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"All of these visions will... they will be true!"

Alex

Age:
15 (most likely)

Canon:
Aezae's Tales (Pokémon Mystery Dungeon story)

Alignment (State in terms of DnD):
Lawful Good

Motivation:
Alex has two main motivations. Those are getting his memories back and finding out why he has these powers that no other Pokémon has. Next on his priority list: figuring out why in the world he's here.

Powers:

Electricity Manipulation: Pretty self-explanatory. As a Pikachu, he can generate and control electricity.

Moveset: Alex has a moveset of his own, just like Lucario. The only two we know of at the moment are Volt Tackle (a lightning-boosted tackle into the opponent, dealing heavy damage to the opponent but also light damage to Alex as recoil) and Thunder Shock (a bolt of lightning that has a small chance to leave the target unable to move).

Glowing Eyes: Alex's signature ability that confuses even himself. In dire moments, Alex can see visions of the near future, giving him a chance to prevent a fatal blow from landing, either on him or an ally. In addition, Alex can visualize events that happened in the past, and, though this last one is still uncertain, he may be able to see alternate versions of others while looking at them. While this ability's activation is signaled by his eyes glowing golden, it is unlikely that this can be spotted by normal people, as other characters seem to not notice.


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Alex's special power in action.

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An example of the 'alternate universe' effect.


Abilities:
A few days of working in a restaurant changes a man. Alex is a pretty reliable waiter. And, I mean... he's also a pretty skilled rescuer, even if he is new to the job.

Though, recent events have lead a lot of people to ask: how exactly new is he?

Equipment:
Alex carries around his blue scarf and his badge, as depicted above.

Personality:
Selfless, youthful, a little afraid, and just slightly salty at how many twists his life has. He's fairly quick to make friends and is generally noted to be a good kid. He can also be a little immature at times, but that doesn't make him any less charming.

Biography:
Imagine being robbed of your memories, cast into a world you thought was fictional, given powers you never asked for, meeting people you never expected to be real, being hunted down for reasons you didn't know, remembering things you believed happened 3 months ago that really happened 3 years ago when you apparently had a completely different identity. That's what it's like to be Alex.

Remembering is hard. Especially for him. What we do know is that Alex, once a regular human, was turned into a Pikachu by a mysterious Mew and brought to the Pokémon world. Taken in by a guild lead by a Delphox named Lea, Alex has since formed a rescue team with his friends, Xael, Lethal, and Toby. Trouble he didn't look for has been stalking him around- apparently this Mew named Phobia wants him captured, and she's already enlisted the help of a few Pokémon to aid her.

Maybe being taken by the Rift was good for him. Maybe it'll just lead to worse horizons.

Not even his sight of the future can tell.

Other:
I would HIGHLY recommend you check out the original comic right here: click me!

Mad credits to the artist, Xael-the-Artist, for allowing me to use his character here. ALSO huge credits to him for the art! I hope I can live up to expectations!
 


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“Is there something I can help you with today?”

Name: Isabelle

Age: Unknown, presumably an adult

Canon: Animal Crossing: New Leaf

Alignment: Lawful Good

Motivation: To be the best secretary there is!

Powers:
Though she has no powers in her original game, In Super Smash Bros ultimate she possess a wide range of abilities using items found in her original game. Through "toon force" Isabelle can cause some nasty damage to her opponents.

Abilities:
Isabelle is a good secretary I guess? I mean, it's not like she harnesses the power of god to file papers but she does do a pretty great job at it. She also is quite talented in staying up for unreasonable amounts of time.

Equipment:
Toy Hammer- A shiny plastic hammer that squeaks
Broom- An average broom
Pot- Is quite decorative but Isabelle has trouble holding onto it
Party popper- Perfect for celebrations!
Whistle- Can summon a stop sign when she blows it
Bucket- usually filled with water
pom-poms- A great tool for cheering on teammates!
bug net- A net that can catch the quickest of bugs
Fishing Rod- Wonderful for fishing on a nice summer afternoon

Personality:
Though she's quite the cheerful puppy, Isabelle is infamous among inhabitants for overworking herself to the point of exhaustion. She highly values her work and isn't ever afraid to lend a hand to those in need.

Biography:
Isabelle and her twin brother Digby lived the first few years of their life in a cardboard box together. Eventually later in life she becomes a secretary of a small beach side town where the player character gets mistaken for the newly appointed mayor. From then on she supports the player by giving helpful tips and helping them earn a development permit. She can usually be found in the town hall but after being invited to fight in the tournament called Super Smash Brothers, she also can be seen duking it out with other Nintendo icons.

Other:
-Her birthday is December 20th
-In the winter she wears a mustard yellow cardigan with a dark green skirt
-The bells worn on her head jingle when she walks
-Isabelle is a Shih tzu dog
-She likes her coffee as a mocha with lots of milk and three spoonfuls of sugar
-Wikis used 1 2
 
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Name: Kars

Age: chronologically >100,000 years

Canon: JoJo's Bizarre Adventure

Alignment: Chaotic Evil

Motivation: To conquer the power of the sun, and then the worlds it beholds.

Powers: Nothing strictly supernatural...

Abilities:
Light Mode:
Kars is able to produce sharp, iridescent, bony appendages from his wrists, sliding out into the world off of his elbows as if one of a swiss army knife's many extensions. These are called his Light Slip Blades, and, due to the chainsaw-like mechanism running along their edges, they are incredibly sharp. Sharp enough to slice through metal, and his superhuman dexterity allows him to counter bullets with his Light Slip Blades.
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Bodily Manipulation: Kars, as a Pillarman, has advanced bodily manipulation capabilities. Could potentially be classified as a power, but... He can freely change and manipulate his body to a greater degree and speed than any vampire created by his Stone Masks, being able to dislocate or even break his own bones as well as flatten organs in order to achieve any form he desires.

Superhuman Attributes: As with the other Pillarmen, Kars (presumably) has superhuman intelligence, speed/strength/dexterity, senses, and regeneration.

Bodily Absorption: As a Pillarman, Kars intakes sustenance mainly through absorbing living things via physical contact. Of course, actually, Kars is manipulating his body at a cellular level to release digestive acids on contact, to give the illusion of absorbing the foreign body. His cells also appear to induce an euphoric enzyme as victims subjected to the process do not feel anything until physical contact is broken.
(paraphrased/copied from Kars)

Equipment:
His Light Slip Blades are built into his forearms, but he has a collection of Stone Masks, which, when drenched in blood, will transform the wearer into a vampire.

Personality:
Kars is intelligent, ruthless, and single-minded in his dedication to obtain the Red Stone of Aja. He was stated to have been a genius among the Pillar Men, having been the original creator of the Stone Mask. With the advantage of his resilience and immortality, he is a methodical and patient individual who can infiltrate human society or observes a room to strike all its occupants in one move. Despite his stern, no-nonsense exterior, he possesses a murderous and sadistic nature. He has stated that a life without an enemy is boring and has shown to enjoy fights occasionally. However, he only really appreciates seeing his enemies being in a weak position and panicking, and often licks his lips in anticipation of their demise. He also comes across as mockingly polite, as he offered Lisa Lisa poison in order to die on her own terms rather than fighting him.

Biography:
Kars was born 102,000 years before the events of Battle Tendency. His people - who would be dubbed "Pillar Men" in the future - lived underground and survived off the essence of other living things, failing to reproduce due to their long and worthy lifespans. Despite living in a peaceful, well-supplied society, Kars was dissatisfied; in his eyes, his race could easily rule over the Earth if not for their lethal weakness to sunlight. Consumed by ambition, he began seeking a way for his race to "tame the sun" and leave the underground.

In time, Kars created the Stone Masks and began to test their effects on himself. However, their spines were unable to penetrate his own skin deeply enough to unlock his full potential - instead, he gained increased body manipulation powers at the cost of greatly increased hunger.

Eventually, his race began to fear Kars for his obsession, as the increased hunger caused by the mask would threaten their way of life if its use became widespread. Soon, Kars found himself under attack from the rest of his people, who sought his execution despite his protests. Unable to sway them to his side with promises of godhood, he slaughtered his people himself, including his own parents. Along with Esidisi, one of the only members of his race who agreed with his ideals, he took two children, who were presumably the Pillar Men to be known as Santana and Wamuu.

Eventually, Kars learned of the Red Stone of Aja, coming to believe that its power would perfect the Stone Mask. He developed a modified version of the mask that could combine with a flawless "Super Aja", leaving Santana behind while he and the others traveled across the sea to Europe. There, during the time of the Roman Empire, Kars found a Super Aja in the possession of a Roman Emperor, only to be blocked from his goal by a tribe of Ripple users. While successful in the tribe's decimation, he and his comrades were forced to hibernate under the Roman Colosseum.
(copied directly from Kars)

Other: Character #3
 
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"Curse you, Being X!"
Age: 16

Canon: The Saga of Tanya the evil

Alignment (State in terms of DnD): Chaotic Neutral

Motivation: Beating 'Being X'

Powers:
Magic

for example:​
Offensive Formulas
  • Penetration Formula: As implied in the name, enhancing penetrating power of the rounds.
  • Homing Cluster Shot: Any bullets that imbued with this formula will split into several homing projectiles upon reaching a certain range and will seek out the target.
  • Artillery Shots: Any bullets that are imbued with this formula will have its firepower enhanced to be comparable to artillery shots. It needs several layers control equation to converge the power.
  • Optical Formulas: Emits a straight heat beam. Skilled mages can refract it to change its course. Noted to be the favored formula of Republican mage for their volley of fire doctrine.
  • Explosive Formulas: Creates an explosion at any coordinate.
  • Self-Destruction: Overloading one's Operation Orb with mana causing it to reach critical mass and explode, injuring the user and surrounding enemies if not outright killing them.
  • Guidance/Interference Formulas: Directing a formula's trajectory, could be used for offensive and defensive purposes. It also could be used to interfere with radio signals.
  • Thermobaric Magical Fuel Air Explosive (TMFAE): A thermobaric weapon, aerosol bomb, or vacuum bomb, is a type of explosive that uses oxygen from the surrounding air to generate a high-temperature explosion. In practice, the blast wave typically produced by such a weapon is of a significantly longer duration than that produced by a conventional condensed explosive. The fuel-air explosive (FAE)is one of the best-known types of thermobaric weapons. Most conventional explosives consist of a fuel-oxidizer premix (gunpowder, for example, contains 25% fuel and 75% oxidizer), whereas thermobaric weapons are almost 100% fuel, so thermobaric weapons are significantly more energetic than conventional condensed explosives of equal weight. Their reliance on atmospheric oxygen makes them unsuitable for use underwater, at high altitude, and in adverse weather. They are, however, considerably more destructive when used against field fortifications such as foxholes, tunnels, bunkers, and caves—partly due to the sustained blast wave and partly by consuming the oxygen inside. The [blast] kill mechanism against living targets is unique–and unpleasant. ... What kills is the pressure wave, and more importantly, the subsequent rarefaction [vacuum], which ruptures the lungs. Since the most common FAE fuels, ethylene oxide and propylene oxide, are highly toxic, the AOE where the blast was detonated will kill anyone not killed by the initial blast. Since it's magical it also creates an EMP effect and disrupts magical comms. Fun.
Combustion Formulas
  • Napalm-Type: A large-scale formula that usually used in trench and unconventional war. It will cause strong mana signal, fire, huge explosion and blast. It isn't efficient in encounter battles or high-maneuver warfare.
  • Explosive Vaporization: A practical combustion formula when attacking the target in buildings.

Abilities:
Strength: As a child, Tanya didn't possess much physical strength. However, she is able to enhance her basic physical abilities through magical enhancement spells. This allows her to engage in proper close quarter combat and wield a rifle like any other soldier.

Aerial combat proficiency: Her movements are said to resemble a fairy dancing in the sky although most enemies only yell "Monster!" as she dodges all mana targeting spells. Her main tactics are focused on outmaneuvering her opponents, luring them into close quarters for her mage blade or mass elimination with single powerful spells.

Strategist: Although she has an average record in planning and strategy, she has a special aptitude for analysis and critical thinking skills. Moreover, she can manipulate the plan according to her will. When Tanya gives orders to her subordinates, they can expect harsh punishments if they fail to comply.

Cuteness: Due to her extremely dangerous cuteness and small size, she can easily fool someone by using her skills e.g during her short conversation with previously ranked Captain Maximilian Johann von Ugar, by persuading him to drop in the selection of being one of the Twelve Knights during War College Arc. Also, she has an ability to fool anyone by her voice, e.g in the light novel, manga, and anime version (Episode 5) where she used her child voice during the bombing of Dacian Capital.

Equipment:

SIG MKMS smg
Standard Empire flight gear

Elenium type 95
Elenium type 97 (backup)
Backup Luger

Personality:
Tanya has a lot of sociopath traits; cold, calculating and often sees others as objects she can use to her advantage. It allowed her to rise rapidly through the ranks of her careers in both lives. Tanya places her faith in numbers, following the Chicago School of Economy, which states that everything has a price. This could be seen from how effectively she picks and raises her subordinates to be a valuable human resource she could use. This also allows her to become a very efficient commander as she is both a decisive strategist and cunning tactician that is not hindered by her emotions. Tanya also sees herself as a profitable human resource, doing everything to raise her value in the eyes of her superiors, which drives her to put up a front of the perfect soldier since her recruitment. This impressed and also unnerved her comrades, in particular, Erich von Rerugen, who considers her a psychopath for her ruthlessness. Sometimes, this trait also becomes a disadvantage to her, in particular, her lack of empathy that disables her from putting herself in other people's shoes. In particular, her lack of insight of possibility that the people she offended by her callous dismissals would take revenge on her.



Biography:
In the year 2013 A.D, he was just an ordinary salaryman working in Human Resources Department. His job was to lay off people, and he is shown doing his job efficiently without empathy for people he fired on behalf of his company. One day after firing someone for incompetence, on the way back home after work he was murdered by the vindictive former co-worker. Pushing the salaryman to his death in crowded train station off of the platform to the train tracks. His death lead to his first encounter with Being X, in which the salaryman expressed his faithless nature in metaphysical entities such as a God and a Devil. The salaryman also pointed out what he sees as a flaw in Being-X's management of humanity and reasons why humanity's faith in God has eroded. Enraged by his rudeness but also intrigued, Being-X decided to use the salaryman's soul in an experiment. So the entity reincarnates him in another universe as a blonde-haired and blue-eyed infant girl named Tanya Degurechaff.

Other: Really has a liking of chocolates and coffee.
 
