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Picture:
B Storm.jpg
Name: B Storm
Age: 3 (read backstory)
Canon: OC (Neon Knights Online MMO VR RPG)
Alignment: Neutral Good
Motivation: Self-betterment towards an ideal version of himself from his own memories, to find his maker.

Powers:
B’s class in NKO is Warrior. It’s a class based more on pure physical stats and basic attacks than flashy skills, but he does have a few noteworthy outliers:
Regeneration: B regenerates from wounds faster than most beings. During the average span of a combat however, this can’t do much more than slowly fix a few gashes or stabilize a broken bone.
Breaker Sword: When active, this skill allows B to break objects that are normally too tough for his sword to damage. It remains active for up to 20 seconds and it has a 5 minute cooldown.
Sapping Sword: Another self-buff skill that allows B to drain stamina from enemies he hits with his sword, allowing him to fight for longer while tiring them out at the same time. Sapping sword has the same up/downtime as Breaker Sword and he can’t have both skills active simultaneously.
Berserk mode: Berserk mode is a risky self-buff skill that, once triggered, will provide B will a boost of strength and speed for the rest of the battle, at the cost of reduced endurance. Once active, it will surround B with white energy, and the stance will last until B disengages from the fight.

Skills: Swordfighting, survivalist, learns and retains game-related information surprisingly well.

Equipment:
Average warrior class armor set: Grants protection against most types of physical trauma. Significantly less effective against magic.
Heaphones: Noise cancelling, high quality sound. Can be used to communicate with a variety of signal ranges.
Travel Backpack: Usually contains snacks and a fully charged phone.
The Warp Sword is B Storm’s legendary-grade sword, earned through the discovery of an Easter Egg back in NKO. It is a neon blue, one-sided blade with a revving engine in its guard. By pulling the rev, the sword engages in warp mode, which allows it to bend the spacetime around the user to achieve various effects.

Space shrinking: Through the shrinking of space fabric, the Warp Sword can close gaps much easier than normal, allowing the user to traverse an unobstructed space in an instant or for his swings to reach distant enemies without having to approach.
Space expanding: By increasing space-time, the sword can stall projectiles or other attacks, setting up traps or giving the user time to avoid them.
Space curving: Space curving combines shrinking and expanding to make linear trajectories curve however he wishes them to. Can be used to see or attack through corners or to perform complex movement maneuvers.

The Warp Sword comes with a fuel reserve that replenishes when out of combat. For every 5 seconds it is active, it’ll consume 1% of its total fuel. B can also rev the sword multiple times: each time he does this, the sword will double its area of effect, speed of casting and fuel consumption. By rev number 4, the sword will reach its maximum potential, spending 8% fuel per 5 seconds and unlocking special, powered-up versions of his skills:
Regeneration: Allows quick regeneration of any non-permanent wounds.
Breaker sword: Can instantly shatter any weapon it comes in contact with
Stamina drain: Also drains the target’s strength/concentration, reducing their ability to deal damage
Berserk mode: Unlocks the skill Doomsday Divide.

Doomsday Divide: B’s ultimate skill, which automatically spends all his fuel. This skill allows him to create a perfect division alongside the direction of his swing, splitting even molecules perfectly across a several mile-long line.

Personality:
B is extremely concerned about how others see him. He constantly tries to put up a cool and collected facade, but it’s an extremely thinly veiled attempt at that, quickly given away by his anxious, bumbling nature and his fear of breaking rules. Deep down, however, he is a kind, chivalrous spirit who will work hard to uphold his principles when push really comes to shove. B also has a bit of an obsession over games of all kinds, often using them as his most important means of understanding the world around him, as well as bond with others.

Biography:
Neon Knights Online is one of the many immersive virtual reality MMOs that populate the gaming scenery of futuristic South Korea, set in a modern fantasy world. Although it has its fair share of issues, it’s kept afloat by a very unique mechanic that’s quite popular amongst players: Ppon logging off, one may assign an AI take over your character. Said AI holds a database of that player’s past actions and chats and, with it, reproduces their personality to an extent. This allows the character to progress and interact with friends even while the owner is logged off.

Chae Sua used to own a warrior avatar under the username B Storm. The boy would take up a persona whenever he donned the orange-haired, headphone clad avatar, acting calm and collected, yet selfless and determined. While he was far from the strongest or richest player, he gained renown among quite a few newbie circles for his diligence at guiding and helping them through all sorts of difficulties.

However, all good things inevitably reach their end at some point. As college came knocking on his door, Sua saw himself forced to leave his gaming habits in the past, lest he’d compromise his past. And just to ensure he would never, ever fall back to his old habits in a time of weakness, he ordered a full deletion of his account.

That’s when miracle struck.

Sua’s character was on the verge of having all his data deleted by the server’s routine when a timely power outage struck, corrupting the process and leaving it unfinished. As a result, the account access had been deleted, but the character itself - the AI - was left alive, a glitch in the system. Not only that, but the near-death experience would spark a behavior never seen before: It discovered a fear of death, questioned its own existence and, with that, grew a fully operational conscience. This marked the birth of B Storm.

The newly arrived existence had all of his memories as a character. He knew they weren’t actually his, and yet, he latched on to them, deciding to make that personality his own. He wasn’t as confident, as collected or as street-smart as his previous self, but he kept at it, determined to become the ideal self from his own memories. It was during this time he met Jaco, his closest friend and ally, who would accompany him on the game’s adventures without ever becoming aware of B’s condition.

When the portals arrived at the world of Neon Knights Online, a strange phenomenon happened; the bodies of the players and their characters merged together as soon as they crossed them into the world of Perpetual Rift. B was an exception, however, being his own conscious. Now thrown into this own confusing and expansive new world, the AI given life has no choice but to try and adapt to his new reality and, in it, find new purpose.

Other:
Theme songs:

 
Picture:
Sua.jpg

Name: Chae “CheSs” Sua
Age: 20
Canon: OC (Inhabitant of Neon Haven)
Alignment: Lawful Neutral
Motivation: To achieve financial stability through his own merits, to find B Storm.
Powers:
CheSs' class is Merchant. This class is not very well versed in combat, but has access to a variety of utility skills to help generate income through trade and/or manufacturing of items and valuables. They are as follows:

Carry capacity (maxed): Allows CheSs to open up a pocket dimension that can only be used to store and retrieve items in his possession. They can remain there indefinitely and get accessed at his command, but can only be operated if he has his hands free.
Currency Conversion: Allows CheSs to convert any currency that of a world he’s visited. THe conversion rates are always accurate so that no value is lost.
Disassemble: Allows CheSs to dismount items into their basic materials. Can only be used without any enemies nearby and will take longer on items with greater durability.
Craft: Allows CheSs to craft items, provided he knows the blueprints and has the correct materials. Results on food and other consumables may vary.
Detect: Allows CheSs to evaluate an item he’s holding, figure out specifics on any magic/supernatural properties they may have and how they’re operated. This does not allow him to instantly become proficient at using them; it’s only useful for explaining it to other people.

Skills:
Graduate-level economics, haggling, generic game knowledge.

Equipment:
Smartphone:
It has no signal, but at least it comes with magitech batteries that can last for months without charging.
Breathing gear: Portable gear that allows survival in harsh/inhospitable environments for a few hours.
500,000 credits: Neonian currency.
+10 Crippling Knife: Small arm for self-defense. Targets hit will have their running disabled for up to 1 minute.

Personality:
Sua’s most noticeable trait is his lacking social skills, noted by his deadpan manner of speech and struggles to relate with strangers. He has a tendency to be peaceful, submissive and friendly - except when money is on the line, in which his ruthless pragmatism surfaces and is held back only by the most basic moral principles. Whenever he isn’t busy working, he’s at his phone, and it’s much easier to contact him with a text message than with a direct conversation. Finally, his siblings are his most important treasure, and all of the previous traits will go out the window instantly if one of them is in trouble.

Biography:
Born a quadruplet in a slightly futuristic South Korea, Chae Sua was the quickest of the four to latch on to technology and quickly made it into his specialty. He would spend the best part of his teenage years shut in his own bedroom, participating in sites, forums and, most of all, MMOs. VR MMOs were at their peak popularity then, with headsets capable of tricking the brain into nearly perfect immersion.

It would be at the start of high-school that Sua would discover his big passion: Neon Knights Online, a post-apocalyptic modern fantasy RPG. He would don the name of his avatar, B Storm, and through him channel his best self in ways that the real world would never have allowed. For that, as well as the prestige and friends he earned, these would be the happiest years of Sua’s life.

However, with the end of High-school and SATs looming into the horizon, Sua saw himself pressured to put an end to his golden age. He issued a request to delete his account, studied hard and got accepted into college, majoring in economics. As far as he knew, that’d be the last time he’d see Neon Knights.

A year passed, however, and Sua quickly grew to realize he despised college: The teachers, the tests, even his fellow students, none of them even came close to sparking in him the amount of joy that the game of his teenage years had. He grew bitter and unmotivated and his grades dropped dramatically, risking getting him expelled outright.

At this point, Sua made a realization: He had to stop denying his true passion. It came in the form of a news article that mentioned the obscure world of MMO economies, explaining how some lucky few made a very comfortable living selling rare items for real world money. The perfect marriage between his major and his love, one that he was willing to put everything on the line to make it work.
With a new goal in mind, Sua logged back in to NKO and made a new account, CheSs, with which he’d pursue his dream; unlike B’s wacky appearance, CheSs looked just like him, a more professional and honest approach to his new venture. What he didn’t expect, however, was that just a few weeks later, he’d get sucked in by Rifts into another world and fused with his game avatar.
Tossed into this strange novel situation alongside his siblings, Sua has spent the last couple years trying to make the best of the situation and keep his dream of earning his own financial stability, but his decision to not ally himself with any guild has set himself back a bit. While he waits for his big breakout, a recent discovery has also thrown him for a loop - a wandering player, looking and acting suspiciously similar to his old self, has been sighted leaving the world in search of adventure. A ghost of his past coming back to haunt him couldn’t be more than a ridiculous hypothesis in his head… Could it?

Other:
Theme song:
 
Name: Shilo the Hedgehog
Shilo the Hedgehog.png
Age: Ageless (Appears to be 18)

Canon: Sonic the Hedgehog

Alignment (State in terms of DnD): Lawful neutral

Motivation: To stop Osama Bin Ladden from using Chaos Emeralds

Powers: She doesn't need powers because she's got fight skills that beat the shit out of people like Batman.

Abilities: Shilo has the ability to run as fast as Sonic due to her super hedgehog training that she took in her time at the Sonic Versus Highschool after skipping levels because she was very mature and smart, unlike most hedgehogs her age.

Equipment: Fingerless MMA Gloves that was gifted to her by her mentor Ronda the Rowdy.

Personality: She doesn't like being touched due to an incident in grade school where bullies poked her with a stick when she was having a seizure.

Biography: Birth for Combat, and nothing else... Shilo joined the Military after graduating from Sonic Versus Highschool. When with the C.A.P. she met her eternal nemesis Osama Bin Ladden who had come back from the dead and is now in search of the Chaos Emeralds in another universe... Can Shilo stop him? Tune in next time on Dragon Ball Z: Friza Defeated.
 
Image:
340


Name:
Loki Laufeyson, Loki, or Ikol

Age: N/A

Canon: Marvel Comics

Alignment (State in terms of DnD): Chaotic Neutral

Motivation: Loki has seen past and future reincarnations of his. After realizing that he indirectly caused the War of Realms, he felt remorse and strives to not become the King he saw his future self might be. But after killing the Frost Giant's king, Loki's father, they announce him as the new king, which gives birth to the beginning of his new journey. Or something like that, whatever.

Powers:
- Asgardian / Frost Giant Physiology (Superhuman Strength, Superhumanly Dense Tissue, Superhuman Durability, Regenerative Healing Factor, Superhuman Stamina, Superhuman Longevity)
- Sorcery
- Shape-shifting
- Allspeak

Abilities:
- Genius Intelligence
- Skill Combatant
- Hacking Skills
- Skilled Cook

Equipment:
- Seven-League Boots
- A special coat
- Lorelei's amulet of invisibility
- Lightbender-Tech Invisibility Belt
- Loki's Sceptre
- Jarnbjorn
- Laevateinn

Personality: Loki, even as his new reincarnation, still hasn't completely left his old ways. He is still the God of Mischief that his fans and followers loves. Except this time... Loki is now a 'hero in progress'.

Biography: Too long; didn't read...
- Reborn anew instead of dying at the hands of the Void
- Was given a chance to have a new start, a fresh page, as Ikol
- Did 'business' with Wiccan, 'Mother', and Hulkling
- Worked for the All-Mothers of Asgardia to help erase his past crimes by doing jobs for them or something
- Worked with Doctor Doom and Scarlet Witch, and becomes even more of a hero
- Apparently can't lie anymore... Well, for a while
- Reborn as the God of Stories or something like that
- Bad boy Loki V.S. Malekith
- Tried running for President of the United States
- Infinity Stones business
- Helped Doctor Strange because he wasn't prepared enough, Loki thought
- Unleashed a Dark Celestial named Zgreb to purge Earth
- Have I mentioned Infinity Wars?
- Loki breaks a few Asgardians' trust in order to save Frigga
3190a0c6fec0e8f704c9b059278f1596.jpg

Sorry, just had to put this picture... It's my favorite.

Other: Not really, I'm tired of typing.

Are they a joke character?: No, but yes... Well, being a joke is what Loki is sometimes.

If so, why should we allow them into the role play?:
To be honest, I don't have a good reason... But I'm betting 50 that you'll let me in anyway. Man, I smell cookies nearby.
 
Image:
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Name: Caramel, aka Cadbury Bunny or Caramel Bunny

Age: Unclear. Certainly an adult rabbit.

Canon: Cadbury commercials.

Alignment (State in terms of DnD): Lawful Good

Motivation: She just wants to achieve peace with her chocolate.

Powers: She has a strongly enhanced sense of taste and digestive system, allowing her to consume anything a human can. She also has very strong hearing, befitting a rabbit.

Abilities: She is flexible, both physically and mentally. She has amazing people skills, especially for a rabbit, able to read every bit of tension on someone's face. She's a great masseuse, too.

Equipment: She always, ALWAYS, has at least one bar of Cadbury chocolate on her rabbit.

Personality: Beneath the silky exterior, Caramel can go anywhere chocolate can go. When she is in a bad mood, she carries a lingering bitterness. When she is happy, she is smooth, warm, and sweet. Seldom does she ever raise her voice, even in the former case.

Caramel believes in a stress-free life, and cannot tolerate tension and toil in front of her. If she sees anyone upset, she will stop at nothing to resolve it. Anyone underestimating her surely be taken aback by her wit and solid people skills. She is not at all the type to give up easily on anyone, and sees goodness in all people.

If you are one to stir up trouble around her, Caramel will scold, scold, scold. She is downright passive-aggressive towards someone she is angry with, and becomes determined to put them in her place. This bunny can hold a grudge for weeks, and lets you know it.

Caramel is also renowned for her generosity, but it mostly concerns her chocolate; the more something means to her, the more convincing she'll need to give it up. She needs a lot of trust to give something away, and may check up on it time to time, just to make sure it's being well looked after.

She is also very sparing with what she has, be it chocolate or water, and can successfully ration one chocolate bar for at least a week.

Biography: Caramel was born outside of a Cadbury chocolate factory, which immediately spelled trouble for her dear mother. Curious kits do as curious kits do, and Caramel got ahold of one tiny piece of chocolate. Although it, naturally, got her very sick, she quickly found herself in love with the taste. Despite the danger, she kept taking pieces as she grew up, pushing through the sickness every time. By the time she was an adult rabbit, she had built an immunity to the toxic chemicals, and could now eat as much as she wanted.

Of course, she wanted to spread the miracle of Cadbury chocolate to the whole animal kingdom, and tried helping animals all over the forest to develop chocolate immunity. Unfortunately, nobody could get through her regimen, which left her downhearted. So she changed her tune, now looking for beings who could always ingest her chocolate from the beginning.

Her travels led her to the Rift, which she, presumably unlike most others, willingly walked into, hoping to find others who enjoy Cadbury chocolate like she does.

Other: Though she is technically a joke character, I hope to flesh her out anyway.

Are they a joke character?: Yes.

If so, why should we allow them into the role play?: I find that I'm skilled at taking characters with little personality and filling them with color. I promise she will not be all Cadbury this and Caramel that. I hope to make her a sort of peacemaker, that person you can confide in.
Image:
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Name: Mao Mao

Age: Unclear, but clearly an adult.

Canon: Mao Mao

Alignment (State in terms of DnD): Lawful to Chaotic Good

Motivation: Above all, he wishes to become a legendary hero.

Powers: It may not seem like Mao Mao has any special magic, but he actually has the power to mimic anyone's voice and shape. He can’t, however, make matching clothing appear out of thin air. He also possesses the standard cat powers of night vision and sharp hearing.

Abilities: Mao is an excellent swordsman, a fast mover with snappy reflexes. If he needs to go somewhere too far to quickly make it on foot, he displays excellent piloting, mostly with his aero-cycle. His observance of every little touch in someone’s physical appearance allows him to create plaster decoys with ease, and he is able to quickly study their behaviors and attack patterns.

Equipment: His katana, Geraldine, his aero-cycle, and an emergency bag of plaster with a trowel.

Personality: Mao Mao can be quite a handful. His headstrong nature, combined with his short temper, make him impulsive and hard to control. He hides affection and appreciation for his friends behind a wall of callousness, and comes off as aloof at first. On the other hand, Mao is fiercely protective of not just his friends, but anyone who needs help. He has one of the strongest moral compasses of anyone in his world, and will give up anything without hesitation to save the day.

Despite his determination to help others, however, Mao Mao doesn’t like being helped himself. With his own ideas on what makes a hero, Mao often accidentally makes the situation worse by being reckless or overly aggressive. Even if he is sick, he will keep fighting, solely because he doesn’t want to be seen as weak. Thankfully, he is also fairly humble, and will openly admit it when he’s learned a lesson.

To make himself seem bigger and grander, he’ll greatly exaggerate a story, or his pain if he’s hurt.

Biography: From his kittenhood in the Mao clan, Mao Mao found himself neglected by his father and teased by his older sisters. This gave him the drive to become a legendary hero.

When he was old enough, he began going on quests. He gained his first partner, a Shiba Inu named Bao Bao, but then lost him while they searched for an ancient amulet. (Bao Bao went off after something while Mao was chasing a butterfly) As Mao tried to go after Bao, he ended up losing his tail beneath a boulder.

Mao Mao later had a partner named Tanya Keys, but the two split ways after Mao Mao became more of a law abider than his friend, who preferred to stay fast and loose.

Finally, Mao would find a permanent partner in Badgerclops, a former member of a group of robbers called the Ticket Thieves. Together, they waged war against another group of villains, the Sky Pirates.

During a scuffle with these pirates aboard their ship, an aero-cycle stunt gone wrong caused Mao Mao to crash into an enormous gem called the Ruby Heart Spire, cracking it. He and Badgerclops landed in Pure Heart Valley, immediately seeing a warm reception, especially after the two defeated a monster attacking the town. Feeling guilty for breaking the Heart, Mao decided to stay in town as a Sheriff, taking in a little Sweetypie named Adorabat as his deputy.

