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Fandom Phased Earths (New GM) Characters

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_gallifrog_

Symbolic Animal of Gallifrey
Roleplay Availability
Roleplay Type(s)
For posting characters!
Feel free to use any advanced coding but just remember that some people are mobile viewers.

Character Form
Name:
Nickname(s):
Codename(s):
Age:
Race:
Human, Demon, Inhuman, Meta-human, mutant, demi-God, half-Kree, Alien etc
Face claim: Drawing or real person, I don't mind
Sexuality:
Alignment:
Occupation:
even vigilantes have to pay their bills!

Powers: up to 4, details what they can do because some powers can be used many ways e.g. Emma Frost is a telepath, but she can use her powers to read minds, speak telepathically, shield her own mind, inflict mental pain or heal trauma
Skills: not powered, but things they are good at in general
Weaknesses: nobody is invincible

Parents: can be canon or non-canon
Siblings:

Personality:
can be bullet points
Likes:
Dislikes:
Backstory:
can also be bullet


Current Characters
Will put up soon, but for now, just go here
also if anyone from the old one has quit please tell me

Character sheets are approved when they get a Like or Love from me
 
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Name: Drake Walter Swift
Codename: NeoShade
Age: 24
Race: Meta-Human
Gender: Male
Sexuality: Straight
Occupation: "Hero" and Freelance Theif
Alignment: Heroes for Hire
Face-Claim: Misha Collins

Powers:
Shadow manipulation- He shifts his shadow into a variety of objects be solid or nonsolid, heavy or light, make it float or stay on the ground, or even bouncy or non-bouncy. His shadow can only be one object at a time through. How big he can make the large object depends on how dark it is, the dark it is bigger he can make.

Shadow Transport- A ability from his shadow manipulation, Drake can go into his shadow and uses it to travel around.

Tychokinesis (Bad Luck)- Drake can minorly affect his surrounds negatively, making others a bit unlucky when near him.

Expert Theif- Not really a power but thanks to some natural talents and training from his mother Drake learned how master sleight of hand, lock picking, and stealth.

Weaknesses:
Bright light can weaken Drake, both physically and his shadow powers. If enough bright light surrounds him, he won't be able to use his shadow powers at all.

Drake is still working on controling his bad luck manipulation, and while it doesn't affect him it can be a headache for his allies.

Drake's greed and overconfidence are well known for getting him into trouble.

A pretty face.

Parents: Richard Swift and Felicia Hardy

Siblings: (Open to having half-siblings, just ask first)

Personality: Drake what you would call a gentleman thief or at least that what he likes to be called. He doesn’t completely act like a gentleman, as he's often very sarcastic. He makes fun of most scenarios and often cracks jokes about others be them friend or foe, he just enjoys messing with people. He may joke about everything but that doesn’t mean he’s not serious. It opposite really, he enjoys doing it of course, but it also to serve as a way to keep his opponents off balance and makes him seem less predictable. He may act a little lazy at times but he’s not someone you should underestimate.

Drake is not a man easily annoyed or angered, preferring to keep those in check as a way to avoid making rash choices. That said he still makes many rash choices, just based on his overconfidence, greed, or lust and not his anger. He enjoys a good challenge and when he can impress or annoy others with doing it, it makes accomplishing the challenge feel so much better. Many of the challenges he takes on himself involve stealing or picking up chicks. He is rather bad at accomplishing the later.

At the end of the day, he's a thrill seeker who does what he wants when he wants.

Likes: Money, valuable objects, beautiful women, winning, showing up others, cats, night time, and dark places.

Dislikes: Being one-uped to often, losing, bright lights, goody two shoes, his constant failures with women, and strict rules.

Background:
If you ever wonder how immortal former villain with dark powers and thrill-seeking cat burglar has a child together, it's a very simple story. Felicia, the famous Black Cat, heard about jewels from a European royal being displayed at a local gallery for a special exhibit in New York. Her plan a simple one, infiltrate the building after hours, grab the jewels, and get out. There was only one slight problem, another person was after them. The other person Richard Swift, the Shade, want them as they belonged to him many many years ago before being taken from his former in London. Once they both broken and found the other Felicia knew she wouldn't be a match in a fight with Richard and instead deciding to play a longer game to get the jewels. So Felica offered to help Richard steal the jewel, for taking of earning she assumed Richard would get from the jewels. Richard wasn't on planning on selling them and wasn't planning on paying Felica any money but if were to say at that moment he thought she may trigger the alarms out of spit and cause unneeded complications for a simple heist.

After stealing the jewels the pair headed to hotel Richard was rent for his short stay in New York. Felicia shortly after made her move to lower Richard and take the jews. Her plan was to distract Richard with her feminine wiles. And from their thing escalated quickly as it wasn't simple to distract Richard with simple tricks. But by next morning Felicia was gone and Richard was left in bed very annoyed and angry at the cat burglar, even if the night prior was... exciting to say the least. Richard had planned on killing Felicia if he ever saw her again, which he did nine months later at his home in Oppal city. The only reason he didn't was the fact she had a child with her. It turned out that there one night together was enough to make a child.

This was of course Drake. Drake was raised mainly by his father in Oppal city as his mother continued her thievery. His parents didn't get along with each other, do to the very rocky base of their relationship years ago. But that didn't stop them from setting those dislike for each other aside for well being of Drake. As Drake grew up his father raised him the best he could, including training him how to use his shadow powers. Drake's powers were different than his father, presumably because Drake's powers came from his parents and Richard's came from a more harsher and darker scenario. These differences made his shadow powers weaker than his father's by comparison but were easier to control. While Richard taught Drake how to use power inherited from him when Felicia visited her son, she taught him how to use control his bad luck power, as well as some very useful skills from her family traded.

While his childhood wasn't the most normal, due to his powers and parents, Drake enjoyed it. In fact, he enjoyed the stranger and exciting parts of his childhood then the normal boring day to day school and normal life. This preference for excitement and adventure to a normal boring life carried over to his adulthood where he followed his mother footsteps and became a thief. Which bring us to present as Drake goes about his life thievery, always looking bigger and more challenging scores under the name NeoShade.

Theme Song: Villain by Theory of a Deadman
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latest

(Note: He is not wearing a mask, he shapeshifted his face to look like that)
Name: Drogotch
Nicknames:
Codename: Black Mask
Age: 55
Race: Skrull
Gender: Male
Sexuality: Straight
Occupation: Crime Boss
Alignment: Villian
Face-Claim: The version of Black Mask from "The Batman" cartoon.

Powers:
Shapeshifting: Drogotch, like others of his race, can shapeshift to look like almost anyone or anything. This also allows them to have other abilities such as...
Flight- They can shapeshift a pair of wings to fly
Size Alteration- They are capable of altering their size independently of altering their form, allowing them to grow or shrink while maintaining their current form.
Mimicry- Skrulls are very skilled in mimicking voices and sounds
Weapon formation- They can shapeshift their arms or other body parts to form weapons like clubs and swords

Skills:
Hand to hand combat expert- Drogotch is highly experienced in hand to hand combat thanks to his years of military experience.
Expert Marksmen- Drogotch is also well trained and experience when it comes to shooting guns, though he still working on skills with earthling firearms.
Leadership skills- Thanks to his military experience he learned to lead others, though his leadership skill had to adapt a bit for his current position.

Weaknesses:
Skrulls Shapeshifting limits- Skrulls, while able to make themselves look like anyone, they can copy the memories or powers of those they copy. Also while they make themselves look like a regular object, they can't take on the properties of the object. Skrull also can't make there mass any more than 1.5 or less than 0.75 their original volume.
High Decibel sounds- Very high decibel sounds can temporarily disable a Skrull
Superiority Complex- Drogotch thinks himself better than humans, which can lead him to underestimate the capability of humans.

Parents: N/A
Siblings: N/A

Personality: Drogotch just gives off an aura of intimidation and fear to his lackeys, even more than the previous Black Mask. It very uncommon for him not to speak in a calm serious tone, even when he's having social affairs, which often throws people off as they don't have an idea what Drogotch could be thinking. And when he not using a serious tone it scares his lackeys more as it's unknown what Drogotch will do when he angry or laughing.

Granted though this is how he mainly acts as the Black Mask. Who he truly is behind this persona is a man tired of being just a soldier in a galactic military empire and wants to spend the rest of his days in laps of luxury, as he believes he deserves. He spends his free time shapeshifting into other forms and enjoying the Gotham nightlife from the clubs to illegal casinos. He can be a real party animal when does get the free time to do this, though that doesn't happen as much as he wishes it would.

Likes: Gambling, drinking, money, proving he's better than others, bossing other around, scaring others, a good fight, living in the laps of luxury, fine tailor suits, and guns.
Dislikes: People interfering in his business, losing money, humans outsmarting him, Kree, and his former bosses in the Skrull empire.

Background:
  • Drogotch was born and raised in the Skrull empire and when he was old enough he joined the military.
  • From there he served for over thirty years in the Skrull army. By the end of it all, he was part of many victories against other alien species, yet was still gaining nothing really more than the rank of captain. This belief that he deserved more would lead him to make an important choice when he was sent with a team of other Skrulls to infiltrate the earth. During this latest mission to try to take over the earth things went bad after Avengers found them out after a failed attempt to kidnapping and replace political officials in America. How they were found out was very simple, Drogotch tipped off the Avengers so they would take care of the Skrulls while he faked his own death. After the Skrulls were defeated they retreat and reported Drogotch apparent death, free from the Skrulls empires control.
  • The First thing Drogotch did with his new freedom was choosing what life earth lifestyle would suit his taste most. After some searching and thinking, he decided the life of crime boss would give him both money to use and the chance to be the boss of his own empire, well a criminal empire at the least. With the choice of what he wanted to be made, he just had to take over the life of someone who fits the bill. Soon after he traveled to Gotham and learned of a Crime Boss with an organization to his like and a name he enjoyed, Black Mask. Drogotch stalked Black Mask for the next few days, figuring him out and finding the best time to take him out. After that few days when the time was right in the Black Mask apartment, the former Black Mask lay dead on the floor with his bodyguards as the new Black Mask simple poured himself a glass of fine liquor.
  • After the death of the previous Black Mask, Drogotch quickly took over his life and criminal empire. These lead us to the present, a few years after Drogotch became the new Black Mask and during that time he has expanded the control of his organization. He is working to further his control of the Gotham underworld, and cement himself as the one true ruler of the biggest criminal empire the world has ever seen.
 
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"You knew this was coming bruce."
Name: Jason Todd
Nicknames: The broken bat, Robin, The Black Knight.
Codename: The red Hood
Age: 26yrs
Race:
Mutate
Gender: Male
Sexuality: Heterosexual
Occupation: Mercenary, Assassin for hire.
Alignment: Villian

Powers:
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The red hood suit features a Helmet made of Promethium making it capable of withstanding blows from high level superhumans without breaking, his actual suit boasts flexible armor plating capable of withstanding blades and bullets with minimal damage. Dozens of hidden pockets and compartments store improvised gadgetry and even some advanced technology he "liberated" from rival villains and heroes he has encountered.
Weapon X- Ressurected by the Weapon X program and granted A fast healing factor Jason has displayed the ability to shrug off bullet wounds and even regrow lost limbs. His sense of pain has been dulled to the point where he is able to fight through greivous injuries without so much as as a whimper.

Bat family training- Normally the skills one has does not count as a superpower, but then again normally one isnt trained by batman. Jason is a master of over 100 different kinds of martial arts, he is a masyer class escape artist and acrobat, is a very well trained detective and tactician. He has mastered several languages and nearly every weapon imaginable is deadly lethal in his hands.

Beyond peak human condition- before his death jason was at the pinnacle of human physical condition. Afterwards the healing factor has allowed his physical traits to soar beyond his human limitations. He has been shown able to lift 2.5 tons, kick men through brick walls, Leap nearly twice his standing height, and aim dodge point blank gunfire.

From the grave- Death does things to the mind, in Jasons case he is slightly harder to telepathically assault due to his mind being a bit addled he also has the ability to perceive demons, angels, and spirits as he himself has been to the other side. However his attacks are ineffective against them due to a lack of magic or any other means of dealing with them.

Weaknesses:
Street level- Yes he is a skilled fighter, yes he is a deadly strategist, and yes he is nigh unkillable. But he is still on the low end of power beings like kryptonians, Amazons, Gods, demons, angels, and Powerful aliens are beyond his ability to battle in close quarters. One good punch from a superman esque metahuman can put him out of the fight.

Limited mobility- Jason is a normal human in terms of mobility, sure he is great at parkour and is able to put most olympic runners to shame, but when he needs speed or to travel long distances he must rely on vehichles like any other human, and sadly few vehichles can outpace a flying superhero. And dont even get him started on speedsters.

Magic- the chaotic nature of magic makes it very hard to count it into his plans. In addition his tech offers very little ways to counter magic and zero defensive capability against the mystic energies of the world.

Parents: Deceased, Adopted by Bruce Wayne.
Siblings:

Personality: Jason is a fractured individual. Prone to outbursts of anger, violent when angered, and suspicious of nearly everything. However he is not without his redeeming features his loyalty to his new lives allies is unshakable, he is rich in experience in a variety of fields and in his calm moments he is one of the best listeners you could ask for. He goes out of his way to make his allies lives better and is even willing to stand up to them when they are about to make a big mistake. He fears nothing but keeps himself rational even in his fits of rage making him a deadly enemy and a valuable ally to any conflict.

Likes: Guns, Beautiful women, Advanced technology, Allied Criminals, fast cars & motorcycles.

Dislikes: The bat family, BATMAN, Aliens, Magic, rival criminals, most of gothams villains, and of course THE JOKER

Background:
Death Of Robin- You wont find many who dont know of the death of the second robin. Captured by his mentors arch nemesis and beaten to near death with a crowbar before being blown up. What they dont hear is his side of what happened afterwards. Jason Todd went to heaven, his body was exhumed by the court of owls and sold to the highest bidder. Just when he had accepted his fate and sat back to enjoy paradise, he was dragged back into his body in a process he describes as more agonizing than his death and the events preceding it. He awoke in a maddened state and smashed his way through several armed guards before fleeing naked into the snow.