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Revy (I can't believe I am playing her again)

Age: late 20s

Canon: Black Lagoon

Alignment: Chaotic Neutral but I would put on on the border of being evil

Motivation: Money/ Rock

Powers:
Being a huge bitch

Abilities:
Revy is the driving force behind Lagoon's military might, being the fighter of the team who can single-handedly defeat an entire platoon by herself. Her role in Lagoon is at the vanguard. She's the protector when her team faces danger and the striker when the team needs to eliminate an enemy. She also plays special roles like infiltrator, rescuer, and courier. Ultimately, she's the reason why Lagoon is so deadly. She alone makes Lagoon a force to be reckoned with.​
Revy is one of the deadliest fighters in the series and the main gunfighter in the The Lagoon Company, whose skill with firearms and ability to dodge bullets is almost superhuman and unparalleled. She is capable of high movement like jumping and maneuvering herself around crowds. Roberta and Ginji Matsuzaki are a few characters who can hold their ground, or at least be a match against her, in combat. In moments when she has "Whitman fever", she pretty much kills anything in sight. Revy also appears to have some hand-to-hand combat skills, being able to hold her own in a fistfight against the formidable Roberta (although this was more of a comedic fight rather than a serious one). She has also taken down other hostiles with flying kicks in addition to her twin pistols.

Revy is by far the least intelligent member of the Lagoon Company. She tends to let her judgment be run by her emotions and base her actions upon her feelings, a flaw that has gotten her into trouble numerous times. Even so, she's still intellectual to some degree, being able to tell a losing battle from a winning battle and being able to gather and piece information together to formulate battle strategies.

Equipment:
Her weapons of choice are a pair of modified Beretta 92F’s; which are made out of stainless steel and had their barrels extended from 4.9" to 5.9" each (the 5.9" is the combat MOD barrel) and are threaded to be able to accept muzzle breaks, suppressors, compensators, etc.. They are engraved with "9mm Sword Cutlass" on both sides, as well as the Jolly Roger of the infamous pirate Calico Jack (which is also inlaid into the ivory grips), and a manufacture inscription in Thai. Her 92F’s were also used for melee combat at some point in her fight against Ginji. Due to her ambidextrous marksmanship skills, she is nicknamed "Two Hands" by the denizens of Roanapur. This time she has also picked up some other weapons as well

Personality:​
Revy is a troubled, loud, rude, sarcastic, deadly, very competitive, short-tempered, cynical, confident, and considerably aggressive nihilist who exhibits a wild temperament. Unlike Rock, Revy is undiplomatic, believing in the use of brute force and coercion to get her way. Of all the characters in the series, Revy uses the foulest language and is also a heavy smoker and drinker. Revy is merciless and sadistic, and is more than capable of killing anyone, even unarmed civilians. Despite her merciless nature, she's also capable of showing humor and can be quite a talker when she isn't angry. Another aspect of her personality is her racial insensitivity.

  • In the manga, Revy refers to Shenhua as a "chink"
  • In the anime, Revy calls Shenhua "Chinglish".
  • Revy also calls Rock a "Jap" and a FARC Mercenary a "I'm uncultured" in the anime.
Revy is a merciless and sadistic killer, without a conscience, who will be more than ready to kill anyone at the slightest provocation, even unarmed civilians (as demonstrated in episode 6), and she kills in cold-blood as seen in OVA # 3, when she murders a wounded FARC soldier after promising him to take him to a hospital in exchange for finding Roberta's location. She takes maniacal glee in killing anyone she fights or just for fun. She also has very little remorse for her enemies and many times have often stepped on male enemies' crotches for fun to show them how weak they are. However, she looks at it as doing them a favor as she believes any man would love a "sexy" woman such as her to "abuse" them. Whilst appearing to be driven by general blood-lust, it is shown throughout the series that Revy subconsciously uses violence as a dysfunctional coping mechanism and outlet for her deeply repressed emotional and psychological issues. An example of this is when becoming uneasy at accepting both Rock and Benny into the Lagoon company, Revy vents her trust issues by becoming particularly unpredictable during missions and getting what Dutch nicknames "Whitman Fever", going on indiscriminate shooting rampages and executing hostiles and innocent bystanders alike.

Biography:
Revy was born in New York City, NY. Few details are known about Revy's past as what is gathered is from brief flashbacks from both the manga and the anime. Revy was born as Rebecca Lee, a Chinese-American, in the poverty-stricken Chinatown district of New York City and raised by an abusive, alcoholic father. One day, after fleeing from one of her father's rampages, she was arrested, beaten, and raped by a corrupt police officer. Upon being returned home following this ordeal, Revy shot and killed her father after he callously asked her for another drink, using a pillow as a make-shift silencer.

Other:
  • Revy has a total kill count of approximately 128 kills earned throughout of the series.
  • In a flashback, a young Revy is seen using a Smith & Wesson Model 439 to shoot cans. The same gun is used to murder her father.
  • In a volume 4 omake, where everyone including has changed their sex, which Rock is the only one who notices the sudden mad change, Revy appears to be the only one who supposedly still looks exactly the same (only that her chest is completely flat). It is only then "she" reveals that she is a he, and even pulls down his pants to reveal his penis and testicles (much to sex-switched Rock's horror).
  • Out of all the members of Black Lagoon Company, Revy has been shown smoking cigarettes the most.
  • Revy appears to be adept at riding motorcycles, as she rescued Rock with precise, albeit risky, driving on a red sportsbike after a meeting gone awry in Japan.

 
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"Protocol One: Link to Pilot. Protocol Two: Uphold the mission. Protocol Three: Protect the Pilot."
— BT-7274​

Name: Jack Cooper and BT-7274

Age:
Unknown, likely late-twenties to mid-thirties (Cooper), 3 (BT)

Canon
: Titanfall

Alignment
: Neutral Good (Cooper), Lawful Neutral (BT)

Motivation:

  • Cooper: Stop the IMC from exploiting the Frontier systems and free the Frontier.
  • BT-7274: Enforce his three primary protocols and protect his Pilot at all costs.
Powers:
Cooper
:
  • Cloak: A Pilot ability that allows the user to become invisible for a short period of time. Very useful for getting out of sticky situations and setting up ambushes.
BT:
  • Vortex Shield: A powerful shield that stops any and all incoming projectiles and launches them back
  • Electric Smoke: Produces a cloud of smoke that hides the Titan from view and becomes electrified a second later, damaging everything in the cloud.
  • Burst Core: A limit-break type attack. BT reloads his chaingun and mag-dumps its entire supply of electrically-charged rounds at a very high rate.
  • Dash: BT boosts a short distance. Allows him to dodge incoming projectiles when used correctly.

Abilities:

  • Talented Pilot: Despite Cooper's lack of formal Pilot training, he has shown to be an extraordinarily talented Pilot, having easily gotten familiar with BT's controls despite never having piloted a Titan before (not even in VR).
  • Peak Human: Cooper has shown to be at peak human condition, if not even above. He has demonstrated the ability to run long distances without stopping, run at over 40 kph, and snap necks with ease (something that takes an incredible amount of strength to do in real life). He is also remarkably durable and resilient for a human, not only surviving but being perfectly fine despite falling multiple storeys and walking off explosions and gunfire.
  • Pilot's Mindset: As said in his introduction quote, Cooper, as a Pilot (or Acting Pilot), is incredibly tactical and adaptable. Cooper can use the environment to his advantage, such as wall-running or wall-jumping to flank enemies or escape combat.
Equipment:
Cooper:

  • R-201 SOAR: Special Operations Assault Rifle. Versatile and fully-automatic with high accuracy.
  • B3 Wingman: High-caliber revolver. Excellent damage at longer ranges, but low fire rate and ammo capacity.
  • Frag Grenades: Throwable explosive ordnance. High damage and medium-sized blast radius.
  • Data Knife: Melee weapon that can be use to hack electronic systems such as computers and robots.
  • Jump Kit: Small jetpacks that provide a brief burst of thrust that is used to leap to higher locations. They also have a function that adjusts the deceleration on potentially fatal descents to safe levels, allowing Pilots to fall from great heights without injury.
BT:
  • XO16A2 Chaingun: 20mm armor piercing automatic rifle. High ammo capacity and high fire rate
  • Multi-Target Missile System: Launches multiple missiles that each locks on to and tracks multiple targets at once.
  • SERE Kit: Survival Evasion Resistance Escape Kit. A container kept within BT's 'head' that contains a data knife, Smart Pistol, and A.I. core. Acts as a pilot's last ditch effort against enemy forces after their Titan has been rendered inoperable, and is only effective in assisting a pilot's escape and survival from the battlefield.
Personality: Cooper doesn't appear to be that much of a talker, since over the course of the game, he leaves BT to do most of the talking. However, he does appear to have a rather dry sense of humour due to his interactions with BT, and also seems to be quite hot-blooded due to him enthusiastically proclaiming that he was on a hot streak after killing a large number of enemies. Cooper is also incredibly determined, since he was willing to go through an entire facility filled with enemies and traps in order to save BT, and also willing to give his own life to destroy the Fold Weapon were he not saved at the last moment by BT.

Biography:

Due to the radically skewed population and wealth distribution on Earth, Jack Cooper's family relocated to the Frontier in search of a better life when he was an infant. The rural Frontier community they inhabited was subjected to harassment and exploitation by IMC garrisons. As the IMC continued to disrupt the livelihoods of the people in his home system, Cooper volunteered as a Militia Rifleman to free the Frontier from the oppression of the IMC. One of his first assignments as a rifleman was during the battle of Fracture, where he suffered a head injury in the line of duty and had trouble remembering his involvement as a result.

Tai Lastimosa, an SRS captain and Pilot in his own right, gave then-Rifleman Jack Cooper off-the-record Pilot training in virtual reality (VR) for an extended period of time before the game began. The first level of the game, The Pilot's Gauntlet, is one of these VR sessions. The training session is interrupted when the 9th Militia Fleet arrive at Typhon. Cooper and Lastimosa are deployed to the planet's surface.

During the first battle on the planet, Cooper's battalion is ambushed and surrounded by Spectre units. Apex Predator Titans show up to finish off the grunts, but Cooper is protected by Lastimosa and BT-7274. Lastimosa is mortally wounded in the process. Cooper awakens to find Lastimosa barely alive. With his last breath, Lastimosa transfers control of BT to Cooper. After giving Lastimosa a proper burial, Jack takes Lastimosa's jump kit and helmet and meets BT-7274, who recognizes Cooper as his new Pilot. Jack retrieves batteries for BT, and the duo escapes into the wilderness in an attempt to locate Major Anderson to complete Lastimosa's mission.

The two come across a water reclamation facility, where a battle is occurring between Militia and IMC forces. Cooper and BT fight through the facility and make their way to Kane, an Apex Predator responsible for the death of many Militia pilots in the battle. They kill Kane, and Cooper takes his helmet radio, allowing him to listen in on enemy communications.

Jack and BT press on, and they attempt to save time by taking a shortcut through what's revealed to be an IMC factory creating pre-furbished housing and simulated environments for testing purposes. The facility is controlled by Ash, the simulacrum Apex Predator. Cooper and BT are separated, and Ash torments Cooper throughout the facility with its deadly traps and trials for him and other captured Militia soldiers. After finding each other again, Jack and BT confront and destroy Ash before escaping the facility.

Afterwards, they arrive at Anderson's coordinates, which are at a classified, seemingly abandoned IMC research facility. Once Cooper ventures inside, he experiences strange temporal phenomena, which is later revealed to be a result of time anomalies in the area. They then locate Anderson's body, lodged in the ceiling. After Cooper retrieves Anderson's helmet, they uncover his mission: he was sent to the facility to locate and identify a new weapon being developed by the IMC. During the briefing hologram, they also discover that Anderson had been given a wrist mounted device which would allow safe passage through the facility. With Anderson's death, the command of Special Operation 217 transfers to Cooper.

Cooper locates the other half of Anderson's body and takes the wrist mounted device, which is actually a time travel device that allows its user to travel forwards or backwards in time with a simple flick of the wrist. Cooper makes judicious use of the Time Gauntlet as he further infiltrates the complex, battling Prowlers and worn-down Stalkers in the present and assorted IMC grunts and Titans in the past. He eventually finds Anderson's objective: information on an IMC super weapon known as the 'Fold Weapon' and its power source, the 'Ark', which works by folding space and time to create untold levels of damage and destruction. Cooper discovers that the version being tested at the facility was a scaled-down prototype, and that the IMC - specifically General Marder and his ARES Division - have a full-scale version almost ready to go and aimed at Harmony, the Militia's "home" planet. BT and Cooper then leave the facility and search for a location to contact the main Militia fleet.

Jack and BT soon reach one of Typhon's Interstellar Beacons, an enormous satellite dish currently under the control of Militia survivors. After retrieving an Arc Tool and reactivating the reactor that powers the dish, Jack, with BT's throwing arm, repairs the dish. Before they can make contact, Richter, an Apex Predator, arrives. Jack and BT defeat the freelance pilot and reestablish contact with Commander Sarah Briggs and the Militia 9th Fleet. When Sarah arrives with reinforcements and meets Cooper and BT personally, she insists on finding a new Pilot for BT, as Cooper is still technically a Rifleman and thus not cleared to link with a Titan. BT protests on Cooper's behalf, citing their newfound chemistry and efficiency, and Sarah ultimately allows the duo to remain connected for the time being.

Cooper attaches to the 9th Fleet, as Sarah then initiates an all-out attack on the air base containing the Ark weapon. During the offensive, Sarah comes to acknowledge Cooper's skill as a would-be Pilot, effectively field-certifying him as a Pilot. Unfortunately, the attack ultimately fails when the Ark is loaded onto the IMS Draconis, a large transport vessel, which then flees the area and heads for the full-sized Fold Weapon. Jack, Sarah and the remaining ground forces are picked up by air transports and link up with the bulk of the Militia forces, taking immediate aerial pursuit of the Draconis and the Ark. With the aid of Barker and the 6-4, Jack takes control of the IMS Malta battlecruiser, which was hindering Militia pursuit of the Ark. Jack and BT then battle the Apex Predator Viper and kill him, and the duo successfully recover the Ark, but the Draconis crashes seconds later due to damage sustained.

Cooper and what remains of BT's chassis are captured by the last surviving Apex Predators, Kuben Blisk and Slone, who promptly interrogate Cooper on the whereabouts of the Ark. BT makes a last-ditch effort to save Cooper's life, but in so doing, the rest of his chassis is destroyed, and the Ark he was hiding in his cockpit is recovered by Blisk and Slone, who promptly retreat and leave Cooper to die. Cooper retrieves the Titan's core and the emergency SERE Kit within, which allows him to escape captivity.

