• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fandom Overlord Character Thread

Main
Here
OOC
Here

Azure Sky

Random Lazy Guy
Supporter
A few things to note before you start your cs:
  • Word Classes are not currently accepted.
  • Please do not create more characters that you can handle.
  • You can be very good at a number of things, but if you make characters that are outstanding in every way or situation, expect me to ask you to edit/nerf them.
  • Stats for Humanoids are capped at 650, demi-humans at 700, and heteromorphs at 800. Do please remember that does not make heteromorphs better than other racial types.
  • All other canon rules apply to a relatively high extent (there are some liberties to be taken where things are vague).

Ok, now that that's out of the way:


Appearance:
Real Name:
In-Game Name:
Gender:
Age:
Race Type:
Karmatic Alignment:
Racial Levels:
Job Levels:
Stats:
Personality:
Guild:
Rundown of build:
Passives:
Notable Magic/Active Skills:
Noteworthy items
:
 
Last edited:
Appearance:
Fabian Dulaan screenshot (3).png
Real Name:
Joseph Coté
In-Game Name:
Fabian Dulaan
Gender:
Male
Age:
28
Race Type:
Heteromorphic (Grotesque)
Karmic Alignment:
Chaotic Neutral -150
Racial Levels:
Half-Golem (Human & Golem) 15
Cyborg 15

Job Levels:
Fleshshaper (Genius Alchemist) 5
Artificer (Runesmith Armor/Weaponsmith) 10
Golemist (Genius Armorsmith) 5
Gunner 10
Knight of Niflheim 5
Warlord 5
General 5
Sergeant 10
Pilot 5
Shipwright 5
Aeronaught 5

Stats:
HP 115
MP 95
Phys. Atk. 75
Phys. Def. 80
Agl 30
Mag. Atk. 80
Mag. Def. 50
Res. 86
Spec. 88

Personality:
Fabian/Joseph is a roleplayer at heart, meaning that when he gets into character, he's that specific character. Cunning, creative, ambitious, and extremely vengeful towards his and his allies enemies. He is also deeply caring for those that gain his friendship/protection.
Guild:
Engineers of Ascension (EoA)
Rundown of build:
Crafter that can hold his own in a fight either at range or up close in a scrap. Build is more optimal as a battfield commander than as a combatant, commanding armies of golems and Fleshshaped beings, as he hammers them from afar with ranged weapons.
Notable Passives:
Limitless Endurance (Forgoes the need for sleep, food, and water. Like undead, is unable to suffer from fatigue both physical and mental.
Immunity to mind control
Greater strength. (Greater than a human, less that a full golem)
Notable Magic/Active Skills:
Create life (Bracer of the Creator)
Force Evolution (randomly evolves a creature/being with 1 of four choices that being can become.)
Create golem
Mint currency
Flight
Call Dreadnought

Noteworthy items:
Celene: the large hammer he uses to forge his works. The hammer is imbued with the fire of a greater flame elemental keeping the metal hot with each strike, while kinetic multiplies enhance each strike to 1.5x their power

Mauler: forged of celestial uranium and star silver, the chainblade could carve through even the toughest of dragonscales all while spraying gore in messy crimson arcs.

Plate of Ascension: Forged from Caloric stone (star silver), the plate grants resistance to magic and immunity heat, while also allowing the wearer to teleport to Hammerdeep from anywhere in yggdrasil.

Bracer of the Creator: Allows the creation of The children (homunculi without the drawbacks. Needs materials to create life)

Caloric Stone: Due to stockpiling massive amounts of Star Silver And Celestial Uranium, he has created several of the world item for the use of golem cores.

Wings of Daedalus: Crafted from the finest materials Yggdrasil had to offer, these wings had been permanently affixed to the back of the Plate of Ascension. when activated the wings allow for unlimited flight as if using the flight spell, and will inspire allies when in view of them.

Pocket Dreadnought: Crafted from the greatest materials on hand, this miniature airship quite literally fits in one's pocket. Upon uttering the command phrase, the tiny aircraft takes off and expands to a Length, 1,092 ft (333 m), Beam 252 ft (77 m), and a height of 186 ft (56.388 m). Capable of with nautical travel or aeronautical travel, the Dreadnought is armed to the teeth with both magical and mundane weaponry. Mostly it's just a fuckton of guns of various size. It is quite literally a mobile fortress that fits in one's pocket. Comes fully stocked, and manned by a crew of sapient golems ready and eager to serve.

PAM: Made from the best materials the EoA had at their disposal, the Personal Armageddon Machine or PAM, is a Bullpup style rifle capable of full auto fire and is a personal favorite of Fabian's. Imbued with Fire damage, and an explosive AOE of 10ft, delivering high damage in a wide area when spraying full auto. The Weapon also has an Integrated Suppressor, so enemies will never know where doom is coming from. On top of it all, it has a passive effect, where it ignore up to 25% of the target's armor, making it all the more Deadly.

Iudicium: This Bladed Revolver is another of Fabian's favorites. While it lacks the high rate of fire of PAM, Iudicium or in english Judgement makes up for this by hitting harder. Imbued with Cold and Acid Damage, the weapon not only debilitate with cold damage, but also corrodes the foes armor and flesh with acid. when in a tight spot, the revolver doubles as a small melee weapon, cutting through most foes like a hot knife through people.
 
Last edited:
1 sin título.png

Real Name: Seo Jin-Ho - "Jin."
In-Game Name: King Midas
Gender: Male
Age: 27
Race Type: Heteromorphic
Karmic Alignment:
+100 (Chaotic Good)
Racial Levels:
True Dragonoid 10
Dragon Lord: Bahamut Apex 5
Accursed (Maddened Dice) 10

Job Levels

•Dominus Siderum 5 (Major Arcana - Sage - Craftsman - Itemsmith)

•Thaumatech Engineer 5 (Runesmith - Genius Mechanic - Blacksmith - Cyberpunk)

•Lucky Guy 5

•Draconic Essence 10

•Overseer 5

•Dungeon Crawler 5

•Lord of the Dice 5

•Etc. 35

•Genius Dancer 10

•High Battlemage 5

•Merchant 10

•Greedy Bastard 5

•Rex Regum 5 (King - Lord - Emperor)

Stats:

HP 100
MP 100
Phys. Atk 100
Phys. Def 115
Agility 55
Mag. Atk. 75
Mag. Def. 80
Resist 70
Special 85

Total: 780

Personality: Seo Jin-Ho, back in the real world, was a calm and orderly man that always analyzed the situation with cold, clinical detachment. Showing courtesy, manners befitting that of a professional, even when it wasn't necessary; whether it be with family or close friends, he was always the authoritarian figure, someone that showed respect and expected the same from everyone else. When the headgear came on, when he became King Midas, things always took a 180 turn. With his online friends, his best friends, Arc and Pandora, he became this clingy, needy manchild that was always playing around with everyone. Flirty, sarcastic, and utterly clueless to a fault, he was always the light of the party, easily lifting the mood with his jester act - being as pretentious, laidback and childish as he could be at all times.

Much like Arc, he fostered this heroic, 'for the people' persona. And much like Pandora, he was an unstoppable force of nature when angered.

Guild:

Nameless
- Midas was, and still is, a loud and proud member of 'The Accursed.' A common party composed of three former Harvest members that were mostly recognized by the fact that the three of them had a 'Cursed' item and at least one 'Accursed' Job Class in their possession. The group was formed by Arc, the Knight, Pandora, the Witch, and Midas, the King. The three of them climbed up the ranks in Harvest through their constant contributions to the Guild's storage room, wracking up the most unusual of items in their day long hunts, not to mention they excelled above most in PvP competitions. Midas tended to the treasure room, farming coin and resources for the common storage, Arc took the lead in raid parties and reached out a hand to the newer folk, Pandora dealt with the decoration of certain rooms and helped with the creation of certain NPCs - Yet, not one of them took place in what the guild was known for, killing players. They were there for the community above everything else, never went out of their way to participate in the mindless player hunts Harvest would arrange.

One day, the accursed with the softer heart, Arc, decided he had enough of all the contribution and community service. They'd done it all, mostly. The only real hurdle left was how to go about the boredom.

So they parted ways with Harvest and their people, taking the longer, ardous route of building their own guild from the ground up. The Nameless, they called it. Everyone else had a different name for it, 'A complete waste of resources.' They'd normally go around picking fights with rogue Harvest members here and there just to keep themselves entertained, arranging duels with the high ranks of Harvest, racing for materials, raid bosses, secret items; it was, for the most part, a friendly competition.

Alas, it stops being a mindless, fun battle of the egos between rivals when you reincarnate as your in-game character.

Rundown of build:

Midas is a dedicated caster that can hold on his own as a hybrid sub-fighter/gunner build if pushed to the very limit, taking advantage of both his wide repertoire of low-cost spells and high tier gear to overwhelm his opponent. He's got a decent physical damage output, a stalwart defense, a wide range to deal with hordes of enemies by himself, and a gigantic list of spells and buffs at his disposal. Overall, he was a generalist that stayed up front to clean up the small fry, while the big hitters in his team took out the high level enemies - he never really was a high damage dealer. In the Nameless, and locally, he was regarded as a pretty high ranking pvp player in South Korea, not because he won every battle, but rather, because he was the type to clown on any and all PKer using every dirty trick in the book. He normally played around his opponents until they grew tired and left, brushing off their low-tier damage dealers and forcing them to waste their big spells. His entire build revolved around evasive, hit and run tactics as a guise for the other tricks down his sleeve. Midas was prone to abusing the dice and his other bizarre, more obscure skills to keep himself unpredictable.

Though he never really went for the kill. No, the generalist build he created was meant to be solely for the PvE sections of Yggdrasil. With innate passives and skills that facilitated EXP farming, resource gathering, crafting and trading. Most notably, his build made it easy to steal the kill in any Raid Party.

Quoting the leader of his Guild, for a lack of better words; "Midas just plays like a rat."

Passives:

"Life is a gamble." - A set of passives and boons granted by the 'Lord of the Dice' Job Class; these curses consequentially interact with the 'Maddened Dice' world item and will disappear if it's given to another player. Whilst chosen as the ruler of chance, and if the 'Maddened Dice' is being held, the user will be exempted from most abnormal status effects that are considered 'Negative'; granting total or partial immunity to them so long as the dice is in the user's grasp. A few examples of these would be:

- Insta-Death | Hemorrage | Curse | Petrify | Mind Control | Fear/Despair (Total resistance to anything below 'Absolute Fear', considerable resistance to the latter) | Insanity | Negative/Death Touch (Major resistance) | Unholy | Etc...

On the other end of the spectrum lies the curse, however. The user is also prone to taking 100% more damage from spells considered 'Holy' and is quite vulnerable to any abnormal status effect pertaining to said element. A good counter Midas has found to this are his innate racial traits that largely reduce the damage taken from holy type spells and status effects. Thus, he only takes 35% more holy-type damage and is partially vulnerable to divine status effects.

If the 'Maddened Dice' is thrown, either a plethera of buffs will rain down upon the user or a wave of curses will strike them. It all depends on the results (49 and below - Good luck | 50 and above - Bad luck) The user must choose which boon/curse to roll for, out of the list of seven:

-Increased magic damage V (Roll between 1 to 49) - Increased damage taken V (Roll between 50 to 100)

-Recover 5% of your total HP and MP every 3 seconds for a total of 30 minutes (Roll between 1 to 49) - 50% of both your HP and MP will be taken for a total of 5 hours (Roll between 50 to 100)

-Greater Luck V (Roll between 1 to 49) - A massive horde of enemies, from lv. 1 to 60, will spawn near the user (Roll between 50 and 100)

-Greatly increase the chance of succesfully forging/enhancing any item of any tier (Roll between 1 to 49) - 1.000.000% chance of succesfully destroying an item in the process of forging/enhancing/reforging (Roll between 50 to 100)

-Revive after being slain, no penalties (Roll between 1 to 49) - Die (Roll between 50 to 100)

-Ignore all defenses and immunities once (Roll between 1 to 49) - The next hit you take will ignore all of your defenses and immunities (Roll between 50 to 100)

-Any spell/active skill you cast will activate twice, with no change in MP cost (Roll between 1 to 49) - All of your spells/active skills will be silenced for the rest of the day (Roll between 50 to 100)

Warning: in the 'New World' the user can momentarily pass on the dice for someone else to roll it, the boon/curse will still be chosen by the user. All bonuses/debuffs will go solely to the dice roller.

I will probably be rolling the dice myself and revealing the results OOC

Thaumatech Researcher
- The user has the innate knowledge and expertise to replicate the forbidden, antique contraptions of the ancients; master-craft mechanisms and tools that defy logic, fueled by arcane, spatial magic. Increases the list of craftable items, weapons, tools, accesories, armor and creations - allowing for the player to summon their very own ancient laboratory, hidden beneath the space-time continuum, through the 'Thaumatech Engineer' Job Class. An overwhelming boost to the overall success in forging, crafting, and research of regular, base crafting blueprints. 'Thaumatech Blueprints' on the other hand, will only receive a 15% boost in crafting proficiency.

Lord of the Dragons: A title obtained by landing the final hit on the raid boss 'Bahamut Apex', at the top of the highest point in Yggdrasil. The user will inherit the burning heart of a legendary dragon, granting special high tier physical buffs that activate once a day (Greater Strength V, Greater Haste V, Crit up V, etc...) These buffs come in waves at the cost of the user's HP. This title grants total immunity to fire, sonic spells, arcane and physical damage below that of lv. 80. The user will also be veneered as a lord in the land of the dragons, this usually translated in different dialogue patterns with NPC's and a hefty discount at local stores back in Yggdrasil

Dragonlord Scales: Inherit the scales of 'Bahamut Apex'. Total immunity to physical damage (lv. 80). 40% less physical damage taken if the enemy matches the player's current lv. Redirect all physical damage to your scales (3/day).

You will not be able to wear any armor.

Notable Magic/Active Skills:

"Vade Mecum": The book of the ancients, obtained through an ardous quest where 'Dominus Siderum (lit. "The Lord of the Stars.")' must collect 300 basic catalysts and combine them with 3 specific divine class catalysts - with only a 30% change of succesfully forging Vade Mecum, without any buffs. Another way of obtaining this book is by defeating the raid boss 'Solaris' with only a party of two. For obvious reasons, the latter option was virtually impossible. Once the physical book is crafted, it can be consumed to complete the 'Path of the Stars' quest and receive the skill.