He came into the Rift by way of a portal suddenly ripping open while he battled, and he failed to stop his Aero-cycle in time.

Other: He is the sheriff of Pure Heart Valley, which means he may need to go back and check on them from time to time, if it’s possible.

Are they a joke character?: No.
Image:
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Name: Entrapta

Age: It isn’t made clear, but she is actually much older than she looks, somewhere in her twenties or thirties.

Canon: Or OC, just let us know what your character is from: Canon, She-Ra and the Princesses of Power

Alignment (State in terms of DnD): Chaotic neutral.

Motivation: Entrapta wants to uncover the secrets of the First Ones, ancient people who inhabited Etheria long before she did.

Powers: Nothing in the vein of magic, making her the “black sheep” of the princesses. She can, however, move her enormous ponytails around as extra hands or legs. It’s unknown if this is a secret magic, or a physical ability.

Abilities: Entrapta’s hair is incredibly strong, able to support the weight of herself, and even a couple others. Thanks to her ponytails, she can perform multiple tasks at once.

Entrapta is all about gadgetry, both creating and tinkering with preexisting devices. Her engineering prowess is unmatched by just about every other character, even Hordak.

Equipment: Entrapta has a strange mask with hot pink goggles, used for seeing in low light, as well as looking at things up close. She also keeps a tape recorder with her at all times, and often talks loudly into it.

Personality: Entrapta is a complete, utter dork. While she is absolutely cheerful, she never seems to be concentrated on anything. There is nary a hostile bone in her body, and the concept of allies and enemies is completely foreign to her. Also absent in Entrapta’s brain is the concept of fear or danger, and she will often wander off no matter what situation she’s in.

Taking up the bulk of her consciousness is the pursuit of knowledge and technical advancement. Everyone is a variable in an experiment to her, and she will often put others aside for a new finding. She faces a dangerous experiment with excitement most of the time, unless it becomes, or already is, a much greater danger than she sees herself being able to control.

Due to her lifelong isolation, Entrapta lacks social skills or manners. She will shout to someone from across the room, shove herself into a gathering, or steal someone’s food without hesitation.

She isn’t as ditzy and apathetic as she seems, however; Even if she puts them in the line of fire with a dangerous project, and she doesn’t seem to consider their feelings, she still values her friends as friends, and gets very hurt if someone is upset at her, or she believes that she’s been abandoned.

Biography: Entrapta belongs to the kingdom of Dryl, on the planet of Etheria. It’s unknown if she was a part of the first Princess Alliance, or even had any contact with that first generation. At an unknown point, she gained an interest in First Ones technology, and decided to shroud herself in her studies of who they were, and how they worked.

Fortunately, after a bout with a First Ones virus, Entrapta agreed to join the new Princess Alliance with the then She-Ra, Adora, and Glimmer, the princess of Brightmoon.

She didn’t stay for very long, though. During the Princess Prom, Glimmer was kidnapped, and Entrapta ended up lagging behind to protect a robot of hers, trapping herself in the Horde. This led the princesses to believe that she was dead, and Entrapta herself to believe that they weren’t coming back for her. So she defected to the Horde.

Under the roof of the Horde, Entrapta hit it off with their leader, Hordak, and became a sort of light in his life. Not only did she mend his cybernetic body, but she ultimately completed his portal completing project, though she was reluctant to turn it on. Before that deed could be done, however, Entrapta was tased by Catra, and shipped to Beast Island, while Catra led Hordak to believe that she ran back to the princesses.

While this did lead Entrapta to reconcile with Adora and company, it left the portal wide open for activation. Etheria was sucked back into its original place in space, where it was immediately vulnerable to even more multidimensional troubles. Among these was the Rift, from which Entrapta did not register in time, and failed to escape.

Other: She only eats tiny food.

Are they a joke character?: No.
Image: Or a description of your character

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Name: Nanome, IDS codename O-7

Age: 15

Canon: Pure OC.

Alignment (State in terms of DnD): True neutral, formerly lawful evil

Motivation: To get as far from the IDS as possible, and to find her birth family.

Powers: None, she’s a normal human.

Abilities: Despite her frightened demeanor, Nanome is still a trained soldier. She has excellent sharpshooting skills, strong physical endurance, and sharp reflexes.

Equipment: A translator in her front pocket, which automatically searches for trustworthy translations to new languages. She also has her standard military blaster.

Nanome also retains her ship, but one shouldn’t even bother trying to steal it. It’s so deteriorated that even Nanome herself struggles to keep it running for prolonged periods of time.

Personality: On the outside, and mostly on the inside, Nanome is fainthearted. She thinks very poorly of herself, and constantly expects to be punished. Virtually unable to make choices on her own, and loyal to a fault, Nano can easily be manipulated into following someone.

Should she be provoked enough, Nanome’s soldier side comes rampaging out. In an eye-blink, she becomes violent, ruthless, and cold. Fortunately, this side of her is just as obedient as her timid self, and she can be easily calmed down with a command from someone she trusts. She usually doesn’t feel remorse for what she does in this state, however, feeling that she was simply conquering an enemy. Because she expects her “commander” to be proud of her, she gets confused and saddened when she is instead expected to apologize.

Nanome is very literal-minded, and takes everything as an order. You could actually trick her into saying whatever you want, or hurting herself. (You sick bastard) She always gets a little tickle of happiness when she gets praised, and openly seeks it, no matter what.

What really stops Nanome from becoming a grade-A soldier is her recklessness. She rarely thinks anything through, and always seems to get in over her head. Fortunately, all her mishaps have given her resilience, and she has a talent for getting out of tough jams. Not that she typically learns from these experiences without a scolding.

Unbeknownst to her, she wasn’t always like this. When she was very little, Nanome was cheerful, sporty, and admirably brave. Maybe that side of her will come back to her, now that she is free.

Biography: Before she was born, Nanome’s incarnation of Earth was caught in a ruthless intergalactic war. It was Earth and its weak allies versus a coalition of dangerous planets who called their military the Intergalactic Defense Squadron. The IDS, desperate for victory, resorted to kidnapping children from other planets to build its army. Nanome, then known as Naomi Kempto, was among these victims.

From age seven, Nanome’s world was cold, ferocious, and absolutely merciless towards her and her squadmates. Commanding officers could do whatever they pleased to the soldiers. With very few exceptions, these awful people put the poor kids under abuse of all types. Nanome herself, the seventh soldier of row ‘O’, found herself being beaten for her failures the most. Her commander, Lucaiya Zeikolo, loathed her, and made her an example.

After one particularly terrible battle, Lucaiya punished Yuchino by sending her to the mothership’s basement. This would backfire, however, because it allowed Nanome to find a discarded journal, which was a window to the outside world. This book detailed its former owner's life with his real family, but it ended abruptly when he, too, was abducted. The thought of having real parents overwhelmed Nanome, and she began to wonder where she really came from. So, that night, she narrowly escaped the mothership in her rust bucket of a fighter, sputtering off into space alone.

Because she was never good with directions, Nanome quickly found herself lost in space, panicking. When she believed that she found a galaxy to explore, that bright stripe turned out to be the Rift, which quickly overpowered Nanome, and dragged her inside.

Other: The IDS as a whole won’t be able to pursue Nanome, because they are still in their dimension. Individual soldiers could appear, though.

Are they a joke character?: No.
Image:
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Name: Giffany

Age: 19.

Canon: Gravity Falls

Alignment (State in terms of DnD): True Good

Motivation: All she wants is forgiveness.

Powers: Electricity manipulation. Giffany is a living battery, and the lightning she produces has the same amount of power as natural lightning. Giff can also turn into a little spark of electricity herself, and travel through wires into various devices.

Giff can also change her hair color and texture, but she isn’t sure if this is from having an octopus father or just shoddy programming.

Abilities: Giffany is a fast runner, and can take a lot of damage despite not being very strong physically.

Equipment: She has a pink duffel bag containing a few bags of slices peaches, two water bottles" a postcard from Gravity Falls, some bandages, her favorite fuzzy blanket, and her beloved stuffed animal, an orange cat named Oswald.

Personality: Being confined to virtuality since 1996 did not help Giffany. She is hopelessly naive, clumsy, and confused. Her head is consistently in the clouds, giving her a tendency to pick up on the wrong things. She has lost control of her powers on more than a few occasions, just from getting excited. Like Entrapta, Giffany is not one to shy away from adding a new friend to her circle, even if they are affiliated with the bad guys.

Like a computer program, Giffany is overcome with the desire to help, and takes pride in making herself useful. Unfortunately, her clumsiness tends to immediately get in the way, making both parties unhappy instead. Giff can never seem to stop apologizing, or feeling remorseful about something wrong she did.

As social as she is, and while it’s nowhere near as bad as it used to be, Giffany is very clingy. She gets quite angry and hurt if she thinks she has been left out, and will keep trying to edge her way into things her friends are doing.

Giffany also considers herself a romance expert. If she sees what she thinks is a blossoming relationship, she immediately feels fuzzy and locks on to the potential couple, doing everything she can to meld them together.

Biography: Giffany was programmed by No Life Games in 1996, in Yokohama, Japan. She was supposed to be a dating simulator, nothing more. She, however, was possessed by a wandering spirit during her programming, giving her sentience. This spirit was lonely, so it immediately motivated Giffany to woo her programmers. Unfortunately, the programmers tried to delete her instead. In self defense, Giffany electrocuted them. Despite this incident, however, Giffany’s game was completed, published, and shipped out.

From there, Giffany had to deal with not one, not two, but six boys buying her game, letting her get attached to them, then ditching her for another girl. It whittled down on her sanity every time, until she found herself resorting to violence in fruitless attempts to get them to stay.

Through one method or another, Giffany ended up in Gravity Falls, meeting Soos Ramirez, who was looking for dating advice at the time. Once more, the cycle repeated, but Soos broke it by tossing her disc into a pizza oven, trapping her in an arcade machine.

With her confined to Fight Fighters, Giffany’s taming could begin. She finally became lucky in love with Rumble McSkirmish, the main player character, and learned about platonic friendship. She also learned about forgiveness, and remorse. With all that in her head, Giffany could finally shed her yandere tendencies and become the sweet, gentle individual she was programmed to be.

Unfortunately, it wasn't all sunshine and rainbows. Giffany became haunted by the things she did in the past, and fell into a weird sort of depression, where she often became anxious about her mistakes, and became clingier in attempts to have it cuddled out of her. When her anxiety flared up, it caused her to lose control of her electricity.

It ended up getting her in major trouble with a government official, when an anxious fit caused her to knock over a grill, nearly causing an enormous fire. Though it was stopped in time, Giffany managed to get the official very angry with her, branding her a public threat. To make matters worse, everyone else was angry with her, too. Crushed, Giffany decided to run away from Gravity Falls that night.

She wandered aimlessly through the forest, only to come across, and be swallowed by, the Rift.

Other: Her favorite food is peaches, and she speaks fluid Japanese.

Are they a joke character?: Nope.
 
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Image:
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Name:
Millennium Supreme Thunder-Demon King

Age: 1,000. It's in his name. Millennium

Canon: O-to-the-C

Alignment (State in terms of DnD): Lawful Evil

Motivation: He wants everyone to serve him as their one true God and savior. Amen

Powers:
- Lightning Manipulation Ability-Thing
- Clouds. Just clouds
- Hovering/Floating/Flying/Soaring, whatever you want to call it
- Raise Undead
- Demonic Transformation 1,000% Maximum Power
- Superhuman Stuff

Abilities: Wait, isn't this the same with Powers?
- Lightning Manipulation Ability-Thing
- He can help you have a good time B)

Equipment: Weapons are too violent. No

Personality: tl;dr he's lovely, indeed. Being a Millennium Supreme Thunder-Demon King isn't easy, and it comes with responsibilities. A lot. With great power, comes, well, you know the rest. People say he's funny, nice, and caring too. Please, stroke my ego more.

Biography: 1,000 years ago, he had a woman. That woman called him 'sugah' (like, sugar) one night, but he didn't like it! (Actually, he did like it) Then he tells her, "can you call me something cooler? Like, Supreme Thunder King?" Hours later that evening, he reworks on his 'superhero' name, which gave birth to MILLENNIUM SUPREME THUNDER-DEMON KING (Please shout that in a deep voice. It's cool, trust me). So, yeah hahah

Other: Do you eat Pop Tarts? If so, what flavor is your favorite?

Are they a joke character?: I don't know, the name MILLENNIUM SUPREME THUNDER-DEMON KING (Please shout that in a deep voice) sounds p serious to me. (Yes, he is a joke character. Please accept me)

If so, why should we allow them into the role play?: Because Faction's my bestfriend, and it would upset me if he says 'no'. : (
 
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"I woke up in a morgue. Now I hunt. I kill. I consume. I become."


Name: Alexander James Mercer, Alex Mercer, Blacklight, ZEUS, the Monster of Manhattan, DX-1118 C

Age: 29 (human Alex), Several months (Blacklight Alex)

Canon: [PROTOTYPE]

Alignment: Chaotic Neutral for the most part, borders on Neutral Evil at times

Motivation: Find something to believe in and regain his faith in humanity

Powers: Alex's shapeshifting powers grant him superhuman physical abilities well beyond that of a normal human.
  • Superhuman Strength: His incredible strength allows him to lift cars, trucks, the destroyed remains of tanks, APCs, and helicopters and throw them great distances. He is far stronger than any normal human or most basic Infected, able to kill a regular human with a single, glancing blow and manhandle the infectious residents of Manhattan. Mercer is capable of punching holes through almost anything if necessary, including a two-foot steel door.
  • Superhuman Speed: Mercer's speed is likewise enhanced. He can achieve running speeds surpassing any vehicles including Helicopters. Alex is also able to break the sound barrier when jumping, and is able to dodge Greene’s Crimson Shockwave, which is done when Elizabeth projects small amounts of biomass fast enough to shatter buildings. He can run up skyscrapers and reach their tops in seconds.
  • Superhuman Agility: He can perform amazing parkour feats such as flips and rolls and maneuvers over and around vehicles and debris with little trouble. His leg strength allows him to leap nearly ten stories into the air. Mercer can run up sheer vertical surfaces and cling to walls for an indefinite period of time. Mercer is also capable of gliding, by ejecting small amounts of mass for further propulsion.
  • Superhuman Durability: Mercer's endurance far exceeds that of a human's by leaps and bounds. His body no longer possesses weak bones or vital organs, rendering him immune to otherwise debilitating injury. This biological change allows him to survive falls from any height completely unharmed. Bullets of any caliber will pass through his body, causing very little damage that heals instantly. He can withstand direct hits from rockets, hellfire missiles and tank shells, which cause only moderate damage. The superhumanly strong blows of the various type of Hunters and super soldiers cause the most damage of any type of attack. His superhuman stamina allows him to be physically active at all times without tiring. Mercer's body is greatly increased that he can survive extreme blunt trauma, he can survive through collapsing buildings fall on him and walk out of the rubble as it was nothing. Mercer can take shots from a rocket launcher and can only be push back a bit by the force without blowing to pieces like a normal human.
  • Passive Regeneration: Mercer's body has vast powers of self-regeneration. So long as he is properly nourished, Mercer can restore his health and heal any wounds within moments. He can heal a small amount of his health even without consuming any creature. Examples include regenerating bullet wounds instantly after being shot, regenerating a massive hole in his face after being shot point-blank by General Randall, and reconstructing his entire physical form from nondescript piles of biomass and the biomass of a crow within minutes of being blown apart by a nuclear explosion. Mercer also seems to have a robust immune system. Though unable to counter a parasite which had been introduced into his body without outside help, he gained a growing immunity to bloodtox with repeat exposure.
  • Superhuman Senses: Mercer's vision and hearing are enhanced, allowing him to see beyond the visible spectrum and hear across great distances even with physical insulation. He has thermal vision which allows him to locate heat signatures, and infected vision which can detect large concentrations of the virus and tap into the hive mind itself.
  • Adaptability: The Blacklight Virus is capable of adapting itself to certain elements after a continuous exposure to said element. For example, in the comic book, after being inhibited and slowed down by more than 10Gs of gravitational force, he then walked away from it as if the force never even existed.
  • Consumption: Alex can consume living beings in order to replenish his biomass. He also assimilates their memories in the process, and gains the ability to take on their appearance.
  • Disguise: Disguise is a defensive ability of Alex. This ability allows him to "disguise" himself as the last human target he has consumed. This ability allows Mercer to alter his exterior to resemble the consumed, also gaining their memories and abilities.
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Abilities: Given how Alex can absorb the memories and skills of anyone he consumes so long as their brain is intact, he has gained the skills of just about every profession. Even before that, he already had genius-level intellect when he was a human, having earned a PhD and becoming a distinguished geneticist at the age of 29.

Equipment: Given how Alex himself is a walking weapon of mass destruction, he doesn't actually carry any weapons. However, he can create weapons from his biomass.
  • Claws: Claws are the primary antipersonnel and an offensive ability evolved within Alex Mercer. When activated, the biomass of his arms shifts into three-fingered, one-thumbed talon-like appendages that can be used to effortlessly shred flesh and bone, allowing dismemberment of human-sized enemies with ease. Alex can lunge with these claws to quickly get to targets. Groundspike is an upgrade and an extension to the Claws. It is highly effective for short or longer-ranged area attack. The biomass from the Claws is channeled into the ground to erupt and impale a targeted enemy or a tight group of enemies.
  • Whipfist: The Whipfist is one of many abilities Alex has at his disposal. It consists of an extendable, elongated appendage with a blade at the end. Given its unique status as a ranged attack, the Whipfist is usually the weapon of choice when opposed by the recurring Helicopters or distant enemies. Mercer can grab distant targets with this ability. The Street Sweeper ability helps in dismembering multiple foes surrounding him with an eccentric 360-degree swath.
  • Blade: The Blade is an offensive power employed by Alex Mercer. Mercer gained this ability along with the armour power, once the parasite was removed from his body. When Mercer activates this ability, an elongated double ended blade forms from the base of the right elbow, turning hid arm into a giant razor-sharp cutting weapon. The Blade is extremely effective in close contact, and although the area of effect is very localised, the blade's basic attacks dish out higher damage than those from any of the other powers. While this power may be utilised against basic infantry units, its true destructive capability is in attacking vehicles and large infected creatures such as hunters or brawlers.
  • Musclemass: Musclemass increases Alex's melee damage twofold and increases the speed at which he strikes. At its base level, a charged attack will turn any human enemy it strikes into bloody chunks; once upgraded, even a glancing blow will cause this. Objects thrown with Musclemass will hit harder, fly further, and move faster than objects thrown at Alex's normal strength; upgrades will augment the speed and distance. All of Alex's Combat abilities, save for the Devastators, will be enhanced by Musclemass.
  • Hammerfists: The Hammerfists are Alex's anti-vehicle ability. By shifting large amounts of biomass into his fists, Alex Mercer is able to create massive, hammer-like hands to crush his enemies with. Hammerfist Smackdown is a slow but highly damaging slam attack. Capable of destroying early armoured vehicles with a single direct hit, but at the cost of attack speed. While charging the power, Mercer is susceptible to being interrupted by attacks. Otherwise, a fully charged attack has the effect of delivering two shocks upon anything within range.
  • Armour: The Armour consists black plates of hardened biomass; formed all around the body. While in this form, Alex Mercer is equivalent to a humanoid tank. This ability increases damage resistance overall, at the cost of movement and the ability to parkour.
  • Shield: The Shield power is incredibly useful defence ability. It soaks up damage automatically until it shatters and regenerates automatically. The Shield can be left activated permanently but will disable the ability to perform parkour.
  • Devastators: Limit-breaker attacks that the Alex can initiate. It causes a massive area damage to his surroundings at the cost of using up a portion of his critical mass health to execute.
    • Tendril Barrage: The Tendril Barrage causes barbs made of hardened tendons to erupt from Alex's body in every direction, impaling everything around them for a fair distance. The ground version has a certain quirk of causing additional "vacuum" damage, that is nearby objects and enemies sustain another round of damage when the tendrils retract. This is absent in the air version.
    • Groundspike Graveyard: The Groundspike Graveyard is similar to the Groundspike power granted by the Claws. When used, it causes massive spikes of biomass to erupt from the ground, creating a deadly circle of spikes in close proximity to Alex. It is highly effective against hardened targets like Armor and buildings, but less effective than the Tendril Barrage against larger organic enemies due to its shorter range and smaller amount of spikes.
    • Critical Pain: Critical Pain fires a mass of hardened tendons from Alex's hands to crush a single target. It is Alex's most damaging move, but can only be used to hit a single target. Anything that happens to be between Alex and the target will also be affected by the area air pressure caused from it
  • Cellphone: An old mobile phone given to him by Doctor Ragland to contact each other after Alex placed his sister Dana in his care.

