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Fantasy Paradisia✧Another Tale — Characters (always accepting)

spookie

give 'em hell, kid.
⋆☽CHARACTER SHEET☾⋆

PLACE IMAGE HERE
all image types are accepted within reason, but no stick figures, awkward selfies or mspaint 'masterpieces', thanks

•FULL NAME•
your character's full name

•NICKNAME/ALIAS•
what they go by and/or any extra names they've used

•SPECIES•
self-explanatory; if non-human, explain what they are and what they can do

•AGE•
your character's age... if they look older or younger than expected list that too, but no weird 1000+ year old girls that look and act 10 forever

•GENDER•
self-explanatory

•OCCUPATION•
what they do for a living, or just in general... healer? maid? thief? adventurer?

•WEAPON (IF APPLICABLE)•
think fantasy, no guns or modern weapons

•TYPE OF POWER/GIFT (IF APPLICABLE)•
nothing super crazy. i'd prefer each character to have a different power (if they have one at all), but two or more can have the same if you'd really like. describe what it does, what it looks like, limitations, anything required to use it etc. details are good!

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•
describe their looks in more depth... the obvious, as well as details like how they move or things that stand out about them

•CLOTHING STYLE•
how they dress... is it functional or frivolous? flashy or plain? perfectly tailored, or poorly-fitted and worn?

•HEIGHT & BODY TYPE•
again, self-explanatory

•DISTINGUISHING FEATURES•
anything that's unique or attention-grabbing about them... scars? tattoos? odd or exotic features? dresses really weird?

—◦✧◦✧◦—

•PERSONALITY•
who are they? 1+ paragraphs, please

•BIOGRAPHY•
tell us about their past... 2+ paragraphs minimum

•STRENGTHS•
3+, their strong points... not combat or power related

•WEAKNESSES•
3+, their weak points... not combat or power related

•FEARS•
3+, everyone has some

•LIKES & DISLIKES•
optional, but interesting to read and know

—◦✧◦✧◦—

•OTHER•
anything that doesn't fit in another area, put it here
 

spookie

give 'em hell, kid.


  • ━glimmer━


    ━━━━━━❦━━━━━━

    •FULL NAME•
    Glimmer Lacrimosa

    •NICKNAME/ALIAS•
    None?

    •SPECIES•
    Human

    •AGE•
    He has never mentioned his age... but Glimmer appears to be about 20

    •GENDER•
    Male

    •OCCUPATION•
    Currently serving as a royal advisor of sorts, perhaps due to a combination of his cunning wit and supposed relation to Lucien. Glimmer runs a fairly successful potion pyramid scheme that he's always getting others caught up in, and also has a love of swiping shiny things and reselling them. Sometimes tags along on adventures with the Guild, they're happy to look past his questionable attributes for a skilled companion

    •WEAPON•
    Glimmer is a talented user of throwing knives and sharpened cards, and often boasts about his deadly accurate aim... which, much to the annoyance of anyone listening, is actually a fact. He is also skilled with a dagger and his usual method of attack is to sneak up and kill a foe before it even realizes what is happening. He carries a jewel-encrusted sword while adventuring as well as the weapons mentioned above, though he is only competent in swordplay and cares more for finesse and style than accuracy.

    •TYPE OF POWER/GIFT•
    A standard user of glamour magic, Glimmer possesses the affinity that allows one to manipulate how they appear to others at will. He is able to change his hair color and style, eye color, makeup and clothing/accessories to match whatever mood he's in with ease. Those who have the glamour affinity are masters of disguise, able to change and blend with any setting or stand out when they need to. Like all forms of magic however, the glamour affinity has its limits. Glimmer cannot change any of his facial or body features, only attempt to disguise them through the shifting of things like eyebrow shape, suntan, bulky clothing or fake scars/tattoos.

    He also appears to have some skill with general illusions, a trait that is rare but not unheard of in those possessing glamour magic. How well Glimmer is able to use this ability is unknown.

    —◦✧◦✧◦—

    •APPEARANCE DESCRIPTION•
    To describe Glimmer's appearance is difficult, since it changes as often as the weather. That being said, his 'default' look is long silken teal hair worn in a lavish updo and decorated with an assortment of fine clips and accessories. Of course, he never has so much as a single hair out of place... such is the nature of glamour magic. His eyes are usually a rich jewel-toned magenta in shade, though obviously, this can always be changed.

    His face is equally striking, with attractive and vaguely cat-like features that are usually accentuated by his mischievous expressions and perfectly white teeth which feature two tiny and slightly pointed fangs. Glimmer's skin is quite fair, which serves as a good canvas for the vivid eye makeup he often wears. His signature look is shimmering multicolor jewels stuck beneath his eye, a display of both wealth and maximalist taste. He keeps his nails painted, usually either matching his hair or eyes in color.

    •CLOTHING STYLE•
    More is absolutely more to Glimmer, and his eye-grabbing costumes make this quite obvious. Perfectly tailored and ridiculously lavish, he loves wearing dramatic statement pieces like billowing capes or heavy jewelry, though he is also capable of blending in when he has to.
    Due to the nature of glamour magic, his over-the-top dressing doesn't hinder him while adventuring, as the grandiose accessories are all physical forms of an illusion and Glimmer will simply dissipate them if they're torn off or grabbed by an enemy. In fact, his actual clothing is both plain and functional.

    •HEIGHT & BODY TYPE•
    5'9, quite slender but with a hint of muscle tone

    •DISTINGUISHING FEATURES•
    This varies from day to day, but his jewel-encrusted makeup and colorful hair and nails tend to stand out amongst most crowds

    —◦✧◦✧◦—

    •PERSONALITY•
    A sly and charming man with a sharp wit, people seem to either love or hate Glimmer. Those who like him tend to swoon over his honeyed voice and slick, oddly convincing words, but others find him fake and downright obnoxious. He can be pushy and brass, but usually chooses the route of sneaky and very quiet persuasion... Glimmer is a master of making others think that giving him what he wants was their idea all along. Easily bored, he will sometimes toy with a person if there is no other, preferred entertainment available. Glimmer flirts with and/or attempts to befriend both men and women readily if he thinks this will gain him any sort of advantage, but he is also respectful of their boundaries if they make it clear they aren't interested. That sentiment does not apply to his attempts at recruiting people into his pyramid scheme however, you'll be asked at least once a week if you want to start selling potions no matter how many times you've previously said no.

    He is otherwise a good listener who is quick to offer any needed kind words or support, and Glimmer has a way of gaining the trust of even fairly suspicious individuals quickly... there are at least a dozen people in Paradisia alone that would claim he was their best friend despite him never really opening up to anyone.

    •BIOGRAPHY•
    According to Glimmer, he was born to once noble but now poor parents in a far-off foreign kingdom and spent most of his older childhood years as the apprentice of a travelling salesman, sending back whatever money he made so that his family could eat. Young teenage Glimmer was a very good makeup artist and many wealthy ladies began to seek him out once word got around of his skills, and he even had the young princess of a small kingdom as his client.

    The two bonded over time, with her noticing his charisma and gift of persuasion and requesting he be made a royal advisor. The king agreed, and supposedly Glimmer was good at what he did and well-loved by both the royal family and those close to them.

    For a while he lived in comfort and wealth, but the tables soon turned when the castle was attacked and all its inhabitants slaughtered. The poor young Glimmer had been out gathering supplies while it was happening, and returned too late to possibly help. He did track down and slay a few straggling soldiers of the enemy, but the damage was ultimately done.

    After mourning for a period, Glimmer returned to wandering different parts of the world and selling his wares. He came to Paradisia about a year ago, and somehow managed to charm Vivienne and return to his role of royal advisor. It's believed that his claimed relation to Lucien, the captain of Paradisia's Royal Army, made this climb in status much easier.

    •STRENGTHS•
    Sly, perceptive, genuinely charming when he needs to be

    •WEAKNESSES•
    Selfish, frivolous, annoying

    •FEARS•
    An undignified death, becoming ugly, old age

    •LIKES & DISLIKES•
    Glimmer likes shiny things, partying and fine drinks. He dislikes cheapness, bleeding hearts and anyone who doesn't want to join his pyramid scheme

    —◦✧◦✧◦—

    •OTHER•
    Runs a very unique method of potion sales! Buy stock now and resell for a profit... and even if you don't, the potions are guaranteed to cure plagues, turn ogres into fair princesses and reverse a century of physical aging! No, really... and if you're not satisfied? Well, then Glimmer will be conveniently missing!


    ━━━━━━❦━━━━━━


    ⛧ c o d e d _ b y _ s p o o k i e ⛧
 
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Vertighost

Woke up today. It was terrible.

043.jpeg
•FULL NAME•
Max Crowe

•SPECIES•
Faun
A half human half goat creature. They have an affinity for nature-magic and can deliver a mean headbutt. Fauns mostly live out in the world, in woods and forests. They like to party. Loud music, booze and pranking travelers are what make a great faun party. Wanting to be safer and earn shiny gold, the Crowes decided to live within the city.

•AGE•
22

•GENDER•
Female

•OCCUPATION•
Knight

•WEAPON (IF APPLICABLE)•
One sword and a bow. All fauns are taught young how to fire an arrow, but Max was also fascinated with swords. Max started off teaching herself, and when she got older and had enough coin, she paid for lessons. She had to unlearn all her bad habits, and over time actually became decent. The sword is well made but plain, purely functional. The bow, however, is covered in intricate carvings and patterns. It was made for her by her parents when she came of age.

•TYPE OF POWER/GIFT (IF APPLICABLE)•

Extraordinary strength. She can take twenty times her weight, if she takes much more she’ll hurt herself. She can carry that weight for as long as she likes. To use it is just like anyone else exercising. She needs to be well rested and fed.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•
She has red hair that she usually keeps tied into a ponytail. Her fur is mostly well-kept, unless she’s been out running in the grass. She shifts about a lot, tends to fidget. When she’s excited she wags her tail. She can also stand perfectly still. She’s a short, stocky little thing. She has brown and white fur, darker fur at her hooves. Big green eyes that almost never blink.


•CLOTHING STYLE•
She likes anything with bright colours. She will wear a skirt sometimes, but wearing bottoms often seems redundant. She likes to buy sturdy, wellmade clothes, because she’s gonna wear them til they fall apart.
She very much likes her Royal guard uniform/armour and strives to keep it looking perfect.

•HEIGHT & BODY TYPE•
5’1, short and stocky.

•DISTINGUISHING FEATURES•

She has goat-legs, horns and big fuzzy ears.

—◦✧◦✧◦—

•PERSONALITY•
Max is very excitable, and is always itching for adventure. Max is a good fighter, but hates arguing. She isn’t sure how to fix things if she messes up. Max loves music and is always humming to herself, or dancing. She likes to collect sparkly things, and explore new places. Max likes taking notes and drawing, on account of her terrible memory. She’d forget her horns if they weren’t screwed on. Max can be very stubborn and it usually comes back to bite her. A lot of the time, Max doesn’t know when to shut up. She can be a bit jumpy, if she’s not paying attention.


•BIOGRAPHY•
Max was born to your average Faun family. Flutes, wine, parties. Her family runs a shop, where they sell fruits, vegetables and flowers. Max used to help out, but always wanted adventure. She loved hearing stories about heroes and quests. When Max was small, she’d play pretend. She’d go on all sorts of adventures. Her parents thought she’d grow out of this, be a normal Faun. Sing, tell stories, get wasted on wine and dance. But she didn’t. Max was determined to learn how to fight, how to use a sword. Her parents kept waiting for her to lose interest, but when they finally realized she never would, it all came to a head. There was a huge argument, about the shop, about Max’s safety.

Max didn’t understand why they were so angry, why they cared whether she worked in their shop or not. She stormed out and found an inn to stay at. She joined the royal guard. Sometimes she’d see her family out at the markets, but they’d all ignore each other. Max threw herself into her training and focused on her new job. She often thought about how to reconnect with her family. She missed them, and she knew they missed her. She sent a letter to one of her siblings, and waited. They eventually replied, and that's been it for a while.

•STRENGTHS•
Max is a good liar. Not on the spot, mind, but if she’s had at least a minute to think about it, she can do it.
She’s great at climbing. She is part goat, after all.
Can and will sleep anywhere. Useful for traveling.

•WEAKNESSES•
Max is greedy. Whether it's food or some sparkly trinket, she wants it.
She is impulsive, doesn’t really think things through.
Max is forgetful.

•FEARS•
Public speaking.
Spiders.
Thunder.

•LIKES & DISLIKES•
Likes meeting new people.
Likes traveling.
Dislikes The sea (or any bodies of water)
Dislikes meat.

—◦✧◦✧◦—

 

Japanime

✧☽ 𝒹 𝓇 𝑒 𝒶 𝓂 𝒾 𝓃 𝑔 ☾✧
Screenshot_20200523-124445_Chrome.jpg

•FULL NAME•
Elpidius Aristippus

•NICKNAME/ALIAS•
El

•SPECIES•
Human

•AGE•
19

•GENDER•
Male

•OCCUPATION•
An experienced adventurer. Elpidius has been going on adventures since he was young. Always wanting to explore and discover new experiences. He's met many people from his various expeditions.

•WEAPON (IF APPLICABLE)•
Elpidius carries around a rather large steel sword that is usually sheathed behind his back. He prefers swordplay over any other form of combat although he is still quite adapt in hand-to-hand combat. El is a balanced fighter, not having more power than speed and vise versa. He also has experience with a bow, having been trained by his grandfather as a child.

•TYPE OF POWER/GIFT (IF APPLICABLE)•
Elpidius is a gifted wielder of Gravity Magic, granting him the ability to manipulate Gravity. He can bend gravity to make the environment around him very heavy or light, cause objects to fall toward another object instead of the earth, flatten objects. He can also repel and attract objects. He often uses his magic to repulse people or objects with such force to blow them back and surround his body in a gravitational field to amplify physical strength. Defensively, he uses his magic to create a gravitational force-field to repel attacks or anchor himself to the ground.

El's magic mostly affects him. Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of Elpidius, and his power's natural limits. His magic is sometimes hard to control and he often starts unintended chaos which leaves him wanted by guards.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•
Obviously Elpidius has alluring scarlet hair that's actually quite silky. He has large child-like eyes that are the color of stars and radiate just as brightly. His smile is a contagious one that gives you an affable solace feeling inside. It brings hope and lets you know you can trust him. Despite how he may look in clothing, the boy actually has quite the muscular build. He is toned and fit.

•CLOTHING STYLE•
El usually sports lax clothing so he can move around freely when going on adventures. He also generally leans towards clothing that are red or have red as the primary color. Seeing him in some type of coat is also common.

•HEIGHT & BODY TYPE•
5'7. Elpidius is a little on the shorter side and has a toned and muscular build under all of his baggy clothing.

•DISTINGUISHING FEATURES•
Elpidius has pierced ears that both have small studs in them. He also dons a chain with a sword pendant shaped like a cross.

—◦✧◦✧◦—

•PERSONALITY•
Elpidius possesses a highly sarcastic and great sense of humor. He feels no shame and can make a joke out of any situation. He also has somewhat of a childlike nature. El plays tricks or otherwise disobeys normal rules and conventional behavior. He openly questions and mocks authority, encourages impulse and enthusiasm, seeks out new ideas and experiences, destroys convention and complacency, and promotes chaos and unrest. Even when punished horribly for his effrontery, his indomitable spirit or plain sheer foolishness keeps him coming back for more.

•BIOGRAPHY•
Elpidius grew up on a farm with just him and his grandpa. His grandfather used to be an adventurer but retired of old age and became a farmer. He raised El who was a happy outgoing little boy. He taught him everything he knows. Including magic. When he was a child he was very playful and enjoyed being active. Another thing that his grandpa picked up is that he had an interest in discovering new things and going on adventures just like he did when he was younger.

Once Elpidius hit his early to mid teenage years, he had learned much more about farming, adventuring, magic, and general combat. He had went on a few small adventures which were things like, journeying through a forest, or traveling to another town. He met new allies and friends. At this point, he spent most of his time training or adventuring. Then there came the time where El's grandfather had to explain to him he was adopted and was actually a descendant of nobility. His parents wished for a girl and even went as far as having several priest pray over the baby in hopes of having a daughter. When they discovered he was a boy, they basically gave him away, labeling him a cursed child.

It was sad and Elpidius was genuinely shocked to find out he was a descendant of nobility. But a part of him didn't care. He was just thankful that his "grandpa" took him in and cared for him as he did.

•STRENGTHS•
Carelessness, problem solving, perseverance.

•WEAKNESSES•
Memory, attention span, impulsiveness.

•FEARS•
Harmful insects, darkness, losing someone close to him.

•LIKES & DISLIKES•
Elpidius likes adventures, girls, and anything that involves being active. He heavily dislikes, specifically bees and wasps, disgusting foods, and mean or unfair people.

—◦✧◦✧◦—

 
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Ambiloquous

Graphic Fanatic


•FULL NAME•
Eithne Märchen

•NICKNAME/ALIAS•
March, Thyme, Bread Girl

•SPECIES•
Brùnaidh (Brownie)
The Brùnaidhean are a type of household fairy that specialize in housework and shoemaking, particularly when done out of sight. A preference for bread and milk or cream is frequently displayed, especially when it is left for their often selfless services. Back in the olden days, they helped diligent shoemakers and random housewives out in the night by cleaning rooms, mending clothes, or making shoes. It is not as common now since there are stricter laws against breaking and entering houses, but some still keep to the same traditions.

•AGE•
26
As a Brùnaidh, she is still fairly juvenile, and it shows in her child-like face.

•GENDER•
Female

•OCCUPATION•
Owner and Sole Baker of the Bread ‘n Butter Bakery
She has a mind for business, a heart for bread, but no passion for naming.

•WEAPONS•
Ciabatta
Her weapon of choice is an oversized war mallet made of persimmon wood. Ciabatta is persuasive in both appearance and practical application, and it happens to be very good at intimidating unpleasant customers away.

Biscotti
A hickory staff, for the times when she needs a weapon that is less conspicuous and possibly less lethal than her usual.

•TYPE OF POWER/GIFT•
Perception and Spatial Awareness
March has honed her detail-oriented brain to an art form. She is able to analyze and calculate the proportions of anything that can be measured to as close as the actual number of units as one will ever obtain without a machine. It is highly useful for finding any missed specks of dust in her daily cleaning program and baking cakes without measuring tools.

Other than damaging her brain or her eyes and maybe her hands, there is nothing really limiting her from estimating accurate quantities.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•
March appears more youthful than she is, with delicate features apparent of most fairy-kind. She has medium-toned skin, hair the colour of burnt umber, and eyes that flicker between pine and moss green. Her lengthy tresses are often in some kind of braid or braided updo, and rarely will it be down and about.

•CLOTHING STYLE•
March tailors her own clothing; she wouldn’t be much of a Brùnaidh otherwise. Most pieces in her wardrobe are meant for labour and possibly leisure, yet they look as if fashion was chosen over function. Her dresses or pantaloons may not conform to the latest fashion trends, but they do boast as much embroidery as any mansion-priced evening gown.

•HEIGHT & BODY TYPE•
148 cm (About 4’10”)
March is considerably tall for a Brùnaidh but relatively short for most other adult species. She has some muscles under all the layers and aprons since, after all, dough kneading and mallet-bashing are tough physical tasks.

•DISTINGUISHING FEATURES•
Her layered and patterned clothing is a stand-out anywhere, as well as her calf-length hair. March’s attire is also always unusually clean, no matter what bread-making messes or successes occur while she wears them.

—◦✧◦✧◦—

•PERSONALITY•
March is sometimes snarky, sometimes friendly and always polite to customers until they are not. She has a curiosity for new gadgets that rivals a cat, though she never actually changes any tools in her routine even when she says she will. In times of distress, she is exceptionally stable and cool-headed. Unless it is her own distress.

Her reliability is well known in the neighbourhood, so if anything needs fixing, solving or doing, she is often the one others go to when there is no actual professional. She is prone to gossip and weak to any type of bribe involving bread, but especially bread that she cannot make or buy on her own.

•BIOGRAPHY•
Once upon a time, there was a Brùnaidh couple living in a place where no self-respecting person should ever be living. Long story short, the two escaped from captivity and had March in a golden field of wheat.

Though she was told her birth was a delight to both her parents, they had no money or expertise when they left their former cage, and the family lived in taxing times during her early years. It was only when she was five that their lifestyle of bare-bones survival changed. Her father’s shoe shop in a tucked away nook of their town became popular with the general public, with no small assistance from the noble lady her mother worked for as a personal maid.

But even after they were affluent enough to keep March out of the working class, her parents still instilled into her the importance of industriousness and never taking anything for granted. Every skill and life lesson they could teach, they taught or made others teach and every one they could not, they tried to anyway. They had her experience everything from the job of a scullery maid to a secretarial role under a minor official, so that she would never forget the hardships that others go through and become complacent with her place.

While her parents had tried their best to raise her, their overly demanding attitude chafed and March's childhood was basically nonexistent. As soon as she was of age, she left her family to make her own place in the world. She chose to move to Paradisia, the furthest place she could go without making it obvious that she did not want to be anywhere near her family, and opened a bakery.

•STRENGTHS•
She is good at solving practical problems, noticing and remembering details, and doing her best in any activity. On a normal day, she also has a waterfall of confidence in her proven abilities.

•WEAKNESSES•
March has a hard time feeling anything positive about those that know their faults but do not try to fix them and controlling her tendency to lash out, usually without meaning to. She also too easily starts doubting herself or the person in question when mistakes are made.

•FEARS•
She fears losing her sense of taste, being captured and stuck in a cage, and carrying out a crime in the heat of the moment.

•LIKES & DISLIKES•
Bread is her favourite food, and milk, her chosen beverage. She does not at all like her given name and anyone who calls her that is automatically in her blacklist.

—◦✧◦✧◦—

•OTHER•
“My bread may not be the pinnacle of all bread-kind, but it is the closest to it as any bread can be.”
 
Last edited:

Dix

I like water


•FULL NAME•
Ernest Bochart

•NICKNAME/ALIAS•
Ernie

•SPECIES•
Human

•AGE•
22

•GENDER•
Male

•OCCUPATION•
Ernest is a gold and jewelry merchant, owning a shop called Ernie's Gold Emporium located at the corner of the busiest street in the city. He inherited it from his father and has been operating it alone for 3 years now. He makes all the gold necklaces, rings and earrings himself along with many other items.

•WEAPON (IF APPLICABLE)•
The only weapon Ernie has on him is a dagger which he rarely uses. It's mainly to threaten unruly customers or protect himself from potential robbers.

•TYPE OF POWER/GIFT (IF APPLICABLE)•
Ernest was born without the ability to use magic. His job doesn't require it anyways.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•

Ernest's facial features are defined, his jaw especially. His skin is lightly tanned as he spends most his time in his shop. His hair is long and blonde, long enough to make a braid out of it. His eyes are a vivid blue that pop out.

•CLOTHING STYLE•
Ernest dresses extremely frivolous, covered in different jewelry and clothes made from silk. He loves to dress in bright colors, making him easily spottable from a crowd. Ernest shows a lot of skin usually when dressing, making him a target for cold weather.

•HEIGHT & BODY TYPE•
Ernest is 5'8 and he weighs 127 lbs, he is very slim and has a little muscle to him.

•DISTINGUISHING FEATURES•
His bright and flamboyant clothing, his hair braid, and his hair band.

—◦✧◦✧◦—

•PERSONALITY•

Ernest is just as outgoing as he appears to be. If you don't want a conversation, Ernest is someone you don't want to be around. He likes talking with others and will always been seen conversing with others. He is very outgoing and open, he is not good at keeping secrets, if you ask him a few times, he'll give in quickly. He acts very flirtatious to women that he comes across and he is not afraid of being rejected by them. It takes a lot to get Ernest down but that doesn't mean that he doesn't have his bad days either.

If you manage to get Ernest into a bad mood, you'll likely stay on his bad side for a long time. Despite his outgoing and happy appearance, Ernest is not a very forgiving individual. If you lose his trust he will never trust you again. He is very protective of his personal belongings and his shop, he would rather die than see someone steal something from his shop. Ernest works hard when it comes to his shop and you'll always seem him work diligently. Ernest is very physical, always giving out handshakes and hugs.

•BIOGRAPHY•
Ernest was born in Paradisia City to rather wealthy parents, his father made and sold jewelry and different gold products. Ernest grew up extremely pampered and generally stayed within the limits of his home. His father could afford homeschooling for him and Ernest was taught for many years, becoming well educated as he went into his teens. He was always interested in his father's trade and participated from a young age, selling his first piece of jewelry at the age of 13. His participation in his father's shop grew as he got older and his trade skills improved.

A dark period for Ernest began when his father became sick and struggled to not be bed-ridden. His father fought the sickness for almost three years until his body finally gave up, passing away when Ernest was 18. For a year, Ernest with his mother struggled to keep the shop going. Eventually, Ernest was able to improve the business and was able to make a good living. He grew it to become the best place to get Jewelry in the city because of how exotic and intricate Ernest's creations are. He now runs the business alone, supporting his mother financially as well as himself. Ernest is now considered among some of the wealthiest individuals in the city after 3 years of great profits. He continues to improve on his trade and the shop as well till this day.

•STRENGTHS•
Ernest is very intelligent and is good at mathematics, he is very hardworking and stays at work until he is finished. Ernest is very reliable and will always help a friend no matter what dire situation they are in. He is very good at selling product.

•WEAKNESSES•
Ernest is known to be greedy, not very charitable when it comes to his money. Ernest can get easily distracted when money is involved. He is a perfectionist and if he sees something that is not up to his standards, he will spend many hours trying to fix it. He can be very guiliable sometimes.

•FEARS•
Not making a profit, Being robbed, fear of drowning, and fear of hurting loved ones.

•LIKES & DISLIKES•
Ernest likes to read, make Jewelry, flirt with girls, sell his products, talk to people, cake and gold. Ernest dislikes people being assholes, serious people, thiefs, swimming, dogs and depressing people.

—◦✧◦✧◦—

•OTHER•

He throws the best parties​
 
Last edited:

Random_Potato

New Member
images (5).jpg

•FULL NAME•
Delilah Evergreen

•NICKNAME/ALIAS•
Del, Lily

•SPECIES•
Human

•AGE•
19

•GENDER•
Female

•OCCUPATION•
Occasionally bakes at her family's bakery

•WEAPON (IF APPLICABLE)•
Not exactly a weapon but she carries a blue parasol that's end is sharpened for self-defense. She has it on hand whenever she goes out.