The Stoke of midnight
It was dumb luck that had him found by someone who recognized him, at least superficially. Slade Wilson, better known as deathstroke during a brief moment of humanity the old mam actually took pity on Jason and brought him to his home. He Nursed Jason back to health, outfotted him with gear, and even formulated a strategy with him. Together the two would topple the bat family. They started their plan by attacking arkham and capturing the joker all to get the bats attention. It worked and before long batman found them and with slade acting as a distraction jason managed to get the jump on him. Together they nearly killed the bat and they would have succeeded if not fpr the rest of the bat family. Once the other robins got involved batman was able to regain his footing and together they managed to down jason and cause Deathstroke to flee. When jason woke up he was in arkham asylum.

From heaven to Hellfire-
Jason didnt stay in arkham long, he broke out in less than three days and fled gotham altogether. Laying low to lick his wounds and restrategize a way to bring dowm the bat. It was then that he was approached by several mysterious figures offering him a spot in a group beong formed called the Hellfire club. Having nothing better to do and seeing no way of acheiving his revenge alone he agreed on the condition that they make him a new suit to his specifications. He has been with them ever since awaiting his new suit and assuming the title of the Black knight. His plans for the future are unknown but gotham can rest assured they havent seem the last of the red hood.​
 
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Name: Eliott John Quinn (earth name) Qui'Lott (qwee-lot) (birth name, only used by Inhumans)
Nicknames: Quinn (to friends/bandmates), Elliott/El (work), Scar (people who don't like him/want to enjoy him)
Codename: A.M.P. (amp)
Age: 37 (looks 24)
Race: Inhuman
Gender: male
Sexuality: bisexual
Occupation: Barista, part-time mage for hire, lead guitarist and singer in a band called "Charcoal dreams", uni student
Alignment: Masters of the mystic arts, Avengers/Avengers Dark, Sentinels of Magic (only called on when there is a serious problem or numbers are needed) Heroes for Hire

  • APPEARANCE
    Face-Claim:
    0YPkiYoPYiwng8VtVi2XvqVafgIrjPjuGHbfm9ynCPs6ea5yO3AecEIhxg7Wuii1MJmQs5_-ICTWJjA1fO5Ksi7nI_tT0rnY3mB1Lxa0S9OZH7q7TLipOGyvHrtcuCLo2WUUeZ0O

    No clue where this is from

    Appearance: piercing blue-grey eyes, long messy black hair with red dyed bits, a scar running through his left eye, 6 foot tall, skinny swimmer build, tan skin, brand mark on his left shoulder
    Wears dark colours- black, grey, navy, brown, purple, crimson. Jeans, t-shirt, a leather jacket kinda guy. Always wears a black leather woven wrist cuff.
 