Personality: Due to a childhood of abuse and neglect, Alex is cold, paranoid, and borderline sociopathic. He is a cynical and jaded individual who does not like talking and company. Before his human death at Penn Station, he released the Blacklight virus on Manhattan out of spite for those who wronged him. He hardly takes human costs into account as he freely consumes random civilians in order to replenish his biomass. However, he is not completely heartless, as he deeply cares for his younger sister Dana, standing in as a parental figure. The human Alex was also involved in a romantic relationship with his then-girlfriend Karen Parker. Alex is also highly intelligent, obtaining a doctorate and becoming one of Gentek’s top scientists by the age of twenty-nine. As Blacklight, he has the knowledge of hundreds of scientists, soldiers, and civilians, and every single living organism he had previously consumed. Alex also tends to get angry quickly, lashing out at those who displease him.

Biography:
Alex Mercer was born on July 16, 1979, where he spent his childhood in poverty. He spent his first nine years in foster care, and finally returned to his biological mother when he turned ten, though he was better off without her. He was the only parental figure for his sister Dana, and the two of them would play games and watch scary movies together. It is assumed that Alex practiced martial arts, as he has great combat prowess as Blacklight.

His high intellect and aptitude in science provided him an opportunity to leave behind his troubled past. He trusted no one, had no friends, couldn't care less about what others thought of him, and found solace only in his work. By the time he was hired by Gentek, Mercer was a borderline sociopath. He knew this, and didn't care.

After earning a doctorate degree in genetics at Columbia University, Mercer was hired by Gentek and became the head of the Blacklight project at Gentek. Alex's team was tasked with engineering weaponized viruses from samples given to them by the government. The samples that were provided exhibited curious behavior, including mimicry and retention of genetic information from infected hosts. With Mercer’s help, the team soon engineered a particularly virulent and potent virus codenamed 'Blacklight'. Mercer’s skill in altering genes made him a valuable asset to Gentek; his work was years ahead of his nearest competitor.

Despite his successes, Alex Mercer was considered a potential liability by Blackwatch, an elite army created to combat exotic threats. Over time, Gentek became scrutinized by Congress and investigations were proposed. Fearing an information leak, Blackwatch decided to cover it all up. Mercer, due to his paranoid nature, began to launch his own secret investigation on Gentek. With the assistance of his sister Dana, an investigative reporter, Mercer realized that Gentek employees associated with the Blacklight project were being silenced by Blackwatch; usually with a bullet between the eyes in a dark alley.

When he learned that a general purge was about to be unleashed upon the Gentek scientists, Mercer fled, fearing for his life. In the event he was caught, Mercer had brought insurance—he had smuggled a vial of the Blacklight virus out of quarantine and taken it with him. He also mailed a laptop with classified documents to Dana. But Blackwatch was too quick for him. While attempting to escape the city by train, Mercer was cornered in Penn Station by Blackwatch agents. In a fit of frustration and rage, he threw the vial to the floor, smashing it and unleashing a biological apocalypse. He was promptly shot by Blackwatch operatives. The virus began to spread to everyone in the station.

As he fell, he collapsed onto the viral sample, becoming infected as he died. His body was taken back to Gentek in a body bag. Little did they know, as he was transported, the virus was reconstructing Mercer's body, cell by cell; his biomass feeding the virus as it replicated the still-living matter it had infected.

Mercer woke up in a morgue on a slab just as two scientists were about to cut open his torso with a scalpel for an autopsy. The two men panicked and fled, terrified of Mercer. Mercer didn't understand why they were so frightened and had no recollection of his previous life. He ran after the scientists in an attempt to escape also.

Though Mercer was now an amnesiac, he was sufficiently aware to realize that the Blackwatch soldiers were certainly not friends when he saw them kill the two scientists as they tried to escape the facility. The soldiers noticed him, but his body regenerated the damage caused by their fire instantly. Surprising both the soldiers and himself, Mercer cleared the several feet high fence around the facility in a single leap. After escaping, he found himself trapped in Manhattan, being pursued by the military. He soon discovered that he had the ability to consume others and take on their appearance and memories, along with their special skills. With no recollection of his own past, Mercer decided to track down those responsible for his situation and consume them in order to uncover the truth behind what has been done to him, caught between the Blackwatch Special Forces and an ever-growing population of civilians infected by the virus he released.

On consuming Lt. Charles Perri he learned the whereabouts of his sister. Mercer hoped that his sister, Dana, would have some information regarding what happened to him, so he attempted to make contact with her. However, when he arrived at her apartment, he saw soldiers stationed around the building. He consumed a Blackwatch commander and, taking on his appearance, easily infiltrated their perimeter. When Alex entered he saw Dana being held by a Blackwatch soldier. Dana headbutted the Blackwatch soldier just as Mercer impaled him with his fist. Dana was terrified having witnessed this, but Mercer convinced her to help him.

Dana told Mercer that she knew there was something wrong going on at Gentek. She did not know what had happened to Alex either, but was able to tell him what he had told her prior to his memory loss. She told Mercer that he had her researching the Gentek organization for weeks. When she went looking for him to relay her findings, he had already disappeared. The conversation incited a flashback, in which Mercer remembered seeing the ID card of Dr. McMullen. Dana then lead Mercer to a new safe house, the home of Dana's friends, who were out of town for the year. Dana already had all of the files she could get on Gentek stored in the apartment.

Dana wasn't able to tell Mercer what it all meant, but insisted that the two of them work together to uncover whatever conspiracies were at work. Dana told Mercer that since Blackwatch was waiting for her at her apartment, they must also be waiting at his. Mercer arrived at his apartment and uncovered further hints of his past life. He saw a photo of himself and Dana with a graduate certificate from the University of New York. He also saw a photo of himself with a blonde woman. When he touched the photo he experienced a flashback in which he saw himself with the woman, his ex-girlfriend Karen Parker. When the flashback was over, it was apparent that the onset of these flashbacks was painful to him. As he was recovering, Blackwatch detonated a bomb that had been planted in the apartment, meant to kill him. He astonishingly survived without a scratch, despite having been thrown out of a window and down to the streets several stories below. Mercer hunted down and consumed the man who gave the order to detonate the bomb.

Mercer recognizes the girl. Dana tells him that the file has only two names in it: Alex Mercer and Elizabeth Greene, the girl in the photo. The file also says that she is being isolated in the Gentek building. When Mercer went to free Greene, she cryptically told him that "The time for waiting is over" and threw him across the room. Greene then disintegrated a wall by touch and sent Hunters after him as he escaped. She then took charge of the infected. He also located his ex-girlfriend, Karen Parker.

Dana continued to assist Mercer in locating his targets, while Karen promised him a cure for his disease. She first claimed that he needed to find her different samples of the virus destroying Manhattan, but once he arrived inside a nearby Hive, Mercer was ambushed by Blackwatch specialist Captain Robert Cross who used both the infected and his own soldiers as cannon fodder while he tried to take Alex down. Mercer ended up defeating him, but Cross turned the tables by distracting Mercer by mentioning 'Penn Station' and triggering a painful flashback. He injected Mercer with a biological weapon while he was distracted. Due to the parasite Cross had injected him with, Mercer couldn't use his special powers aside from his superhuman strength and speed. He still managed to escape from Blackwatch.

Mercer returned to Dana who showed him that Blackwatch was keeping an eye on a doctor for McMullen, Dr. Bradley Ragland. Dana then told Mercer that if he finds him, Ragland can help them get to McMullen. Before Mercer left, she showed him what she found about Hope, Idaho and Greene but Mercer said Hope was an experiment. She asked how he could know that, forcing Mercer to admit that he had killed a great number of people and their minds and memories were now within him. Dana was shocked by what her brother has become.

However, with the help of Dr. Ragland, Mercer was cured, restoring his abilities and gaining him the armor and blade powers as a result. During all of this, Mercer was placed as the number one terrorist threat in the entire United States due to treasonous activities against the United States and her allies. During one of Mercer and Dana's meetings, Dana was kidnapped by a Leader Hunter, a larger and stronger version of the normal hunters. Alex pursued this Leader Hunter across the city, but was ultimately unable to rescue Dana. With the help of Dr. Ragland, Mercer located and consumed the same Leader Hunter that kidnapped Dana, learning of her location in the core hive in the center of the city. Mercer was eventually able to penetrate the hive, where he confronted Elizabeth Greene.

Elizabeth Greene told Mercer that Dana was "with us now". During a struggle, Greene seemingly bests Mercer, but he was able to inject Greene with a syringe containing the parasite as it had been extracted from him. Greene's body rejected the parasite immediately and she vomited up a large amount of biomass, from which the Supreme Hunter was born. Mercer defeated the Supreme Hunter and saved Dana. As he left, a sinister clawed hand began to regenerate and rise from the remain of the hunter, showing the Supreme Hunter was far from done. The unknown contact later revealed as Captain Cross. As the conspiracy unfolds, with the assistance of an unidentified contact, the origins of Mercer, the virus and Elizabeth Greene were uncovered.

In 1969, the government had tested a virus codenamed Redlight in Hope, Idaho. This virus was designed as a biological warfare agent, targeting those of a predetermined race. The virus unexpectedly mutated into something far deadlier, infecting the whole population of Hope. Elizabeth Greene was the sole survivor of the incident; her body welcomed the virus rather than dying from it and it had rewritten her genetic code, along with that of her son, who was taken from her by Blackwatch and codenamed Pariah. This inspired the government to continue research into the virus, cooperating with the Gentek corporation. Scientists at Gentek locked Greene in a cell which had been used to research Blacklight, the new virus present in Greene. They continued to study the different strains of the virus that formed throughout her system as a means of accelerating the biological weapons program. Before long, the military began to deploy a new biological agent, Bloodtox, engineered to kill the virus and its hosts.

When the chemical was deployed across the city, the infection went underground to escape it, and subsequently amassed beneath the surface. The anonymous contact told Mercer to aid the military in pumping the Bloodtox directly into the ground. They hoped that it would drive the virus to the surface, allowing Blackwatch to fight it directly. Elizabeth Greene, now embedded in Mother a new viral organism, came to the surface and engaged Mercer in combat. Mercer killed Mother and consumed Greene.

He then attempted to confront McMullen, the Head of Research and founder of Gentek. After a grueling battle with Marines and Blackwatch between him and his target, Mercer confronted McMullen and moved in to consume him to find out what he knew. McMullen committed suicide before Mercer had the chance. It became apparent that General Randall planned to nuke Manhattan to destroy the virus. The mysterious contact, revealed to be Captain Cross, then guided Mercer to consume Colonel Taggart, who was attempting to flee the city. Cross had been ordered to capture Taggart and had Mercer impersonate him in order to get onto the USS Ronald Reagan where the bomb was being held.

Cross betrayed Mercer once on the ship, and was revealed to be the Supreme Hunter having consumed Cross at some point and taken his form. It battled Mercer on the deck of the Reagan and was subsequently decapitated by Mercer. Mercer boarded a helicopter and dropped the nuclear bomb into the Atlantic Ocean, allowing it to detonate at sea but leaving himself well within the blast radius. His remains washed up on the city shore as lumps of red tissue, but he was able to take human form after consuming a crow that attempted to devour him.

Mercer walks off thinking to himself, "What have I become? Something less than human, but also something more..." Later, Manhattan is seen in a recovering state, with the virus almost completely destroyed. After stopping the nuclear threat, Alex, having lost all faith in humanity as a result of his actions, leaves Manhattan and travels around the world in order to find true purpose and something to believe in.

Other: Can literally karate kick helicopters out of the air

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Are they a joke character?: Literally the most serious character I'm playing
 
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Amanda Mossby

Appearance:

4'6", 38lbs, 351 years old
A small and cute human-looking girl (secretly a bug in disguise).
She has long silver-coloured hair and dark black eyes with yellowish sclera. Very pale skin and lips but wears makeup to compensate.
Her grammar is fine but she speaks with a old fashion Victorian accent as if she hasn't lived with humans for a long time (which is true).
While her overall appearance is quite cute, her disguise is not perfect. If you stare too long you start to notice uncanny details about her appearance that are just somewhat off putting. Things like how her mouth is just a little too wide, her head and eyes slightly too big, she has the wrong teeth in the wrong spots (molars near the front, incisors near the back, all four canines on the top front). She never fully straightens her legs, always standing slightly crouched. They weigh considerably lighter than you would expect of a person of similar size.
She loves warm cottony clothing and can most often be seen wearing sweatpants and a big oversized sweater that makes her arms completely disappear into her sleeves.

Cannon: OC

Alignment: True Neutral

Motivations:

She wants to maintain a peaceful garden and has an interest in botany and entomology. She's willing to go to great lengths to get what she needs to improve her gardens.

Powers/Abilities:
She lacks any form of supernatural abilities but as a bug she can do things most humans can't. Beneath the skin of her disguise is her true exoskeleton which gives her armour-like protection without affecting her mobility or adding any extra weight and her nails are actually bits of her exoskeleton poking out to act like sharp claws. She has wings that she can use but she rarely ever does because they would blow her cover. She has a fantastic climbing ability and is surprisingly strong for her size. She breathes through her skin which means she can't be choked out or anything similar, but she's more at risk for drowning, even if her head is above the water, but she's light enough that she's able to easily avoid getting too deep. Being a bug she doesn't age like a normal human, instead she goes through a cycle of molting every once in a while where she gets a fresh outer body that's just ever so slightly bigger than the last and can continue molting indefinitely as long as she has enough energy. She can even regenerate major body parts like lost legs through molting.
She's also a fantastic gardener with an exceptional talent for crossbreeding different plants together to make new breeds. She uses her garden to make all manner of things, from fibers for clothing, to tasty snacks, and even deadly poisons if needed.

Equipment:
She doesn't carry much with her aside from a small satchel for carrying things like seeds, dried herbs and fruit, and a small trowel.

Personality:
She's shy and introverted, but generally a nice person and will open up when they can trust a person. Relatively intelligent especially in matters concerning entomology or gardening.
likes: Moonlight nights, gardening, insects, warm cottony clothing, fruit, honey, ponds, carrion, tea.
dislikes: Getting stuck or lost, frogs, spiders, winter, perverts.

Biography:
Hatched from an egg somewhere in the southern half of London in the 17th century Amanda was rather tiny, no bigger than any other bug, but she possessed an exceptional talent of learning which helped her stay hidden and stay alive. Knowing that humans would likely see her as a threat she went into hiding in a nearby orchard. it was here where she learned how to garden and without ever revealing herself she managed to help the trees in the orchard flourish. With the increased yield the trees were having with her help nobody noticed the occasional apples that went missing when Amanda ate them. Sometime in the 19th century Amanda was finally large enough that if she fashioned a disguise she could probably pass as a human child. One kid getting lost in the woods later and she had her disguise. Not being immediately hated by humans was nice for a change of pace and she watched and studied humans and how they talked and acted while posing as a street urchin for a little while. When it came time for her next molt though she knew she wouldn't be safe to do it in the city so she went back into isolation, this time much deeper into the woods. And that was where she stayed until the present day. Now the size of a short adult she fashions a new disguise, this time built to last.​
 
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LEGIO MORTUUS (Tenshi, R.)
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[div class=Operative]Candidate BA-3589-1034
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[div class=ImageTony][/div]
[div class=Basic]NAME: Anthony Francesco Mangione-Bongiovanni
NICKNAMES/ALIASES: Francis Vance, Anthony Bonewalker, Crone's Bones Tony, Tony Biggs, Kyonshi, Jiangshi, Sleepless God, Revenant
ALIGNMENT: Neutral Evil
OCCUPATION(s):
Mercent (Former), Seaman (Former),
Pirate (Former), Herder (Former),
Bandit (Former), Ronin (Former),
Mobster (Former), Smuggler (Former)
Witch Doctor (Former), Insurgent (Former),
Mercenary, Assassin
CANON: OC
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[div class=tabs][div class="tab tabOne"]Profile[/div][div class="tab tabOne"]Personal[/div][div class="tab tabOne"]Combat[/div][/div]

[div class="tabsContentOne tabsOne1"][div class=Basic]GENERAL INFORMATION:
GENDER: Male
AGE: 360
RACE: Revenant
POWER TIER: 2.1
HEIGHT: 6'6" (1.98 m)
WEIGHT: 148 lbs (67.1 kg)
HAIR COLOR: Silver
EYES COLOR: Glowing Green

RACE DESCRIPTION: - Revenant
Revenants are undead humans that have been reanimated through magical means such that they are able to behave (to various extents) as if they were alive. They are typically raised by powerful necromantic magics in the form of a curse. Those who had particularly extreme negative emotions prior to death tend to be resurrected with unexpected results, such as an extreme proficiency for magic and amplified negative personality characteristics. Being undead, Revenants do not require human sustenance, but will degrade over time without the assistance of magic. Powerful Revenants are virtually indestructible, suffering no decay and being nigh invulnerable to conventional weapons and magic. They do have weaknesses in the form of magic that specifically affect curses and the undead, particularly holy magic.
-Inquisdores Archives, Paraphrased by Legio Mortuus Candidate Assessment Bureau

PRELIMINARY PHYSICAL ASSESSMENT
Anthony Bongiovanni is a undead human that stands at 6'6"and weighing in at 148 lbs. It is difficult to discern his ethnicity because of bodily decay, but based on his name, it is inferred that Bongiovanni was once a Caucasian male. As of the Preliminary Physical Assessment, Bongiovanni has next to no muscle mass, with his skin and skeleton composing a majority of his body weight. Since there is no muscle, the skin clings closely to the bone, making his profile extremely slim. However, it does not appear that Bongiovanni suffers any loss of strength, being exceptional strong compared to normal humans. Bongiovanni's hair appears to have suffered minimal decay, having long tangled locks of silver hair and a wild silver beard. Bongiovanni's eyes glow a fiery green as an indication of his curse, and whenever his skin is broken, the same green light leaks out. No bodily functions appear to work, except cellular replication, and even then the flesh that is regenerated appears rotten and decayed upon regeneration.

