested by Decade to give him the news. Robert deciding that they would require back up, he started his own world traveling adventures leaving his own world’s defense to his ally Kamen Rider Scope.

Other Info:
Electron and Zero both originate from the same RP, hence the connection.

Electron has met most of the Kamen Riders. He gets along the best with Build, due to their similarities in personality. He also dislikes Diend the most out of all the “good” aligned riders, due to him stealing from his lab as a “payment fee” for playing postman.

The Electron Driver was created by his Grandfather, who was a colleague of Dr. Tachibana.

Due to the Zero System and Electron System, being opposites of each other, Electron is the one Rider Zero cannot copy.
 

  • 1908434-bryan_fury___full_body_cg_art_image___tekken_6.png


    Character Name:
    Name: Bryan Fury
    Aliases: - Snake Eyes
    - Wicked Replicant


    Canon:
    TEKKEN


    Age:
    31


    Alignment:
    Chaotic Evil


    Personality:
    Bryan is brutish, unfeeling, and overall psychotic. Throughout the entire Tekken series, it is clear that Bryan's motivation is nothing more than to create havoc and misery wherever he goes. He is extremely selfish and cares only to cause chaos and destroy whoever stands in his path. He's an extremely sadistic character who wants nothing more than to fight. Bryan doesn't talk much and usually expresses his delight in watching others suffering through maniacal laughter and smirks. With his self-centered and power-driven personality Bryan wants nothing more than to improve himself and become the strongest being in existence, if that means cooperating with others then he will do whatever is needed.


    Bio:
    Bryan Fury, a former Soldier turned officer in the International Police Organization, was killed in a shoot-out in Hong Kong. After the shootout, his body was taken to an underground research facility owned by an evil scientist called Dr. Abel. Dr. Abel was building an army of cyborgs and needed to make sure that his rival; Dr. Bosconovich wasn't going to succeed him, so he reanimated Bryan and sent him out to collect data from Bosconovich's lab. He does as is asked but is abandoned by Dr. Abel.

    Years later Bryan realizes his body is failing and enters the King of Iron Fist Tournament to find his creator and prove that he is the strongest being alive, he nearly wins the tournament until his body fails and he collapses. He wakes up, saved by Dr. Bosconovich who promises to further cybernetically enhance him. Bryan accepts Bosconovich's offer only to wake up with his body unchanged, Bosconovich explains that his body was extremely complex so he couldn't cybernetically enhance him but he managed to install a perpetual power generator giving him an unlimited life span. Bryan leaves the facility instead of letting Bosconovich further test on him and now roams battlefields around the world, destroying all who cross his path.


    tumblr_inline_mpvb7mwzug1qz4rgp.gif

 
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576274
Name: Steve

Age: Unknown

Canon: Minecraft

Powers / Abilities / Equipment:

Superhuman Physical Characteristics, Regeneration (Low), Maintains Hammerspace | Explosion Manipulation via Redstone and TNT, Status Effect Inducement, Fire Manipulation, Poison Manipulation, Magic, Statistics Amplification, Healing, Regeneration (Low via potion), Resistance to Fire, Expert Bow/Sword User, Resurrection (can use Totem of Undying to revive himself from an otherwise fatal shot)

Attack Potency: At least Room level (Capable of taking down a Zombie with his bare hands, can punch through meter-thick planks and stone, albeit with difficulty for the latter) | At least Town level (Capable of fighting with the Ender Dragon, who can vaporize its own body size of steel in an instant), possibly higher (The Wither is superior to the Ender Dragon to an unknown degree), can bypass traditional durability with poisons and other potions

Speed: At least Normal Human with Subsonic reactions (Steve runs at 7.1 m/s while leaping forward and react to the Ender Dragon, who can fly across the End in seconds and can knock arrows out of the sky) | Normal Human with Subsonic reactions

Lifting Strength: At least Class 25 (Capable of lifting a cubic meter of pure gold in one hand; note that his inventory is considered hammer space and not actual pockets) | Class 25

Striking Strength: Class KJ | Class TJ (Deals considerable damage to the Ender Dragon)

Durability: At least Room level (Can survive considerable beatings from various low-end enemies of the verse, including Zombies and Skeletons) | At least Large Town level (Can physically endure many strikes from the Ender Dragon and The Wither)

Stamina: High, with enough food he could presumably move endlessly.