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"Save your breath, I dont talk to dead men." Mortimer to a possessed criminal
~~~
Name: Mortimer Constantine
Nicknames: Morty, Tainted,
Codename: Hellion
Age: 26yrs
Race: Inhuman/Human Hybrid
Gender: Male
Sexuality: Heterosexual
Occupation: Dimensional Smuggler
Alignment: anti-hero.
Powers:
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Buried within Mortimers body and tied to his soul the hell born armor is a symbiotic demon from hell created for the purpose of making human soldiers that can fight on hells behalf. The demonic armor has no will of its own but it stokes the users rage and aggression when active. In its dormant state it hides within his skeleton only granting him additional weight and a slight durability buff.
False demon physiology- The hell born armor allows the user to have the physiological traits of a demon. THis grants him a boost to his strength ,speed, and durabilty just shy of Superboy conner kent. It also grants him an accelerated healing factor far slower than that of wolverine and the ability to survive in nearly any environment.

Hells Arsenal- While using the armor Mortimer is able to call upon weapons from hell, however due to his being on hells wanted list he finds himself unable to access the more powerful weapons of hell. He is able to call upon a sheild, a sword, a spear, a hammer, an axe, a bow and arrows, a halberd, or a two handed greatsword. All are made of the metal infenium making them very durable and able to strike incorporeal beings as well as physical beings. (Can hit phasing targets & ghosts.)

Infernal energy manipulation- The Hell born armor allows mortimer to absorb energy from hell unleashing it in the form of explosive fireballs, and reddish lightining. Both of which are capable pf striking incorporeal beings as well as material beings, they do to the target what normal fire and lightining will do.

Hellport- Mortimer is able to warp himself in and out of hell, while he can use this to warp across the battle field, charge his abilities, or flee dangerous attacks or opponents he will only do so if his life depends on it. Each time he ports into hell he stands out like a beacon to the demons that dwell there the vast majority of which want him dead.

Weaknesses:
Holy magic, beings, materials, & places- Mortimer himself has no issues with these things, but his armor does and will go dormant with only minimal contact with these. It will not leave its dormant state until it leaves proximity with the holy energy.

Breakable- the Hell born armor is very durable sure, but heavy blows from magical or physical attacks can break it to pieces. If broken his armor will need to heal for a period of time before it can be summoned again.

Just a man- Without the armor mortimer is just a human and he must actively think of the armor to summon it. So a quick enough opening attack can finish him before the battle begins.

Parents: John Constantine, Inari Kuldis (Inhuman mother.).
Siblings: N/A

Personality: Mortimer is very aggressive and seems to relate more to criminals than heroes. He acknowledges and understands the nessecity of evil and does not go out of his way to resist it unless it disturbes the natural order of the universe. Instead he seems to seek personal power for a goal he refuses to divulge. Though he has on occasion helped heroes face off against demonic threats, he has also attacked other demonic heroes and most think its just a hatred of them that drives him to the aide of heroes. That said he is not entirely irrational, he is always looking out for his own well being above all else seeking to grow stronger and survive.

Likes: Power, Humans and the earth, The inhumans, His mother, heroes with unshakable moral resolve.

Dislikes: Cowardice, Demons, Hell, his armor, His father, Holy anything.

Background:
Birth by Mistake- Nearly thirty years ago the inhumans suffered from a magical plague of demonic entities. Calling for help from the earth John Constantine, Stephen strange, and Zatanna came to the aide of the inhumans using their magic to force the plague to end. This did little the alleviate the inhumans hatred for magic and they were asked to leave after being treated to a feast and a begrudging royal treatment. However not all of the inhumans hated these magic users, Inari Kuldis was vastly impressed and having been saved by the heroes directly she was quick to invite john to stay with her for the night before they had to leave in the morning. One thing lead to another and nine months after john left Mortimer was born.

The Worst parents ever- Mortimer only spent two years with his mother before the enemies of his father returned with a plan for vengeance. They stole mortimer and raised the child in hell implanting the helforge armor in him at an early age so it would grow with him. Despite his terrible upbringing he grew into a fine warrior having been forced to fight for his survival on a near daily basis. Eventually he reached adulthood and began to seek freedom from his neverending battle. Turning upon the demons who raised him he forced them to reveal the secrets of his armor before slaying them and fleeing hell returning to the very spot he was taken from.

The unwelcomed return- Needless to say Mortimers return was not a pleasent experience. The very anti magic inhumans with a recent and terrible history with demons had just seen and armored knight warp into their city from hell. The response was quick and before he knew it mortimer was found in prison. After his identity was revealed and his mother appealed to black bolt, a process which took nearly a year, he was released from prison and sent to earth with the task of eliminating John Constantine to provprois loyalty to his inhuman heritage over his human one, and to repay John for a slight against the inhumans that transpired when he was away, something involving john mentoring an inhuman outcast. He has spent a year on earth so far, lying low and learning what he can of the planet and its people. He has only recently begun to make moves connecting with heroes and petty criminals in search of a way to grow more powerful.

Theme music:
 
Name: Clarissa (Cliff) Barton
Nicknames: Kid Clint, Kid Barton, Kid Hawkeye (all three used by Senior Avengers who know her father, she hates them all equally), Cliff (to all), Clarissa (only to her father when he's angry)
Codename: Hawkeye
Age: 23
Race: Human, 100% human
Gender: female
Sexuality: Bisexual
Occupation: Freelance hero, uni student, pizza and Chinese takeaway delivery girl, (she needs money)
Alignment: Avengers (got kicked out. Permanently), Birds of Prey (also got kicked out) Heroes for Hire (currently), does freelance work, works with S.H.I.E.L.D.

Other: 80% deaf, just like her father, relies on hearing aids and lip reading to understand people. She knows ASL but speaks perfect English too. With aids out, she relies on lip reading or just point blank ignores people. If she loses her aids in a fight she cannot hear orders from the team so she relies on instinct and lip reading. Cliff has two sets of aids, discrete ones that are almost invisible (for combat and work) and a bigger prominent pair (spare or for use at home)

  • APPEARANCE
    Face-Claim:
    Alba Galocha
    View attachment 600761

    Pale skin, short messy blond hair, slim build, always looks like she just rolled out of bed. perpetually covered in bandages, plasters, bruises, cuts etc.
    Wears either her "work" gear (the blue bits are actually purple) this is her professional suit

    qbKSsP6wUo57p5rjrkbkFDRZSZamyQNLirI6TsPYqe6Py_zHpHSDewL6-JuekTmxc-wg6cb70BUkm4fPZYMTxuYwK9xC9HCaSMkAHi9-fiCeXotkmL2Mb_F5KB26d68kI3uw1_2P

 
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"I must admit, you earthlings are interesting."
Name: Sindorian Ka'Dalos
Nicknames: Dorian Alos Sinkad (Human alias.)
Codename: Shadow surfer
Age: 789yrs
Race: Alien (Saluchian)
Gender: Male
Sexuality: Asexual
Occupation: Astrophysicist, Quantum Physicist, Theoretical physicist
Alignment: Hero.

Powers:
Saluchian Physiology- The Purple skinned saluchian people are very close to humans with a few subtle differences. Aside from the obvious, saluchian brains process information slightly faster than a humans and they are incapable of forgetting. In addition their equivalent to adrenaline does not apply any physical bonus rather it overrides emotions and slows down the perception of time allowing for more time to think. Physically speaking they are slightly inferior to humans in terms of strength but slightly superior in reaction time and reflexes. Their senses are also the same as humans but their hearing ans small are better at the cost of less effective vision. Lastky they have a much higher lifespan of nearly 3000 years. Meaning competitively sindorian is in his mid 20's.

The Darkness core- After his experience with the dark matter weapon he designed Sidorian removed the Dark matter from his body storing it in a core designed to utilize and focus the power of the dark matter. This core allows him to access the gravitational powers of the strange material. He can use this to increase or decrease gravity within an area, generate a thick black mist which drastically magnifys the atomic weight of matter touched by it, fire beams of gravitational energy that strikes with an impact. It is housed in his "board" and links with his suit to utilize the power.

The Shadow suit- The armor designed by Sindorian is a feat of technology. The armor is made out of heavily compressed steel to the point where it weighs over 100,000 tons when not coarsing with the power of the darkness core. This grants incredible durability and immense strike potential but more importantly the density. Allows for incredible energy and radiation resistance enlugh so to allow him to travel in space. however this is a requirement for it to channel the dark cores power and although its his greatest weakness he cannot fix the design with his availible materials.

Core containment unit (Board)- the device designed to contain the darkness core is a long black boxlike structure. Made of the same metal as his suit but weighing in at over 500,000 tons. The core however makes this board weightless. Designed to draw energy from the core and channel it into the Sindorian's suit, the thrusters, and its defensive properties. It is nigh indestructible and is capable of using gravity to take small chunks of atmosphere with him for prolonged space travel.

Weaknesses:
Mortal- outside of his armor sindorian is still just a mortal being, a gunshot, stabbing, or just too heavy a beating can kill him. Whats more he doesnt often wear his armor if it is not needed and when in the lab or the university he does not wear it.

Seperation- if seperated from his "Board" while armored Sindorians suit becomes inactive essentially trapping him in an immovable prison suit. However they are connected by wireless energy streams that are hard to sever. So one must first get him off the board then sever the connection to the dark core.

Magic- while he has no additional vulnerabilities to it magic is an unpredictable force which is hard to quantify and completely foreign to Saluchian's.

Parents: Deceased
Siblings: Deceased

Personality: Sindorian is a strange but kind being. He is patient and wise, more often than not letting situations play out rather than stubbornly resisting. His genius intellect keeps others on their toes him as he is quick to point out when mistakes have been made even if they are his own. His long lifespan has allowed him to discover meaning in life beyond the physical and material. He seeks enlightenment and peace, but after his revenge of course. Earth is not his enemy, but neither are they his ally. They are simply the planet that stood up to galactus and he intends to learn how. Many will say he is a driven and focused man, but hard to read.

Likes: Science, Educating young humans, Physics, working with shield for noble goals, the weather on earth.

Dislikes: Galactus, Silver surfer, Violence, being unable to share all his knowledge with humanity, remembering his homeworld.

Background:
Extinction- roughly two centuries ago when Sindorian was a hopeful youngling planet Sinthok was visited by the herald of galactus, the silver surfer. When this being arrived he used his massive power to correct environmental issues on their planet. Many saw the herald as a hero or a savior, and sindorian was no different. He began to think that the silver surfer had come to save their world, so needless to say he was utterly crushed when he discovered that his savior worked for a terrifying entity which ate his planet. Luckily Sindorian's father was far more suspicious than his son. He crafted a shuttle for his family to escape in. However as they fled the calamity of their world a piece of debris fell on his mother, his father stayed to help her telling His son to flee to the shuttle and giving him a device called the thoughtweft. Upon entering the shuttle the onboard A.I registered the Thoughtweft and calculated Sindorians families survival chances. With a paltry .083% percent chance of them making it in time the A.I launched the shuttle far from planet Sinthok.

The Lone Avenger- sindorian dwelt within the shuttle for several years, even after it landed on the lush and unclaimed world of Pythos. He managed to crack the code defending the thoughtweft with help from the A.I. which helped him to understand why it was so important to preserve the thoughtweft. The small device held the collective scientific, metaphysical, philosophical, and historic knowledge of his entire world. He spent more than a hundred years pouring over this knowledge eventually becoming the most knowledgeable Saluchian in his species history. He built himself a laboratory and continued research into a particular type of technology that was deemed too dangerous to study on world, but this wasnt his world and he would do whatever it took to bring down the one who destroyed his world. Finally after another century passed he finished the weapon of his vengeance. A darkmatter missile capable of breaking star systems. However he made a terrible mistake, launching it at galactus as soon as he completed its warp capable engine, rather than waiting until he had completed its stelth capabilities. Seeing the weapon coming it was almost too easy for galactus to open a wormhole turning the missile back on sindorian. The resulting detonation wiped out Pythos, the star it revolved around, and all of its sister planets.

The price of pride- Much to sindorians surprise the detonation of his weapon did not destroy him. Rather its passing through the power cosmic to traverse the wormhole infused it with strange properties. These properties allowed his body to absorb the dark matter of the bomb and become one with it. It essentially turned him into a living black hole. However he was not happy with the results. Possessing such gravitational forces made him unable to interact with almost anything. Slowly he gained a semblance of control over the force he generated, enough at least to focus his gravitational forces on things he saw fit. Using this control he compressed the metal fron the many destroyed planets in his vacinity forming a suit that could contain his gravitational forces. Now able to interact with the world again he formed the Dark matter core by building a machine which extracted the power from him and stored it in a strange liquid state. He had finally created the perfected version of his dark matter harnessing technology the one he was sure would destroy galactus. However he was afraid to launch an all out assault on the being, lest he again underestimate the cosmic entity.

The Great Blue Marble- He wandered the cosmos searching for allies and finding none willing to help him in his desire, after all no one could kill galactus. It also didnt help that silver surfer seemed to have it out for him, the two clashed many times over the years. However Sindorian did learn of a far away planet that had turned galactus away from it many times. The planet earth. So he traveled to earth, where he was quickly confronted by heroes. After breifly testing their capabilities and being thoroughly impressed he surrendered and apealed to them for sanctuary. Telling them of his worlds destruction and his attempted retaliation, and of his reason for coming to earth. He offered himself as both a guardian to the world, and as a revolutionary mind who promised to bring his peoples knowledge to humaity a bit at a time. With a deal struck he now leads a triple life, serving as a hero in the Avengers, A scientist at Star labs, and a professor At metropolis university.he has stated that he finds earth a very welcoming world and he is very fond of humanity for taking him in.​
 
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Name: Emily Maloni Allen
Nicknames: Antgirl, Emi, Pinball, Giant Girl
Codename: Impulse
Age: 3 but physically 18
Race: Meta-Human
Gender: Female
Sexuality: Homosexual
Occupation: None currently outside of being a superhero
Alignment: Hero freelance
Face-Claim: Olivia Holt


Powers:


  • Size Reduction: possesses the power to reduce herself to the size of an ant, approximately one-half inch in height.
  • Size Addition: possesses the power to increase size to gigantic heights, requiring the rapid acquisition of body mass (presumably from an extradimensional source). This extra mass fortifies all of her cellular tissue, including her bones and muscles, enabling her to support her increased weight and giving her superhuman strength and durability.
  • Speed Force Conduit: The main effect of the connection to the speedforce is the ability to move at superhuman speed. The speedforce also creates an aura that protects the user from negative effects such as air friction while moving at superhuman speeds.
  • Accelerated healing: She heals faster then normal humans but can't regenerate lost body parts like Lobo, Deadpool, or the wolverines.
  • Bilingual: Able to speak in both English and the future Interlac language. (I would be surprised if this ever comes up in the roleplay)


Weaknesses:
Unable to use her speed while at giant size
Her act first think later way of handling problems can be used against her.
Weak to cold attacks which can slow down her speed and ability to change size.
Hasn't fully mastered her abilities yet can only hold giant form for a couple of minutes before it gives her a headache and currently can't generate lightning or phase through objects (her parents were worried about teaching the phasing thing since she might get Wally's problem of causing objects to explode after phasing through them).
She takes longer to recover from hits while at smaller sizes.

Parents: Bart Allen and Cassie Lang
Siblings: N/A

Personality:
She loves talking and interacting with other people but has problems with talking too much with others causing people to get annoyed with her. She wanted her to superhero because that's what everyone in her family dose and enjoys helping others. She acts without thinking which can often lead to problems. She often acts very childish but tries to act more seriously when she sees that the situation calls for it. She is very curious and often will touch things when she has no idea what the object is or dose which may cause her to break things by accident. Was taught that talking to the bad guys makes them make mistakes so she tries to use that to her advance by playing into her childish side and being super annoying.

Likes:
Animals, sweet foods, running, chocolate, video games

Dislikes:
Reading, bad guys, waiting, being trapped in a small room, being alone, being treated like a child

Background:
Her parents meet as part of the Young Justice team (Young Avengers and Young Justice fusion team because why not) and eventually fell in love after Bart matured a little learning to work as part of a team. She suffered from accelerated aging due to her connection to the speed force like her father did but her body didn't stabilize until she was physically 18. Due to her short childhood she never went to school so was homeschooled at an accelerated rate where she had to learn everything a normal kid would all the through high school in only 3 years. She was given a fake id, birthday, and childhood backstory so that when she interacts with people in public they wouldn't know that she is actually three and allow to get a job if she wanted one. Her first crush was Tracer from the Overwatch game and the relationship never went anywhere since Tracer is a fictional character and doesn't actually exist in this universe. Currently a freelance hero because she feels the Avengers would just treat her like a child and birds don't think she can handle their stealth missions.
 
Name: Alina Snow
Nicknames: Nancy Drew, Indiana Jones
Codename: N/A
Age: 20
Race: Meta-Human
Gender: Female
Sexuality: Heterosexual
Occupation: Archaeologist/Historian
Alignment: Unaligned
Face-Claim: Teresa Palmer
View attachment 606040


Powers:

Cryokinesis: Alina posesses the ability to generate and control ice, something she inherited from her mother. She hasn't inherited the appearances that occured due to her mother's power.

Hellfire/Chain: Alina can summon a chain in which she ignite with hellfire, which can burn victims which it comes in contact with.

Pyrokinesis: Alina has the ability to generate and control fire, something that she inherited from her father.

Superhuman Capabilities: Inherited from her father, she has increased durability, strength and speed. Being able to take most blows and lift up to 5 tons.


Weaknesses: Physical Damage, Magical Damage, Supernatural Attacks. Alina has no protection against magical or supernatural attacks however has knowledge about historical and archaeology which has led her to encounters to magic, most of which she scraped by with pure luck or circumstance.

Parents: Robbie Reyes, Caitlin Snow
Siblings: None

Personality: Alina is very weird, to the point where her humor is incredibly dry. She is generally a bookworm and seems to have interest in solving mysteries.
She can be quite "matter of fact" due to her confidence in her ability to deduce situations. She is intelligent, booksmart, athletic and clever.
She isn't afraid to provide criticism, even if sometimes unfairly.


Likes: Mysteries, Books, Libraries, Science, Classic Literature.
Dislikes: Loud Vehicles, Spiders, Messy clothes, Ill-mannered individuals.

Background: Alina was raised by her mother with no knowledge of her father. She often was the victim of her mother's anger after her mothers encounters with superheroes and villains.
Due to their relationship being largely abusive, she was often physical abused or forced to go through rigorous training in order to hone her own powers, which manifested at the age of 7.
For the most part Alina aimed to have a normal life without getting involved with superheroes or villains. She had always been interested in archaeology and history, something which she pursued after graduating high-school.

She constantly went on trips to excavate or investigate artifacts or mysteries, something which propelled her deep into the field of Archaeology.
Her findings allowed her to purchase a mansion. Her missions often however involved supernatural or magical beings or items and as a result went on various adventures despite trying to live a peaceful life. After a run in with a demon and a fight she however lost her memories, waking up in a city with no idea who she was. Since then she has been trying to piece together clues as to who she is..
 
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"Ya sure this is the road you wanna walk pardner, i reckon it wont end well for ya."
Name:
Dante Remhoraz
Nickname(s): Big Tex, Big D, Loco, The Strongest man alive.
Codename(s): Brute
Age: 22yrs
Race: Mutant
Sexuality: Heterosexual
Occupation: College football player, Late night security.

Powers:
14d28cc2bcd14c1e700d929a74d830e3.jpg
When he channels the strength force Dante's body swells up to an abnormal size of 8ft 9in and weighs in at 799lbs. The supersuit comes with the transformation as it was designed by star labs to be stored within the strength force when not in use. The mask has a filter that allows dante to breath even when exposed to toxic clouds or forced under water. The Knuckle covers are Kintetic focusers meant to mitigate collateral damage by channeleing the force directly into his target rather then letting out concussive waves with each punch, however even with these his blows have been known to unleash concussive waves, his boots have the same things.