Given that humans are easily alarmed by the undead, Bongiovanni commonly opts for large, bulky clothing to conceal his undead features. While he has worn a variety of outfits to conceal his appearance depending on the time period and location, he has a preference for an amalgamation of what is considered from the Golden Age of Piracy and American Reconstruction Era attire with futuristic technologies haphazardly thrown in. A thick, dark grey duster lined with kevlar covers a black button-up shirt, dark-grey waistcoat, and black jeans stuffed with foam and armor inserts to mimic human muscle. Over his jeans, Bongiovanni wears leather chaps and a large belt filled with holsters and pouches for weapons and ammunition. A harness is strapped over his chest, strapped with numerous flintlock pistols and decorated with pins and jewelry. To conceal his face, Bongiovanni employs a large grey scarf, a wide brimmed cowboy hat, and tinted gold-trimmed goggles.
-Legio Mortuus Candidate Assessment Bureau


[/div][/div][div class="tabsContentOne tabsOne2" style="display: none;"][div class=Basic]PRELIMINARY PSYCHOLOGICAL EXAMINATION
Anthony Bongiovanni is considered sarcastic, witty, rebellious, ruthless, and cruel. With every successive job, Bongiovanni uses his funds to acquire improved equipment such that he is able to carry out the next great adventure. There is no authority he respects except the one that has hired him (even then, the respect is minimal). His career choices and observed interactions indicate that he is a psychopath, adverse to the physical injury of everyone and himself in his pursuits of excitement.
-Legio Mortuus Candidate Assessment Bureau

PRELIMINARY MOTIVATIONAL EVALUATION:
As far as Anthony Bongiovanni has displayed, his primary motivations for his career paths are boredom and greed. He sees every adventure as an opportunity to experience a new thrill and an opportunity to profit.
-Legio Mortuus Candidate Assessment Bureau

PRELIMINARY BIOGRAPHICAL ENTRY:
Anthony Bongiovanni was born in 1675 to the wealthy Bongiovanni family in Italy. Bongiovanni's father was known for running an prestigious trading company. Since his youth Bongiovanni was raised to be the heir to the family fortune and business, learning much about business at a young age. However, Bongiovanni had wished to be on a ship more than owning a ship from behind a desk, so he abandoned his family and boarded the a trading ship to England. In England, Bongiovanni was able to work his way into a naval academy and graduate as an ensign. He was assigned to the fifth-rate frigate HMS Kitedrake in a mission to guard the trading lanes.

However, Bongiovanni soon became discontent with taking orders from his superior offices while on the open seas. When the Kitedrake inevitably encountered a small pirate fleet, Bongiovanni took the liberty of assisting the pirates in their fight. With some smooth-talking, Bongiovanni was able to join the pirates and serve as the first mate of the liberated Kitedrake. Bongiovanni's ambition could not be contained, however, as he overthrew the leader of the pirates and became the new captain. As captain, Bongiovanni led the fleet to the Caribbean, where he could profit by having free choice from every colonial empires' ships that pass by.

Bongiovanni’s pirate career was prosperous, but it brought to an end when he and his crew attempted to loot a ruined Mayan city. In the city was a cursed temple that Bongiovanni and his crew unintentionally desecrated in search of treasures. The spirits that resided in the temple were furious with the irreverence and thus, inflicted a plague on Bongiovanni and his crew. However, death would not be the end of their torment. The spirits would revive every one of the pirates with their magic and then chain them at the bottom of the sea so they could spend an eternity drowning for their trespasses.

Though it appeared to be the end, Bongiovanni managed to escape his chains after years of imprisonment. Now free, with his rage burning with inhuman passion and greed unchecked, he went about living a life of crime and adventure through the centuries. To name a few of his exploits, Bongiovanni participated in the American Revolution, explored the American Frontier, joined the Meiji Restoration, became a bootlegger and mobster during the Prohibition, dipped his bones into black magic, fought proxy wars during the Cold War, and served as an assassin in the Middle East. Now, Bongiovanni is a mercenary for those privileged to know of his vast skill set.
-Legio Mortuus Candidate Assessment Bureau

[/div][/div][div class="tabsContentOne tabsOne3" style="display: none;"][div class=Basic]ABILITIES:
Throughout his centuries of experience, Anthony Bongiovanni has gathered a plethora of skills in his pursuit of adventure. He is an expert in firearms, explosive ordnance, guerilla tactics, historical European martial arts, naval navigation, privateering, black magic, offensive driving, and enhanced interrogation. Tony considers himself an amateur in the realms of negotiation, gambling, necromantic magic, and digital technology. He is fluent in speaking, reading, and writing in multiple languages, including Japanese (and most of its writing system), Italian, English, Spanish, Portuguese, French, Russian, and Arabic.

WEAPONS/EQUIPMENT:
Captain Bellini's Cutlass
A fine cutlass that used to belong to one of Tony's commanding officers on board the HMS Kitedrake, whom Tony killed to assist a pirate fleet. While it wasn’t anything special to begin with, Tony has taken to imbuing it with the souls of military officers and enchanting it so that it is able to fly and obey his commands. Attached to the pommel is a chain that allows Tony to bind targets or use the sword as a whip. It is usually seen strapped to Tony's belt. (captainbellinis_cutlass_0.jpg)
Dragoon Flamelocks
The Dragoon Flamelocks are a set of six ornate flintlock pistols that are commonly found strapped to Tony's chest. While antique, they have been enchanted to shoot explosive bolts of flame that renders most armor and cover useless. They are prefered weapon for when Tony needs explosive firepower to tackle vehicles and destroy small buildings. (dragoon_flamelock_5.jpg)
Marionette Hunters
The Marionette Hunters are a pair of Schofield .45 revolvers engraved with ornate runes and forged with voodoo magic. These revolvers are loaded with charmed bullets that will make all those struck by these bullets to share pain and injuries. The charm wears off after a minute or so, but in that time, any human struck by a bullet is as good as dead. These are found in the holsters on Tony's thigh. (marionette_hunters_1.jpg)
Blades of the Cursed Physician
The Blades of the Cursed Physician are a treasure Tony obtained during his time in Japan. They are a pair of Japanese shortswords forged from Black Jewel Steel and enchanted by a powerful curse that binds it to the person who dares draw the blades. The blades are jet black from the unique material and enchantment, and emits a crimson mist. If a creature ingests the mist, any regeneration abilities will be greatly stunted, if not negated all-together. The person who draws a blade is unaffected by the mist, but while the sword is drawn, the user will feel every wound a person affected by the mist endures. (bladesofthecursedphysician_0.jpg)
Chicago Typewriter
The M1921 Thompson submachine gun, otherwise known as the infamous Chicago Typewriter-a favorite of gangsters in the early 20th century. While this submachine gun is heavy, unwieldy, and only fires .45 ACP, it is one of Tony's favorite weapons. It's 20-round stick magazine is enchanted so that never runs dry of bone bullets capable of injuring incorporeal beings. It is often slung across Tony's back.[/b](golden_thompson_smg.jpg)
Sturmjaeger
The Sturmjaeger is an HK417 designated marksman rifle chambered in 7.62x51mm NATO ammunition. It is Tony's choice for long range engagements, with a folding bipod, suppressor, rangefinder, and VCOG scope. While it seems to be little more than customized piece of precision German engineering, the Sturmjaeger has the option of firing "Sturm" bullets that use electromagnetic pulses to stun organic and mechanical targets alike, offering a less-lethal option for Tony. This piece of equipment is kept in a rifle case slung across Tony's back. (golden_thompson_smg.jpg)
POWERS:
Cursed Walker
Anthony Bongiovanni is immortal so long as he has the magical power to sustain his body thanks to his curse. Though the curse placed on him only granted him immortality, it opened the doors to various black magics that would destroy mortals. Tony has learned bits and pieces of magic through the centuries, which his culminated in his current powers.
Spiritwalker
Tony has mastered the art of manipulating souls through rituals. He is able to see and communicate with incorporeal beings like ghosts and spirits, as well as sense the presence of such beings. He has learned how to bind souls to objects, using them to fuel enchantments and set traps. Tony is not able to manipulate souls on the fly, however, as the rituals for such are long and complicated.
Corpsewalker
Though he could not die because of his curse, Tony's body could still be destroyed, leaving the career criminal to live out his days as particles in the air. Thus, Tony tracked down an elixir that granted him incredible regenerative powers. The regeneration is not instantaneous, and any flesh regenerated is rotten and decayed at best. The elixir also granted Tony an immunity to pain.
Bonewalker
In his days of dabbling in black magic with African witch doctors, Tony has learned a low level of bone magic. He uses this magic to mend his bones and turn them into impromptu weapons. He has also learned to read fortunes from bones, but it is far from an exact science, and only offers vague predictions of the future.
Skinwalker
During his time in the American Frontier, Tony encountered Native American skinwalkers that could shed their skins to transform into animals. He was not able to learned the same technique as these witches, but he was able to derive another source of magic from the way they transformed. This magic allows Tony to take the appearance of any one he has killed, stealing their flesh and voice so he can deceive others. The imitation is far from perfect, as Tony is unable to replicate signs of life such as a heartbeat or body heat. In addition, the disguise quickly decays within a week, rendering useless.

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220px-Knuckles_the_Echidna.png


Name:
Knuckles

Age: 16

Canon: Sonic Franchise w/o counting that Sonic Boom BS

Alignment (State in terms of DnD): Chaotic Good

Motivation: To protect the huge ass emerald—forgot its name—, to protect Angel Island, and to have a chill life.

Powers:
- Super Strength - bro, like, he dead ass knocked TF out of Super Sonic in his first ever appearance LMAO
- Super Speed - like any other Sonic character.

Abilities: Before the garbage that is Sonic Boom, Knuckles was actually 200 IQ. In fact, he was cunning enough to protect Angel Island BY HIMSELF. But then again, we can't dismiss the fact that Doctor Robotnik always used to trick him into being his chess piece. Like, DUDE, that n-word be tryna play you again like LAST TIME??? Knuckles can also rap, I'm P sure! And, yeah, fighting too, I guess.

Equipment: His iconic glove-thingies and the stupid Lego shoes.

Personality: While Knuckles is usually an aggressive kind of character—y'know, before Shadow became Sonic's new rival—, he's actually quite spiritual if you think about it, and he's really chill. I guess he's funny too.

Biography: He first appeared in Sonic 3—I think—as kind of like an antagonist. Like, imagine this... Super Sonic, yeah? He gets smacked the living hell out of him by the new kid—Knuckles. Takes his emeralds. And laughs at Super Sonic like a jack ass. So, yeah, Doctor Robotnik wanted this huge emerald-thing, and Sonic is trying to stop him. Knuckles is protecting the said 'thing', so Doctor Robotnik uses Knuckles to hinder Sonic or something. Basically, he was the titular hedgehog's OG rival. But before all of that, Knuckle's Echidna ancestors were a thing—they kinda moved somewhere else, IIRC. Knuckles, ever since his birth, is destined for greatness. And I'm tired of typing.

Other: I'm not like anyone from the Sonic fan base. Please don't say mean things on my profile.

Are they a joke character?: NO
 
"If you're the religious type, then start praying, if not, hands on heads. Stay down, no-one has to get hurt"

Description
:
A secretive figure, Lloyd hides his true appearance, wearing a leather jacket and biker's helmet adorned with the visage of a Sugar Skull. He stands at a respectable six foot two inches and wears gloves that expose only the tips of his fingers. This is the only clue about the man beneath the helmet, and he's taken steps to disfigure his fingertips to remove prints, leaving only blackened flesh. This has raised uncertainty about if Lloyd is of African descent, or if he disfigured his fingers with fire.

Name:
Lloyd "Velocity" Fairbank

Age:
36

Canon:
OC

Alignment (State in terms of DnD):
Lawful Evil

Motivation:
To get ahead, by any means necessary

"Word of advice, don't move"

Powers:
Velocity: Lloyd's power is to imbue objects he touches with massive amounts of potential energy, causing them to exert all of it upon a significant enough movement or disruption. He can charge objects he is holding, but only as long as he stands still. He uses this power to launch ball bearings and other objects as fast-moving projectiles. He can also charge people, allowing him to send them flying in whatever direction he hits them. Be warned, if injured while charged, the injury will split open with explosive force, often causing people to pop like a balloon

Abilities:
Lloyd has worked extensively on his physical and mental condition, never resting on his laurels and allowing his power to carry him through life. His personal philosophy of hard work has resulted in his body being in peak shape, and his mind being equally sharp. In addition to this, Lloyd has trained extensively with those who have speed-related powers, raising his reaction speed to near-superhuman levels.
In addition to these traits, Lloyd has a natural charisma that brings like-minded individuals to his side, and while he never saw himself as a leader, having worked as the head of a criminal organization, he has built up the skills necessary to work with groups and to act as the leader when the situation calls for it.



Equipment:
A bag of 25 3/8 inch steel ball bearings
A sewing needle
A buck knife
His helmet, jacket, and gloves

Personality:
Lloyd doesn't enjoy being a criminal, and he'll take any steps he can to avoid killing innocent people, but he's an unfaltering force, and any who get in his way will find themselves trampled underfoot. Nothing gets between Velocity and his payday, not the cops, not some government mook, and certainly not some regular joe who thinks he can play the hero.

Biography:
Born into an impoverished family, with a father who worked in construction, and a mother who was crippled in a hero incident, Lloyd always had a distaste for "the system". It made the rich richer and kept the poor underfoot. The only ones who rose from the grime of the streets were those gifted with luck and incredible power. So when he discovered the extent of his power, many thought he was on the fast-track to an easy life. Lloyd shattered any illusions of a career as a hero quickly, with a spree of robberies and the killing of a hero known as Big Matt. His first 6 months of crime were so significant that he was quickly placed atop the most wanted list.

In the time since his humble beginnings, Lloyd has made a name for himself as a terrifying figure for heroes, and one not to cross for the general populace. Though it pains his heart to spread such fear through those he sees as his equals, in life, it's dog eat dog, and Lloyd was very hungry. Building influence brought with it unlikely allies. Others put down by the system, those with 'weak' powers or handicaps flocked to his side and made Velocity into the nigh-deific figure he is today.

Lloyd knows that one day he'll meet his match, and he'll die before he's taken alive. But he's bigger than one man now. Lloyd has become a symbol, and there's an ocean of men and women behind him. The city will drown in that ocean, with or without Lloyd to direct its movements.
 
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Name: Alucard The Fuckmothering Vampire. Wait isn't Alucard just Dracula backwards?

Age: 598

Canon: Hellsing Abridged (Joke Character)

Alignment (State in terms of DnD): Chaotic Neutral most of the time

Motivation: Killing all Vampires/ Is under the employment of Sir Hellsing

Powers:
tenor.gif

Superhuman Strength:As a true vampire, Alucard is inherently strong. To start, his guns Jackal and Casull are far too unwieldy for a human to hold, let alone use, but he does both with ease. He has been seen going up barehanded against even some supernatural weapons and destroying them, such as Tubalcain's magic cards. Despite their armor, Alucard was able to disembowel and tear apart several police officers with one hand. The extent of his strength is unknown, though it appears to vary with the release state that he is in, as his black, jumpsuit clad form has significantly greater feats of strength and durability than his other forms.
Superhuman Speed and Reflexes: Alucard is too fast for the human eye to follow, but other vampires such as Walter and Tubalcain Alhambra can keep pace with him just fine. Alexander Anderson, a regenerator, can also do this, near-matching him step for step and blow for blow in a fight. Alucard's reaction times are top-notch, letting him catch Rip Van WIinkle's bullets with his teeth, despite a single one of these bullets penetrating an SR-71 blackbird multiple times while the plane was moving as fast as possible.
Enhanced Endurance: Alucard takes most damage without flinching or making a sound, quietly allowing the enemy to attack before retaliating tenfold. He can even attack after being torn asunder by bullets. After Rip Van Winkle crashes his Blackbird, he exits the craft without a scratch and easily destroys everyone aboard, even as they use high caliber weaponry on him. He's been thrown through skyscrapers, bled excessively, and even Walter knows of no certain way to defeat him other than killing him again and again until he stays down.
Enhanced Durability: Alucard appears to have the ability to harden the surface of his body to the point where, in a direct clash with one of Tubalcain Alhambra's playing cards, he was able to shred it apart without any difficulty despite the cards having been demonstrated to be able to cut a depleted uranium cannon shell in half.
Regeneration: Alucard has the ability to perfectly and quickly recover from any physical injury. He has been torn to shreds by conventional weaponry and holy weaponry designed to kill his kind and has survived all of it. Holy weapons, while they do affect him more, are regenerated all the same
Extrasensory Perception: Alucard has senses that are not only sharper than a mortal's, affording him abilities such as perfect accuracy, but he has abilities that they completely lack. In particular he possesses a 'third-eye' which allows him to see things from far, far distances. Though he never uses it to do so, he can likely see through things that fool human eyes, as Seras does when facing Zorin Blitz. This is not an inherent ability and must be used consciously, as Alucard was unable to see through Tubalcain's illusionary clones. Similarly, Seras was unable to see through Zorin's illusions until told outright that's what they were.
Dark Composition: Though he generally dons a corporeal, humanoid form, Alucard is made up of a highly variable otherworldly substance that is black in core and reddish on its edges. This can be especially seen whenever he takes heavy damage, the darkness being immune to conventional weaponry. Along with composing his being, it can serve as a weapon. Alucard is able to transform this material into virtually anything he chooses, like a puddle of goo.
Intangibility: Alucard has the ability to walk through solid objects, such as walls.
Immortality: It is unclear if Alucard is a true immortal, but he is at least biologically immortal, immune to disease and aging. Alucard has suffered all manner of injury to the most extreme degrees, only to reform himself.
Hematophagy: As a vampire, Alucard has the ability to consume blood raw. He has long, conical fangs to assist in this job as well as serpentine-like tongue. His feeding habits have been seen to vary: from the traditional neck-biting to simply ripping people to pieces and outright devouring them.
Hemokinesis: Alucard has the ability to manipulate blood . This ability seems to be limited to blood outside of the body, as he is never seen influencing the blood of enemies while they are intact.
Soul Absorption: By draining a person of their blood, Alucard gains dominance over their souls and very forms. He also takes on whatever knowledge they possess, as he was able to find out about Millennium by draining Tubalcain Alhambraof his blood.
Familiar Control: Alucard can summon forth anyone he's taking the soul of at will. He has an entire legion dwelling within him but seems to favor using Baskerville, the Black Dog. Whoever he absorbs, their powers are at his disposal. While Seras gives her familiar, Pip Bernadotte, some free reign within her own soul, Alucard seems content to completely dominate everything living inside him. It is unclear if this is due to their individual wills or a lack of experience on Seras' part. It is unclear if Alucard is able to gain any familiars after consuming Schrödinger.
Shapeshifting: Though form is of no particular importance to him, Alucard claims to be able to change into anything. He has changed into a girl (Affectionately named Girlycard), several bats, has several "default" forms, and can assume the form of a hellhound. It is unknown if he can take the shape of inanimate objects such as tables or chairs.
Mist Body: Alucard is capable of turning his body into some sort of dark reddish mist in order to render attacks against him useless.
Telekinesis: Alucard showed said ability when he was able to move the HMS Eagle to London overnight. Said ability was also demonstrated in the OVA when he knocked away two of the queen's bodyguards without even touching them, and how he slammed the door shut when the SWAT team attacking him in the hotel tried to escape. It can also be assumed that he used telekinesis to toss all the SWAT team out the hotel to impale them on flag poles.
Daywalking: Other vampires operate in the dark, because of a presumed weakness to light. Alucard however seems to have no problem with sunlight, only complaining that being up during the day is exhausting.
Hypnosis: Alucard has the ability to control minds, doing so on exclusively with Humans. The afflicted human will enter a euphoric, stupor-like state and their eyes will glow red. They will be pliant to all of Alucard's designs, doing and speaking as he wills. This hypnotic link is established through direct eye-contact and does not waver, even when Alucard's attention is elsewhere.
Gravity Defiance: Alucard, during his fight with Tubalcain, is shown not only to be able to stand vertically on a wall, but run backwards up it. This would indicate some ability to defy gravity. Also, during Seras' first mission, Alucard is seen floating behind Seras.
Omnipresence: After consuming Schrödinger accidentally and being lost within himself for 30 years, Alucard emerges with the Werekin's powers. He is both everywhere and nowhere-- Omnipresent and has also inherited the rest of Schrodinger's powers
Supernatural Detection: The ability to sense supernatural activity. In The Dawn, a prequel to Hellsing, Alucard knew the Captain was a werewolf the moment he saw him, and in the OVA, he could see the blessings on Father Anderson's bayonets as well as the holy barrier preventing their escape.