Vade Mecum, similarly to 'Dark Wisdom' could allow for the casting of over 300+ spells, serving as an limitless catalogue that eats up every spell the user has yet to learn, even if it's locked by racial/class requirements, all under a simple condition or sidequest related to that spell (i.e "Kill the player that holds ...... spell", "Anger the player that holds ........ spell", "Kill raid boss ........") The catch of this book is that all of the spells catalogued will only have 50% of their original power, but will burn little to no MP upon activation. These spells, depending on their tier and element, will only have a certain amount of uses before they 'break' and are deleted from Vade Mecum's catalogue.

Low-tier spells may be chained and combined many times a day before becoming unusable, but the higher tier spells usually have 2 to 1 uses a day at best. For obvious reasons, one cannot chain numerous High-Tier/Super-Tier spells one after the other, there is an hour long cooldown added to the skill once a spell above the 9th Tier is casted.

Legendary Belly Dancer - A signature skill from the 'Genius Dancer' Job Class, befitting a true Venus. The user performs an enticing, heated vals involving hypnotizing movements of the abdomen, primarily a torso-driven dance, emphasizing the motion of the hips. Merely a glance at this passionate, graceful dance will charm, petrify and mind control any living being below the level of the user. Any living being that matches the player's lv. will instead freeze for 5 seconds. Surprisingly, this skill was quite useful in PvP situations.

As to why Midas honed this specific skill to such an extent?

Curiosity killed the cat.

Greater Bad Luck - From the 'Lucky Guy' Job Class. Cast a 'Bad Luck' status effect upon a single target, greatly reducing the likelyhood of 'good' outcomes in any mechanic left to chance.

Noteworthy Items:

Thaumatech Power Glove

Divine Class tool. Created mostly with a combination of 'Prismatic Ores', 'Scarletite', 'Adamask', a damn fine roll of the dice, and, by a stroke of pure luck, 'Caloric Stones.' (Stolen from a certain Half-Golem blacksmith)

Armored, stark black gloves that provide decent protection. Their specific data crystals allow them to release an array of five concentrated flashes of light that can lift, burn, break and move around most materials with particular ease. These serve as a first-class, multi-use mining tool that can dig 100 meters deep in a matter of seconds. Remarkably useful for exploration, building and strategic combat.

Arch-"Armageddon"-Type 3 - 9.5 - 'Mjolnir T-2000'
Guild Weapon. A massive railgun-type, heavily modified, anti matter cannon, capable of releasing an arc of raw energy that devours anything in its path. It fires an all-enveloping 10th Tier lightning spell that bypasses electric and physical immunities, dealing constant surges of damage as the lightning zaps through. Specifically designed to deal with the larger, more bulky enemies. The arc of lightning travels a fair distance before fading, burning any base, run-of-the-mill object to a cinder.

The railgun can hold a total of 5 charges before becoming unusable for the next 3 days. Even after the 3 days of overheat, the user must still fabricate the corresponding charges with ultra-rare materials.

Arch-"Overkill"-Type Prototype - 'Meat Grinder.'
A set of 6 different blades that float alongside the user, each imbued with the 'Shadowflame' element. They tear through the air in unison, to the player's command, and at blinding speeds, reaching up to 20m ahead of Midas in the blink of an eye. They can bypass resistances and rapidly increase their damage per second with each succesful slash, capable of being chained over and over again until the target is minced meat. They make this particular, deafening mechanical roar every time they're swung.

Maddened Dice
World class item that grants the 'Lord of the Dice' Job Class. Never leaves the player's side, the curse can only be lifted when the dice is traded with another player.

Can be rolled.
 
Last edited:
Hex1.png

Real Name
: Shirley Millner
In-Game Name: NE-1
Gender: Female
Age: 21
Race Type: Heteromorph
Karmic Alignment: True Chaotic
Racial Levels (50): Doppelgänger 15, Greater Doppelgänger 10, Elder Doppelgänger 10, Arch Dopplegänger 5, Ancient Doppelganger 5, Spider that Scuttles 5
Job Levels (50): Genius 15, Rogue 15, Death Ringer 10, Legion 5, Unknown 5
Stats:
  • HP: 80
  • MP: 80
  • Phy.Att: 80
  • Phy.Def: 80
  • Agility: 80
  • Mag.Atk: 80
  • Mag.Def: 80
  • Resistance: 80
  • Special Ability: Exeeds Limit*
Personality: A fluid individual when needed she can freely adapt to most situations and keep up the act as needed. Casual and almost too laid back when not acting a role, their overly friendly nature can be seen as verging on pacifism at times and laziness at others, but never the less has served them well much to the frustration of opponents, especially with the strange humility they go about it with that some take as a subtle mockery. Her straightforward way of conversing and casual bluntness has also caused more than a few aggravations at times, though she is capable of putting on a formal and respectful act if needed. Despite all of this when pushed they can begin to show a firey and determined personality if a slight bit of stubbornness and pride though they attempt to keep the latter in check. She has been known to be deflective, coy, and somewhat deceptive when it comes to providing information however, crafting a variety of stories to the point many may question which is the truth if any. Over time, however, this has resulted in more than a few identity issues as they become somewhat lost in the false identities and find some difficulty in dissociating from them.
Guild: Anonamaus
Rundown of build:
Through a combination of deep racial investments and unlocking of specialized rare classes, they have become highly adept at detection, infiltrating and deception on top of possessing a very versatile toolkit. It is this toolkit that also makes her one of the most frustrating players to face within PVP due to misdirecting with trickery as well as overwhelming the target with adaptable numbers. Her high level of stealth means she could be standing right next to a player, impersonating an NPC or even a fellow player and they would be unaware of them while their detection abilities would state she was several miles away if at all.
Notable Skills:
  • Earworm: This allows the placement of an infectious parasite within the target for use of monitoring and tracking the individual's interactions. This can later be activated to begin an assimilation ability dealing damage and if the target's HP hits zero the target manifests fully as one of NE-1 copies.
  • Change Places: The Original NE-1 instantly swaps with one of their copies or allied targets.
  • Sincerest Flattery: The Core ability augmented by deep investment within the Doppelganger tree allows the mimicking of individuals exactly with 90% efficiency in terms of skills, stats, and class abilities.
  • Discorporate Response: NE-1 can collapse into a shapeless form of spiders at will allowing them to access through the smallest of spaces, in addition as long as one of these spiders remains they may reconstitute themselves over time even if the rest of the mass is destroyed
  • One Girl Revolution: Given a charge time NE-1 may make duplicates of herself though with the same 90% efficiency.
  • Self-Presence Manipulation: NE-1 holds complete control over itself and is able to change appearance at will, this expands to her own data when observed leading to the manifestation of incorrect results such as HP, Mana, Type, Class, and more.
  • Eyes over Heaven: Drastically increases the view distance and range of sensory abilities, as well as identification/tracking functions.
Noteworthy items:
  • Mirrors of Remote Viewing: A resizeable mirror that enables the viewer to display other locations or links to the sensory organs of willing individuals.
  • Tome of Spell Store: A Worn purple book that allows for up to 256 levels of spells to be stored within through a cumulative cost such as a 10th level spell costing 55 levels. The Pages of this book regenerate at 10 pages per day.
  • Psionic Paper: A transforming parchment with modified suggestion and reading spells that allows it to display a believable copy of whatever the user claims.
  • Shiva Cry: A unique transforming blade that adapts to the target following the first strike to maximize damage and bypass immunities relative to the target, shifting damage types as appropriate. Should a kill be performed with the blade then the target will be affected as if by a true death spell and siphoned their essence and form into the blade to be accessed at a later date either directly or converted into XP. This item has been further enchanted with Dancing, Mirroring, and Returning properties.
  • Legion Slippers: A pair of boots that vastly increase the movement speed of the user while allowing the manifestation of multiple mirror images while in motion. A secondary effect of this item is the user may alter the sound and appearance of their footsteps.
  • Dire Harvest: A glove-like item that allows for two or more targets to combine to increase their abilities as well as share capabilities and skills between the targets. This process is only temporary and these targets share damage and weaknesses, the duration of which is dependent on target levels, it is also unable to target player characters with this effect.
  • Silken Paisley Park: A unique armour that allows for the adaptation and resistance to the last damage type received as well as greatly expanding the range of sensory and divination abilities.
  • Sticky Fingers: A Ring is like an item that allows the user to extend their natural reach, effectively allowing them to interact with items of a much further distance without physical contact.
  • Gate of Gulls: A reversible flowing cloak-like item that allows one side to open gate spells at will either in parts or fully.
  • Cheap Tricks at Reasonable Price: A headpiece that allows for incoming damage or effects to be negated through exchanging XP directly in proportion to the severity of the damage or simply transferred to a willing participant.
 
Last edited:
Appearance:
__izayoi_sakuya_touhou_and_2_more_drawn_by_imizu_nitro_unknown__599c0413b8cfef10427a3e346d30c07f.jpg


Real Name: Cecilia Roche
In-Game Name: Barbara Drache
Gender: Female
Age: 28
Race Type: Heteromorph
Karmatic Alignment: 50 (Lawful Neutral)

Racial Levels:
Shoggoth (5)
Predator Slime (10)
Cleaning Slime (10)

Job Levels:
Housekeeper (5)
Assassin (10)
Master Assassin (5)
Cook (10)
Ranger (10)
Sniper (10)
Gunner (10)
Cleric (10)
Maid (5)

Stats:
HP 100
MP 100
Phys. Atk. 95
Phys. Def. 50
Agi 115
Mag. Atk. 60
Mag. Def. 90
Res. 90
Spec. 100

Total: 800

Personality: A consummate professional who turned to roleplaying to escape the stresses of real life. Ironically, she finds serving others and roleplaying as a "simple" maid to be the sort of thing to scratch that itch of hers. Of course to stave off the boredom and menial labor of an actual maid, she went the next step and dabbled in assassination. After managing to outsmart an overleveled player and killing them using wits and the environment, she discovered another itch to scratch. She loved toying with prideful people. Overall, that's her new life. One the surface, a silent maid. Underneath, a silent killer.

Guild: Harvest - Barbara originally joined the Guild by accident when she learned that the requirements including mastery of a non-combat skill. Thinking it was a roleplay guild, she maxed out cooking and applied to be their cook/maid. After finding out it was a PKing Guild, she just stuck around out of loyalty and finding the other players to be rather fun people. That and messing around with them by pretending to be an NPC. Her role was eventually expanded the moment she unlocked the Housekeeper class and all the abilities that came with it.

Rundown of build: A defense focused build with a touch of DPS focusing on priority elimination and crowd control. Using the abilities of the Housekeeper class, Barbara is able to lockdown an area, halting a full raid party in its tracks. She's then able to separate their party and with the use of confusion and total control of her Area, slowly whittle their HP down with status effects, debuffs, and a little theatrics. When caught out in the open, she functions more like a classic DPS rogue type with a focus on high single target DPS while relying on her Racial Traits and higher than average agility to survive.

Passives:
Physical Damage Immunity
Poison Immunity
"Its Right There, Under the Covers"
- Sense the presence of high value objects no matter the state of the room
"Watch your step" - Passively detects traps through illusion magic below 8th tier
"Nothing like a Hot Meal" - Food made using their Cooking skills bestows additional bonuses based on the ingredients' rarity
"I know this place like the back of my hand" - Freely travel around a building once every room is discovered

Notable Magic/Active Skills:
Labyrinthine Halls
- Upon activation, and provided that the caster is aware of every single room in the building, the caster is able to freely rearrange the layout, furniture, and even the position of the current occupants with a single thought. To the caster, everything remains the same but to the people within, the building's insides seem to constantly rearrange itself on its own whim, effectively trapping those within. The spell also cancels out all Teleportation Magic unless the caster allows it.

Not a Single Speck - While this skill is active, any target killed by the user will seemingly disintegrate into a fine ash which then cleans itself up into the nearest dustbin. Whatever items or clothing the target has will remain at where the target was but in perfect condition. The clothes will be folded and the weapons and armour will be cleaned and polished to perfection. Both the user of the skill and any witnesses will be unable to collect these items until 1 hour passes.

Clean Up - A utility spell that simply animates cleaning supplies to clean up a room or building. Also rearranged furniture and sets the table for guests. Requires minimal focus so its really just a party trick.

Hidden Passage - Manifests hidden walkways and doors within a building. These are only accessible to the caster and their party members.

Noteworthy items:
Pride and Prejudice - A pair of handguns that are vastly different from each other. Pride takes the form of a silenced pistol similar in form to a PSS pistol that fires mana bullets meant to inflict debuffs. Meanwhile Prejudice takes the form of similar to an OTs-38 Stechkin silenced revolver that fires larger mana bullets that deal a hybrid of pierce and slash damage.

Polished Silverware - In spite of the name and appearance, these are a series of finely honed and balanced throwing knives which are enchanted to return to the user's holster once they deal damage to their targets. The blades are coated with a poison designed to inflict heavy Bleed on its targets even if they are only slightly nicked by one.

Teacher of Manners - An enchanted rapier imbued with lightning magic. Its tip is designed to punch through even adamantine plate if enough momentum is achieved before unleashing a stunning charge through the target.

Groundskeeper's Key - A key that is able to open or lock anything that is locked using a key. Barbara mostly uses this to lock people who got lost due to Labyrinthine Hall's effects.
 
Last edited:
basic info
build
skills + items
mike@accounting
xoxo
  • PROFILE
    REAL NAME
    Shūsai, Taminori
    IN-GAME NAME
    mike@accounting
    GUILD
    -
    AGE
    19
    RACE TYPE
    Heteromorphic
    GENDER
    F
    cool snake fact's:
    you dumb fucking cretin, you fucking fool, absolute fucking buffoon, you bumbling idiot. fuck you.
    APPEARANCE
    BASICS
    HEIGHT
    5’2” | 158cm
    WEIGHT
    101lbs | 46kg
    KARMATIC ALIGNMENT
    Extremely Evil (-500)
    HAIR COLOR
    Blonde
    EYE COLOR
    Chartreuse
    NON-HUMANOID
    Though all of the above applies to her Humanoid form, Taminori's 'real' in-game avatar resembles a winged, many-headed serpent. This serpent form is fairly large and unwieldy when compared to most Player characters, its jet-black scales and feathers hidden behind an ever-present veil of shadowy flames. In spite of its towering presence, it slithers around with a speed deserving of its 100 Agility stat.
    PERSONALITY
    Every loss is a delicious opportunity. Every downfall a chance to rise. Every defeat has the power to bring you to new heights. Fufu. When you're the one watching from the sidelines~
    Rotten. Bullying low-level Players, destroying priceless magic items, raiding roleplay events and camping anyone stupid enough to challenge her, Taminori's persona is that of a remorseless sadist. She finds deep pleasure in toying with everyone around her, seeing YGGDRASIL as nothing more than a convenient way to take out her day-to-day frustrations. To that end, others are mere punching bags in her eyes, which can be destroyed without consequence and thus perfect for the job. Games are purely meant to be playgrounds, and anyone who takes them seriously enough to get mad deserves a reality check. Mainly because of this, she herself is rather incapable of throwing temper tantrums or holding grudges, instead choosing to retreat and improve when things aren't going her way.