Strength Force Conduit- Dante's power is drawn from a metaphysical force which is very similar to the flash's speed force. However rather than limitless speed this grants limitless strength and the durability required to possess such might safely. By drawing from this force Dante calls upon godlike levels of strength and durability enough to put him well within the worlds top ten physically strongest heroes. His feats of strength include maxing out the weight on supermans exercise equipment, fighting an enraged hulk to a standstill for several minutes while heroes regrouped, shattering the constructs of Sinestro with a single blow, throwing the villain Ironclad into space, and even breifly holding a dimensional portal closed. His durability is comparable to his strength and have allowed him equally impressive feats including surviving a fall from the moon to earth, tanking a blow from red hulk as he stepped between him an Juggernaut, Walking through Zod's Heat vision, and even withstanding a nuclear blast. However while his power may be overwhelming it is not without its limits. He lost his fight with Sinestro, was beaten to near death in his match with the Hulk, and has even had embarassing defeats at the hands of heroes like Black Canary, Batman, and even mister fantastic.

Rapid stamina recovery (Mutation)- Dante's body does still suffer from fatigue like everyone elses, however it also seems to recover from it in a matter of seconds. Even after running a marathon, a sip of water and a few breaths will put Dante back into peak condition. However this in no way effects his recovery rate of injuries.

Skills:
Natural born athlete- Dante was gifted long before his connection with the strength force, his throwing arm is pinpoint accurate, his cardio is excellent, his stamina seemingly bottomless. He is known on his team for being able to fill almost any position.

Team player/leader- Dante is good on his own, but he is better on a team and is a capable leader. He follows prders well is excellent at making plans and good at utilizing everyones strengths and weaknesses to their fullest potential.

Charismatic AF- yes Dante is an athlete, yes he is a superhero, but above all else he is a talker and a silver tongued one to boot. Capable of making witty quibs throughout even loosing battles, use intimidation to scare even hardened criminals into complacency, or give a speech capable of rallying a small army.

Brawler- he may not be a martial arts master, but if there is one thing dante can do its throw a punch HARD.

Weaknesses:
Breathing- Dante still must breathe, and while his mask protects his lungs for the most part, it isnt even half as durable as he is so it can be broken or removed thus rendering him vulnerable to attacks to his respritory system.

Mind powers- Dante has almost no defense against telepathy and finds himself hard pressed to deal with telekinetic abilities.

One dimensional- Dantes powers and skills are impressive sure, but they are not very versatile. He can hit really hard and survive incredible damage. But he cannot hit something with no physical form.

Nth materials- Vibrainium, Celestial Steel, Adamantium, Uru metal, many things are harder than Dante's skin and with enough force behind them it can penetrate his hide.

Parents: Bobby & Rita Remhoraz (Father and Mother)

Siblings: N/A

Personality: Dante is a Bold and Confident young man with a heart of pure gold. He is kind and understanding, very compasionate being willing to give anyone the shirt off of his back. However he does struggle with humility, being wholeheartedly convinced that he is awesome. That said he isnt arrogant as he believes most people to be just as awesome wether or not they believe it themselves. He is a hard worker, a scary man when angered, but a big softie once you get to know him.

Likes: Football, Good cooking, Pretty Girls, Being a superhero, When his punches make thundercracks.

Dislikes: Everything being breakable, Those who insult his faith, Anyone putting lives in danger, Guys who give guys a bad name.

Backstory:
Texas Made
- Dante was born a tad over two decades ago to marine Bobby Remhoraz and his wife a schoolteacher named Rita Remhoraz. His entire childhood was spent on his dads farm on the edge of Odessa Texas, and of course school. He was raised in the church and sports was his favorite pastime growing up. However he never told his parents about his other secret pastime, one that started when he was 13. You see dante was secretly a Mutant, not a big flashy one like an X man or anything. Dante didnt get tired, well he did but never for very long. Usually after a breath or two he was good. So he spent nearly three years in the woods everyday pushing himself with runs, log lifting and a variety of other exercises. He became very strong in his young age and his athletic potential skyrocketed. He joined his high school team, took them to state, and shattered records. So when he finally graduated there was no shortage of college's hoping to take him. He settled for Metropolis university where he shocked everyone by selectong his major as physics and a minor in political sciences.

A freak accident- One day while in the hallway Dante was confronted by three fellow students upset at his making them look foolish in practice. They shoved him into the chemistry lab and a fight broke out. He got in several good hits, but was shoved into a heavy shelf where various chemicals fell onto him along with the shelf itself. Thinking him dead the three students fled, however Dante did not perish. On the contrary his body forged a connection with a mysterious source of power called the strength force. With this power Dante became an incredibly strong metahuman and at first it didnt go so well. Imagine trying to interact with a world made of Eggshells and Wet paper. The Avengers were called in and he was brought in for questioning which he answered without trouble.

The Brute is Born- For three years Dante was trained by The likes of Superman, Thor, Juggernaut, Even the red hulk. It took him a while to learn to manage his strength, however it was the flash who was able to teach him to control the strength force itself and return to his normal state. He was given a communicator and has spent the past year achieving impressive feats as Both the hero Brute and as Dante Remhoraz the student and athlete. However he recently has found his strength and durability to still be growing and is worried he might fall back into "Cardboard world" territory luckily his support from his friends in costume helps him to feel less overwhelmed by this change and he hopes to be a hero worthy of their alliance and respect.​
 
Name: Azriel Roth
Nicknames: Crowmage
Codename: Azzy
Age:21
Race: Teifing. (Decentant of demons)
Gender: Male
Sexuality: Homosexual
Occupation: Azriel is a child Psychologist. Using is abilities as an empath to help those who couldn't really express what was happening to them. He specialized in abuse cases however occasionally he will get called in by homicide or missing persons for his talents.
Alignment: Hero... For now
Face-Claim: Andy Beirsac... just add spiraling black horns.
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Powers:
Although his father is atlantean, demon genetics are strong and show up in weird ways. The technical term for what Azriel is is a 'teifling', a person who has demon's genetics expressed even though neither parent is full demon. His mother, Raven, is technically a half demon. Teiflings have incredible affinity for magic and both genetics and his mother's teachings have led him to be a force of nature when it comes to magic.
  • Mage- At Azriel's core he is a mage. He did not stay content with his mother's niche breed of magic, Azzy wanted it all. He delved into all the book and all the he learned everything, from illusions to incantations, enchantments to conjurations. This led to him being- at one time- possibly one of the more powerful mages.Sadly that got knocked down when he contracted the spell scourge. The only abilties he can use that don't hurt him are the ones he inherited from his mother which are limited to her Telekenisis and her teleportation.
Azriel is capable of MANY bigger spells, most of which are also some of his mother's abilities as well, other were learned though a spell book. However his disease is both a blessing and a curse. It supercharges his spells to do more damage... but it also severely affects his health the more he uses. The effects don't seem to affect him until he starts blowing a few bigger spells- (right now he can cast 3 big spells a day before he starts getting visibly sick) Azriel has a huge number of spells he can cast at will but he is CAPABLE of any spell so long as he has in detail instructions and the material components. Those spells cannot be cast at will and must be prepared.
-Plant growth-(from spell book) vines sprout from ground, entangle enemies in a 30 ft area.
-Blindness- (From spell book)He can make someone lose their vision for about 10 seconds
-Healing- From mother- can heal others in a sort of 'lay on hands' method
-Portal creation- From mother- if he wants to teleport with someone else he has to make a portal (This counts against him doubly as much as a normal spell and a consumes all 3 of his spell slots if he carries 3 or more people)
Ubrakenisis- Controling shadows- came from mother- bending shaodws to his will. Is a continuous spell and the longer he keeps it going the sicker he gets,

  • In addition to inheriting magic, Azriel also gained his mother's empathetic abilities. However, where as Raven could use her abilities from a distance, Azriel must touch a willing person's hands. He can see flashes of what ay be bothering that person the most, get a good feel of their personality or even possibly see a past trauma that plagues them. He can also use this on dead people and see their final moments of life. This ability can be used with varying levels of success on objects or locations in which events happened, He need not know exact details about what happened to see it, but he must know that the object or place is important and hope it reveals something.

Weaknesses:

Azzy's biggest weakness is the spell scourge.- Spell scourge is a contagious disease very specific to teiflings. Once they have it it strangles them with their own magic. The disease is linked to his magic, the more spells he casts the sicker. His fingers have turned black now and the more the disease spreads the more skin it engulfs. Spell casting is horrifically painful and feels like fire spreading up his arms. The disease makes him sick even when he's not using his magic. He's in the begining stages of the disease and it's only going to get worse until it inevitably drives him feral and then ultimately kills him. How this affects Azzy in battle is that once he starts to over-do it on the spells, he begins suffering some horrific damage himself. His nose and eyes may start to bleed, he may spit blood, his hands will spark with energy violently. If he ignores the pain and keeps casting big spills he'll eventually begin to bleed so badly he chokes... and then eventually could die a horrifically painful death. Either way, it is terminal and will kill him eventually.

Ferility- Remember how above I said that the disease would make him feral? Yeah, thats how the disease get's spread. Teiflings who have it lose their minds toward the end and just start casting spells in every direction, hitting anything that moves in hope of hitting a teifling and spreading the scourge. The disease works almost like a parasite with enough sense to build in a way to spread. Azzy, for now is in complete control of himself. But as he gets sicker there will be episodes where he starts losing himself, becoming erratic, irritable and sometime downright dangerous.

Frailty- Azriel is the definition of someone who can dish out damage but cannot take it. Azzy is not only squishy by nature, his disease has deteriorated his over all health. His bones break easier, he's not nearly as strong as he should be, ect.

Hands- Azzy requires use of his hands to cast spells. Keep those out of commission and he's useless.
Parents: Rachel Roth and Garth
Siblings:---

Personality: Azriel is a very kind and caring person at his core. Sure he used his magic abilities to make a profit, he did offer some of his abilities as charity work if the situation arose where he deemed it necessary. Rachel was very careful to raise him well, to raise Azriel to to be everything a hero should be. Selfless, kind, compassionate and someone who uses their abilities for good. Although, luckily his abilities are unlinked from his emotions, so he is free to express his feelings as he pleases and is very happy to do so... except for when the spell scourge comes in to play.

The spell scourge is a dirty little secret of his that he is currently struggling to conceal. He's done his research, he knows it's terminal and he know's it's contagious to other teiflings and is doing everything he can to find a cure but feels he must keep it secret. If he loses his spot on the avengers dark... He may not get the opportunity to actually find his cure. He has to fix it fast and feels obligated to do it alone.

Likes: Libraries, Ice cream, coffee, all the fun stuff, colorful things, sunshine

Dislikes:The days he feels worse than usual, the idea he may one day go feral and hurt someone

Background:
Azriel was born from a fling between Rachel Roth and Garth. Was supposed to be a one night thing, but it ended her with a son that Rachel loved so much. From the time he could use his abilities, she was there helping him to hone them. Raven was relieved to find her son didn't have to conceal his emotions as she did to avoid ability-related chaos. As Azriel grew, so did his abilities and his affinity for magic. He was a beast with spells, able to identify almost every type of magic.

As Azzy continued to grow, so did Rachel's expectations of him. He quickly finished his degrees and started up practice with CPS as one of their head psychologists, secretly using his abilities as an empath to help bust abusers by extracting valuable information from taumatized, sometimes non-verbal victims. Rachel decided it's be a good idea to push him toward the Avengers Dark, a force meant to deal with magic related problems. A son involved in heroism young was more likely to stay a hero and Azriel was already so deep into helping people with only one of his abilities so why not help others with his magical prowess as well. However for his initiating task he was to go to a small down in Arizona to respond to a mage that was terrorizing the town. He was to stop him then take up his role on Avengers Dark as a proven hero.

Much to his surprise he arrived to another teifling, skin blackened and sparking with foul energy as the other man just slung spells at Azriel, landing a few powerful shot on him. Luckily the duel didn't take long as the opposing mage collapsed and died seemingly out of nowhere... huh... Odd.

The mission was deemed a success, although it was unclear what caused the mage to lose his mind or why his skin was black, but Azzy was approved to go back him... and there;s where the trouble started. During Azriel's next session of training where he was casting spells like a mad man, he noticed a tell tale tingling in his fingers. Tingling turned to itching and itching turned to burning before he suddenly got so violently sick he spits up blood and passes out on the gym floor. When he awakened he noticed the black skin now at the tips of his fingers.

He's caught whatever that mage, a disease so rare no book he knew of had any information. He dubbed it 'spell scourge' and began to wonder if he should tell his mother. However, he quickly decided against it. He'd lose everything if she knew. Avengers Dark was supposed to handle magic-related problems right? Perhaps a future mission would hold some answers.
 
Name: Rai
Nicknames: Horseman, Devil Horseman, Lady Death
Codename:---
Age:---
Race: Devil
Gender: Female
Sexuality:???
Occupation: Apocalypse prevention hotline
Alignment: Hero-ish. Not super black and white. She's scary and a bit cold, but good intentions none the less.
Face-Claim:
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Powers:

Demon physiology- Rai's body is like most other Devils. Tough and can withstand the vast majority of worldly damage. Sure beating her down enough will stop an attack and slow her down, But it takes a lot more than it would take to maim a human to injure her. Should also mention this includes the fact that her body is technically a reanimated corpse. Poisons (unless silver based) do nothing to her. She also doesn't need to breathe, eat or drink and cold and hot conditions have no effect on her unless she's recently been struck by a silvered weapon.
With some exceptions (see silver) She can heal her wounds at will. Only problem is she can either be moving or healing. She must stop all movement and heal, which makes her look dead. (and gives enemies time to flee... or trap her. or harm her allies) The amount of time she will stay down if fully dependent on the damage received. She is strong enough to lift a semi but not more. fast in terms of reaction speed. She can't run super fast (thats grimora's job), rather her reaction speed is pretty fast. Rai also has a horrifying aura around her. As most devils do the area around her can feel uneasy and unsettling and sometimes even make people sick.

Horseman- Rai's status as one of the four horseman grants her the demonic mount, Grimorrah. He is large, intelligent and loyal to his rider. He also grants Rai the ability to travel through the rift where there is no overlap. The rift is like a crawlspace between earth and hell. It's how demons travel about but in some areas it ventures away from earth. There no demon can go in or out of earth or the rift. In overlaps entry and exit is free. However Grimorrah can jump with his rider from earth to rift with ease. However Rai must go alone and she has to allow Grimora to rest before she can jump back in the same spot she jumped in at, or she could travel to an overlap. He is also useful for travel (he can outrun cars) and battle (horse bites/kicks suck. Especially if the horse is huge and an utter asshole.)
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Soul Reaping Scythes- Rai's blades are made from a horrible compound called remnant. Remnant is made from the dusted souls of mortals. They not only cleave flesh and bone, they cut to the very soul. Strikes can cut into what binds people to their lifeforce and throw it out of balances, giving victims of her blades and horrible sick feeling. She had two scythes and she can throw one and teleport to it for a better vantage point.

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Weaknesses:
How to bring Rai down- Rai seems strong and can be intimidating with the horseman's one goal is to jump on your squishiest ally and make them unable to fight right off the bat. Some tips on how to defeat Rai:
*
Rai is a definite front liner, her looks are deceiving about how tanky she actually is. She is a solid bruiser that is capable of tanking physical damage and dealing back more than enemies can handle. She excels in 1v1 fights where she can stick on an opponent that cannot peel her off themselves. She gets in close and eats her enemy alive with a death by a thousand cuts fighting style. Her strikes are fast and precise as well as her footwork. She is a melee fighter that works well into ranged characters as she can get in so close their ranged abilities are challenged to keep up. The struggle in fighting against Rai is getting any distance between her and you as she refuses to allow an enemy to disengage and follows up with a harder engage. She is also incredibly good at cutting down tanks, especially the slow ones that rely on powerful strikes.

Enemies she struggles against are people of her own kind that get in close and actually fight her. Examples of this would best fit Lobo. She'd have the upper hand at first however he would eventually overtake her. She does the most of her damage in short bursts right off the bat but eventually wears down through long trades. Ganging up on her and focusing her down tend to yield the best results and getting her off the squishy ranged characters she loves to jump on will make her job difficult.
----- More weaknesses----
Silver- Mere contact with silver scalds her skin with a burn that heals like a mortal. Stabbing or shooting her with silver is deadly and could turn her to dust with prolonged exposure. If she has been injured by a silver weapon, she experiences pain as a normal human does until it is healed and her healing factor is interrupted.
Holymen- Preists, nuns, saints,rabbi she cannot harm the holy men of any religion and they may compel her to not harm people of their choosing. That being said if they tell her to leave she must. Exorcisms don't really work on her as she can't be expelled from the body she's in as it is now actually hers, but she can be forced to leave a room and forced to leave a specific person alone. This being said, this holy man must follow 100% of their holy duties. Any one unrepented sin for their respective religion and their power over her fades. Choose your priests wisely.
Copper- Copper doesn't kill, rather immobilizes and leaves her helpless with so much as a touch until physical contact is broken. Speaking and even twitching a finger takes a painful amount of effort. A good tool to subdue her.
Damage of great proportions- Sure things like bullets and things won't do much unless you have silver or a holyman's blessing, but cause enough damage of any kind you'll slow her down enough to give you time to escape. Remember, she must stop and go into a catatonic state to heal. If she is also speared through by something and her injuries cannot heal because the object cannot be expelled, she will be forced to stay in that catatonic state until someone removes it for her.
Soulless enemies- When fighting enemies like soulless creatures (zombies, robots, androids, ect) she has low visibility. They appear as inanimate objects and she cannot see them as well as she would an enemy with a soul.
Weakened humans- Rai is a good person, but her nature is horrible. Her nature tells her to kill and to consume human souls. She resists as it is not something she must do to remain 'alive' but it is always tempting. Humans when they are sick, injured, drunk, old or young or in any weak state are so tempting and so easy to steal she must avert her eyes as not to take it. She chooses to hide this as it makes her feel like a monster, which makes the line of work she is in absolute torture.
Disrupts Electronics- Her presence interferes with things like TV's showing static, phones losing reception, computers just deciding not to work. She has to be conscious of getting near any important electronics.


Parents:---
Siblings:---

Personality:
Rai is an uncharacteristically kind devil. She is not evil and does not wish to fulfill her wrathful tenancies that she was manifested with. She doesn't wish to steal souls to satisfy her instincts. She finds humans amazing in their own way, and worth protecting. She wishes she could be human again. Rai loves human literature, art and anything that helps her understand their state of mind and their generally accepted morals. Humans are a subject of interest for her, creatures she studies intensively but also befriends.

That being said, she secretly sees her self as less than them on the moral spectrum. Yes humans are capable of horrible atrocities, but in her mind they don't know any better. It's like punishing a cat for catching a mouse. She doesn't blame man kind for doing things like mass genocide, war, ect, she blames that on their lack of knowledge of the repercussions. She severely underestimates that some humans are just evil... like demons. In short, humans, in her eyes, can do no wrong. Demons, angels and other immortal beings however, know better, they are immortal and ought to see when they are doing wrong and must be stopped.

Rai is surprisingly personable, physically unable to judge people based on their look, their wealth or their possessions as wealth means nothing to one who will outlive money's use, objects rot given time and she can only see souls. Most assume she is the typical, quiet, brooding demon. When in reality she is just listening, watching souls and assessing the human nature.
Likes: General human musings, good conversationalist, tea

Dislikes: Complete and utter idiots, demons, celestials, greater demons (with some exceptions), arch-demons, villains, things that are animate with no souls.

Background:
Rai's story begins with death. Jenna Harlow was a normal teenage girl who worked at a ballet studio working with small children. One day absolute tragedy took her life as she was killed in a car accident by a drunk driver.

Her parents were grief stricken as they buried their only child, and were unable to accept that dead meant gone forever. There had to be a way to bring her back, even through the most abominable of acts.They went to someone in Louisiana who claimed to be a voodoo priest and could do the deed and revive their dead daughter. Excited Jenna's father robbed his own daughter's grave and the pair traveled to Louisiana to let the priest do his work. What he did was not what he promised.

Instead of looking to help the couple out of the kindness of his heart, the priest was in need of a corpse as he planned to call up the greater demon, Valak from hell and unleash him upon the world. The process required one corpse and the sacrifice of two souls. Jenna's parents had unwittingly killed themselves to aid such an evil deed. But demon summoning is a lot like fishing. Those who know what they're doing are more likely to reel in the demon they want, but it's not fool proof. Instead of Valak, he got a devil far more powerful yet less cruel and the pressure she created when coming through the gates of hell killed the priest before he could send her back. Rai, he fourth horseman of death was pushed into Jenna Harlow's corpse against her will.

Being put into a human corpse does some rather strange things to an unsuspecting demon's mind though. She can remember Jenna's memories as if they were her own, and she remembers hell, so now Rai suffers from an identity crisis. She truly believes she was at one point human. Thus why she fully understands the struggles of the common human man and wishes to further aide them with her work on the Young Justice
 
"I just love a good pop culture reference in a moment of crisis"

Name:
Francisco Paco Ramon
Nicknames: Cisco (everyone)
Codename: Vibe
Age: 34
Race: human, metahuman to be precise
  • APPEARANCE
    Face claim: Carlos Valdez (as Cisco in the CW show)

    9gg3CtR75xXQSfKmKsTJOJiO6pQYiRh2qv2HvFTconklyY3QVEI4sEeLDHkk5zIfWRpzT0etRTGXAUyx5ssvHYwkVvJOkwmE9-dTU8nwGd30GREiFAoi7igE30SyCrot6-vr07Ii


    hFpsG2z5edrtXChe9TqQJP96YUtyaPilZghnydrTJTDO4K3xb446Q4ZaSwR53NhDWl2sPyXSipoYgePYoYKsu2TPKABsnCMYtKxteQX10Kasb2P9iEKN5WhiINLpllKunYvg_nxj


    MalY-UOY-sZoJfSrDG_jl-g4mBz-RQku0-AS7b9s4vw23I5abiC_LshKE3w7wW9shdF63YIy9BOmx9RI212xNGxFn6dgifXG-u-U_yXwsQftiXTL2bKphTDxTPktCblDJ96p3ETi

    His suit:

    TomM2jjMsWtU3jFCFeWAV7NQp67__f3bzltnOj9FtyXkE7IBNWAH6W_H7k8Poirdos8Vj_iguzZZ7qy3Pps0sIWY33m0-Z-YVzAzV1OBlirPqT7DjfrdDW4xTyheOT6-M_lhzVgJ


    Sexuality: bisexual
    Alignment: Hero
    Occupation: STAR labs scientist/engineer, kind of unofficially runs the place, superhero outfitter (he makes costumes, weapons and gadgets as well as repairing old ones.)
 
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latest

Name: Egil Helson
Nicknames: Son of Hela, Hel-Bo, the bounty hunter from Hel
Codename: N/A
Age: 27
Race: Half Asgardian/demi-god and Half Czarnian
Gender: Male
Sexuality: Straight
Occupation: Bounty Hunter, mercenary, "adventurer"
Alignment: Neutral
Face-Claim: Lobo (Young Justice Outsiders TV show)
Powers:
Czarina and Asgardian physiology: Being Czarina and Asgardian comes with a lot of boons, like...
Super Human strength- Thanks to his heritage Egil's physical strength, able to throw cars and trucks around. He's been known to pick up objects nearing 80 tons.
Superhuman Stamina- Czarina normally have huge amounts of stamina but thanks to Hela genes Egil's body produces far less fatiguing toxins, which means it takes a very, very long while before he'll tire out in a fight or any other physical activity.
Superhuman Durability- Egil is very durable, able to take a great deal of blunt force without much damage. But his skin can still be pierced by high caliber guns and powerful and sharp blades.
Healing Factor- Egil has a powerful healing factor, able to recover from small wounds instantly. The greater the wound the longer it takes to heal but still any wound dealt with him will heal faster than a normal person or alien could heal. He even regrows fall severed limbs but not his head...
Superhuman reflexes- Egil reaction speed is several times greater than that of normal a human.
Allspeak- With Allspeak Egil can communicate in all languages in the nine realms, all earth languages, and many alien languages.
Skills:
Expert melee fighter- Egil learned a great deal of how to fight with just his bare fist along with a variety of melee weapons. The battleax is his preferred weapon given the choice.

Weaknesses:
Mortal- While both his parents are immortal, in there own ways, Hela made it so Egil was mortal. This was done by the use of magic to limit his heal factor and durability to a large extent. Hela can undo this and make Egil immortal but that would come at the cost of him being her servant for all his new immortal life. Being that choice is he'll likely never make, Egil is mortal and can die to "fatal" blows (he can still take several "deadly blows" but rip his heart out or cut off his head or something along those lines, he's dead).
Low patience- like his father, Egil doesn't have a lot of patience and is very reckless. With that, he is also very overconfident, thinking he can take on anyone or anything that gets in his way.

Biological Parents: Hela and Lobo

Siblings: If you want to be a sibling to Egil, let me know.

Personality: Egil is as rough and tough as you can get. Being raised by Asgardians and then travel space as bounty hunter kinda has its way of toughening a man up. Like his father, he acts quite a lot like a space biker, getting brawls, drinking, and generally causing a ruckus where ever he goes. Though he does he carries a slight Asgardian ascent and with that a sense of honor, a minor sense of honor but it's still there. His sense of honor mainly comes down to keeping his word and preferring a fair fight or fight where odds are stacked against him. It makes it more fun when he wins. Besides that, he has a limited amount of patience and prefers to be on move at all times. But with his downsides, he does care for "homeland" of Asgard and it's people. So if they are ever in need or they request his help, he'll be there as fast as he can.

Likes: Fights, Alcohol, Asgard, guns, axes, swords, maces, most other weapons, large amounts of meat, large animals, and destruction
Dislikes: Hel, Hela, Loki, those who disrespect Asgard, being called Hel-Bo, vegan food, and generally most laws.

Background: If you heard that Lobo and Hela had a child, you ask the questions of how and why is he still alive. Well to answer the first one it all started after a job went sour for Lobo. He was hired by Loki to break into Asgard and steal powerful weapons for Odin's vaults. To put it mildly, it was a mess. While Lobo was powerful and took down a large number of city guards, taking down potions of the city with them, he still fell quickly after Odin got involved. After his defeat, Lobo was sent through the Bi-Frost and landed in Hel.

While most "mortals" wouldn't last long in Hel, Lobo as no regular mortal. After "killing" his way through a large portion of Hela army he made to her castle home. He then kicked down the front door and stomped through the castle looking for Hela, so he could go back home. Hela was watching Lobo from hiding and was impressed by his strength and power. She considered trying to turn him into her servant but soon decided that would a near impossibility, so instead, she decided to try a different route to try to gain a new powerful servant, by making one. Hela revealed herself to Lobo and stated she would send him back to mortal realm if he'd... mate with her to put it lightly. Lobo happily obliged and was sent home once the deed was done.

Months later Hela gave birth her's and Lobo's child, Egil. Hela's plan for the child was to turn him into pure warrior destruction and to bring her the souls of Thor and Odin. But not so luckily for Hela Odin learned of her plans. Odin wished to avoid what happened when Lobo attacked Asgard. So sent warriors down to Hel and more or less kidnap Egil. While not easy, the warriors managed to take the young child away from Hela but not before she cursed the child. Curse weakened his healing and durability, making him mortal. She figured she would either make her child her servant once he came back to undo the curse or when the child died. Either way, sooner or later the child would be hers once more...

Back on Asgard, the warriors returned with the still infant Egil. From there Egil was left in the care couple in-service to Odin's Gaurd, Balli, and Una. While uncertain of raising the child at first they grew to love the child over the years. As time went by it very apparent, like his father Lobo, he was very violent and unpredictable. But Balli was able to steer the child violent tendency to combat training, which he excelled at. Years later when Egil was a young man, Hela began sending him visions, trying to entice him to come back to her in Hel. After asking his parents about it then he learned about his parentage and the curse Hela put on him. Egil was not pleased to say the least but not like he asked who his parent was before, as he knew he wasn't his parents' biological son. I mean look at him. Afterward, Egil began trying to figure out how to undo the limits Hela put on him, with no avail in the end. But not one for giving up, Egil left Asgard to see if he could find a way to undo Hela curse. Before leaving, Egil made to promise to come back if Asgard ever needed to be defended.

Which leads years later to present was Egil has made a name for himself as an intergalactic bounty hunter. He is still looking for a way to undo Hela's magic or a way to get leverage to make Hela undo, without becoming her servant of course. During his travels, he even ran into his father once... most of an alien city was destroyed in their battle but after several hours of fighting they sat down, had a few beers, and came to compromise of not killing each other until one was hired to kill the other. While not the best parental relationship, it was better than his relationship with his mother, to say the least...

Extra- Egil pilots and owns his own spaceship, roughly the size of the Milano, the guardians of the galaxy's ship.
Egil is a Norse name meaning "Inspire Fright".
 
Name: Mike Oldfield
Nicknames: Oldfield
Codename: Shades
Age: 27
Race: Human
Gender: Male
Sexuality: straight
Occupation: Blackwatch Special forces soldier
Alignment: Hero (Although blackwatch is considered a corporation evil to the core)
Face-Claim:

1564780362518.png


Powers: Just a mortal human. However he is highly skilled in swordsmanship and is incredibly effective when combining this with a ranged firearm (like a revolver or a 1911)

Weaknesses: He is a mortal (need I say more?)

Parents: Dead (Killed by Blackwatch)
Siblings: (Forced into slavery and branded by Blackwatch)

Important info: Mike is from a different version of earth. One where magic is mainstream and technology has only just reached a steampunk level.

Weaponry: Cierium Fiber Katana, Colt Quickdraw Army Revolver

What is Cierium Fiber?: Cierium fiber is a material that has been lost to time. But the ingredients are still well known. 20,000 times as strong as hardened steel yet nearly weightless the material allows for skilled users to move at an unnatural speed.

Personality: Straight and to the point, he isn't one to make jokes or make small talk with those around him.
Likes: Not much really (except those who are good at swordplay)
Dislikes: Blackwatch (he will kill all who are from and who support them... even if that support is forced upon them).

Background: At the age of six his parents were killed by Blackwatch. He was branded and taken into custody. For 20 years he was forced to become a hardened killing machine by the monsters that took him. He would go on to serve the mighty faction on their conquest to take over the world. It was only when he refused to slaughter an entire village when he became disillusioned with his faction. The jig was up and he swore to take as many Blackwatch soldiers and sympathizers as he could with him.

Deaths credited to is name: Over 10,000 both civilians and soldiers alike. (the majority of the civilian casualties being men and women older than 13)

(Let me clarify something. Mr. Oldfield doesn't work for Blackwatch anymore. He defected and is now seeking active vengence.)
 
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Name: Liono Thundara
Nickname(s): Catman, Feline, Leo, Mancat
Codename(s): The Thunder Cat
Age: 23yrs
Race: Thundarian
Sexuality: Bi-sexual
Alignment: Chaotic Good
Occupation: Thief & Thug for hire.

Powers:
Royal Thundarian Physiology- Blessed by his thundarian heritage liono possesses the proportional abilities of a cat, scaled up to his size of course. As a royal thundarian he has command over all forms of cat from the diminutive housecat, to the mighty tiger and everything in between. He has boosted senses including a sense of smell 40x that of a normal human, his vision is 5x that of a human and he can see in the dark. His hearing is also roughly 6x as good as a humans as well. As if all of that was not enough he possesses superhuman physical attributes including strength enough to strike down tree's with his cats claw, has enough speed to beat cheetara in a footrace and she is known to run 120mph. He has survived the vacuum of space, a dip in boiling water, and even a breif dip into the core of a planet though many argue his sword of omens made that last one possible. Obviously as a cat person his reflexes are far beyond that of a human.

The Sword of Omen/The Eye of Thundara- easily Liono's most powerful and iconic object. The sword of omens is a magical blade fueled by the eye of thundara within its hilt. It has tremendous magical capabilities, having been used to hold the entire planet of thundara together before it was taken out of its place resulting in the destruction of the thundarian world. Using this weapon liono gains a vast array of magical abilities, starting with being able to cut through most materials, and ranging from unleashing lightning blasts, fire balls, even explosive beams of magic, to tractor beams that can hold alien craft in place or guide them, even forcefields that can withstand nuclear detonation. He can use it to Scry across space and time, call the sword to his hand even if it is within a black hole, extend his blade to insane proportions or contract it to the size of a small dagger. Of course it is Also an intelligent weapon able to decide who it grants its power to, fly and move of its own accord. It is listed as one of the most powerful weapons ever conceived.

Cat claw shield- less of a shield and more of a gauntlet this claw is made of a nigh indestructible material that can block magic and physical attacks equally well. It also acts as a scabbard for the sword of omens. It has a variety of gadgets stored within it including a smoke screen sprayer, bolo launcher, the ability to launch its weaponized claws with cables attached to them. It can negate electrical charges so they dont conduct through the gauntlet, and it also greatly amplifies his strike force.

Skills: Capable warrior-Trained by Dr. Fate to call upon the power of the eye of thundara Liono has shown himself to be a very capable warrior able to fight with his claws in unarmed combat, paired with his insane acrobatics and superior physical attributes, and his hardened skill with a sword he may not be the best in any catagory but he is a widely versatile foe able to engage foes from a distance or up close, with powerful blows or quick precise strikes, either with magic or with mundane combat. Liono is well rounded and a useful addition to any team.

Kinda a mage- Liono is a mildly talented spellcaster. He lacks the natural gifts of other mages but makes up for this by having the eye of thundara to act as a source of magic. Though he cannot cast spells without the sword, with it he can cast a wide range of offensive and defensive spells.

Stealth & Strategy- liono's natural agility paired with his sharp wits and devestating attack potential make him capable of some of the hardest hitting sneak attacks in the world. He is also an expert at setting up the perfect opportunity to strike a foe with attacks that are hard to react to givin the setup.

Weaknesses:
The eye of Thundara-
The gem that sits within the sword of omens is more than just the source of liono's mighty magic. It is also the source of life for all thundarian's. Due to being the only thundarian to draw from its power liono theoretically can live an indefinite lifespan...however the gem is not indestructible and neither is the sword it rests in. If the gem is destroyed it will cause liono to die along with his entire species.

Flesh and Blood- Liono may be more than a man, but he is still and organic lifeform. He can bleed to death, drown, starve, suffocate, and really be killed in any manner that a normal human can, granted he takes more punishment than a nornal human but he still takes the damage nonetheless and too much of it can kill him.

Hubris- Liono is very confident in his abilities and finds it hard to contemplate beings existing that are more powerful than himself or the eye of thundara. He can be taken aback and caught off guard by foes who say...survive his heaviest attacks, or shatter his magical Shields.

Parents: Leona the Queen, Claudus the King. (Both deceased) Dr.Fate (adopted)
Siblings: Tygra (Adopted, Status unknown.)

Personality: Liono is brave, Bold, and very Brash. Though his sense of justice is warped by ignorance he still is willing to lay down his life for what he believes is right. He is a stranger to earth and the ways of humanity having spent most of his life within dr.fates tower. As such he does find many things in this world confusing but nonetheless he is curious and often puts himself at risk to learn what he can. He is very protective over his friends and even moreso over the sword of omens which he views as his parents last and only gift to him. Bold and different as he may be this fearless feline stands ready to protect life, which he has deemed sacred.

Likes: Basking in the sun, Licking himself, Being on tall places,the sword of omens, people, fish, odd smells, CATNIP.

Dislikes: Dogs, Narrow spaces, Getting dirty, anyone who touches his stuff, cruel people, The vet, getting wet, loud noises, senseless cruelty.

Backstory:
The End of An era- on planet Thundara prophecies long fortold of the end of the era of Peace, with it would come destruction but in that destruction would come one who could give new hope to the thundarians. If only they knew how severe the prophecy truely was. It came as the arch enemy of the thundarians Mumra stole the eye of thundara from its mantle. The stone was holding the planet together and as such its removal created a catastrophic chain reaction which ended in the destruction of the planet. But not before Liono's father Claudus defeated mumra and took the gem back. By then the damage was done and it was too late to save the planet, but not to late to save his people. Claudus had the eye of thundara bound to a magical sword, he then handpicked 5 nobles who represented the 5 casts of the Thundarian people and tasked them with guiding his son to rebuild their people. With that the six thundarians were put into stasis pods within the ship and they fled the exploding world.

An Error in history- Normally liono and his crew would have made it to earth and engaged in the adventures we all know and love. However things changed for an unknown reason. Mumra intercepted the vessel and blew it out of the sky, however the Eye of thundara was not about to let the Thundarians die there. It used its power to generate a mysterious portal which transported Liono to the Current world he ginds himself. However he is the only ome to have made it here, and he possesses almost no memories of his life prior to this.

The Fate of Liono- Needless to say it came as quite the shock when a young alien child arrived on earth with a magical artifact that could destroy a planet. Dr.Fate quickly responded sensing a new source of magic that was not here before. he attempted to seperate liono from the artifact but both the boys tenacity and the gems downright refusal made this impossible even for him. However he sensed good within the boys heart and decided he could be something more. So he took the young child and his artifact to his dimensional tower where he raised liono to be a hero. Teaching him the true meaning of truth, justice and honor, while also teaching him to harness the power of the eye of thundara. However one can only keep their desire for adventure caged for so long. After nearly fifteen years confined to the tower, liono has snuck out to see the world, however finding himself in gotham he is unprepared for the rude awalening that comes with it.​
 
[div class=fyuriwrapper][div class=flex][div class=left][div class=faceclaim]untitled.png[/div][div class=under]"For truth, justice and the American way."[div class=header]Super American[/div]
Name: Jeremiah Rogers
Nicknames: Jerry, Jerald, Boy Scout
Age: 25
Race: Human/Kryptonian hybrid
Gender: Male
Sexuality: Homosexual
Occupation: Freelance artist, adventurer, intelligence operative; liaison between S.H.I.E.L.D. and the Avengers
Alignment: Hero
Affiliation: Avengers, S.H.I.E.L.D.
Face-Claim: Henry Cavill

[/div] [/div]
[div class=textarea][div class=header2]Powers

[div class=txtbox][div class=dot][/div]
Powers:
  • Super Strength: Super American can move large vehicles, including cars, trains, and ships, with relative ease.
  • Super Speed: Super American can run faster than an express train.
  • Super Leaping: Super American can leap roughly over an 8th of a mile or over a tall building.
  • Super Durability: Super American is highly resistant to injury and is immune to conventional firearms.
  • Superhuman Stamina: Super American is able to maintain continuous strenuous physical action for a considerable period of time.
  • Super Senses: Super American’s eyesight and hearing are far in excess of a human being’s.
Abilities:
  • Master Martial Artist: Rogers is a master of hand-to-hand combat, being extremely skilled in numerous martial arts through his military training and direction under various private instructors.
  • Master Shield Fighter: Rogers' years of training and experience with his shield, as well as its physical properties, allow him to accomplish amazing feats with the item. Aside from bashing foes and blocking incoming attacks, he is able to throw it with nearly perfect aim, being able to estimate its hit and rebound down to millimetre. Rogers can hit multiple targets with the same throw by means of ricochet, and could even achieve a boomerang-like return effect, allowing him to strike enemies from behind or retrieve the shield without objects to ricochet from.
  • Master Acrobat: Rogers' years of extensive training have made him a highly skilled acrobat, gymnast, and aerialist. He often utilises these talents in combat for both evasive and offensive purposes.
  • Indomitable Will: Rogers is a very strong-willed person. He is able to overcome all forms of temptation, mind control, and resist the effects of extreme pain, drugs, and toxins to a great extent.
  • Professional Sketch Artist: Rogers has great artistic skill which he developed from childhood. He enjoys drawing and does so with his free time, often working as a freelance illustrator and sketch artist.
  • Multilingual: Rogers is fluent in several languages including English and Kryptonian.
Weaknesses:
  • Power Limitations: Although Super American is highly resistant to injury, he is not as invulnerable as other Kryptonians. Heavy artillery can injure and possibly kill him.
  • Sensory Overload: Super American's sensitive senses can be overpowered.
[/div]
[div class=header2]Personality[/div]
[div class=txtbox][div class=dot][/div]
Jeremiah is a compassionate person, honest to a fault, and unhesitating in facing any threat. Strongly influenced by his parents, he truly believes in the rights of the common man, and that there can be freedom and justice for all. Therefore, Jeremiah has dedicated his life to continuing his father's mission to uphold the American Dream, “the freedom to strive to become all that you dream of being.” He is an extremely moral person, believing it immoral to kill anyone under any circumstances, and will do whatever he can to avoid it.

