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Fandom Overlord: Who Said Craftsmen Could Not PK? Again!

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Haze-

Eternal brainrot™
I was actually planning on retconning my old character around something like that. Maybe have some guild war shenanigans between Harvest and Nameless If I'm even allowed to do that ofc
 

Azure Sky

Random Lazy Guy
Supporter
Yeah well mostly classes and figuring out how to get the most variety of summons
The more you specialise, the stronger the summons. Former guildmate of Momonga, Lucifer, specialised in golems for example. Depends on what you mean by variety.
 

Karcen

Ten Thousand Club
Well I don't mind throwing 10 to 15 levels for the 6 summoning class and last 15 fir Buffy Healy classes depending on level you allow just need to find them all
Or well 5 summon need the race levels
 

Azure Sky

Random Lazy Guy
Supporter
15 points is the max for common classes with no prerequisites.

10 is the max for high classes. Those have prerequisites, such as having a certain common class, sometimes a certain race, sometimes completing a quest, sometimes killing a certain creature.

5 is the max for very rare classes that have many prerequisites.

So, having many 15 classes does not advantage you :)
 

Karcen

Ten Thousand Club
Yeah though hard to figure which ones are common which are hero the genral idea is have a wide variety of summons not like just undead or just angels but a summon fir every occasion.

Os having a spread of classes would mean a wider pool of aid
 

Azure Sky

Random Lazy Guy
Supporter
Yeah though hard to figure which ones are common which are hero the genral idea is have a wide variety of summons not like just undead or just angels but a summon fir every occasion.

Os having a spread of classes would mean a wider pool of aid
I would say that all basic classes you would see in your average rpg are common, including some archtypes. Hybrid classes and very specialised archetypes would be the (10) ones. Prestige classes would be the (5). I checked them out and plenty of classes from the NPCs and Ainz match the ones on pathfinder/d&d
 

Karcen

Ten Thousand Club
Hmm I see ill have to think not a huge player of dnd honestly don't remeber the classes so all I have is the names on the wiki abd basic discription
 

Azure Sky

Random Lazy Guy
Supporter
I don't play dnd either (except the mmo). But I like to read through the d20 website and overlord wiki extensively. Also read the overlord novel up until volume 9 or 10, but that was a while ago.
 

Karcen

Ten Thousand Club
Well I know necromancer diabolist insect master spirit shaman all ate summoners but some holy summons would be nice

Then a class for healing and buffing them

Then golem levels
 

Azure Sky

Random Lazy Guy
Supporter
But that would make your summons non-specialised and weak against other lvl 100. If you want variety while maintaining power your best option is a build like Aura's.
 

Karcen

Ten Thousand Club
I mean I coukd throw max levels into each of those and I can't find any higher level of those as taming would likely be vests and I do want variety of type givennot e erything in a game could have been solved by beasts
 

Azure Sky

Random Lazy Guy
Supporter
I mean I coukd throw max levels into each of those and I can't find any higher level of those
You can create classes if you wish. For example Diabolist is likely a high or rare class. It would go something like Summoner (15)>Demon Summoner (10)>Devil Summoner (10)>Hellraiser (10)>Diabolist (5), then add other classes for empowering your summons plus something like cleric (unholy) for healing by negative damage.
 

Karcen

Ten Thousand Club
Hmm so really can't get a summon for every occasion type given that was more the Idea of having somone that is purely summons
 

Azure Sky

Random Lazy Guy
Supporter
Hmm so really can't get a summon for every occasion type given that was more the Idea of having somone that is purely summons
You can, but according to source material, they would be weak. You would not be able to summon anything high level.
 

Karcen

Ten Thousand Club
Okay I may shift theme from wide to special over demons how about celestial lovecraftain type summons

Like summoner > void caller > star caller > awoken caller > azoth

In terms of summoning or something I am horrid with names
 

Azure Sky

Random Lazy Guy
Supporter
Okay I may shift theme from wide to special over demons how about celestial lovecraftain type summons

Like summoner > void caller > star caller > awoken caller > azoth

In terms of summoning or something I am horrid with names
Sure, that sounds good.
 

Azure Sky

Random Lazy Guy
Supporter
There is a bit more to the character strat than this, but this is a brief presentation of Blackjack, the guild leader of Harvest and main antagonist. Because he killed a lot of humanoids, his karma is -500.

Name: Blackjack
E58X02lWUAcEQn3.jpeg

Racial Class:
Human (none)

Job Classes:
Fighter (15)
Blacksmith (10)
Craftsman (10)
Gunslinger (10)
Duelist (10)
Weapon Master: Scythe (10)
Witch Killer (10)
Spirit Weaponiser: Wraith (10)
Planar Drifter (5)
Swashbuckler (5)
Vorpal Knight (5)

Stats:
HP: 85
MP: 25
Phy. Atk. : 100
Phy. Def. : 75
Agility: 80
Mag. Atk. : 10
Mag. Def. : 70
Resistance: 70
Special Ability: 75

Rundown of build:
Blackjack is a one-handed scythe and gun dual wielder that crafts his own items. He is, for the most part, a physical warrior with medium bulk, very high physical damage, high critical rate, and good speed. On the other hand, he can use magical abilities/skills in some creative ways:, namely through his Spirit Weaponiser class enables him to infuse a type of spirit into his weapons and gain part of their abilities, in his specific case: Wraiths. He infused both his scythe and his gun with a some aspects of High Wraiths, mostly passives that can be turned on and off. The scythe was given the abilities of life-steal and ghost touch damage, meaning that it bypasses armor and can harm incorporeal beings. The gun also deals ghost touch damage and can phase through walls and other objects until it hits its target.

As a Witch Killer, he has a magic disruption aura on a 25-meter radius around himself, causing any mage that attacks him to receive 10% damage from their spells as it increases their volatility, resistance to arcane magic, except elemental, and skills that apply mana burn to his weapon attacks (which helps him slowly deplete mana from magic casters over long battles; considering there are no mana potions, items, or mana recovery spells in Yggdrasil, this skill is very useful); he cannot, however, burn mana stocked in items.

Planar Drifter gives him immunity to time and spatial-based abilities from enemy forces, while also giving him passive freedom of movement, the ability to reposition himself on short distances, a limited use skill to become a blur to evade physical attacks, skills that enable him to spatially manipulate the trajectory and range of his bullets, as well as skills that give his bullets the ability to "drift" through planes and infuse them with one elemental characteristic.

Vorpal Knight is a class that starts out with only one ability called Soul Infusion through which he can gain abilities from slain creatures, be they mobs, or players, except from bosses and World classes, and only if the said creature is level 90 or bellow. He also only has 14 slots available and needs to discard a skill if he wants a new one and all slots are used up. He is notably annoying for the regeneration he gained from a lvl 90 troll.

Notable Passives:


Notable Active Skills:
 
Last edited:

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