•TYPE OF POWER/GIFT (IF APPLICABLE)•
N/A

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•
Delilah's a ivory skinned, ballerina framed teenaged girl. Someone could argue her straight waist-length chestnut hair is almost impractical for someone who bakes bread. Her eyes are of a brilliant sky blue, contrasting her somewhat reddish brown hair.

•CLOTHING STYLE•
She doesn't like to wear outfits that are particularly frivolous, being the shy person she is. Her favorite dress being a white off-shoulder dress (see the one in the picture above) that her mother modified to have the letters; ' D.E' on the hem.

•HEIGHT & BODY TYPE•
5'6, ballerina-like figure

•DISTINGUISHING FEATURES•
N/A

—◦✧◦✧◦—

•PERSONALITY•

As stated, Delilah's a very shy person. She never had many friends growing up, her parents are concerned of this. They're very thankful for her hardworking nature but she's also quite stubborn when it comes to social events. She loves art and literature, she has over fifty finished stories that were hidden away in her closet and even more drawings stashed away under her bed.

Growing up, she's always been quite the compassionate and forgiving young woman but has difficulty trusting people after her last set of friends had a falling out. She hasn't shown it much, but she's very anxious, not one to let people down, she takes charge when doing things for people. Though she rarely talks to people other than her family, she takes special care to be as kind as possible. She does have an attitude however, but it only showed in her youth, it rarely does nowadays.

•BIOGRAPHY•
Delilah was born and raised in her parent's bakery. Honest and hardworking, her parents had an influence on her growing up. That influence wasn't always a good thing, though, they were fearful and anxious ever since an event that took a toll on Delilah and accidentally began sheltering her. She was never spiteful of this, afterall, she knew that people constantly reminding her was the last thing she needed. Her parents were very loving and passionate about their work, which is another thing that Delilah inherited. But when it's been over three years since the incident and she still hasn't been able to make new friends since then, they acknowledged their mistake and began trying to make it better, piece by piece.

Delilah was a talented young girl and had 'secretly' been hiding away a hobby of her's, writting. You wouldn't know it at first, but she's always been a creative mind. She switches between idea to idea, connecting unlikely storylines, but never showing them to anyone. Her parents know of her talents, just not of her works. At the ripe age of nineteen, she could make it big. She chooses not to though, liking the calm better.

While she has been described as elegant, which may or may not be true, time to time she has shown traces of stubbornness or a temper of sorts. She gets flustered easily and tends to run away from people who compliment her. When she's in a bad mood, her parents would describe her as hilarious, adorable even. Delilah had always been a beautiful girl, with that came with some people who would want her as a partner, to which she rejects and runs away from them.

•STRENGTHS•
- Delilah's always had a knack for sophisticated, big words. Though, not very charismatic, she has gotten away with a thing or two with her choice of words.
- She has impeccable emotional skills, if someone's crying, you know who to call. She's used to comforting people in her youth.
- Her efficiency with tasks, she follows rules and steps as accurate as she can.
- While, she definitely could not be a sword fighter or anything, she has trained herself to fight with the sharp end of her parasol.

•WEAKNESSES•
- Flirting, just, flirting. She hates it, she can never do it, she gets flustered. No flirting. Also she's probably a tsundere-
- It's a given for the shy baker girl to not be good with strangers.
- Any combat that isn't just 'hit them with a blunt object' is plain mystery to her.
- She can't act, she's terrible at acting. She's a writer, not an actor.

•FEARS•
- Catagelophobia
- Ophidiophobia

—◦✧◦✧◦—

•OTHER•
- Delilah's bi
- Her parasol was a gift by a childhood friend that moved to a city far from Paradisia​
 

darkborn

Senior Member




1589813014460.png
Character Name: Kelial Setereþ
Nickname/Alias: V
öxtur, Kel
Race: Thenarian Human


Age: 20



Gender: Male



Occupation: Songweaver/Blacksmith/Adventurer?


Made by @foresigh


<— Return


Appearance

Description
Kel has long black hair, normally braided into a variety of intricate patterns, though namely a long fishtail pattern on the back that reaches to the small of his back, a dutch braid on top, and a couple of mini-braids on his bangs. He has somewhat tan skin, and his eyes are a pale yellow color. His veins match the color of his clan, orange, though his is a deeper, darker color that is almost red in appearance.
Height and Body Type
Kel stands tall at 6'3", though his build is somewhat lean- Thenari culture emphasizes grace and fluidity in combat over stockiness, though they do appreciate standing strong from time to time.
Distinguishing Features
Aside from his veins? Kel has an armsleeve tattoo on his left- his foci- arm. This spiraling tattoo looks very much like tree branches intertwining and weaving together.

Clothing Style
Kel generally prefers to wear dark or earthy colored clothing that's practical and comfortable for travelling; as such, he tends to go for coats, boots, and sometimes even lightly padded gambesons. He generally disdains the fancier clothing that these 'nobility' wear, and instead goes for the simpler, but sturdier, choice of clothing. That's not to say he disdains all displays of fine artistry, however. Besides, silver is a useful deterrent against creatures such as the wetiko.
[/CENTER]


Background


Kelial, or Kel, as he prefers his name to be shortened to, was born in the idyllic village of Heimið Breahna'Skógar, or as it's commonly shortened to, Skógar, to a pair of hardworking, if somewhat overprotective, parents- Ettöaran Setereþ, his father, and Hälian Du'Setereþ, his mother. Kel was already destined to become a songweaver by dint of heritage; his mother was already quite a renowned Greenskeeper songweaver of both her original clan, Cænirn, as well as Setereþ. The art of songweaving was now part of Kel, and as such, spent much of his early life getting the mental tones and pitches of the natural world ingrained into his mind. Early in his life, Skógar's songweaver elder was a rather dull man, though he took great care to instill the fundamentals and basics in his pupils. He fervently believed that no one could truly cast songs if they didn't understand how the songs worked on a basic level.

In his early teens, Kel caught on to his profession when he became fascinated with the way his village blacksmith, Andaran Setereþ, worked the sheets of metal into elegant shapes. The elders noticed this, and worked with the blacksmith to take Kel on as an apprentice. You can bet that Kel was excited that he was going to learn how to make his own things, maybe even swords! Unfortunately, he was let down. Andaran did not make swords. Only tools and mundane things such as horseshoes and nails. Despite this letdown, Kel was still eager to learn how to forge.

When Kel was 15, Skógar's songweaver elder died, and was replaced by Orirodon Du'Setereþ. Kel doesn't know much about Eiadear Orirodon's past, only that he was adopted by Setereþ. What Kel does know about Orirodon is that he was an amazing songweaver- but not primarily in the enchanting of objects like a standard songweaver. No, Orirodon specialized in combat songs. He quickly took on the village's four Songweavers, and attempted to teach them with his methods. Only two were interested in his more rigorous exercises: Kel, and Iraëkas Setereþ. With those two, he trained them in how to use the common battlefield songs; how to use a kæhäos sword, and the various ways it could be implemented. Despite this, he never let up on their standard songweaving training- Iraëkas, for example, learned how to imbue books with song-enchantments of longevity, while Kel learned how to imbue extra strength and lightness into tools.

Fast foward four years. Kel was nineteen years old, when ætilae attacked his village. They kidnapped some of the elders, as well as some of the women and children. Orirodon put out the call for men to hunt down these ætilae, and Andaran grudgingly gave them something Kel never expected to see from the works of Andaran: weapons. Spears, swords, hammers, axes, and even a couple of kæhäos swords. You can expect that Kel was a bit... annoyed that Andaran kept this secret from him. But, annoyance was washed away in delight when Orirodon allowed Kel- and Iraëkas- to come with the party to bring the bandits to justice.

But killing a man wasn't as exciting as Kel thought. In fact, it was scarring, to put it mildly. However, Orirodon seemed to have expected that from Kel, and after a chat with him, Andaran, and Ettöaran, he came to terms with what he did. He may not like it, but he accepted it as nessecary. Now, with Kel's apprenticeship almost done, he determined that there was one more thing to do. After nagging Andaran for a couple of months, Andaran finally relented and taught Kel how to make weapons- namely, with the kæhäos swords. And so Kel spent his last two weeks in apprenticeship laboring over his own kæhäos sword; to wield something he could say he truly crafted. With that test done, all that was left was to go fulfill his role as a songweaver blacksmith. Yet it was here that Kel made the critical decision to go to Paradisia. He felt like there were too many metalsmiths in the Valley, and as such, going to a foreign city might be more profitable in the long run. And who knows? Maybe being an adventurer might appeal to him. Who knows? Kel certainly doesn't.

Personality



Personality
Kel is a... complicated being. But, then again, isn't every sentient being complicated in it's inter-workings?

Kel is a somewhat quiet individual when you first meet him, though he warms up very quickly- too quickly, his elders might say. He can get very fixated on a task to the point of obsession, but the other option for him is that he constantly gets distracted by other, shinier things. It's generally one way or the other. Kel also enjoys jokes, though don't expect much satirical sarcasm from him. He mainly prefers banters and the hilarious things that life might throw at him. He's also fairly knowledgeable on a range of topics- not on the same level as Iraëkas; while Iraëkas can quote word for word on an ancient treatise, as well as date and circumstances, Kel would only remember that an important treaty was signed, and for a specific reason.

And that's one important thing to note about Kel: He's a very cause and effect kind of person. He always looks for a reason why actions are done. Sometimes, he likes to puzzle out cause and effect, but most of the time, he wants to know from the lips of others. One thing Kel loves? Good food. Even in Aæliys Valley, with its excellent food, Kel ate a lot. Granted, he practiced and blacksmithed a good deal as well, so that might explain why he has an appetite, especially for sweets.

Kel also has all the personality quirks of a standard Thenari: He enjoys walking through nature, he has an overwhelming fear of hurting others with his natural pyrokinesis, and he's generally afraid of the ocean, though not rivers or lakes.
Fears:
-Vel has a very real fear of burning others, as stated previously.
-This also applies to the ocean; Thenari are not a naturally seafaring people.
-Vel is also deathly afraid of people coming to raze his hometown. (There are legends about it..)
-Spiders; Something about the way they look just creeps him out; he hates jumping and trapdoor spiders more than anything else.

Skills&Weaknesses



Strengths

-Jack of All Trades: Vel, while mainly focusing on blacksmithing, has had a history of interacting and learning from all other sorts of people; as such, he is competent in a wide variety of areas.
-The Game's Afoot: Once Vel's got the bit in his teeth, he won't let go. And his penchant for guessing cause and effect make him a formidable detective.
-Blacksmith: Vel's main trade, aside from both kæhäos swords and spellweaving.
Weaknesses
-Master of None: While Vel is competent in many things, he is not skilled by any means. Any dedicated specialist can beat him when it comes down to it. Vel relies on his versatility, not his dedication to a single aspect of life.
-Mr. Imagination: Vel, while good at figuring out cause and effect, can sometimes get too into figuring it out, and can sometimes have an overblown, rather failure of a simulated scenario. Overthinking is a real problem with Vel.
-Fear of Burning: Vel has an overwhelming fear of using fire against other beings. As such, he will never use any form of fire against said organic, even when it would be in his best interest to do so.
Weapon
Kel is proficient with the kæhäos sword. What is a kæhäos sword?
Well, it is a long sword- nearly classifiable as a greatsword; however, the blade is just short enough so that you can wield it like a regular one handed sword; furthermore, the blade is very thin- while it still retains an excellent cutting edge, it is primarily meant for stabbing. Furthermore, the handle, while designed like a short hand-and-a-half handle, has a blunt metal spike protruding off of it; this spike is half again times the length of the handle, and serves as extra handle space, a blunt spike to pierce an enemy with, and a counterweight to the long blade of the sword.
These swords are traditionally made from a ðirnau-steel-silver alloy that allows them to keep the edge of a regular steel sword, but also slightly lighter, while being able to contain specific Spellweaves for as long as the alloy lasts- traditionally, a lighter weight and more durability are the only Spellweaves that the sword can accept, though more powerful spellweavers have made it so that the swords can also take elemental enhancements.
As such, these swords can be held one or two handed; like a spear or a sword, and some maneuvers even look like quarterstaff flourishes.

Kel also has two curved daggers on his person. The kæhäos sword is a large weapon, and as such, isn't suited for indoor spaces. Enter in the dual daggers. They're generally his secondary weapon of choice.
Power/Gift
-Spellweaving: Kel is proficient in the Thenari art of spellweaving; namely, in the specializations of both Steelbracing and Battledancing. Concerning Steelbracing, he knows the standards of it: Lightening the weight of the weapon, as well as making it more durable. Furthermore, he has some skill in providing elemental enhancements to weapons, though he is by no means advanced in that practice. Concerning Battledancing, Kel knows some purely magical attacks, as well as electrical elemental songweaves. For defense, he mainly knows personal shields, and is not good at barriers. As for phasing? Phasing is a master's art- however, Kel was lucky enough to be trained by a master. However, Kel cannot phase much, as well as not for long.




Extras


I apologize about this specific, out of order format. I took this free code (Thank God for free code!), and whenever I tried changing things up, things didn't work. So I decided to keep this simple... well, as simple as coding can be. V:

Almost done! I just need to finish the encyclopedia...

In fact...
Encyclopedia:

Thenarian Human:

A Thenarian human is a sub-race of humanity that have lived in the Aæliys Valley for generations; this valley is home to five shield volcanoes, and as a result of this, is filled with a contrast of blackened rocks and abundant forest life. Furthermore, the valley has a few unique plants that offer effects different than standard alchemical reagents. As such, living in this enviroment has given the Thenari traits that differentiate them from other humans. These traits include:
-Glowing blood: Thenar blood is very rich in energy, and as such, produces a distinctive glow. Furthermore, this causes the veins to appear as if they are glowing on their skin. The color tends to vary per clan, and the shade per individual.
-Slight photosynthesis: Thenari can absorb nutrients from the sun; however, it is not total, like a plant. They still must eat and drink in order to sustain themselves; furthermore, they do not need the sun to survive, though they are a bit sluggish without it.
-Natural Pyrokinesis: Thenari can produce a flame naturally without relying on magic; It is a natural alchemical reaction that when exposed to air produces a blue flame. (Based off a real substance: Diethylzinc) They can sustain this flame for up to five minutes, if healthy and exposed to constant sunlight.
-Self Restraint: Thenari have an almost overwhelming aversion to burning other living things. As such, most Thenari limit their abilities to working with non-organic materials, or for those with more willpower, planting and fertilizing the ground. This aversion extends to even they weave their songs- No Thenari would ever take a weapon that has a fire enchantment on it, for example.
-Slow Regeneration: Thenari have a peculiar ability to staunch bleeding and regrow limbs over an extended period of time, dependent on the amount lost. The most optimal time- when they are eating food grown in the volcanically enriched farms of their valley and receiving sunlight- will result in quickest results. For example in terms of speed, a Thenari in optimal conditions, if he has lost an arm just below the elbow joint, will regrow it in a month's time. Joints tend to complicate the process, so if the amputation included the elbow joint, the process would be lengthened to six months. And keep in mind, this is in Optimal conditions.
Another thing to note is that Thenari can still die to fatal wounds. Any major trauma to their brain or heart will result in their death. While they are relatively quick in staunching blood loss, if one were to constantly induce blood loss, a Thenari would still die from such condition.
-Songweaving: Thenari possess a psychic ability to alter the world around them, very much like magic. In fact, it replaces any magical talent they may have; of course, there are exceptions, although they are extremely rare. Songweaving will have its own dedicated section.
-Lower Birthrate: Thenari do not produce many children compared to other humans- many couples only produce two children. Three is very uncommon. It is very lucky to get four. Five and above? Unheard of.
-Resolutely Peaceful: This is a dual trait of Thenari: One, when they do something, they are certain of their path. It is not out of a sense of arrogance or pride, but rather a stoic feeling that once they committed to something, they must keep it. This makes them seem very... stubborn at times. Two, they... disdain.. violence. Even dedicated battledancer elders prefer to fight as a last resort. This is one of the reasons why battledancing is so rare in Thenarian society- it is seen as barbaric.


Language:
Breah: Burn
Eldfjaian: Volcano
Eyja: Island
Fljóti: Float
Gárei- Great (Almost always paired with "-na'")
Heimið: Home
Kæhäos: Lance
Skógar: Forest
Stáe: Steel
Vatn: Water
ðirnau: A special crystal that is rare; most cases of it are in the Aæliys Valley, though not exclusive to the valley. This crystal is special in that when alloyed with certain metals, it lends itself to make a weapon that is as durable as steel, but slightly lighter. Furthermore, this crystal is one of the few non-organic things that can spellweavers can focus their songs through.
-na': A common way of linking an adjective to a noun in Thenari. (As such, Heimið Breahna'Skógar means Home of the Burning Forest, or literally, Home Burning Forest.)
Du'-: Generally used before describing one's clan name, it loosely means 'adopted into', or more literally 'woven-bound into the choir.' (A rough translation; Du'- is a unique word in Thenari language.)
Note: Thenarian tends to not use prepositions. As such, outsiders can have trouble locating traditional prepositional phrases.

Clans:
Setereþ: Primarily centered around the the slopes of Eldfjaian Stáe, this clan has produced many of the Thenari's finest metalworks, weapons, and tools.
Cænirn: This clan is known for it's greenkeepers- or farmers and gardeners, and produces many of the food- as well as potions and reagents- for the Thenari people.
Felör: The fishermen of the Thenari, these clansmen are the most used to water compared to other Thenari; however, they are also excellent weavers.

Locations:
Aæliys Valley: This valley is very large- it has to be, since it encompasses five shield volcanoes. Within these mountained borders, the volcanoes are most dominant, forming an almost cross shape. Surrounding the volcanoes is legion upon legion of fertile woodland; this wood is green near the edges of the border, though it quickly becomes a mishmash of exotic colors for a short stretch before turning into the beautiful red autumn shade the valley's forests are known for. Two rivers break the landscape up, and empty into a fairly large lake just east to Eldfjaian Vatn. The valley is about a fortnight's ride southeast of Paradisia.
Heimið Breahna'Skógar: Home of the Burning Forest; this large village is located on the southern foothills of Eldfjaian Stáe, managing to utilize the lava flows not only for its smiths, but also to fertilize the farmlands and forests that surround it. This village is also home to two Fljótina'Eyja- one more than a typical village of its size.
Eldfjaian Stáe: Volcano of Steel- the easternmost volcano in the Thenari, this volcano is where the Setereþ clan primarily is located, and as such, most of her slopes and towns on her slopes are filled with metalworks and blacksmiths.
Eldfjaian Vatn: Volcano of Water- the northernmost volcano, it is right next to the Gáreina'Vatn, and is home to clan Felör. As such, the volcano is mostly free of infrastructure, aside from the one side facing the lake, as well as some hot springs on the northern side of the Volcano. However, the lake and the mountainside facing the lake is full of villages.
Gáreina'Vatn: Great Water, literally; roughly, Great Lake- A large lake to the east of Eldfjaian Vatn, this lake is home to many types of fish, as well as reeds and other plants vital for forming the bulk of leather-like material that the Thenari use so much. The lake has a medium sized island on it's southeastern quarter.

Songweaving:
Songweaving is an alternate form of magic mainly used by the Thenari; technically speaking, it is a form of psychic magic, but most just consider it 'songweaving'.
To understand songweaving, one must first understand how the Thenari perceive the natural song of the world. Every thing in the world has a specific, unique song that they project. Furthermore, every Thenari can 'hear' these songs in their minds. (As such, every Thenari has to undergo training early on in order to make sure that the tide of different songs don't overwhelm them.) Theoretically, every Thenari can songweave; in practicality, only a few actually learn how to manipulate the resonant threads.
Differences from Standard Magic

Songweaving is exactly that- creating and manipulating songs in order to achieve magical effects. It has advantages and disadvantages against standard magic:
+Silent: Songweaving does not require saying key words, runes, or chanting. It is a simple mental creation of a sing that achieves magical results. As such, it is generally much more quicker and silent than regular magic; that does not mean it's completely silent, however. Casting a songweave is akin to mentally shouting it out; as such, those who are experienced in songweaving (But not songweavers themselves) can hear the song as a whisper and prepare accordingly for it.
-Less spells: Songweaving does not perceive magic in schools, but it is noted that Songweaving cannot cast spells of three schools of magic: Necromancy (In both benign and malign form.), Conjuration (Songweaving phasing is a type of Transmutation, not quite a teleportation affect.), and Enchantment. Furthermore, Songweaving cannot cast any illusion spell that has sound, or they cast some illusion spells without sound; In Divination, they cannot see the future nor augur (Though there are legends of those who had foresight.). In Transmutation, they generally cannot alter the properties of other sentient organics.

As one can tell, Songweaving is mainly focused on altering and bolstering oneself and-to a lesser degree- the environment around them. They generally manipulate other sentient organisms.
Tones of Spellweaving
Songweaving does not perceive magic in schools, but rather in tones. As such, there are three main tonal songweaves:
-Consonant: Consonant magic is almost always constructive magic, whether it be enhancing objects or creating magical shields and barriers.
-Dissonant: Dissonant magic is the opposite of consonant; it is destructive. As such, with these kind of spells, you will see evocation spells such as lightning and ice, as well as magical energy.
-Atonal: Atonal magic is magic that is neither Consonant nor Dissonant; often, this magic is often associated with change, though some spells of divination are also within this tone.
I will do this when I am less tired. However, I intend to make songweaving an interesting alternative to magic. Not more powerful, and maybe even a little weaker than regular magic.

Spells are generally much more complex than what individual tones are capable of; as such, spells tend to be a symphony of different tonal songweaves.
Specializations of Spellweaving

Spellweaving is also largely divided into the different professions it is mainly used for.
-Greenkeeping: The only specialization that deals with actively changing living organisms, this specialization deals with mainly helping plants grow. As such, this specialization tends to be very subtle, and very bright in melody.
-Steelbracing: This specialization deals with enhancing metal; generally, these enhancements are very basic in nature- lightness and durability. This specialization is most limited in materials; however, the enhancements are permanent in nature. Their melody tends to be very solid sounding.
-Enchanting: Dealing with adding enhancements to non-metals, this is a master's art. This specialization is known for raising the Fljótina'Eyja in the valley, as well as setting up the stone irrigation canals around the volcanoes. Very few know this art.
-Battledancing: One of the least..appreciated specializations, namely because it is so simple and blunt compared to the other specializations. This specialization is combat based, using blasts of magical energy, and most of the elements (Aside from fire, of course.) to attack; shield spells and barriers to protect oneself; and a special type of transmutation called phasing.
(Phasing is not teleportation; it is a specific transmutation that converts one's body into a gas (Typically the noble gasses; neon is most common, argon is uncommon, the rest is rare.); this enables the phaser to move at incredibly fast speeds, while also being able to strike while in this form. However, it is also very easy to disrupt this form; if the phaser is struck or grabbed, they revert back to their normal state.)








 
Last edited:

Pandy88888

New Member
2707BEDB-38BB-4392-B2D3-02A8E13BF554.jpeg
•FULL NAME•

Limon Aiton
•NICKNAME/ALIAS•

Lemon.
•SPECIES•

Human.
•AGE•

24, looks a bit younger.
•GENDER•

Male
•OCCUPATION•

Cafe owner/Alchemist
•WEAPON (IF APPLICABLE)•

A passing interest in fencing lets him use rapiers, and things like sabers, but not the best at it.
•TYPE OF POWER/GIFT (IF APPLICABLE)•

Telekinesis, helpful for cooking, and otherwise maintaining his cafe. Minor combat applications, but he’s never researched that. He needs a line of sight in order to use it, so his cafe is remarkably open, from the kitchen to the tables.
—◦✧◦✧◦—
•APPEARANCE DESCRIPTION•

A bright eyed cook, alchemist, and mediocre business owner, he smiles a lot, trying to seem more friendly to customers. Brown eyes, and grayish hair because genetics.
•CLOTHING STYLE•

He’s got two dressing styles. One is plain for experimenting, since his clothes tend to get damaged during that. He also uses this for collecting during quests and quests in general, when someone convinces him to go. The other style is fancy, and used when he works or does anything where his appearance matters.

•HEIGHT & BODY TYPE•

5’5, pretty average otherwise for someone active like him.

•DISTINGUISHING FEATURES•

Nothing especially interesting.
—◦✧◦✧◦—
•PERSONALITY•

He’s pretty friendly, and being talkative goes with that. As an alchemist/potion maker, he spends each night in varying degrees of danger, which makes him see the outside world in a different way. Other than that, great actor. He uses this to fake smiling all the time even when everything goes wrong. Sometimes people can genuinely make him smile, and in that case he hangs around them a lot.

Anytime he’s not doing anything productive, he feels it is a waste. Because of this, he’s been seen running around a lot, for whatever reason he wants. Creativity is one of his main strengths, so he knows a lot of people to help him fulfill his goals. He gossips a bit when he talks while distracted, and the things he says range from mostly harmless to government secrets.
•BIOGRAPHY•

He came from a small city, in which his parents were rich enough to be almost nobility. He learned basic manners, and dancing, before being sent to a school for magicians. He failed miserably at that, being terrible inept at spells, but he did learn of his telekinesis thing. He used that talent to get into the adventure’s guild, which went almost just as bad, before he found some alchemist notes in a dungeon. When he experimented with it, he found it tasted pretty good, so he decided to try and make food with it’s flavoring.

This went more amazing than all the other careers, in which he founded a cafe of his own, based on the principle of potions in food. It goes well with Adventurers, who can have breakfast and a potion before a quest, and mostly anyone else for the experience and strange but delicious tastes. He knows very influential people, and he uses the guild in order to find exotic ingredients for him to experiment. Occasionally he’ll go and help, due to his status as a technical Adventurer, since he never quit. Other than that, he has the task of running around to the other shops to inform them of any political changes involving them.
•STRENGTHS•

He’s amazing at controlling peoples’ perception of him.

Alchemy, or at least the invention part.

Finding out things about people.
•WEAKNESSES•

Managing money.

Not able to give up, even when it would be better.

Being honest about himself.
•FEARS•

Birds...just everything about them.

Death.