However, Jeremiah does sometimes suffer from introspective moods, usually occurring after a major setback. He will spend a fair amount of his free time brooding over such events in the aftermath and will sometimes even separate himself from his heroic alter ego to a greater or lesser degree.

Likes: Sketching, hanging out with friends, romantic comedies, musicals, karaoke, keeping fit, pizza.
Dislikes: Intolerance, injustice, fear mongers, closed minded individuals, far right views.
[/div]
[div class=header2]History[/div]
[div class=txtbox][div class=dot][/div]
Parents: Steve Rogers and Kara Zor-El/Danvers.
Siblings: Open.

Awakened from suspended animation around the same time as Supergirl arrived on Earth, Steve and Kara first met in a S.H.I.E.L.D. facility, designed to help the two adjust to their new surroundings. The two bonded over their similar experiences and they became close, with the teenage Kara developing a crush on Steve. After a few weeks at the facility, the two parted ways with Kara moving in with the Danvers whilst Steve joined the Avengers, though they kept in touch.

The two wouldn't physically see each other again until Kara joined the Avengers, several years later. Although Supergirl had matured into a young woman, she still had feelings for Steve and began to pursue him romantically. Steve was hesitant to reciprocate. Although he did have feelings for Kara, he was unsure what exactly those feelings were and believed it would be inappropriate considering the age difference.

Things changed, however, when Kara was critically injured in a mission, protecting him. She was out of action for several weeks, with Steve maintaining a constant vigil by her bedside as she recuperated. With the trauma of the incident, Steve began to reassess his feelings and sought out Superman for his advice.

Superman told him that they both deserved to be happy and that age, in the end, was just a number, besides he was only really older than her chronologically, biologically the age gap was much smaller. With Superman's blessing, the two began seeing each other, eventually leading to the birth of Jeremiah.

Jeremiah was originally raised in Kara's hometown of Midvale, in the American Midwest, but when he was old enough, he and his parents travelled across America in his father's van, experiencing everything the country had to offer. However, as Jeremiah got older his powers began to manifest and grow in strength so his parents contacted S.H.I.E.L.D. and, working together, they began to train Jeremiah in the use of his powers.

Wanting to follow in his parents footsteps, S.H.I.E.L.D. outfitted Jeremiah with a costume and, with Steve's blessing, his father's shield. Inspired by his travels across the country, Jeremiah named himself the "Super American" and joined the Avengers.
[/div] [/div][/div][/div][/div][div class=fyuricredit]code by @Fyuri[/div]
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Name: Calvin Ellis
Nicknames: King Calvin
Codename: Power Man, Superman
Age: 28
Race: Vathlo-Kryptonian
Gender: Male
Sexuality: Straight
Occupation: Venture Capitalist/Influencer/App Owner
Alignment: Anti-Hero
Face-Claim: Montez Ford

Powers:
Solar Energy Absorption
Invulnerability
Superhuman Physiology
Superhuman Strength
Superhuman Speed
Superhuman Stamina
Superhuman Reflexes
Healing Factor
Flight
X-Ray Vision
Heat Vision
Telescopic Vision
Superbreath
Super Hearing


Weaknesses:
Kryptonite
Magic
Red Solar Energy

Parents: Dru-Zod (father), Unknown (mother)

Siblings:
All Deceased (Presumed).

Personality: The mantle of superman carries with it a certain expectation to uphold. Calvin is nothing at all like Clark, or any other "Super" for that matter. Simply put, Calvin doesn't give one iota of being an idealistic symbol for a bygone America , he's his own man. His truth sometimes makes people uncomfortable, his way can be unconventional at times , and his justice isn't so absolute or romanticized. The world is a often an unfair place, he's inhabiting a broken world. He knows he can't fix "It". He just wants to leave it better...in his own kind of way.

He's quite brash at times, prone to curse and act out in ways unbecoming a model hero. He's imperfect, rough around the edges, a bad boyfriend but he's also authentic and cares about people. Just because he got a little edge to him doesn't make him his father either. He's just happens to be a really powerful guy who can get the job done when it counts. He's the kind of guy who'll chump you verbally before before running you " the fade". He's a trash-talk aficionado.

Likes: His adoptive family (The Ellis Family), Sports , His lifestyle, Social Media, Money, Whiskey, Science & Technology.

Dislikes: Social Media (Probably more).

Background:

Val-Zod
is one of the last Kryptonians of his universe and the second to use the mantle of Superman. (As far as origins go , I don't want to do a retread of comic book material. I'd like to keep the character a bit Open to my own interpreting.)​
 
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Name: Clyde Renfield Wellington Banner
Nickname(s):
Renni, Doc
Codename(s):
The Hulk
Age:
25
Race:
Meta-Human
Sexuality:
Straight
Alignment:
Hero
Occupation:
Works as an ER doctor/surgeon at St. Helena's Clinic in downtown New York.

Powers: Being exposed to a mysterious radiation emanating from far-away space granted Clyde several abilities.
-Transformations: Clyde possesses two transformations-the first one is what he calls his "half-form".



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In this form Clyde gains incredible strength, endurance, and speed. He grows to about 7" ft while skin and eyes gain a emerald green color. Clyde can access this form at will, hold complete control over it, and release it at any time. Unlike his other form....

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This is the form Clyde both fears and despises, why he's terrified of getting angry. This form is much, much stronger than the other one and comes with a savage blood lust and thirst for destruction. Yes, Clyde loses all sense of reason and self in this state, all cognitive thought drowned out with an all-consuming rage. There are two ways to leave this form: loss of consciousness or death.

-Healing Factor: Clyde can heal faster than a normal human, like walking on a broken leg five hours after it broke or healing a gunshot wound within a day. Unfortunately for the good doctor the healing pains are often far worse than the pain of the actual wound.
-Energy Concussion Blasts: Clyde can generate power concussive blasts of green energy from his fists and legs that increases the damge from his punches and kicks.
-Energy Sense: Clyde can sense different kinds of radiation within 120ft of his person.

Skills: Clyde is what you might call prodigy of medical science, being able to graduate medical school and start his residency at the very young age of 16. As the good doctor tends to works in clinics/hospitals with limited funds Clyde has learned to do his best work with subpar resources.

Weaknesses:
Anger
Human form is as vulnerable as any other human
Healing factor can be overtaxed
Is allergic to asparagus

Parents: Bruce (deceased, Alzheimers ) and Wilma (alive, estranged) Banner

Siblings: none

Personality:
-
Prefers diplomacy over violence
-Clyde cares deeply about people, and wants to help as many as possible with his medical skills.
This is also why his second form pains him so, as it could so very easily end the lives he took an
oath to save.
-As a man of science Clyde is always excited to learn new information, even if it doesn't pertain to medicine.
-To the surprise of those who've just met him, Clyde has a sarcastic streak that tends to come out when
he's frustrated, stressed, or with friends.

Likes:
Books (doesn't really matter what genre), Shrimp Pasta, rock music, desert plants, Halloween

Dislikes:
Asparagus, doesn't really dislike anything else.

Backstory:

-Born on October 11th 1994 in the UK to billionaires Bruce and Wilma Banner.


-In 2002 Bruce takes his eight year old son, Clyde, to observe a project Dr.Banner's company was working on. The project's goal was to
syphen off energy in a radiation cloud traveling through space to analyze it and perhaps use it as a power source. Clyde wanders off while his dad is distracted and winds up trapped in a room that would flood with the radiation once it was collected and beamed to Earth. Dr. Banner eventually notices his son's absence,but
it's too late to get him out of the room before the radiation hits. Once the room is cleared of radiation Clyde is immediately taken to a hospital to test for radiation poisoning. Oddly enough nothing seems wrong with the child and all tests come back clean.


-In 2008 at age fourteen Clyde first starts noticing changes with his body not normal in boys his age. Wounds heal at inhuman rates and his skin tingles whenever he's around nuclear power plants. The strangest thing of all happens when he sees a car speed on the wrong side of the road and into the path of a bus. Without thinking Clyde rushes forward, transforms into his half-form, and stops the collision by grabbing the car and holding it over his back until the wheels stop turning, giving the bus a chance to slow to a stop. Startled at the new change that came over his body Clyde gently puts down the car and rushes off before any more people can see him. Eventually he stops at an abandoned building were the transformation soon wears off. The teen decides to not tell his parents about this incident out of
fear that they would despise him for possibly being a meta-human. However he can't deny that these new powers have peaked his scientific curiosity, he spends the next several years testing them out/learning about them.


-In 2010 Clyde graduates medical school and starts his residency at the top hospital in the country.

-2012: Clyde's dad is diagnosed with Alzimhers

-2013: Wilma seeks a divorce due to "the pressure of taking care of her husband", even though Clyde was the one handling Bruce's care.

-2014: Divorce is finalized. Wilma has basically cleaned the Banners bank accounts out with alimony payments. Clyde gets so angry at his mother's selfish actions that he transforms into his second form inside his own house. Wakes up several miles away in a ship yard with no memory of how he got there. Later finds out in the news that a "green monster" terrorized the streets of London. Dozens were injured, but thankfully no one was killed. Clyde knows he was the green monster in the reports and vows to learn how to control his anger. Unfortunately Clyde will have three more incidents like this in the years leading up to present day. No deaths, thankfully, but several near misses.

-2015: Bruce Banner dies. Clyde hasn't spoken to his mother in a year. He eventually moves to America to get away from the unpleasant memories. He winds up settling in New York and winds up working for St. Helena's ER Clinic.

-2019: Clyde's life has settled down. He loves his current job and he hasn't had an "incident" in a year.
 
Name: Kyoshirou Harada

Nickname(s): Kyo

Codename(s): Red Samurai

Age: 20

Race: Mutant

Face claim:

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Sexuality: Heterosexual

Alignment: Neutral Good

Occupation: Heir to Clan Yashida

Powers:
  • Tachyon Field - Like his father he can generate and manipulate a tachyon field. He can use it like a standard force field. He can use the field to summon and store his equipment. He can infuse the field to his weapons to enhance their efficacy, granting them cutting ability that is practically unmatched due to tachyons being particles that only exist beyond the speed of light.
  • Ninja Magic

Skills: Ninjutsu

Weaknesses:


    • The most high energy tachyons exist just barely above their existence threshold therefore abilities that slow the speed of particles can cause these high energy tachyons to cease to exist.
    • Lacks any actual strength or durability enhancements
    • Anti Magic
    • Tech that neutralizes X-Genes
    • The Harada Totsuka Blade upon using Muramasa release slowly fills Kyo with Wolverine’s madness
Equipment: All stored within his tachyon field via time space distortion.

    • Harada Totsuka Blade is a fusion of the Red Muramasa blade being sealed inside the Masamune Blade aka Yashida Honor Sword. The sword itself in sentient and is as literally a part of Kyo. The blade guides and aids him in his endeavors. The blade is virtually indestructible and has capability to wound supernatural entities such a spirits and demons. The blade itself can cut through things on a molecular level and cut through energy. Upon the command “Release”, the fullpower of the Red Muramasa blade within are unleashed. This grants the blade nullify regenerative healing factors.
    • Arsenal of Ninja Weaponry

Parents: Kenuichio Harada(Silver Samurai) and Tatsu Yamashirou(Katana)

Siblings: Shingen Harada II(Deceased)

Personality: Kyo has taken it upon himself to bring change to Clan Yashida, in his hands he holds the soul of the clan. Kyo has taken upon his shoulders the past, present, and future of the clan. Kyo is not a bleeding heart or noble soul that wants to save the world. That doesn’t mean he doesn’t care about anything else or the rest of the world, it’s just that his interests and priorities come first. Kyo doesn’t have the same family values as most, he doesn’t equate blood with the term family. Even though Kyo wants rebuild Clan Yashida, he will pick and choose who is a member as well as who isn’t biological or not. At the core Kyo is a person seeking family.

The easiest way to piss him off is someone who claims the title of friend or family without earning it. When people say things like bro, my friend, my guy, son, or such it irritates him to no end. Kyo has no problem unleashing his frustrations on said people. Even a stranger acting too familiar with him is enough to annoy him.

Likes: Clan Yashida, Ninja Weaponry, Samurai, Oriental Martial Arts culture in general

Dislikes: The Beast, Firearms, People with particle slowing abilities

Backstory: Harada’s Clan Yashida, the Tomoe’s Southeast Asia Syndicate, Mandarin’s Triad, Gorgon’s Hydra, and Ogun’s Yakuza are the Five Fingers of the Hand. All Five Fingers had reproductive cells stolen and matched with stolen reproductive cells of 5 others. The whole project was conducted personally by the Beast to hand pick the new Five Fingers especially if the face of constant failure of current and previous Fingers. Kyoshirou was made from reproductive cells stolen from Kenuichio Harada and Tatsu Yamashirou. The pairing was specifically chosen so that Kyo could wield a blade unlike any other, therefore the matching cell had to be from a woman who wielded and controlled a cursed blade making Katana the perfect choice.

Kyo was raised by the Beast alongside 4 other chosen ones like him. They were at first trained together in Ninjutsu for half their childhood. The Beast was their only teacher and oversaw their training himself. Their identities and purpose were kept from everyone else in the Hand, even from their relatives who they would inevitably have to kill and usurp their positions. After their Ninjutsu training they began their specific training by serving as the Elite bodyguards for the current Five Fingers. During that time they were to be observant and learn how to run the organizations and assets owned by each one. They were each recalled to the Beast for further training when they started manifesting their specific traits which could also betray their identities.

For Kyo it started with the manifestation of his tachyon field. The Beast let Kyo figure out and develop this power on his own. It was only when the Beast identified that Kyo was ready did he present Kyo with his final step before ascension to being a Finger. Around this time all the other new generation of Fingers had taken their place already. Kyo was the last because his final step was to tame a weapon forged of several different ones. The Red Muramasa forged with a piece of Wolverine’s soul, and the Yashida Honor Sword were fused into one new weapon, Totsuka no Harada or Harada Totsuka Blade. This weapon was presented to Kyo and upon taking it, the weapon put him in a common for a mere moment. In that moment, the weapon had awakened Kyo and Kyo had awakened the weapon. It showed him the past and present before showing him the possible futures. Ultimately, this weapon had freed Kyo of his course of simply executing the Beast’s will.

Unfortunately, Shin Harada has caught on to what happened to the other Fingers and preemptively attacked Kyo. Kyo had no choice but to cut down the half brother he truly never knew but probably would not have liked anyway. After that Kyo fled the Hand. He had to pursue a new course not just for himself but for Clan Yashida. Kyo’s greatest enemy happens to be the semblance of a family he knew all his life. Yet, taking the Harada Totsuka Blade was the start of his life.
 
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Name: Aria Olympia
Nickname(s): Baby god, Red, Ari.
Codename(s):
Scarlet
Age:
229yrs
Race:
Olympian Goddess (Mortalized)
Sexuality: Bisexual
Alignment: True neutral
Occupation:

Intergalactic smuggler

Powers: Olympian physiology- evern though she was technically mortalized aria retains most of her godly born powers at least the ones associated with the body. She possesses superhuman strength, speed, durability, stamina, and healing rate. A natural immunity to poisons ,toxins , and disease has been reduced to a high resistance similarly her immortality has left her instead being Nerfed down to a mere longevity.

God forged Arm- created by hephesteus after he took pity on aria. This prosthetic helped her to escape war world and is capable of many amazing feats. It has proven to be nigh indestructible by blocking darksieds omega effect in its shield form. It can fire a sharp metal spike with a cable attached to it that she can use as a grapple hook. It can even spawn energy blasts and energy blades...however aria mostly uses it to punch people very very hard.

Advanced alien tech- traveling halfway across the universe has its perks. Aria has amassed quite the Arsenal. From her fighterclass spaceship outfitted with warp drive ,anti ship photon blasters, cloaking technology, and bombing capability. Within the ship is her store of a variety of alien energy weapons, grenades, rocket launchers, beam shields amd sabers, and even a hovercycle. Whats more her arsenal is more than enough to arm a small platoon of soldiers mostly due to her urge to stockpile weapons.

Genius intellect- even with all her abilities and luck aria wouldnt have made it far without her wits. She has shown the mental facilities to build her own ship while having one arm and being confined to war world. She has hacked her way out of brainiacs ship and even managed to lead a successful rebellion against the government of the Daxamites instilling a new government. She learns remarkably quickly and is skilled at a wide range of talants.

Skills:
expert marksman- Aria is a pretty skilled marksman with her alien weaponry, of course she is no hawkeye, but she is capable of trick shots, and rarely misses yet even if she does most of her weapons have rechargable ammo supplies.

expert hand to hand fighter- Aria is actually a very skilled warrior, first trained by her siblings Ares and Athena, then sharpened by granny goodness in the bowels of war world. She is not a master in any form of martial arts, but her natural fighting talent and experience. Paired with her physique has made her well rounded enough to trade blows with gamora & nebula simultaneously dispite their being armed and her having only her metal arm. However her most impressive feat was defeating the three furies and then granny goodness when she first recieved the god arm and armed only with a spear.

Ace pilot- Aria is at home in the cockpit of a ship, she has displayed enough skill to keep up woth rocket raccoon, navigate a battlefield between a kree and skrull fleet and even deal considerable damge to brainiacs ship before being captured. She easily falls within the top 10 pilots in realm.

Weaknesses:
Mortal- Aria can die from bleeding to death, starving, suffocation, certain diseases, and of course damage. Granted she is tougher than a human by alot, she has been shown taking damage from alien blasters, falls from high places, and explosions.

Arrogance & Pride- Aria has proven to have far too much pride and it constantly gets her into trouble...but can you blame her? She's the princess of Olympus and a stellar warrior. Even still her arrogance cost her her arm when she lashed lit at darksied. It nearly cost her her own life when she attacked brainiacs ship to save a friend. It has made her many enemies and continues to do so.

Heavy nerf- Aria is actually supposed to be many many times more powerful than she is currently. When she is in her godly state she possesses not only drastically boosted physical power, but also huge amounts of magic even for a god, but mainly it is her power of calamity which her parents feared enough to banish her from olympus and nearly seal her within the source wall. She remembers being this powerful and sometimes seems to forget that she no longer is.

Parents: Zeus & Hera of Olympus
Siblings: Most of the Olympian pantheon. However she has a close bond with Ares and Athena and a closer bond with Hercules.

Personality:
Aria is very bold and near fearless. She takes no crap from anyone and would shoot thanos in the face if he badmouthed her. She never seems ready to accept defeat often stateing that she has seen worse or been through worse. She wears her scars and mistakes with pride and does not run from her past rather runs for the future. Sadly she is far from selfless and usually requires something in return for her services, however she is a woman of personal armor and much like a certain cosmic bounty hunter she is a woman of her word always delivering on a promise and paying her debts in full regardless of what she needs to do in order to achieve this.

Likes: Credits, Weapons, brawling, drinking, flying her ship, gambling, and having company.
Dislikes: Owing someone a favor, people who can back up their craptalk, her ship being damaged, losing, and being alone.

Backstory:
Princess of Olympus-
aria was born the well received and well loved daughter of the king and queen of the olympian gods nearly two and a half centuries ago. She aged like a normal human for her first 20 years then she stopped ageing and began to truly explore her immortality and the realm she called home. She formed a strong bond with the her brother Ares and her sister Athena actually smoothing out the age old feud between the two a tad bit. However she spent most of her time with her half brother hercules fascinated to no end by his tales of the mortal world. However this changed on her 200th birthday...

Banished by birthright- as it turned out that was the day the fates came to the gods to tell them of a great peril that they would soon face. It seemed that aria was to be the goddess of calamity, and it was her destiny to bring ruin to olympus if she ever claimed her birthright. Because of this Zeus banished her from olympus and cast her into the mortal realm aiming to seal her within the source wall. However hera had mercy on her child and deviated the stream of magic causing her to land on a desolate planet rather than on the source wall itself. From there she wept until things got much much worse. A boom tube formed around her and she found herself on war world. In her rage and arrogance she attacked darksied and was humiliated and thouroghly beaten but not before losing her arm to the omega effect beams.

Long road to earth- Aria spent 8 years on war world every day being a battle for her. She was to be trained by granny goodness and become one of darksieds furies. However on her third year she managed to sneak out and tried to run away only to find a ship graveyard. There sparked an idea and she snuck out each night thinking her progress was hidden. However the night before she finished building the scrap ship and would be ready to make her escape hephesteus found her. He had built an arm for her and warned her of the plans of granny goodness to sabotage her ship by removing a key component. Using this information she stole the component back after a grueling cinflict between her and the other Furies with the giid granny being the finale. From there she fled deep into the hidden sectors of space. She has spent the past 20 years aiming to reach earth and encountered all manner of strange threats in space. However she is driven by the hope that she can reach earth and find her half brother and hopefully return home to olympus.
~~~​
 