    Rarely does she remember the names of her Guildmates, let alone the nicks of her 'victims.' If she can hop on for a few hours and no-life her evening away, that's all that matters. Who she ends up camping and who becomes her accomplice is ultimately irrelevant, so long as she has her fun. Another reason for this is her inability to maintain her status as a member of any given Guild, thanks to her erratic and smug behaviour. While she isn't incapable of contributing, her open outlook on Guilds as resource and security siphons doesn't win over favours when her 'crimes' are being judged. Her reputation eventually became so bad among the playerbase, that she was forced to start joining guilds with obscure class requirements and no other major prerequisites.

    Outside of the game, she is a surprisingly collected person. One might even mistake her as well-adjusted. She maintains an easy-going facade flawlessly, separating these two sides of herself neatly into day and night-time hours. They do not tend to contaminate each other, but there is a consistent instance of one overtaking the other. As a very little known fact and effective method of freeing oneself from being targeted, Taminori will stop any attack if simply... asked nicely to do so. She has her standards, even undergoing intense grinding sessions and training to uphold them. She wouldn't boast over others if she didn't believe that she could beat them, else she'd just embarass herself.

    On the other hand, she is also the type of person to refuse World classes because, "it's way funnier if you beat those schmucks without being one yourself."
    BUILD RUNDOWN

    A single-target DPS build that seeks to annihilate the enemy with skilled manouvering and Curses. Mixing high-speed physical and magical attacks with debilitating debuffs, it is crucially capable of extremely high self-sustain and item destruction. In PvP combat, it sits at the peak of duelling builds, but it lacks any clear AoE capabilities and risks being destroyed in a glass cannon-like fashion. Mistakes are heavily punished by this build.

    It is unmistakably selfish, offering no support and little utility. It also cannot be ignored that a part of its kit is shamelessly catered to trolling low-level Players, lulling them into a false sense of security before annihilating them and their belongings.
code by Nano
 
Last edited:
HighSanguinaryPriest HighSanguinaryPriest Fabs is back! I believe you have 105 levels instead of 100. I would like you to mention what the etc. classes are as well. Celene's multiplier is very high, even by Yiggdrasil lvl 100 standards. An 800% increase in power is a lot. Considering that he is not fully specialised in weapons, and that even things like a magic caster's Triplet Maximise Magic only works on one skill at a time, I would say a 50% (x1.5) increase per strike is enough. As for the aircraft, I can allow it if it is comparable to a bulky, combat-oriented lvl 75 NPC at max. I have no issues with anything else.

Haze- Haze- Very cool build. Like in the case of Fabian I would like you to mention the etc. classes. Also, Seraphim and Dragonlord do not seem compatible in the racial tree. Racial classes need to follow a certain theme. No issues with anything else.

PlusUltra PlusUltra Multiple JoJo references! I believe the D4C ability is a tad too generous if the gold taken is directly proportional to the damage, so I would rather it only took xp. The Shiva Blade is the strongest offensive item I have seen so far, so I will have to ask you to tone it down, such as the resistance breaching to be related to the strength of the opponent, like in the case of Shaltear. I have no issues with anything else.

Wandering Grim Hollow Wandering Grim Hollow Slime time! Remember that slimes are still very vulnerable to physical bludgeon attacks. Also, please mention what the etc. classes are. I have no issues with anything else.

AiDEE-c0 AiDEE-c0 Now we join the Serpent King as family! As with others, please mention what the etc. classes are. Also, the first skill (Oroboros) cannot exist accroding to canon material. There are no mana recovery skills, potions, or magic. Only time spent resting restores mana. I have no other issues with the character.
 
View attachment 982091

Real Name
: Shirley Millner
In-Game Name: NE-1
Gender: Female
Age: 21
Race Type: Heteromorph
Karmic Alignment: True Chaotic
Racial Levels (50): Doppelgänger 15, Greater Doppelgänger 10, Elder Doppelgänger 10, Arch Dopplegänger 5, Ancient Doppelganger 5, Spider that Scuttles 5
Job Levels (50): Genius 15, Rogue 15, Death Ringer 10, Legion 5, Unknown 5
Stats:
  • HP: 80
  • MP: 80
  • Phy.Att: 80
  • Phy.Def: 80
  • Agility: 80
  • Mag.Atk: 80
  • Mag.Def: 80
  • Resistance: 80
  • Special Ability: Exeeds Limit*
Personality: A fluid individual when needed she can freely adapt to most situations and keep up the act as needed. Casual and almost too laid back when not acting a role, their overly friendly nature can be seen as verging on pacifism at times and laziness at others, but never the less has served them well much to the frustration of opponents, especially with the strange humility they go about it with that some take as a subtle mockery. Her straightforward way of conversing and casual bluntness has also caused more than a few aggravations at times, though she is capable of putting on a formal and respectful act if needed. Despite all of this when pushed they can begin to show a firey and determined personality if a slight bit of stubbornness and pride though they attempt to keep the latter in check. She has been known to be deflective, coy, and somewhat deceptive when it comes to providing information however, crafting a variety of stories to the point many may question which is the truth if any. Over time, however, this has resulted in more than a few identity issues as they become somewhat lost in the false identities and find some difficulty in dissociating from them.
Guild: Anonamaus
Rundown of build:
Through a combination of deep racial investments and unlocking of specialized rare classes, they have become highly adept at detection, infiltrating and deception on top of possessing a very versatile toolkit. It is this toolkit that also makes her one of the most frustrating players to face within PVP due to misdirecting with trickery as well as overwhelming the target with adaptable numbers. Her high level of stealth means she could be standing right next to a player, impersonating an NPC or even a fellow player and they would be unaware of them while their detection abilities would state she was several miles away if at all.
Notable Skills:
  • Earworm: This allows the placement of an infectious parasite within the target for use of monitoring and tracking the individual's interactions. This can later be activated to begin an assimilation ability dealing damage and if the target's HP hits zero the target manifests fully as one of NE-1 copies.
  • Change Places: The Original NE-1 instantly swaps with one of their copies or allied targets.
  • Sincerest Flattery: The Core ability augmented by deep investment within the Doppelganger tree allows the mimicking of individuals exactly with 90% efficiency in terms of skills, stats, and class abilities.
  • Discorporate Response: NE-1 can collapse into a shapeless form of spiders at will allowing them to access through the smallest of spaces, in addition as long as one of these spiders remains they may reconstitute themselves over time even if the rest of the mass is destroyed
  • One Girl Revolution: Given a charge time NE-1 may make duplicates of herself though with the same 90% efficiency.
  • Self-Presence Manipulation: NE-1 holds complete control over itself and is able to change appearance at will, this expands to her own data when observed leading to the manifestation of incorrect results such as HP, Mana, Type, Class, and more.
  • Eyes over Heaven: Drastically increases the view distance and range of sensory abilities, as well as identification/tracking functions.
Noteworthy items:
  • Mirrors of Remote Viewing: A resizeable mirror that enables the viewer to display other locations or links to the sensory organs of willing individuals.
  • Tome of Spell Store: A Worn purple book that allows for up to 256 levels of spells to be stored within through a cumulative cost such as a 10th level spell costing 55 levels. The Pages of this book regenerate at 10 pages per day.
  • Psionic Paper: A transforming parchment with modified suggestion and reading spells that allows it to display a believable copy of whatever the user claims.
  • Shiva Cry: A unique transforming blade that adapts to the target following the first strike to maximize damage and bypass immunities relative to the target, shifting damage types as appropriate. Should a kill be performed with the blade then the target will be affected as if by a true death spell and siphoned their essence and form into the blade to be accessed at a later date either directly or converted into XP. This item has been further enchanted with Dancing, Mirroring, and Returning properties.
  • Legion Slippers: A pair of boots that vastly increase the movement speed of the user while allowing the manifestation of multiple mirror images while in motion. A secondary effect of this item is the user may alter the sound and appearance of their footsteps.
  • Dire Harvest: A glove-like item that allows for two or more targets to combine to increase their abilities as well as share capabilities and skills between the targets. This process is only temporary and these targets share damage and weaknesses, the duration of which is dependent on target levels, it is also unable to target player characters with this effect.
  • Silken Paisley Park: A unique armour that allows for the adaptation and resistance to the last damage type received as well as greatly expanding the range of sensory and divination abilities.
  • Sticky Fingers: A Ring is like an item that allows the user to extend their natural reach, effectively allowing them to interact with items of a much further distance without physical contact.
  • Gate of Gulls: A reversible flowing cloak-like item that allows one side to open gate spells at will either in parts or fully.
  • Cheap Tricks at Reasonable Price: A headpiece that allows for incoming damage or effects to be negated through exchanging XP directly in proportion to the severity of the damage or simply transferred to a willing participant.
Accepted.
 
Appearance:
__izayoi_sakuya_touhou_and_2_more_drawn_by_imizu_nitro_unknown__599c0413b8cfef10427a3e346d30c07f.jpg


Real Name: Cecilia Roche
In-Game Name: Barbara Drache
Gender: Female
Age: 28
Race Type: Heteromorph
Karmatic Alignment: 50 (Lawful Neutral)

Racial Levels:
Shoggoth (5)
Predator Slime (10)
Cleaning Slime (10)

Job Levels:
Housekeeper (5)
Assassin (10)
Master Assassin (5)
Cook (10)
Ranger (10)
Sniper (10)
Gunner (10)
Cleric (10)
Maid (5)

Stats:
HP 100
MP 100
Phys. Atk. 95
Phys. Def. 50
Agi 115
Mag. Atk. 60
Mag. Def. 90
Res. 90
Spec. 100

Total: 800

Personality: A consummate professional who turned to roleplaying to escape the stresses of real life. Ironically, she finds serving others and roleplaying as a "simple" maid to be the sort of thing to scratch that itch of hers. Of course to stave off the boredom and menial labor of an actual maid, she went the next step and dabbled in assassination. After managing to outsmart an overleveled player and killing them using wits and the environment, she discovered another itch to scratch. She loved toying with prideful people. Overall, that's her new life. One the surface, a silent maid. Underneath, a silent killer.

Guild: Harvest - Barbara originally joined the Guild by accident when she learned that the requirements including mastery of a non-combat skill. Thinking it was a roleplay guild, she maxed out cooking and applied to be their cook/maid. After finding out it was a PKing Guild, she just stuck around out of loyalty and finding the other players to be rather fun people. That and messing around with them by pretending to be an NPC. Her role was eventually expanded the moment she unlocked the Housekeeper class and all the abilities that came with it.

Rundown of build: A defense focused build with a touch of DPS focusing on priority elimination and crowd control. Using the abilities of the Housekeeper class, Barbara is able to lockdown an area, halting a full raid party in its tracks. She's then able to separate their party and with the use of confusion and total control of her Area, slowly whittle their HP down with status effects, debuffs, and a little theatrics. When caught out in the open, she functions more like a classic DPS rogue type with a focus on high single target DPS while relying on her Racial Traits and higher than average agility to survive.

Passives:
Physical Damage Immunity
Poison Immunity
"Its Right There, Under the Covers"
- Sense the presence of high value objects no matter the state of the room
"Watch your step" - Passively detects traps through illusion magic below 8th tier
"Nothing like a Hot Meal" - Food made using their Cooking skills bestows additional bonuses based on the ingredients' rarity
"I know this place like the back of my hand" - Freely travel around a building once every room is discovered

Notable Magic/Active Skills:
Labyrinthine Halls
- Upon activation, and provided that the caster is aware of every single room in the building, the caster is able to freely rearrange the layout, furniture, and even the position of the current occupants with a single thought. To the caster, everything remains the same but to the people within, the building's insides seem to constantly rearrange itself on its own whim, effectively trapping those within. The spell also cancels out all Teleportation Magic unless the caster allows it.

Not a Single Speck - While this skill is active, any target killed by the user will seemingly disintegrate into a fine ash which then cleans itself up into the nearest dustbin. Whatever items or clothing the target has will remain at where the target was but in perfect condition. The clothes will be folded and the weapons and armour will be cleaned and polished to perfection. Both the user of the skill and any witnesses will be unable to collect these items until 1 hour passes.

Clean Up - A utility spell that simply animates cleaning supplies to clean up a room or building. Also rearranged furniture and sets the table for guests. Requires minimal focus so its really just a party trick.

Hidden Passage - Manifests hidden walkways and doors within a building. These are only accessible to the caster and their party members.

Noteworthy items:
Pride and Prejudice - A pair of handguns that are vastly different from each other. Pride takes the form of a silenced pistol similar in form to a PSS pistol that fires mana bullets meant to inflict debuffs. Meanwhile Prejudice takes the form of similar to an OTs-38 Stechkin silenced revolver that fires larger mana bullets that deal a hybrid of pierce and slash damage.

Polished Silverware - In spite of the name and appearance, these are a series of finely honed and balanced throwing knives which are enchanted to return to the user's holster once they deal damage to their targets. The blades are coated with a poison designed to inflict heavy Bleed on its targets even if they are only slightly nicked by one.

Teacher of Manners - An enchanted rapier imbued with lightning magic. Its tip is designed to punch through even adamantine plate if enough momentum is achieved before unleashing a stunning charge through the target.