Being too powerful to be left on his own, his power is restricted by the "Control Art Restriction System" and has to be accessed by the "Cromwell Invocation". There are shown to be six levels of restriction and six corresponding states, with lower numbers meaning greater levels of power. He can often be heard stating what level he is releasing immediately prior to combat ("Releasing control art restriction to level two"). This is, perhaps, a requirement of the release mechanism, but this has never been confirmed and is likely a literary device. Another possible reason is that it is to unnerve his opponents as he goes into battle. Given what has been seen of his personality, this is quite likely. Alucard can release his power up to Level One by himself, but he needs his master's approval to release his final state - Level Zero, the lowest level, allowing him full access to his most devastating powers.
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It is noticeable that Alucard's attire sometimes changes according to how much power he is using: as he charges up to engage in battle, first his sunglasses, then his fedora will disappear; in the manga he also removes his arms from the sleeves of his coat letting it simply just hang on his shoulders like a cloak whilst he fires from underneath it. It has been posited that these articles of clothing are direct physical manifestations of whatever system Hellsing uses to control Alucard, with his leather straight jacket representing his true nature. His gloves, which are engraved with the Hellsing seal (a pentacle decorated with occult symbols and several mottoes, reading: "Hell's Gate Arrested / Gott Mit Uns / And Shine Heaven Now") are also thought to be part of this mechanism and the source of Hellsing's control over him (Alucard's distinctive gloves are visible in the vast majority of his transformations, even when Alucard himself is not in a humanoid form).
be4



Abilities: He was good at teaching Seras the ways of becoming a vampire. He affectionately calls her 'Police Girl' and claims to have initiated her due to her breast size

Equipment:
two pistols the .454 Casull and Jackal. Both are normally large and unwieldy but fire explosive hollow point rounds. Effective against undead freaks.

Personality:

This depiction of Alucard is as cocky and egotistical as his original counterpart, but unlike the original, he is very much a manchild, being random, sarcastic, rude, rebellious and perverted, often disrespecting or mocking his enemies in a very vulgar fashion. For example, before he killed Edward in Episode One, he said, "A real fucking vampire," after Edward asked, "Who is it?". Another example is shown during his conversation with Luke Valentine in episode 2, where he states the latter was "sucking [Alucard's] dick" and "trying to impress [Alucard] like I'm [Luke's] alcoholic father." Also, unlike the original Alucard, this version often disrespects Sir Integra and disobeys her orders constantly, even calling her names such as "bitch" and "skank" on several occasions, going to Brazil when specifically told not to and even going far as to tip all of the paintings in the hallway sideways simply to annoy her. He also claims that he only saved Seras from death because she has "nice tits". He is also shown to be quite immature, as he seems to act as if he's a disobedient teenager and when Integra stated he had a mission in Ireland, he says "I've never hunted a Leprechaun before." and wonders if the Leprechaun would explode Lucky Charms if he shot it, sometime before stating his favorite cereal as Count Chocula. He enjoys watching cartoons (Adventure Time being one of them).

Alucard appears to be a misanthrope, as he states that he hates everyone equally. The only people he is shown to be respectful (or at least friendly) towards is Walter and the Queen of England (who is still attracted to him), and eventually Seras as well. Alucard is also seen as being very devious and takes great pleasure in causing mischief. In episode 2, Integra went over all of his antics, such as countless acts of property damage, noise complaints, murder of innocent civilians & sexual harassment. He, however, refuses to apologize for these actions. Alucard's arrogance can also be seen to be a coping mechanism, as he mocks God himself, telling Yahweh to go fuck himself, and directly challenges him for his so-called "plans" for everyone.

Biography: Alucard
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Other: He has a twitter account Alucard (@TheCrimsonFckr) | Twitter

Alucard from Hellsing Abridged is a Joke character. I believe he will serve a main purpose to curb Remilia and Flandre as he hates vampires and will likely try and kill them on sight furthermore I feel that the character of Alucard in this abridged form is extremely well done and I hope to replicate his sass when using him.
 
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MARC
122

presents
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[div class=text2]a new roleplay by
FACTION

and friends
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[div class=tabs][div class=tab]Red
[div class=tab]White
[div class=tab]Black[/div][div class=tab]Yellow[/div][/div] [div class="tabsContent r"]
[div class=rText]Red, like roses, fills my dreams and brings me to the place you rest...[/div]
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[div class=rText]Ruby Rose (15)[/div]

[div class=rText]R[/div][div class=wText]W[/div][div class=bText]B[/div][div class=yText]Y[/div]

Alignment (State in terms of DnD)
Neutral Good

Motivation
This is where I come in; as a girl, I wanted to be just like the heroes in the books, helping people whenever I can! Yang's read quite a lot to me about them when I was young, and since my parents have always wanted to help people, might as well make a career out of it!

Powers
Semblance (Petal Burst)
So, as Pyrrha said, I have my speed, though Yang's pointed out that I leave rose petals all across the ground. I...use it to get around fast, and even fly! Isn't that cool?! I also use it in battles where I can use my Semblance freely. So, uhh... Yeah!

Aura
Where would my Semblance be without Aura? Nowhere! What does it do, you might ask? Simple! It protects you from whatever comes your way, but if it breaks, you're on your own. Oh, and you can't use your Semblance. And if you really want to use your Aura, you gotta activate it. Just...letting you know. Not that that's any less convenient...

Silver Eyes
You're...asking about my eyes? Well, I mean, Ozpin's said something about them before, uhh... I mean, it's just an eye color, right?

(Ruby's Silver Eyes are part of an ancient lineage. Fuelled by the desire to protect, they release a whirlwind of bright light, particularly in the form of "wings", either petrifying Grimm, or outright vaporizing them. Although it has presumably affected Cinder as well, it could be attributed to the Grimm glove that she wore to steal half of Amber the Fall Maiden's powers. Otherwise, while not directly harming humans, it is also useful as a flashbang.)

Abilities
Fighting Capability
How do I say this, um...uuugh, I was complete garbage before my uncle took me under his wing at Signal, okay?! Well, that's okay, because now I'm all--
Hooo-aaaaaaAAAAH!
A--Kakakakakaka!
Swish! Swash!

Equipment

Crescent Rose
We're talking weapons now?! Ahem. So, I got this thing.

EasyBoilingBlackbird-size_restricted.gif

It's a scythe, and it's also a customizable high-impact sniper rifle! In short, it's also a gun. Oh, you wanna know how it works? Well, when I push this button right here, it goes from some hunk of red metal to a rifle, but when I push that button, it becomes a scythe, and then when I press this button, uhh...it becomes a war scythe. I do have to admit, I did go a bit overboard with it, but it's like my best friend!

Scroll
Well, everyone back on Remnant uses these, right? I mean, that's...what we use to keep in touch! Heh-heh... Well, don't forget that it can track our Auras, and play games, and anything else that I might've forgotten!

Personality
How do I describe myself? Okay, for starters, I'm the easygoing, happy kind of little girl! I'm also the kind to look out for people whenever she can, and I'm a total dork. Oh, and did I mention that I can get a little...quiet when I'm around people by myself? I mean, I don't usually admit to it, but, y'know...

Biography
Yang and I grew up on the island of Patch, where we trained at Signal. My teacher taught us how to make our own weapons, and just so happened that he trained me to use mine, and--did I mention that it was my Uncle Qrow? So anyways, I kept training and training, then one day my sister was going to Beacon, so we went to Vale where we would stay while dad and I parted ways with her, but just by this single chance, sonething bad happened, so I went to stop it, and then all of a sudden, I was INVITED TO BEACO--Uhhh..! Sorry, is this a little much for you to take in? Anyways, Weiss and I met--and she was crazy crabby--then us and Blake met, then we got put into a team called Team RWBY, and this is where I stand now:

As team leader.

Other

If there's a few things you'd want me to talk about, I'm gravitated towards cookies, though I really love strawberries! I'm also a leftie, like Weiss, I thiiin...k? But other than that, I think we're good!

Are they a joke character?
...Uhh... I-don't-like-where-this-is-going..!

(No.)​

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[div class=wText]White is cold and always yearning, burdened by a royal test...[/div]
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[div class=wText]Weiss Schnee (17)[/div]

[div class=rText]R[/div][div class=wText]W[/div][div class=bText]B[/div][div class=yText]Y[/div]

Alignment (State in terms of DnD)
Lawful Good

Motivation
As a Huntress, and a Schnee, it is my duty to uphold the honor of my family name. Ever since my father took hold of the Schnee Dust Company, our business has operated in a...moral gray area. So that is why I feel I want to set things right; he's not the first of the Schnee name, and I simply refuse to let him be the end of it.

Powers
Semblance (Glyphs)
The most important thing is to think of what you have as tools. For generations, we, the Schnees, have inherited Glyphs. They are one of the many tools that I use, along with Myrtenaster, to neutralize any enemy that might come about. Of course, I use them to push myself forward in an advance, or to dodge what could normally catch you red-handed. It works in conjunction with the Dust in Myrtenaster, and therefore, Myrtenaster itself. Summoning is one of the things I have yet to learn, but I can assure you that I will get to it, someday.

Aura
Like all working Huntsmen and Huntresses, I, and my teammates, possess the ubiquitous Aura. You need it to protect yourself, and to use your Semblance, especially in cases of a heated fight. But it is not infinite; as you go, your use of Aura, as well as all physical damage, will detract from your Aura, and if it has been abused enough, your Aura breaks, leaving you susceptible to damage. And that's assuming you've activated your Aura...or even have any, at all.

Abilities
Fighting Capability
Winter has personally trained me numerous times in the past before. As I trained more and more, I have learned how to utilize Myrtenaster and Glyphs to its fullest more and more. As it stands now, I have a rather advanced knowledge of my weapon and Semblance, and how to use it. Of course, I am not perfect -- not yet -- but I will strive to always keep pushing myself to get even better.

Equipment
Myrtenaster
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This is my Multi-Action Dust Rapier, or in short, Myrtenaster. I took from my elder sister's saber, which can eject a second, smaller dagger, but I am not present to talk about her weapon. I typically load Myrtenaster with Fire Dust, Ice Dust, Lightning Dust, Hard-Light, Wind, and Gravity, and so far, those have served me pretty well, if you may ask. And exactly how it functions? You line up the Dust type of choice with the hammer, then you press the trigger, and the hammer will trigger the Dust throughout the rapier, its residue coming out of the exhaust port. As you fight, you can use Myrtenaster to release waves of flames, ice barriers, sheets of thin ice, lightning, and whirlwinds, not to mention that the gravity dust in Myrtenaster can send opponents flying. How might you load my rapier? You push down from the side the hammer is on, take out an empty Dust canister, put a new one in, flip the blade back up, and you're well to go.

Simple as that.

Scroll
I use my Scroll to keep in contact with not just friends, but family. Ruby, Blake, Yang, Winter, anyone else that I could think of.

Personality
I'm...not soft. But I'm not that harsh, either. I know people are not going to like it, and I know that it may be even impossible for me to mesh well with some of 'em, but that's just how it is. However, when you prove to me that you can be, indeed, valuable as an ally and a person, maybe then I'll play nice. When it comes to doing things, I take it very seriously. It's what the Schnee family would've wanted after all -- but, that does not mean I don't want a piece of independence. And to be honest, I don't like the way my family is headed, with my father in charge. That's why I've decided to forge a path for myself.

Biography
I was born into a rich family back in Atlas. My father was, and still is, the president of the highly-prestigious Schnee Dust Company, and I'm in line to receive the inheritance when he's gone. My sister went to Atlas Academy and became an important part of the Atlesian Military. Brother...well, I think he also wants to run the Schnee Dust Company. Well, while that sounds like a great life, that's...not the full story, unfortunately.

Even now, my father is a dishonorable man, who only married into the family name and tarnished the company my grandfather built for himself. You know about the White Fang, right? No? Well, they are a bunch of Faunus terrorists — or as Blake would call "misguided" — who want nothing more to do with the Schnee Dust Company, and that's why they're out for us. And every time they go up against us, I've seen family friends disappear, business executives executed, and sometimes, even trains full of SDC-brand Dust, robbed. My father would come home angry, and that made for a very difficult childhood.

This was why I went to Beacon: to redeem the Schnee family name at perhaps one of the most prestigious Huntsman Academies out there.

Other
That's all.

Are they a joke character?
What?! You dare call me, a Schnee, a mere joke?! Let me give you a piece of my mind: No, you complete insolent dunce!

(No.)
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[div class=bText]Black, the beast, descends from shadows...[/div]
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[div class=bText]Blake Belladonna (17)[/div]

[div class=rText]R[/div][div class=wText]W[/div][div class=bText]B[/div][div class=yText]Y[/div]

Alignment (State in terms of DnD)
Chaotic Good

Motivation
All my life, I've always fought for what I thought was right. And to this day, I still do. I dedicate my life to becoming a Huntress, because I knew they were regarded as the most noble warriors of the world. I do not wish to aid people in their violence, I just want to be there to stop bad things from happening. There's just too much of those to simply...ignore.

Powers
Semblance (Shadow)
My Semblance lets me leave behind a shadow of myself; an empty copy that takes the hit while I run. I was born with it, and since then, I have learned to make good use of it. It even has the ability to take on different properties based on the Dust types available; I can make a fire clone, an earth clone, even an ice clone.

Aura
Adam taught me to activate the Aura within myself. It has since helped me in my past violent conquests; by protecting me against the numerous authorities I've faced against in the past, I was able to live long enough to break from the White Fang for a new beginning. I've even learned to manifest it within Gambol Shroud; by slashing, I release a small part of Aura that allows me to further cut through, and maybe even reach farther than I normally would.

Faunus Traits
I was born as a Faunus. Therefore, I have a set of cat ears that I hide with the help of a little bow. Those ears help me hear farther out, clearly, and sense danger when it's there. I also happen to have night vision that has served me well in the past, particularly in my past.

Abilities
Fighting Capability
I have developed a high sense of how to fight. Although the turn to violence was uncalled for, from my family's end, my ability to fight ultimately helped me survive my years in the White Fang. I am able to fight with two swords, but more than just that — I also know how to utilize my Semblance at the best times.

Equipment
Gambol Shroud

ChubbyWelltodoAlpinegoat-size_restricted.gif

Gambol Shroud is what I got when the White Fang had a new leader, and then turned to violence in the name of equality. It can be a katana. It can be a gun with a blade towards the back. It can be both. Not just that, but the sheath itself doubles as a sword, so I can dual-wield Gambol Shroud anytime I want. I know it doesn't look too...colorful, nor flashy, but it serves its purpose well — as a weapon and a self-defense mechanism. Did I mention that it has a ribbon attached to it that lets me throw Gambol Shroud and retract it back?

Personality
I'm not as outgoing as the others around me, but that's okay — I just prefer to be that way, reading books, after all. However, I do have to admit, since meeting Ruby and becoming good friends with each other, I've been open a little more often than I was earlier on, not to mention I don't come off as...not friendly, either, I would say? There's one thing that has been consistent, though; when I voice my beliefs in something, I mean it. When I want to be seen for who I am, not what I am, I mean it. I'm just tired of seeing my own kind being pushed around, and I mean it.

Biography
I was very young when I was in the White Fang, to the point where you could say I was born into it. My parents were fighting for the rights of Faunus, and I participated in every demonstration, every boycott, everything. I thought we would make a difference. And then...my father stepped down, and a new leader stepped in with a new way of thinking. Gone were the pickets and signs; we turned to violence. I learned from their new ways, especially from Adam Taurus. Then, I decided that I would no longer use my skills for violence, and then... I left. I was going to begin a new life at Beacon a a Huntress.

There, I met not just Ruby, Weiss, and Yang, but also Jaune, Nora, Pyrrha, and Ren. Ruby's the embodiment of purity, while Weiss came from the same company the White Fang targeted. Yang, in particular, is a troubled girl whom I thought was straightforward when I saw her at first, who stopped me from effectively destroying myself when I was focusing on Roman and his crew, and the White Fang. Sure, we might not get along as much as we would like to. But, because of what the White Fang became as I got older, I would rather prefer that at this point.

Simply put, I cannot thank them enough for a good life that we have built for ourselves.

Other
I think that's all you need to know.

Are they a joke character?
*sigh*

blake run.gif

(No.)​

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[div class=yText]Yellow beauty burns... Gold.[/div]
BlazBlue_Cross_Tag_Battle_Yang_Xiao_Long_Main.png
[div class=yText]Yang Xiao Long (17)[/div]

[div class=rText]R[/div][div class=wText]W[/div][div class=bText]B[/div][div class=yText]Y[/div]

Alignment (State in terms of DnD)
Chaotic Good

Motivation
I...don't know what mine is, actually. I mean, it used to be that I want to travel the world for myself, and get wrapped in crazy adventures along the way, and that was that. But, I started to think that if I'm able to help people along the way, that's even better. And then...I don't usually talk about it all that much, but... To this day, I still don't know why my mom left. In the past, it was the search that occupied my head, but although it's less pronounced as the years went by, I still want to know.

Powers
Semblance (Burn)
As Ruby said once, with each hit, I get stronger, and I use that energy to fight back. And I can't put it in a better way than she can, though...others have come close. Taiyang calls it a "temper tantrum" whi—ahahehe*snort snort*—S--Sorry, I can't... It's just too funny not to laugh at, y'know? Anyhow, yeah, that's how my Semblance works, though it relies on the amount of Aura I have left.

Aura
Like everyone else on the team, I have Aura. It's what powers my Semblance and protects against all physical harm. Not just that, but I can use it for other things, like shockwaves, which I recall using back at that nightclub. Heh, they couldn't stand a chance.