Jack plants BT's data core in a new Vanguard chassis and tracks down the Ark on foot. After confronting and killing Slone at the Fold Weapon's central control station, Cooper and a heavily-damaged BT are confronted one last time by Blisk on-foot. However, out of a show of respect for the Militia Pilot's skill (or a willingness to stick to the letter of his contract), Blisk spares Cooper— to General Marder's extreme protest— and even extends a standing invitation to the Apex Predators before retreating. Cooper and BT then launch themselves into the Fold Weapon to sacrifice themselves to destroy it.


Other:
BT-7274
: Pilot, this Titan weapon is an advanced design, and may give us tactical advantage.
Cooper: I think someone's in love...
BT-7274: The human concept of love requires admiration, attraction, devotion, and respect. Conclusion: I am 50% in love.

BT-7274: Pilot, I advise against turning yourself over to the IMC. Voice pattern analysis indicates they are lying.
Cooper: You don't think I'm that stupid, BT?
BT-7274: Undetermined. I will not know the full extent of your brain function until we establish a neural link.

Cooper: BT, I found Major Anderson. He's... uh... in the ceiling.
BT-7274: Objective complete. We have rendezvoused with Major Anderson.
Cooper: That's cold, BT.
BT-7274: Correct. Anderson's current temperature is seventeen degrees Celsius, below the threshold of human survival.



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Do not jump to the second tab without reading (or reviewing) the first.​



  • >....

    >What is this place?

    >You look around the darkness.

    >You don't know where you are, or how you ended up here.

    "Greetings, visitor."

    >You hear a voice.

    "Do not be alarmed. I am here to guide you to a journey of self discovery. I'm gonna be needing a few details from you, if that is okay?"

    >You don't know the reason why the voice wants your details, but you have it anyway.

    "Hmm...okay, let's here. I wanna see what you look like."

    >Even though you can't see who is talking to you, the voice has already seen what you look like.

    39087b698f8e4538d5629faa99c1cc58.jpg

    "What a peculiar fellow you are. Even though I may not see your face under that mask, everything else is acceptable. Now then, let's see the details that you've provided. Better be legit or I swear..."

    Name: "Your name is...Shujinko Kanou."

    Age: "You are...17 years of age, a senior. That means you will be graduating soon enough."

    Canon: "I cannot specify what universe you came from, nor is my responsibility to know how many universes are there, so I'll list you down as 'OC'."

    Alignment (State in terms of DnD): "I can see from the bottom of your heart that you are...Neutral Good. I'll explain about it in a bit."

    Motivation: "And so you're looking for something to get motivated. What an interesting...motivation. Never in my whole life would I meet someone who's motivation in life to find something to get motivated about. Yes, indeed you are the one who I am looking for."


    "Now that I have reviewed some details, allow me to present to you something that can aid greatly well to your journey."

    images

    >!!!

    >A crystal heart appears out of a bright light.

    >It flies around...

    >It enters into your body.

    "Now let me explain what you have."

    Powers: "Throughout your journey, you will be meeting a lot of people, be it friend or foe. That shall be your greatest power. What you have inside of you is called the 'Connection Factor'. What it does is that every time you meet someone new, the Connection Factor will establish a bond between you and the person, making you stronger. The more bonds you make, the more powerful you will become. Also, I have sensed a lot of potential within you. The Connection Factor has a very special function just for you. Would you want to know what it is?"

    >You are starting to get curious that more the voice talks.

    "You are given access to the 'Arcanarms', weapons with special powers designed after the 21 Major Arcana, each named after weapons of folklore and myth. For the 19 bonds you've made and make them unbreakable, as in helping the people you've befriended deal with their personal issues, you will be able to summon and wield a weapon fit for any situation. Of course for now, you have yet to make friends. However, I am not done with you just yet."

    >You begin to feel a surge of power coursing through your body.

    Abilities: "The Connection Factor has granted you the abilities of advanced athleticism, good wisdom, weapons and combat skills, vehicle knowledge, and a really strong stomach. Although they can be acquired by just you alone, the Connection Factor has decided to give these away to you for a headstart."

    Equipment: "I can see that you have a bag. You have basically a wallet, a phone, yadda yadda. However, you are completely unarmed. If you want to survive your journey, then take this with you."


    a_custom_weapon_commission_139_by_epic_soldier_ddkr1e8-fullview.png

    >!!!

    >A sword appears before you.

    >You take it in your hands. It has some weight, but you can wield it decently.


    "Your first weapon, Naegling, has no special properties, but it is a very decent powerful sword that is easy to use and master. However, we can take it a step up a notch. For this, we can make it an exception to the rule that I've said. You can wield it, but you need to spend more time with the person associated with it to make it more powerful and effective...and that would be me. So, allow me to be the first to make a bond."

    >You hear a voice inside your head.

    p4g_foolarcana.png

    "Ego sum...Potentia."
    >You have established a bond with Mysterious Guide of the Fool Arcana.

    "Now then, shall we continue our conversation? I want to get myself personal to you."

    Personality: "I see that you're someone who doesn't talk all that much unless needed. However, you have a good heart. You are not too easy to anger and you are quick to make any decision to whether to follow orders or your own guts, either way you have the right amount of toughness to face the consequences of your actions, therefore being responsible. Yes, now I'm starting to like you, but let's dig in deeper with your background."

    Biography: "You were born in March 3, 2003, at 3:00pm. That is the same time when Jesus Christ drew his last breath when he was hung on the cross. You were born to a family of politicians and as much as I've learned, they make a lot of good decisions for the betterment of your country. At this day and age, however, they are being looked down upon for the most. But your parents have raised you good. You had a great education and childhood, but then deep down you begin to wonder what will happen to you in the future. That is the reason why I have brought you here; to find your purpose in life and, like you've said find something to get motived at. Consider this as your blessing."

    Other: "Now that I have every ounce of details from you, shall I share mine? Let me reveal myself to you."


 
Max.jpg
"Max Wellington. Used to be the XCOM Commander, nowadays I'm a detective."

Name: "The name's Max Wellington. XCOM Commander, Max, I couldn't care less."

Age: "32."

Canon: "I serve XCOM as its commander-well, with the aliens out of the picture, I serve more as a private eye nowadays unless the aliens come back." (XCOM 2)

Alignment (State in terms of DnD): "I work to give the innocent peace of mind while giving the guilty no respite. I tend to work on my own, though." (Neutral Good)

Motivation: "I'm a detective, of course! I solve crimes and blast anyone stupid enough to try to attack me."

Powers: "I'm a psionic. I can mind control enemies, make 'em panic, hell, even materialize psionic energy into a weapon. Rather taxing, however, time's going to need to pass between each use."

Abilities: "I'm pretty damn good at analyzing a situation, and I've been in a bunch of firefights before."

Equipment: "I've got an assault rifle. Good old weapon, uses bullets, you get the idea. I've also got a kevlar vest underneath my suit. On the more alien side, though, I use a Psi Amp. Neat little tool that lets me use my powers."

Personality: "I reckon I'm a stickler by the book when it comes to solving crimes. However, I feel pretty damn good about myself when I manage to bring justice to a crime."

Biography: "When I was a kid, I had one helluva reputation to find whatever my classmates lost. A toy car? Under the desk. A notebook? On a bench. I was pretty damn good at finding things, and I carried that reputation all the way to my enlistment as a MI6 officer. I made my way through the ranks, didn't screw up horribly... all in all, it seemed like a bright future was ahead of me."
"Then came the damn aliens. I was put as the head of the top-secret XCOM project, which lasted a grand total of a month before the XCOM base got attacked and I got abducted."
"Fast forward 20 years. My second in command rescues me, and I've been leading a guerilla war against the damn aliens for a while now, least until the aliens suddenly ran the hell away from our world."
"In my new career as a detective, it remains the one question I haven't been able to solve..."


Other: "I got nothing to hide. No, really. Move along now."
 
Edmund.jpg

Name: Edmund Something

Age: Who Cares

Canon: "Them" OC

Alignment (State in terms of DnD): True Neutral

Motivation: Beat Benedict in any form he can

Powers: Despite Benedict killing Edmund at least every hour in horrific ways, Edmund always comes back to everyone's dismay. Edmund has also as far as we know been alive as long as Benedict...the two have been plaguing each other's lives for centuries.

Abilities: Edmund is useless but is willing to do whatever task you throw at him....like Josh he's a very good Yes-Man, the only difference is that Josh is respected....somewhat.

Equipment: Edmund has nothing except his new portable home...a cardboard box...the last one melted in the rain.

Personality: Edmund is a sad, hopeless, depressed shell of a man that thinks nothing will ever go right for him. He has accepted his situation and now goes along with his life of being persecuted and tormented...and killed. He is mostly a pushover but if given the chance he will stand up for himself and his beliefs no matter how pitiful the attempt is.

Biography: Much of Edmund's backstory is unknown due to both no one really caring and Benedict redacting everything related to the poor boy. We do know however that he and Benedict have been around together for a long time. Benedict at some point in the past declared him an enemy, and they have hated each other forever. Due to Benedict's intense hatred of Edmund, he used his power to declare Edmund a public menace, and the worst creature ever created, to which the public agreed, even if Edmund never really did anything.....he still exists, and is dumb, and is a waste of life, an-AH YES BACK TO SIGNUPS! Edmund now is homeless with whatever he possessed taken away, his reputation destroyed....a criminal hated by everyone. GOOD!

Other: Edmund won't be pushed around by the Sir this time!
 
johndoe.png
"'John Doe' (for males) and 'Jane Doe' (for females) are multiple-use names that are used when the true name of a person is unknown or is being intentionally concealed."
The Wikipedia entry for the term "John Doe."

John Doe

Age:
13 (chronologically)

Canon:
Roblox

Alignment (State in terms of DnD):
True Neutral

Motivation:
Wander the universe. Perhaps the rest of the omniverse. See all the beauty he's yet to see.

Powers:

Disappearance: John Doe has the power to disappear and reappear in any place he deems fit. This can only be done when he's not being watched; thus, if someone is staring at him, he has to break line of sight with them (as well as any other witnesses) in order to use it.

Coding Manipulation: John Doe has direct access to the 'coding' of the universe. He can alter gravity, unleash blasts made out of floating Lua code, fly, and change the values of the environment (like the viscosity of water). Think of it as a minor version of reality warping.

Adaptation: John Doe's abilities and equipment vary depending on the setting of the world he's in. Because of this RP being based around different planets, this power will be dependent on them, with space counted as a different setting.

Abilities:
See 'Adaptation' above.

Equipment:
See 'Adaptation' above.

Personality:
John Doe's more of a hermit who wants to sight-see in peace. Of course, since his original purpose was to be a Roblox account made for interacting with others, he can be social with others. He has difficulties communicating with blind people since all of his speech appears as silent speech bubbles.

Biography:


After both accounts were abandoned, John Doe and Jane Doe gained sentience and wandered Roblox as myths. That is until they set their sights on the rest of the omniverse. Guess the Rift is the perfect opportunity.

(Seriously rushed right now and I wanted to get this CS out. Might revisit this bio later.)

Other:
roblox character (lol)
 
“For the Shirai Ryu!”

Image:

Scorpion%2BMortal%2BKombat%2B11.jpg


Name: Hanzo Hasashi (Scorpion)

Age: 43

Canon:
mortal-kombat_logo.png


Alignment (State in terms of DnD): Neutral.

Motivation: Vengeance for his murdered family and clan (formerly) Defend Earth and live in peace with his newly created clan. (Currently)

Powers and Abilities:

Scorpion is most commonly associated with hellfire, the Netherrealm's variant of fire. Scorpion is immune to the element and primarily uses it to confirm the death of his opponents, spewing it from his skull while unmasked. He is very versatile with this element, for he can summon it under his opponent, light himself up with hellfire to create a damaging aura of flames and hurl fireballs that can explode.

His other abilities include necromancy and summoning. After being betrayed by the Elder Gods when they resurrected his clan as undead, he still found use with his undead comrades known as Hellspawns, who are capable of summoning hellfire as well. His summoning abilities allow him to call upon demonic minons that can self-destruct and floating skull creatures that breathe hellfire and spew explosive projectiles.

As a spectre, Scorpion is immune to death as his soul is still bound by revenge, allowing him to endlessly chase his targets until they have been silenced. He is capable of resurrection (even if his physical body is fully destroyed) as demonstrated in Mortal Kombat Deadly Alliance where he was supposedly killed by Quan Chi when he kicked him into a pool of acid in the map Acid Bath, but later returned to life in order to find the Deadly Alliance and their minions.

He also came back to life in the Mortal Kombat X comic series after Havik brutally killed him by destroying his chest and lungs.

Scorpion has the ability to teleport and can activate this ability without doing a gesture but by doing a mere thought instead, often used in the form of surprise or ambush attacks, and can open portals to the Netherrealm at will. The scope of Scorpion's powers depend on how long he remains in his abode, the Netherrealm. This proved advantageous when he pursued Quan Chi in the depths of hell, whose magic is diminished by the power and nature of the realm.

After being fully resurrected, it's revealed in the Mortal Kombat X comic series that Scorpion's wraith powers and hellfire depend on his own emotional pain, as he must relive his greatest shame (the destruction of his family and clan) or witness his allies suffering (Takeda seemingly dying) in order to use it. By doing so, Hanzo becomes more wraith like, surrounded by hellfire, and his powers increase tremendously to the point they can even exceed deities in combat like Raiden.

Although powerful, there is a drawback to every time Hanzo uses his powers; if he uses hellfire for too long, he risks being consumed by it, destroying his existence. Along with this, Hanzo's Scorpion persona can overtake him, resulting in him acting less reasonable and more hostile.

Like many ninjas, Scorpion is well-versed in the art of armed combat. He has wielded various weapons throughout the tournaments, from axes to the most recent twin Ninjato. His most recurring weapon is the Spear, a kunai attached to a sturdy rope, representing Scorpion's "stinger". At times, the spear is empowered with hellfire for more power. Various depictions of the spear had been made before Deadly Alliance. It was shown as a chain tied to a mace in the comics. His spear was a sentient, serpentine creature that spawned from within his hand during the films. He is empowered by the Elder Gods to defeat Onaga in Deception. However, Shujinko slays Onaga before he gets the chance.