Range: Up to dozens of meters with a bow, several meters with magic, otherwise melee range.

Standard Equipment: Swords, Arrows, Magic Equipment, Potions, TNT, Redstone Gear, Armor, Totem of Undying, etc.

Intelligence: Above Average, understands technical setups and magical knowledge, among other things.

Weaknesses: Standard human weaknesses. Needs food to survive and is vulnerable to fire and poison without protective enchantments or armor. Falling from a certain height can also kill him instantly.



Short Bio: His main job is to go into a uncivilized world, and conquer the ender dragon for ever and ever.
 

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(SPOILERS FOR PERSONA 5 (but come on, it's been out for two years already anyway))
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[div class="ContentCS"]
Name: Goro Akechi

Age: 18

Canon: Persona 5

Personality: Akechi is a high school student who conducts a detective agency. His abilities as a detective have been widely acclaimed not only due to his incredible deductive reasoning skills, but also due to his highly charismatic and mature nature. His handsome features draw him public attention, and he is praised as “The Second Advent of the Detective Prince" by his fans.

Behind his popularity, however, he is quite lonely and yearns to be loved. He was abandoned by his father, subsequently lost his mother to suicide and never had close friends. He was passed around the foster care system as an orphan and has developed a far more jaded worldview than he initially lets on, even calling himself an unwanted child. He has a desperate desire to be acknowledged, which he is forthright about being the primary drive for his actions as a detective. He also has a narcissistic element to his personality, wishing for others to see him as a hero and those who oppose him as the villains. Akechi claims that he has carefully crafted his public image in the hopes that it would make people accept him, as he has the public's support only if he upholds the pretense of being a charismatic idol detective, and his fans are quick to turn on him if he makes mistakes.

Short Bio: Akechi's wiki page

Other Info:
- Theme:
[div class=Img]576261[/div]
[/div]
[div class="ContentExtra hidden"]

giphy.gif

"Take them down... Robin Hood!"
Persona Summon: Robin Hood
In the depths of human hearts, shared by all of mankind, there is a domain where mythological archetypes dwell, which possess influence over an individual's personality development. Anecdotes of mythological divinities exist because of that, so one could say that gods and demons exist not in Heaven and Hell but in the hearts of humanity. To achieve your resolution and summon these gods and demons - the various facets of man's personality made physical - is what it means to wield a Persona.

In layman's terms, a Persona is the manifestation of a person's 'repressed thoughts' once those thoughts have been accepted and embraced as a part of them. In a sense, it is a mythical creature born from a person's self-acceptance and fulfillment. To summon one requires a strong will, but in exchange gives the user tremendous power; for example, Personas can influence one's physical and mental abilities, making their users superhuman, as well as giving them mastery over weapons or resistance to terror and madness. Goro's Persona, Robin Hood, allows him to manifest weapons born of his rebellious will; particularly, the Moebius raygun and the Lumina Saber. Though these weapons are mere toy replicas of fictional items, when under the effect of human cognition they begin to function with efficiency equal to that of their counterparts. This is due to the fact that, as long as the enemy believes them to be real, they will operate as such.
Aside from that, Robin Hood grants Akechi a variety of magical attacks to use in combat, including (but not limited to):
- Megaton Raid: A powerful concussive blast that can be conjured at a moment's notice.​
- Kouga: A form of 'bless' magic. With it, Goro can create and sculpt holy energy into various forms, typically arrows. Additionally, he can infuse it into his weapons for added killing power.​
- Hair-Trigger Megidola: Stationary energy bombs. Contact with an enemy will cause them to detonate like landmines.​
giphy.gif

"My skills exceed yours!"
Detective Talk: Goro knows his way with words, allowing him to quickly defuse situations in a pinch. His deductive reasoning skills are also unparalleled, something to be expected from the touted detective prince.

Competent Combatant: Despite his age, Akechi is impressively proficient with his weapons. His aim with the Moebius is incredibly sharp, and he wields the Lumina Saber with deadly precision.

Supersonic Speed: With his Persona, Akechi can travel short distances with brisk dashes at speeds rivaling that of a bullet fired from a high-caliber six-shooter. How? No one fucking knows; it's Persona, nothing has to make sense.