Getting old.
•LIKES & DISLIKES•

Enjoys: Talking, Fooling people, Exploration.

Dislikes: Staying still, Boredom.
—◦✧◦✧◦—
•OTHER•

His cafe is named the Fae’s Flame, for his first unique potion. Specializes in food with potion effects, as well as unique dishes and drinks. He still keeps his old adventures clothes and weapons, but doesn’t use them anymore.
 

A-MankyBee

Elephants can smell water.



Jim O' James
... Yes. Apparently that is her full name.

NICKNAME/ALIAS
Oh come on. Surely Jim isn't this girls real proper name? Is it? Ugh. She's certainly not going to tell me anytime soon. Perhaps you can get it out of her.​

SPECIES
Human, but maybe with a bit of fae-blood mixed in there way down the line?​

AGE
15, but it's her birthday in two weeks! She's not that much of a baby, honest! Please don't leave her stuck with Gran again.

GENDER
As womanly as they come I suppose.​

OCCUPATION
Gran's got her working at the family business of course. 'The Fuzzy Fox', serving the best ale in all of Paradisia! She's set to inherit it some day, much to her dismay...​

WEAPONS
Jim often likes to 'borrow' anything she feasibly can from her Father. But she always ends up having to give those things back eventually. So, there's a few things she's gone out of her way to buy for herself, with her own hard earned money and everything. That way, nobody can take it off of her, be it Dad or Gran.​
'Pinch'
Her very first sword. Being so naturally already small and due to the fact that she's, y'know, still growing in general, Jim had the good hindsight to go with a short-sword for her first official blade. Simple and to the point (haha, get it), it's a straightforward blade and a good solid choice for a young lady's first lethal weapon. She's begun to decorate it somewhat, to the best ability that she can. Little engravings adorn the hilt, and she's (somewhat scruffily) painted (yes painted) the name 'Pinch' onto the blade. That's bound to come off the first time it rains...
'Dainty'
Her bow, again self-obtained through purely honest and lawful ways I assure you, is again, simple but sturdy. A slightly smaller model to remain suitable for her stature. She's not as confident with the bow as she is the blade, but she is still learning I suppose. And these days, she's hitting more targets than she is missing them. That counts for something right?​
'Leech'
A sentimental little dirk that has to definitely be her favourite. It's small and quick, just like her, and she likes the way it feels and flows the most. Plus, it was an actual gift from her Dad. What's not to like about that?​

A Handful of Magic

Nobody really knows much about Jim's Mum, what with her dying when she was so young and all. Didn't leave much time to ask a lot of questions about heritage or what have you, you see. That said, herself, her Dad and her Gran have just straight out guessed a few of Jim's capabilities must just come from her Maternal side. Her Gran thinks her Mum must have been part-fairy or part-pixie or something like that. Jim is seemingly in possession of a small dose of magic. Its limitations are small at the moment, or they are for now because she's just small currently too. She hasn't quite grasped how it exactly manifests itself yet, no matter how hard she tries. She's attempted a number of 'experiments', none of which have gone particularly well so far, including: that time she tried to turn a Rooster into a Griffin, that time she nearly set fire to the entire Tavern, and who could forget that jolly old time she nearly flooded the whole of the merchant quarter upon trying to see if she could in fact manipulate water. Despite all of these misadventures, there are just a few things she knows that her magic can definitely do.​
Levitation - Not for too long, and on nothing too heavy yet. She can use it on herself, and she practices every day. But so far all she can mange is a few feet off the ground for about four of five minutes at longest.​
General Tom Foolery - Now perhaps this is a sign of possible pixie inheritance, or maybe it's simply Jim's own personal manifestations. But her magic sure is good at causing trouble. She can make things look like something else briefly, change a mans hair so it looks green for an hour, make a cat bark and all other manner of pointless but kind of funny tricks.​



APPEARANCE DESCRIPTION
Dark skinned with deep heavy features, you certainly wouldn't guess from first glance Jim's her Fathers Daughter. But its the eyes that give the game away in the end. Father and Daughter both share the same intriguing amber gaze. It's an inquisitive look, and is what catches most peoples initial attention. Her Gran prefers to keep her hair neatly braided and out of the way for practicality, but Jim would much rather have it much shorter and loose. Therefore the middle ground is a keeping it up and out of the way in a top ponytail.​

CLOTHING STYLE
Gran doesn't like her wasting her coins on anything too over the top, but that's ok, it's not really Jim's style anyway. She likes her clothes plain, and a little bit boyish I suppose. Her Gran's never manged to get the girl to wear a skirt in her whole life. She favours bold, warmer shades, and likes to incorporate that into what she wears. But otherwise, that's about where her stylistic choices come to a stop. As long as it fits, it'll do, that's Jim's motto really.​

HEIGHT & BODY TYPE
Short little thing. But she is still growing I suppose.​
On her tippiest tip-toes, she stands at about 4'9"​
As for her figure, the girl's still a growing teen, and is conventionally gangly and lithe. Mind you, that said, she's not her Fathers Daughter for nothing. While she may look a little on the slimmer side, don't let it fool you. It's only appearance, she's bound to fill out as she grows. Those muscles are only lying dormant in waiting, trust me. Jim can be pretty tough and strong when she needs to be.​

DISTINGUISHING FEATURES
Jim's eyes are a bright and bold yellowish-amber in colour. It's a feature inherited from her Father, and stands out quite a bit when put with the rest of her otherwise dark countenance.​



PERSONALITY
Jim is an absolute spark-plug of adolescent energy. I swear this girl hardly ever sits down. Chatty and enthusiastic, she's always just itching to be doing something rather than nothing. She''s a bold little think, and isn't afraid to meet new people or talk about her own thoughts and feelings openly. Growing up in the Fuzzy Fox has gifted her with a natural and instinctual wit. Her mouth is quicker than a criminal on the run, and she knows all the best dirty jokes. Despite her Grans best efforts. Inquisitive to a fault, her curiosity seemingly knows no bounds. It's gotten her into trouble before now, and it's bound to get her into trouble again. But what can I say? She's a girl who just loves finding new things, seeking adventure and exploration. If only Dad and Gran would let her leave the Tavern every now and then...​

BIOGRAPHY
Now this may surprise you, but Jim's Dad is actually none other than the Renowned Adventurer and Local Town Hero, Morris the Mighty! I can hear your astonishment from here. Morris has partaken in many a brave and notorious expedition. A valued and commentated member of the adventurers guild, her is seen as the prime example of what a true Heroic man should be. Stoic and proud, yet otherwise a quiet and personal man. Not many would guess a man like Morris to actually have a daughter, and certainly not a daughter who looked and acted like Jim, but life's odd like that I suppose. Morris is a gargantuan of a human being, with fair skin and golden wheat-like hair, and Jim is... well, a lot more like her Mother I suppose, whoever she is anyway...​
The story of Jim's Origins goes like this:​
Fifteen years or so ago, Morris returned from a far far far reaching voyage with (too much surprise to all who knew him) a wife! He had finally met a lady capable of cracking that old stone-faced tough-man exterior of his, who had managed to find the big old softie that hid deep within. The man was smitten, absolutely head to toe in love he was. It was quite cute really. Soon enough, nature took its course, and Jim made her way into the world. Her Mother, although a brave and bold lady in her own way, was not that physically strong. The pregnancy took its toll on her, and she sadly died when Jim was only a toddler. The loss hurt her Father, deeply. But, luckily for him, he had his Mother, and his sweet young Daughter to pull him through.​
Since Jim's been a part of his life, Morris has admittedly softened in general quite a bit. He no longer partakes in grand sweeping adventures as he did in his youth, favouring to stay safe within the walls of Paradisia to make sure he stays around for Jim's benefit. She's already lost a Mother, and he doesn't want her to end up losing a Father as well. So these days, he trains, teaches and governs tings within the Adventurers Guild. He loves his daughter, dearly, but is still a somewhat reserved man. Jim knows her Dad loves her, of course he does. He just has funny quiet ways of showing it that's all.

She was brought up in her Family's tavern, 'The Fuzzy Fox', by her Dad and her good ol' Gran. Raised on stories of her Fathers great achievements, there is nothing more Jim wants to do than grow up to be like him, and to keep the James Family name a proud one. Her dream, sadly opposes that which her Dad and Gran has set out for her. Her Gran sees no point in dreaming and reaching for something so unattainable as Heroic Glory or what have you, certainly not when there's work at the Tavern to be done. And her Father, well, he's already lost one great love of his life, he'd be absolutely heart-broken if he lost the other. He doesn't want to fully smoother Jim's ambitions, but my goodness does he worry sometimes...​

STRENGTHS

Witty - In both a communicative and generally smart way. Jim knows just when and how to use her head. While she may not be particularly academically cleaver, the girl sure knows how to get herself out of a scrape, or perhaps obtain the best deal from the baker.​
Quick - Again, in both a mental and physical manner. Jim's a fast little runner, and can harness her speed in combat too. I'm not sure how long she'd last in a more spread out endurance type conditions, but for a quick fix, Jim's your gal.​
Good Cook - I mean if she wasn't at this point, her Gran may as well just sell the Tavern right now and save herself the trouble for later. Be it an old family recipie, or improvising with some wild foraged ingredients, Jim can whip up a good dish.​

WEAKNESSES

Young - It sounds silly, but its the truth. No matter how enthusiastic or ambitious the girl may be, she's still pretty much a baby right now. And there's just some things only experience can truly teach a person.​
Hot Headed - Jim's a fiery little sort. She's quick to anger, and longer to calm down. Her temper's gotten her stuck into a number of scrapes before now, and she's sure it'll get her into plenty more yet too.​
Distractable - Comes naturally with having so much energy I suppose. She's a bit like one of those fish that gets distracted by any bright light. If something's seemingly far more interesting than whatever she's currently busying herself with. Boom. Wham. She's gone, just like that.​

FEARS

Disappointing her Dad - It sounds silly when she says it our loud. But her Dad was such a mighty adventurer back in his day, all she wants to do is uphold the family name.​
The Dark - It sounds silly, and she supposes it is really. But it can't be helped. She's just terrified of it.​
GRAN WHEN SHE'S ANGRY.

LIKES & DISLIKES

Likes
  • Her favourite colours are Orange and Turquoise. They make a lovely combo together she thinks.
  • Grans freshly made bread, especially when its hot out of the Oven
  • A Tavern full of friends, nothing better.
  • Practising with her Dad, a rare occurrence, but she treasures the rare occasions he does allow it.
  • Freshly laundered Bed Sheets
  • A Good long fireside story told by a interesting looking adventurer
  • Fairy Cakes
Dislikes
  • Pickles
  • Wearing Skirts
  • Having her hair put in braids all over, her Gran pulls on the comb way too hard.
  • Maths
  • Anything too soppy, this girl hates cheesiness with a passion
  • Wine, ale is way better.


OTHER
Jim is actually banned from entering the Adventurers Guild on her own. If she wants to get in, she has to be in the company of her Dad. Her Father's the one that got her banned in the first place, as he deemed that if she was there without him for some reason, then it certainly couldn't be a good reason, she'd bound to be up to something.​
 

Huntertabbysandshark3

The lord of randomness and the warp
PLACE IMAGE HERE
1589867918139.png
•FULL NAME•

Herbert Nursinghel

•NICKNAME/ALIAS•
Herbert, sir nursinghel

•SPECIES•
Demlemon: large insectoid like beings a demlemon sports two sets of arms and an incredible long prehensile tail said tail is tipped with a sort of glowing energy that can be fired from the tail too though this can do little more than blind someone being stabbed though is a different story. There eyes and tail glow brightly too kinda useful at night. demlemon's, as they age, tend to gain some affinity for some kind of magic usually something to do with manipulation of light, most demlemon's don't really get out that much sticking close to there communities thusly making them somewhat unusual. demlemon's do have mouths though this is rather small and lack many teeth, meaning that they use there incredible long tails to impale pray and render down their insides into a sort of blush energy that they absorb through the stinger at the end.

•AGE•
89 not that old for his species
•GENDER•
male though to be fair most demleons look the same
•OCCUPATION•
scholar/writer/ “archeologists“ (adventurer)

•WEAPON (IF APPLICABLE)•
just his tail it should be noted he's not averse to using this weapon, he'd rather strike a deathblow the first moment then actually get into a fight


•TYPE OF POWER/GIFT (IF APPLICABLE)•

though years of studying his own biology and apply some more arcane and alchemical ingredients to himself Herbert can open up portal there range is only about 300 meters and he can keep them open for up to a minute before they collapse in on themselves, it does make his life a lot easier especially with doorways something he has a dreadful time with. Herbert does know a bit of other magic that allows to clean stains ignite or extinguish a small fire or repair a small crack or rip



—◦✧◦✧◦—



•APPEARANCE DESCRIPTION•

despite his appearance and size Herbert carries himself with a air of importance befitting of what he believes his own stature is



•CLOTHING STYLE•

Usually wears a black and white suit though it’s made of a heavy hide due to well.. Herbert's body being less then fitting for silks. along with thing he carries a large backpack more often that not filled with a verity of tools and instruments to conduct his work all of this is in a unusually well kept condition almost as if everything was brand new.



•HEIGHT & BODY TYPE•

Standing about 7’2 herberts rather massive sporting a slightly bulky body



•DISTINGUISHING FEATURES•

his whole body



—◦✧◦✧◦—

•PERSONALITY•

Herbert is a posh sort of fellow and maintains the upperclass nature thought everything he does though at heart he’s still an adventure but.. also a gentleman seeing the best is most people he meets being friendly to almost everyone, after all, you never know when someone be around to help you. Herbert does know to love a good story especially telling ones about his own adventures that he insists are as spectacular as he tells the new discovery or artefacts will always bring a smile to his face.


•BIOGRAPHY•

herbert life started off as most demlemon’s do within The small commtuies they maintain as he got older Herbert grew a uncharacteristic wanderlust getting himself lost but also finding some old ruins.. what happened bettewn then and herberts first true expedition is unknow and Herbert tend not to talk about it either but since then he’d enjoyed a long and fulfilling career publishing several books on verious topics making him the talk of certain scholarly grounds where he picked up many of the mannerisms he has to this day.



•STRENGTHS•

well traveled individual

well known in some circle

good story teller

•WEAKNESSES•

a little too posh sometimes

Will always try a diplomatic approach even if it’s obviously not gonna work

easily gets distracted when something that interested him comes up

•FEARS•

a lack of recognition for his work

being trapped in a palace with low ceilings

people believing he’s kinda just a weird monster

•LIKES & DISLIKES•

optional, but interesting to read and know



—◦✧◦✧◦—



•OTHER•

anything that doesn't fit in another area, put it here
 
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Crazy Trey-n

lickety-split
Bennett.jpg

Bennett Lēoht

•NICKNAMES•
Bright Ben / Benny

•SPECIES•
Half-Nymph
Nymphs are a reclusive and mystical race thought to be distant kin to fairy-folk. They tend to reside in solitude beneath sprawling forest canopies, atop mountains whose peaks hide behind clouds, or within isolated lagoons near the sea. While most don't show themselves to the busy worlds of other races, occasionally a nymph may wander away from their home in the name of curiosity, disguised as nomadic men or women, though their otherworldly charm and beauty can give them away as something more. Very rarely do outsiders happen upon their societies.
Bennett is unaware of his origins and simply knows himself to be part human.

•AGE•
29

•GENDER•
Male

•OCCUPATION•
Wandering trader and scholar by day, entertainer and storyteller by night.

•WEAPONS•
Lux
A long, gnarled and ancient staff that is likely to have come from a foreign, far-away tree. Forever fastened to one end is a lantern of unusual build and seemingly magical properties.

Bag'o'Goods
Strapped over his shoulder whenever he can be found travelling is a large pack filled with goods of typically metal and sometimes magical make. He goes to great lengths to acquire his wares and would prefer not to damage them, but has no qualms with using the bag as a bludgeon if need be.
(Classified as a weapon for nothing more than 'out of the frying pan, into the fire' situations. A last resort of sorts.)

•TYPE OF POWER/GIFT•
Light Magic
Whenever asked about his magic, Bennett can never provide a clear explanation. Whether the question is regarding the 'how' or 'why' of things, all he can ever do is insist that his ability to produce light is a mystery even to himself. The spectrum of uses this has is broad: he's done everything from creating a tiny speck of light no larger than a grain of sand to forming human-sized figures of pure light. He's gifted enough with his magic to brighten or dim any light he casts and he ordinarily uses hand motions to contort it, mostly for effect; the apparitions can be manipulated using focus alone. The marionette-like style he uses has led some to accuse him of being nothing more than an illusionist mage, but the fact that his light is tangible and able to be felt - some have described it as warm, even soft to the touch - has proved them wrong.

His favorite trick is conjuring up dancing balls of light of various sizes - it is always a hit with the youth, especially when cast in the dark to chase away shadows. Whether or not his magic can be used offensively is something he'll never speak of.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•

"I'm a simple man of uncomplicated appearance," he would claim. He is as half-blooded as they come, with vaguely pointed ears, slightly angular facial features, and an agile grace to his step. The human in him is shown by way of dark, unruly hair, paired with facial hair of equal measure and kind eyes the shade of rich maple syrup.

•CLOTHING STYLE•
Bennett's clothing usually reflects upon who he is: modest, colorful enough to offer his life a bit of vibrancy yet not draw much attention, and sporting just enough layers to keep him warm when the sun has retired and without discomfort when it decides to shine down on the world again. Short cloaks and handwoven shawls are a common accessory with his outfits.

•HEIGHT & BODY TYPE•
6'1" / ~183cm
Bennett is taller and broader than most others who share his occupation. While his figure isn't that of a fighter or warrior, he is curiously robust for someone of his bookish disposition.

•DISTINGUISHING FEATURES•
The fact is usually hidden by his choice of attire and self-conscious discretion, but Bennett is without an entire right arm, which has been severed near the shoulder. Stories he's told as to how and why have varied. He typically jokes with those who find out about it by suggesting it's merely 'gone missing' and will surely show up again sooner or later.

—◦✧◦✧◦—

•PERSONALITY•

Bennett's personality shifts to suit whatever company he is amidst. Children know him as cheerful and silly, using his magic to entertain and sate their wide-eyed wonder. Those who attend the untamed insanity of a pub after twilight know him as an eccentric storyteller, able to captivate an audience for hours on end. Some merchants might call him a midas touched haggler with a knack for selling peculiar goods at a reasonable price, while others would claim him to be a silver tongued deviant who swindled them of their wares - most who make the latter claims are known to be mountebanks, themselves. Those who have witnessed him reluctantly give into the persuasion of his pixie companion, Aldi, know that he has a fitful habit of causing harmless mischief.

But while alone, one wouldn't think to pick him out as anything other than a quiet, unassuming traveler. He is at his core a genuine and humble man, if a bit reserved and observant, preferring to watch or listen instead of steal away the limelight. His mannerisms while among others are a product of his desire to learn more about them and the things that make up their worlds. Watching a crowd be entranced by the bright temper of his magic or observing them while regaled by his stories of adventure and mystery, no matter how fantastical, is mostly a playful way to express his inquiring nature... though if the tricks of his trade bring about smiles and laughter, then that alone may be enough reason to keep at it for many more years, too.

•BIOGRAPHY•
Once, he talked a dragon out of eating him by putting on a show of lights that spanned the entire breadth of the sky. A queen of a land across the sea gave her newborn son the name 'Bennett' out of respect for him saving her life not once, but twice. Did you know that he once escaped the captivity of a bandit prison camp using only his wit and a flimsy toothpick?

Funny of you to expect a straight answer from a man who tells tales.

What's certain is Bennett's history as a minstrel and merchant. All he assures as truth about his past is that he began venturing the continent a decade ago after meeting Aldi, his greatest friend and confidant. The two have been inseparable ever since and have even visited Paradisia together once before. Nowadays, they travel to see new sights, try new foods and to take on the occasional quest in search of new goodies to procure.

•STRENGTHS•
Bennett's particularly keen sense of perception lets him read people and environments as easily as a scribe might read written words on parchment paper. His naturally calm and collected nature allows him to remain composed during dire circumstances, and for the most part he is an incredibly inventive fellow, coming up with creative solutions to practical problems.

•WEAKNESSES•
Sometimes he can be a bit too passive; Bennett is far from being a pushover, but he is prone to becoming distant or withdrawn in the presence of more critically severe personalities. Perhaps his greatest fault is the result of his own failures, which can cause his conviction to falter, or even make him question his ideals and dreams.
His lack of a right arm would become an extreme disadvantage should he ever again land himself in a fight that requires weapons.

•FEARS•
Being stuck in one place for too long, losing his sense of self/purpose, and large - we're talking huge - snakes.

•LIKES & DISLIKES•
Telling or reading stories, delicious foods, a healthy dose of humor and beautiful works of art are all things he enjoys greatly. Aldi would likely top the list of his favorite things if the pixie wasn't such a grump.
There aren't many things Bennett dislikes other than cruelty, harmful manipulation and abrasive personalities. Most things tend to be tolerable if you give them a chance, he believes.

—◦✧◦✧◦—

•OTHER•

Aldi.jpg

Aldi

•SPECIES•
Snow Pixie
True to their name, snow pixies are a variant of pixie that live on the coldest, harshest corners of the land. Their societies are typically sparse tribal communities that live off of the land and hold to strict laws set by age-old traditions. They aren't known for their manners. In fact, most of them are arrogant, selfish and oftentimes prideful bundles of bad attitude. They also live for multiple centuries, have impeccable memory, and are quick to form a grudge. It's likely a good thing that they are extremely rare.

•BIOGRAPHY & DESCRIPTION•
Most snow pixies have a particular appearance and Aldi is no different, being blue-skinned, white-haired, lithe, and most notably standing five inches tall.

The two met a decade ago when Aldi found himself trapped in a hunter's snare and Bennett was gracious enough to set him free. The pixie might have gone his own way had Bennett not offered him food to boot - it had been the first time he'd tasted anything other than snowberries, and a desire for more blossomed not long after. At first Aldi had tagged along in his travels for the food alone, but he's grown to enjoy the curiosities that most places have to offer, as well as the company of Bennett... though getting him to admit it would be impossible.

Aldi is particularly clever and adventurous as far as personality goes. Curiously without a voice unlike all others of his kind, he has learned to read and write so that Bennett, and begrudgingly others, can communicate with him, though he prefers to get his messages across through action and gestures. The extremes of his hot-headed attitude, which had been that of a firecracker before they'd begun traveling with one another, has been tempered down to simply pulling pranks and being stubborn when asked to do more than eat or sleep. While he may act as though he's tougher than nails and boldly fearless, deep down Aldi generally means well and is happy that he is no longer alone.

•TYPE OF POWER/GIFT•
Pixie Dust
His gift is being able to conjure up a pale blue, ghostly dust that is cold to the touch and fickle in nature. It doesn't seem to have any inherent effects other than being able to cool the surface of whatever it touches, yet there are rumors that it can bring good luck. The few who have been showered in this dust have said to feel more confident and capable. Paired with Bennett's magic, it can make for a spectacularly dazzling show.

—◦✧◦✧◦—

•STRENGTHS•

Being tiny means that Aldi can get into places that most others can't even dream of. He is slippery, quick-thinking, and braver than he looks - he'd stand up to anyone bigger than him to protect his pride (and perhaps to help his companion, but Benny boy doesn't need to know that).

•WEAKNESSES•
His size also means that he'd be easily stomped, though getting him to the ground without first plucking his wings off would be a difficult task.

•FEARS•
As if.

•LIKES & DISLIKES•
Aldi likes not giving answers and has a strong dislike for invasive questions. Other than that, he enjoys all types of food, even more than Bennett.
 
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latte

cotton candy skies
[i'm feeling to lazy to code and make it fancy, might fancy it up later though]
'Madame' Harmony Io Aragon
The Femme Fatal
Alias: She has used many names but prefers to be called Harmony or Madame Harmony. However, no matter what name you chose to use, it will not change your fate if you find yourself on her bad side.
Age: 27 years old. | Height: 5'7 | Build: She has a dancers build, slim and lean. | Gender: Female | Species: Human
Distugishing Features: Most notable is her weaponary, not many carry bladed fans or parasols around. She has no tattoos and any scars are kept hidden. When not 'hunting' she is easily spotted by her eye-catching attire.
Occupation: She is a well-known performer and a bounty hunter/assassin.
Weapons: Harmony is very versatile when it comes to weaponry and is known to use whatever she can to get the job done. This can range from poisons to a nearby candle holder or chair. However, she much prefers the weapons she designed. These include a pair of bladed fans that she performs with and a multi-functional parasol (see image). (Her parasol has spikes around the part that fans out and when twirled around can cut as good as a knife could. The tip of the parasol has a pointed tip much like an arrow tip and can be used to stab. Finally, the handle itself can be removed to reveal a small sword she uses in emergencies. ) Harmony also has good swordsmanship, however, she prefers not to use swords when fighting unless she needs.
Ability: Lesser Glamour - Harmony has an ability similar to that of Glimmer. However, unlike Glimmer, she cannot change her physical appearance. Not even her eye color or hair color. Her ability can change the appearance of clothing she is wearing or objects she is holding. There are limits however, she cannot change an item from its purpose. Meaning, she can make a sword look pretty but she can't make it look like a comb, people would still see a sword. This simply means she can't conceal weapons/items with her ability.
Appearance: Harmony is known for eye-catching appearances. With the ability to change her attire at will, she can easily make it fit whatever she is doing. From noble gowns, dancer's costumes, armor, or even assassin's gear, she is very flexible and comfortable in anything. While her attire can be eye-catching, she doesn't have a distinct style.
What is distinct though is her weapons. Her fans are always at the hip or in hand (when performing or using) and her parasol always nearby and ready to use.
Personality:
Harmony is dependable, conventional, and down to earth. She is also neat, hard-working, and controlled. She is not creative but good at taking on the creative work of others and acting as a stabilizing force. She has high attention to detail and is very observant. Silver-tongued. She is outgoing, assertive, and talkative. She isn't one to make 'friends' rather allies she can depend on if needed or informants. Very independent and very judgmental of others. Especially those who are weak. Manipulative.

She dislikes being around people and leadership roles, but because she is organized and hard-working she has some natural leadership skills. She is very blunt and independent. She isn't a pushover and can't be taken advantage of, and she won't do anything that takes her out of her comfort zone. She values facts over feelings and her ability to detach herself means she isn't bothered by emotions and can get things done no matter the cost. She is stable and content. She is unaffected by unusual events and encounters and adapts quickly. Quick-witted and decisive.