In the latest installment, Mortal Kombat 11, Scorpion has gained new powers and abilities. He can burn away his own flesh, revealing a fiery skeleton that can phase through physical matter and burn (sometimes vaporize) anything he touches, making him difficult to harm physically. This implies that he has a powerful healing factor that can regenerate all of the flesh he burnt away. Scorpion can also manipulate wind to create a fiery tornado of hellfire, although it is unknown if this ability can be used for combat. His teleport can now produce afterimages that act like solid duplicates as shown in one of his moves where he leaves an afterimage behind to hold the opponent's arm before disintegrating. He can also create afterimages to trick opponents of his next move.

His affinity with fire is so potent that he is completely immune to Sektor's high-power flamethrower, calming walking through the jet-powered fire without even so much as a singe on his skin or clothing.

Equipment:

Kunai
Mugai Ryu
Tanto

Personality:

Although Scorpion is often strict and wrathful, at times he shows a caring side and is very honorable. In the original timeline, when he discovers the Sub-Zero in the second tournament isn't Bi-Han and in fact his more merciful brother, Scorpion vows to protect Kuai Liang instead for killing his kin. In the second timeline, Scorpion truly intended to spare the first Sub-Zero in exchange for the resurrection of his clan, but Quan Chi prevented this.

Most notably, in the Mortal Kombat X comic series, it's shown he took in victims and survivors of the Netherrealm War into his iteration of the Shirai Ryu to now protect Earthrealm while also raising Takeda Takahashi. During this time, he treated Takeda like his own son, such as when he comforts Takeda after Fox's death.

Biography:

Grandmaster Scorpion of the Shirai Ryu. Driven by rage, Hanzo Hasashi went through Hell and back to avenge his family and clan, never resting until he cut down their murderer, Quan Chi. Now he leads a reborn Shirai Ryu, avenging those who cannot avenge themselves."
 
I may or may not add other characters to this as I go on - I will let someone know when I do - but for now, this is where all of my characters shall be that I will use for this! Or at least, the active ones. Latest change on 21/2/20 - characters 2 and 3 are added!

"I don't have a problem with how you're organizing your sheets in tabs, just please remember to tag me directly in case you do add a new character on it, that's all" (said to me by) Necessity4Fun Necessity4Fun

^On that note, here's your tag to note that I've updated this, happy tracking.
  • "I wonder... what will the world teach to me this time? It's time I found out."

    9-9-8-2018.png

    Name: Gretel

    Age: Canonically undefined (I have no idea, but a part of me wants to say she's one of the older playable characters in her source...)

    Canon:
    C75CC3B8-21E0-4233-A9EB-20DD39890E09.png


    Alignment (State in terms of DnD): Chaotic Neutral

    Motivation: Gretel seeks to learn as much as she can from all the varying species and people there – and document them down, as long as they are not natural to her world. As long as there is something to discover, scientists like Gretel herself will try any and all possibilities until all possible combinations have been completed and all discoveries made – then she would rationally intend to move onto the ‘next’ subject(s). The entire motivation for Gretel can be summed up as trying to discover what lies in the unknown, and take it (inscribed) with her with all of her findings. The only problem that she identifies as she speaks, is that her discoveries cannot be done all by herself, as in order to fully ‘complete’ all of that, she will need the cooperation of others and thus need to interact with them in the first place in order to get the information.

    Powers: Gretel is a magical powerhouse - and not counting superhuman aspects that all of her species have, Gretel's main power is not just one power, but a whole host of magical attacks. Thanks to how her species works, these are all genetic and natural to her - and despite the fact that others can access some of the same spells and magical skills she can, with each member comes a signature power nobody can copy. Gretel's is Bread Portal, a personal teleportation spell. When placed, Gretel can teleport to it at any later time no matter the distance between her and it, but she can only have one out at a time. As for her skill list, Gretel has the following spells on demand:

    Skill Seal Recovery – Nullifies any status or hindrance that would prevent skill usage of any kind (no more, no less).
    Phantom Blow – A buff ability that is used on the user. It raises evasion by 50% to both evade an attack and then deal a counterattack while it is active. Upon a successful dodge, the enemy is struck from behind by the user.
    Item – Self-explanatory; this ability allows the usage of consumable items you have collected (which is usually only possible on the main character’s turn). This is naturally useless without items, so I’ll be supplying HP and SP restoration items, along with status curing items and reviving items.
    Nightmare Light – An ability that blinds and stuns an enemy – but the stronger they are than they normally would/should be, the longer they are stunned for.
    Scholar – A copying ability that allows Gretel to learn and then later use attacks from other monsters and characters as if they were her own (downgraded or upgraded to her power level). If she is to learn a spell of some kind or ability off of another character, Gretel can only have one ability learnt from that character - meaning these additional slots are a 'lot' more valuable, as this can give Gretel access to that which she can't get normally.
    Non-Elemental Attacks – Strictly physical damage, but these can inflict status elements in spite of their lack of elemental power. Includes Poison Bullet, Burst, Overlimit and Ivy Strike (Poison Bullet can inflict poison, Burst can inflict weakness which is draining SP each turn, and Overlimit needs a turn to charge but always hits).​
    Water/Fire/Earth/Wind Attacks – All magical damage of the respective element, most commonly hitting all enemies at once or a maximum of 3 enemies. There are also some single target spells among them. Poifl Water and Slyphil Wind are the only exceptions, being physical attacks and can inflict poison and sleep infections respectively (where the stated status can ‘spread’ to and from all enemies).​
    Stat Buffs – Gretel can raise the magical and physical power of one ally at a time (via Rise and Blow respectively), use Charge to raise her own physical power, or use Boost Strength or Boost Resistance to raise the target’s physical attack or defence respectively.​
    Stat Debuffs – Gretel has access to skills that can lower both defences and both attacking forms as well – physical and magical. Lowering each individual defensive stat takes a while to charge on account of affecting all enemies (DEF Down, MEN Down), but there is also an option to lower both defensive or attacking stats at once on one target (ATK/Tec Down, DEF/Men Down). She can use Deep Poison to inflict heavy poison (poison but more damage) and Influtoad to inflict poison infection.​
    SP Drain Fire – A fire elemental attack that deals magic damage to a maximum of 3 enemies at once. On occasion, it can drain SP of the injured targets and add it to Gretel’s.
    Save SP – A passive skill that reduces SP costs of all abilities.
    Regeneration – A buffing ability that is used on the user. At the start of each turn, it restores HP to the one affected by it.
    EX Healia – A group heal ability that takes a while to charge. When unleashed, all allies as well as Gretel have their HP stat restored.
    Disaster Rune – A magical attacking move that takes a while to charge, but when unleashed, it combines fire, water, earth and wind elemental damage into one and smashes all enemies at once with it. This is Gretel’s most powerful magical attack she can use in her initial move set, thanks to the fact that it always hits an enemy’s weakness in her source material and thus doing extra damage as a result of hitting said weakness.
    Abilities: Gretel's main ability isn't really too impressive, but is still a useful one - that intelligence of hers comes in handy, though even genius has limits. Let's just say she doesn't do all of her tests and experiments for no reason, because at any moment, even the tiniest scrap of information can have the biggest value at any given moment. There's not much else to it, but if she is supplied with any piece of information you may or may not want to be used against you, don't tell it to her, because there is a chance she will not only use it against you, but want to know even more.

    Equipment:

    Blood Weapon Scythe: Gretel's scythe is just as clean, cut and lethal as it appears, and as it holds a reputation for being one of the deadliest weapons ever made, this one isn't actually too different from a regular scythe model. Gretel's scythe that she holds is made out of a material known as Blood Crystals, basically dried up blood cells that had merged with ores to create them by their source itself (a sentient tower known as the Jail generates these itself), and are used to make Blood Weapons (like Gretel's scissors), which are made for the purpose of slaying previously invincible monsters known as Nightmares - and it was a complete success (the Nightmares as such were eventually all slain by weapons just like it).
    Book of Contents: If the scythe isn't enough, or if Gretel is seeking to add some new information to her 'portable library', that's where this thing comes in - a spell book, and also a sizeable one that she can write all she finds in if she sees fit. It's multipurpose, but at the end of the day, it doubles as a spell book to cast her spells from and something of a diary to put all of her findings in - albeit not limitless in either function. One can only know so much, for when the pages are full, nothing else can be added to it regardless of what it is.

    Personality: Gretel is the resident genius 'and' the awkward one both at once. She's always thirsty for information, and will stop at nothing to secure information on what she seeks to look into - as well as an incredible addiction to sweets. Gretel is also somewhat of a questionable individual - seeming to take joy in seeing uncomfortable reactions from other people, have a cynical attitude (as well as a logical one) and with a very strong affinity for monsters of all shapes and sizes. Gretel also has a likeness for the sciences, spending her sweet time testing samples against whatever she can get her hands on to test their limits and thanks to her thirst for information, may the world have mercy on you if you're her test subject.

    Biography: A lone girl who once lived in an abandoned and monster-infested house below the ground of a post-apocalyptic Japan (she lived in the Dorm area), Gretel lived there among all of the resident monsters and her semi-brother Hansel, the Nightmare who lurked in the Dorm area. Gretel and Hansel spent most of their time together - while Gretel treated the Dorm as her home and learnt plenty from its contents, Hansel protected her and the Dorm itself from any and all intruders, because there was originally no way to defeat and/or slay a Nightmare. At one point however, this would begin to change, when a small group of individuals came in one by one, and rumours began to circulate that all who enter the Dorm never come out alive - eventually luring in a trio of others of the same kind (species). They would explore the Dorm, destroy the core, and defeat Hansel in battle (destroying the core renders the Nightmare connected to it vulnerable), yet spare his life as to not immediately slaying him (per the voice of reason's persuasion and they had noted that Hansel was very special to Gretel). With their home unsuitable, Gretel joined them along with Hansel - while he served as protection for their makeshift base until he was eventually slain by an unknown and unaffiliated Nightmare. Ultimately, while trying to make an escape from below the ground by using the Jail Tower as an elaborate ladder, everyone either died before that point or died trying - Gretel was a part of the latter group, where she is supposed to be dead, claims to remember death, and yet is still alive after all of the events that occurred.

    Other: First of all, some of the information here is not explicitly stated canonically as far as I remember (though most of it is, some parts I have added on myself as my own interpretation), so it may be subject to change. Secondly, there's not too much out there information wise on this series from which Gretel (at least this one) came from, so you're stuck with 'my' sources instead.

 
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LEGIO MORTUUS (Tenshi, R.)
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[div class=Operative]Standard Operative KA-1258-3480
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NAME: Doctor Alexis Kuroki
NICKNAMES/ALIASES: Lexi, Doc, Kagutsuchi, Alexis Tenshi
ALIGNMENT: Neutral Good
OCCUPATION: Relationship Counselor/Psychiatrist
CANON: OC
FACECLAIM: Arden Cho
[div class=tabs][div class="tab tabOne"]Profile[/div][div class="tab tabOne"]Personal[/div][div class="tab tabOne"]Combat[/div][/div]

[div class="tabsContentOne tabsOne1"]GENERAL INFORMATION:
GENDER: Female
AGE: 1414
RACE: Kitsune (Formerly Human)
POWER TIER: 5.6
HEIGHT: 5'3" (1.6 m)
WEIGHT: 125 lbs ( 56.7 kg)
HAIR COLOR: Black
EYES COLOR: Caramel (Glows Yellow)

RACE DESCRIPTION: KITSUNE
A kitsune is a Minor Deity that is unable to traverse the Null Axis, however, some kitsune are sufficiently powerful to be Lesser Deities, such as Kagutsuchi, Goddess of the Flame. Kitsune are shape-shifting fox-yokai that have immense potential for magic. They are commonly depicted with one to nine tails. Every 100 years, a kitsune grows an additional tail. A tail to kitsune are symbols of status and power, as they are used to collect and store magical power; the more tails a kitsune has, the more magic they can cast before becoming exhausted. Kitsune are capable of feeding off the souls of other living beings through physical contact. The more intimate the contact, the faster a kitsune is able to consume the soul. Other abilities that most kitsune innately possess include seduction magic, illusion magic, and the ability to passively repel evil entities.
-Inquisidores Archives, Paraphrased by Senior Human Resources Manager Dr. Michael Salvador

PHYSICAL EXAMINATION: JANUARY 12, 2321 CS (City Standard)
Being a kitsune, Alexis Kuroki has the privilege of taking on whatever form she wishes, but she prefers the form of an Asian female her late 20s/early 30s, which she claims to be how she appears as a human. Even among all possibilities of alternate forms she can choose, she always takes on the form of what is generally considered a beautiful human female. Since her last check-up, Dr. Kuroki has grown out her chin-length black hair down past her shoulders. Regardless of the change in hair style, her black fox ears are still stick out like sore thumbs. Dr. Kuroki's nine fox tails are prehensile and act as extra limbs with tactile kinesis. Dr. Kuroki has admitted that she has altered the color of her tails to white out of personal preference. Her irises and sclerae are humans in appearance, but when using a significant amount of magic, her irises become "fox-like" and her sclerae glow yellow. Her body is reasonably fit by human female standards (a miracle considering that she's given birth seven times) and is "well proportioned" (according to my assistant). Dr. Alexis Kuroki has an extensive wardrobe, from which, she prefers a professional look with blouses, skirts, and heels, but is not adverse to throwing on a hoodie and jeans when she is too busy to think about what she wants to wear.
-Senior Human Resources Manager Dr. Michael Salvador

[/div][div class="tabsContentOne tabsOne2" style="display: none;"]ENTRY_1 - PERSONALITY EVALUATION OCTOBER 20, 2320
My initial impression on Mrs. Kuroki is that she is a very polite and energetic woman despite being the mother of 9. (Raising my one child was a journey by itself, but nine of them?) She is a very proud and protective mother, claiming to be mother and wife first and foremost. I noticed that at times, she slips up and refers to me as "sweetie" and I honestly believe it's because she treats everyone she meets as her own children. (I really hope this is the case) In her own words, she admits that she tends to dote on her Squad mates, whom she refers to as the "kids". Based on reports submitted by Inquisdore Garrett Goetia, this kind demeanor does not hold up at all when someone hurts or attempts to hurt one of her children (biological or not). They say "Hell hath no fury like a woman scorned", but I would make a few changes just for Mrs. Kuroki. "Hell hath no fury like a mother wronged, because that mother will burn you with hellfire and make you wish you were dead".
-Senior Human Resources Manager Dr. Michael Salvador

ENTRY_2 - MOTIVATIONAL EVALUATION OCTOBER 20, 2320
Alexis Kuroki's family is first and foremost in her life. There is nothing that will prevent her from protecting her children and husband (Not that Raijin Tenshi, of all people, needs protecting) and burning the offenders. Secondarily, though not entirely detached from the first, Mrs. Kuroki is invested in ensuring the stability and safety of Ventus. Protecting her home is a large part of protecting her children and ensuring that they have future.
-Senior Human Resources Manager Dr. Michael Salvador

ENTRY_3 - BIOGRAPHY OCTOBER 20, 2320
Mrs. Kuroki was born on Earth in the nation of the United States of America in the early end of the 20th century. There, she led a rather unremarkable childhood, adolescence, and young adulthood. After graduated from college, she worked various jobs as an actress, singer, and model before deciding to go back to school and study in the field of mental health. She was 32 and well on her way to receiving her doctorate when her entire life took the turn for the worse.