Groundskeeper's Key - A key that is able to open or lock anything that is locked using a key. Barbara mostly uses this to lock people who got lost due to Labyrinthine Hall's effects.
Accepted
 
basic info
build
skills + items
mike@accounting
xoxo
  • PROFILE
    REAL NAME
    Shūsai, Taminori
    IN-GAME NAME
    mike@accounting
    GUILD
    -
    AGE
    19
    RACE TYPE
    Heteromorphic
    GENDER
    F
    cool snake fact's:
    you dumb fucking cretin, you fucking fool, absolute fucking buffoon, you bumbling idiot. fuck you.
    APPEARANCE
    BASICS
    HEIGHT
    5’2” | 158cm
    WEIGHT
    101lbs | 46kg
    KARMATIC ALIGNMENT
    Extremely Evil (-500)
    HAIR COLOR
    Blonde
    EYE COLOR
    Chartreuse
    NON-HUMANOID
    Though all of the above applies to her Humanoid form, Taminori's 'real' in-game avatar resembles a winged, many-headed serpent. This serpent form is fairly large and unwieldy when compared to most Player characters, its jet-black scales and feathers hidden behind an ever-present veil of shadowy flames. In spite of its towering presence, it slithers around with a speed deserving of its 100 Agility stat.
    PERSONALITY
    Every loss is a delicious opportunity. Every downfall a chance to rise. Every defeat has the power to bring you to new heights. Fufu. When you're the one watching from the sidelines~
    Rotten. Bullying low-level Players, destroying priceless magic items, raiding roleplay events and camping anyone stupid enough to challenge her, Taminori's persona is that of a remorseless sadist. She finds deep pleasure in toying with everyone around her, seeing YGGDRASIL as nothing more than a convenient way to take out her day-to-day frustrations. To that end, others are mere punching bags in her eyes, which can be destroyed without consequence and thus perfect for the job. Games are purely meant to be playgrounds, and anyone who takes them seriously enough to get mad deserves a reality check. Mainly because of this, she herself is rather incapable of throwing temper tantrums or holding grudges, instead choosing to retreat and improve when things aren't going her way.

    Rarely does she remember the names of her Guildmates, let alone the nicks of her 'victims.' If she can hop on for a few hours and no-life her evening away, that's all that matters. Who she ends up camping and who becomes her accomplice is ultimately irrelevant, so long as she has her fun. Another reason for this is her inability to maintain her status as a member of any given Guild, thanks to her erratic and smug behaviour. While she isn't incapable of contributing, her open outlook on Guilds as resource and security siphons doesn't win over favours when her 'crimes' are being judged. Her reputation eventually became so bad among the playerbase, that she was forced to start joining guilds with obscure class requirements and no other major prerequisites.

    Outside of the game, she is a surprisingly collected person. One might even mistake her as well-adjusted. She maintains an easy-going facade flawlessly, separating these two sides of herself neatly into day and night-time hours. They do not tend to contaminate each other, but there is a consistent instance of one overtaking the other. As a very little known fact and effective method of freeing oneself from being targeted, Taminori will stop any attack if simply... asked nicely to do so. She has her standards, even undergoing intense grinding sessions and training to uphold them. She wouldn't boast over others if she didn't believe that she could beat them, else she'd just embarass herself.

    On the other hand, she is also the type of person to refuse World classes because, "it's way funnier if you beat those schmucks without being one yourself."
    BUILD RUNDOWN

    A single-target DPS build that seeks to annihilate the enemy with skilled manouvering and Curses. Mixing high-speed physical and magical attacks with debilitating debuffs, it is crucially capable of extremely high self-sustain and item destruction. In PvP combat, it sits at the peak of duelling builds, but it lacks any clear AoE capabilities and risks being destroyed in a glass cannon-like fashion. Mistakes are heavily punished by this build.

    It is unmistakably selfish, offering no support and little utility. It also cannot be ignored that a part of its kit is shamelessly catered to trolling low-level Players, lulling them into a false sense of security before annihilating them and their belongings.
code by Nano
Accepted.
 
View attachment 982088

Real Name: Seo Jin-Ho - "Jin."
In-Game Name: King Midas
Gender: Male
Age: 27
Race Type: Heteromorphic
Karmic Alignment:
+100 (Chaotic Good)
Racial Levels:
True Dragonoid 10
Dragon Lord: Bahamut Apex 5
Accursed (Maddened Dice) 10

Job Levels

•Dominus Siderum 5 (Major Arcana - Sage - Craftsman - Itemsmith)

•Thaumatech Engineer 5 (Runesmith - Genius Mechanic - Blacksmith - Cyberpunk)

•Lucky Guy 5

•Draconic Essence 10

•Overseer 5

•Dungeon Crawler 5

•Lord of the Dice 5

•Etc. 35

•Genius Dancer 10

•High Battlemage 5

•Merchant 10

•Greedy Bastard 5

•Rex Regum 5 (King - Lord - Emperor)

Stats:

HP 100
MP 100
Phys. Atk 100
Phys. Def 115
Agility 55
Mag. Atk. 75
Mag. Def. 80
Resist 70
Special 85

Total: 780

Personality: Seo Jin-Ho, back in the real world, was a calm and orderly man that always analyzed the situation with cold, clinical detachment. Showing courtesy, manners befitting that of a professional, even when it wasn't necessary; whether it be with family or close friends, he was always the authoritarian figure, someone that showed respect and expected the same from everyone else. When the headgear came on, when he became King Midas, things always took a 180 turn. With his online friends, his best friends, Arc and Pandora, he became this clingy, needy manchild that was always playing around with everyone. Flirty, sarcastic, and utterly clueless to a fault, he was always the light of the party, easily lifting the mood with his jester act - being as pretentious, laidback and childish as he could be at all times.

Much like Arc, he fostered this heroic, 'for the people' persona. And much like Pandora, he was an unstoppable force of nature when angered.

Guild:

Nameless
- Midas was, and still is, a loud and proud member of 'The Accursed.' A common party composed of three former Harvest members that were mostly recognized by the fact that the three of them had a 'Cursed' item and at least one 'Accursed' Job Class in their possession. The group was formed by Arc, the Knight, Pandora, the Witch, and Midas, the King. The three of them climbed up the ranks in Harvest through their constant contributions to the Guild's storage room, wracking up the most unusual of items in their day long hunts, not to mention they excelled above most in PvP competitions. Midas tended to the treasure room, farming coin and resources for the common storage, Arc took the lead in raid parties and reached out a hand to the newer folk, Pandora dealt with the decoration of certain rooms and helped with the creation of certain NPCs - Yet, not one of them took place in what the guild was known for, killing players. They were there for the community above everything else, never went out of their way to participate in the mindless player hunts Harvest would arrange.

One day, the accursed with the softer heart, Arc, decided he had enough of all the contribution and community service. They'd done it all, mostly. The only real hurdle left was how to go about the boredom.

So they parted ways with Harvest and their people, taking the longer, ardous route of building their own guild from the ground up. The Nameless, they called it. Everyone else had a different name for it, 'A complete waste of resources.' They'd normally go around picking fights with rogue Harvest members here and there just to keep themselves entertained, arranging duels with the high ranks of Harvest, racing for materials, raid bosses, secret items; it was, for the most part, a friendly competition.

Alas, it stops being a mindless, fun battle of the egos between rivals when you reincarnate as your in-game character.

Rundown of build:

Midas is a dedicated caster that can hold on his own as a hybrid sub-fighter/gunner build if pushed to the very limit, taking advantage of both his wide repertoire of low-cost spells and high tier gear to overwhelm his opponent. He's got a decent physical damage output, a stalwart defense, a wide range to deal with hordes of enemies by himself, and a gigantic list of spells and buffs at his disposal. Overall, he was a generalist that stayed up front to clean up the small fry, while the big hitters in his team took out the high level enemies - he never really was a high damage dealer. In the Nameless, and locally, he was regarded as a pretty high ranking pvp player in South Korea, not because he won every battle, but rather, because he was the type to clown on any and all PKer using every dirty trick in the book. He normally played around his opponents until they grew tired and left, brushing off their low-tier damage dealers and forcing them to waste their big spells. His entire build revolved around evasive, hit and run tactics as a guise for the other tricks down his sleeve. Midas was prone to abusing the dice and his other bizarre, more obscure skills to keep himself unpredictable.

Though he never really went for the kill. No, the generalist build he created was meant to be solely for the PvE sections of Yggdrasil. With innate passives and skills that facilitated EXP farming, resource gathering, crafting and trading. Most notably, his build made it easy to steal the kill in any Raid Party.

Quoting the leader of his Guild, for a lack of better words; "Midas just plays like a rat."

Passives:

"Life is a gamble." - A set of passives and boons granted by the 'Lord of the Dice' Job Class; these curses consequentially interact with the 'Maddened Dice' world item and will disappear if it's given to another player. Whilst chosen as the ruler of chance, and if the 'Maddened Dice' is being held, the user will be exempted from most abnormal status effects that are considered 'Negative'; granting total or partial immunity to them so long as the dice is in the user's grasp. A few examples of these would be:

- Insta-Death | Hemorrage | Curse | Petrify | Mind Control | Fear/Despair (Total resistance to anything below 'Absolute Fear', considerable resistance to the latter) | Insanity | Negative/Death Touch (Major resistance) | Unholy | Etc...

On the other end of the spectrum lies the curse, however. The user is also prone to taking 100% more damage from spells considered 'Holy' and is quite vulnerable to any abnormal status effect pertaining to said element. A good counter Midas has found to this are his innate racial traits that largely reduce the damage taken from holy type spells and status effects. Thus, he only takes 35% more holy-type damage and is partially vulnerable to divine status effects.

If the 'Maddened Dice' is thrown, either a plethera of buffs will rain down upon the user or a wave of curses will strike them. It all depends on the results (49 and below - Good luck | 50 and above - Bad luck) The user must choose which boon/curse to roll for, out of the list of seven:

-Increased magic damage V (Roll between 1 to 49) - Increased damage taken V (Roll between 50 to 100)

-Recover 5% of your total HP and MP every 3 seconds for a total of 30 minutes (Roll between 1 to 49) - 50% of both your HP and MP will be taken for a total of 5 hours (Roll between 50 to 100)

-Greater Luck V (Roll between 1 to 49) - A massive horde of enemies, from lv. 1 to 60, will spawn near the user (Roll between 50 and 100)

-Greatly increase the chance of succesfully forging/enhancing any item of any tier (Roll between 1 to 49) - 1.000.000% chance of succesfully destroying an item in the process of forging/enhancing/reforging (Roll between 50 to 100)

-Revive after being slain, no penalties (Roll between 1 to 49) - Die (Roll between 50 to 100)

-Ignore all defenses and immunities once (Roll between 1 to 49) - The next hit you take will ignore all of your defenses and immunities (Roll between 50 to 100)

-Any spell/active skill you cast will activate twice, with no change in MP cost (Roll between 1 to 49) - All of your spells/active skills will be silenced for the rest of the day (Roll between 50 to 100)

Warning: in the 'New World' the user can momentarily pass on the dice for someone else to roll it, the boon/curse will still be chosen by the user. All bonuses/debuffs will go solely to the dice roller.

I will probably be rolling the dice myself and revealing the results OOC

Thaumatech Researcher
- The user has the innate knowledge and expertise to replicate the forbidden, antique contraptions of the ancients; master-craft mechanisms and tools that defy logic, fueled by arcane, spatial magic. Increases the list of craftable items, weapons, tools, accesories, armor and creations - allowing for the player to summon their very own ancient laboratory, hidden beneath the space-time continuum, through the 'Thaumatech Engineer' Job Class. An overwhelming boost to the overall success in forging, crafting, and research of regular, base crafting blueprints. 'Thaumatech Blueprints' on the other hand, will only receive a 15% boost in crafting proficiency.

Lord of the Dragons: A title obtained by landing the final hit on the raid boss 'Bahamut Apex', at the top of the highest point in Yggdrasil. The user will inherit the burning heart of a legendary dragon, granting special high tier physical buffs that activate once a day (Greater Strength V, Greater Haste V, Crit up V, etc...) These buffs come in waves at the cost of the user's HP. This title grants total immunity to fire, sonic spells, arcane and physical damage below that of lv. 80. The user will also be veneered as a lord in the land of the dragons, this usually translated in different dialogue patterns with NPC's and a hefty discount at local stores back in Yggdrasil

Dragonlord Scales: Inherit the scales of 'Bahamut Apex'. Total immunity to physical damage (lv. 80). 40% less physical damage taken if the enemy matches the player's current lv. Redirect all physical damage to your scales (3/day).

You will not be able to wear any armor.

Notable Magic/Active Skills:

"Vade Mecum": The book of the ancients, obtained through an ardous quest where 'Dominus Siderum (lit. "The Lord of the Stars.")' must collect 300 basic catalysts and combine them with 3 specific divine class catalysts - with only a 30% change of succesfully forging Vade Mecum, without any buffs. Another way of obtaining this book is by defeating the raid boss 'Solaris' with only a party of two. For obvious reasons, the latter option was virtually impossible. Once the physical book is crafted, it can be consumed to complete the 'Path of the Stars' quest and receive the skill.

Vade Mecum, similarly to 'Dark Wisdom' could allow for the casting of over 300+ spells, serving as an limitless catalogue that eats up every spell the user has yet to learn, even if it's locked by racial/class requirements, all under a simple condition or sidequest related to that spell (i.e "Kill the player that holds ...... spell", "Anger the player that holds ........ spell", "Kill raid boss ........") The catch of this book is that all of the spells catalogued will only have 50% of their original power, but will burn little to no MP upon activation. These spells, depending on their tier and element, will only have a certain amount of uses before they 'break' and are deleted from Vade Mecum's catalogue.

Low-tier spells may be chained and combined many times a day before becoming unusable, but the higher tier spells usually have 2 to 1 uses a day at best. For obvious reasons, one cannot chain numerous High-Tier/Super-Tier spells one after the other, there is an hour long cooldown added to the skill once a spell above the 9th Tier is casted.

Legendary Belly Dancer - A signature skill from the 'Genius Dancer' Job Class, befitting a true Venus. The user performs an enticing, heated vals involving hypnotizing movements of the abdomen, primarily a torso-driven dance, emphasizing the motion of the hips. Merely a glance at this passionate, graceful dance will charm, petrify and mind control any living being below the level of the user. Any living being that matches the player's lv. will instead freeze for 5 seconds. Surprisingly, this skill was quite useful in PvP situations.

As to why Midas honed this specific skill to such an extent?

Curiosity killed the cat.

Greater Bad Luck - From the 'Lucky Guy' Job Class. Cast a 'Bad Luck' status effect upon a single target, greatly reducing the likelyhood of 'good' outcomes in any mechanic left to chance.