Being organized and emotionally stable means she is rarely ever rattled by difficult situations and she tends to take big life-changing events in her stride. She rarely feels bad about her friendships and family relationships and because she is not sensitive, she bounces back easily from conflicts and difficult relationships. She does not concern herself with the needs of others and doesn't care what they think. She will sometimes provoke others just to get a reaction. (edit later, i know it's messy)

Backstory:
Harmony was born to a noble mother and a commoner father, a scandalous affair considering her mother was married to a noble man. She was raised by her mother and‘father’in the life of nobility and luxury. Dressed in the finest clothes and anything she wanted at her disposal, she was very spoiled. She had a love for dancing at a very young age and was one of the best, performing for her father’s parties by the time she was eleven. A few more oblivious and happy years passed until she was fourteen. Her mother and supposed father started arguing more frequently, and eventually, the truth came out that she was not his daughter. Without any hesitation, she was thrown to the streets, denounced as his child. Her mother managed to plead for her own safety, not for her daughter’s safety. Harmony was confused, lost, and burning with resentment toward both her parents. After a few days of starving, she managed to find her way to her true father by a letter her mother had given her before tossing her out.

Harmony discovered he had died of illness and his house was now inhabited by another family. They took her in out of pity for three years, and she did her best to return the favor by performing dances or street acts, giving them what little money she could earn at that age. It just wasn’t enough to convince them to keep her, as they had four children of their own to keep fed. So once again at 17, she found herself on the streets with the clothes on her back, her noble family crest, and a few coins she earned. As she roamed the town often would perform either on the streets or in taverns. Anywhere she could get an audience.

One day she had walked by a seamstress shop and saw the pretty clothes and it reminded her of the dresses she wore back when she lived with her mother. Her own tattered dress began to mend itself and change shape and color. Next thing she knew she was wearing an elegant red dress she had loved to wear when performing at parties. It became much easier performing at taverns, her new ability allowing her to create better dresses and costumes compared to the tattered one. By the time she was 18, she was a well-known dancer and traveler.

Despite doing something she once loved, and now being able to support herself, she found herself still full of resentment and hatred that she couldn’t push away. It just built up inside her. While she had been performing at an Inn, she had her first encounter with a bounty hunter. He had been collecting a bounty on one of the men she knew had frequented the establishment. While everyone else cleared the area, she found herself drawn to watching. To her fighting seemed like a complex and exciting dance, each step calculated because one wrong move would be the end. It was a few days later when she killed a drunken pervert that cornered her in a darkened alley, did she realize how powerful killing made her feel. This began her path down a darker road.

Harmony began to take an interest in swordsmanship, but while she was gifted at it, she found it too awkward wielding a sword blade. They were often too heavy or too noticeable to hide. So she tried marksmanship instead, and it just didn’t work out, she didn’t have as much skill as she did with swords. It wasn’t until she was watching some other entertainers perform with fans did she get the idea for her weapons. After a year of designing both her signature weapons and practicing to perfect them, she joined the underground world through a few connections she had made during her performances. Harmony at the age of 22. became well known as a bounty hunter. There have been very few people who have escaped her. Many of those who escaped were Glimmer’s personas, and the others had simply been killed before she got to them. By competition or by illness.

Fears: Being tossed aside or dismissed, failure, being looked down on, bring reminded of the scared and helpless child she used to be, being helpless.
Strengths: Adaptable, Agile, Swift, Flexible, Silver Tongue, close combat, and several connections.
Weakness: Unsympathetic, lacking in ranged combat, independent, untrustworthy, secretive, manipulative.
Likes: Her weapons, combat, dresses, jewelry (her favorite, something she collects), dancing, murder.
Dislikes:Nobility or Royalty, Her parents, being underestimated, mistakes, those who bring up the past, cowards.
Extra: She loves jewelry more than dresses. Even though she could easily work her ability on jewelry like she does clothes, she prefers to collect it. Usually done by stealing from those she has hunted, buying, or having it custom made. She will sometime take jewelry as payment over money, and while it may not save your life, offering her jewelry will grant you a swifter death.
 

spookie

give 'em hell, kid.

View attachment 727302
•FULL NAME•
Max Crowe

•SPECIES•
Faun
A half human half goat creature. They have an affinity for nature-magic and can deliver a mean headbutt. Fauns mostly live out in the world, in woods and forests. They like to party. Loud music, booze and pranking travelers are what make a great faun party. Wanting to be safer and earn shiny gold, the Crowes decided to live within the city.

•AGE•
22

•GENDER•
Female

•OCCUPATION•
Knight

•WEAPON (IF APPLICABLE)•
One sword and a bow. All fauns are taught young how to fire an arrow, but Max was also fascinated with swords. Max started off teaching herself, and when she got older and had enough coin, she paid for lessons. She had to unlearn all her bad habits, and over time actually became decent. The sword is well made but plain, purely functional. The bow, however, is covered in intricate carvings and patterns. It was made for her by her parents when she came of age.

•TYPE OF POWER/GIFT (IF APPLICABLE)•

Extraordinary strength. She can take twenty times her weight, if she takes much more she’ll hurt herself. She can carry that weight for as long as she likes. To use it is just like anyone else exercising. She needs to be well rested and fed.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•
She has red hair that she usually keeps tied into a ponytail. Her fur is mostly well-kept, unless she’s been out running in the grass. She shifts about a lot, tends to fidget. When she’s excited she wags her tail. She can also stand perfectly still. She’s a short, stocky little thing. She has brown and white fur, darker fur at her hooves. Big green eyes that almost never blink.


•CLOTHING STYLE•
She likes anything with bright colours. She will wear a skirt sometimes, but wearing bottoms often seems redundant. She likes to buy sturdy, wellmade clothes, because she’s gonna wear them til they fall apart.
She very much likes her Royal guard uniform/armour and strives to keep it looking perfect.

•HEIGHT & BODY TYPE•
5’1, short and stocky.

•DISTINGUISHING FEATURES•

She has goat-legs, horns and big fuzzy ears.

—◦✧◦✧◦—

•PERSONALITY•
Max is very excitable, and is always itching for adventure. Max is a good fighter, but hates arguing. She isn’t sure how to fix things if she messes up. Max loves music and is always humming to herself, or dancing. She likes to collect sparkly things, and explore new places. Max likes taking notes and drawing, on account of her terrible memory. She’d forget her horns if they weren’t screwed on. Max can be very stubborn and it usually comes back to bite her. A lot of the time, Max doesn’t know when to shut up. She can be a bit jumpy, if she’s not paying attention.


•BIOGRAPHY•
Max was born to your average Faun family. Flutes, wine, parties. Her family runs a shop, where they sell fruits, vegetables and flowers. Max used to help out, but always wanted adventure. She loved hearing stories about heroes and quests. When Max was small, she’d play pretend. She’d go on all sorts of adventures. Her parents thought she’d grow out of this, be a normal Faun. Sing, tell stories, get wasted on wine and dance. But she didn’t. Max was determined to learn how to fight, how to use a sword. Her parents kept waiting for her to lose interest, but when they finally realized she never would, it all came to a head. There was a huge argument, about the shop, about Max’s safety.

Max didn’t understand why they were so angry, why they cared whether she worked in their shop or not. She stormed out and found an inn to stay at. She joined the royal guard. Sometimes she’d see her family out at the markets, but they’d all ignore each other. Max threw herself into her training and focused on her new job. She often thought about how to reconnect with her family. She missed them, and she knew they missed her. She sent a letter to one of her siblings, and waited. They eventually replied, and that's been it for a while.

•STRENGTHS•
Max is a good liar. Not on the spot, mind, but if she’s had at least a minute to think about it, she can do it.
She’s great at climbing. She is part goat, after all.
Can and will sleep anywhere. Useful for traveling.

•WEAKNESSES•
Max is greedy. Whether it's food or some sparkly trinket, she wants it.
She is impulsive, doesn’t really think things through.
Max is forgetful.

•FEARS•
Public speaking.
Spiders.
Thunder.

•LIKES & DISLIKES•
Likes meeting new people.
Likes traveling.
Dislikes The sea (or any bodies of water)
Dislikes meat.

—◦✧◦✧◦—

accepted, she's super adorable!

View attachment 727280

•FULL NAME•
Elpidius Aristippus

•NICKNAME/ALIAS•
El

•SPECIES•
Human

•AGE•
19

•GENDER•
Male

•OCCUPATION•
An experienced adventurer. Elpidius has been going on adventures since he was young. Always wanting to explore and discover new experiences. He's met many people from his various expeditions.

•WEAPON (IF APPLICABLE)•
Elpidius carries around a rather large steel sword that is usually sheathed behind his back. He prefers swordplay over any other form of combat although he is still quite adapt in hand-to-hand combat. El is a balanced fighter, not having more power than speed and vise versa. He also has experience with a bow, having been trained by his grandfather as a child.

•TYPE OF POWER/GIFT (IF APPLICABLE)•
Elpidius is a gifted wielder of Gravity Magic, granting him the ability to manipulate Gravity. He can bend gravity to make the environment around him very heavy or light, cause objects to fall toward another object instead of the earth, flatten objects. He can also repel and attract objects. He often uses his magic to repulse people or objects with such force to blow them back and surround his body in a gravitational field to amplify physical strength. Defensively, he uses his magic to create a gravitational force-field to repel attacks or anchor himself to the ground.

El's magic mostly affects him. Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of Elpidius, and his power's natural limits. His magic is sometimes hard to control and he often starts unintended chaos which leaves him wanted by guards.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•
Obviously Elpidius has alluring scarlet hair that's actually quite silky. He has large child-like eyes that are the color of stars and radiate just as brightly. His smile is a contagious one that gives you an affable solace feeling inside. It brings hope and lets you know you can trust him. Despite how he may look in clothing, the boy actually has quite the muscular build. He is toned and fit.

•CLOTHING STYLE•
El usually sports lax clothing so he can move around freely when going on adventures. He also generally leans towards clothing that are red or have red as the primary color. Seeing him in some type of coat is also common.

•HEIGHT & BODY TYPE•
5'7. Elpidius is a little on the shorter side and has a toned and muscular build under all of his baggy clothing.

•DISTINGUISHING FEATURES•
Elpidius has pierced ears that both have small studs in them. He also dons a chain with a sword pendant shaped like a cross.

—◦✧◦✧◦—

•PERSONALITY•
Elpidius is kind and sweet and he always cares about people. He is virtuous, righteous, and withholds an incredible deal of respect towards others that surpasses his own idea of self-worth. He is courageous and persistent enough to risk his health to protect his friends and allies well being.

•BIOGRAPHY•
Elpidius grew up on a farm with just him and his grandpa. His grandfather used to be an adventurer but retired of old age and became a farmer. He raised El who was a happy outgoing little boy. He taught him everything he knows. Including magic. When he was a child he was very playful and enjoyed being active. Another thing that his grandpa picked up is that he had an interest in discovering new things and going on adventures just like he did when he was younger.

Once Elpidius hit his early to mid teenage years, he had learned much more about farming, adventuring, magic, and general combat. He had went on a few small adventures which were things like, journeying through a forest, or traveling to another town. He met new allies and friends. At this point, he spent most of his time training or adventuring. Then there came the time where El's grandfather had to explain to him he was adopted and was actually a descendant of nobility. His parents wished for a girl and even went as far as having several priest pray over the baby in hopes of having a daughter. When they discovered he was a boy, they basically gave him away, labeling him a cursed child.

It was sad and Elpidius was genuinely shocked to find out he was a descendant of nobility. But a part of him didn't care. He was just thankful that his "grandpa" took him in and cared for him as he did.

•STRENGTHS•
Personality, problem solving, perseverance.

•WEAKNESSES•
Memory, attention span, impulsiveness.

•FEARS•
Harmful insects, darkness, losing someone close to him.

•LIKES & DISLIKES•
Elpidius likes adventures, girls, and anything that involves being active. He heavily dislikes, specifically bees and wasps, disgusting foods, and mean or unfair people.

—◦✧◦✧◦—

accepted, he'll be a great addition to the adventurers!



•FULL NAME•
Eithne Märchen

•NICKNAME/ALIAS•
March, Thyme, Bread Girl

•SPECIES•
Brùnaidh (Brownie)
The Brùnaidhean are a type of household fairy that specialize in housework and shoemaking, particularly when done out of sight. A preference for bread and milk or cream is frequently displayed, especially when it is left for their often selfless services. Back in the olden days, they helped diligent shoemakers and random housewives out in the night by cleaning rooms, mending clothes, or making shoes. It is not as common now since there are stricter laws against breaking and entering houses, but some still keep to the same traditions.

•AGE•
26
As a Brùnaidh, she is still fairly juvenile, and it shows in her child-like face.

•GENDER•
Female

•OCCUPATION•
Owner and Sole Baker of the Bread ‘n Butter Bakery
She has a mind for business, a heart for bread, but no passion for naming.

•WEAPONS•
Ciabatta
Her weapon of choice is an oversized war mallet made of persimmon wood. Ciabatta is persuasive in both appearance and practical application, and it happens to be very good at intimidating unpleasant customers away.

Biscotti
A hickory staff, for the times when she needs a weapon that is less conspicuous and possibly less lethal than her usual.

•TYPE OF POWER/GIFT•
Perception and Spatial Awareness
March has honed her detail-oriented brain to an art form. She is able to analyze and calculate the proportions of anything that can be measured to as close as the actual number of units as one will ever obtain without a machine. It is highly useful for finding any missed specks of dust in her daily cleaning program and baking cakes without measuring tools.

Other than damaging her brain or her eyes and maybe her hands, there is nothing really limiting her from estimating accurate quantities.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•
March appears more youthful than she is, with delicate features apparent of most fairy-kind. She has medium-toned skin, hair the colour of burnt umber, and eyes that flicker between pine and moss green. Her lengthy tresses are often in some kind of braid or braided updo, and rarely will it be down and about.

•CLOTHING STYLE•
March tailors her own clothing; she wouldn’t be much of a Brùnaidh otherwise. Most pieces in her wardrobe are meant for labour and possibly leisure, yet they look as if fashion was chosen over function. Her dresses or pantaloons may not conform to the latest fashion trends, but they do boast as much embroidery as any mansion-priced evening gown.

•HEIGHT & BODY TYPE•
148 cm (About 4’10”)
March is considerably tall for a Brùnaidh but relatively short for most other adult species. She has some muscles under all the layers and aprons since, after all, dough kneading and mallet-bashing are tough physical tasks.

•DISTINGUISHING FEATURES•
Her layered and patterned clothing is a stand-out anywhere, as well as her calf-length hair. March’s attire is also always unusually clean, no matter what bread-making messes or successes occur while she wears them.

—◦✧◦✧◦—

•PERSONALITY•
March is sometimes snarky, sometimes friendly and always polite to customers until they are not. She has a curiosity for new gadgets that rivals a cat, though she never actually changes any tools in her routine even when she says she will. In times of distress, she is exceptionally stable and cool-headed. Unless it is her own distress.

Her reliability is well known in the neighbourhood, so if anything needs fixing, solving or doing, she is often the one others go to when there is no actual professional. She is prone to gossip and weak to any type of bribe involving bread, but especially bread that she cannot make or buy on her own.

•BIOGRAPHY•
Once upon a time, there was a Brùnaidh couple living in a place where no self-respecting person should ever be living. Long story short, the two escaped from captivity and had March in a golden field of wheat.

Though she was told her birth was a delight to both her parents, they had no money or expertise when they left their former cage, and the family lived in taxing times during her early years. It was only when she was five that their lifestyle of bare-bones survival changed. Her father’s shoe shop in a tucked away nook of their town became popular with the general public, with no small assistance from the noble lady her mother worked for as a personal maid.

But even after they were affluent enough to keep March out of the working class, her parents still instilled into her the importance of industriousness and never taking anything for granted. Every skill and life lesson they could teach, they taught or made others teach and every one they could not, they tried to anyway. They had her experience everything from the job of a scullery maid to a secretarial role under a minor official, so that she would never forget the hardships that others go through and become complacent with her place.

While her parents had tried their best to raise her, their overly demanding attitude chafed and March's childhood was basically nonexistent. As soon as she was of age, she left her family to make her own place in the world. She chose to move to Paradisia, the furthest place she could go without making it obvious that she did not want to be anywhere near her family, and opened a bakery.

•STRENGTHS•
She is good at solving practical problems, noticing and remembering details, and doing her best in any activity. On a normal day, she also has a waterfall of confidence in her proven abilities.

•WEAKNESSES•
March has a hard time feeling anything positive about those that know their faults but do not try to fix them and controlling her tendency to lash out, usually without meaning to. She also too easily starts doubting herself or the person in question when mistakes are made.

•FEARS•
She fears losing her sense of taste, being captured and stuck in a cage, and carrying out a crime in the heat of the moment.

•LIKES & DISLIKES•
Bread is her favourite food, and milk, her chosen beverage. She does not at all like her given name and anyone who calls her that is automatically in her blacklist.

—◦✧◦✧◦—

•OTHER•
“My bread may not be the pinnacle of all bread-kind, but it is the closest to it as any bread can be.”
accepted, she's a lovely and unique character!

all accepted, ryn and cullen (who looks exactly like me when i had red hair lol) are both interesting takes on the typical mercenary and vittoria is a nice classic healer.



•FULL NAME•
Ernest Bochart

•NICKNAME/ALIAS•
Ernie

•SPECIES•
Human

•AGE•
22

•GENDER•
Male

•OCCUPATION•
Ernest is a gold and jewelry merchant, owning a shop called Ernie's Gold Emporium located at the corner of the busiest street in the city. He inherited it from his father and has been operating it alone for 3 years now. He makes all the gold necklaces, rings and earrings himself along with many other items.

•WEAPON (IF APPLICABLE)•
The only weapon Ernie has on him is a dagger which he rarely uses. It's mainly to threaten unruly customers or protect himself from potential robbers.

•TYPE OF POWER/GIFT (IF APPLICABLE)•
Ernest was born without the ability to use magic. His job doesn't require it anyways.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•

Ernest's facial features are defined, his jaw especially. His skin is lightly tanned as he spends most his time in his shop. His hair is long and blonde, long enough to make a braid out of it. His eyes are a vivid blue that pop out.

•CLOTHING STYLE•
Ernest dresses extremely frivolous, covered in different jewelry and clothes made from silk. He loves to dress in bright colors, making him easily spottable from a crowd. Ernest shows a lot of skin usually when dressing, making him a target for cold weather.

•HEIGHT & BODY TYPE•
Ernest is 5'8 and he weighs 127 lbs, he is very slim and has a little muscle to him.

•DISTINGUISHING FEATURES•
His bright and flamboyant clothing, his hair braid, and his hair band.

—◦✧◦✧◦—

•PERSONALITY•

Ernest is just as outgoing as he appears to be. If you don't want a conversation, Ernest is someone you don't want to be around. He likes talking with others and will always been seen conversing with others. He is very outgoing and open, he is not good at keeping secrets, if you ask him a few times, he'll give in quickly. He acts very flirtatious to women that he comes across and he is not afraid of being rejected by them. It takes a lot to get Ernest down but that doesn't mean that he doesn't have his bad days either.

If you manage to get Ernest into a bad mood, you'll likely stay on his bad side for a long time. Despite his outgoing and happy appearance, Ernest is not a very forgiving individual. If you lose his trust he will never trust you again. He is very protective of his personal belongings and his shop, he would rather die than see someone steal something from his shop. Ernest works hard when it comes to his shop and you'll always seem him work diligently. Ernest is likes is very physical, always giving out handshakes and hugs.

•BIOGRAPHY•
Ernest was born in Paradisia City to rather wealthy parents, his father made and sold jewelry and different gold products. Ernest grew up extremely pampered and generally stayed within the limits of his home. His father could afford homeschooling for him and Ernest was taught for many years, becoming well educated as he went into his teens. He was always interested in his father's trade and participated from a young age, selling his first piece of jewelry at the age of 13. His participation in his father's shop grew as he got older and his trade skills improved.

A dark period for Ernest began when his father became sick and struggled to not be bed-ridden. His father fought the sickness for almost three years until his body finally gave up, passing away when Ernest was 18. For a year, Ernest with his mother struggled to keep the shop going. Eventually, Ernest was able to improve the business and was able to make a good living. He grew it to become the best place to get Jewelry in the city because of how exotic and intricate Ernest's creations are. He now runs the business alone, supporting his mother financially as well as himself. Ernest is now considered among some of the wealthiest individuals in the city after 3 years of great profits. He continues to improve on his trade and the shop as well till this day.

•STRENGTHS•
Ernest is very intelligent and is good at mathematics, he is very hardworking and stays at work until he is finished. Ernest is very reliable and will always help a friend no matter what dire situation they are in. He is very good at selling product.

•WEAKNESSES•
Ernest is known to be greedy, not very charitable when it comes to his money. Ernest can get easily distracted when money is not involved. He is a perfectionist and if he sees something that is not up to his standards, he will spend many hours trying to fix it. He can be very guiliable sometimes.

•FEARS•
Not making a profit, Being robbed, fear of drowning, and fear of hurting loved ones.

•LIKES & DISLIKES•
Ernest likes to read, make Jewelry, flirt with girls, sell his products, talk to people, cake and gold. Ernest dislikes people being assholes, serious people, thiefs, swimming, dogs and depressing people.

—◦✧◦✧◦—

•OTHER•

He throws the best parties​
accepted, he better be careful with all these thieves around!
 

spookie

give 'em hell, kid.
View attachment 727668

•FULL NAME•
Delilah Evergreen

•NICKNAME/ALIAS•
Del, Lily

•SPECIES•
Human

•AGE•
19

•GENDER•
Female

•OCCUPATION•
Occasionally bakes at her family's bakery

•WEAPON (IF APPLICABLE)•
Not exactly a weapon but she carries a blue parasol that's end is sharpened for self-defense. She has it on hand whenever she goes out.

•TYPE OF POWER/GIFT (IF APPLICABLE)•
N/A

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•
Delilah's a ivory skinned, ballerina framed teenaged girl. Someone could argue her straight waist-length chestnut hair is almost impractical for someone who bakes bread. Her eyes are of a brilliant sky blue, contrasting her somewhat reddish brown hair.

•CLOTHING STYLE•
She doesn't like to wear outfits that are particularly frivolous, being the shy person she is. Her favorite dress being a white off-shoulder dress (see the one in the picture above) that her mother modified to have the letters; ' D.E' on the hem.

•HEIGHT & BODY TYPE•
5'6, ballerina-like figure

•DISTINGUISHING FEATURES•
N/A

—◦✧◦✧◦—

•PERSONALITY•

As stated, Delilah's a very shy person. She never had many friends growing up, her parents are concerned of this. They're very thankful for her hardworking nature but she's also quite stubborn when it comes to social events. She loves art and literature, she has over fifty finished stories that were hidden away in her closet and even more drawings stashed away under her bed.

Growing up, she's always been quite the compassionate and forgiving young woman but has difficulty trusting people after her last set of friends had a falling out. She hasn't shown it much, but she's very anxious, not one to let people down, she takes charge when doing things for people. Though she rarely talks to people other than her family, she takes special care to be as kind as possible. She does have an attitude however, but it only showed in her youth, it rarely does nowadays.

•BIOGRAPHY•
Delilah was born and raised in her parent's bakery. Honest and hardworking, her parents had an influence on her growing up. That influence wasn't always a good thing, though, they were fearful and anxious ever since an event that took a toll on Delilah and accidentally began sheltering her. She was never spiteful of this, afterall, she knew that people constantly reminding her was the last thing she needed. Her parents were very loving and passionate about their work, which is another thing that Delilah inherited. But when it's been over three years since the incident and she still hasn't been able to make new friends since then, they acknowledged their mistake and began trying to make it better, piece by piece.

Delilah was a talented young girl and had 'secretly' been hiding away a hobby of her's, writting. You wouldn't know it at first, but she's always been a creative mind. She switches between idea to idea, connecting unlikely storylines, but never showing them to anyone. Her parents know of her talents, just not of her works. At the ripe age of nineteen, she could make it big. She chooses not to though, liking the calm better.

While she has been described as elegant, which may or may not be true, time to time she has shown traces of stubbornness or a temper of sorts. She gets flustered easily and tends to run away from people who compliment her. When she's in a bad mood, her parents would describe her as hilarious, adorable even. Delilah had always been a beautiful girl, with that came with some people who would want her as a partner, to which she rejects and runs away from them.

•STRENGTHS•
- Delilah's always had a knack for sophisticated, big words. Though, not very charismatic, she has gotten away with a thing or two with her choice of words.
- She has impeccable emotional skills, if someone's crying, you know who to call. She's used to comforting people in her youth.
- Her efficiency with tasks, she follows rules and steps as accurate as she can.
- While, she definitely could not be a sword fighter or anything, she has trained herself to fight with the sharp end of her parasol.

•WEAKNESSES•
- Flirting, just, flirting. She hates it, she can never do it, she gets flustered. No flirting. Also she's probably a tsundere-
- It's a given for the shy baker girl to not be good with strangers.
- Any combat that isn't just 'hit them with a blunt object' is plain mystery to her.
- She can't act, she's terrible at acting. She's a writer, not an actor.

•FEARS•
- Catagelophobia
- Ophidiophobia

—◦✧◦✧◦—

•OTHER•
- Delilah's bi
- Her parasol was a gift by a childhood friend that moved to a city far from Paradisia​
accepted, she's a cute character and pretty unique in this setting too!





View attachment 727739
Character Name: Kelial Setereþ
Nickname/Alias: V
öxtur, Kel
Race: Thenarian Human


Age: 20



Gender: Male



Occupation: Songweaver/Blacksmith/Adventurer?