Kuroki was caught in crossfire between the kitsune goddess Kagutsuchi and several Minor Gods while at her college campus. Kagutsuchi was pushed to the brink of death and in a desperate effort to survive, placed her soul into Mrs. Kuroki. Possessing Alexis' body, Kagutsuchi barely managed to fight off the Minor Gods, however, the endeavor left Kuroki quite shaken and heavily injured. After being released from the hospital, Kuroki attempted to resume her normal life, but now she shared her body with Kagutsuchi. She constantly fought the Goddess of the Flames to maintain control of her body. On numerous occasions, Kagutsuchi managed to over power Kuroki and used her to feed on souls.

After a year of her tortured existence, her rescue came in the form of the Three Sixes, Raijin Tenshi, Kaiser Vuong, and Garrett Goetia as they were tracking down Kagutsuchi. With their objective in front of them, Garrett Goetia helped Kuroki seal Kagutsuchi with a contract. The contract was meant to keep Kagutsuchi bound in Kuroki until she died, at which Kagutsuchi would die as well and be returned to the Pantheon. Grateful for the help and unable to readjust to normal life, she followed the Three Sixes in their pilgrimage across realities.

Eventually, over the course of 700-odd years, Kuroki fell in love with Raijin and married him. The group settled in Ventus (That's here!), where Raijin joined Legion Mortuus, Kaiser joined Fumetsu No Ōzoku, and Garrett joined the Inquisidores as three of the most powerful warriors known in history. Despite settling down, there was little peace. Raijin was constantly on assignments away from home. In all of the time between, Raijin's return, Kuroki completed doctorates in Social Work, Marriage and Family Therapy, and Psychology, among others degrees. Somewhere along the way, Kuroki joined Legio Mortuus to be with Raijin. During that time, Raijin was able to pull the strings needed for them to be able to have children while in service and raise them.
-Senior Human Resources Manager Michael Salvador

[/div][div class="tabsContentOne tabsOne3" style="display: none;"]ABILITIES:
Having lived as long as she has, Alexis has acquire countless skills. In the professional she is a licensed psychologist, licensed psychiatrist, licensed therapist, and qualified family medical practitioner (license expired). In terms of combat, Alexis is an experienced swordswoman, master spellcaster, decent tactician, and has seduction and manipulation down to a science. In everything else, Alexis is an excellent chef, a good singer, a decent dancer, a competent makeup artist, a competent stylist, and has considerable knowledge about fire dynamics.

WEAPONS:
Ten-Bladed Tongue of Flame: An enchanted sword made vaguely in the style of a Japanese katana. It has a blue glowing gradient blade that is capable of conducting magic, specifically flame magic, with far greater efficiency than most other weapons. The blade's true gimmick is that it is able to turn itself into ten duplicates, each equally as potent as the original. (Image)

POWERS:
KITSUNE PHYSIOLOGY
Alexis’ body has grown to become like that of a kitsune, granting her immensely powerful magic, rated on a scale from the 1st to 9th Seal, with the 9th Seal being the most powerful. Starting from the 1st Seal spells, each addition Seal requires and an addition tail to be used in its casting. Each tail serves to gather and store Aether to power said spells. She also possesses several abilities innate to kitsune.
Vulpine Charm
Being a kitsune natural grants the Alexis the ability to charm people with her words and actions, persuading them to do whatever she wants. The effect can be strengthened by applying magic.
Shifting Fur Coat
Shapeshifting is one of a kitsune’s most prominent abilities. A kitsune can physically assume any humanoid form close to their size, modifying their own physiology to match that of the form they intend to take. Depending of how different it is from her original form, the taken form may be temporary. Illusions can be used to assume more exotic forms.
Inari Ward
Kitsune passively repel evil entities such demons. Should Alexis actively strengthen her aura, she can create an area where evil entities are harmed, paralyzed, or even killed.
Trickster's Mischief
Every kitsune has the ability to create illusions, but most are limited to illusions that affect certain senses (taste, touch, smell, sight, hearing). Being rather old for kitsune, Alexis is powerful enough to be able to create illusions that appear completely realistic is she is able to account for every detail.
Fox's Hunger
Kitsune are able to consume the souls of those she maintains physical contact with. The more intimate the contact, the faster the soul is taken. These souls are usually used to fuel her magic, but they can also be used to sustain her body in the absence of food.
UNDYING FLAME
Throughout the centuries, Alexis has consumed countless souls, but not all of them are equal. Some souls are too powerful to be completely consumed and instead linger, such as with Kagutsuchi's soul. Each of these souls are extremely powerful, and are enough to prompt changes to Alexis' own physiology. With all of these souls combined, Alexis is able to produce some of the most powerful flames in existence.
Black Kitsune Soul
The first and most powerful soul at Alexis' disposal is Kagutsuchi, Goddess of the Flames'. Alexis has spent so much time using Kagutsuchi's soul that both of their souls have become intertwined and the physical changes to her body have become permanent. While using Kagutsuchi's soul, Alexis has mastery over fire and illusion magic and possesses nine black fox tails and black fox ears.
White Kitsune Soul
The second most powerful soul at Alexis' disposal is Inari, God of the Gentleman's Blade. Next to Kagutsuchi, Alexis has used Inari's soul the most, which is the reason for her tails turning white. With Inari, Alexis has mastery over the art of the sword and combat magic. Inari grants Alexis a single large white fox tail, white hair, and white fox ears.
Phoenix Soul
Hestia, Goddess of the Hearth is the phoenix soul in Alexis. Hestia grants Alexis fire-based healing magic and domestic utility magic. While using Hestia, Alexis sprouts a pair of black feathered wings from her shoulder blades. These wings are able to set themselves ablaze and produce authentic phoenix feathers.
Dragon Soul
Bisterne, Goddess of Scales is the dragon soul in Alexis. Bisterne focuses on granting Alexis physical enhancements through dragon scales, talons, horns, wings, and a large tail. While using Bisterne, Alexis's physical strength and durability is immensely enhanced, and Alexis is capable of casting dragon slayer magic.
Ifrit Soul
Iblis, Goddess of Wrath is the Ifrit soul in Alexis, a very powerful djinn. Iblis grants Alexis access to hellfire, which torment its victims psychologically as well as physically. While using Iblis, Alexis's hair ignites on fire and she is able to turn into an incorporeal form composed of smoke and embers.

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Utsuho Reiuji

Age: 100+

Canon: Touhou

Alignment (State in terms of DnD): Chaotic Neutral

Motivation: She is under the employment of Satori

Powers:

Her abilities come from the god of nuclear fusion, Yatagarasu, and were granted to her by Kanako Yasaka in the god's attempt to turn the Hell of Blazing Fires into an energy source for Gensokyo. Essentially, this means that Utsuho's own body actually houses a divine spirit, technically making her into a branch shrine for Yatagarasu. Apparently, the duller the holder of the power, the better they can utilize it. The red eye on her chest is proof that Utsuho obtained the power of fusion by absorbing Yatagarasu because the god's eyes are red, according to Chapter Three of Cage in Lunatic Runagate. Yatagarasu is the Misaki God of the Nihon Shinwa. In Nihon Shoki, as the messenger and envoy of highest sun god of the Nihon Shinwa, Amaterasu Oomikami (天照大神), Yatagarasu is considered the incarnation of the sun. It has been said that Yatagarasu possibly lives in the sun. That is, it means that she's able to manipulate the same temperature as the the highest heating power in the natural world, the sun (Furthermore, by the spells that she uses, she is also able to spring forth the same gravitational attraction). (whole new meaning to "I'll smite you with the force of a thousand suns").
TL ; DR- She can blast you with a force of the sun continuously.

Personality: A very dominating figure. You'd feel her ego enter the room before her

Biography:
In ancient Chinese mythology, the three-legged crow is a mythical animal associated with the Sun, thought to be its guardian beast or, more often, the manifestation of the Sun's deity. This explains Utsuho's nuclear fusion power and association with heat. This myth of the three-legged crow and the fact that the crow tengu Aya Shameimaru calls her "hell crow" twice may be why people refer to her as a crow, even though she's a raven. (Actually, most Japanese don't distinguish raven from crow, except zoologists and curious people. The fact that both raven and crow are from the corvus genus doesn't help.)

Other:

 
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D24E2DE228B8A5467F1B406F7994E0BD8E98B239

Age: Unknown (looks around 20)

Canon: Touhou EoSD
Alignment (State in terms of DnD): Lawful Neutral but will comply with any order from Remilia

Motivation: To serve Remilia

Personality: Sakuya tends to be a little spacy, but it's unknown if its just an act. Her behaviour is that of an easy-going person and, although her personality can be seen as perfectly elegant, she possesses a little deviation that she is extra cautious about: inability to eat hot foods. From the dictionary, elegance means "refined, graceful". Refined means "cultured in manners and taste, as well as appearance" and Graceful means "sensible, sophisticated, neat, and without filth". She uses humble speech to her mistress Remilia Scarlet and friend Patchouli Knowledge, and uses less formal speech to other people.

Powers:
3d7eef5930c42da9027de725d6b63494ea0.png
Sakuya possesses the ability to manipulate time, where she's able to control the flow of time, such as speeding up time, slowing it down, erasing it, and stopping time altogether. She can also compress the flow of time to make both past and future to exist at the same time, making the same object from different timelines be in many places simultaneously. The extent of her ability lets her not only control the time of the place in which she is, but influence the flow of time of a person, a specific object or even a small zone if she so desires, such as stopping the time of an object and thus affecting the space, making it stand still on thin air or creating time suspension fields where everything inside them will be affected by her ability; she can also accelerate or decelerate the movement of objects from slowed down speed to incredibly high speed, to even reaching the speed of light, making it move at tremendous speed. However, as it is difficult to reverse events that have already occurred, and since she is not able to return broken things to how they were originally even if she reversed time, in reality, it is not possible to reverse time. However, she is able to do things to the extent of moving things back to where they were originally. She has shown the ability to erase time of an object from a respective timeline; such as erasing bullets of the present and then the future, making them non-existent.

She is also able to manipulate space, and can narrow or lengthen it: she made the Scarlet Devil Mansion, which was originally spacious, even more abundantly spacious, and furthermore just like this she cleans alone. ZUN also said that "Manipulation of Time" is synonymous with "Manipulation of Space" (as it's well-known space and time are related as a 4-dimensional Lorentzian space within a pseudo-Riemannian manifold). By manipulating space-time, Sakuya is able to create parallel universes to some degree of extent, allowing her to make another Sakuya appear in front of her, which will execute a different action to that of the original, and thus creating a time paradox.

According to Perfect Memento in Strict Sense, the power to control time is a power that a human can possibly have, but isn't acquired just from just training. In the games, using this ability, she scatters an infinite quantity of knives. To disclose the secret of this trick, she stops time and assiduously collects the knives.

Hieda no Akyuu believes Sakuya has managed to live so long while still looking like a teenager by manipulating time. It's true that Sakuya can increase the speed at which something ages, such as making bamboo flowers bloom instantly in Marisa's A ending of Embodiment of Scarlet Devil, even though this would normally take sixty years. It seems safe enough to assume she can decelerate aging for a specific object, too.



Abilities:
As the head maid of the Scarlet Devil Mansion she is adept at cooking cleaning and other maidly duties

Equipment: Silver throwing knives and a golden pocket watch with a weird blood stain

Biography:
ZUN has stated in his e-mails that Sakuya is not her real name and that she is not from Gensokyo. According to her profile in Embodiment of Scarlet Devil, her power to control time distanced her from humans, and she eventually gave up trying to be friendly with them.

It is unknown how she came to work for the Scarlet Devil Mansion.

Other: Secretly she is sick of everyone's shit.


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Yuyuko Saigyouji

Age: 1570

Canon: Touhou

Alignment (State in terms of DnD): True Neutral

Motivation: Food

Personality: Unlike many departed spirits, Yuyuko resembles a living human; a humanoid. She is very cheerful and friendly: Her playful, good-humored personality, otherworldly beauty, and courtesan charm can have a disarming effect. She often makes bizarre and apparently nonsensical remarks and sometimes seems to overlook the obvious, leading to her characterization as an airhead or a ditz. However, at other times she will reveal an extremely cunning and perceptive side and will also sometimes display an extraordinary level of knowledge. For instance, in Scarlet Weather Rhapsody, she was the quickest character to identify the culprit as Tenshi Hinanawi when the incident was in the omen stage (Yukari Yakumo spoke of the dwindling of phantoms as Komachi Onozuka's negligence, but Yuyuko guessed correctly). Additionally, in Ten Desires, she obliquely informed the playable character about the location of the incident regarding the divine spirits. She is also known for her incredible appetite.

Powers:

This is the ability to, without exception and without permitting any resistance, end the life of any living being, whether it be human or youkai. The only kind of creatures immune from this are Hourai Immortals. Clearly and simply, it is an unusually and dreadfully powerful ability. Although this ability is what drove her to commit suicide and become a ghost, it seems that she hasn't forgotten this ability since then, and it seems that she can use this ability in a carefree manner (though she doesn't act carelessly in the usage of this ability). However, whether she's able to end life only to the extent of fainting, or if she invites one to death gently, is unclear. During her lifetime, the latter was true. Her Last Word "Saigyouji Parinirvana" is said to be the very incarnation of this ability.
Manipulating departed souls
This is the ability that enables her to manipulate ghosts and spirits, an ability she possessed even while she was alive. Although it's unclear what one is exactly able to accomplish with this ability, it seems to place Yuyuko on the role of the manager of the ghosts who stay for a while in the Netherworld. Because of this ability, she is able to let those from Hell stay eternally in the Netherworld.