Noteworthy Items:

Thaumatech Power Glove

Divine Class tool. Created mostly with a combination of 'Prismatic Ores', 'Scarletite', 'Adamask', a damn fine roll of the dice, and, by a stroke of pure luck, 'Caloric Stones.' (Stolen from a certain Half-Golem blacksmith)

Armored, stark black gloves that provide decent protection. Their specific data crystals allow them to release an array of five concentrated flashes of light that can lift, burn, break and move around most materials with particular ease. These serve as a first-class, multi-use mining tool that can dig 100 meters deep in a matter of seconds. Remarkably useful for exploration, building and strategic combat.

Arch-"Armageddon"-Type 3 - 9.5 - 'Mjolnir T-2000'
Guild Weapon. A massive railgun-type, heavily modified, anti matter cannon, capable of releasing an arc of raw energy that devours anything in its path. It fires an all-enveloping 10th Tier lightning spell that bypasses electric and physical immunities, dealing constant surges of damage as the lightning zaps through. Specifically designed to deal with the larger, more bulky enemies. The arc of lightning travels a fair distance before fading, burning any base, run-of-the-mill object to a cinder.

The railgun can hold a total of 5 charges before becoming unusable for the next 3 days. Even after the 3 days of overheat, the user must still fabricate the corresponding charges with ultra-rare materials.

Arch-"Overkill"-Type Prototype - 'Meat Grinder.'
A set of 6 different blades that float alongside the user, each imbued with the 'Shadowflame' element. They tear through the air in unison, to the player's command, and at blinding speeds, reaching up to 20m ahead of Midas in the blink of an eye. They can bypass resistances and rapidly increase their damage per second with each succesful slash, capable of being chained over and over again until the target is minced meat. They make this particular, deafening mechanical roar every time they're swung.

Maddened Dice
World class item that grants the 'Lord of the Dice' Job Class. Never leaves the player's side, the curse can only be lifted when the dice is traded with another player.

Can be rolled.
Accepted.
 
Appearance:
View attachment 982080
Real Name:
Joseph Coté
In-Game Name:
Fabian Dulaan
Gender:
Male
Age:
28
Race Type:
Heteromorphic (Grotesque)
Karmic Alignment:
Chaotic Neutral -150
Racial Levels:
Half-Golem (Human & Golem) 15
Cyborg 15

Job Levels:
Fleshshaper (Genius Alchemist) 5
Artificer (Runesmith Armor/Weaponsmith) 10
Golemist (Genius Armorsmith) 5
Gunner 10
Knight of Niflheim 5
Warlord 5
General 5
Sergeant 10
Pilot 5
Shipwright 5
Aeronaught 5

Stats:
HP 115
MP 95
Phys. Atk. 75
Phys. Def. 80
Agl 30
Mag. Atk. 80
Mag. Def. 50
Res. 86
Spec. 88

Personality:
Fabian/Joseph is a roleplayer at heart, meaning that when he gets into character, he's that specific character. Cunning, creative, ambitious, and extremely vengeful towards his and his allies enemies. He is also deeply caring for those that gain his friendship/protection.
Guild:
Engineers of Ascension (EoA)
Rundown of build:
Crafter that can hold his own in a fight either at range or up close in a scrap. Build is more optimal as a battfield commander than as a combatant, commanding armies of golems and Fleshshaped beings, as he hammers them from afar with ranged weapons.
Notable Passives:
Limitless Endurance (Forgoes the need for sleep, food, and water. Like undead, is unable to suffer from fatigue both physical and mental.
Immunity to mind control
Greater strength. (Greater than a human, less that a full golem)
Notable Magic/Active Skills:
Create life (Bracer of the Creator)
Force Evolution (randomly evolves a creature/being with 1 of four choices that being can become.)
Create golem
Mint currency
Flight
Call Dreadnought

Noteworthy items:
Celene: the large hammer he uses to forge his works. The hammer is imbued with the fire of a greater flame elemental keeping the metal hot with each strike, while kinetic multiplies enhance each strike to 1.5x their power

Mauler: forged of celestial uranium and star silver, the chainblade could carve through even the toughest of dragonscales all while spraying gore in messy crimson arcs.

Plate of Ascension: Forged from Caloric stone (star silver), the plate grants resistance to magic and immunity heat, while also allowing the wearer to teleport to Hammerdeep from anywhere in yggdrasil.

Bracer of the Creator: Allows the creation of The children (homunculi without the drawbacks. Needs materials to create life)

Caloric Stone: Due to stockpiling massive amounts of Star Silver And Celestial Uranium, he has created several of the world item for the use of golem cores.

Wings of Daedalus: Crafted from the finest materials Yggdrasil had to offer, these wings had been pepermanently affixed to the back of the Plate of Ascension. when activated the wings allow for unlimited flight as if using the flight spell, and will inspire allies when in view of them.

Pocket Dreadnought: Crafted from the greatest materials on hand, this miniature airship quite literally fits in one's pocket. Upon uttering the command phrase, the tiny aircraft takes off and expands to a Length, 1,092 ft (333 m), Beam 252 ft (77 m), and a height of 186 ft (56.388 m). Capable of with nautical travel or aeronautical travel, the Dreadnought is armed to the teeth with both magical and mundane weaponry. Mostly it's just a fuckton of guns of various size. It is quite literally a mobile fortress that fits in one's pocket. Comes fully stocked, and manned by a crew of sapient golems ready and eager to serve.
Accepted.
 
edf
Real Name: Sol Eldrige
In-Game Name: Zestra
Gender: female
Age: 20
Race Type: heteromorph
Karmatic Alignment: -200 neutral evil
Racial Levels: golem 15
Job Levels: summoner 15, void bringer 10, stellar caller 10, summoner Herald of r'lyeh 10, loved of the outer gods 10, envoy of the void 10, chosen of Azoth 5, Scion of the stars 5, lunar monarch 5, sculptor 5.
Stats:
HP 100
MP 115
Phys. Atk. 1
Phys. Def. 100
Agl 84
Mag. Atk. 100
Mag. Def. 100
Res. 100
Spec. 100
Personality:
Sol as both herself and Zestra is a rather quiet person with a fascination with the stars, though she likes the real ones the scary fantasy ones are far more interesting. She tends to have issues staying in character and would often break it when someone didn't understand her when she tried in her mind to be cryptic. The idea of combat wither with weapons or magic just didn't seem all that interesting thus the one thing she has managed to keep true to higher character is not personally attacking. When it came to PVP Zestra was not a huge fane and often tried to end it as fast as she could and being the first to retreat when she was out matched. She is rather direct in most things and really hates it when people speak in riddles and cryptic nonsense , mostly as she wishes she could bs like that.
Guild: Engineers of Ascension (EoA)
Rundown of build: summoning is the name of the game the build is made to bring out several powerful summons supported by many lesser ones then further supported by Zestra with further heals and bufffs. Thanks to several items simply rushing her is not an option and should she find herself outclassed retreat is her preferred option.
Passives:
Immunity to mind control, poison, illness, fatigue, sleep effects, hunger , thirst, lack of air, and arcane spells.
limitless endurance
Greater strength
Weakness to adamantite weapons (X4)
Notable Magic/Active Skills:

Ia Shub-niggurath: A super tier spell requiring the sacrifice of a great number before summoning forth the dark young of Shub Niggurath for a period of time.

Meteor of the living stars: while similar to the normal meteor's fall spell, this spell sacrifices the land the meteor falls on and those with in to summon forth a malformed star a massive beats from the darkest depths of the cosmos. The land is left scared with gravitational disturbances even after the malformed star has left.

Mark of the outer gods: a brand upon the wielder transfers damage taken from the wielder to nearby mid to low tier minions. This effect moves from one minion to the next till all such minions are killed.

Noteworthy items:

Star caller's cosmic bell: A simple looking hand held bell with a wooden grip made with a bell casing made of star silver and a caloric stone clapper. This balls allows for the spells Zestra casts to be cast instantly regardless of normal casting time or complexity. It does not remove mana cost or sacrifice cost though. Thus instead of naming spells and revealing when Zestra is casting a weak or powerful spell just the ringing of the bell is heard.

Necronomicon: A book written on human skin and inked with human blood containing great knowledge of the great ones, their servants, and their masters the outer gods. This book allows Zestra a wider range of eldritch and cosmic summons.

The Pnakotic Manuscripts: Said to be written by the time traveling great race of Yith this grimoire ancient beyond belief is filled with knowledge from the forgotten past and far flung future.

The Kris of Cthulhu: an ancient sacrificial dagger said to have been blessed by the high priest of the outer gods Cthulhu before his slumber and wielded by his worshipers to carry out uncountable sacrifices. This dagger lifts the restriction of summons. This is allows one to by pass the times per day weak ect rules on spells regardless of power. This does not remove any mana costs or sacrifice requirements.

Ring of yog-sothoth: A simple gold band holding a pearl with ever shifting colors. this allows the wearer to teleport to a previous location 4 times a day.
 
edf
Real Name: Sol Eldrige
In-Game Name: Zestra
Gender: female
Age: 20
Race Type: heteromorph
Karmatic Alignment: -200 neutral evil
Racial Levels: golem 15
Job Levels: summoner 15, void bringer 10, stellar caller 10, summoner Herald of r'lyeh 10, loved of the outer gods 10, envoy of the void 10, chosen of Azoth 5, Scion of the stars 5, lunar monarch 5, sculptor 5.
Stats:
HP 100
MP 115
Phys. Atk. 1
Phys. Def. 100
Agl 84
Mag. Atk. 100
Mag. Def. 100
Res. 100
Spec. 100
Personality:
Sol as both herself and Zestra is a rather quiet person with a fascination with the stars, though she likes the real ones the scary fantasy ones are far more interesting. She tends to have issues staying in character and would often break it when someone didn't understand her when she tried in her mind to be cryptic. The idea of combat wither with weapons or magic just didn't seem all that interesting thus the one thing she has managed to keep true to higher character is not personally attacking. When it came to PVP Zestra was not a huge fane and often tried to end it as fast as she could and being the first to retreat when she was out matched. She is rather direct in most things and really hates it when people speak in riddles and cryptic nonsense , mostly as she wishes she could bs like that.
Guild: Engineers of Ascension (EoA)
Rundown of build: summoning is the name of the game the build is made to bring out several powerful summons supported by many lesser ones then further supported by Zestra with further heals and bufffs. Thanks to several items simply rushing her is not an option and should she find herself outclassed retreat is her preferred option.
Passives:
Immunity to mind control, poison, illness, fatigue, sleep effects, hunger , thirst, lack of air, and arcane spells.
limitless endurance
Greater strength
Weakness to adamantite weapons (X4)
Notable Magic/Active Skills:

Ia Shub-niggurath: A super tier spell requiring the sacrifice of a great number before summoning forth the dark young of Shub Niggurath for a period of time.

Meteor of the living stars: while similar to the normal meteor's fall spell, this spell sacrifices the land the meteor falls on and those with in to summon forth a malformed star a massive beats from the darkest depths of the cosmos. The land is left scared with gravitational disturbances even after the malformed star has left.

Mark of the outer gods: a brand upon the wielder transfers damage taken from the wielder to nearby mid to low tier minions. This effect moves from one minion to the next till all such minions are killed.

Noteworthy items:

Star caller's cosmic bell: A simple looking hand held bell with a wooden grip made with a bell casing made of star silver and a caloric stone clapper. This balls allows for the spells Zestra casts to be cast instantly regardless of normal casting time or complexity. It does not remove mana cost or sacrifice cost though. Thus instead of naming spells and revealing when Zestra is casting a weak or powerful spell just the ringing of the bell is heard.

Necronomicon: A book written on human skin and inked with human blood containing great knowledge of the great ones, their servants, and their masters the outer gods. This book allows Zestra a wider range of eldritch and cosmic summons.

The Pnakotic Manuscripts: Said to be written by the time traveling great race of Yith this grimoire ancient beyond belief is filled with knowledge from the forgotten past and far flung future.

The Kris of Cthulhu: an ancient sacrificial dagger said to have been blessed by the high priest of the outer gods Cthulhu before his slumber and wielded by his worshipers to carry out uncountable sacrifices. This dagger lifts the restriction of summons. This is allows one to by pass the times per day weak ect rules on spells regardless of power. This does not remove any mana costs or sacrifice requirements.

Ring of yog-sothoth: A simple gold band holding a pearl with ever shifting colors. this allows the wearer to teleport to a previous location 4 times a day.
Accepted.
 
ASC_Gargoyle_v50_(5-23-12).jpg

Real-Life Name: Donavin Patterson
In-Game Name: Thra
Gender: Male
Age: 28
Karmic Alignment: 0 Neutral
  • HP: 100
  • MP: 0
  • Phy.Att: Exceeds Limit
  • Phy.Def: 100
  • Agility: 100
  • Mag.Atk: 0
  • Mag.Def: 100
  • Resistance: 100
  • Special Ability: 70
Racial Classes:
Troll (15) :
Passives Skills:
Regeneration : Regenerates a large % of their life every second except by damage from fire or acid.
Scent: Can track and detect things solely based off of their sense of smell.
Disease Immunity
Poison Immunity
Dark Vision


War Troll (10) :
Passive Skills:
Improved Regeneration: Regenerates from fire or acid damage at half speed
Limitless Strength: Physical Attack may be increased to "Exceeds limit"
Martial Artist: May learn Martial Arts
Tool Usage: May use most forms of weapons and armor
Large Strikes: Melee attacks with large weapons have a small AOE
Job Classes:
Fighter (15) :
Active Skills:
Power Strike: The users blow is enhanced with additional speed and damage a fairly weak attack skill it's main use is it's low cool down to use it when nothing better is available
Power Block: The users block is enhanced with additional speed and stability a fairly weak defensive skill it's main use is it's low cool down to use it when nothing better is available

Berserker (5) :
Active Skills:
Rage: Enter into a berserk state greatly increasing physical damage and resistance in exchange losing the ability to tell targets apart. Last 60 seconds
Punishing Strike: Can lower physical defense for an equal increase in physical damage.
Passive Skills:
Lethal Rage: When the user hits 0 HP instead of dying the enter rage. This effect lasts until the rage ends or the user hits -100% of their HP pool.
Physical Penalty Resistance
Mind-affecting Immunity


Monk (15) :
Active Skills:

Iron Skin: That skill could shroud the body in ki before any attack could touch it, making it as tough as steel. The more skilled one was, the harder it would become.
Natural Steel Weapon: Using their Ki, the user is able to harden certain body parts— such as claws and fangs to make them as strong as metal. With the proper training, one can use this attack to pierce even Adamantite.
Resistance Massive: A skill of monks, granting the ability to reduce magical damage by dispersing the Ki from one's body in an instant.
Healing: Using Ki to heal a target. However, it cannot cure diseases and poison

Iron Skin Monk (10) :
Passive Skills:

Slashing Damage Resistance V
Piercing Damage Resistance V
Bludgeoning Damage Resistance V
Paralysis Immunity
Energy Drain Immunity
High Tier Physical Immunity III:
Nullifies all low-level attacks (below level 60)

KI Master: Physical(5) :
Active Skills:

Palm of the Puppeteer: Use Ki to make a target unconscious and obey the user. Activates by touching the target's forehead.
Presence Search: It was a special skill that could tell the user the numbers and difference in strength. If there was too large a level gap, be it an undead or a construct, this ability could not be used on them. But it could detect invisible presences, and was used often.
Passive Skills:
Ki Sense: Feels signals of life in his surroundings. This skill allows someone to sense precisely how many assassins are following him and lead them into an alleyway for them to make their move.