47F6F6DB7A61B51CBD29E9FFA85F391EEFF9B194

[/div]
 
576442
Name: Yuma Kennedy
Age: 14
Canon: OC
Powers/ Abilities/ Equipment:
Was trained but her father Leon S. Kennedy in the use of firearms allowing her to be well trained in using most guns that aren’t too high in caliber.
Personality:
Yuma is a normal young teenage girl who can be pretty shy at times, but it doesn’t take her long to warm up to people. Usually does whatever she can to help those in need.
Short Bio:
Her father is Leon S. Kennedy (RE2) and her mother is Yuri (DDLC). She grew up being trained by her father to be good at handling a gun. It took her a few years to be able to resist the knock back of low caliber weapons with it still being the only type of guns she can shoot successfully now.
Other info:
Hi​
 
Appearance: 576531

Name: Julian, official designation SPARK-002. He chose the nickname Ruin because he thought it was cool.

Age: Approximately 19 years and 11 months, counting when the start of XCOM: EU/EW and XCOM 2 starts.

Canon: XCOM 2: War of the Chosen

Powers / Abilities / Equipment: Julian carries an Elerium Phase-Cannon capable of shredding enemy armor. It also packs quite a punch, but only holds ammo in each clip for three bursts, and the aim is rather lacking in long range. Long story short it's a beast at close range, but can't do much at long range.

Julian also carries a Powered BIT drone as seen in appearance (behind the top right corner of the skills sheet). Said BIT is capable of carrying out extremely rudimentary hacks on security systems and carries a Hellfire Projector, a one shot flamethrower that is decent against non-robotic enemies. Robots are immune.

Finally, Julian's chassis itself serves as armor for the SPARK unit. The arm parts of the chassis also make for fine melee weapons-who knew a robot's bare fists could be so deadly? Granted, the punches have a cooldown (2 turns in the Mechatronic Warfare mod for reference), but they are surprisingly devastating if they hit.

Personality: Julian
Long story short. Julian was essentially brainwashed to serve XCOM, meaning he can't outright revolt against them. So he contents himself with passive aggressive mockery both towards his allies and the enemies, and packs quite a bit of snark and sarcasm with him.

Short Bio: Julian

Other Info: Julian does harbor a bit of respect towards robotic allies, but not much. Humans, on the other hand? That's a long shot.
 
0C199D7E-7FED-499B-8724-38D7A96058F1.jpeg

Name: Link

Age: 16 (technically 116, but he was asleep for 100 of those years)

Gender: male

Personality: Though quiet, Link has a very strong-willed and heroic personality. He follows his instincts and does what he believes is right, even at his own expense. He holds friends and those he thinks have noble goals close to him and has an adventurous heart. Link is determined to complete his own goals and has a hopeful view for the future. The strongest part of his character is his courage, and he is often very humble about this attribute.

Home fandom: Legend of Zelda (breath of the wild)

Powers/Skills: (Runes)
He has a few runes he can use that give him the ability to create an ice platform in water, create a remote bomb does minor destructive damage, freeze time for one object or enemy for a few seconds (more dangerous enemies have only around two or three seconds), can move and carry metal objects, take pictures, and summon his motorcycle (that looks like a unicorn!). These are all done with the use of his Sheika slate.

He has the master sword, a Hylian shield, bow, and arrows; along with normal arrows, he uses special ones sparingly. Fire, ice, bomb, and shock arrows can do what the names imply, but his favoured projectile is an ancient arrow. They glow blue on the top and can do a lot of damage to machines (namely the guardians in botw). If shot at a living creature, they just get teleported away somewhere.

Link can cook! Boi knows how to make food, and also has that nice protagonist inventory where literally all of his owned possessions can go into his pockets.

Finally, Link relies a lot on the blessings of the divine beasts

Each blessing has three uses before a 24 hour cool-off period except Mipha’s Grace, which allows one killing blow to Link but heals him to more hearts he had previously. The others include Ravali’s Gale, which shoots Link and anything surrounding him into the sky on a column of air, Urbosa’s Fury, which creates a lighting field everywhere at least ten steps away from Link and can stun enemies, and Daruk’s Protection, which is a shield that can block any blow. This last one can also be used to bump things away that aren’t harmful without actually wasting the ability, and currently Link only has two of these charges left for the day.

(These all come from a game protagonist so it’s perfectly fine if you’d like me to limit his abilities lol)

Items: the master sword, a Hylian shield, a bow, and arrows; he also has a glider he can hold onto

Orientation: heteroflexible

He arrived here through an error when teleporting
 

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