Equipment: A fan

Biography:

Upon developing a frightening power to manipulate death she committed suicide. Upon reaching the underworld she made friends with a certain Gap Youkai and was eventually put in charge of managing the departed souls on the way to hell.​
 
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Patchouli Knowledge

Age: 101

Canon: Touhou EoSD

Alignment (State in terms of DnD):

Motivation: She is best friends with Remilia and tries to help her to the best of her abilities

Powers:

Patchouli manipulates the the five Chinese elements, making her an "Eastern style Western magician", an antithesis existence to Marisa Kirisame: "Western style Eastern magician". Patchouli is able to handle the five phases (commonly called Wu Xing, sometimes known as the five elements) with the addition of the sun and moon elements. The order of elements she uses follows the days of the week on a Japanese calendar. Due to this, she's known as the "one-week girl"

She has a multitude of spells but her go to is the
Sun sign "Royal Flare"- A huge fireball is created and launched into the air. It shine brightly possibly blinding people but will explode and rain fiery death unto those below. There is no size limit on how big it can get. Patchouli can get hers as big as the sun.

Personality:
She doesn't have a very proactive personality, but rather always walks her own path. However, she's always interested where knowledge is concerned and will proactively go and try to acquire it. She does everything by the book, but still makes a lot of mistakes. She's also described as very dark and taciturn, which in this case means she is introverted and silent in expression and manner.

Biography:
In Embodiment of Scarlet Devil, Patchouli attempts to stop the player from going further into the Scarlet Devil Mansion, but has trouble as her anemia is preventing her from casting spells properly. Later on, when Flandre Scarlet gets out of the basement while Remilia Scarlet is away, she casts a rain spell around the mansion to prevent her from leaving. When the player returns, she challenges them again, this time with more powerful magic as she happens to be feeling better.

Other:
 
(It's reserve character time! This will be my first signup in the swap seat- stay tuned for his appearance!)

(Warning: the following video is quite loud!)



alfa.png
"I'm done killing."

FLLFFL (Alfa)

Age:
Likely mid-60s

Canon:
RHG (Rock Hard Gladiators)

Alignment (State in terms of DnD):
True Neutral

Motivation:
Once a fierce warrior participating in the RHG arena, Alfa is now simply searching for retirement. New Rift-related circumstances make this painfully difficult.

Powers:

Enhanced Durability: Stick figures have a strange ability to take much more damage than should be possible. Alfa is no different and can survive large amounts of blood loss, although at a cost.

Supernatural Reaction Speed: Alfa has fast enough reaction speeds to deflect bullets.

Abilities:
Most of Alfa's strengths lie in his nigh-unrivaled swordsmanship and agility. Even in his old age, he moves like a blur, his jet-powered sword making otherwise impossible maneuvers possible and his brutal assaults difficult to follow. He isn't praised as one of the greatest swordsmen in the RHG world for no reason.

Equipment:

fl sword by markxd.png

Jet Sword: Alfa's signature single-edged sword. Located at the bottom of the hilt is a hole where purple flames are shot from a miniature jet engine. In addition to providing offensive utility, Alfa can fly around on his sword this way.

Personality:
Alfa is a calm, passive old man. His days of fighting are long over, leaving him to retire in peace, leaving the killings and losses he's suffered behind. Much to his chagrin, life has changed thanks to the appearance of the Rift, leading him to stray from his plans of pacifism. He prefers to live a normal life, but still seems to attract trouble from all over, and though his will to battle has disappeared, his skills have not; thus he sharpens his sword regretfully, always trying to keep true to his word of never killing until necessary and fighting only out of defense. The only kind of fight he truly enjoys nowadays is the young new generation's challenge to him. To test their mettle against the one who was once the greatest who ever lived.

Biography:


(As I cannot find Alfa's original RHG entry, his official biography is lost. This Wiki link is the closest I have to his backstory. Apologies.)

Other:
Terkoiz is a great animator.
 
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Alignment: Lawful Good
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Age: 100+

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[div class="descriptionText descBackground"]10,000 years ago, an ancient evil known as Calamity Ganon attacked the kingdom of Hyrule. However, the people of Hyrule managed to seal him away using ancient technology crafted by the Sheikah clan known as Guardians and Divine Beasts, the blade that seals away evil called the Master Sword, and the holy powers of the kingdom's princess, who possessed the blood of the goddess Hylia. Many years later, and Ganon was getting close to breaking the seal, so the Hylians decided to find new warriors to wield the weapons and powers used to defeat Ganon in the past. These warriors were known as Champions, and the Hylian champion was the princess' royal knight Link. Link was chosen to be the new wielder of the Master Sword, and this new responsibility led to him acting stoic and silent so he didn't crack under the pressures of being a hero. However, when Ganon's return finally came, he ended up taking control of the Sheikah clan's machines and layed waste to Hyrule. During the battle, Link was fatally wounded, and Zelda had him sent to the Shrine of Resurrection to recuperate while she sealed Ganon inside Hyrule Castle. 100 years later, and Link awakens from his slumber, having lost his memories while in stasis. Guided by the telepathic voice of Princess Zelda, the spirit of Hyrule's deceased king, and various people who survived Ganon's attack, Link sets out to regain his memories, free the Divine Beasts and the Champions' spirits trapped inside them, and take back the Master Sword to finally slay Ganon before he escapes Zelda's seal.[/div]
[div class=descriptionItem]Personality[/div]
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Because Link bears the Spirit of the Hero, all of Link's incarnations each possess an unbreakable spirit. One feature in Link's personality that is greatly emphasized is his courage. He is often depicted as a humble yet brave and courageous boy who steps up to the task of saving the kingdom of Hyrule (and many others), a task to which he seems destined. As such, he is often associated with the Triforce of Courage and the goddess Farore: in Twilight Princess, the Triforce of Courage activated when Link stepped into the Twilight, and it protected him from becoming a lost soul, instead turning him into a wolf. He rarely shows signs of cowardice and is always willing to use his strength and valor to save and help those around him, as seen in The Wind Waker where he asks Tetra and her pirate crew to allow him to go with them on their ship in order to save his sister Aryll.

Link’s never been shown speaking or have any written dialog (other than in two instances in The Adventure of Link, and in The Wind Waker within the Tower of the Gods where Link calls "Come on!" to the Servants of the Tower), which has led some people to believe him to be mute; his voice actions are limited to shouts and grunts. In addition, Link does not show signs of a strong and deep personality, nor does he present much of his personal motivations. However, the idea that Link is mute is disproved by his ability to interact with other characters in conversation; for example, in Twilight Princess, Jaggle once states that Link's voice carries well, and in The Wind Waker, Link can be heard using short phrases such as "Come on!" at certain points throughout the game. The true reason for this blankness and apparent muteness lies in Link's own essence: He seems to be the personification of the immersion experience, and in that way he is an extension of the player, a "link" between the player and the Zelda universe. Miyamoto and Nintendo designers themselves pointed out several times that the focus of the series lies in the player's personal experiences and in the concept of "the player being the hero," with Link as his/her avatar.

In that way, he was made blank so the human player can fill him with his/her own characteristics, experiences, motivations, feelings, thoughts and emotions. While he is traditionally known as Link, even his name is chosen by the player. This is in order to allow the player to enter this fantasy world and to have an intimate experience with it, and with those who live in it. So, the intention is for his role in dialog and plot to be filled with the words and thoughts of the player, to some extent. His speech is usually replaced with simple and concise answers that the player can pick.

Link also seems to have a particular fondness for sleeping. Most of the games begin with him oversleeping and having to be woken up by some other character. This seems to be done to show that at the beginning of the game he is a regular boy, while by the end he is a true hero.

His motivation is doing what's right and doing anything he can to uphold good.
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[div class=descriptionItem]Skills&Weaknesses[/div]
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  • Marksmanship: Link is an expert with a bow, with his skill surpassing some of the Rito tribe's best archers. Using only his bow skills and special arrows, he was able to take down the Divine Beasts Vah Medoh, Vah Ruta, and Vah Naboris, letting him take control of them from the inside. When Link is airborne and aiming his bow, time seems to slow down around him to let him line up a good shot, and people watching him while he does this claim he draws his bow back too fast to follow.
  • Flurry Rush: When Link dodges an attack at the last possible second, he can unleash a flurry of blows with his current weapon to deal immense damage to his opponent.
  • Stealth
  • Weapon Mastery
  • Mipha's Grace: Revives Link with full health and adds extra health to himself. Requires one day to recharge.
  • Revali's Gale: Creates an upward draft that can carry Link into the sky. Requires 6 hours to charge, or 2 if Link is in Hyrule Castle.
  • Daruk's Protection: Creates a red crystal barrier around Link when used, protecting him from all attacks and damage while up, as well as deflecting certain attacks back such as Guardian beams. Requires 8 hours to recharge, or 6 if Link is in Hyrule castle.
  • Urbosa's Fury: Forms a spherical field of light around Link before lightning comes down and strikes everything in that radius. Requires 12 hours to recharge, or 4 if Link is in Hyrule Castle.
  • Magnesis: Allows Link to lift and carry metallic objects using magnetic energy.
  • Remote Bomb: A bomb that can be detonated remotely that comes in the shapes of a cube and a sphere.
  • Stasis: Allows Link to freeze objects in time. While suspended in time, objects will store any additional kinetic energy that is inflicted upon them. Link can strike a suspended object with a Weapon to produce a vast amount of kinetic energy, which will cause the object to suddenly move as it regains mobility.
  • Cryosis: Allows Link to spontaneously create pillars of ice from the surface of any body of water.
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[div class=descriptionItem]Extras[/div]
[div class="descriptionText descExtras" style="margin-top: -55px"]actually it's equipment but i cant edit names of tabs cus code is weird hah[/div][div class="descriptionText descExtras" style="margin-top: -55px"]
  • Sheikah Slate: A multipurpose tool bearing the Eye Symbol of the Sheikah that Link obtains shortly after awakening. It is how Link uses his runes and can create a scope of the land and create beacons of light that Link places as a way to remember where he is going.
  • Paraglider: With this item, Link can glide through the air at great speeds.
  • Master Cycle Zero: A motorcycle-like vehicle created from ancient Sheikah technology, which was given to Link by the Sheikah monk Maz Koshia after completing his trial. It can be summoned using the Sheikah Slate, and while it does have a limited fuel supply, it can be refilled by dumping assorted materials into the cycle.
  • Thunder Helm: A precious heirloom of the Gerudo that makes Link immune to lightning.
  • Scimitar of the Seven: A famous one-handed scimitar once beloved by the Gerudo Champion Urbosa.
  • Daybreaker: A shield originally wielded by Gerudo Champion Urbosa that is both lightweight and durable.
  • Great Eagle Bow: A bow without equal originally wielded by the Rito Champion, Revali. It's said that Revali could loose arrows with the speed of a gale, and when wielding it, Link can fire three arrows at once.
  • Lightscale Trident: A two-handed trident formerly wielded by Zora Champion Mipha.
  • Boulder Breaker: A two-handed claymore formerly wielded by Goron Champion Daruk that while very powerful, takes a long time to perform attacks with.
  • Master Sword: A sword, holy in nature that can fire beams of energy. It cannot be thrown, and while it is unbreakable it can be rendered useless after extensive use, after this point it will slowly repair itself. When fighting evil, such as Calamity Ganon or creatures corrupted by his Malice, the Master Sword will glow with holy light, dealing double the damage and not being rendered useless after extensive use.
  • Hylian Shield: A shield formerly used by the Hylian Guard. Unlike other versions of this shield, it can break but can be replaced.
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Name: Gargan, or Emporer Gargan

Age: Unknown. However, it's likely he is hundreds, if not thousands of years old.

Canon: Main antagonist of Harmoknight

Alignment: Evil

Motivation: To fill the universe with chaotic noise.

Powers: Shoulder Speakers: Shoulder mounted speakers allow him to create blaring noise that can collect together to create a zooming wave of noise to cause damage and confusion.

Chest Speaker: A speaker on his chest allows him to create other noizoids to serve as his minions. It also beats to the rhythm of music so that he can stay in rhythm. Unlike the shoulder speakers, this one cannot create large waves of noise, as its mainly used for production.

Rocket Boots: Rocket boots he designed allow him to fly through the air effortlessly. He uses them in battle by flying erratically and avoiding attacks.

Loud Mouth: Gargan is able to omit his own deafening noise in case his speakers don't work. His voice can cause others to either go crazy, enter a deep slumber, and/or turn into a Noizoid. He can control his voice to choose any of these options.

Strength: Gargan is very large, reaching 24 feet from the bottom of his boot to the tippy-top of his shoulder speakers, 18 feet without them. So, naturally, he's very strong.

Plated Skin: Armored skin allows Gargan to withstand an excellent amount of damage, although it can't stop everything.

Super Hearing: The bolts on the sides of his head are his ears, and they are very sensitive to vibrations in the air.

Equipment: Other than his shoulder speakers and his boots, Gargan often stores little items that are of great emotional value to him, and he has his meteors and minions. Otherwise, that's it.

Personality: Gargan is unsympathetic towards all life other than his kind and the life he creates. He only cares for himself and his people. He is a manipulating liar and an evil genius. He is usually very serious about his role as emperor and cares deeply for his kind and his children. If he is in a situation where one wrong move or word could get them hurt, or worse, then he would not be careless. He also cares a lot for his pet dogs, most of which were corrupted and converted into a Noizoid.

Biography: Gargan was created long ago, and once he matured, he set out on his own to create his own Noizoid colony, as most Noizoid leaders do. He became one of the more successful and respected Noizoids creators in the universe, creating one of the largest Noizoid colonies ever, as well as capturing hundreds of planets to turn them into a perfect world full of chaotic noise for his children. Other alien species throughout the universe began to fear him, as he was known for being ruthless and determined.

So when he first set his sights on Melodia, a planet of music and harmony, many thought that it would just end up like all the other destroyed planets under his belt. But when he not only failed and was ejected to space thanks to a volcanic eruption, but most, if not all of his invading asteroids were destroyed and noizoids murdered, many were shocked. This made them realize that Noizoids can be defeated after all!

This event caused many alien races to lose their fear and respect for the Noizoid race and instead gave them hope. Suddenly, many other Noizoid leaders reported having their captured planets rebel against them. Many Noizoid leaders were dethroned and destroyed, and many Noizoid underlings were murdered. The Noizoid race was a universal enemy to many, and as a result, their populations dwindled.

During all this, Gargan crash-landed on a faraway paradise planet dubbed Haydn CVII, which is filled with music-related creatures that remind him of his failure at Melodia. He was heavily damaged. His speakers were scratchy and hardly made a sound, and neither could he himself scream a word. His boots no longer worked and everything he tried to produce was extremely hot to the touch and oftentimes melted. He was dripping with lava. He is still unaware of the consequences of his actions.