Witch Hunter (10) :
Active Skills:

Deny The Witch: Target someone in the processing of casting a spell and double the MP cost, if they can not pay the doubled cost the spell is canceled and they lose only the original cost. Low CD
Purity of purpose: Remove all magical or special effects on the the user. Temporarily shuts down enchanted items as well. Long CD
Passive Skills:
Reject Mysticism: May not use magical equipment or cast spells and all magical resistance or immunity apply to enemies and ally's spells alike.
High Tier Magic Immunity III: Nullifies all low tier spells.(Below Tier 6)
Magic Damage Resistance V
Magic Effect Resistance V


Soldier (10) :
Active Skills:

Battle Formation: Increased physical stats while active, the effect is increased the more ally's using battle formation together.
First Aid: Restore a small amount of HP to the target: Very low CD

Battle Champion (10) :
Active Skills:

Lead From The Front: The user and all allies within range are healed for 5% of the melee damage done by the user.
Passive Skills:
Projectile Damage Resistance V
AOE Effect Resistance V
Death Immunity
Sleep Immunity



NPCs Made: TBC
Personality: Donavin players a loud bousterious troll like persona for his stream and fans.
The truth is quite the opposite. He is a quiet introspective person. The persona he plays was made for the build, not to represent who he is. Though it would be how the guild knows him for the most part.
Role within Guild: Streaming/ Looting and reselling items
A niche within Guild: WARMACHINE MADE FLESH 1v1 Champion
 
ASC_Gargoyle_v50_(5-23-12).jpg

Real-Life Name: Donavin Patterson
In-Game Name: Thra
Gender: Male
Age: 28
Karmic Alignment: 0 Neutral
  • HP: 100
  • MP: 0
  • Phy.Att: Exceeds Limit
  • Phy.Def: 100
  • Agility: 100
  • Mag.Atk: 0
  • Mag.Def: 100
  • Resistance: 100
  • Special Ability: 70
Racial Classes:
Troll (15) :
Passives Skills:
Regeneration : Regenerates a large % of their life every second except by damage from fire or acid.
Scent: Can track and detect things solely based off of their sense of smell.
Disease Immunity
Poison Immunity
Dark Vision


War Troll (10) :
Passive Skills:
Improved Regeneration: Regenerates from fire or acid damage at half speed
Limitless Strength: Physical Attack may be increased to "Exceeds limit"
Martial Artist: May learn Martial Arts
Tool Usage: May use most forms of weapons and armor
Large Strikes: Melee attacks with large weapons have a small AOE
Job Classes:
Fighter (15) :
Active Skills:
Power Strike: The users blow is enhanced with additional speed and damage a fairly weak attack skill it's main use is it's low cool down to use it when nothing better is available
Power Block: The users block is enhanced with additional speed and stability a fairly weak defensive skill it's main use is it's low cool down to use it when nothing better is available

Berserker (5) :
Active Skills:
Rage: Enter into a berserk state greatly increasing physical damage and resistance in exchange losing the ability to tell targets apart. Last 60 seconds
Punishing Strike: Can lower physical defense for an equal increase in physical damage.
Passive Skills:
Lethal Rage: When the user hits 0 HP instead of dying the enter rage. This effect lasts until the rage ends or the user hits -100% of their HP pool.
Physical Penalty Resistance
Mind-affecting Immunity


Monk (15) :
Active Skills:

Iron Skin: That skill could shroud the body in ki before any attack could touch it, making it as tough as steel. The more skilled one was, the harder it would become.
Natural Steel Weapon: Using their Ki, the user is able to harden certain body parts— such as claws and fangs to make them as strong as metal. With the proper training, one can use this attack to pierce even Adamantite.
Resistance Massive: A skill of monks, granting the ability to reduce magical damage by dispersing the Ki from one's body in an instant.
Healing: Using Ki to heal a target. However, it cannot cure diseases and poison

Iron Skin Monk (10) :
Passive Skills:

Slashing Damage Resistance V
Piercing Damage Resistance V
Bludgeoning Damage Resistance V
Paralysis Immunity
Energy Drain Immunity
High Tier Physical Immunity III:
Nullifies all low-level attacks (below level 60)

KI Master: Physical(5) :
Active Skills:

Palm of the Puppeteer: Use Ki to make a target unconscious and obey the user. Activates by touching the target's forehead.
Presence Search: It was a special skill that could tell the user the numbers and difference in strength. If there was too large a level gap, be it an undead or a construct, this ability could not be used on them. But it could detect invisible presences, and was used often.
Passive Skills:
Ki Sense: Feels signals of life in his surroundings. This skill allows someone to sense precisely how many assassins are following him and lead them into an alleyway for them to make their move.

Witch Hunter (10) :
Active Skills:

Deny The Witch: Target someone in the processing of casting a spell and double the MP cost, if they can not pay the doubled cost the spell is canceled and they lose only the original cost. Low CD
Purity of purpose: Remove all magical or special effects on the the user. Temporarily shuts down enchanted items as well. Long CD
Passive Skills:
Reject Mysticism: May not use magical equipment or cast spells and all magical resistance or immunity apply to enemies and ally's spells alike.
High Tier Magic Immunity III: Nullifies all low tier spells.(Below Tier 6)
Magic Damage Resistance V
Magic Effect Resistance V


Soldier (10) :
Active Skills:

Battle Formation: Increased physical stats while active, the effect is increased the more ally's using battle formation together.
First Aid: Restore a small amount of HP to the target: Very low CD

Battle Champion (10) :
Active Skills:

Lead From The Front: The user and all allies within range are healed for 5% of the melee damage done by the user.
Passive Skills:
Projectile Damage Resistance V
AOE Effect Resistance V
Death Immunity
Sleep Immunity



NPCs Made: TBC
Personality: Donavin players a loud bousterious troll like persona for his stream and fans.
The truth is quite the opposite. He is a quiet introspective person. The persona he plays was made for the build, not to represent who he is. Though it would be how the guild knows him for the most part.
Role within Guild: Streaming/ Looting and reselling items
A niche within Guild: WARMACHINE MADE FLESH 1v1 Champion
Now that's a physical powerhouse.

I believe the guild he belongs to is not mentioned anywhere. Furthermore: Magic Resistance and magic effect resistance are quite generalist. What sort of resistance? The type Shaltear has, where it is based on the strength of the caster? Or a more specific resistance such as arcane? (Keep in mind there are 4 or 5 types of magic in Overlord).


What specific magical effects is he resistant to? Are you referring to curses, debuffs, stat afflictions and similar? Do they include/exclude elemental damage?
 



  • image_2022-05-12_110322823.png Real Name: Jackelyn Roche
    In-Game Name: Whitechapels_Scalpel
    Gender: Find out and get gutted.
    Age: 25
    Race Type: Heteromorphic
    Karmatic Alignment: -450 Extremely Evil
    Racial Levels:
    Vampire (10)
    True Vampire (10)

    Job Levels:
    Agent of Chaos (5)
    Assassin (10)
    Blood Drinker (5)
    Cleric (10)
    Cursed Rogue (5)
    Cursed Caster (3)
    Illusionist (10)
    Master Assassin (5)
    Deathbringer (10)
    Mentalist (3)
    Sorcerer (3)
    Stalker (5)
    Weaponsmith (5)

    Stats:
    HP. 60
    MP. 100
    Phys. Atk. 100
    Phys. Def. 35
    Agi. 115
    Mag. Atk. 65
    Mag. Def. 35
    Res. 90
    Spec. 100

    Total: 800

    Passives:
    Cold Resistance
    Creating spawn through Blood Drain
    Fast Healing
    Biological Penalties' Resistance
    Bludgeoning Vulnerability V
    Critical Hit Immunity
    Dark Vision
    Death Immunity
    Disease Immunity
    Doubled Damage by Fire
    Eating, Drinking, and Breathing are Unnecessary
    Energy Drain Immunity
    Good, Light and Holy Vulnerability IV
    Good and Holy Consecrated Areas' Vulnerability II
    Mind-affecting Immunity
    Necromancy Resistance
    Paralysis Immunity
    Physical Penalty Resistance
    Poisoning Immunity
    Recover by Negative Energy
    Sleep Immunity
    Instant Death Magic Enhancement
    From Hell
    -
    Killing a Target creates a stackable Murderous Ripper buff that increases damage by 10%. Up to 5 can be stacked.
    Dear Boss
    -
    One the max stack of Murderous Ripper has been reached. It is converted to Malevolent Murder where Whitechapels_Scalpel's single attack would deal 100% Armor ignoring Damage upon hit. The converted stack resets to zero after the hit and thus the process repeats again.
    Blood Frenzy
    -
    The more blood Whitechapels_Scalpel's body is covered in, the stronger she becomes and her attack power soars. Because of that, she will slowly lose control of her mind and becomes unable to hold back her urge to slaughter. Without those mental brakes, Scalpel will indiscriminately massacre any prey she sees until the blood on her skin gets absorbed.
    Presence Concealment
    - Walking amongst the crowd, in the shadows of the back alleyways or under the dim light of the moon will make her barely detectable from detection based magic or instruments forcing those who are looking for her to utilize the most primitive way of detection. Line of Sight through the use of the 5 senses of a sentient being. However this shroud disappears once Scalpel attacks or interacts with someone.

    Notable Magic/Active Skills:

    Murder on a Misty Night
    - Whitechapels_Scalpel's Trump Card. A Super-Tier Ability, Scalpel stabs the opponent and the damage done receives a large boost, doubling its power, and the attack can guarantee instant death if one of the conditions are met:
    a) "it is night-time"
    b) "the target is a woman (female, including animals)"
    c) "it is misty"
    the knives manifest within the target's body, instantly vivisecting their flesh, their innards forced out of their body as a result, and turning them into a dismembered corpse. If one survives the ordeal the target is crippled for a few moments due to the immense damage that has been dealt. Allowing Scalpel to finish off the target without resistance.

    Don't Fear the Reaper - A powerful Super-Tier buff thanks in courtesy of the Deathbringer class. It strengthens the instant death effect of magic and skills to the point of bypassing any immunity or resistance. Lowers Instant-kill resistance marginally around the caster's area The cool-down of this special skill is a 100 hours duration

    Animate Dead - Creates a low-level undead, but with Whitechapels+Scalpel's special skill, it can become a Lesser Vampire.

    Conjure Mist - Conjures an unatural thick mist around the wide area of the caster and shrouds the caster in the cloud of magic mist, obscuring visions and nullifying detection magic to anyone within its AoE. Its only downside is it does not damage anything nor anyone within the fog, it is not affected by wind but causing an medium sized explosion is able to dispel it.

    Saucy Jacky - If detected there's a chance that the person who detected Scalpel would instantly forget, giving time for Scalpel to make a quick escape or to dispose of the person before the amnesia wears off. Only works against NPCs and only has 3 uses before requiring recharge up to a day.

    Paralysis - Causes paralysis in the target, limiting or preventing them of physical movement, though slight physical functions are still possible, such as turning their head or speaking.

    Greater Lethal - A divine spell with very powerful healing which involves channeling vast quantities of negative energy. It is the most powerful healing spell that She can cast on herself to greatly heal her HP.

    Voidwalker - Transfers the caster into another dimension, nullifying all enemy attacks, save for special type of abilities such as Reality Slash.

    Voidbomb - Casts a dark energy ball which condenses before detonating in a large explosion capable of destroying structures and enemies alike. Can be used with Triplet Maximize magic to further its destructive capabilities.

    Blood Regenerate - A spell that provides slow healing over time. Process is sped up if blood is consumed.

    Charm Person - The spell could be caused by the charmed target to see the user as their best friend. And as their friend, the user's words had a certain amount of effect on that person. However, since this was only a low-level charm spell, it could not brain-wash the target.

    Charm Species - spell that works on any species. It makes the target regard the caster as a "friend", and may be used in interrogation. However, it cannot make the target reveal secrets that they would not reveal to a friend, or perform actions that friends would not tell them to do, such as self-harm.

    Dominate - Powerful version of Charm Person. Allows caster to control the person at will.

    Mystic Eyes of Charms - It's a type of mind control that charms an opponent who looks into their eyes. It works on targets of the same sex as the user, not just the opposite.

    Mystic Eyes of Death Perception - Buffs up Instant Death Abilities against a chosen target, increasing their chance and reducing the target's instant-kill resistance. It's cool down is 5 hours.

    Perfect Unknowable - A 9th tier spell which is capable of eliminating the user's traces of scent, body warmth, vibrations, prints, and various other stimulus that could trigger the enemy’s detection.

    Ghost Sound - Produces sounds that can confuse or mislead people.

    Implosion - 10th tier magic. Causes the target to collapse or burst inward.

    Anti-Information Magic Wall - A spell which prevent surveillance by others.

    Life Drain - Steals the life force of a victim and replenishes the user,

    Silence - Negates sound in an area.

    Blood Pool - A skill that creates an orb of enchanted blood that can store the blood of victims for various purposes. For instance, it can drain mana from the victim's blood. This way, one can use skills that augment spells without consuming extra MP.

    Time Accelerator - Increases speed, but the user cannot attack under the effects of the spell.

    Time Stop - Stops time around the user for 5 seconds before it resumes.