Made by @foresigh


<— Return


Appearance

Description
Kel has long black hair, normally braided into a variety of intricate patterns, though namely a long fishtail pattern on the back that reaches to the small of his back, a dutch braid on top, and a couple of mini-braids on his bangs. He has somewhat tan skin, and his eyes are a pale yellow color. His veins match the color of his clan, orange, though his is a deeper, darker color that is almost red in appearance.
Height and Body Type
Kel stands tall at 6'3", though his build is somewhat lean- Thenari culture emphasizes grace and fluidity in combat over stockiness, though they do appreciate standing strong from time to time.
Distinguishing Features{/center]
Aside from his veins? Kel has an armsleeve tattoo on his left- his foci- arm. This spiraling tattoo looks very much like tree branches intertwining and weaving together.
Clothing Style

Kel generally prefers to wear dark or earthy colored clothing that's practical and comfortable for travelling; as such, he tends to go for coats, boots, and sometimes even lightly padded gambesons. He generally disdains the fancier clothing that these 'nobility' wear, and instead goes for the simpler, but sturdier, choice of clothing. That's not to say he disdains all displays of fine artistry, however. Besides, silver is a useful deterrent against creatures such as the wetiko.


Background


Kelial, or Kel, as he prefers his name to be shortened to, was born in the idyllic village of Heimið Breahna'Skógar, or as it's commonly shortened to, Skógar, to a pair of hardworking, if somewhat overprotective, parents- Ettöaran Setereþ, his father, and Hälian Du'Setereþ, his mother. Kel was already destined to become a songweaver by dint of heritage; his mother was already quite a renowned Greenskeeper songweaver of both her original clan, Cænirn, as well as Setereþ. The art of songweaving was now part of Kel, and as such, spent much of his early life getting the mental tones and pitches of the natural world ingrained into his mind. Early in his life, Skógar's songweaver elder was a rather dull man, though he took great care to instill the fundamentals and basics in his pupils. He fervently believed that no one could truly cast songs if they didn't understand how the songs worked on a basic level.

In his early teens, Kel caught on to his profession when he became fascinated with the way his village blacksmith, Andaran Setereþ, worked the sheets of metal into elegant shapes. The elders noticed this, and worked with the blacksmith to take Kel on as an apprentice. You can bet that Kel was excited that he was going to learn how to make his own things, maybe even swords! Unfortunately, he was let down. Andaran did not make swords. Only tools and mundane things such as horseshoes and nails. Despite this letdown, Kel was still eager to learn how to forge.

When Kel was 15, Skógar's songweaver elder died, and was replaced by Orirodon Du'Setereþ. Kel doesn't know much about Eiadear Orirodon's past, only that he was adopted by Setereþ. What Kel does know about Orirodon is that he was an amazing songweaver- but not primarily in the enchanting of objects like a standard songweaver. No, Orirodon specialized in combat songs. He quickly took on the village's four Songweavers, and attempted to teach them with his methods. Only two were interested in his more rigorous exercises: Kel, and Iraëkas Setereþ. With those two, he trained them in how to use the common battlefield songs; how to use a kæhäos sword, and the various ways it could be implemented. Despite this, he never let up on their standard songweaving training- Iraëkas, for example, learned how to imbue books with song-enchantments of longevity, while Kel learned how to imbue extra strength and lightness into tools.

Fast foward four years. Kel was nineteen years old, when ætilae attacked his village. They kidnapped some of the elders, as well as some of the women and children. Orirodon put out the call for men to hunt down these ætilae, and Andaran grudgingly gave them something Kel never expected to see from the works of Andaran: weapons. Spears, swords, hammers, axes, and even a couple of kæhäos swords. You can expect that Kel was a bit... annoyed that Andaran kept this secret from him. But, annoyance was washed away in delight when Orirodon allowed Kel- and Iraëkas- to come with the party to bring the bandits to justice.

But killing a man wasn't as exciting as Kel thought. In fact, it was scarring, to put it mildly. However, Orirodon seemed to have expected that from Kel, and after a chat with him, Andaran, and Ettöaran, he came to terms with what he did. He may not like it, but he accepted it as nessecary. Now, with Kel's apprenticeship almost done, he determined that there was one more thing to do. After nagging Andaran for a couple of months, Andaran finally relented and taught Kel how to make weapons- namely, with the kæhäos swords. And so Kel spent his last two weeks in apprenticeship laboring over his own kæhäos sword; to wield something he could say he truly crafted. With that test done, all that was left was to go fulfill his role as a songweaver blacksmith. Yet it was here that Kel made the critical decision to go to Paradisia. He felt like there were too many metalsmiths in the Valley, and as such, going to a foreign city might be more profitable in the long run. And who knows? Maybe being an adventurer might appeal to him. Who knows? Kel certainly doesn't.

Personality



Personality
Kel is a... complicated being. But, then again, isn't every sentient being complicated in it's inter-workings?

Kel is a somewhat quiet individual when you first meet him, though he warms up very quickly- too quickly, his elders might say. He can get very fixated on a task to the point of obsession, but the other option for him is that he constantly gets distracted by other, shinier things. It's generally one way or the other. Kel also enjoys jokes, though don't much satirical sarcasm from him. He mainly prefers banters and the hilarious things that life might throw at him. He's also fairly knowledgeable on a range of topics- not on the same level as Iraëkas; while Iraëkas can quote word for word on an ancient treatise, as well as date and circumstances, Kel would only remember that an important treaty was signed, and for a specific reason.

And that's one important thing to note about Kel: He's a very cause and effect kind of person. He always looks for a reason why actions are done. Sometimes, he likes to puzzle out cause and effect, but most of the time, he wants to know from the lips of others. One thing Kel loves? Good food. Even in Aæliys Valley, with its excellent food, Kel ate a lot. Granted, he practiced and blacksmithed a good deal as well, so that might explain why he has an appetite.

Kel also has all the personality quirks of a standard Thenari: He enjoys walking through nature, he has an overwhelming fear of hurting others with his natural pyrokinesis, and he's generally afraid of the ocean, though not rivers or lakes.
Fears:
-Vel has a very real fear of burning others, as stated previously.
-This also applies to the ocean; Thenari are not a naturally seafaring people.
-Vel is also deathly afraid of people coming to raze his hometown. (There are legends about it..)

Skills&Weaknesses



Strengths

-Jack of All Trades: Vel, while mainly focusing on blacksmithing, has had a history of interacting and learning from all other sorts of people; as such, he is competent in a wide variety of areas.
-The Game's Afoot: Once Vel's got the bit in his teeth, he won't let go. And his penchant for guessing cause and effect make him a formidable detective.
-Blacksmith: Vel's main trade, aside from both kæhäos swords and spellweaving.
Weaknesses
-Master of None: While Vel is competent in many things, he is not skilled by any means. Any dedicated specialist can beat him when it comes down to it. Vel relies on his versatility, not his dedication to a single aspect of life.
-Mr. Imagination: Vel, while good at figuring out cause and effect, can sometimes get too into figuring it out, and can sometimes have an overblown, rather failure of a simulated scenario. Overthinking is a real problem with Vel.
-Fear of Burning: Vel has an overwhelming fear of using fire against other beings. As such, he will never use any form of fire against said organic, even when it would be in his best interest to do so.
Weapon
Vel is proficient with the kæhäos sword. What is a kæhäos sword?
Well, it is a long sword- nearly classifiable as a greatsword; however, the blade is just short enough so that you can wield it like a regular one handed sword; furthermore, the blade is very thin- while it still retains an excellent cutting edge, it is primarily meant for stabbing. Furthermore, the handle, while designed like a short hand-and-a-half handle, has a blunt metal spike protruding off of it; this spike is half again times the length of the handle, and serves as extra handle space, a blunt spike to pierce an enemy with, and a counterweight to the long blade of the sword.
These swords are traditionally made from a ðirnau-steel-silver alloy that allows them to keep the edge of a regular steel sword, but also slightly lighter, while being able to contain specific Spellweaves for as long as the alloy lasts- traditionally, a lighter weight and more durability are the only Spellweaves that the sword can accept, though more powerful spellweavers have made it so that the swords can also take elemental enhancements.
As such, these swords can be held one or two handed; like a spear or a sword, and some maneuvers even look like quarterstaff flourishes.
Power/Gift
-Spellweaving: Kel is proficient in the Thenari art of spellweaving; namely, in the specializations of both Steelbracing and Battledancing. Concerning Steelbracing, he knows the standards of it: Lightening the weight of the weapon, as well as making it more durable. Furthermore, he has some skill in providing elemental enhancements to weapons, though he is by no means advanced in that practice. Concerning Battledancing, Kel knows some purely magical attacks, as well as electrical elemental songweaves. For defense, he mainly knows personal shields, and is not good at barriers. As for phasing? Phasing is a master's art- however, Kel was lucky enough to be trained by a master. However, Kel cannot phase much, as well as not for long.




Extras


I apologize about this specific, out of order format. I took this free code (Thank God for free code!), and whenever I tried changing things up, things didn't work. So I decided to keep this simple... well, as simple as coding can be. V:

Almost done! I just need to finish the encyclopedia...

In fact...
Encyclopedia:

Thenarian Human:

A Thenarian human is a sub-race of humanity that have lived in the Aæliys Valley for generations; this valley is home to five shield volcanoes, and as a result of this, is filled with a contrast of blackened rocks and abundant forest life. Furthermore, the valley has a few unique plants that offer effects different than standard alchemical reagents. As such, living in this enviroment has given the Thenari traits that differentiate them from other humans. These traits include:
-Glowing blood: Thenar blood is very rich in energy, and as such, produces a distinctive glow. Furthermore, this causes the veins to appear as if they are glowing on their skin. The color tends to vary per clan, and the shade per individual.
-Slight photosynthesis: Thenari can absorb nutrients from the sun; however, it is not total, like a plant. They still must eat and drink in order to sustain themselves; furthermore, they do not need the sun to survive, though they are a bit sluggish without it.
-Natural Pyrokinesis: Thenari can produce a flame naturally without relying on magic; It is a natural alchemical reaction that when exposed to air produces a blue flame. (Based off a real substance: Diethylzinc) They can sustain this flame for up to five minutes, if healthy and exposed to constant sunlight.
-Self Restraint: Thenari have an almost overwhelming aversion to burning other living things. As such, most Thenari limit their abilities to working with non-organic materials, or for those with more willpower, planting and fertilizing the ground. This aversion extends to even they weave their songs- No Thenari would ever take a weapon that has a fire enchantment on it, for example.
-Slow Regeneration: Thenari have a peculiar ability to staunch bleeding and regrow limbs over an extended period of time, dependent on the amount lost. The most optimal time- when they are eating food grown in the volcanically enriched farms of their valley and receiving sunlight- will result in quickest results. For example in terms of speed, a Thenari in optimal conditions, if he has lost an arm just below the elbow joint, will regrow it in a month's time. Joints tend to complicate the process, so if the amputation included the elbow joint, the process would be lengthened to six months. And keep in mind, this is in Optimal conditions.
Another thing to note is that Thenari can still die to fatal wounds. Any major trauma to their brain or heart will result in their death. While they are relatively quick in staunching blood loss, if one were to constantly induce blood loss, a Thenari would still die from such condition.
-Songweaving: Thenari possess a psychic ability to alter the world around them, very much like magic. In fact, it replaces any magical talent they may have; of course, there are exceptions, although they are extremely rare. Songweaving will have its own dedicated section.
-Lower Birthrate: Thenari do not produce many children compared to other humans- many couples only produce two children. Three is very uncommon. It is very lucky to get four. Five and above? Unheard of.
-Resolutely Peaceful: This is a dual trait of Thenari: One, when they do something, they are certain of their path. It is not out of a sense of arrogance or pride, but rather a stoic feeling that once they committed to something, they must keep it. This makes them seem very... stubborn at times. Two, they... disdain.. violence. Even dedicated battledancer elders prefer to fight as a last resort. This is one of the reasons why battledancing is so rare in Thenarian society- it is seen as barbaric.


Language:
Breah: Burn
Eldfjaian: Volcano
Eyja: Island
Fljóti: Float
Gárei- Great (Almost always paired with "-na'")
Heimið: Home
Kæhäos: Lance
Skógar: Forest
Stáe: Steel
Vatn: Water
ðirnau: A special crystal that is rare; most cases of it are in the Aæliys Valley, though not exclusive to the valley. This crystal is special in that when alloyed with certain metals, it lends itself to make a weapon that is as durable as steel, but slightly lighter. Furthermore, this crystal is one of the few non-organic things that can spellweavers can focus their songs through.
-na': A common way of linking an adjective to a noun in Thenari. (As such, Heimið Breahna'Skógar means Home of the Burning Forest, or literally, Home Burning Forest.)
Du'-: Generally used before describing one's clan name, it loosely means 'adopted into', or more literally 'woven-bound into the choir.' (A rough translation; Du'- is a unique word in Thenari language.)
Note: Thenarian tends to not use prepositions. As such, outsiders can have trouble locating traditional prepositional phrases.

Clans:
Setereþ: Primarily centered around the the slopes of Eldfjaian Stáe, this clan has produced many of the Thenari's finest metalworks, weapons, and tools.
Cænirn: This clan is known for it's greenkeepers- or farmers and gardeners, and produces many of the food- as well as potions and reagents- for the Thenari people.
Felör: The fishermen of the Thenari, these clansmen are the most used to water compared to other Thenari; however, they are also excellent weavers.

Locations:
Aæliys Valley: This valley is very large- it has to be, since it encompasses five shield volcanoes. Within these mountained borders, the volcanoes are most dominant, forming an almost cross shape. Surrounding the volcanoes is legion upon legion of fertile woodland; this wood is green near the edges of the border, though it quickly becomes a mishmash of exotic colors for a short stretch before turning into the beautiful red autumn shade the valley's forests are known for. Two rivers break the landscape up, and empty into a fairly large lake just east to Eldfjaian Vatn. The valley is about a fortnight's ride southeast of Paradisia.
Heimið Breahna'Skógar: Home of the Burning Forest; this large village is located on the southern foothills of Eldfjaian Stáe, managing to utilize the lava flows not only for its smiths, but also to fertilize the farmlands and forests that surround it. This village is also home to two Fljótina'Eyja- one more than a typical village of its size.
Eldfjaian Stáe: Volcano of Steel- the easternmost volcano in the Thenari, this volcano is where the Setereþ clan primarily is located, and as such, most of her slopes and towns on her slopes are filled with metalworks and blacksmiths.
Eldfjaian Vatn: Volcano of Water- the northernmost volcano, it is right next to the Gáreina'Vatn, and is home to clan Felör. As such, the volcano is mostly free of infrastructure, aside from the one side facing the lake, as well as some hot springs on the northern side of the Volcano. However, the lake and the mountainside facing the lake is full of villages.
Gáreina'Vatn: Great Water, literally; roughly, Great Lake- A large lake to the east of Eldfjaian Vatn, this lake is home to many types of fish, as well as reeds and other plants vital for forming the bulk of leather-like material that the Thenari use so much. The lake has a medium sized island on it's southeastern quarter.

Songweaving:
Songweaving is an alternate form of magic mainly used by the Thenari; technically speaking, it is a form of psychic magic, but most just consider it 'songweaving'.
To understand songweaving, one must first understand how the Thenari perceive the natural song of the world. Every thing in the world has a specific, unique song that they project. Furthermore, every Thenari can 'hear' these songs in their minds. (As such, every Thenari has to undergo training early on in order to make sure that the tide of different songs don't overwhelm them.) Theoretically, every Thenari can songweave; in practicality, only a few actually learn how to manipulate the resonant threads.
Differences from Standard Magic

Songweaving is exactly that- creating and manipulating songs in order to achieve magical effects. It has advantages and disadvantages against standard magic:
+Silent: Songweaving does not require saying key words, runes, or chanting. It is a simple mental creation of a sing that achieves magical results. As such, it is generally much more quicker and silent than regular magic; that does not mean it's completely silent, however. Casting a songweave is akin to mentally shouting it out; as such, those who are experienced in songweaving (But not songweavers themselves) can hear the song as a whisper and prepare accordingly for it.
-Less spells: Songweaving does not perceive magic in schools, but it is noted that Songweaving cannot cast spells of three schools of magic: Necromancy (In both benign and malign form.), Conjuration (Songweaving phasing is a type of Transmutation, not quite a teleportation affect.), and Enchantment. Furthermore, Songweaving cannot cast any illusion spell that has sound, or they cast some illusion spells without sound; In Divination, they cannot see the future nor augur (Though there are legends of those who had foresight.). In Transmutation, they generally cannot alter the properties of other sentient organics.

As one can tell, Songweaving is mainly focused on altering and bolstering oneself and-to a lesser degree- the environment around them. They generally manipulate other sentient organisms.
Tones of Spellweaving
Songweaving does not perceive magic in schools, but rather in tones. As such, there are three main tonal songweaves:
-Consonant: Consonant magic is almost always constructive magic, whether it be enhancing objects or creating magical shields and barriers.
-Dissonant: Dissonant magic is the opposite of consonant; it is destructive. As such, with these kind of spells, you will see evocation spells such as lightning and ice, as well as magical energy.
-Atonal: Atonal magic is magic that is neither Consonant nor Dissonant; often, this magic is often associated with change, though some spells of divination are also within this tone.
I will do this when I am less tired. However, I intend to make songweaving an interesting alternative to magic. Not more powerful, and maybe even a little weaker than regular magic.

Spells are generally much more complex than what individual tones are capable of; as such, spells tend to be a symphony of different tonal songweaves.
Specializations of Spellweaving

Spellweaving is also largely divided into the different professions it is mainly used for.
-Greenkeeping: The only specialization that deals with actively changing living organisms, this specialization deals with mainly helping plants grow. As such, this specialization tends to be very subtle, and very bright in melody.
-Steelbracing: This specialization deals with enhancing metal; generally, these enhancements are very basic in nature- lightness and durability. This specialization is most limited in materials; however, the enhancements are permanent in nature. Their melody tends to be very solid sounding.
-Enchanting: Dealing with adding enhancements to non-metals, this is a master's art. This specialization is known for raising the Fljótina'Eyja in the valley, as well as setting up the stone irrigation canals around the volcanoes. Very few know this art.
-Battledancing: One of the least..appreciated specializations, namely because it is so simple and blunt compared to the other specializations. This specialization is combat based, using blasts of magical energy, and most of the elements (Aside from fire, of course.) to attack; shield spells and barriers to protect oneself; and a special type of transmutation called phasing.
(Phasing is not teleportation; it is a specific transmutation that converts one's body into a gas (Typically the noble gasses; neon is most common, argon is uncommon, the rest is rare.); this enables the phaser to move at incredibly fast speeds, while also being able to strike while in this form. However, it is also very easy to disrupt this form; if the phaser is struck or grabbed, they revert back to their normal state.)








accepted, you uh... may have put more effort into lore for this one character than i did for the entire setting...

View attachment 727998
•FULL NAME•

Limon Aiton
•NICKNAME/ALIAS•

Lemon.
•SPECIES•

Human.
•AGE•

24, looks a bit younger.
•GENDER•

Male
•OCCUPATION•

Cafe owner/Alchemist
•WEAPON (IF APPLICABLE)•

A passing interest in fencing lets him use rapiers, and things like sabers, but not the best at it.
•TYPE OF POWER/GIFT (IF APPLICABLE)•

Telekinesis, helpful for cooking, and otherwise maintaining his cafe. Minor combat applications, but he’s never researched that. He needs a line of sight in order to use it, so his cafe is remarkably open, from the kitchen to the tables.
—◦✧◦✧◦—
•APPEARANCE DESCRIPTION•

A bright eyed cook, alchemist, and mediocre business owner, he smiles a lot, trying to seem more friendly to customers. Brown eyes, and grayish hair because genetics.
•CLOTHING STYLE•

He’s got two dressing styles. One is plain for experimenting, since his clothes tend to get damaged during that. He also uses this for collecting during quests and quests in general, when someone convinces him to go. The other style is fancy, and used when he works or does anything where his appearance matters.

•HEIGHT & BODY TYPE•

5’5, pretty average otherwise for someone active like him.

•DISTINGUISHING FEATURES•

Nothing especially interesting.
—◦✧◦✧◦—
•PERSONALITY•

He’s pretty friendly, and being talkative goes with that. As an alchemist/potion maker, he spends each night in varying degrees of danger, which makes him see the outside world in a different way. Other than that, great actor. He uses this to fake smiling all the time even when everything goes wrong. Sometimes people can genuinely make him smile, and in that case he hangs around them a lot.

Anytime he’s not doing anything productive, he feels it is a waste. Because of this, he’s been seen running around a lot, for whatever reason he wants. Creativity is one of his main strengths, so he knows a lot of people to help him fulfill his goals. He gossips a bit when he talks while distracted, and the things he says range from mostly harmless to government secrets.
•BIOGRAPHY•

He came from a small city, in which his parents were rich enough to be almost nobility. He learned basic manners, and dancing, before being sent to a school for magicians. He failed miserably at that, being terrible inept at spells, but he did learn of his telekinesis thing. He used that talent to get into the adventure’s guild, which went almost just as bad, before he found some alchemist notes in a dungeon. When he experimented with it, he found it tasted pretty good, so he decided to try and make food with it’s flavoring.

This went more amazing than all the other careers, in which he founded a cafe of his own, based on the principle of potions in food. It goes well with Adventurers, who can have breakfast and a potion before a quest, and mostly anyone else for the experience and strange but delicious tastes. He knows very influential people, and he uses the guild in order to find exotic ingredients for him to experiment. Occasionally he’ll go and help, due to his status as a technical Adventurer, since he never quit. Other than that, he has the task of running around to the other shops to inform them of any political changes involving them.
•STRENGTHS•

He’s amazing at controlling peoples’ perception of him.

Alchemy, or at least the invention part.

Finding out things about people.
•WEAKNESSES•

Managing money.

Not able to give up, even when it would be better.

Being honest about himself.
•FEARS•

Birds...just everything about them.

Death.

Getting old.
•LIKES & DISLIKES•

Enjoys: Talking, Fooling people, Exploration.

Dislikes: Staying still, Boredom.
—◦✧◦✧◦—
•OTHER•

His cafe is named the Fae’s Flame, for his first unique potion. Specializes in food with potion effects, as well as unique dishes and drinks. He still keeps his old adventures clothes and weapons, but doesn’t use them anymore.
accepted, an alchemist cafe is such a fun idea!




Jim O' James
... Yes. Apparently that is her full name.

NICKNAME/ALIAS
Oh come on. Surely Jim isn't this girls real proper name? Is it? Ugh. She's certainly not going to tell me anytime soon. Perhaps you can get it out of her.​

SPECIES
Human, but maybe with a bit of fae-blood mixed in there way down the line?​

AGE
15, but it's her birthday in two weeks! She's not that much of a baby, honest! Please don't leave her stuck with Gran again.

GENDER
As womanly as they come I suppose.​

OCCUPATION
Gran's got her working at the family business of course. 'The Fuzzy Fox', serving the best ale in all of Paradisia! She's set to inherit it some day, much to her dismay...​

WEAPONS
Jim often likes to 'borrow' anything she feasibly can from her Father. But she always ends up having to give those things back eventually. So, there's a few things she's gone out of her way to buy for herself, with her own hard earned money and everything. That way, nobody can take it off of her, be it Dad or Gran.​
'Pinch'
Her very first sword. Being so naturally already small and due to the fact that she's, y'know, still growing in general, Jim had the good hindsight to go with a short-sword for her first official blade. Simple and to the point (haha, get it), it's a straightforward blade and a good solid choice for a young lady's first lethal weapon. She's begun to decorate it somewhat, to the best ability that she can. Little engravings adorn the hilt, and she's (somewhat scruffily) painted (yes painted) the name 'Pinch' onto the blade. That's bound to come off the first time it rains...
'Dainty'
Her bow, again self-obtained through purely honest and lawful ways I assure you, is again, simple but sturdy. A slightly smaller model to remain suitable for her stature. She's not as confident with the bow as she is the blade, but she is still learning I suppose. And these days, she's hitting more targets than she is missing them. That counts for something right?​
'Leech'
A sentimental little dirk that has to definitely be her favourite. It's small and quick, just like her, and she likes the way it feels and flows the most. Plus, it was an actual gift from her Dad. What's not to like about that?​

A Handful of Magic

Nobody really knows much about Jim's Mum, what with her dying when she was so young and all. Didn't leave much time to ask a lot of questions about heritage or what have you, you see. That said, herself, her Dad and her Gran have just straight out guessed a few of Jim's capabilities must just come from her Maternal side. Her Gran thinks her Mum must have been part-fairy or part-pixie or something like that. Jim is seemingly in possession of a small dose of magic. Its limitations are small at the moment, or they are for now because she's just small currently too. She hasn't quite grasped how it exactly manifests itself yet, no matter how hard she tries. She's attempted a number of 'experiments', none of which have gone particularly well so far, including: that time she tried to turn a Rooster into a Griffin, that time she nearly set fire to the entire Tavern, and who could forget that jolly old time she nearly flooded the whole of the merchant quarter upon trying to see if she could in fact manipulate water. Despite all of these misadventures, there are just a few things she knows that her magic can definitely do.​
Levitation - Not for too long, and on nothing too heavy yet. She can use it on herself, and she practices every day. But so far all she can mange is a few feet off the ground for about four of five minutes at longest.​
General Tom Foolery - Now perhaps this is a sign of possible pixie inheritance, or maybe it's simply Jim's own personal manifestations. But her magic sure is good at causing trouble. She can make things look like something else briefly, change a mans hair so it looks green for an hour, make a cat bark and all other manner of pointless but kind of funny tricks.​



APPEARANCE DESCRIPTION
Dark skinned with deep heavy features, you certainly wouldn't guess from first glance Jim's her Fathers Daughter. But its the eyes that give the game away in the end. Father and Daughter both share the same intriguing amber gaze. It's an inquisitive look, and is what catches most peoples initial attention. Her Gran prefers to keep her hair neatly braided and out of the way for practicality, but Jim would much rather have it much shorter and loose. Therefore the middle ground is a keeping it up and out of the way in a top ponytail.​

CLOTHING STYLE
Gran doesn't like her wasting her coins on anything too over the top, but that's ok, it's not really Jim's style anyway. She likes her clothes plain, and a little bit boyish I suppose. Her Gran's never manged to get the girl to wear a skirt in her whole life. She favours bold, warmer shades, and likes to incorporate that into what she wears. But otherwise, that's about where her stylistic choices come to a stop. As long as it fits, it'll do, that's Jim's motto really.​

HEIGHT & BODY TYPE
Short little thing. But she is still growing I suppose.​
On her tippiest tip-toes, she stands at about 4'9"​
As for her figure, the girl's still a growing teen, and is conventionally gangly and lithe. Mind you, that said, she's not her Fathers Daughter for nothing. While she may look a little on the slimmer side, don't let it fool you. It's only appearance, she's bound to fill out as she grows. Those muscles are only lying dormant in waiting, trust me. Jim can be pretty tough and strong when she needs to be.​

DISTINGUISHING FEATURES
Jim's eyes are a bright and bold yellowish-amber in colour. It's a feature inherited from her Father, and stands out quite a bit when put with the rest of her otherwise dark countenance.​



PERSONALITY
Jim is an absolute spark-plug of adolescent energy. I swear this girl hardly ever sits down. Chatty and enthusiastic, she's always just itching to be doing something rather than nothing. She''s a bold little think, and isn't afraid to meet new people or talk about her own thoughts and feelings openly. Growing up in the Fuzzy Fox has gifted her with a natural and instinctual wit. Her mouth is quicker than a criminal on the run, and she knows all the best dirty jokes. Despite her Grans best efforts. Inquisitive to a fault, her curiosity seemingly knows no bounds. It's gotten her into trouble before now, and it's bound to get her into trouble again. But what can I say? She's a girl who just loves finding new things, seeking adventure and exploration. If only Dad and Gran would let her leave the Tavern every now and then...​

BIOGRAPHY
Now this may surprise you, but Jim's Dad is actually none other than the Renowned Adventurer and Local Town Hero, Morris the Mighty! I can hear your astonishment from here. Morris has partaken in many a brave and notorious expedition. A valued and commentated member of the adventurers guild, her is seen as the prime example of what a true Heroic man should be. Stoic and proud, yet otherwise a quiet and personal man. Not many would guess a man like Morris to actually have a daughter, and certainly not a daughter who looked and acted like Jim, but life's odd like that I suppose. Morris is a gargantuan of a human being, with fair skin and golden wheat-like hair, and Jim is... well, a lot more like her Mother I suppose, whoever she is anyway...​
The story of Jim's Origins goes like this:​
Fifteen years or so ago, Morris returned from a far far far reaching voyage with (too much surprise to all who knew him) a wife! He had finally met a lady capable of cracking that old stone-faced tough-man exterior of his, who had managed to find the big old softie that hid deep within. The man was smitten, absolutely head to toe in love he was. It was quite cute really. Soon enough, nature took its course, and Jim made her way into the world. Her Mother, although a brave and bold lady in her own way, was not that physically strong. The pregnancy took its toll on her, and she sadly died when Jim was only a toddler. The loss hurt her Father, deeply. But, luckily for him, he had his Mother, and his sweet young Daughter to pull him through.​
Since Jim's been a part of his life, Morris has admittedly softened in general quite a bit. He no longer partakes in grand sweeping adventures as he did in his youth, favouring to stay safe within the walls of Paradisia to make sure he stays around for Jim's benefit. She's already lost a Mother, and he doesn't want her to end up losing a Father as well. So these days, he trains, teaches and governs tings within the Adventurers Guild. He loves his daughter, dearly, but is still a somewhat reserved man. Jim knows her Dad loves her, of course he does. He just has funny quiet ways of showing it that's all.