Gargan-in-Lava.jpg

However, he is beginning to heal. On top of that, remnants of his main meteor home that landed with him are slowly being rebuilt. He also sensed a major change, like something wasn't right. Ignoring the fact he lost to some child knight in training, he seemed to also sense a change to the planet. One night he swore he noticed the sky changing suddenly as if the planet had moved. The night sky was totally different and unfamiliar to him, and now he's uneasy.

Nonetheless, he will continue to rebuild. And once he gets back into space, he's going to enact revenge against Tempo the Harmoknight. And this time, he's going to bring friends.
 
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LEGIO MORTUUS (Tenshi, R.)
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[div class=Operative]Candidate CM-5380-2003
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NAME: Masteef Amaruq-Qimmiq Corso
RANK: USAF Technical Sergeant
NICKNAMES/ALIASES: Jet Hound, Mas, Hound
ALIGNMENT: Lawful Good
OCCUPATION: US Air Force CCT, Guardians MRT Engineer/Scout
CANON: OC
FACECLAIM: Marc Bendavid

[div class=tabs][div class="tab tabOne"]Profile[/div][div class="tab tabOne"]Personal[/div][div class="tab tabOne"]Combat[/div][/div]

[div class="tabsContentOne tabsOne1"]GENERAL INFORMATION:
GENDER: Male
AGE: 35
RACE: Metahuman
POWER TIER: 2.3
HEIGHT: 6'4" (1.93 m)
WEIGHT: 182 lbs (82.6 kg)
HAIR COLOR: Black
EYES COLOR: Grey

RACE DESCRIPTION: - Metahuman
Homo Exsupero, a human that has taken a metahuman transition drug such as eXceed to transition onto the next evolution of humanity. Being a metahuman grants an individual superhuman physiology and powers. They generally possess greater strength, speed, durability, and lifespans than normal humans. Most metahumans are capable of manipulating the Null Axis in ways that resembles superpowers seen in comics and movies. Metahumans tend to be more emotionally and mentally unstable (or as Alexis would prefer to call it, "enhanced personality traits") as a side effect result of their physiology being radically altered. Generally, the more powerful the abilities granted by metahuman transition drugs, the more drastic "enhanced personality traits".
-Inquisidores Archives, Paraphrased by Senior Human Resources Manager Dr. Michael Salvador

PHYSICAL EXAMINATION: FEBRUARY 23, 2321 CS (City Standard)
Technical Sergeant Masteef Amaruq-Qimmiq Corso is a male of Caucasian and Inuit descent with a very physical fit body. His hair is black, eyes are brown, and his complexion relatively fair. Hound (as he prefers to be addressed) stands at 6'4" (1.93 m) and weighs in at 182 (82.6 kg). Due to the mutations Hound has obtained from the metahuman transition drug, eXcel-Jet, his physical capabilities are far greater than of normal humans. The mutations that eXcel-Jet grants focuses on physical resilience and agility, with bones thrice as strong as normal human bones and an average sprint speed of 43.4 mph (69.8 km/h). Compared to his teammates, Hound has the most diminutive physique, with a max bench press of 575 lbs (242.67 kg) and max squat of 775 lbs (351.53 kg). Hound possesses a singular tattoo on his left forearm of a demonic wolf (wolf_tattoo.jpg).

Hound does not put much effort into his dress, opting for tee shirts, plain leather jackets, and jeans. His combat attire consists of a black flight suit and G-Suit under a Verax XOS-20-Jet exoskeleton (Designated the J-20 Exoskeleton by the USAF) that comes with a built in flight harness, survival vest, and emergency oxygen tank. The exoskeleton is designed specifically for Project Jetstream, that allowed operators to switch rapidly between piloting fighter jets and deploying on the ground. The exoskeleton is light and offers decent protection against firearms, but is lacking against more powerful metahuman abilities. The suit fully sealed with the helmet on, protecting Hound from the dangers of high altitudes. (j_20_exoskeleton.jpg)
-Senior Human Resources Manager Dr. Michael Salvador


[/div][div class="tabsContentOne tabsOne2" style="display: none;"]ENTRY_1 - PERSONALITY EVALUATION FEBRUARY 23, 2321 CS (City Standard)
Masteef Corso is a relatively pleasant person to be around, though impatient and reckless at times. To him, everyone is like a friend until proven otherwise, whether it be by coming off aggressive or making fun of Hound's name. In most situations, Hound tries to be humourous, but his jokes tend to go into niche and dated pop-culture references that few apart from him and his close friends know. As a side effect of eXcel, Hound's previous thrill-seeking side has turned into impatience with people who interrupt his work and reckless behavior on the battlefield. While Hound has done well to suppress his urge to pursue the most exciting course of action, it is the rest of the Guardians and his family that help keep him in check. Hound is nominally Christian, only attending church because of his father's wishes and to keep appearances.
-Leviathan Squad Psychiatrist Dr. Alexis Kuroki

ENTRY_2 - PERSONAL MOTIVATION STATEMENT FEBRUARY 23, 2321 CS (City Standard)
Masteef Corso's main goal is to protect his family and his friends. Being in such a dangerous and high-risk career for not just himself, but for his family, Hound does his best to not place his wife and daughters in a position where they would be left without him. They are his anchor in his battle to keep his reckless behavior in check.
-Leviathan Squad Psychiatrist Dr. Alexis Kuroki

ENTRY_3 - BIOGRAPHY FEBRUARY 23, 2321 CS (City Standard)
Masteef Amaruq-Qimmiq Corso was born in Quebec, Canada in 2001 to a retired JTF2 operator-turned-pastor and Inuit woman. He grew up hearing his father and mother's stories of adventure and heroism, whether they were real or legends. Since an early age, Hound had always wanted to take the same career path as his father, but his parents insisted that he chose otherwise. When Hound was 14, his family immigrated to America, because his father felt a calling to minister to California. The move was a bit difficult for Hound, having to learn a new language just like that, but he still managed to excel in his studies in high school. He managed to pull in acceptance letters from big name universities like Cornell, MIT, and CalTech, but they all seemed too boring to him. Rather, Hound decided to enlist in the United States Air Force for a life of adventure, just like his father.

In the Air Force, Hound quickly distinguished himself to be extremely capable in physical and mental aspects, and managed to obtain a US Citizenship after a year. Feeling like there was even more he could do, Hound joined the Air Force Combat Controller selection program. After two years of being put through the training pipeline, Hound officially became a Combat Controller, proudly wearing the scarlet beret as he began to serve on deployments in the Middle East. Around this time, when he was 21 years old, he met Lieutenant Portia Neilson, a helicopter pilot assigned to his task force, and his future wife. Not long after they met, the two got married and Lieutenant Neilson (now Corso) transferred to the Air Force Reserve as she was about to give birth to their first child. Together the couple have a total of two girls, Nala (now 10) and Luna (now 13).

A year after Nala was born, Hound volunteered for the Air Force's Project Jetstream at the age of 26. The project experimented with the eXceed variant eXcel-Jet, a safer and more stable variant of eXceed that gave a predetermined set of powers. He was one of the successful 24 subjects of the project. Together, they formed the main fighting force Jet Squadron, a team that planned to take advantage of the powers granted by eXcel-Jet and experimental jet fighters designed specifically to complement these powers. The project was scrapped before the end of the year, due to catastrophic malfunctions in the jets, which killed a majority of the subjects before the end. The four survivors were Jet Hound, Jet Lead, Jet Drake, and Jet Fish, all of which were transferred to the Metahuman Response Department.

Hound was transferred to the Guardians, a Metahuman Response Team led by Warrant Office Avrum Graves, as their resident tech jockey. Hound was transferred just in time to see an interdimensional invasion (named the First Ashfall) wreak havoc on several major cities of Earth. His and the Guardians' initial attempts to repel the invaders (named Ashbourne) were unsuccessful, but when Staff Sergeant Lazarus Huang stepped up, the Guardians' managed to push back the advances of the Ashbourne.

In the aftermath of the the First Ashfall, the Guardians were charged with keeping order in Los Angeles as eXceed and it's cheap derivatives began proliferating. Part of Lazarus's plan was to incorporate willing eXceeded into the Guardians. At the age of 30, Hound received his first mentee, Oscar Chang. The two became instant friends, collaborating on all sorts of overcomplicated, impractical projects that keep getting the Guardians' equipment grants slashed.
-Legio Mortuus Archives, Paraphrased by Leviathan Squad Psychiatrist Dr. Alexis Kuroki

[/div][div class="tabsContentOne tabsOne3" style="display: none;"]ABILITIES: Hound, being an Air Force Combat Controller, is among the most skilled special forces operators in the world. He is trained in firearms, close quarters combat, parachuting skills, SERE techniques, navigation, survival, combat diving, air traffic control, close air support, meteorology, and communications. Hound is a trained fighter pilot, but is not official licensed to fly any aircraft, military or civilian. In addition to his special forces training, Hound is a genius engineer, being able to understand, repair, and create complex electronic and mechanical devices for his use on the field. Hound is able to put all these skills together with a talent for multitasking, capable of coordinating air support, monitoring weather conditions, keeping track of ally positions, and fix a malfunctioning laser target designator all while holding his own in a firefight. Hound's native tongue is Quebecois French, but he is fluent in other dialects of French, and English, as well as conversational in Inuktitut and Inuinnaqtun.

POWER:
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[/div]WEAPONS/EQUIPMENT:
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[div class=accord]Fostech Origin-12 BH-Configuration
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The Fostech Origin-12 is a semi-automatic short barreled shotgun chambered in 12 gauge shells with an AK-style action. The Origin-12 is reputed as a shotgun with an asinine cycling speed and incredible reliability, which Hound takes full advantage of. Hound's shotgun comes in the short barrel configuration with and 10" barrel. Attached to it is a Trijicon RDS, a vertical foregrip, a fixed stock, and a 20 round drum. Hound carries several 10 round magazines for reloads. Hound can usually uses armor piercing slugs, buck shot, or incendiary Dragon's Breath rounds. This weapon has been modified with the BloodHound system. (origin-12-sbs.jpg)
[div class=accord]FN P90 BH-Configuration
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The FN P90 BloodHound-Configuration is an FN P90 that Hound redesigned with some of his own technology. The weapon keeps its 5.7x28mm ammunitions and basic internals, but the frame and action have been modified to integrate the BloodHound system designed Hound himself. The weapon comes with a standard 50-round magazine, BloodHound RDS, rebalanced polymer frame, and optional suppressor. (fn_p90_bh_01.jpg)
[div class=accord]Garuda SML-BO1 Tactical Projection Pistol
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The affectionately named "Small Boi" is an advanced weapon that fires ionized bolts of plasma. Hound obtained this when he went to Ventus along with Lazarus, and has since used it in as his side arm. The weapon uses cartridges of inert chemicals and battery packs to fire, with the cartridges holding approximately 1000 shots worth of particles and the batteries having enough charge for 30 standard shots. The pistol has "Stun", "Lethal", "LethalBurst", and "HyperLethal" settings, with each successive setting being deadlier and more energy consuming. (garuda_sml_bo1.jpg)
[div class=accord]BloodHound Integrated Fire System
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The BloodHound Integrated Fire System is a system of sensors, modified triggers, and HUDs that Hound invented to enhance the effectiveness of soldiers on the battlefield. The BloodHound system has been put into his Origin-12, P90, and helmet. With this, Hound is able to freely designate enemies, allies, civilians, and critical objectives from his helmet to be aware of his allies' position at all times. When active, the system makes it so that the integrated weapons can only be fired when the bullets have a clear and plausible path to the targets designated by Hound. This system helps conserve ammunition, improve accuracy, and reduce civilian casualties, but can be interrupted by smoke and cover. For these instances, there is an option for manual override.
[div class=accord]Needle Dart Holsters
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Hound, wanting some ammunition specifically designed to take advantage of his powers, came up with the Needle Dart. Needle Darts are essentially sharpened tungsten-carbide needles with a four stabilization fins. The hard material allows the darts to penetrate armor after being thrown through a Jetstream. Hound carries a dozen of these darts split between two wrist holsters and two dozen more across his body. These holsters serve the sole purpose of moving a dart into Hound's hand in an instant, so he can throw it at a moment's notice.
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fuck it

full_life_consequences_wallpaper_by_robogineer_d5od02x-pre.jpg


"Its time for me to live up to my family name and face full life consequences."
— John Freeman Saver of Humens​

Name: John Freeman

Age: Yes

Canon: Full-Life Consequences (Half-Life trollfic)

Alignment: Chaotic Good

Motivation: Kill the combiens and venge brother gOrdon Freeman

Powers:
  • Walked Fast: John Freeman can walk the speed of light and has similar combat capabilities. For instance, he killed a ton of combines with his bear hands because he thought that bullets were too slow.
  • Superhumen Strength: John Freeman is strong enough to lift up an entire freight train and toss it over a bridge
  • Flight: John Freeman can fly, apparently.
  • Bullets Too Slow: John Freeman kills people with his bear hands because bullets are too slow, and is fast enough to dodge them
  • Wepon Summon: Apparently able to summon weapons from thin air by finding them on the ground
  • Absurd Durability: Survived crashing into a train while in a combine dropship (which caused the entire thing to explode), then flew into the air and crashed into the ground. He was perfectly fine. He was hit by an opening door which caused him to fly a ridiculously long distance, somehow ending up in the Aperture Science Enrichment Center, crashing into a pile of Weighted Storage Cubes. Once again, he survived without a scratch. Took a direct hit from a combine rocket and continued fighting, got 'stabed' by a combine 'nife', then pulled it out and stabbed the combine in the 'brane'. He got hit by multiple bullets but continued fighting. However, he was still killed after the combie tower blew up 'like millon stars and fire and loud noises'.
  • Unclyclopedia: Able to go on the internet and look up ways to defeat bosses
  • Temporal Paradox: John Freeman can summon black holes by creating a paradox such as 'turning on off' his computer.
  • Reality Warp: John Freeman unintentionally causes the world around him to distort by his mere presence alone. Anyone around him will find themselves completely unable to refer to John Freeman by his first name, and can only refer to using his full name.
  • Unpredictably: John Freeman, being famed for being a mountain of bad writing, is almost impossible to predict, confusing opponents. Mind readers will find his mind completely incomprehensible.
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Abilities: He is a good mechanianic because he can repair and builded motorcycl and can use wepons good and he is good with birds.