    Time Reverse - It is a skill that negate the damage caused by a single attack. The damage she sustains is instantly converted back into health. The blood spilled out after taking damage will then flow back into her body, as though time itself has reversed to render the attack completely ineffective. However, turning back time to recover damage can only be done three times a day.

    Wish Upon A Star - A super-tier spell which consumes the user's experience points to grant a wish or more. Only useable when the Item, Shooting Star is used.

    Rundown of build: A full spec'd One Shot Assassin PK-NPCK Build, Jackelyn developed this build as an experiment to see if one shotting is possible if built properly within the confines and regulations of the DMMORPG. This build utilizes the backstab mechanic to its fullest potential capable of downing even the most tankiest player or NPC should specific conditions are met in the attack. When caught out in the open however, she functions more like a classic DPS rogue type with a focus on high single target DPS while relying on her Abilities to cause interference in detecting or fighting her and higher than average agility to survive and strike.

    The Irony of this build that's meant for killing is the class of the Cleric being included but it was because of the need of making this build also viable to support allied players during PvE or Party based PVP as well as being able to handle Undead types friendly or not.

    This build however also excels in dealing with NPCs making it capable build for PvE as sometimes the One Shot Abilities happens more often on NPCs than on Players making this build great for a party that needs a Offensive Support Rogue-like character. The Downside of this build is that it will not stand a chance against open combat so stealth and running away is required.

    In summary of the build, it heavily relies on the Backstab mechanic to quickly end the fight before it even began and when openly fought abilities that interfere with locking on to her and hit and run tactics excel. A bane for those who becomes the target of Whitechapels_Scalpel.

 
Last edited:



  • View attachment 983959 Real Name: Jackelyn Roche
    In-Game Name: Whitechapels_Scalpel
    Gender: Find out and get gutted.
    Age: 25
    Race Type: Heteromorphic
    Karmatic Alignment: -450 Extremely Evil
    Racial Levels:
    Vampire (10)
    True Vampire (10)

    Job Levels:
    Blood Drinker (2)
    Assassin (10)
    Master Assassin (5)
    Agent of Chaos (5)
    Rogue (5)
    Cursed Rogue (2)
    Cursed Caster (2)
    Illusionist (10)
    Mentalist (3)
    Stalker (5)

    Stats:
    HP 100
    MP 100
    Phys. Atk. 100
    Phys. Def. 45
    Agi. 115
    Mag. Atk. 100
    Mag. Def. 45
    Res. 90
    Spec. 100

    Total: 797

    Passives:
    Cold Resistance
    Creating spawn through Blood Drain
    Fast Healing
    Biological Penalties' Resistance
    Bludgeoning Vulnerability V
    Critical Hit Immunity
    Dark Vision
    Death Immunity
    Disease Immunity
    Doubled Damage by Fire
    Eating, Drinking, and Breathing are Unnecessary
    Energy Drain Immunity
    Good, Light and Holy Vulnerability IV
    Good and Holy Consecrated Areas' Vulnerability II
    Mind-affecting Immunity
    Necromancy Resistance
    Paralysis Immunity
    Physical Penalty Resistance
    Poisoning Immunity
    Recover by Negative Energy
    Sleep Immunity
    From Hell
    -
    Killing a Target creates a stackable Murderous Ripper buff that increases damage by 10%. Up to 5 can be stacked.
    Dear Boss
    -
    One the max stack of Murderous Ripper has been reached. It is converted to Malevolent Murder where Whitechapels_Scalpel's single attack would deal 100% Armor ignoring Damage upon hit. The converted stack resets to zero after the hit and thus the process repeats again.
    Blood Frenzy
    -
    The more blood Whitechapels_Scalpel's body is covered in, the stronger she becomes and her attack power soars. Because of that, she will slowly lose control of her mind and becomes unable to hold back her urge to slaughter. Without those mental brakes, Scalpel will indiscriminately massacre any prey she sees until the blood on her skin gets absorbed.
    Presence Concealment
    - Walking amongst the crowd, in the shadows of the back alleyways or under the dim light of the moon will make her barely detectable from detection based magic or instruments forcing those who are looking for her to utilize the most primitive way of detection. Line of Sight through the use of the 5 senses of a sentient being. However this shroud disappears once Scalpel attacks or interacts with someone.

    Notable Magic/Active Skills:

    Murder on a Misty Night
    - Whitechapels_Scalpel's Trump Card. A Super-Tier Ability, Scalpel stabs the opponent and the damage done receives a large boost, doubling its power, and the attack can guarantee instant death if one of the conditions are met:
    a) "it is night-time"
    b) "the target is a woman (female, including animals)"
    c) "it is misty"
    the knives manifest within the target's body, instantly vivisecting their flesh, their innards forced out of their body as a result, and turning them into a dismembered corpse. If one survives the ordeal the target is crippled for a few moments due to the immense damage that has been dealt. Allowing Scalpel to finish off the target without resistance.

    Animate Dead - Creates a low-level undead, but with Whitechapels+Scalpel's special skill, it can become a Lesser Vampire.

    Conjure Mist - Conjures an unatural thick mist around the wide area of the caster and shrouds the caster in the cloud of magic mist, obscuring visions and nullifying detection magic to anyone within its AoE. Its only downside is it does not damage anything nor anyone within the fog, it is not affected by wind but causing an medium sized explosion is able to dispel it.

    Saucy Jacky - If detected there's a chance that the person who detected Scalpel would instantly forget, giving time for Scalpel to make a quick escape or to dispose of the person before the amnesia wears off. Only works against NPCs and only has 3 uses before requiring recharge up to a day.
    Murder on a Misty Night

    Voidwalker - Transfers the caster into another dimension, nullifying all enemy attacks, save for special type of abilities such as Reality Slash.

    Voidbomb - Casts a dark energy ball which condenses before detonating in a large explosion capable of destroying structures and enemies alike. Can be used with Triplet Maximize magic to further its destructive capabilities.

    Blood Regenerate - A spell that provides slow healing over time. Process is sped up if blood is consumed.

    Charm Person - The spell could be caused by the charmed target to see the user as their best friend. And as their friend, the user's words had a certain amount of effect on that person. However, since this was only a low-level charm spell, it could not brain-wash the target.

    Charm Species - spell that works on any species. It makes the target regard the caster as a "friend", and may be used in interrogation. However, it cannot make the target reveal secrets that they would not reveal to a friend, or perform actions that friends would not tell them to do, such as self-harm.

    Dominate - Powerful version of Charm Person. Allows caster to control the person at will.

    Mystic Eyes of Charms - It's a type of mind control that charms an opponent who looks into their eyes. It works on targets of the same sex as the user, not just the opposite.

    Perfect Unknowable - A 9th tier spell which is capable of eliminating the user's traces of scent, body warmth, vibrations, prints, and various other stimulus that could trigger the enemy’s detection.

    Ghost Sound - Produces sounds that can confuse or mislead people.

    Implosion - 10th tier magic. Causes the target to collapse or burst inward.

    Anti-Information Magic Wall - A spell which prevent surveillance by others.

    Life Drain - Steals the life force of a victim and replenishes the user,

    Blood Pool - A skill that creates an orb of enchanted blood that can store the blood of victims for various purposes. For instance, it can drain mana from the victim's blood. This way, one can use skills that augment spells without consuming extra MP.

    Time Accelerator - Increases speed, but the user cannot attack under the effects of the spell.

    Time Stop - Stops time around the user for 5 seconds before it resumes.

    Time Reverse - It is a skill that negate the damage caused by a single attack. The damage she sustains is instantly converted back into health. The blood spilled out after taking damage will then flow back into her body, as though time itself has reversed to render the attack completely ineffective. However, turning back time to recover damage can only be done three times a day.

    Wish Upon A Star - A super-tier spell which consumes the user's experience points to grant a wish or more. Only useable when the Item, Shooting Star is used.

    Rundown of build: A full spec'd One Shot Assassin PK-NPCK Build, Jackelyn developed this build as an experiment to see if one shotting is possible if built properly within the confines and regulations of the DMMORPG. This build utilizes the backstab mechanic to its fullest potential capable of downing even the most tankiest player or NPC should specific conditions are met in the attack. When caught out in the open however, she functions more like a classic DPS rogue type with a focus on high single target DPS while relying on her Abilities to cause interference in detecting or fighting her and higher than average agility to survive and strike.

    This build however also excels in dealing with NPCs making it capable build for PvE as sometimes the One Shot Abilities happens more often on NPCs than on Players making this build great for a party that needs a Rogue-like character.

    The Downside of this build is that it will not stand a chance against open combat so stealth and running away is required.

    In summary of the build, it heavily relies on the Backstab mechanic to quickly end the fight before it even began and when openly fought abilities that interfere with locking on to her and hit and run tactics excel. A bane for those who becomes the target of Whitechapels_Scalpel.

UwU

I will accept the instakill knife if it functions as an instant death effect and does not bypass immunities related to them, unless you use a super tier or super skill like Ainz does.

Also, you have less than 100 levels. The numbers you have in brackest in Racial + Job classes determine your level. Furthermore, if your character was affiliated with Harvest, she needs at least 1 craft class.
 
EL REY DEMONIO ( bakugou y tu +18 ) Finalizado  -_.jpeg

Name: Blade of the Nameless | "Togemaru."

Gender
: Male

Age: Appears to be in his late mid-twenties

Race Type: Demihuman

Karmatic Alignment: -100 Chaotic Neutral

Creator: Pand0ra_

Racial Levels:

Kitsune (10)

Shapeshifter (15)

Lord Kitsune (5)

Job Levels:

Swordsaint 5
Onmyōji 5 (Ki Master Phys. - Ki Master Elem. - Medium - Shaman)
Shinobi 15
Mortal Blade 5
Ashura 10
Quickdraw: Zero 5
Onikiri 10
Hypebeast 15

Stats:

HP: 75
MP: 10 (Uses ki)
Phy. Atk: 100
Phy. Def: 50
Agility: 100
Mag. Atk: 100
Mag. Def: 50
Resistance: 100
Special Ability: 115

Total: 700

Personality: Complex by design, made to be as human as an NPC could be through simple evolution algorithmics, Togemaru was a box of surprises back in Yggdrasil. Some days his a.i would come up with the wildest lines of dialogues, branching into insipid jokes near the end, other days he would just ask how the weather's been, if you're planning on building a Guild in this economy, and a surprisingly large etcetera. Pandora's golden rule for Togemaru was that, deep within his code, he was to never follow the common routine of any other NPC. If he was to exist in the Nameless, he would go around, walking at random patterns, bumping into walls and never sticking to his guard post, trying to learn from and mimick other players, following them around and making the same gestures. That was as 'human' as he could get back then, when he was just a bunch of pixels on a screen and lines upon lines of code.

In the New World, Togemaru is just as complex. The fox usually contradicts himself every time he opens his mouth, betraying all first impressions of his, almost as though he were still trying to adapt to how Players act, in constant attempts to sound and act more human. He is often without his qualms, blasé, nonchalant and playful towards his friends and creators. Although, behind this tranquil, unfazed persona, he can also be quite cruel, brutal and unsympathetic- blatantly disrespectful to those he deems annoying or extra petty.

Togemaru is also extremely confident in his own ability in the heat of battle, a stroke of arrogance that festers this belief within him, that he is undefeatable. As to what 'Defeat' entails to his criteria, that is only dictated by his ego. He is never knocked down from his high-horse, always viewing the world through a haughty lens, judging the common folk by their force of will, not their might in arms, looking down at the more feeble minded almost in apathy to their struggle. There are a few exceptions here and there, his feelings of superiority are often clouded by grief, he can't handle extreme tragedy with a straight face.

Though he can be deemed relaxed, yet rough - composed, yet animalistic in nature - Togemaru never loses himself in his purpose. He is ever loyal to the Nameless, and is always rounding the corner for any friend in need.

Guild:
Knight Division - Head NPC of the Nameless

Rundown of Build: As the main NPC of the 'Knight Division' under Arc's command, he was possibly one of, if not the strongest NPC of the Nameless. His build was meant to overwhelm the enemy with a thousand cuts, coming from all directions, non-stop and without any real rythm to adapt to, no patterns whatsoever. If the opponent countered, he countered back, if they threw a skill, he would rain down every skill on them- Togemaru was built to trade blow after blow for the max DPS possible. Physical DPS, rather. Anything remotely related to magic and he's outmatched.

The build emphasizes the use of his parries and dodges to continue the onslaught without having to worry about self-preservation, the main goal for Togemaru is to deliver as many cuts and as many skills in under a second, before the opponent can react. In a drawn out battle, he can still punch quite above his weight due to his set of skills that make use of team work and strategy. He is, for the most part, a hybrid DPS/Support, a mindless 'keep attacking until they die' strategy with enough range to not be outspaced.

He is a force to be reckoned with in 1v1 duels, at his strongest in duos, and half-decent at large groups. Powerful Arcane Magic and overwhelmingly large hordes are the bane of his existence.

Passives:

Insta-Death Immunity
•Stun Immunity
•Greater Resistance to Fear
•Greater Resistance to Toxic
•Poison Immunity
•Curse Immunity
•Overwhelming Resistance to Physical (Only 'Slash' type) Damage

Doubled Slash Damage
•Doubled Claw Damage
•Sleep Resistance
•Petrify Resistance
•Freedom of Movement
•Morph

Sword Proficiency - Max.
True Giant Killer (Extra damage to larger enemies)
God Eater (Extra damage to lv. 95+ beings)
Kitsune Flame (Every basic attack deals fire damage)
•High Regeneration Rate
•Ki Sense
•Dark Vulnerability V
•Spiritual Immunity
•Adrenaline
(Greater Atk. Speed and Movement Speed boost once every 5 hours)

Katana Zero: You draw your blade so fast it resembles nay a blur, not even a gust of sharp wind, no, your blade moves so fast it doesn't even seem to leave its sheathe. Your weapon (Katanas only) becomes a hit-scan type damage dealer, faster than any gun can fire. Any basic attack happens instantly, in the minimum amount of frames.

Noteworthy Active Skills (Spells N/A):

Cleave: The user's claws are enveloped by a blood-red aura, like ghost light dancing around their hands, greatly enhancing the sharpness and damage output. If a claw slash is performed, three gigantic arcs of blood will release themselves from the user's claws, tearing through armor and terrain hazards.