She was brought up in her Family's tavern, 'The Fuzzy Fox', by her Dad and her good ol' Gran. Raised on stories of her Fathers great achievements, there is nothing more Jim wants to do than grow up to be like him, and to keep the James Family name a proud one. Her dream, sadly opposes that which her Dad and Gran has set out for her. Her Gran sees no point in dreaming and reaching for something so unattainable as Heroic Glory or what have you, certainly not when there's work at the Tavern to be done. And her Father, well, he's already lost one great love of his life, he'd be absolutely heart-broken if he lost the other. He doesn't want to fully smoother Jim's ambitions, but my goodness does he worry sometimes...​

STRENGTHS

Witty - In both a communicative and generally smart way. Jim knows just when and how to use her head. While she may not be particularly academically cleaver, the girl sure knows how to get herself out of a scrape, or perhaps obtain the best deal from the baker.​
Quick - Again, in both a mental and physical manner. Jim's a fast little runner, and can harness her speed in combat too. I'm not sure how long she'd last in a more spread out endurance type conditions, but for a quick fix, Jim's your gal.​
Good Cook - I mean if she wasn't at this point, her Gran may as well just sell the Tavern right now and save herself the trouble for later. Be it an old family recipie, or improvising with some wild foraged ingredients, Jim can whip up a good dish.​

WEAKNESSES

Young - It sounds silly, but its the truth. No matter how enthusiastic or ambitious the girl may be, she's still pretty much a baby right now. And there's just some things only experience can truly teach a person.​
Hot Headed - Jim's a fiery little sort. She's quick to anger, and longer to calm down. Her temper's gotten her stuck into a number of scrapes before now, and she's sure it'll get her into plenty more yet too.​
Distractable - Comes naturally with having so much energy I suppose. She's a bit like one of those fish that gets distracted by any bright light. If something's seemingly far more interesting than whatever she's currently busying herself with. Boom. Wham. She's gone, just like that.​

FEARS

Disappointing her Dad - It sounds silly when she says it our loud. But her Dad was such a mighty adventurer back in his day, all she wants to do is uphold the family name.​
The Dark - It sounds silly, and she supposes it is really. But it can't be helped. She's just terrified of it.​
GRAN WHEN SHE'S ANGRY.

LIKES & DISLIKES

Likes
  • Her favourite colours are Orange and Turquoise. They make a lovely combo together she thinks.
  • Grans freshly made bread, especially when its hot out of the Oven
  • A Tavern full of friends, nothing better.
  • Practising with her Dad, a rare occurrence, but she treasures the rare occasions he does allow it.
  • Freshly laundered Bed Sheets
  • A Good long fireside story told by a interesting looking adventurer
  • Fairy Cakes
Dislikes
  • Pickles
  • Wearing Skirts
  • Having her hair put in braids all over, her Gran pulls on the comb way too hard.
  • Maths
  • Anything too soppy, this girl hates cheesiness with a passion
  • Wine, ale is way better.


OTHER
Jim is actually banned from entering the Adventurers Guild on her own. If she wants to get in, she has to be in the company of her Dad. Her Father's the one that got her banned in the first place, as he deemed that if she was there without him for some reason, then it certainly couldn't be a good reason, she'd bound to be up to something.​
accepted, i love her! such a lovely character.

PLACE IMAGE HERE
View attachment 728159
•FULL NAME•

Herbert Nursinghel

•NICKNAME/ALIAS•
Herbert, sir nursinghel

•SPECIES•
Demlemon: large insectoid like beings a demlemon sports two sets of arms and an incredible long prehensile tail said tail is tipped with a sort of glowing energy that can be fired from the tail too though this can do little more than blind someone being stabbed though is a different story. There eyes and tail glow brightly too kinda useful at night. demlemon's, as they age, tend to gain some affinity for some kind of magic usually something to do with manipulation of light, most demlemon's don't really get out that much sticking close to there communities thusly making them somewhat unusual. demlemon's do have mouths though this is rather small and lack many teeth, meaning that they use there incredible long tails to impale pray and render down their insides into a sort of blush energy that they absorb through the stinger at the end.

•AGE•
89 not that old for his species
•GENDER•
male though to be fair most demleons look the same
•OCCUPATION•
scholar/writer/ “archeologists“ (adventurer)

•WEAPON (IF APPLICABLE)•
just his tail it should be noted he's not averse to using this weapon, he'd rather strike a deathblow the first moment then actually get into a fight


•TYPE OF POWER/GIFT (IF APPLICABLE)•

though years of studying his own biology and apply some more arcane and alchemical ingredients to himself Herbert can open up portal there range is only about 300 meters and he can keep them open for up to a minute before they collapse in on themselves, it does make his life a lot easier especially with doorways something he has a dreadful time with. Herbert does know a bit of other magic that allows to clean stains ignite or extinguish a small fire or repair a small crack or rip



—◦✧◦✧◦—



•APPEARANCE DESCRIPTION•

despite his appearance and size Herbert carries himself with a air of importance befitting of what he believes his own stature is



•CLOTHING STYLE•

Usually wears a black and white suit though it’s made of a heavy hide due to well.. Herbert's body being less then fitting for silks. along with thing he carries a large backpack more often that not filled with a verity of tools and instruments to conduct his work all of this is in a unusually well kept condition almost as if everything was brand new.



•HEIGHT & BODY TYPE•

Standing about 7’2 herberts rather massive sporting a slightly bulky body



•DISTINGUISHING FEATURES•

his whole body



—◦✧◦✧◦—

•PERSONALITY•

Herbert is a posh sort of fellow and maintains the upperclass nature thought everything he does though at heart he’s still an adventure but.. also a gentleman seeing the best is most people he meets being friendly to almost everyone, after all, you never know when someone be around to help you. Herbert does know to love a good story especially telling ones about his own adventures that he insists are as spectacular as he tells the new discovery or artefacts will always bring a smile to his face.


•BIOGRAPHY•

herbert life started off as most demlemon’s do within The small commtuies they maintain as he got older Herbert grew a uncharacteristic wanderlust getting himself lost but also finding some old ruins.. what happened bettewn then and herberts first true expedition is unknow and Herbert tend not to talk about it either but since then he’d enjoyed a long and fulfilling career publishing several books on verious topics making him the talk of certain scholarly grounds where he picked up many of the mannerisms he has to this day.



•STRENGTHS•

well traveled individual

well known in some circle

good story teller

•WEAKNESSES•

a little too posh sometimes

Will always try a diplomatic approach even if it’s obviously not gonna work

easily gets distracted when something that interested him comes up

•FEARS•

a lack of recognition for his work

being trapped in a palace with low ceilings

people believing he’s kinda just a weird monster

•LIKES & DISLIKES•

optional, but interesting to read and know



—◦✧◦✧◦—



•OTHER•

anything that doesn't fit in another area, put it here
accepted, he's definitely the most unique character here!

View attachment 728907

Bennett Lēoht

•NICKNAMES•
Bright Ben / Benny

•SPECIES•
Half-Nymph
Nymphs are a reclusive and mystical race thought to be distant kin to fairy-folk. They tend to reside in solitude beneath sprawling forest canopies, atop mountains whose peaks hide behind clouds, or within isolated lagoons near the sea. While most don't show themselves to the busy worlds of other races, occasionally a nymph may wander away from their home in the name of curiosity, disguised as nomadic men or women, though their otherworldly charm and beauty can give them away as something more. Very rarely do outsiders happen upon their societies.
Bennett is unaware of his origins and simply knows himself to be part human.

•AGE•
29

•GENDER•
Male

•OCCUPATION•
Wandering trader and scholar by day, entertainer and storyteller by night.

•WEAPONS•
Lux
A long, gnarled and ancient staff that is likely to have come from a foreign, far-away tree. Forever fastened to one end is a lantern of unusual build and seemingly magical properties.

Bag'o'Goods
Strapped over his shoulder whenever he can be found travelling is a large pack filled with goods of typically metal and sometimes magical make. He goes to great lengths to acquire his wares and would prefer not to damage them, but has no qualms with using the bag as a bludgeon if need be.
(Classified as a weapon for nothing more than 'out of the frying pan, into the fire' situations. A last resort of sorts.)

•TYPE OF POWER/GIFT•
Light Magic
Whenever asked about his magic, Bennett can never provide a clear explanation. Whether the question is regarding the 'how' or 'why' of things, all he can ever do is insist that his ability to produce light is a mystery even to himself. The spectrum of uses this has is broad: he's done everything from creating a tiny speck of light no larger than a grain of sand to forming human-sized figures of pure light. He's gifted enough with his magic to brighten or dim any light he casts and he ordinarily uses hand motions to contort it, mostly for effect; the apparitions can be manipulated using focus alone. The marionette-like style he uses has led some to accuse him of being nothing more than an illusionist mage, but the fact that his light is tangible and able to be felt - some have described it as warm, even soft to the touch - has proved them wrong.

His favorite trick is conjuring up dancing balls of light of various sizes - it is always a hit with the youth, especially when cast in the dark to chase away shadows. Whether or not his magic can be used offensively is something he'll never speak of.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•

"I'm a simple man of uncomplicated appearance," he would claim. He is as half-blooded as they come, with vaguely pointed ears, slightly angular facial features, and an agile grace to his step. The human in him is shown by way of dark, unruly hair, paired with facial hair of equal measure and kind eyes the shade of rich maple syrup.

•CLOTHING STYLE•
Bennett's clothing usually reflects upon who he is: modest, colorful enough to offer his life a bit of vibrancy yet not draw much attention, and sporting just enough layers to keep him warm when the sun has retired and without discomfort when it decides to shine down on the world again. Short cloaks and handwoven shawls are a common accessory with his outfits.

•HEIGHT & BODY TYPE•
6'1" / ~183cm
Bennett is taller and broader than most others who share his occupation. While his figure isn't that of a fighter or warrior, he is curiously robust for someone of his bookish disposition.

•DISTINGUISHING FEATURES•
The fact is usually hidden by his choice of attire and self-conscious discretion, but Bennett is without an entire right arm, which has been severed near the shoulder. Stories he's told as to how and why have varied. He typically jokes with those who find out about it by suggesting it's merely 'gone missing' and will surely show up again sooner or later.

—◦✧◦✧◦—

•PERSONALITY•

Bennett's personality shifts to suit whatever company he is amidst. Children know him as cheerful and silly, using his magic to entertain and sate their wide-eyed wonder. Those who attend the untamed insanity of a pub after twilight know him as an eccentric storyteller, able to captivate an audience for hours on end. Some merchants might call him a midas touched haggler with a knack for selling peculiar goods at a reasonable price, while others would claim him to be a silver tongued deviant who swindled them of their wares - most who make the latter claims are known to be mountebanks, themselves. Those who have witnessed him reluctantly give into the persuasion of his pixie companion, Aldi, know that he has a fitful habit of causing harmless mischief.

But while alone, one wouldn't think to pick him out as anything other than a quiet, unassuming traveler. He is at his core a genuine and humble man, if a bit reserved and observant, preferring to watch or listen instead of steal away the limelight. His mannerisms while among others are a product of his desire to learn more about them and the things that make up their worlds. Watching a crowd be entranced by the bright temper of his magic or observing them while regaled by his stories of adventure and mystery, no matter how fantastical, is mostly a playful way to express his inquiring nature... though if the tricks of his trade bring about smiles and laughter, then that alone may be enough reason to keep at it for many more years, too.

•BIOGRAPHY•
Once, he talked a dragon out of eating him by putting on a show of lights that spanned the entire breadth of the sky. A queen of a land across the sea gave her newborn son the name 'Bennett' out of respect for him saving her life not once, but twice. Did you know that he once escaped the captivity of a bandit prison camp using only his wit and a flimsy toothpick?

Funny of you to expect a straight answer from a man who tells tales.

What's certain is Bennett's history as a minstrel and merchant. All he assures as truth about his past is that he began venturing the continent a decade ago after meeting Aldi, his greatest friend and confidant. The two have been inseparable ever since and have even visited Paradisia together once before. Nowadays, they travel to see new sights, try new foods and to take on the occasional quest in search of new goodies to procure.

•STRENGTHS•
Bennett's particularly keen sense of perception lets him read people and environments as easily as a scribe might read written words on parchment paper. His naturally calm and collected nature allows him to remain composed during dire circumstances, and for the most part he is an incredibly inventive fellow, coming up with creative solutions to practical problems.

•WEAKNESSES•
Sometimes he can be a bit too passive; Bennett is far from being a pushover, but he is prone to becoming distant or withdrawn in the presence of more critically severe personalities. Perhaps his greatest fault is the result of his own failures, which can cause his conviction to falter, or even make him question his ideals and dreams.
His lack of a right arm would become an extreme disadvantage should he ever again land himself in a fight that requires weapons.

•FEARS•
Being stuck in one place for too long, losing his sense of self/purpose, and large - we're talking huge - snakes.

•LIKES & DISLIKES•
Telling or reading stories, delicious foods, a healthy dose of humor and beautiful works of art are all things he enjoys greatly. Aldi would likely top the list of his favorite things if the pixie wasn't such a grump.
There aren't many things Bennett dislikes other than cruelty, harmful manipulation and abrasive personalities. Most things tend to be tolerable if you give them a chance, he believes.

—◦✧◦✧◦—

•OTHER•

View attachment 728908

Aldi

•SPECIES•
Snow Pixie
True to their name, snow pixies are a variant of pixie that live on the coldest, harshest corners of the land. Their societies are typically sparse tribal communities that live off of the land and hold to strict laws set by age-old traditions. They aren't known for their manners. In fact, most of them are arrogant, selfish and oftentimes prideful bundles of bad attitude. They also live for multiple centuries, have impeccable memory, and are quick to form a grudge. It's likely a good thing that they are extremely rare.

•BIOGRAPHY & DESCRIPTION•
Most snow pixies have a particular appearance and Aldi is no different, being blue-skinned, white-haired, lithe, and most notably standing five inches tall.

The two met a decade ago when Aldi found himself trapped in a hunter's snare and Bennett was gracious enough to set him free. The pixie might have gone his own way had Bennett not offered him food to boot - it had been the first time he'd tasted anything other than snowberries, and a desire for more blossomed not long after. At first Aldi had tagged along in his travels for the food alone, but he's grown to enjoy the curiosities that most places have to offer, as well as the company of Bennett... though getting him to admit it would be impossible.

Aldi is particularly clever and adventurous as far as personality goes. Curiously without a voice unlike all others of his kind, he has learned to read and write so that Bennett, and begrudgingly others, can communicate with him, though he prefers to get his messages across through action and gestures. The extremes of his hot-headed attitude, which had been that of a firecracker before they'd begun traveling with one another, has been tempered down to simply pulling pranks and being stubborn when asked to do more than eat or sleep. While he may act as though he's tougher than nails and boldly fearless, deep down Aldi generally means well and is happy that he is no longer alone.

•TYPE OF POWER/GIFT•
Pixie Dust
His gift is being able to conjure up a pale blue, ghostly dust that is cold to the touch and fickle in nature. It doesn't seem to have any inherent effects other than being able to cool the surface of whatever it touches, yet there are rumors that it can bring good luck. The few who have been showered in this dust have said to feel more confident and capable. Paired with Bennett's magic, it can make for a spectacularly dazzling show.

—◦✧◦✧◦—

•STRENGTHS•

Being tiny means that Aldi can get into places that most others can't even dream of. He is slippery, quick-thinking, and braver than he looks - he'd stand up to anyone bigger than him to protect his pride (and perhaps to help his companion, but Benny boy doesn't need to know that).

•WEAKNESSES•
His size also means that he'd be easily stomped, though getting him to the ground without first plucking his wings off would be a difficult task.

•FEARS•
As if.

•LIKES & DISLIKES•
Aldi likes not giving answers and has a strong dislike for invasive questions. Other than that, he enjoys all types of food, even more than Bennett.
accepted, they're both great characters!

[i'm feeling to lazy to code and make it fancy, might fancy it up later though]
'Madame' Harmony Io Aragon
The Femme Fatal
Alias: She has used many names but prefers to be called Harmony or Madame Harmony. However, no matter what name you chose to use, it will not change your fate if you find yourself on her bad side.
Age: 27 years old. | Height: 5'7 | Build: She has a dancers build, slim and lean. | Gender: Female | Species: Human
Distugishing Features: Most notable is her weaponary, not many carry bladed fans or parasols around. She has no tattoos and any scars are kept hidden. When not 'hunting' she is easily spotted by her eye-catching attire.
Occupation: She is a well-known performer and a bounty hunter/assassin.
Weapons: Harmony is very versatile when it comes to weaponry and is known to use whatever she can to get the job done. This can range from poisons to a nearby candle holder or chair. However, she much prefers the weapons she designed. These include a pair of bladed fans that she performs with and a multi-functional parasol (see image). (Her parasol has spikes around the part that fans out and when twirled around can cut as good as a knife could. The tip of the parasol has a pointed tip much like an arrow tip and can be used to stab. Finally, the handle itself can be removed to reveal a small sword she uses in emergencies. ) Harmony also has good swordsmanship, however, she prefers not to use swords when fighting unless she needs.
Ability: Lesser Glamour - Harmony has an ability similar to that of Glimmer. However, unlike Glimmer, she cannot change her physical appearance. Not even her eye color or hair color. Her ability can change the appearance of clothing she is wearing or objects she is holding. There are limits however, she cannot change an item from its purpose. Meaning, she can make a sword look pretty but she can't make it look like a comb, people would still see a sword. This simply means she can't conceal weapons/items with her ability.
Appearance: Harmony is known for eye-catching appearances. With the ability to change her attire at will, she can easily make it fit whatever she is doing. From noble gowns, dancer's costumes, armor, or even assassin's gear, she is very flexible and comfortable in anything. While her attire can be eye-catching, she doesn't have a distinct style.
What is distinct though is her weapons. Her fans are always at the hip or in hand (when performing or using) and her parasol always nearby and ready to use.
Personality:
Harmony is dependable, conventional, and down to earth. She is also neat, hard-working, and controlled. She is not creative but good at taking on the creative work of others and acting as a stabilizing force. She has high attention to detail and is very observant. Silver-tongued. She is outgoing, assertive, and talkative. She isn't one to make 'friends' rather allies she can depend on if needed or informants. Very independent and very judgmental of others. Especially those who are weak. Manipulative.

She dislikes being around people and leadership roles, but because she is organized and hard-working she has some natural leadership skills. She is very blunt and independent. She isn't a pushover and can't be taken advantage of, and she won't do anything that takes her out of her comfort zone. She values facts over feelings and her ability to detach herself means she isn't bothered by emotions and can get things done no matter the cost. She is stable and content. She is unaffected by unusual events and encounters and adapts quickly. Quick-witted and decisive.

Being organized and emotionally stable means she is rarely ever rattled by difficult situations and she tends to take big life-changing events in her stride. She rarely feels bad about her friendships and family relationships and because she is not sensitive, she bounces back easily from conflicts and difficult relationships. She does not concern herself with the needs of others and doesn't care what they think. She will sometimes provoke others just to get a reaction. (edit later, i know it's messy)

Backstory:
Harmony was born to a noble mother and a commoner father, a scandalous affair considering her mother was married to a noble man. She was raised by her mother and‘father’in the life of nobility and luxury. Dressed in the finest clothes and anything she wanted at her disposal, she was very spoiled. She had a love for dancing at a very young age and was one of the best, performing for her father’s parties by the time she was eleven. A few more oblivious and happy years passed until she was fourteen. Her mother and supposed father started arguing more frequently, and eventually, the truth came out that she was not his daughter. Without any hesitation, she was thrown to the streets, denounced as his child. Her mother managed to plead for her own safety, not for her daughter’s safety. Harmony was confused, lost, and burning with resentment toward both her parents. After a few days of starving, she managed to find her way to her true father by a letter her mother had given her before tossing her out.

Harmony discovered he had died of illness and his house was now inhabited by another family. They took her in out of pity for three years, and she did her best to return the favor by performing dances or street acts, giving them what little money she could earn at that age. It just wasn’t enough to convince them to keep her, as they had four children of their own to keep fed. So once again at 17, she found herself on the streets with the clothes on her back, her noble family crest, and a few coins she earned. As she roamed the town often would perform either on the streets or in taverns. Anywhere she could get an audience.

One day she had walked by a seamstress shop and saw the pretty clothes and it reminded her of the dresses she wore back when she lived with her mother. Her own tattered dress began to mend itself and change shape and color. Next thing she knew she was wearing an elegant red dress she had loved to wear when performing at parties. It became much easier performing at taverns, her new ability allowing her to create better dresses and costumes compared to the tattered one. By the time she was 18, she was a well-known dancer and traveler.

Despite doing something she once loved, and now being able to support herself, she found herself still full of resentment and hatred that she couldn’t push away. It just built up inside her. While she had been performing at an Inn, she had her first encounter with a bounty hunter. He had been collecting a bounty on one of the men she knew had frequented the establishment. While everyone else cleared the area, she found herself drawn to watching. To her fighting seemed like a complex and exciting dance, each step calculated because one wrong move would be the end. It was a few days later when she killed a drunken pervert that cornered her in a darkened alley, did she realize how powerful killing made her feel. This began her path down a darker road.

Harmony began to take an interest in swordsmanship, but while she was gifted at it, she found it too awkward wielding a sword blade. They were often too heavy or too noticeable to hide. So she tried marksmanship instead, and it just didn’t work out, she didn’t have as much skill as she did with swords. It wasn’t until she was watching some other entertainers perform with fans did she get the idea for her weapons. After a year of designing both her signature weapons and practicing to perfect them, she joined the underground world through a few connections she had made during her performances. Harmony at the age of 22. became well known as a bounty hunter. There have been very few people who have escaped her. Many of those who escaped were Glimmer’s personas, and the others had simply been killed before she got to them. By competition or by illness.

Fears: Being tossed aside or dismissed, failure, being looked down on, bring reminded of the scared and helpless child she used to be, being helpless.
Strengths: Adaptable, Agile, Swift, Flexible, Silver Tongue, close combat, and several connections.
Weakness: Unsympathetic, lacking in ranged combat, independent, untrustworthy, secretive, manipulative.
Likes: Her weapons, combat, dresses, jewelry (her favorite, something she collects), dancing, murder.
Dislikes:Nobility or Royalty, Her parents, being underestimated, mistakes, those who bring up the past, cowards.
Extra: She loves jewelry more than dresses. Even though she could easily work her ability on jewelry like she does clothes, she prefers to collect it. Usually done by stealing from those she has hunted, buying, or having it custom made. She will sometime take jewelry as payment over money, and while it may not save your life, offering her jewelry will grant you a swifter death.
accepted, can't wait to see how she interacts with her nemesis once again
 

Church418

Peace is a lie, There is only Passion
Supporter

Basics

Name: Lord Daven Driscoll
Alias: "Pathfinder"
Age: 31
Gender: Male
Race: Human
Class: Explorer / Adventurer



Personal

Sexuality: Heterosexual
Alignment: Chaotic Good
Affiliations: None
Height: 6'1
Weight: 190 Ibs
Hair Color: Black
Eye Color: Blue

  • Daven is an upbeat and bright individual, driven to experience all this world has to offer. Paradisia is a vast and beautiful land with much still left unexplored. These unexplored regions are wrought with danger, however, and requires brave (perhaps somewhat foolish) souls to tread their grounds.