Equipment:
  • Wepon: An SMG with a high fire rate. It apparently has infinite ammo as John Freeman is never seen reloading.
  • Laser Gun: A gun that shoots lasers powerful enough to destroy trees in single shots.
  • Rocket Gun: RPG rocket launcher
  • Nife: Knife for stabbing combines in the brane
  • Grenaid: A thrown explosive weapon.
  • Motorcycl: John Freeman's motorcycle that can drive the speed of sound and can do backflips. It can also somehow carry a small army
  • Other More Faster Motorcycle That Had Gas In It This Time: John Freeman's secondary mode of transport, similar to the first but mounted with weapons
Personality: Has an incredibly bizarre sense of logic. He blew up the house some 'zombie goasts' were haunting to that they could be 'at piece'. Also has an insane desire to avenge his brother and 'do what has tobe done'. However, he is also heroic, sacrificing himself to defeat the 'combines' so the the rest of the 'humens' could survive. He also shows great care for all things living and non-living, putting eggs back safe when he saw them fall out of a tree he destroyed with his laser gun, and buried the defeated bosses and planted 'pants' on them so that there were 'pretty things there now to be happy'.


Biography: John Freeman who was Gordon Freeman's brother was one day in an office typing on a computer when he got an email from his brother that said aliens and monsters were attacking his place and aksed him for help so he went. He travelled to Ravenholdm and saw a sign with someone's handwriting that said 'u shudnt come here'. He was about to turn back when he heard screaming like his brother. He found wepon on ground and shot 'zombie goasts' in front of a house. He then blew it up so that the 'zombie goasts' could be 'at piece'. He continued he journey into Ravenholdm, and found that it was nothing like the countrysides as 'there was no birds singing and the pants were dead and teh dirt was messy and bloody from headcrabs'. He found his brother Gordon fighting the 'final bosss'. John Freeman saved his brother by shooting the final boss in the eye and blinding it. Gordon Freeman then got squashed by the 'next boss'. John Freeman vows to defeat the boss and travels back to his office on his motorcycle to look up the boss' weakness online.

He goes back to Ravenholm and defeats the next boss by shooting a rocket at him because it was his weakness. After killing the boss, John Freeman walks up to both of the dead bosses and buries them, planting 'pants' on them so that were pretty things to be happy. He goes to the dead Gordon Freeman and mourns him when a headcrab suddenly jumped onto Gordon, reanimating him. Gordon tells John Freeman that he was slow and that he is now a 'zombie goast' and that he will pay. The ending is left unexplained.

Fast forward sometime later and 'Combines' from 'science' and 'outter space' have arrived on Earth. They rule over the planet and 'hate humens'. John Freeman's wife is killed by the combine 'lazer guns'. His son Henry Freeman then proceeds to start a revolution, and the rebels travel to the 'Combine tower that was big like the sky' in order to send the combines 'back to science and outter space'. However, they are stopped by a Combine army. In the ensuring battle, most of the rebels are killed and overwhelmed by the Combine forces. Then, for no apparent reason, John Freeman arrives in a portal.

He fights and kills the Combine troops with his 'bear hands' and by 'barking necks'. The Combine then retreat back to the tower and press a button to make it 'glow and smoke'. John Freeman then encounters Gordon Freeman, who had been saved from the headcrab by the combine who put 'science' in him to make him 'live and strong and big', and that he is now 'Dark Man'. The two of them then proceed to fight. Meanwhile, Henry Freeman and the rest of the rebels attempt to stop the tower from exploding, but fail due to overwhelming Combine forces. They are unable to press the 'botton' to stop the tower from destruction. John Freeman eventually defeats Dark Man by kicking the 'science off his face'. Gordon is freed from the Combine control but dies of his wounds.

John Freeman tells Henry Freeman to get the rebels out of the city on his motorcycle. Henry Freeman obeys and leaves the city with the rebels. John Freeman fights through the rest of the Combine forces, but eventually gets overwhelmed and defeated by the Combine. He manages to look out of the tower before dying and sees Henry Freeman the humans a safe distance away. The tower then explodes like 'millon stars and fire and loud noises', killing him along with the rest of the Combine and saving the world.

After the Combines were gone the world was nice and no one was a slave or sad anymore. Henry Freeman was now president and the world was peaceful. The city was rebuilt and a statue of John Freeman was erected in the middle, proclaiming him as 'John Freeman Saver of Humens'.

 
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"Hmm...I just realized that my client is rather lonely. Maybe some companions will cheer him up, even aid him in battle. Justified since I can only help him on the sidelines. Now let's see..."

"..."

"..."

"..."

"Ah, I know just the thing. My client currently studies in Tokugawa Integrated Academy, and sure enough, there are individuals like him has that potential. And they're all in the same class as him. Yes, that'll be perfect. I shall summon them now."

"..."

"..."

"..."




"Greetings, visitor. Do not be afraid. I have summoned you to aid a certain classmate of yours in his journey of self discovery. Of course, he isn't the only one who has to find his own identity. You also have a journey to embark, and you're on the same path as he is. Now, let's have a bit of an interview shall we? Don't worry, this shall be quick. By the way, I'm Dorothea Ivonne, also known as the 'Truth Seeker'. What is your name?"



  • "What the hell is the meaning of this?! I was in the middle of training! Oh well, guess there's no turning back now huh?"

    33ca97c8ac8f40085ec157f443cbe87b.jpg

    Name: "My name is Ken Akatsuki. Some people call me "Kenny". It's kind of embarrassing if you ask me."

    Age: "I'm only 17 years old, a senior."

    Canon: "How the hell am I supposed to know? You're the one who brought me here in the first place!" (OC)

    Alignment (State in terms of DnD): "I can see within your heart that you are...Chaotic Good. I'll explain more about that in a bit."

    Motivation: "I want to become stronger. I want to be strong enough to conquer anything that gets into my way and help those who cannot help themselves."

    Powers: "As I can recall, you want to be stronger. Well, I have just the thing for you. I have blessed you with the "Wrath Factor". This allows you to enhance your physical capabilities the more you fight. In other terms, the way to get stronger is for you to punch harder."

    Abilities: "Really? That's nice of you to give me. Anyway, I'm the head of the school's boxing club. I got into that sport from watching boxing matches when I was a kid. In particular, I've watched the matches from my favorite boxer, the one who've influenced me to walk down that path; Manny Pacquiao. I've started learning and practicing since entering high school and I've gotten better as time passed. I use an orthodox stance and I'm all about adding pressure to the opponent. I know it's not the smartest, it works very well as far as my experience goes."

    Equipment: "Disregarding the other stuff you have, I noticed that you are unarmed. However, since you've mentioned boxing, allow me to give the honor of upgrading your gloves into a more powerful armament. For this, I have strengthen them to withstand heavy damage and as well as adding "thrusters" that willallow you to rocket your punches. A flick of the wrist will activate them, just be very careful of the recoil. You don't want your arms to be busted after a single use."

    Personality: "As I have mentioned, you are Chaotic Good. What that means is that you will do anything necessary for the sake of not just yourself, but also to the people around you. However, in doing those things are very disorganized and often out of sync with the rest of society. You seemed to be a very focused person, but be warned that focus has it's own limits. Do what you can for your friends, but there will be times that you will be called out for the method you've used."

    Biography: "I came from a simple family. My mom and dad are both office workers and I have an older brother whom he always takes care of me when I was little. But then my life changed around when my brother was caught in a freak car accident and is now left sitting in a wheelchair for the rest of his life. The worst was that he saved me at that time and I was also helpless. I was...too weak at that time. That event is what also motivates me to grow strong enough to prevent the people around me not end up being in the same shoes as my brother."

    Other: "I'll have to admit that I'm a very big carnivore. I like to eat lots of meat because as far as I've heard, "real" men eat meat. I know, it's ridiculous, but I've followed that anyway."




"And that should do it. The "Fellowship" has been assembled. Though, there is always room for more potential individuals. The multiverse is so very cast, but something tells me that there are things that make my client's universe unique. What ever the reason, I shall accept."
 
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300px-BlazBlue_Cross_Tag_Battle_Noel_Vermillion_Main.png

Name: Noel Vermillion

Age: looks 20
Canon: Blazblue

Alignment (State in terms of DnD): Neutral good

Motivation: Finding out her identity/ help everyone

Powers:
Noel is a nimble solider who fights with the Nox Nyctores' Arcus Diabolus: Bolverk. Bolverk can assume the form of many firearms, it's main form being two pistols. When firing, it has the ability to shoot through space and preform armagus-based blasts, regardless of any walls and obstacles that stand in the way. Aside from being used for battle, Bolverk acts as a suppressor for Noel's negative emotions.

Additionally, after Noel was smelted into a cauldron by the hands of Yuuki Terumi, Noel is able to assume her true form, Mu-12. She originally had no control over this form, as her emotions put her in a mundane state with only the desire to destroy. However, with the help of Rachel Alucard, Noel was able to master this form, and enter it with her emotions intact. As she is the Successor of the Azure (蒼の継承者 Ao no Keishokusha), Noel wields the Power of the Eye (目の力 Me no Chikara). This allows her to observe others on extraordinary levels, as she did to Tsubaki to materialize the true form of the Zero-Type Izayoi. The Successor of the Azure is the only one capable of locating the Master Unit in the depths of the boundary. Furthermore, Noel is able to view the memories of another individual through touch, but she cannot do it by will.

Noel's cooking is dangerous. The contents of her dishes usually puts the consumer in a highly fatal position, as they need to be hospitalized immediately after. This is a trait shared by her "sisters". The Ars Magus aptitude test which was presided over by Estella McKenzie, stated that Noel had the highest aptitude ever recorded at the academy.

Mu-12:
300px-BlazBlue_Central_Fiction_Mu-12_Main.png

Using the fully awakened power of the Godslayer, Mu is one of the most powerful entities to have ever existed. As the perfect fusion of a portion of Azure with a Boundary Interface Prime Field Device, Mu boasts power stronger than that of the Black Beast. She can freely enter the Boundary and is capable of fighting off present-time Hakumen, then both Jin and Ragna the Bloodedge at the same time. Part of her combat power lies in the intricate usage of her Nox Nyctores - Lux Sanctus: Murakumo. By using Murakumo, Mu has the power to overwhelm opponents with its myriad of blades.

In gameplay, Mu has the Drive Steins Gunner. When pressed, a small device will be launched which shoots a thin projectile at the opponent after a brief charge time; holding down the button will delay the shot, but in turn, make the beam thicker and deal multiple hits. Most of Mu's moves keep her opponent at bay, stopping them in their tracks, although she can boast good close-range pressure and can use Origin to get out of opponent's pressure. Mu uses these Steins in lore as well, with their power being able to easily pierce people's bodies.

As she is Noel herself, she also has the ability to wield the Arcus Diabolus: Bolverk and phase through enemy attacks. She is the ultimate Observer who can make anything reality by just recognizing it as such. No one has stood on an even ground with Mu without having sustained life-threatening injuries - Ragna himself was shot by one of her Steins and lost his left arm to save Noel's soul from her transformation into the original Mu. Even a victory against Mu means having to make large sacrifices.

It appears that Mu, when under the influence of her hatred, is far stronger than when Noel is in control.







Abilities: The worst cook known to mankind

Equipment:

Mu-12

Arcus Diabolus: Bolverk

Personality:
She initially had great difficulty with socialising with other people, only being able to communicate because of Bolverk's ability to suppress emotions. In time, she eventually learned to interact with others, being polite, helpful, yet reserved. She is extremely close to Tsubaki Yayoi and Makoto Nanaya, and tries to get on with Jin Kisaragi despite the cruel way he treats her. She loves her adopted parents deeply, joining the NOL to save their name and often worrying about how they are.

She struggles with her identity as an artificial human, at one point calling herself a doll. These darker emotions caused her to hate the world, but they have since been quelled. As her soul is comprised of many identities, she focuses on the identity of Noel.

Because of how shy she is, Noel shops online and attempts to hide away from others. She can become easily flustered at the slightest of remarks, but does have nerve to fight forward and resolve to do what she believes is right. The former Lieutenant regularly writes poems, although she never shows them to anyone out of sheer embarrassment. Noel also has a weakness for things she deems cute or fluffy, such as Lao Jiu or Makoto's tail.

In addition, Noel is extremely sensitive to comments made about her small chest size. This often causes her to further withdraw into herself, although on occasion when others have mistaken her for a boy or a man because of her chest size, she can become angry to the point that she immediately attacks the offender with little warning.




Biography:
The Successor of the true Azure and the awakened form of Noel. The ultimate Boundary Interface Prime Field Device. She was the "Sword of the Godslayer Kusanagi," the only one able to destroy the Master Unit that exists in the Boundary, but with the help of Ragna, Noel was able to retain her self-identity. So, to save her best friend, she asks Rachel to teach her how to control this power.

Other:Her cooking can be used as a chemical weapon
 
1582211345850.png
Name: "Fancy pants"

Age: Unknown, looks 14-17

Canon: Fancy pants Series

Alignment (State in terms of DnD): Chaotic good

Motivation: Find adventure, stomp baddies, protect the good guys

Powers: Fanciest pants around

Abilities: Fancy pants has shown off that he can reach great speeds if given the space and right momentum, parkour abilities such as spinning down pipes and grinding on rails with his bare feet, and sword fighting skills in the very few games he is shown in, better watch out when he wields a pen against you.

1582211987477.png
Equipment: He wields the trusty pencil, his main weapon that he uses like a rapier as he stabs, swings, and cuts through all of his enemies with ease with it, although he has found another weapon in his most recent of adventures...
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pew pew pew.gif
The pen, the weapon he has come to prefer in his most recent adventure to help the mayor, able to basically surf on white surfaces as it leaves an inky line in his wake, as well as being able to shoot ink out of the damn thing like a machine gun, a truly versatile weapon.

Personality: Fancy pants shows himself as a noble young fast-paced adventurer, always taking the chance if he can to be able to go on an adventure. As well he shows that he cares greatly about the very good friends and family he has, saving his own sister from pirates constantly even when she doesn't want to leave them. He loves going on a good adventure, always showing enthusiasm through body language when he has the chance to

Biography: Fancy pants is just a young boy who lives in Squiggleville, occasionally going on adventures to help the mayor with whatever is the most recent issue. Although when the rift caught him and dropped him in a strange new land, he wasn't worried at all, no he was actually excited! a whole new world to explore, people to possibly save, friends to make, there was a lot of potential to this new world that made the boy jump a bit in excitement, and this is how his new adventure began

Other:Trivia/source
 

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