Name: Sarah Kinney-Wayne
Nickname(s): Batgirl, Weapon X-23-C7, bat-wolverine
Codename(s): Dark Claw
Age: 22
Race: Mutant
Face claim:
1566364621697.png
Sexuality: Bisexual
Alignment: Hero, Birds of Prey, and a sometimes X-Men.
Occupation: Minor role in Wayne enterprises where just has to have some appearances at rich people parties once every few months.

Powers:
Bone Claws:
Sarah's skeleton includes two retractable bone claws in each arm and one in each foot that she can extend and retract at will. These claws are housed beneath the skin and muscle. Unsheathing them causes her skin to tear and bleed, but the wounds are quickly dealt with by her healing factor. Sarah can unsheathe any number of these claws at once, although she must keep her wrists and/or feet straight at the moment the claws emerge. The claws are naturally sharp and tougher than normal human bone, allowing Sarah to cut through most types of flesh and natural materials.
Healing Factor: primary mutant power is an accelerated healing factor that enables her to regenerate damaged or destroyed tissue with far greater speed and efficiency than an ordinary human. She is capable of fully healing injuries resulting in massive tissue damage and blood loss such as multiple bullet wounds, slash wounds, and puncture wounds within a matter of minutes. Her healing factor is developed to such a degree, she is capable of reattaching severed limbs, such as a hand.
Enhanced agility and Stamina: She can move faster the average human but no where close to a speedster's speed and as part of her healing factor it takes longer for her to get tired.