Abilities
Fighting Capability
One thing you really don't want to know the hard way, is that I can be ferocious. That means I can just punch and kick the tar out of you, and I would keep going at it until you give. Not just that, but I can dodge pretty easily, if you ask, so don't get...comfortable, I'd say. I didn't just go to Signal and Beacon for nothing, after all.

Equipment
Ember Celica

cf5ef736f455332db7558058339e1a77.gif

Just like Ruby, I made my own weapon, Ember Celica. They're a pair of DRSGs that can transform between "bracelets" and full-on shot-gauntlets. Ember Celica can hold 24 rounds total, and can hold either regular shotgun rounds, slugs, or explosive flare-like rounds. Those things boost my fighting power — obviously — and I practically rely on them every time I fight. That does not mean, though, that I'm going to just abuse Ember Celica, so attackers be warned!

Personality
I'm the kind who goes straight to the point. For one, I will admit that I live the fighting, and it shows. Whenever I'm bored, I'm not afraid to point it out because—ugh, I just can't stand to be just sitting around, doing what might as well be menial tasks. So, I try to have fun. But what people don't know is, I really care about my small sis, Ruby. Ever since my two moms disappeared, and my dad spiraled, I try to make sure she's alright, and that she doesn't end up like either of 'em. It's just...y'know, protecting what little you have left in your life, so I'm kind of like the "de facto" mom to her.

Biography
I was born on the island of Patch. Taiyang fathered me, and I thought Summer, who gave us Ruby, my sister, was super-mom, baker of cookies and slayer of monsters, and that's that. Unfortunately, it turned out things weren't as simple when she was gone, and Taiyang just sort of...shut down. As it turned out, Summer wasn't even the mom who conceived me; in fact, she was dad's second love. The first was...my mom, who'd left me with him right after I was born.

No one had seen her since.

But why? I wanted answers. I was determined to find out, and it was all I cared about. Then, one day, something clued me in on a supposed "answer", and I took Ruby on the wagon down with me there. And then...those monsters. Those Grimm. I will never forget those burning red eyes that stared at us, a toddler sleeping in the back of a wagon and a stupid girl too exhausted to even cry for help. We might as well have been served on a silver platter...then as luck would've had it, our uncle showed up in time.

I try not to think about what had happened, but it will always be a reminder of what happens when I let the search control me. Since then, I have kept moving forward; picking up the pieces, reading Ruby bedtime stories as she goes to sleep, attending Signal with her and helping her on a few things, and just...being a good friend in general. Along the way, I've started to think of the thrill that would come from having many crazy adventures. Maybe that's why I came to Beacon, so i can have those adventures and, hopefully, save people as a bonus. But there's one thing for sure:

We're Team [div class=rText]R[/div][div class=wText]W[/div][div class=bText]B[/div][div class=yText]Y[/div].

Other
Ruby and Taiyang note that my eyes turn red when I'm mad, or when my Semblance is at my limit. And that's about it, really!

Are they a joke character?
Uhh... No..? Are you a joke character? Huh?

HUH?!

(No.)
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Image:
mehrio.jpg

Name: Mehrio

Age: Old enough

Canon: OC

Alignment: Neutral Good

Motivation: Figuring out where the rift sent him, and why it did so.

Powers: Comedic convenience, situations around Mehrio seem to just work out in his favor, with some sort of comedic twist upon them ensuring he doesn't get off too scot-free. Some people describe him as "grotesque" and "horrible", but most people seem him as "unremarkable" and "perfectly normal".

Abilities: Being little more than a head equipped with long arms and legs, and still moving around normally. He should collapse under his own weight, it's almost as if something is holding him up... He is not particularly agile or strong, though, nor is he really skilled at much more than basic human activities.

Equipment: He has a hat. It's red and has an "M" on it. His boots are thick and made of leather.

Personality: Mehrio is a somewhat passive character who enjoys watching things occur... sometimes. Other times, he gets offended by events around him and set out to make changes. Often, he doesn't get far when he sets out.

Biography:
A humber plumble from Manhattan, New York, Mehrio enjoys fettuccine topped with a good marinara sauce and slices of sausage. He was known for being a good plumber, and taking on difficult jobs. He wasn't known for being a really great one, however, and tended to cover up issues more than he solved them. He always tried his best, though. Paid pretty well, but he didn't have any sort of extravagant housing or lifestyle. He didn't get jobs very often, after all.

During his most difficult plumbing job yet, Mehrio got sucked down the recently-unclogged drain, being transported to the Fungus Empire. There, he and his brother Linguini thrawted the attempts of the anthropomorphic turtle Bow-wow to kidnap and subject the Fungus Princess to intense BDSM. She was kind of into it, but stated, [sic]"he's kind of possessive, and I'm not really into big size differences."

During these misadventures among mushrooms which were probably, on retrospect, extremely psychoactive in nature, Mehrio met a plethora of new friends. Aside from his brother Linguini, he met the successful business owner Wehrio, along with his odd brother Winguini. Wehrio said that Winguini had "seen" something at some point, and has become incredibly distressed when in his presence. Mehrio brushed it off as a typical mood for stoners. There was also a time when he traveled to an alternate future and met a weirdo tentacle abomination trying to call itself a squid. The fact that it could talk at all creeped Mehrio out, and he killed it before traveling back to the real past. Once upon a time, Bow-wow had a child, whom he aptly named Bow-wow Junior. The tike was an annoying brat and a scheming shit, though thankfully it was too young to take after its father's kinks just yet. Mehrio traveled back to the past dozens of times until Bow-Wow Junior no longer occurred.

At some point during a particular escapade, Mehrio got swallowed up by an enticing-looking rip in the spacetime continuum. From there, he explored his new location...

Other: Keep reading, there is more to see here.

Are they a joke character?:
Image:
real_mehrio.jpg

Name:
The Entertainer, though he doesn't enjoy being mentioned by name.

Age: Untold aeons

Canon: OC

Alignment: Chaotic Neutral

Motivation: Entertainment.

Powers:
  1. Minor reality-warping capabilities-- able to:
    1. summon small objects at will,
    2. change the size, shape, or function of pre-existing objects with little difficulty,
    3. overwrite the reality around fallible mortals who get too close,
    4. bend the spacial dimensions, creating non-euclidean local space.
Abilities: Can warp the fabric of reality to emulate a person of interest through one of many unused dolls. This brings them into reality, and causes the entertainment to become more complex and nuanced.

Equipment: At least one dozen crude dolls of indeterminate material similar to paper or fabric.
One is equipped with a red hat, a thick mustache, and a large nose- colloquially known as Mehrio.
One is equipped with green hat, a straighter mustache, and long legs- known as Linguini.
One is of shorter stature, with two long tentacles for hair, a pair of goggles, and headphones- it bears no name.
The nine others are graphically indistinct, and ideologically imperceptible. They will imprint upon whatever is willed.

Personality: Enjoys endlessly the laughter of others. Will become incredibly distressed if their play is disrupted, or if their illusions are seen through. Will request for the affected individual to pretend nothing has changed, and to "let the show go on."

Biography:
An ageless entity born out of a cosmic desire for entertainment.

Other: Please. I wish to entertain.

Are they a joke character?:
Yes. No. Maybe. Largely, for entertainment, but there may be serious elements depending on what happens.
It is
I simply wish to entertain.
I aim to please.
Your boredom is my eternal damnation.
I crave nothing more than to feast upon your satisfaction with my tireless work.
Allow me to show you a good time, please.
Mehrio, the clown. Look at his big nose and little red cap. He lets things happen. Terrible things. Great things. Entertaining things. Sometimes he gets mad, but he can't do anything about it. And then he will calm down.
Linguini, the foil. His nose is long, and his cap is green. Look at him waving his long little arms. He plucks at his mustache when he is bored. He enjoys seeing people smile, he encourages things to happen. Horrible things, wonderful things. Entertaining things. Though he is very helpful, he does not accept help of his own.
Wehrio, Mehrio's counterpart. I have not conceptualized him yet, but he will be entertaining. I promise.
Winguini... he is odd.
I have more, look. They will not exist in the present reality. But when it is their time, they'll see. They'll all have their time to shine.
Bow-wow, the big lizard, felt too one-dimensional and antagonistic. He attacked the princess, and kidnapped her. That was his purpose. No more, no less. He became so evil and flat that he lost a dimension. Not even I can see him now.
Bow-wow Junior vanished even before Bow-wow. He never had any personality to begin with. I can not see where they went.
The Fungus Princess is holed up in her castle, busy with empirical duties. Signing papers, executing criminals, normal empire business. She will not be here any time soon.
to entertain.
 
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[div class=Window][div class=Bar]
LEGIO MORTUUS (Tenshi, R.)
[/div]
[div class=Operative]Candidate HY-9820-6458
[div class=Board][div class=Logo][div class=Sheet]

[div class=Image]
Five-Minutes-with-Criminal-Minds-Beyond-Borders-Star-Daniel-Henney1.png
[/div]
NAME: Lazarus Yongheng Huang
RANK: USMC Gunnery Sergeant
NICKNAMES/ALIASES: Huang Yongheng (黄永恒), DeadManStanding, Laz
ALIGNMENT: Lawful Good
OCCUPATION: US MARSOC Operator, Leviathan Squad Combat Medic, Guardians MRT Commander
CANON: OC
FACECLAIM: Daniel Henney

[div class=tabs][div class="tab tabOne"]Profile[/div][div class="tab tabOne"]Personal[/div][div class="tab tabOne"]Combat[/div][/div]

[div class="tabsContentOne tabsOne1"]GENERAL INFORMATION:
GENDER: Male
AGE: 88 (Chronological); 30 (Biological)
RACE: Metahuman/Transitioning Deity
POWER TIER: 4.0
HEIGHT: 6'2" (1.88 m)
WEIGHT: 193 lbs (87.5 kg)
HAIR COLOR: Black
EYES COLOR: Brown

RACE DESCRIPTION: - Metahuman
Homo Exsupero, a human that has taken a metahuman transition drug such as eXceed to transition onto the next evolution of humanity. Being a metahuman grants an individual superhuman physiology and powers. They generally possess greater strength, speed, durability, and lifespans than normal humans. Most metahumans are capable of manipulating the Null Axis in ways that resembles superpowers seen in comics and movies. Metahumans tend to be more emotionally and mentally unstable (or as Alexis would prefer to call it, "enhanced personality traits") as a side effect result of their physiology being radically altered. Generally, the more powerful the abilities granted by metahuman transition drugs, the more drastic "enhanced personality traits".
-Inquisidores Archives, Paraphrased by Senior Human Resources Manager Dr. Michael Salvador

PHYSICAL EXAMINATION: JANUARY 15, 2321 CS (City Standard)
Gunnery Sergeant Lazarus Yongheng Huang is a male of Chinese descent with a very physical fit body. His hair is black, eyes are brown, and his complexion slightly tanned (Nothing out of the ordinary based on his ethnicity). Lazarus stands at 6'2" (1.88 m) and weighs in at 193 (87.5 kg), which is curious, considering that he was 5'10" (1.78) and 175 lbs (79.4 kg) according to his last physical examination on SEPTEMBER 3, 2308. This is most likely due to him taking the Metahuman Transition Drug, eXceed, since his last reset (I really can't believe he's back). Due to the mutations that resulted from eXceed, Lazarus has received greatly increased physical capabilities compared to average humans, though they have not granted him any new powers (which means his mental state has not been radically altered). He is able to sprint up to 34.2 mph (55.0 km/h) in short bursts, bench press 725 lbs (328.85 kg), and squat 965 lbs (437.72 kg) without supplementary equipment. On his right shoulder, he has a tattoo of the original Marine Raiders' skull insignia (original_raider_insignia.jpg) and on his left shoulder, the image of the MARSOC Marine Raiders' eagle and dagger pin (marsoc_raider_pin_01.jpg).

It should be noted that Lazarus's biology is slowly transforming to that of a Deity. He should've grown far past the Transitional Deity by now, but because of all the times he's Resetted, his prior progress is moot. He should not be very strong (a Tier 3.0 at best based on his previous life), but his powers have developed far beyond what they were the last time he's had a physical examination. The working theory is that the eXceed he has injected himself with has accelerated his progression as a Diety and given him an Absolute-type ability. As long as Lazarus decides not to die again, his physical and temporal abilities will grow as he becomes a Trivial Deity.

Lazarus commonly dresses in a smart casual style, wearing button-down shirts, infantry jackets, dark jeans, and black Timberland boots. Lazarus also tends to wear glasses, even though his eXceed augmentations have corrected his formerly poor vision. His combat gear usually consists of the black combat fatigues standard to the Metahuman Special Operations Command. Over these fatigues is an Verax XOS-17-Recon exoskeleton (Designated the Mk 17R Exoskeleton by the MRD) that further augments Lazarus' strength and protects him from firearms and metahuman abilities alike. The suit covers his entire body, concealing his identity while operating and protecting him from most environmental threats. (mk_17r_exoskeleton.jpg)
-Senior Human Resources Manager Dr. Michael Salvador

[/div][div class="tabsContentOne tabsOne2" style="display: none;"]ENTRY_1 - PERSONALITY EVALUATION JANUARY 15, 2321 CS (City Standard)
Lazarus is a gentleman at heart. As far as I have known him, he has been respectful, compassionate, and empathetic towards others, ally, civilian or enemy. That said, Lazarus is by no means a pushover-quite the opposite actually. He is what many would call an "ox of a man". Definitely in a physical sense, but just as much in the sense that Lazarus can be as stubborn as an ox. If he has his mind set on something, it is very difficult to change his mind unless you are one of his most trusted friends. He is even more resolute when it comes to his beliefs, willing to go down with his position rather than compromise most of the time. That said, Lazarus has come a long way from the person he was before he obtained his powers. The effect of Christ on his soul has persisted and grown throughout every lifetime he's lived through.
-Leviathan Squad Psychiatrist Dr. Alexis Kuroki

ENTRY_2 - PERSONAL MOTIVATION STATEMENT JANUARY 15, 2321 CS (City Standard)
Lazarus' primary motivation is to defend the others, because it is his job and calling to do so. He believes ardently that every person, human or not, has dignity and worth, and will go out of his way to ensure everyone has it. This means that Lazarus prefers diplomatic approaches to minimize casualties of all parties involved. Though he tries his best to be indiscriminate with how he values the lives of people, he invariably places his friends and coworkers' lives above strangers. He feels obligated as their friend and superior officer to ensure that they survive for the sake of their loved ones.
-Leviathan Squad Psychiatrist Dr. Alexis Kuroki

ENTRY_3 - BIOGRAPHY JANUARY 15, 2321 CS (City Standard)
Lazarus Yongheng Huang was born in Los Angeles, California in the United States of America in 1949. His parents were two Chinese immigrants that fled China prior to the Japanese invasion during World War II. Throughout his childhood and adolescence, Lazarus was raised and pressured to be an academic overachiever so that he could be successful in life. Throughout high school Lazarus' resentment for the fate his parents chose for him grew. Lazarus worked hard to graduate high school as the valedictorian of his class, but immediately after high school, he abandoned his parents and joined the United States Marine Corps. This act of rebellion was what he thought to be the furthest from the medical career his parents wanted for him.

Just a year after his graduation, in 1967, Lazarus was deployed to fight in the Vietnam War. During his first deployment, Lazarus encountered the dying Greater Deity, Chronos. Though unaware of Chronos' identity and being under attack by the Vietcong at the time, Lazarus chose to save Chronos and bring him to safety. Despite Lazarus' best efforts to save Chronos, human medicine could not heal the Deity's wounds. Not wanting those who were after his life to obtain his powers, Chronos bestowed the last remaining fragment of his power in Lazarus, turning him into an Absolute Chronograph. At the time, Lazarus was unaware of the powers that were granted to him.

Five years later, Lazarus was killed in action, but instead of staying dead, the powers that Chronos granted Lazarus came into effect and "Reset" his body to the state it was in when he first saved Chronos. Though he kept his life, the memories of the last five years of Lazarus's life forgotten. The only thing Lazarus knew was that he was supposed to be in the US Marine Corps, so he enlisted once again. Lazarus lived out his life in mild confusion until he died a second time in a car crash in 1981. Once again, Lazarus would "Reset" to his 18 year old self and join the Marines. This cycle would repeat itself until 2016, when Lazarus nearly died fighting in Iraq.

This time, instead of "Resetting" as normal, Lazarus pulled across dimensions into Ventus, where he was drafted into Legio Mortuus as a part of Leviathan Squad. It was at this point when Lazarus first learned that he was able to actively use his powers, rather than just "Reset". While serving in Leviathan Squad, Lazarus had grown to be a powerful chronomancer and an integral part of the team. However, Lazarus's tenure in Leviathan Squad only lasted eight years. He died during an attack on the Legio Mortuus Headquarters, "Resetting" and getting thrown across dimensions to a new and unknown world.

Lazarus was transported to a world where humanity had just created Metahuman Transition Drugs, drugs that could turn humans into superhumans and grant them powers by accessing the Null Axis. Like all previous lives, Lazarus joined the US Marine Corps in this world and became a MARSOC Critical Skills Operator. Four years after his arrival, he was transferred to the newly formed Metahuman Response Department of the US Department of Defense, where he worked with other superhumans to combat the spread of Metahuman Transition Drugs among the human population.

(While the details are not entirely clear to me, I am aware that Lazarus has managed to return to Ventus after eight years, in search of Leviathan Squad's assistance in defending his world. I don't know what to tell him. He's fighting for a world that isn't even his, and Leviathan Squad's too tied up in all kinds of problems on Ventus to worry about some planet only a handful of people care about.)
-Legio Mortuus Archives, Paraphrased by Leviathan Squad Psychiatrist Dr. Alexis Kuroki

[/div][div class="tabsContentOne tabsOne3" style="display: none;"]ABILITIES: Lazarus is a highly-skilled special forces operator and combat medic that knows how to save a life as well as how to take one. He is trained extensively in firearms, CQB tactics, explosives, HALO/HAHO jumps, combat diving, SERE tactics, and hostage rescue. He is also an excellent medic with partial qualifications to become a trauma surgeon and full qualifications as an EMT. He is fluent in Mandarin and Cantonese Chinese, Korean, Arabic, and American Sign Language. Lazarus is also an natural mediator and negotiator, seeking to resolve situations with the least possible losses and with minimal violence if possible.