    Despite his age and all he's experienced, Daven is still quite naive. He sees the good in even the most dangerous predators and will count on a person or creature's kind nature to triumph over their more violent and primitive tendencies.

    Likes:
    • Helping Others
    • Seeing New Places
    • Interacting with wildlife
    • Festivals
    • Mountaineering / Remote living
    Dislikes:
    • Watching Others Suffer
    • Hurting/Upsetting living creatures
    • Being Trapped
    • Sour Foods
    • Killing
 
Last edited:

spookie

give 'em hell, kid.

Basics

Name: Lord Daven Driscoll
Alias: "Pathfinder"
Age: 31
Gender: Male
Race: Human
Class: Explorer / Adventurer



Personal

Sexuality: Heterosexual
Alignment: Chaotic Good
Affiliations: None
Height: 6'1
Weight: 190 Ibs
Hair Color: Black
Eye Color: Blue

  • Daven is an upbeat and bright individual, driven to experience all this world has to offer. Paradisia is a vast and beautiful land with much still left unexplored. These unexplored regions are wrought with danger, however, and requires brave (perhaps somewhat foolish) souls to tread their grounds.

    Despite his age and all he's experienced, Daven is still quite naive. He sees the good in even the most dangerous predators and will count on a person or creature's kind nature to triumph over their more violent and primitive tendencies.

    Likes:
    • Helping Others
    • Seeing New Places
    • Interacting with wildlife
    • Festivals
    • Mountaineering / Remote living
    Dislikes:
    • Watching Others Suffer
    • Hurting/Upsetting living creatures
    • Being Trapped
    • Sour Foods
    • Killing
accepted, he's a wonderful character!
 

latte

cotton candy skies
The Avem Twins
Name: Milan Lowell | Alias: Mill, Mils, Falcon.
Species:
-AVEM SPECIES-
(Avem literally is just bird in Latin. I’m not very creative with naming)

The avem race is said extremely rare, to the point many believe them to be extinct. Their primary ability is being able to shift between a more human form and their avian (bird) form. Notable features (human form) include pointed/elfish ears, small pupils, and sometimes a feather birthmark somewhere on their body. Other than the ability to shift between their two forms, they have better than average agility and sharp senses (typically sight and hearing). When it comes to magic they are quite lacking. They can have the ability to manipulate air or some sort of sound ability, but it is rare as they are typically unable to use magic. Statistically I would say about 20% or so could use magic. It’s rumored that they age slower, but no proof or records to back the theory up.
Gender: Male | Age: It is estimated he is around 19 years old. | Occupation: Royal Guard |
Weapon: Bow & Arrow and A dagger. He is best with ranged weaponry, especially a bow and arrow, but can use daggers if needed.
Ability: He has the natural abilities his species have. This includes a sharp sense of hearing and sight, superhuman agility, and the ability to shift between his human and falcon form. Other than that he has no individual ability and is unable to use magic.
Weakness: Physically weak, a bit awkward around people, insecure, skeptic of people, and sometimes very unsympathetic when it comes to others.
Strengths: Flexible, swift, intelligent/strategic, great accuracy, stealth.
Likes: Forest/Nature, heights, puzzles/riddles, being with his sister. | Dislikes: Large bodies of water, rivers, close combat, mistakes, losing sight of his sister, crowds. | Fears: Losing his sister, death, drowning, crowds.
Appearance: Milan is short in stature and stands at a height of 5'5, and has a more slim body type. A good way to describe his figure is that of a track athlete, having more defined lower body muscle than the upper body. Milan has short white hair and like many of his kind, pointed ears. His ears are pierced, and he wears gold earrings that were a gift from Cyril. Attire wise he always wears light armor and darker colors to blend in with nature/forest environment. He's rarely seen without his weapons. A distinguishing feature is the feather birthmark on his left wrist, which he keeps covered.

Personality: Unlike his sister, Milan is very reclusive and withdrawn from people. He lacks her natural charisma and is quite awkward when it comes to social situations. Rather quiet and soft-spoken. Due to his soft-spoken nature, he isn't comfortable in leading positions. He prefers to follow orders and have a role or task to fulfill. He is often described to be a grounding force, always realistic and calm, keeping his sister from her rather reckless behavior. He is a logistician, valuing facts and data over feelings, which sometimes leads him to be unsympathetic. He also tends to dismiss or judge those who don't meet his standards. However, he's a very protective person when it comes to those he cares for, especially his sister. Practical and realistic, he approaches problems in a conventional and methodical manner, rather like the tortoise that arrives before the hare. Milan is a strategist and is quite intelligent, but doesn't really voice his opinions or thoughts unless asked. Loyal and honest.

He finds it hard to trust others as he isn't sure of their true intentions, but when he does trust you he is reliable and will have your back. He works much harder than other people and often overworks himself. He is prone to perfectionism and is his own worst critic. He is always punctual and finds it hard to take a break. He prefers clear boundaries and tends to act with consideration. While he is independent, he isn't very assertive and tends to withdraw when people cross his personal boundaries. Neat and hard working. He pays a great deal of attention to detail. Being organized and emotionally stable means he is rarely ever rattled by difficult situations and he tends to take big life-changing events in his stride.
Biography:
There is a lot of mystery to Milan and Maisie's origins. No one is certain of their age or if they are even actually related. Maisie and Milan were found by the edge of the river drenched and near death. Their only memory before being found was crashing into the river and struggling to make it to shore since they never learned how to swim. A man named Cyril Lowell, a royal guard had found them and took the kids in. Considering they remembered nothing of their past, he named them Maisie and Milan after some ancestor of his. Given their appearance Cyril had guessed they were around seven at the time he found them and raised the two Avems as if they were his own kids. The two grew up a relatively peaceful life, the only struggle they had was bickering with each other. Surprisingly their abilities came naturally to them and learning them was as easy as breathing. Which was great, cause Cyril had no idea how to teach them anyway.

Cyril was often busy with his duties as a royal guard and left the twins under the care of a friend. Whenever Cyril would return, he often had gifts, like Maisie's flute, Milan's Earings, or their respective weapons. The twins naturally didn't know what else to do other than follow Cyril's footsteps. So they trained and would sometimes spy on their adoptive father before they were old enough to actually join the guard. Their agility and senses giving them a very slight advantage when it came to fighting. They eventually became quite the foe to fight. Even more so when they were paired together.
Other: - Despite looking alike, it’s unsure if Milan and Maisie are actually related or what age they are. Cyril Lowell, the man who took them in, merely guessed they were related due to their bond and appearance. Considering they had no memory of anything prior to when he found them, he also wasn’t sure what age they were and figured they were around 7 when he found them. Hence why their birthday is the day he found them because they don’t know their actual birthday.
-They would make great spies if ever needed, just saying.

Name: Maisie Lowell | Alias: Mai/May, Magpie

Age: 19 | Gender: Female | Species: Avem | Occupation: Royal Guard
Weapon: Maisie is great with swords like her adoptive father. She is known to wield two one-handed swords and her always moving/flowing fight style. That being said she is also quite skilled with spears as well. However, she also has one odd weapon: her flute. While it's not good for attacks, she needs it for her ability to work.
Ability:
Like her brother, she has near-superhuman agility, a sharp sense of hearing (she lacks his sight), and the ability to shift between human and magpie. She also has a musical ability, using her flute or by whistling she can increase or decrease the speed of her target. Playing an upbeat song on the flute she can increase an ally's speed and playing a more sorrowful tune she can decrease her enemy's speed. Her ability needs concentration, one missed note or pause could be fatal for those depending on her. She can control only 2-3 people at a time. Mysteriously her ability only works with her flute or by whistling. Whistling is dangerous however and can shatter her eardrums and deafen anyone nearby. This obviously leaves her open to attack because she can't counter or defend while playing her tune.
Weakness: Stubborn, Reckless, can be easily distracted at times, not great at defense/average defensive skills. | Strengths: Charismatic, strength/combat, agile, great musician, sharp hearing, brave/bold, observant. | Fears: Drowning, losing her brother, going deaf, making mistakes. | Dislikes: Rivers, water, silence, thieves, those who harm innocents, people touching her hair. | Likes: Music, crowds, nature, shiny things, being with her brother, jokes, annoying uptight people.
Appearance: Maisie is only slightly taller than Milan, standing at 5'7 and a similar but more athletic build than him. Both her upper and lower body have well-defined muscle hidden beneath her light-weight armor. She has long white hair that reaches past her bottom, typically braided to keep it out of the way. Like her brother she has pointed ears and a feather birthmark on her wrist. Her attire consists of the same light-weight armor and dark colors as her brother. The only difference is her weapons of choice are two swords and her flute, and instead of earings she wears rings.
Personality:
Maisie is the opposite of her brother, extremely charismatic and reckless. (wooo. how cliche for twins.) She is naturally very outgoing and talkative, able to make friends with pretty much anyone she comes across. Well, unless it's brats like Lucien. She still trying though! Assertive and Confident. Type of gal who is an open book when it comes to emotions and a horrid liar. She can be stubborn and sometimes reckless which gets her into bad situations, but at least Milan is there to get her out...right? Often easily distracted or bored.
She likes being around people, but because she is disorganized and laid-back, she does not have good leadership skills. She is polite, compassionate, and thoughtful. She goes out of her way to help people and is sympathetic to the plight of people she has little in common with, sometimes to her own disadvantage. She is quick-witted and able to think on her feet, and approaches problems from an unconventional point of view. She is an eccentric and a rebel. Her ideas can be too quirky and different and this means that she is prone to failure. While her brother is able to hide his insecurities, she isn't. When faced with failure she can easily get upset or angry, often blaming herself for mistakes that weren't hers. She has a strong sense of loyalty and a protective streak, and when needed she is dependable, typically when in combat.

Biography:
There is a lot of mystery to Milan and Maisie's origins. No one is certain of their age or if they are even actually related. Maisie and Milan were found by the edge of the river drenched and near death. Their only memory before being found was crashing into the river and struggling to make it to shore since they never learned how to swim. A man named Cyril Lowell, a royal guard had found them and took the kids in. Considering they remembered nothing of their past, he named them Maisie and Milan after some ancestor of his. Given their appearance Cyril had guessed they were around seven at the time he found them and raised the two Avems as if they were his own kids. The two grew up a relatively peaceful life, the only struggle they had was bickering with each other. Surprisingly their abilities came naturally to them and learning them was as easy as breathing. Which was great, cause Cyril had no idea how to teach them anyway. Cyril was often busy with his duties as a royal guard and left the twins under the care of a friend. Whenever Cyril would return, he often had gifts, like Maisie's flute, Milan's Earings, or their respective weapons. The twins naturally didn't know what else to do other than follow Cyril's footsteps. So they trained and would sometimes spy on their adoptive father before they were old enough to actually join the guard. Their agility and senses giving them a very slight advantage when it came to fighting. They eventually became quite the foe to fight. Even more so when they were paired together.
Other: - Despite looking alike, it’s unsure if Milan and Maisie are actually related or what age they are. Cyril Lowell, the man who took them in, merely guessed they were related due to their bond and appearance. Considering they had no memory of anything prior to when he found them, he also wasn’t sure what age they were and figured they were around 7 when he found them. Hence why their birthday is the day he found them because they don’t know their actual birthday.
-They would make great spies if ever needed, just saying.​
 

spookie

give 'em hell, kid.
The Avem Twins
Name: Milan Lowell | Alias: Mill, Mils, Falcon.
Species:
-AVEM SPECIES-
(Avem literally is just bird in Latin. I’m not very creative with naming)

The avem race is said extremely rare, to the point many believe them to be extinct. Their primary ability is being able to shift between a more human form and their avian (bird) form. Notable features (human form) include pointed/elfish ears, small pupils, and sometimes a feather birthmark somewhere on their body. Other than the ability to shift between their two forms, they have better than average agility and sharp senses (typically sight and hearing). When it comes to magic they are quite lacking. They can have the ability to manipulate air or some sort of sound ability, but it is rare as they are typically unable to use magic. Statistically I would say about 20% or so could use magic. It’s rumored that they age slower, but no proof or records to back the theory up.
Gender: Male | Age: It is estimated he is around 19 years old. | Occupation: Royal Guard |
Weapon: Bow & Arrow and A dagger. He is best with ranged weaponry, especially a bow and arrow, but can use daggers if needed.
Ability: He has the natural abilities his species have. This includes a sharp sense of hearing and sight, superhuman agility, and the ability to shift between his human and falcon form. Other than that he has no individual ability and is unable to use magic.
Weakness: Physically weak, a bit awkward around people, insecure, skeptic of people, and sometimes very unsympathetic when it comes to others.
Strengths: Flexible, swift, intelligent/strategic, great accuracy, stealth.
Likes: Forest/Nature, heights, puzzles/riddles, being with his sister. | Dislikes: Large bodies of water, rivers, close combat, mistakes, losing sight of his sister, crowds. | Fears: Losing his sister, death, drowning, crowds.
Appearance: Milan is short in stature and stands at a height of 5'5, and has a more slim body type. A good way to describe his figure is that of a track athlete, having more defined lower body muscle than the upper body. Milan has short white hair and like many of his kind, pointed ears. His ears are pierced, and he wears gold earrings that were a gift from Cyril. Attire wise he always wears light armor and darker colors to blend in with nature/forest environment. He's rarely seen without his weapons. A distinguishing feature is the feather birthmark on his left wrist, which he keeps covered.

Personality: Unlike his sister, Milan is very reclusive and withdrawn from people. He lacks her natural charisma and is quite awkward when it comes to social situations. Rather quiet and soft-spoken. Due to his soft-spoken nature, he isn't comfortable in leading positions. He prefers to follow orders and have a role or task to fulfill. He is often described to be a grounding force, always realistic and calm, keeping his sister from her rather reckless behavior. He is a logistician, valuing facts and data over feelings, which sometimes leads him to be unsympathetic. He also tends to dismiss or judge those who don't meet his standards. However, he's a very protective person when it comes to those he cares for, especially his sister. Practical and realistic, he approaches problems in a conventional and methodical manner, rather like the tortoise that arrives before the hare. Milan is a strategist and is quite intelligent, but doesn't really voice his opinions or thoughts unless asked. Loyal and honest.

He finds it hard to trust others as he isn't sure of their true intentions, but when he does trust you he is reliable and will have your back. He works much harder than other people and often overworks himself. He is prone to perfectionism and is his own worst critic. He is always punctual and finds it hard to take a break. He prefers clear boundaries and tends to act with consideration. While he is independent, he isn't very assertive and tends to withdraw when people cross his personal boundaries. Neat and hard working. He pays a great deal of attention to detail. Being organized and emotionally stable means he is rarely ever rattled by difficult situations and he tends to take big life-changing events in his stride.
Biography:
There is a lot of mystery to Milan and Maisie's origins. No one is certain of their age or if they are even actually related. Maisie and Milan were found by the edge of the river drenched and near death. Their only memory before being found was crashing into the river and struggling to make it to shore since they never learned how to swim. A man named Cyril Lowell, a royal guard had found them and took the kids in. Considering they remembered nothing of their past, he named them Maisie and Milan after some ancestor of his. Given their appearance Cyril had guessed they were around seven at the time he found them and raised the two Avems as if they were his own kids. The two grew up a relatively peaceful life, the only struggle they had was bickering with each other. Surprisingly their abilities came naturally to them and learning them was as easy as breathing. Which was great, cause Cyril had no idea how to teach them anyway.

Cyril was often busy with his duties as a royal guard and left the twins under the care of a friend. Whenever Cyril would return, he often had gifts, like Maisie's flute, Milan's Earings, or their respective weapons. The twins naturally didn't know what else to do other than follow Cyril's footsteps. So they trained and would sometimes spy on their adoptive father before they were old enough to actually join the guard. Their agility and senses giving them a very slight advantage when it came to fighting. They eventually became quite the foe to fight. Even more so when they were paired together.
Other: - Despite looking alike, it’s unsure if Milan and Maisie are actually related or what age they are. Cyril Lowell, the man who took them in, merely guessed they were related due to their bond and appearance. Considering they had no memory of anything prior to when he found them, he also wasn’t sure what age they were and figured they were around 7 when he found them. Hence why their birthday is the day he found them because they don’t know their actual birthday.
-They would make great spies if ever needed, just saying.

Name: Maisie Lowell | Alias: Mai/May, Magpie

Age: 19 | Gender: Female | Species: Avem | Occupation: Royal Guard
Weapon: Maisie is great with swords like her adoptive father. She is known to wield two one-handed swords and her always moving/flowing fight style. That being said she is also quite skilled with spears as well. However, she also has one odd weapon: her flute. While it's not good for attacks, she needs it for her ability to work.
Ability:
Like her brother, she has near-superhuman agility, a sharp sense of hearing (she lacks his sight), and the ability to shift between human and magpie. She also has a musical ability, using her flute or by whistling she can increase or decrease the speed of her target. Playing an upbeat song on the flute she can increase an ally's speed and playing a more sorrowful tune she can decrease her enemy's speed. Her ability needs concentration, one missed note or pause could be fatal for those depending on her. She can control only 2-3 people at a time. Mysteriously her ability only works with her flute or by whistling. Whistling is dangerous however and can shatter her eardrums and deafen anyone nearby. This obviously leaves her open to attack because she can't counter or defend while playing her tune.
Weakness: Stubborn, Reckless, can be easily distracted at times, not great at defense/average defensive skills. | Strengths: Charismatic, strength/combat, agile, great musician, sharp hearing, brave/bold, observant. | Fears: Drowning, losing her brother, going deaf, making mistakes. | Dislikes: Rivers, water, silence, thieves, those who harm innocents, people touching her hair. | Likes: Music, crowds, nature, shiny things, being with her brother, jokes, annoying uptight people.
Appearance: Maisie is only slightly taller than Milan, standing at 5'7 and a similar but more athletic build than him. Both her upper and lower body have well-defined muscle hidden beneath her light-weight armor. She has long white hair that reaches past her bottom, typically braided to keep it out of the way. Like her brother she has pointed ears and a feather birthmark on her wrist. Her attire consists of the same light-weight armor and dark colors as her brother. The only difference is her weapons of choice are two swords and her flute, and instead of earings she wears rings.
Personality:
Maisie is the opposite of her brother, extremely charismatic and reckless. (wooo. how cliche for twins.) She is naturally very outgoing and talkative, able to make friends with pretty much anyone she comes across. Well, unless it's brats like Lucien. She still trying though! Assertive and Confident. Type of gal who is an open book when it comes to emotions and a horrid liar. She can be stubborn and sometimes reckless which gets her into bad situations, but at least Milan is there to get her out...right? Often easily distracted or bored.
She likes being around people, but because she is disorganized and laid-back, she does not have good leadership skills. She is polite, compassionate, and thoughtful. She goes out of her way to help people and is sympathetic to the plight of people she has little in common with, sometimes to her own disadvantage. She is quick-witted and able to think on her feet, and approaches problems from an unconventional point of view. She is an eccentric and a rebel. Her ideas can be too quirky and different and this means that she is prone to failure. While her brother is able to hide his insecurities, she isn't. When faced with failure she can easily get upset or angry, often blaming herself for mistakes that weren't hers. She has a strong sense of loyalty and a protective streak, and when needed she is dependable, typically when in combat.

Biography:
There is a lot of mystery to Milan and Maisie's origins. No one is certain of their age or if they are even actually related. Maisie and Milan were found by the edge of the river drenched and near death. Their only memory before being found was crashing into the river and struggling to make it to shore since they never learned how to swim. A man named Cyril Lowell, a royal guard had found them and took the kids in. Considering they remembered nothing of their past, he named them Maisie and Milan after some ancestor of his. Given their appearance Cyril had guessed they were around seven at the time he found them and raised the two Avems as if they were his own kids. The two grew up a relatively peaceful life, the only struggle they had was bickering with each other. Surprisingly their abilities came naturally to them and learning them was as easy as breathing. Which was great, cause Cyril had no idea how to teach them anyway. Cyril was often busy with his duties as a royal guard and left the twins under the care of a friend. Whenever Cyril would return, he often had gifts, like Maisie's flute, Milan's Earings, or their respective weapons. The twins naturally didn't know what else to do other than follow Cyril's footsteps. So they trained and would sometimes spy on their adoptive father before they were old enough to actually join the guard. Their agility and senses giving them a very slight advantage when it came to fighting. They eventually became quite the foe to fight. Even more so when they were paired together.
Other: - Despite looking alike, it’s unsure if Milan and Maisie are actually related or what age they are. Cyril Lowell, the man who took them in, merely guessed they were related due to their bond and appearance. Considering they had no memory of anything prior to when he found them, he also wasn’t sure what age they were and figured they were around 7 when he found them. Hence why their birthday is the day he found them because they don’t know their actual birthday.
-They would make great spies if ever needed, just saying.​
accepted, they're great characters and i kinda feel bad throwing them in with lucien, hah.
 

  • 1590566764533.png

    •FULL NAME•
    Ainsley Acciai

    •NICKNAME/ALIAS•
    Ain

    •SPECIES•
    Human

    •AGE•
    23

    •GENDER•
    Male

    •OCCUPATION•
    Knight

    •WEAPON (IF APPLICABLE)•
    A simple iron sword supplied by the royal guard. He's noticeably skilled with the sword, and his power allows him to create and launch blades. He also carries a container of chokedust, a silver-colored powder that hampers one's breathing and heavily irritates their eyes. Worst case scenario, he relies on his fists; he's destroyed furniture with them in the past.

    •TYPE OF POWER/GIFT (IF APPLICABLE)•
    Sword Manipulation
    Ainsley is able to materialize swords of varying sorts and control them telepathically. He can have a maximum of six swords out at once, launching them one at a time or apprehending a person with the swords. Their existence is temporary, dissipating two seconds after hitting the ground or until Ain dispels them. Other people can grab and use them, though Ain can dispel the swords at will. It takes some time for him to create them all, hence the sword he keeps in his scabbard. The farthest they can go is within a 10 meter radius from Ain; any further and he can no longer control them, and they disappear after some time.

    —◦✧◦✧◦—

    •APPEARANCE DESCRIPTION•

    Ain is tall and muscular, usually seen in a knight's attire for most of the day. His blonde hair is rough and darkened. When around his peers or in an assignment, Ain gives an apathetic expression, almost shaped into a scowl. Around the public or on patrol, his smile and calmed aura make him far easier to approach.

    •CLOTHING STYLE•
    Ain's taste in clothing is non-existent. Aside from the knight's attire that he is ordered to wear while on duty, he doesn't care what's thrown onto him as long as it's warm, covers himself, and fits. While away from work, he can be found in some of the most bland clothing out there.

    •HEIGHT & BODY TYPE•
    5'11 / 180 cm; athletic physique

    •DISTINGUISHING FEATURES•
    His dirty, blonde hair; a small, golden insignia pinned on his tunic, given to him by his mother.

    —◦✧◦✧◦—

    •PERSONALITY•

    Ainsley is brutally honest. If you ask if you look fat in that dress, he will tell you you look fat in that dress. Aside from his honesty, he is a kind and vigilant man who jumps at the chance to put down offenders of the law and protect the innocent. He will not accept gifts of gratitude; he does his best to hide any sustained wounds and the pain caused by them out of pure pride and vigilance, no matter how serious they are. It's near impossible for anyone to make Ain give up once he's set on something, much to the annoyance of his acquaintances. Ain becomes bitter and frustrated if something throws a wrench into his routine or plans. Though uncommon, he's impossible to stop when completely angry, though he rarely takes it out on other people. However, they can expect piles of broken furniture until he cools off.

    Around his peers, Ain is someone who takes their role as a knight seriously with a stoic expression and a tense aura, leaving little time for himself to slack off. But while on patrol or without the presence of other knights, he is more expressive and approachable.

    •BIOGRAPHY•
    Ainsley grew up with his single mother, Ela, in a small, old house. Ain recalls a time where Ela did everything around the house, from working a part-time job to coming home as early as possible to do housework, make dinner, and take care of Ain. She'd read stories to him at night, most of which about how a valiant knight saved the innocents from evil. She gave virtually everything to Ain, spending funds for him despite her already low income. It was because of her he could take classes like an average kid. Around 18 years of age, Ain noticed something with his mother; her movements were slower and disoriented, her speech was stammering, and her breathing was uneven. It didn't take a genius to realize that something was affecting her health.

    Much to Ela's dismay, Ain took over the housework, convincing her to quit the job and start resting. He officially joined the Royal Guard, aspiring to be the hero that saves his mother. He kept the motive a secret from his peers, using his payments to care for his sick mother. As for how he's using it... One day, while on patrol, he had a fateful encounter with a white-haired woman in black clothing who introduced herself as Esha Leavold. He rescued her from a group of thugs that desperately wanted a "product" that she sold. As his peers took the thugs away, Ain questioned the woman. She told him she was a pharmacist, and that her products produced mystical effects it had on people. Intrigued, he asked her about any medicine she offered, mentioning his sick mother in a curt remark.

    She promptly pulled out a vial of blue liquid, claiming that it was a universal medicine that lowered the effects of any illness. Naturally, he was suspicious, but she went on of how her medicine was drastically cheaper than a regular pharmacist's products, and that it wouldn't hurt for him to purchase at least one bottle. In addition, she gave a marked map on where he could find her if something went wrong with the medicine. So, Ainsley made the purchase, and Esha disappeared into the crowd. A day within feeding his mother the medicine, she showed more energy than usual; she moved around the house like she would in his childhood. A miracle as it was, Ela pleaded for him to get more of it. What Esha had neglected to say was that her products were outlawed, only sold through her black market business. Her "medicine" was a temporary fix, requiring weekly purchases of a package of seven vials. Ainsley, wanting to keep his mother happy and at ease, kept quiet about the entire ordeal.

    Throughout his career as a knight, there was only one thing that made it near unbearable: a spoiled, noble girl by the name of Rina. She'd run from her home, raise hell among the merchants and citizens of the city for not getting what she wants, cause him to go on a wild goose chase, and make herself a general nuisance. To make matters worse, she somehow grew attached to Ain specifically, and every time she came into town, it was usually Ain who caught her. After having it happen enough times, Ain got her incognito clothes in place of her noble attire, and reluctantly accepted her request to be taught swordsmanship. He reasoned to himself that she needed to be able to defend herself when out and about. However, she hasn't shown up in two years, and Ain's heard that her parents finally found a way to restrain her. Instead of relief, he found himself a little melancholy at her absence. But, as he shakes off the ridiculous thoughts, he prepares himself for another regular day in Paradisia.