Enhanced Smell: She can smell better most humans and can use this ability to track people over short distances.

Skills:
Body reading: Has the advanced ability to read body language enabling her to read what people are thinking and tell what they are going to do next before they do it. She has been shown able to read opponents far faster than herself, along with non-humans and even alien lifeforms once she is given a chance to learn their body language. This enables her to identify disguised and transformed people as well.

Expert hand to hand fighter: She has been trained by many skilled martial artists including the trainers at the weapon X facticity she created in, members of the Batfamily, Grandpa Logan, and both of her moms.

Stealth: Was trained to hide and blend into the shadows by members of the Batfamily and has gained experience while doing missions for the Birds of Prey.

Smoke pelts: Carries smoke pelts that can used create smokescreens to escape from a battle or to blind her enemies while she uses her enhanced senses to defeat them before the smoke clears.

Batarangs: Bat-shaped throwing weapon used by the batfamily that she can throw at a high level of accuracy.

Weaknesses:
Removing her head will kill her
As a close-range fighter she struggles fighting against long range fighters and flyers
Her enhanced smell can used against her
She needs air to breath so she can be drowned or suffocate from a lack of air

Parents: Cassandra Cain-Wayne and Laura Kinney
Siblings: N/A

Personality:

She is not a fan of the attention that heroes get preferring to do the covert missions of the birds over more public missions the Avengers or X-Men deal with. She not the most talkative person but she is still is not as bad as moms can be at talking to others. She is a kind girl who believes she has to be hero to help others because she to prove to herself that isn't the weapon she was created to be. She follows the no killing rule her mothers taught her but that doesn't always mean the bad guys she fights end the fight in one piece. She can come off as a very serious person but she dose have a silly side that she got from spending too much time with aunts Stephanie and Gabby that she tries to hide from people she doesn't know that well.

Likes: chocolate, dogs, dancing, and the color black.
Dislikes: weapon x, people that kids into emotionless weapons, squirrels (squirrel girl knows what she did to cause this), and guns.
Backstory:
Was created in a Weapon X facility to be the perfect assassin by combining the body reading ability of Cassandra Cain and the claws and healing factor of X23. The facility trained her harshly in many forms combat and assassination from when began to walk until she was rescued by her mothers at the age of ten. Since she didn't have a name when they found her they gave her the name Sarah Kinney-Wayne after Laura's mom. Both of her moms understood what's like being created to be a weapon so did their best to help the young girl the best rest of her childhood they could give and to make sure she doesn't get their suicidal tendency towards heroing they had when they started. It was awkward at first since both moms failed to have normal childhoods but things got better when the rest of the family started helping. She went to school at Xavier school for Mutants since she would never fit in with actual normal kids and it allowed her to spend time with grandpa Logan who taught some of her classes. At thirteen she attended the wedding of her moms who managed to fall in love while raising her. After graduating high school and passing enough combat training exercises in the danger room she was finally allowed to become a hero. Shortly after starting her career an encounter and team up with the hero squirrel girl happened that has left Sarah with a strong dislike of squirrels. Thanks to connections to the Batfamily she was quickly recruited in the birds of Prey by Oracle who was a motherlike figure to her mother Cassandra which causes Oracle to enjoy Sarah's pretense on the team. She has seen teammates die who many of them were young up and coming heroes and even had a boyfriend get captured by Weapon-X who wanted her back which caused said boyfriend to break up with her after she saved his life.
 
Name: Cae'Lina (Kah-Leena)
Nickname(s): Cal (childhood nickname), Kay/K to everyone, any kind of fire pun
Codename(s): Inferno, Angel K
Age: 39 (looks younger)
Race: Inhuman
Sexuality: unknown
Alignment: Inhuman Royal Family
Occupation: Guard for the Inhuman royal family, weapon forger
Face claim:
jjvLeaMi7hs6HY4cZeu8fZyDOSjk8fM7kJ4-2S4NH4DUGVGPAPg99SJn1lg5rD-Xv_9mWmq4sv9qWQUd2sdcWv1SA9vm5rC247mmyG7PiPG4wBcoLbmBUaAoaATEGHcNvFu0549W

  • APPEARANCE
    Regular clothing

    DBDzFaSjHcONA7nK-QRjKiiEW6S9-8x_MQRhlShSDYUXSXYtEu398PxUCV-Dk90P6sosxsWSoSCViQDCbt8JVIoDCrcXjfC3oPVxlJDp89skYrO6GUaNyppiivtHZIp1sDcW1aBp


    ebHV1Fm0ZWYTJZC4yMi7VkbdO7-C9obRCrF8TQJXMqzf8yVcm9FUWbfAIik6KvSGnsKa-T_q7sGIGK1nqTm4sABtjiU06BYA9L2aKYvIImCtuJP07IBxBVMaq8Ak6SDZ3QqpQ5Va

    Ceremonial royal guard gear:
    QoI1F2gOlRASUvmzPHvbSmzsrk1Hcr70GmjxulHQeQehgEN0D9YyoF1GF50-uT3KnVD0zLLa2AKi9jsB09xDZ2duTZiRUyqvXdexK27cS_aIGYGepUzq08_imEq8k4nRuUCXp4tZ


    Black pupiled eyes, white-blond hair, usually kept loose, slim build and pale skin. Always carrying some kind of weapons, usually her sword.
    Favours dark clothing, especially black which contrasts dramatically with her skin. Usually wears some kind of leather clothing and knee high boots
    Her ceremonial royal guard armour is modelled off ancient suits of armour. But this armour is made of a vibranium alloy making super light and resistant to regular melee weapons. It also absorbs energy, making it stronger
 
Name: Helena Kyle/Helena Wayne
Nickname(s): Huntress,Helena, Miss Wayne, Miss Kyle
Codename(s): Huntress
Age:24
Race: Meta Human
Face claim: Ashley Scott
Sexuality: Straight
Alignment: Good/Hero
Occupation: Bartender and waitress

Powers:
her eyes can literally be like a cat eyes and then go like human eyes, which makes her angry but at times in away helps her see to different distances. She literally sees as a cat, as she sees to great distances, etc. Helena can jump from high places like a roof and end up down unharmed. Which makes her literally seem like a cat's daughter, especially since she rarely gets hurt. She moves fast like a cat and fights better than normal human.
Skills: not powered, but things they are good at in general
Weaknesses: She falls in love too easily at times, had abilities at times as her eyes at times become like a cat's eyes without her wanting. Helena tends to lose Ballance when she jumps and then she crashes. She has trouble trusting people. She can be naive which means it's a weakness too. Has trouble balancing her hero life and her normal life.

Parents: Bruce Wayne and Selina Kyle
Siblings: Damien Wayne ???

Personality:

*Tough but fair.
*Overprotective of those she cares for.
*Loyal and faithful.
*Falls in love too easily.
* She is a lot like her dad, personality wise and a lot like her mom.
*She got a good sense of humor.
* At times she tends to let violence to dictate her life.
*She cares for animals and kids, even if she doesn't always shows it.
*A lot of times she tends to have a low self-esteem.
*She at being a hero/Vigilente and a good bartender, as well as waitress.
*Is a tomboy.
Likes: guys, helping people, talk about her parents at times, being helpful, being a waitress and a bartender, having her own money to support herself, spending time with some of her family and all her friends.
Dislikes:Being bossed around, being beaten by her enemies, rats, villains, liars, cheaters, criminals, liars, being mocked, her family becames at the head of every rumor, feels my lost, losing touch with those she cares for, hates being used.
Likes: she likes her job, guys, love, alcohol, being what she is, helping people, doing things her way. Kicking the ass of the bad guys.
Dislikes: rules at times, being used, liars, cheaters, that her mom is gone(at least as far as she is concerned she is gone), not being allowed to smash the sculls of her enemies but is used to it. Criminals.
Backstory:

Born to Bruce Wayne and Selina Kyle on the 6th of March.
*She is the second oldest of 3 kids.
*She found out who her parents really were and about her powers when she was 4.
*She had an alright childhood.
*Dates 4 terrible guys and after breaking up with them. She ended up giving up on dating all together.
*She used to be engaged at the age of 18 but broke up to with the guy because he cheated on her.
*Began training her powers at the age of 14.
*Used to be pregnant but had a natural abortion.
*Loves being a bartender, a waitress and a school teacher.
*Some men used to see her mom then stop talking to her.
*At the age of 19 she became pregnant but lost the baby two months later.
*Growing up she wanted to be like her parents but doubted it would ever happen.
*Growing up she always wanted to make her parents proud of her.
*She wanted her dad to love her as her like he loved her sister or at least she thought that he did.
*During her school years she proves herself to be a good student.
*She started college at the age of 19 and graduated at the age of 23 when she became a waitress and a bartender.
*That's when she began taking life one day at a time.
*Her mom died when she was 17 or at least was assumed dead, and she still thinks that as she doesn't know the truth.
*Got some friends even if not many.
*Found out that she had siblings when she was 5 years old.







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[/div][div class=under]"I am the sum total of humanity’s greatest hopes and aspirations… the living embodiment of its dreams for a better tomorrow… OMAC lives… so that man may live!"
[div class=header]OMAC[/div]
Name: Lawrence Trask
Nicknames: Larry
Age: 18
Race: Cyborg
Gender: Male
Sexuality: Heterosexual
Occupation: One-Man-Army Corps, Global Peace Agency operative, former factory worker
Alignment: Neutral
Affiliation: Global Peace Agency

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[div class=textarea][div class=header2]Powers

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Powers:
  • Power Absorption: OMAC develops superhuman abilities due to his interface with the Brother Eye satellite system. OMAC communicates his requirements to Brother Eye who in turn projects an invisible beam of energy that automatically locks onto OMAC's location anywhere in the world.
    • Superhuman Stamina: Brother Eye can increase OMAC's physical heartiness so that he will never suffer from fatigue while on assignment.
    • Superhuman Strength: Brother Eye can increase OMAC's strength levels up to (and possibly beyond) the 70 ton range.
    • Density Control: Brother Eye can increase or decrease OMAC's density for a variety of effects:
      • Superhuman Durability: Increased density enhances his stamina and durability giving rise to his sobriquet the "one man army corps".
      • Superhuman Speed: Brother Eye can also decrease OMAC's mass and density enabling him to move at superhuman speeds.
      • Flight: Brother Eye can also further decrease OMAC's mass and density enabling him to glide on air currents should he require it.
    • Self Repair: Brother Eye can instantly repair any damage done to OMAC.
    • Metahuman/Mutant Detection: Brother Eye constantly scans all living beings in OMAC's immediate proximity to determine if they are humans, metahumans or mutants and can communicate this information to OMAC.
    • Adaptability: Brother Eye can analyse superhuman powers used against OMAC and, in a matter of seconds, develop specific ways to counteract them and upload them to OMAC.
Abilities:
  • N/A
Weaknesses:
  • Brother Eye Dependency: OMAC is dependant on Brother Eye for his powers. If the connection was blocked or interrupted, Larry would be unable to transform into OMAC.
    • Power Limitation: OMAC is dependent on Brother Eye's assessment of individual superhumans. When fighting multiple opponents, he will require a few seconds to adapt countermeasures for each one.
      • Non-Superpowered Individuals: OMAC is unable to adapt countermeasures for individuals without superpowers e.g. human technology users.​
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[div class=header2]Personality[/div]
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Larry is a human supremacist and harbours a deep irrational mistrust of all superhumans. He views himself as a champion of ordinary, unpowered humans against godlike beings.

Like the members of the Global Peace Agency, Larry believes that it is only a matter of time before superhumans either forcibly take over or replace all humans and urgent action is required to stop it.

Likes: Global Peace Agency, Bolivar Trask, Anti-superhuman sentiment
Dislikes: Mutants, metahumans, aliens, superheroes
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[div class=header2]History[/div]
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Parents: Bolivar Trask.
Siblings: Open.

Larry is the son of Boliver Trask, one of the founding members of the Global Peace Agency; an international organization that works with all of the world's governments (but answerable to none of them) to maintain global peace and security in a non-partisan fashion.

Founded by a group of powerful and wealthy individuals, who believed that an unchecked rise in the number of superpowered individuals would inevitably bring about humanity's destruction, the Global Peace Agency was set up to preserve and protect humanity whilst monitoring and gathering intelligence on all superhumans on the planet.

To that end, the GPA created Brother Eye – the most sophisticated satellite to ever exist. Equipping it with an anti-detection stealth system, they launched the satellite into geosynchronous orbit. Through the use of Brother Eye, the GPA began collecting a massive database of information concerning every known superhuman on Earth.

With Brother Eye in orbit, the GPA then started work on Project OMAC, the concept of one agent who could do the work of an entire army. Empowered by their orbital AI, this agent would act surgically, quickly and decisively should any superhuman consider themselves beyond the law.

A staunch human supremacist, Larry volunteered immediately to be the project's guinea pig and underwent extensive electronic surgery to allow him to interface with Brother Eye and become OMAC.
[/div] [/div][/div][/div][/div][div class=fyuricredit]code by @Fyuri[/div]
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