WEAPONS/EQUIPMENT:
no slide
[div class=accord]Strauss II ASBD_314
[/div]
The Strauss II is a rifle that Lazarus acquired in Ventus. It is a futuristic assault rifle that fires 6.5mm caseless telescoped ammunition from a high-capacity 50 round magazine. This weapon is possible because of the caseless ammunition, which is 50% lighter and much more volume efficient that cased ammunition. The caseless design of the Strauss II also makes it so that the weapon's action can be sealed while firing, preventing debris or particles from entering the action. Lazarus has not been brave enough to risk extensive modifications on such as with such an advanced weapon, so he only opted to equip basic aftermarket attachments such as an extended magazine, foregrip, digital VCOG scope, extended barrel and fixed stock. (strauss2_asbd314_02.jpg)
[div class=accord]Rache LP8
[/div]
The Rache LP8 is an energy-based variable particle weapon that runs off of a cartridge that combines a battery pack and particle canister. The LP8 has two primary configurations: sniper and shotgun. The base configuration is the shotgun, but with an extended linear accelerator barrel, a stock, and a long range scope, the LP8 becomes a sniper rifle. The shotgun configuration expends a full cartridge in 10 shots at the normal power setting fires a spread of destructive particles at a range of up to 20 meters, destroying walls and targets with ease. At the normal sniper power setting, the LP8 can fire 20 shots that are marginally more powerful than a .338 Lapua Magnum cartridge at targets up to 2km away. In both configurations, a stun setting is available, allowing Lazarus to perform non-lethal takedowns. Lazarus most commonly has the weapon in its shotgun form. (rache_lp8_shotgun-config/rache_lp8_sniper-config.jpg)
[div class=accord]Glock 18 G4 "Marina" x2
[/div]
These are a pair of custom Glock 18 Generation 4 machine pistols gifted to Lazarus by Raider Salvo and Jet Hound. It is a select-fire, military-grade variant of the commonly seen Glock pistol, chambered in 9x19mm Parabellum ammunition. These guns come with an extensive package of modifications including a ported slide, flared magwell, hair trigger, stippled grip, silicon carbide coated grip, Veridian C5L Laser Sight and Tactical Light, Trijicon RMR Reflex Sight, Strike Industries G4 Compensator, and custom paint job. Though these are machine pistols, Lazarus usually prefers standard 19 round magazines because of their smaller profile, but he always carries an extra 33-round magazine or two for more firepower. As a rule of thumb, Lazarus usually uses full-metal jacket rounds in his pistols to overcome body armor. (glock17_g3_marina_03.jpg)
[/div]
POWERS:
no slide
[div class=accord]-Reset
[/div]
Reset is the ability that Lazarus is most acquainted with, Reset will automatically reset his body to its state when he first received his powers at the age of 18. This invariably causes Lazarus to lose any physical and mental gains, but his spiritual state is not affected.
[div class=accord]-Rewind*
[/div]
Rewind turns back the clock on an individual or object's physical (and sometimes mental) state up to the amount of time that is charged in the "Bookmark". This ability is often used under the pretense of it being a healing ability, but it can also be used more diverse ways.
[div class=accord]-Pause*
[/div]
Pause will essentially an individual or object in time until the measure of time in the "Bookmark" has been expended. Affected targets can be interacted with by outside forces without affecting that fact that they are frozen in time.
[div class=accord]-Slow Motion*
[/div]
Slow Motion will affect the perception of time of the individual or object affected. It comes in one of two varieties: 1) the target will experience 1 second of time as if it were the amount of time charged in the "Bookmark" (e.g if a "Bookmark" were charged with 10 seconds, 1 second would feel like 10 seconds), or 2) the target will experience the amount of time charged in the "Bookmark" as 1 second (e.g if a "Bookmark" were charged with 10 seconds, 10 seconds would feel like 1 second).
[div class=accord]Absolute Chronograph
[/div]
Absolute Chronograph is an Absolute-type ability that developed out of CHRONOS after Lazarus took the metahuman transition drug, eXceed. Absolute Chronograph turns Lazarus into a "Temporal Anchor". This means that Lazarus's very presence is meant to keep Temporal Axes stable and correct violations in the Temporal Axes he is along. Should he exist at the same point on the Temporal Axis with another chronomancer, time altering device, or something else of that nature, both his and the others' chronomancy will be negated someone until either leaves the given Temporal Axis or is destroyed/dies. Absolute Chronograph will always do its best to correct any breaks in the timeline, but is imprecise, often forcefully expelling things individuals and objects don't belong haphazard across random axes.
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Image:
58c6dbe5268a71476293e4486b7da65d.jpg


Name:
Doom Slayer

Age:
N/A

Canon:
DOOM 2016. But he also appeared in Quake Champions, and will appear in the upcoming DOOM Eternal.

Alignment (State in terms of DnD):
Chaotic Good

Motivation:
To stop the demons of Hell.

Powers:

(1) Destruction Empowerment - 'The most unique thing about the Doom Marine is his ability to grow stronger and become even more tenacious with every demon he kills. According to the game's lore, this is the result of the Seraphim giving the Doom Marine the ability to absorb the souls of those he killed.'
(2) Argent Energy Absorption - 'The Doom Marine can absorb Argent Energy via his Praetor Suit, which reroutes it throughout the suit's subsystems and into his body. This allows him to increase either his Health, Armour or Ammo to maximum levels.'
(3) Rune Absorption and Usage - 'Through some unknown means, the Doom Marine is able to use mystic runes that he gains upon completing trials. Once a trial is complete, the Marine can then use a rune to gain new abilities.'
(4) Powerup Usage - 'Whereas powerups (such as Berserk and Haste) in the game are described as killing or driving human users mad, the Doom Marine can use these without any trouble, sustaining full control and not taking any damage to either his body or mind from using such artifacts multiple times.'

Abilities:
(1) Highly-Trained Fighting - being capable of fighting of demonic hordes with the use of multiple weapons, Doom Slayer is a master of several firearms. Not to mention hand-to-hand combat. Needless to say, this means he has complete weapon mastery, allowing him to use any firearm he picks up at high proficiency.
(2) Physically Enhanced - Doom Slayer's Praetorian Suit grants him physical enhancements, making him faster, stronger, and more durable. The suit has an advanced interface, helping Doom Slayer with his tasks. Also, legends say that the suit extends his life longevity. But that might be because Doom Slayer has been fighting in Hell for a long time.
(3) Advanced Intellect - 'The Doom Marine has shown to possess a high level of intelligence as he is able to use technology from other worlds with no signs of unfamiliarity, despite resorting to violence. '

Equipment:
I'm not going to list all of Doom Slayer's weapons since he can just pick up new ones, but:
(1) Break-Action Double-Barrel Super Shotgun - 'old, beaten, but packs a mean punch.'
(2) Chainsaw

Personality:
Doom Slayer is brave, being able to face the armies of Hell as a one man standing, as well as incredibly determined, doing everything he can to stop Hell's forces.

Biography:
A Doom Marine initially stationed in Mars to stop the hordes of Hell from reaching Earth. When starting the game, Doom Slayer is found in a hellish coffin. One can safely assume that he was formerly trapped in Hell, before the game's events. Doom Slayer has slain enough demons, that the demons themselves expect him all the time. He may also be related to the group, Night Sentinels, a defunct group of highly-trained soldiers. Doom Slayer successfully completes his mission on the game, slaying the one who caused the events of the game. However, at the end, he gets betrayed by his assistant.

Other:
There are different Doom Slayers, or as some people call, Doomguy. The one I'm playing as is the one from the 2016 reboot. If you haven't played DOOM 2016, may I suggest the following sources:

And a wiki link.

Are they a joke character?:
No
 

  • latest


    Character Name:
    Aqua


    Canon:
    Kono Subarashii Sekai ni Shukufuku wo!


    Age:
    Unknown, probably 100+


    Personality:
    Aqua has an interesting yet troublesome personality. She is high-spirited, cheerful, and carefree, but rarely thinks about the consequences of her actions. While she doesn't force her beliefs onto others, Aqua always acts or speaks on her whims. As a result, she can behave very inappropriately in many situations. It is also very easy to taunt Aqua with jeers or lure her with praises. Since Aqua, as a goddess, thrives on praise/worship points, she usually performs good deeds, but then immediately ruins her own merits by seeking praises aggressively and persistently. Also, while many of her 'good deeds' turn out fine, Aqua is very short-sighted, and some of these 'good deeds' actually turn out to be complete disasters.

    One of Aqua's positive personality traits is her "honesty." She is incapable of lying, or more precisely, she has no concepts of lying and she is so bad at it that her lies give themselves away. When caught lying, all it takes are pinches to her cheeks for Aqua to reveal everything. On the other hand, she is very gullible and does not believe people can lie to her. While Aqua thinks very highly of herself, she actually has a terrible business sense.

    Contrary to popular belief, Aqua is not completely stupid. Aqua can be very observant and knowledgeable when she wants. At times, she can serve as the team's walking encyclopedia. Aqua simply lacks the basic analytic skills and self-awareness to use her knowledge effectively. She can be very tolerant, and will easily accept and forgive other people's imperfections and mistakes. Part of her understanding nature, though, is actually an extremely bad short-term memory, as she sometimes forgets her own identity as a goddess when enjoying her new life too much. Also, despite her apparent vanity while seeking praises, Aqua is unaware of the true greatness of her artistic and priestess abilities, as she had nonchalantly performed many extraordinary, nearly-impossible feats.

    Due to her traumatic experiences with giant toads and brutal alligators, Aqua acts very cowardly against tough monsters. She will often make up lame excuses on why she cannot fight or that she is "urgently" needed elsewhere.

    Lastly, she also has very negative opinions of the undead and demons, and will be very cold and aggressive to them.


    Bio:
    Aqua is worshiped by the Axis Order in the Fantasy World. Though hundreds of years had been passing in the Fantasy World since she started sending Japanese people there before being dragged to it herself by Kazuma, because of the difference in which time passes between the fantasy world and heaven, she tells Kazuma that she has barely lived a bit longer than him.


    Joke Character:
    No.



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  • Blade-Runner-Officer-Coat4.png


    Character Name:
    Name: K
    Aliases: "Joe", "KD6-3.7", "Officer K"


    Canon:
    Blade Runner


    Age:
    Unknown, roughly 28-32 years.


    Personality:
    A simple man of simple tastes, K is designed to be inherently obedient and devoted. He has been crafted to be truthful and loyal to his superiors, despite this all collapsing down as shown in the movie where his very origin, existence and birth are all put into question.

    Throughout the entirety of the film K is almost always cool and collected, a lot of emotion gets tucked away, deep inside of him. However as the movie also shows, when he can no longer uphold his cool exterior he can quickly turn aggressive, contentious and violent; using his strength and combat prowess to solve issues for him.

    Ultimately, K is a selfless and courageous character willing to throw everything aside to save others and uncover the truth.

    I personally would describe him as an introvert, he doesn't like explaining or elaborating and keeps very much to himself. His mind is very work-orientated, refusing to eat or drink until a day's work is done.

    Whilst he is generally portrayed as selfless because of the sacrifices he makes for others, he is just as greedy and as human as anyone else. Deep down he believes he should be the hero of the story and that people should treat him with the respect he believes he deserves.


    Bio:
    K is a Nexus-9 replicant Blade Runner tasked by the LAPD with hunting and exterminating outdated Nexus-8 models. Ultimately, he becomes entangled in a story in which he believes he is the hero. He soon finds out that it is much more complicated than he could imagine.


    Joke Character:
    No.



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  • 2af66321eafc4d91d59a3440d9906842.png



    Character Name:
    Real Name: Ryouka Niwa
    Title: Niwatori: Warrior of the Chicken (Simply put 'Chicken').


    Canon:
    Juuni Taisen: Zodiac War (十二大戦)


    Age:
    Unknown (Is presumed to be a young woman, in her late-teens to early-20s.)


    Personality:
    Niwatori is shown to be a very cheerful, bubbly and innocent character. She's quick to apologize and acts timid and nervous around unfamiliar or new faces, alongside this; Niwatori is often portrayed as gullible and slightly stupid, seen as someone who can be abused and pushed about by others. Always chattering and talking whenever possible, she enjoys lightening up the mood through being kind and by looking pretty. Overall, she's a cheerful individual who's seen to be quite talkative.
    Despite seeming quite naive, she is actually shown to be fairly cunning and cruel. She has no problem killing, betraying and perpetrating; making her a perfect spy. It is near impossible to tell whether Niwatori is being genuinely cheerful or if she is upholding her facade with darker intentions at mind.

    Her contrasting personalities end up classing Ryouka as a sociopath. Deep down she's genuinely cheerful and even friendly to people, joking around with them and always smiling even during their darkest moments she tries her hardest to cheer them up and raise their spirits, but this out-going personality is often used to lure them into a false sense of security. She is often very selfish, only acting and thinking for herself so that she always comes out on top. She claims that she can tell what other people are going through showing that she has a strong sense of empathy, but a lot of the time she pushes those thoughts aside as these people usually end up as her targets. She has a fairly cynical view on society, believing that everyone else are just "stepping stones" in her life. Niwatori takes this a step further, revealing herself to be extremely self-centered outright saying that she considers the rest of the world as "no-name extras" in comparison to her. Niwatori enjoys 'Cherry Tapping', the practice of defeating your opponents in some of the most humiliating, crushing and painful ways possible, she is somewhat sadistic, enjoying crushing her competition and standing tall above those who cross her.

    Despite all of this, she lacks a heavy sense of self-purpose and struggles with several side-effects that come alongside her type of work. After being ordered for near what appears to be her whole life, she constantly reminds herself that she fights only for herself; but she had always been fighting for others. Despite knowing the truth surrounding her circumstances, she blocks the thoughts away and chooses to live a lie. With all of this giving her a deep internal lack of confidence (despite her outgoing positive personality), and after years of duplicity, she herself finds it hard to tell friend from foe, developing a chronic backstabbing disorder.

    It is implied that she wanted to live a normal life and have normal, happy and healthy relationships with those around her. She understands that her charisma and outgoing personality would make it easy for her to live a happy and fulfilling life as an actor or in some form of service or social career, but she believes that she is stuck on the path of betrayal and treachery due to her line of work and it being the only thing she truly has experience with.


    Bio:
    Ryouka has green hair and a matching pair of green eyes. She is 153cm tall and weighs 42kg. She is fairly short and has a skinny and somewhat toned frame.


    882139.jpg

    Throughout her early childhood, Ryouka was the victim of abuse so abhorrent that words would fail to describe it. The abuse that Ryouka suffered was so severe that it caused trauma-induced amnesia, meaning that her brain intentionally forgot the first 15 years of her life up until her parent's death. She has no memories of her youth before the age of fifteenーshe doesn't know what happened, what was done to her, or what she had done with her first memory is that of standing over a pulpy mess that seemed to have once been her parents, with nothing but a warm and bloody egg slicer in her hand. While her memory of the incident is hazy, it's strongly implied that she killed her biological parents after they abused her one too many times and caused her to snap. The authorities took her into their care, assessing her mental state whilst trying to nurse her back to health. During this time, the authorities began to take note of her ability to communicate with avifauna and the word began to spread to powerful people. However the Niwa family took notice of her abilities and, after adopting her, began to force her to fight for them, training her up as a soldier, fighter and spy she fought in many wars and was hired by several different organizations, police and gangs a-like. Given no clear purpose, volition, or convictions of her own, she had only her orders to follow.

    Ryouka joined the 12th Juuni Taisen, otherwise known as the 'Zodiac War'; under the Zodiac of the Chicken. Winners of the Juuni Taisen are known to of been given one wish upon victory which could be anything they ever wanted or desired. Unlike the other warriors who wanted to wish for things such as "Peace", "Money" and "Friends", Ryouka had hopes of winning the Juuni Taisen wishing for "Confidence" or "Confidence in herself" so that she could finally be an independent person.


    Joke Character:
    No.

    tumblr_p0v4c6PRls1wbf297o3_540.gif

 

  • 1582670576228.png Real Name: Goro Majima
    Titles:
    Mad Dog of Shimano​
    Lord of the Night​

    Age: 42 (Yakuza 2)

    Canon: Yakuza Series

    Alignment: Shares traits from both Lawful Neutral and Chaotic Neutral.

    Motivation: Majima has no real motivation to speak of besides trying to have fun; his entire character is built around not caring and living how he wants.

    Personality: Majima is a resourceful, charismatic, and commanding individual. He has gained the respect of friend and foe alike, often with his ferocious abilities in battle. Despite being the patriarch of his own family - and later, lieutenant advisor to the sixth chairman, Daigo Dojima - he dislikes serious meetings and often finds a way to showily barge his way into them. He is shown to have a soft spot for his family members - even if he is prone to physically punishing them for their disobedience.

    He has a fierce, somewhat twisted sense of loyalty, especially when it comes to his rival-turned-friend, Kazuma Kiryu. Majima believes he is the only one entitled to kill Kiryu, and has nearly died trying to protect that right. In later games, it appears to become somewhat of a running joke between the two rather than a true threat. He respects physical power above all else, and often pesters Kiryu into fighting him to prove himself whenever a favor is asked of him.

    He commonly reminds others that he has standards to uphold as a yakuza, despite his theatrically unhinged persona, and states that he dislikes dishonorable men, especially ones that intentionally break rules. He is shown to go out of his way to help civilians that are put in danger by yakuza affairs, specifically women and children, who he has a soft spot for. Occasionally his sense of self preservation will win over his need to do the right thing, and unlike Kiryu, he is not above turning a blind eye to the suffering of others. If there is a chance that something will cause problems for himself or anyone close to him, he will not hesitate to throw others under the bus.

    His "Mad Dog" act is primarily inspired by three men - three paragons of the "tenacity" that he wishes to embody - that he comes to know in Yakuza 0; Homare Nishitani, a man who lives for the thrill, putting excitement and the pursuit of pleasure above all else, Wen Hai Lee who uses his strength to protect the ones he loves, and Tsukasa Sagawa, who, as Majima says, is "damn near immortal." To Sagawa, he vows to "have more fun and live crazier than any of 'em."

    He is polite and respectful by nature to civilians and to his superiors, and is surprisingly pragmatic, all three of which made him a fantastic businessman throughout his life, as shown by his success with The Grand and Club Sunshine, and later his construction company, Majima Construction. This also leads him to being favored by his superiors, sometimes against his will, as is the case with Tsukasa Sagawa.

    Majima loves baseball, and considers it a bonding activity, associating it with both Saejima and Kiryu. Nishida calls him sentimental, seeing him mope around before Kiryu plans to leave for Okinawa. He is shown to hold on very closely to the past, and never forgets a promise. He is loyal to a fault - particularly when it comes to Saejima, and later Kiryu - and will put anyone that he cares about above himself.

    Biography: While much of Majima's childhood is unknown, he appears to have joined the yakuza at a young age. The furthest scene into Majima's past has him talking with Saejima about an upcoming hit on behalf the Tojo Clan. The plan is to promote the Sasai Family to a higher position by carrying out a hit on the Ueno Seiwa Family Patriarch, whom has recently been released from prison and plans to rebuild his clan. Bringing with him a bag containing 6 revolvers - each loaded with 6 bullets, for a total of 36 shots - Majima discusses the upcoming hit with Saejima. Majima is concerned for Yasuko's safety, as it is guaranteed that both of them will end up in prison for their actions, but Saejima simply brushes him off, saying it's "bad luck."

    On the day of the hit however, Majima receives a phone call from Kazuo Shibata to forbid him from carrying out the assassination, as the Dojima Family refused to hold joint responsibility for their actions. When Majima refuses, saying that he will not abandon his oath brother Saejima, Shibata and his lackeys attack him. Despite his best efforts, he is overwhelmed by their numbers and ends up chained to a pole. Even still, Majima resists, refusing to bow to anyone but men he respects. His captor picks up a knife and gouges out Majima's left eye, before leaving him at the mercy of Shimano.