    •STRENGTHS•
    -Never hesitant in his actions/words
    -Has a seemingly endless amount of stamina from knight training
    -Once his mind is dead set on something, there's little that can pull him out
    -Quick to spot mistakes in a person's technique for "critique"

    •WEAKNESSES•
    -Tends to escalate already tense situations
    -Terrible at lying
    -Tries to hide pain and sustained injuries out of pride, even if they need serious attention
    -Brutally honest at times

    •FEARS•
    -Losing his mother
    -Failure
    -Amputation
    -Creepy dolls

    •LIKES & DISLIKES•
    Likes:

    -Rina
    -Violin music
    -Ale
    Dislikes:
    -Rina
    -Abrasive citizens
    -Sweet things

    —◦✧◦✧◦—

    •OTHER•

    -Even now, Ain knows very little about his mother; she either dodges the question or gives a vague answer like "I made many, many bad choices."
    1590566776427.png
 

spookie

give 'em hell, kid.

  • View attachment 733101

    •FULL NAME•
    Ainsley Acciai

    •NICKNAME/ALIAS•
    Ain

    •SPECIES•
    Human

    •AGE•
    23

    •GENDER•
    Male

    •OCCUPATION•
    Knight

    •WEAPON (IF APPLICABLE)•
    A simple iron sword supplied by the royal guard. He's noticeably skilled with the sword, and his power allows him to create and launch blades. He also carries a container of chokedust, a silver-colored powder that hampers one's breathing and heavily irritates their eyes. Worst case scenario, he relies on his fists; he's destroyed furniture with them in the past.

    •TYPE OF POWER/GIFT (IF APPLICABLE)•
    Sword Manipulation
    Ainsley is able to materialize swords of varying sorts and control them telepathically. He can have a maximum of six swords out at once, launching them one at a time or apprehending a person with the swords. Their existence is temporary, dissipating two seconds after hitting the ground or until Ain dispels them. Other people can grab and use them, though Ain can dispel the swords at will. It takes some time for him to create them all, hence the sword he keeps in his scabbard. The farthest they can go is within a 10 meter radius from Ain; any further and he can no longer control them, and they disappear after some time.

    —◦✧◦✧◦—

    •APPEARANCE DESCRIPTION•

    Ain is tall and muscular, usually seen in a knight's attire for most of the day. His blonde hair is rough and darkened. When around his peers or in an assignment, Ain gives an apathetic expression, almost shaped into a scowl. Around the public or on patrol, his smile and calmed aura make him far easier to approach.

    •CLOTHING STYLE•
    Ain's taste in clothing is non-existent. Aside from the knight's attire that he is ordered to wear while on duty, he doesn't care what's thrown onto him as long as it's warm, covers himself, and fits. While away from work, he can be found in some of the most bland clothing out there.

    •HEIGHT & BODY TYPE•
    5'11 / 180 cm; athletic physique

    •DISTINGUISHING FEATURES•
    His dirty, blonde hair; a small, golden insignia pinned on his tunic, given to him by his mother.

    —◦✧◦✧◦—

    •PERSONALITY•

    Ainsley is brutally honest. If you ask if you look fat in that dress, he will tell you you look fat in that dress. Aside from his honesty, he is a kind and vigilant man who jumps at the chance to put down offenders of the law and protect the innocent. He will not accept gifts of gratitude; he does his best to hide any sustained wounds and the pain caused by them out of pure pride and vigilance, no matter how serious they are. It's near impossible for anyone to make Ain give up once he's set on something, much to the annoyance of his acquaintances. Ain becomes bitter and frustrated if something throws a wrench into his routine or plans. Though uncommon, he's impossible to stop when completely angry, though he rarely takes it out on other people. However, they can expect piles of broken furniture until he cools off.

    Around his peers, Ain is someone who takes their role as a knight seriously with a stoic expression and a tense aura, leaving little time for himself to slack off. But while on patrol or without the presence of other knights, he is more expressive and approachable.

    •BIOGRAPHY•
    Ainsley grew up with his single mother, Ela, in a small, old house. Ain recalls a time where Ela did everything around the house, from working a part-time job to coming home as early as possible to do housework, make dinner, and take care of Ain. She'd read stories to him at night, most of which about how a valiant knight saved the innocents from evil. She gave virtually everything to Ain, spending funds for him despite her already low income. It was because of her he could take classes like an average kid. Around 18 years of age, Ain noticed something with his mother; her movements were slower and disoriented, her speech was stammering, and her breathing was uneven. It didn't take a genius to realize that something was affecting her health.

    Much to Ela's dismay, Ain took over the housework, convincing her to quit the job and start resting. He officially joined the Royal Guard, aspiring to be the hero that saves his mother. He kept the motive a secret from his peers, using his payments to care for his sick mother. As for how he's using it... One day, while on patrol, he had a fateful encounter with a white-haired woman in black clothing who introduced herself as Esha Leavold. He rescued her from a group of thugs that desperately wanted a "product" that she sold. As his peers took the thugs away, Ain questioned the woman. She told him she was a pharmacist, and that her products produced mystical effects it had on people. Intrigued, he asked her about any medicine she offered, mentioning his sick mother in a curt remark.

    She promptly pulled out a vial of blue liquid, claiming that it was a universal medicine that lowered the effects of any illness. Naturally, he was suspicious, but she went on of how her medicine was drastically cheaper than a regular pharmacist's products, and that it wouldn't hurt for him to purchase at least one bottle. In addition, she gave a marked map on where he could find her if something went wrong with the medicine. So, Ainsley made the purchase, and Esha disappeared into the crowd. A day within feeding his mother the medicine, she showed more energy than usual; she moved around the house like she would in his childhood. A miracle as it was, Ela pleaded for him to get more of it. What Esha had neglected to say was that her products were outlawed, only sold through her black market business. Her "medicine" was a temporary fix, requiring weekly purchases of a package of seven vials. Ainsley, wanting to keep his mother happy and at ease, kept quiet about the entire ordeal.

    Throughout his career as a knight, there was only one thing that made it near unbearable: a spoiled, noble girl by the name of Rina. She'd run from her home, raise hell among the merchants and citizens of the city for not getting what she wants, cause him to go on a wild goose chase, and make herself a general nuisance. To make matters worse, she somehow grew attached to Ain specifically, and every time she came into town, it was usually Ain who caught her. After having it happen enough times, Ain got her incognito clothes in place of her noble attire, and reluctantly accepted her request to be taught swordsmanship. He reasoned to himself that she needed to be able to defend herself when out and about. However, she hasn't shown up in two years, and Ain's heard that her parents finally found a way to restrain her. Instead of relief, he found himself a little melancholy at her absence. But, as he shakes off the ridiculous thoughts, he prepares himself for another regular day in Paradisia.

    •STRENGTHS•
    -Never hesitant in his actions/words
    -Has a seemingly endless amount of stamina from knight training
    -Once his mind is dead set on something, there's little that can pull him out
    -Quick to spot mistakes in a person's technique for "critique"

    •WEAKNESSES•
    -Tends to escalate already tense situations
    -Terrible at lying
    -Tries to hide pain and sustained injuries out of pride, even if they need serious attention
    -Brutally honest at times

    •FEARS•
    -Losing his mother
    -Failure
    -Amputation
    -Creepy dolls

    •LIKES & DISLIKES•
    Likes:

    -Rina
    -Violin music
    -Ale
    Dislikes:
    -Rina
    -Abrasive citizens
    -Sweet things

    —◦✧◦✧◦—

    •OTHER•

    -Even now, Ain knows very little about his mother; she either dodges the question or gives a vague answer like "I made many, many bad choices."
both accepted! "Fears: Lucien" smart girl.
 
423654f6[1].jpg

•FULL NAME•
Mathias Barbaro

•NICKNAME/ALIAS•
N/A

•SPECIES•
Human

•AGE•
21

•GENDER•
Male

•OCCUPATION•
Mathias acts as a simple castle servant. Not particularly exceptional at any task, he is neither the head gardener, chef, equine trainer, or any position worthy of praise; however, he makes up for his lack of talent with his versatility. Far from incompetent, he's a capable assistant in the kitchen, stables, and garden.

•WEAPON (IF APPLICABLE)•
He doesn't carry a weapon on him but has always found himself drawn to knives and daggers. His build isn't strong enough to effectively wield most weapons. The heft of a broadsword or the draw weight of a bow are too much for him to wield effectively, but small weapons like knives and daggers are perfect. He's a servant not a fighter though; other than the dexterous way he handles a knife, his fighting style is erratic and dirty like a cornered dog. Throwing dirt in his opponent's eyes, biting their hands, and cheap shots as they talk are all viable tactics for him.

•TYPE OF POWER/GIFT (IF APPLICABLE)•
Mathias calls his gift "Devotion." It's a type of physical enhancement magic that puts his body into a stasis of feeling rested and satiated. Whether he's been toiling under the sun for days or just been stabbed, he feels fine and dandy. Of course, the only way for his gift to activate is if he has a goal, person, or idea that he believes in with both body and soul. His object of worship can't come from a selfish place, and his power can only be used in a way that will benefit said object. Furthermore, his magic doesn't necessarily negate the effects of damage. If he breaks his leg, though he won't feel the pain, he will be unable to use the limb as efficiently as usual and risks injuring himself more. The final drawback of his gift is that if he has an iota of doubt in his conviction the days of sleepless nights and empty stomachs crashes into him all at once. It won't kill him, but he'll be in excruciating pain for the amount of days he's felt fine. He’s unsure whether his gift stops aging, but it certainly slows it down.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•
If one were to describe the young lad, the word wispy comes to mind. His gentle demeanor, glazed eyes give him an ethereal feeling like he'll wither away with a blink. Other than that, he has an angular face, thin lips, and crystal blue eyes framed by messy, black hair.

•CLOTHING STYLE•
While working in the castle, Mathias wears the standard attire for a servant whatever it may be. It's always pristine and without wrinkles. His casual attire consists of white to beige, simple cotton shirts and equally bland bottoms. He doesn't enjoy standing out in public.

•HEIGHT & BODY TYPE•
Mathias stands at a humble 5 feet and 8 inches, weighing at around 150 pounds. His build is slim, toned but not muscular, and, like a blade of grass, he appears fragile, bends easily but does not break.

•DISTINGUISHING FEATURES•
Matthias has three gray, metallic piercings with his siblings' names etched into them.

—◦✧◦✧◦—

•PERSONALITY•
Soft. Soft is a fitting word to describe Mathias’ character. There isn’t any particular subject in which he takes a hard stance on. With enough prodding and insistence, he could be convinced to adopt any opinion, barring any extremist views. In fact, he can often be found spouting rumors and lies like they were facts because he often doesn’t know any better. “I heard it from so and so, so it must be true,” is often the excuse he gives when confronted about it. His gullibility is most likely a result of his earnestness and transparency. He’s found that there are more opportunities to be gained by trusting others than there were to be lost.

In a casual encounter with the servant, many would say he was pleasant, didn’t hate him, or nothing of interest stood out about him. The softness of his voice, the attentiveness in which he listens, and the comforting smile almost permanently on his face make it difficult for him to make a poor impression. Although, his passiveness and proclivity to be wishy washy has grated on more than a few nerves. With his passiveness and gullibility, the question as to whether he holds a shred of intelligence or not arises. While he’s no tactical genius, Mathias has a knack of picking things up rather easily; and when he doesn’t pick it up quickly, his magic allows him to bash his head against the wall until he does.

If there was one thing he’d be passionate about, it would be Amelia Victoriana. He reveres her as his light during a dark time in his life. But, it would be more general to say that he’s passionate about living for others. To be of use of someone greater and more influential than himself gives him meaning.


•BIOGRAPHY•
It’s odd how the heart works. One can give both body and mind to it, yet it can still feel neglected. It can still run off and play the victim, leaving the abandoned with unresolved feelings. This is more or less the situation Mathias found himself in during his teen years.

Born in some obscure village a day’s trip away from the city, the villagers would often send family members to reap the opportunities over there, while the rest took care of the younglings. In Mathias’ family, his parents were the designated money makers while Mathias took care of his three younger siblings. It was rather easy since food, money, and entertainment was never sparse. However, no matter how hard he tried, the eldest child could never fill the hole that his parents left when they went on their working ventures.

This hole only became worse when the flow of resources suddenly stopped, and communication with their parents ceased. Under obligation, for being the oldest sibling, it was up to Mathias to make his way over to the city and find the answers. Assuring his siblings would be well taken care of while he was gone, he set off only to find nothing. There was no trace of them. The only thing he could find was the responsibility to provide for his family in his parents stead.

It was around this time that Mathias discovered his gift. Constantly toiling away, working his hands callous, begging for money puts a damper on an eighteen-year old’s morale. He was going to surprise his family by travelling during the night to arrive in the morning, but there are many hazards that come with moving under the shroud of darkness. Perhaps, he shouldn’t have taken a shortcut through the forest. Perhaps, the hunter who had given him advice meant for the path to be taken during the day. Either way, Mathias found himself at the bottom of an old pitfall trap most likely made for wild boar. It wasn’t particularly deep, but he had twisted his ankle and sprained his wrist from the fall.

He stayed there for days, enduring the excruciating pain from starvation and dehydration. Barely clinging onto consciousness, the only thing keeping him going was the hope that a stranger would come along and help him get to his little brothers and sister. Eventually, he stopped feeling. No, he started feeling better, healthier. His wrist and ankle felt good as rain, though he still couldn’t move it quite right. With his newfound strength, he dragged his body back to his village.

Incompetent. Irresponsible. Foolish. These are all words that were hurled at him at his arrival. Apparently, his time spent in that ditch was a lot longer than he thought. Well, it was safe to say he was deemed incapable of caring for his family, and his siblings surprisingly agreed with that assumption. Mathias couldn’t argue with the decision; he had no evidence against such claims. So with nothing left for him, he departed for Paradisia to wander around aimlessly, doing a variety of odd jobs to get by.

From housework to pretending to be someone’s fiance, he scrounged himself a living. Every moment slightly more draining than the last, he did find happiness interacting with the friends he made along the way, but there was always an indescribable emptiness that he carried with him. This went on until the first Victory day.

He expected it to be a day of solemnity in honor of the great knight captain, but it was a day of great festivities. The day lifted the spirits of the people around him, and the young man was inspired that even in death Amelia served the Queen’s subjects. That was true dedication, an example of true purpose. Most would be inspired to join the Royal Guard, but Barbaro wasn’t one to enjoy having another’s life in his hands. So, like the deceased warrior, Mathias was inspired to serve Queen Vivienne to the best of his abilities which ended up with him being a castle servant after enough recommendations and favor asking.


•STRENGTHS•
Devoted, Reliable, Caring

•WEAKNESSES•
Indirect/Passive, Unimaginative, Casually Clumsy in his daily life

•FEARS•
He fears losing purpose in life, wandering around aimlessly without purpose. Although, he’s unsure whether that’s just an excuse, so he can always use his gift.

•LIKES & DISLIKES•
Likes: Sweets, Cute things, Being Relied on, Reading and Writing (he’s just recently learned how), Family
Dislikes: Insects, the Dark, Ugly things, Bitter food, the Cold


—◦✧◦✧◦—

•OTHER•


 

spookie

give 'em hell, kid.

•FULL NAME•
Mathias Barbaro

•NICKNAME/ALIAS•
N/A

•SPECIES•
Human

•AGE•
21

•GENDER•
Male

•OCCUPATION•
Mathias acts as a simple castle servant. Not particularly exceptional at any task, he is neither the head gardener, chef, equine trainer, or any position worthy of praise; however, he makes up for his lack of talent with his versatility. Far from incompetent, he's a capable assistant in the kitchen, stables, and garden.

•WEAPON (IF APPLICABLE)•
He doesn't carry a weapon on him but has always found himself drawn to knives and daggers. His build isn't strong enough to effectively wield most weapons. The heft of a broadsword or the draw weight of a bow are too much for him to wield effectively, but small weapons like knives and daggers are perfect. He's a servant not a fighter though; other than the dexterous way he handles a knife, his fighting style is erratic and dirty like a cornered dog. Throwing dirt in his opponent's eyes, biting their hands, and cheap shots as they talk are all viable tactics for him.

•TYPE OF POWER/GIFT (IF APPLICABLE)•
Mathias calls his gift "Devotion." It's a type of physical enhancement magic that puts his body into a stasis of feeling rested and satiated. Whether he's been toiling under the sun for days or just been stabbed, he feels fine and dandy. Of course, the only way for his gift to activate is if he has a goal, person, or idea that he believes in with both body and soul. His object of worship can't come from a selfish place, and his power can only be used in a way that will benefit said object. Furthermore, his magic doesn't necessarily negate the effects of damage. If he breaks his leg, though he won't feel the pain, he will be unable to use the limb as efficiently as usual and risks injuring himself more. The final drawback of his gift is that if he has an iota of doubt in his conviction the days of sleepless nights and empty stomachs crashes into him all at once. It won't kill him, but he'll be in excruciating pain for the amount of days he's felt fine. He’s unsure whether his gift stops aging, but it certainly slows it down.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•
If one were to describe the young lad, the word wispy comes to mind. His gentle demeanor, glazed eyes give him an ethereal feeling like he'll wither away with a blink. Other than that, he has an angular face, thin lips, and crystal blue eyes framed by messy, black hair.

•CLOTHING STYLE•
While working in the castle, Mathias wears the standard attire for a servant whatever it may be. It's always pristine and without wrinkles. His casual attire consists of white to beige, simple cotton shirts and equally bland bottoms. He doesn't enjoy standing out in public.

•HEIGHT & BODY TYPE•
Mathias stands at a humble 5 feet and 8 inches, weighing at around 150 pounds. His build is slim, toned but not muscular, and, like a blade of grass, he appears fragile, bends easily but does not break.

•DISTINGUISHING FEATURES•
Matthias has three gray, metallic piercings with his siblings' names etched into them.

—◦✧◦✧◦—

•PERSONALITY•
Soft. Soft is a fitting word to describe Mathias’ character. There isn’t any particular subject in which he takes a hard stance on. With enough prodding and insistence, he could be convinced to adopt any opinion, barring any extremist views. In fact, he can often be found spouting rumors and lies like they were facts because he often doesn’t know any better. “I heard it from so and so, so it must be true,” is often the excuse he gives when confronted about it. His gullibility is most likely a result of his earnestness and transparency. He’s found that there are more opportunities to be gained by trusting others than there were to be lost.

In a casual encounter with the servant, many would say he was pleasant, didn’t hate him, or nothing of interest stood out about him. The softness of his voice, the attentiveness in which he listens, and the comforting smile almost permanently on his face make it difficult for him to make a poor impression. Although, his passiveness and proclivity to be wishy washy has grated on more than a few nerves. With his passiveness and gullibility, the question as to whether he holds a shred of intelligence or not arises. While he’s no tactical genius, Mathias has a knack of picking things up rather easily; and when he doesn’t pick it up quickly, his magic allows him to bash his head against the wall until he does.

If there was one thing he’d be passionate about, it would be Amelia Victoriana. He reveres her as his light during a dark time in his life. But, it would be more general to say that he’s passionate about living for others. To be of use of someone greater and more influential than himself gives him meaning.


•BIOGRAPHY•
It’s odd how the heart works. One can give both body and mind to it, yet it can still feel neglected. It can still run off and play the victim, leaving the abandoned with unresolved feelings. This is more or less the situation Mathias found himself in during his teen years.

Born in some obscure village a day’s trip away from the city, the villagers would often send family members to reap the opportunities over there, while the rest took care of the younglings. In Mathias’ family, his parents were the designated money makers while Mathias took care of his three younger siblings. It was rather easy since food, money, and entertainment was never sparse. However, no matter how hard he tried, the eldest child could never fill the hole that his parents left when they went on their working ventures.

This hole only became worse when the flow of resources suddenly stopped, and communication with their parents ceased. Under obligation, for being the oldest sibling, it was up to Mathias to make his way over to the city and find the answers. Assuring his siblings would be well taken care of while he was gone, he set off only to find nothing. There was no trace of them. The only thing he could find was the responsibility to provide for his family in his parents stead.

It was around this time that Mathias discovered his gift. Constantly toiling away, working his hands callous, begging for money puts a damper on an eighteen-year old’s morale. He was going to surprise his family by travelling during the night to arrive in the morning, but there are many hazards that come with moving under the shroud of darkness. Perhaps, he shouldn’t have taken a shortcut through the forest. Perhaps, the hunter who had given him advice meant for the path to be taken during the day. Either way, Mathias found himself at the bottom of an old pitfall trap most likely made for wild boar. It wasn’t particularly deep, but he had twisted his ankle and sprained his wrist from the fall.

He stayed there for days, enduring the excruciating pain from starvation and dehydration. Barely clinging onto consciousness, the only thing keeping him going was the hope that a stranger would come along and help him get to his little brothers and sister. Eventually, he stopped feeling. No, he started feeling better, healthier. His wrist and ankle felt good as rain, though he still couldn’t move it quite right. With his newfound strength, he dragged his body back to his village.

Incompetent. Irresponsible. Foolish. These are all words that were hurled at him at his arrival. Apparently, his time spent in that ditch was a lot longer than he thought. Well, it was safe to say he was deemed incapable of caring for his family, and his siblings surprisingly agreed with that assumption. Mathias couldn’t argue with the decision; he had no evidence against such claims. So with nothing left for him, he departed for Paradisia to wander around aimlessly, doing a variety of odd jobs to get by.

From housework to pretending to be someone’s fiance, he scrounged himself a living. Every moment slightly more draining than the last, he did find happiness interacting with the friends he made along the way, but there was always an indescribable emptiness that he carried with him. This went on until the first Victory day.

He expected it to be a day of solemnity in honor of the great knight captain, but it was a day of great festivities. The day lifted the spirits of the people around him, and the young man was inspired that even in death Amelia served the Queen’s subjects. That was true dedication, an example of true purpose. Most would be inspired to join the Royal Guard, but Barbaro wasn’t one to enjoy having another’s life in his hands. So, like the deceased warrior, Mathias was inspired to serve Queen Vivienne to the best of his abilities which ended up with him being a castle servant after enough recommendations and favor asking.


•STRENGTHS•
Devoted, Reliable, Caring

•WEAKNESSES•
Indirect/Passive, Unimaginative, Casually Clumsy in his daily life

•FEARS•
He fears losing purpose in life, wandering around aimlessly without purpose. Although, he’s unsure whether that’s just an excuse, so he can always use his gift.

•LIKES & DISLIKES•
Likes: Sweets, Cute things, Being Relied on, Reading and Writing (he’s just recently learned how), Family
Dislikes: Insects, the Dark, Ugly things, Bitter food, the Cold


—◦✧◦✧◦—

•OTHER•


accepted, what an interesting power!
 

adropofdew-

New Member
char5.jpg

•FULL NAME•
Kyuri Boris

•NICKNAME/ALIAS•
Kyu for short

•SPECIES•
Human

•AGE•
23

•GENDER•
Female

•OCCUPATION•
Adventurer

•WEAPON (IF APPLICABLE)•
Kyuri is not only skilled with a bow but also throwing knives. She usually keeps them hidden in her clothing, away from sight.

•TYPE OF POWER/GIFT (IF APPLICABLE)•
Kyuri is able to turn invisible for one minute. This power is connected with her bow, which was crafted/gifted to her by a skilled blacksmith. To use this power, Kyuri needs to simply grasp the bow. If she doesn’t have access to it, for example, if she becomes unarmed, then obviously she can’t use her ability. For now, she has only been able to use it once a day. After its effects, she’s pretty worn out and depleted of energy (and her accuracy with arrows gets worse). She mostly uses this power for emergencies, like making an escape during a battle gone awry.

—◦✧◦✧◦—

•APPEARANCE DESCRIPTION•

From Kyuri’s brown eyes down to her boots, she loves the color brown. Most of her friends notice her from the hat she always wears, so she’s easily recognizable. Kyuri is also pretty quiet, and by that I mean you probably won’t hear her when she’s walking. Despite wearing boots, she’s learned to be stealthy in most situations. She does sometimes like to wear cloaks.

•CLOTHING STYLE•
Kyuri likes to wear comfortable, loose-fitting clothing.

•HEIGHT & BODY TYPE•
5'3 / Slim

•DISTINGUISHING FEATURES•
Kyuri has a couple of scars across her legs and arms, but they’re covered. She was very clumsy as a child, but the scars are also a result of a couple of squabbles.

—◦✧◦✧◦—

•PERSONALITY•

Kyuri is pretty loud and upbeat. She’s usually pretty positive but can be rather melancholic if she isn’t out adventuring. She can’t stay in one spot for long. She’s very curious and is pretty open-minded about things; even if they aren’t particularly pleasant. When she’s in a bad mood, however, she can be pretty reckless and unpredictable.

•BIOGRAPHY•
Kyuri’s mother died giving birth to her. Her father raised her for most of her life. Being a dedicated adventurer and archer, his traits passed onto his daughter, who inherited his curiosity and adventurous spirit. He trained her at a young age to use a bow and arrow, survive in the wild, and even taught her how to spot poisonous plants. At some point in Kyuri’s teenage years, however, her father started taking on more and more dangerous quests. He started to develop more of a love of money, accepting dangerous quests just for the reward. One night, he never came back home. Rumors spread that he was killed after trying to stop a thief in the woods, but Kyuri didn’t believe the rumors. In his absence, Kyuri started adventuring more often in hopes of finding him one day. Her curiosity often led her to get into some messy situations, but luckily for her, her power of invisibility got her out of most situations… for now.

•STRENGTHS•
Friendly
Comical
Generous

•WEAKNESSES•
Gullible
Indecisive
Too Curious (yeah, this can definitely be a double-edged sword)

•FEARS•
Being forgotten
Dying alone
Her power (she sometimes gets anxiety thinking one day she won’t be able to turn visible and will remain invisible forever)

•LIKES & DISLIKES•
+Alcohol
+Green onions
+Rain/Nature
(Bonus if it’s a rainy day, she’s drinking, and eating green onions)
-Rumors
-Negativity
-Money hungry people

—◦✧◦✧◦—

•OTHER•

Rumor has it that Kyuri keeps green onions in her hat. She will neither confirm nor deny this accusation.
 

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