Zarlock
One Time Luck
Starting Level: 1
System: Pathfinder 1st edition
Point buy: 20
Genre: Point of Light, High Fantasy
Wealth: Start with average gold for your class
Materials: All Official releases and some 3rd party on request
Firearms: Emerging Guns
The Nentir Vale is a point of light setting, made during the 4th edition era of D&D. In this setting, the wilderness is dangerous and most of the land is uncharted. There are only a few safe haven in the world and hints of a long history, ruins and the likes to explore. There isn't much to know about the setting, as most people are trying to figure it out.
The adventures will begin in Fallcrest, the center hub and also center of the Nentir Vale. In its surroundings, you can find farmlands and adventure sites.
For divine caster you can google/look up the gods and see which one fit more your character:
Asmodeus, Avandra, Bahamut, Bane, Corellon, Gruumsh, Ioun, Kord, Lolth, Melora, Moradin, Pelor, Raven Queen, Sehanine, Tharizdun, Tiamat, Torog, Vecna, Zehir.
Recently the Kobolds have been raiding the Old King Road, and The Lord Warden of Fallcrest has enough, he is willing to pay a bounty of 10 gp for each dispatched Kobold and an additional 100 gp for a proof that the threat has been eradicated from the Kobold Hall.
note: While I don't put a limit on alignment, we are looking at a group of people who can work together and I do not tolerate screwing over party members. If you plan to betray your party members this is definitely not the kind of campaign that you are looking for.
System: Pathfinder 1st edition
Point buy: 20
Genre: Point of Light, High Fantasy
Wealth: Start with average gold for your class
Materials: All Official releases and some 3rd party on request
Firearms: Emerging Guns
The Nentir Vale is a point of light setting, made during the 4th edition era of D&D. In this setting, the wilderness is dangerous and most of the land is uncharted. There are only a few safe haven in the world and hints of a long history, ruins and the likes to explore. There isn't much to know about the setting, as most people are trying to figure it out.
The adventures will begin in Fallcrest, the center hub and also center of the Nentir Vale. In its surroundings, you can find farmlands and adventure sites.
For divine caster you can google/look up the gods and see which one fit more your character:
Asmodeus, Avandra, Bahamut, Bane, Corellon, Gruumsh, Ioun, Kord, Lolth, Melora, Moradin, Pelor, Raven Queen, Sehanine, Tharizdun, Tiamat, Torog, Vecna, Zehir.
Recently the Kobolds have been raiding the Old King Road, and The Lord Warden of Fallcrest has enough, he is willing to pay a bounty of 10 gp for each dispatched Kobold and an additional 100 gp for a proof that the threat has been eradicated from the Kobold Hall.
note: While I don't put a limit on alignment, we are looking at a group of people who can work together and I do not tolerate screwing over party members. If you plan to betray your party members this is definitely not the kind of campaign that you are looking for.