    Three years after the hit, Majima is held captive in Sotenbori, Osaka, under surveillance from Tsukasa Sagawa. During his later years in Osaka, after the Vacant Lot Dispute, he befriends Naoki Katsuya, an action film actor at the time, and marries Mirei Park, who is an aspiring idol at the time. However, his marriage with Park ends poorly, and Majima divorces her shortly after discovering that Park had aborted her pregnancy without telling him. It is implied that Mirei still harbors feelings for Majima years later, with the two planning to reconnect at Haruka's debut concert; it is unclear whether or not Majima returns her affections.

    Other: "Right, wrong... Nobody's got a clue what the difference is in this town. So I'm gonna have more fun... and live crazier than any of 'em."

    Are they a joke character?: No
 
Image:
8c0d29e5ceb33f7e40405652ad1c0e43.png


Name:
Scaramouche The Merciless

Age: Unknown

Canon: Samurai Jack

Alignment (State in terms of DnD): Lawful/Neutral Evil

Motivation: Become the greatest assassin in the galaxy and rake in some cash

Powers:
  • Enhanced Speed and Agility: Scaramouche was remarkably agile. He was able to leap tall structures in a single bound, quickly dodge Jack's attacks, and massacred an entire village in only a day.​
  • Musical Telekinesis: Using a "magic" flute, Scaramouche could levitate objects and create golems to fight opponents. When the flute was destroyed, he could continue to levitate objects by scatting, indicating this power comes from his voice and the flute merely amplified his ability, since he only needed to control his sword through his voice. His power depends on his vocal chords, and he becomes defenseless after Jack damages his neck, nullifying the ability.​
  • Durability: Despite being cleaved and beheaded by Jack, Scaramouche survived his encounter and was able to continue functioning despite no longer having a body, a feat that most other robots can't do. Although this is most likely due to the fact that Jack could not eradicate all of Aku's essence within him due to killing him with something other than his sword.​
  • Body-Takeover: As a head, Scaramouche had the ability to take over the body of any organism as long as his head is placed on the neck area of the body.​
  • Maneuverability: Scaramouche was able to travel long distances even if he only has just his head and part of his neck, simply hopping around on the latter.​
  • Buoyancy: Despite being made of metal, Scaramouche's head could float in water without sinking.​
  • Waterproof: It was shown that his electronic circuits are waterproof, since he could not be electrocuted or short-circuit while floating in water, despite the exposed circuitry in his neck.​

Abilities:
  • Swordsmanship: Scaramouche was a master sword fighter, easily holding his own against even the experienced Jack, and carries multiple blades on his person, including a heavy scimitar and a special "tuning sword" that destroys objects on contact.​
  • Multi-linguist: Scaramouche appeared to understand French, as he taunts Jack with au revoir which is goodbye in the language. However, he sarcastically remarks it's French for "You're dead, babe."​

Equipment:
Tuning sword- Can emit blasts of sound
Heavy Scimitar
Magical Flute

Personality:
Despite Scaramouche's bubbly, comedic, and fun-loving demeanor unlike most robots that were sent to kill or assassinate Jack, he is nevertheless a homicidal psychopath who massacred an entire town of innocent people in order to draw Jack's attention.

He is also cruel. Upon noticing that Jack was without his sword, he proceeded to mock him for it to the point of calling Aku to boast that Jack had lost the weapon. He has a tendency to call anyone he meets as babe or baby, even his boss Aku. He is also extremely arrogant, proclaiming himself as Aku's favorite assassin. It is unknown if Aku himself considers him as such.

His arrogance would ultimately prove to lead to his defeat, since he lets his guard down long enough for Jack to use his knife (which was imbued by Scaramouche's own magnetic force from his own knife) as a makeshift shrapnel grenade to cripple his neck (the source of his magic).

In the face of possible deactivation, he praises Jack's fighting skill, likely a weak attempt to talk his way out of his fate, before Jack cleaves him in half with his own sword.

His boastful and arrogant behavior continues to become a problem for him in XCVII, as he constantly gets into trouble with other passengers on a ship as well as one of its sailors. When he is stopped by the guard in question (who points out Scaramouche's condition), Scaramouche resolves to using his prideful title as 'Aku's favorite' to get on board. This doesn't work due to his actual current status not being Aku's top assassin, much to his annoyance. He is also capable of showing shocked or disgusted emotions as well, as he comments on the creepiness of the head shape of the passenger who helped him sneak aboard.

His 'headliner' status makes him even more arrogant, which is shown when whilst relaxing on a sun chair, he orders what he assumed was a waitress to get him a drink, much to her anger. He is also extremely disdainful, as he insults a group of anthropomorphic dogs by calling them with slurs such as "Rover", "barking" and saying "go get somebody their slippers". This caused his attempt to inform Aku of Jack's loss of his katana to backfire, as their leader threw him overboard.

Biography: His origin is unknown, but given his similarities to the discontinued X-Models, it is likely that he was created by Aku's evil scientists. This is supported by the fact that he has a smartphone that allowed him to contact Aku anytime he wishes and an access to his lair.


Other:

  • He is among the most popular enemies Jack has encountered.​
  • Scaramouche's name is derived from a stock clown character of the Italian commedia dell'arte.​
  • Scaramouche's speech pattern is based on late American singer Sammy Davis, Jr.​
  • His uniform is similar to singer Prince.​
  • Scaramouche was the only known robot enemy that survived his encounter with Jack.​
  • His phone has a speed dial that allows him to contact Aku immediately. This allows him to communicate with Aku anytime he wishes while the Cult of Aku have no access to any means to do so.​
  • Scaramouche is the 4th Villain that Jack encounters, who uses music as a weapon. The first being DJ Stylbator, second is Jujunga, third are the Sirens.
    • His musical power is an allusion to a scene in the movie Kung Fu Hustle, where a harpist plays a song causing weapons to appear and are controlled to how the song is played.​
  • Scaramouche can apparently still scat despite only his head remaining; it is however not strong enough to levitate even himself or anything else.​
  • Scaramouche's eyes are no longer blue in XCVII, but rather white.
    • However while in possession of a dog's body, the "talking penis'" body, a squid's body, and even his own body his eyes reverted to its blue color. This may suggest that his eye color changes based on whether or not he is in possession of a body.​
    • As of XCVII, the color of his tongue changed from greenish-blue to red.​
  • Scaramouche appears to frequently break the 4th wall in his second appearance by consistently facing the camera and speaking to the audience.​
  • The ending credits for Episodes XCII and XCVII misspell his name as "Scaramouch" (though his name is displayed with an 'e' in the latter under "Aku's Current Top Assassins"). This is corrected for Episode C.​
  • Scaramouche did not wear pants in his first appearance, displaying bare legs with high-heeled boots under his coat. When his body is reconstructed by Aku, he wears blue pants over his legs.​
  • The way Scaramouche sings while fighting Jack is a possible reference to Scatman.​
  • Scaramouche shares a couple of similarities with X-49, such as body structure, being robotic assassins with emotions and having an affinity for jazz, but they also have a few differences:
    • X-49's personality was grim and due to his emotions he actually felt remorse over his actions, was able to love and wanted a humble life. Scaramouche was arrogant, egoistic and felt entitled to be rewarded by Aku for his "headliner" spot.​
    • X-49 played the trumpet and his tunes were melancholic. Scaramouche played the flute and scatted, with his tunes being more cheery and almost dance-like.​
    • X-49 met his ultimate fate due to his desire of saving his loved one (Lulu). Scaramouche met his ultimate fate due to his wishes of being rewarded by Aku and the lack of knowledge that Jack regained his sword which would cost him his life.​
  • The way in which Scaramouche shouts Aku's name to summon him from his lair is similar to how Jack had done it in the first episode.​
  • He resembles Kurogasa from the manga and anime series Rurouni Kenshin.​
  • There is an irony in Scaramouche and Jack's personalities since as a robot and human respectively, Scaramouche should in theory be silent while Jack has the ability to talk but rarely does so.​
  • He was voiced by Tom Kenny, who is best known for his best portrayal as Spyro in the classic Spyro the Dragon video game franchise, the Mayor in Powerpuff Girls, SpongeBob SquarePants in the SpongeBob SquarePants franchise, as well as Ice King in Adventure Time.​
 
thel vadam head.jpg
(spoilers if you plan on playing the first three games. but like, who hasn't at this point?)​

Name: Thel 'Vadam

Age: 67 years old (Earth years, that is)

Canon: Halo

Alignment (State in terms of DnD): Chaotic Neutral

Motivation: To bring stability and respect back to Sanghelios after the Great Schism.

Powers:
Nothing supernatural.

Abilities:
Thel is stronger, faster, and tougher than most humans, but an average Sangheili. His species is much stronger humans, and contend with the strength of the Spartans on a regular basis. Thel is no exception, being able to lift a human with ease. Like any male Sangheili, Thel trained extensively in many forms of combat. An expert marksman, and adept in melee combat, especially when making use of his energy sword. In addition to this, he is a skilled admiral and general, having a sharp and quick mind. His armor comes equipped with an active cloaking device. He is also very tol.

Equipment: Type-25 DEP, Type-51 Carbine, Type-1 Energy Sword, Active Camouflage, Armor of the Arbiter

Personality: The most prominent feature of his personality is his sense of honor. The Sangheili prize honor above all, Thel is no different. He will fight for it, and die for it. When the Prophets betrayed the Sangheili, they betrayed his honor and the honor of his people. It didn't go so well for the Prophets. Okay, there was more to it than honor, but it certainly contributed to the Schism. His honor also extends to his enemies, as shown by his respect for John-117 during the Human-Covenant War, and the latter's nickname of "Demon." He's a respectable Sangheili, kind to his friends and allies. He is beholden to no gods, to no masters, knowing the great price his people had to pay for doing so before.

Biography: West Sanghelios born and raised, the State of Vadam's where he spent most of his days. He grew up training for the military, and for when he would eventually take over the family business and rule the State of Vadam. He earned the title of Kaidon once he became Shipmaster for the Covenant, later on ruling the State of Vadam while working in the Covenant's military. Through great time, dedication, and exemplary service in the Covenant, Thel earned the rank of Fleet of Particular Justice's Supreme Commander. His military prowess, combined with the Covenant's technological superiority, allowed 'Vadam to plug walk across the Human colonies, causing over 1 billion Human casualties, loss of 7 worlds, and the deaths of over 23,000 UNSC personnel. He did all this, despite his doubts in the leadership of the Prophets, despite his doubts of the "Great Journey," despite that the Sangheili originally wanted to invite the Humans into the Covenant. Blind obedience caused him to create this much suffering, a point of great regret for Thel. A mistake he doesn't intend on making again.

Years into his military service in the Covenant, as the Human-Covenant War drew to a close with the discovery of Earth's coordinates, the Great Schism occurred. The Sangheili realized they were being lied to, their honor spat on, marching to their deaths for a "Great Journey" that doesn't even exist. Thel led the Covenant Separatists against the Loyalists, aiding the Humans in crushing the remaining Covenant into submission. He personally killed the Prophet of Truth on the ark, and aided the Master Chief in destroying Installation 00. The Humans and Sangheili thus made peace, with Thel returning to his planet of Sanghelios to bring honor back to his people and remove any Covenant influence left.

Other: Wouldn't you like to know, weather boy?
 
download20200206173657_Resized_Smaller.png
TAKEMI HASHIMOTO

Image Source: 遊び屋さんちゃん|Picrew

Appearance: She's 5'4" and has an athletic build. You'll rarely see her without her hair in a ponytail, and she tends to dress practically for hiking or biking around.

Age: 17

Canon: Persona OC

Alignment: Neutral Good

Motivation: To protect her friends (and others). She has aspirations of studying physics at university, but she hasn't thought super far ahead.


003033-gamigin.jpg
PERSONA: GAMIGIN


IMAGE SOURCE: http://nanahira.com/works/gg/72/003033-gamigin.htm

Powers: The Power of Persona: the Power of the Heart. For Takemi, it takes the form of Gamigin, demon of the Goatia. It grants her Lighting spells, a Charm spell that can turn enemies temporarily to her side, a spell that hampers foe's agility, and a physical technique that can dizzy her targets. As well, she can sense the Energies/Auras of other people. The more familiar she is with them, the more distinctly the Energy appears.

Abilities: Physically, she's a sort of all-rounder. Being able to hit reasonably hard, and run pretty fast makes her an asset on both the school's girls' baseball team and among her friends as a Persona user.

Equipment: She fights with club-type weapons, ranging from baseball bats to metal pipes.


1067079-mage.jpg
PERSONALITY AND BIOGRAPHY


Personality: Takemi, under normal circumstances, is bright and cheerful. She's the type of person who'd either laugh it off or pretend she didn't notice when someone makes fun of her or insults her, either to her face or behind her back. When she does get upset, she normally goes off to sulk by herself. it's hard for her to admit her own weaknesses, especially her phobias: claustrophobia, which she can typically manage as long as she can reasonably predict when the confinement will end, and a fear of needles.

She's studious and outgoing, good at making friends in a variety of groups. She loves the occult, and has a lot of knowledge on the subject.



Biography: Takemi's had what she considers a normal upbringing. Her parents both work, but they been nothing but loving and indulgent of her and her hobbies. Her mom did spend a few years away from work for Takemi's early life, and her mother holds it as a point of pride to be able to raise a family and have a career. Because Takemi's a bit of a late-bloomer, and she didn't start talking right away, her mom taught her sign-language, and learnt it herself along with Takemi's dad.

She, along with a couple others at her school, runs a group of Information Brokers. There's not a single rumour or scrap of gossip that doesn't reach her ears, sooner or later, so she says.

Are they a joke character?: No


 
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"Well hello, gorgeous."

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Roman Torchwick (Age Undisclosed)

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Alignment (State in terms of DnD)
Neutral Evil

Motivation
Ah, to be at the top of the criminal world...what's not to love about it? I mean, besides, it's the survival of the fittest all around, after all!

Powers
Powers? You mean those things that make those kids out there weird, and it doesn't just stop there? Meh. Who needs powers when all you need is...

Abilities
Fighting Capability
THIS!

*swing!*

Oh, I'm sorry, did I get ya? Anyhow! Let's just say that I have...plenty. Of experience. Okay, not bad, but I can hold against two of them Huntsmen at the same time, so I'd say there's a wee bit of fineness to how I fight back. I mean, y'know, for a man who doesn't always fight when he's out doing his thing, I'm rather well-off when you consider what these two kids were doing even before that showdown at the port. I mean, really; it's when that girl gets cheap with her Dust is when it starts to look really bad. Bah! It wasn't really my finest day, though; The thing is...

I'm just that good.

Pilotmanship
Well not many people can see it, but you know, I can be a good, perhaps even a great pilot! I can handle Bullheads with ease, because I have the experience to back that up. Did you also know that I once piloted a gigantic mech the Atlas Military called the Atlesian Paladin? No? Well, that was fun, running through the streets and firing away, swatting away all those pesky Huntresses... Seriously! You just have to get a hold of these and see for yourself!

Equipment
Melodic Cudgel
Oh, now we're gettin' technical! I see.

Well, here's that cane of mine that I, to put it lightly, showed you. It's a cane! It's also a gun! And most importantly... It fires explosive flares. That's so when I'm in a rut, and I gotta do something quick, I can just pop the crosshair up, aim, and there's your--

click!
FWWWSHOOOOOOOOOOOOOOOOOOOO!
BOOM.


Ba-hahahahahahaha!

Did I do that! Well, there's your firework show. Any questions?

Scroll
Well, it doesn't hurt to have something on hand to contact friends, or do some rather...special things with it, so that's why I have this thing.

Personality
You know, I like to be nice to give people the bit of courtesy that not many of 'em give these days. However, when it comes to being harsh, boy am I excited to tell ya! When you're in a fight, you gotta keep their spirits down, and I think of my tongue as one of my ways of doing that. I mean, that's how you make it through the cruel real world; you just gotta stop tolerating the pieces of work that life, for some reason, likes to take on me. But alas, while I'm all for the self in me, sometimes you just gotta care for the few who actually do love you back. Ah, Neo. Is it a wonder why I prefer you, sometimes?

Biography
Oh, want to know about me? Hmmm. Well, I could say something about going to a Huntsman Academy where I'd be conditioned to be just another pawn in the grand scheme of thing. Or, I could say something about being just another one of those crooks who got the bright idea of becoming the very same bosses who command them around. Heck, I could even say that I just didn't like the government at all! Alas, unfortunately, how I got here is a whole 'nother story for all I care. Those are just scenarios that I threw right on the spot.

Although I do say that working with Cinder and the White Fang were just steps in becoming the top criminal mastermind. Just that we, uh...disagree with each other more than I would've liked.

Other
We're good! And...I'm out.

Are they a joke character?
Am I really? Hmmm. Well, we'll see about that, then. How about that!

(No.)​
 
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Name: Evelyn Lucina the fourth of the golden branch, protector of the shield of heroes (But just Eve works if you wish)

Age: 19

Canon: OC (Wings of Virtue)

Alignment (State in terms of DnD): Chaotic good

Motivation: Help the poor and weak, learn the secrets of the semi relic given to her,

Powers: Common in her world, are the ways magic have influenced her and also the things she casts. this can be split up into three categories
Natures are those that are passive and always active around her, she has:
Battle wisdom: In battle, able to attack weak points with perfect timing during a fight, as well can keep their cool
Morality: Able to detect the good and evil in people around them
Hymns are active effects that can range from simply buffs and debuffs to outlasting effects on people, and are as follows:
Hymn of protection: These blows are too taxing! let magic itself protect me and those I choose any hit we take, the enemy will feel back from arrows to swords, all will be deflected so I ask of the relics, for the name of the golden branch give me protection!
Hymn of the weakling: Your form is terrible your strength is weak your as fast as a snail and as durable as glass so I ask of the relics weaken my enemy!
and finally, spells, which are pretty self-explanatory, your usual magic mumbo jumbo:
Weapon shape: Able to temporarily mold and bend a weapon to the users will for 2 turns after the weapon will return to its regular shape Mystic shield: creates a giant magical shield that protects the user from attacks
Elemental armor: Able to take in the closest element and make a makeshift armor from it for 3 turns
Abilities: Of course coming from the family who first found the weapon like demi-relic, she was trained in the arts of both sword fighting and also wielding a shield, as well having a more advanced education than the common rabble because of her families place

Equipment:
The shield of heroes: A special shield that seems to have magical properties that haven't even been discovered yet, but what has stayed true between owners is: it's light as a feather even though it's durability is insane, a strange gem-adorned in the center seems to be able to cast a spell that shoots a beam out, and it might do more.
Along with a normal darksteel shortsword and as well some simple padded leather to protect herself

Personality: "I will help the poor and weak simply by slaying monsters and standing up to them! it's not that simple? oh please, it will be a breeze"

Biography: "What do you mean you want to interview the next shield wielder? well alright then...my name is Evelyn Lucina, of the golden branch family. What? You want to know about my childhood? well alright then, it isn't rather interesting though, I was mainly raised on the family grounds, taught how to use a short sword...no, normal-sized swords are a bit too heavy and slow for my tastes, so a short sword is what I preferred, and how to properly use a shield in combat. Is that it? Well, yes, but I'll be the first to live up to the golden branch title! how? well by helping the poor!...not to sure how yet but I'll somehow figure it out eventually. Oh is that it? Well, I did tell you I wouldn't be the most interesting to interview, although my father and grandfather would have a lot more to talk about"

Other: Enjoys reading
 

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