High chance of inflicting the 'Nasty Hemorraghe' abnormal status effect

Itto-Ryu - Unsheathe: The user goes for a high-low, Iaido stance, closing their eyes in a profound state of concentration as they ready a counter. If an attack flies too close to the user, they will unsheathe their sword and counter, greatly increasing the chance of either breaking the opponent's weapon or momentarily stunning them depending on resistances and immunities. The counter will be cancelled if the opponent has a higher stat lv. in Agility.

With Togemaru's Agility, and the Swordsaint Job Class, he can perform the slash on command without the counter benefits, at blinding speeds.

Maul: The user unhinges their jaw, digging their basilisk-like teeth into the opponent's flesh. This may cause a 'Nasty Hemorraghe' and trample the opponent.

Giant Massacre: The user enters a temporary state of 'Berserk', throwing themselves at their target in relentless, unflinching rage, wrapping both arms around them in a grizzly hold, keeping them up by their mid-section before snapping their spine with one brutal squeeze. If the opponent is not dead by then, the user will flex, their whole body shooting backwards like an unwinding spring and battering, launching the opponent over and over again againt the floor until they are but a unrecognizable, red paste. Even with physical immunites, Togemaru is still capable of sending you face-straight to the ground so you can have a better look at the soil, even if no damage is dealt, he can easily build up 'Berserk' by treating you like a ragdoll.

Warning: In the 'New World' this skill is extremely disorienting, for both the user and the opponent.

Tag-Team: 'Moshpit' - One of the trademark skills from the 'Hypebeast' Job Class, catered towards coordinated strategy and team work. Requires any form of greeting, informal or not, to be performed along with another user (Warning: Special requirement - "The caster must be 'bros' with the other user.") The abnormal status effect 'Bro-Bro Sync' will be added to both users for the duration of the skill, requiring a level of focus and momentum to keep the skill active (If 1 minute passes without constant casting, the status effect will wear out and a 5 minute cooldown will be applied.)

Freely switch positions with your bro, take the full brunt of any incoming damage for your bro, and synergize your skills/spells/basic attacks as you please. All base stats are shared between both parties, both you and your 'bro' will merge your HP, MP, Str, and Agi (Str. and Agi. have a softcap at 100,) If your bro depletes all their HP or MP, the enemy would still have to get through your HP bar to kill you both.

Chasing Shadows: Upon activation, the user will be veiled in a cowl of vantablack, clinging to their flesh, molding to their frame, shedding void petals like a husk of dark with each movement. If the user strikes, the shadow will follow up with the same, delayed, still doubling the damage. These shadows can stack up one after the other depending on how fast the user dishes out damage, only ceassing their orchestrated assault once 10 minutes have passed.

Phantom Pains: Release unwinding arcs of spiritual energy from the razor edge of your katana. These cuts travel in a straight line until they hit a target, completely ignore all defenses and immunities, and deal a fixed 10% of the opponent's total HP. If a slash reaches the opponent, it will not do immediate damage, but rather deal 'Phantom Damage,' a special type of 'Other' damage that latches onto the HP bar, tainting it a fading grey for approximately 10 seconds. If Phantom Damage is followed up by any other form of damage from the user, if it lands before the 10 seconds wear out, that 10% of total HP will be taken away, adding up to the general damage output.

Honorless Death: A sword-based skill created in the later patches of Yggdrasil, designed to be a work around rogue, backstabber classes. Any and all critical hit attempt that doesn't come at the user directly will be riposted automatically and countered with double the damage dealt back at the honorless, spineless, coward bastard of a backstabber. The animation for this counter was usually a quick pivot, followed by a 180 turn like an unwinding spring, a swift parry with the sword and a mighty backhand to the jaw. (Backstabs above Tier 10 get a slight free pass.)

There is also a secret, 5% chance animation where the hit bounces off the user's back and redirects itself straight into the attacker.

This skill stays active for 30 seconds.

Immortality Severer - Togemaru's blade is engulfed in sprites of black flame, one cut from this blade counts as a critical hit and will completely remove the 'Death Immunity' passive of any enemy. Depending on levels and resistances, of course. This translates into an insta-kill for any undead type NPC or Player.

This skill may also trigger a 'True Death' scenario.

"Cry about it."

Noteworthy Items:


Arch-'Armageddon'-Type Exclusive - 'μr4s4m4'

Crafted by King Midas using special one time use crafting materials from the Thaumatech Laboratory gacha, as well as very high-tier raid boss loot, from both 'Calamitas the End' and 'Bahamut the Apex'. It is classified as a World Item solely for the ungodly amount of items that were given for its creation, not to mention the data crystals allocated to it. μr4s4m4, or 'Murasama', is a Thaumatech facsimile of a fine Honjo Masamune katana, perhaps unparalelled by any other katana in-game, (self-proclaimed by the creator of the Murasama himself) utterly indestructible and incredibly sharp. It bypasses mid-tier immunities and blows away high-tier resistances. Once unsheathed, the blood-red blade beats a rapid frequency, drumming as it spurs red strokes of lightning. Unlike many other katanas, the Murasama boasts a range that makes any long bow pale, a singular cut capable of reaching several meters away from Togemaru, only stopping when it hits something it can't cut through.

One may also use a special skill within the blade to cut through anything with one slash, period. Be it through ghost-type beings, spatial magic, physical immunities, invincibility - again, anything. Not only does this cut deal a flat amount of massive damage, as it virtually ignores everything, but the damage dealt cannot be healed by any means for 5 hours. Can only be performed once a day, however.

This innate skill is locked behind a code, a specific set of words that must come from Togemaru only; "Let's dance!"

Thaumatech Beatz.MP3 - Play any of your favorite tracks! Listening to music through this bizarre artifact gives no real benefit.

Nameless Brand - Knight Division - 'Ukiyo'

"To live in the moment, to know no fear.

...For in the battlefield, hesitation is defeat."


Guild Item - A special brand given to the NPCs of the Nameless, manufactured around certain traits of the specific NPC. They were mostly given out of sheer cosmetic pleasure, and half-sentimental value; but to those NPCs under the 'Knight' branch of Nameless, their brand usually had at least one or two effects. Togemaru's brand is fashioned in the style of a traditional fox mask commonly worn in Japanese media and other festivals, associated with Inari in Shinto religion. If worn, the mask will completely obscure vision, but greatly enhance the ki sense of the user. With its values as, well, a mask, it can also partially conceal the user's identity.

Oddly enough, Togemaru seems to react to things with sharper moves everytime he wears it. This even happened in-game, as though he would read player inputs.

Healing Gourd - Heal 10% HP with every sip, on the move, and to no penalty to your movement speed. Must be refilled with any form of clean liquid once it runs out.

Pandora's Box (Gift from the Witch) An antique, lavender blue box that reeks of a malevolent scent. Reveal its wretched contents to the world to send a petition. If accepted, your Creator, Pandora the Witch will be summoned to your current location.

The description has a note attached to it - "If you or the person you are reporting on behalf are suffering from mild side effects such as: nausea, vomit, diarrhea, depression, psychosis, memory loss, hallucinations, headaches, heartaches, back pains, high fever, sudden muscle spasms, seizures - Please contact your local doctor."

A Knight's Vow (Gift from the Knight) - The remaining half of a broken, phantasmagorical sword. Thrust it into the ground to send a petition. If accepted, your Master, Arc the Knight will be summoned to your current location.

The description has a note attached to it - "With due regards, Arc 'J-Man' One-Hit."

All That Glitters (Gift from the King) - A golden coin that glimmers with the ghosts of countless treasure troves when held up to sunlight. Make a coin flip for a 50/50 chance of sending a petition. If accepted, your Lord, Midas the King will be summoned to your current position.

The description has a note attached to it -
"XOXO - King Midas (hmu)"
 
View attachment 985181

Name: Blade of the Nameless | "Togemaru."

Gender
: Male

Age: Appears to be in his late mid-twenties

Race Type: Demihuman

Karmatic Alignment: -100 Chaotic Neutral

Creator: Pand0ra_

Racial Levels:

Kitsune (10)

Shapeshifter (15)

Lord Kitsune (5)

Job Levels:

Swordsaint 5
Onmyōji 5 (Ki Master Phys. - Ki Master Elem. - Medium - Shaman)
Shinobi 15
Mortal Blade 5
Ashura 10
Quickdraw: Zero 5
Onikiri 10
Hypebeast 15

Stats:

HP: 75
MP: 10 (Uses ki)
Phy. Atk: 100
Phy. Def: 50
Agility: 100
Mag. Atk: 100
Mag. Def: 50
Resistance: 100
Special Ability: 115

Total: 700

Personality: Complex by design, made to be as human as an NPC could be through simple evolution algorithmics, Togemaru was a box of surprises back in Yggdrasil. Some days his a.i would come up with the wildest lines of dialogues, branching into insipid jokes near the end, other days he would just ask how the weather's been, if you're planning on building a Guild in this economy, and a surprisingly large etcetera. Pandora's golden rule for Togemaru was that, deep within his code, he was to never follow the common routine of any other NPC. If he was to exist in the Nameless, he would go around, walking at random patterns, bumping into walls and never sticking to his guard post, trying to learn from and mimick other players, following them around and making the same gestures. That was as 'human' as he could get back then, when he was just a bunch of pixels on a screen and lines upon lines of code.

In the New World, Togemaru is just as complex. The fox usually contradicts himself every time he opens his mouth, betraying all first impressions of his, almost as though he were still trying to adapt to how Players act, in constant attempts to sound and act more human. He is often without his qualms, blasé, nonchalant and playful towards his friends and creators. Although, behind this tranquil, unfazed persona, he can also be quite cruel, brutal and unsympathetic- blatantly disrespectful to those he deems annoying or extra petty.

Togemaru is also extremely confident in his own ability in the heat of battle, a stroke of arrogance that festers this belief within him, that he is undefeatable. As to what 'Defeat' entails to his criteria, that is only dictated by his ego. He is never knocked down from his high-horse, always viewing the world through a haughty lens, judging the common folk by their force of will, not their might in arms, looking down at the more feeble minded almost in apathy to their struggle. There are a few exceptions here and there, his feelings of superiority are often clouded by grief, he can't handle extreme tragedy with a straight face.

Though he can be deemed relaxed, yet rough - composed, yet animalistic in nature - Togemaru never loses himself in his purpose. He is ever loyal to the Nameless, and is always rounding the corner for any friend in need.

Guild:
Knight Division - Head NPC of the Nameless

Rundown of Build: As the main NPC of the 'Knight Division' under Arc's command, he was possibly one of, if not the strongest NPC of the Nameless. His build was meant to overwhelm the enemy with a thousand cuts, coming from all directions, non-stop and without any real rythm to adapt to, no patterns whatsoever. If the opponent countered, he countered back, if they threw a skill, he would rain down every skill on them- Togemaru was built to trade blow after blow for the max DPS possible. Physical DPS, rather. Anything remotely related to magic and he's outmatched.

The build emphasizes the use of his parries and dodges to continue the onslaught without having to worry about self-preservation, the main goal for Togemaru is to deliver as many cuts and as many skills in under a second, before the opponent can react. In a drawn out battle, he can still punch quite above his weight due to his set of skills that make use of team work and strategy. He is, for the most part, a hybrid DPS/Support, a mindless 'keep attacking until they die' strategy with enough range to not be outspaced.

He is a force to be reckoned with in 1v1 duels, at his strongest in duos, and half-decent at large groups. Powerful Arcane Magic and overwhelmingly large hordes are the bane of his existence.

Passives:

Insta-Death Immunity
•Stun Immunity
•Greater Resistance to Fear
•Greater Resistance to Toxic
•Poison Immunity
•Curse Immunity
•Overwhelming Resistance to Physical (Only 'Slash' type) Damage

Doubled Slash Damage
•Doubled Claw Damage
•Sleep Resistance
•Petrify Resistance
•Freedom of Movement
•Morph

Sword Proficiency - Max.
True Giant Killer (Extra damage to larger enemies)
God Eater (Extra damage to lv. 95+ beings)
Kitsune Flame (Every basic attack deals fire damage)
•High Regeneration Rate
•Ki Sense
•Dark Vulnerability V
•Spiritual Immunity
•Adrenaline
(Greater Atk. Speed and Movement Speed boost once every 5 hours)

Katana Zero: You draw your blade so fast it resembles nay a blur, not even a gust of sharp wind, no, your blade moves so fast it doesn't even seem to leave its sheathe. Your weapon (Katanas only) becomes a hit-scan type damage dealer, faster than any gun can fire. Any basic attack happens instantly, in the minimum amount of frames.

Noteworthy Active Skills (Spells N/A):

Cleave: The user's claws are enveloped by a blood-red aura, like ghost light dancing around their hands, greatly enhancing the sharpness and damage output. If a claw slash is performed, three gigantic arcs of blood will release themselves from the user's claws, tearing through armor and terrain hazards.

High chance of inflicting the 'Nasty Hemorraghe' abnormal status effect

Itto-Ryu - Unsheathe: The user goes for a high-low, Iaido stance, closing their eyes in a profound state of concentration as they ready a counter. If an attack flies too close to the user, they will unsheathe their sword and counter, greatly increasing the chance of either breaking the opponent's weapon or momentarily stunning them depending on resistances and immunities. The counter will be cancelled if the opponent has a higher stat lv. in Agility.

With Togemaru's Agility, and the Swordsaint Job Class, he can perform the slash on command without the counter benefits, at blinding speeds.

Maul: The user unhinges their jaw, digging their basilisk-like teeth into the opponent's flesh. This may cause a 'Nasty Hemorraghe' and trample the opponent.

Giant Massacre: The user enters a temporary state of 'Berserk', throwing themselves at their target in relentless, unflinching rage, wrapping both arms around them in a grizzly hold, keeping them up by their mid-section before snapping their spine with one brutal squeeze. If the opponent is not dead by then, the user will flex, their whole body shooting backwards like an unwinding spring and battering, launching the opponent over and over again againt the floor until they are but a unrecognizable, red paste. Even with physical immunites, Togemaru is still capable of sending you face-straight to the ground so you can have a better look at the soil, even if no damage is dealt, he can easily build up 'Berserk' by treating you like a ragdoll.

Warning: In the 'New World' this skill is extremely disorienting, for both the user and the opponent.

Tag-Team: 'Moshpit' - One of the trademark skills from the 'Hypebeast' Job Class, catered towards coordinated strategy and team work. Requires any form of greeting, informal or not, to be performed along with another user (Warning: Special requirement - "The caster must be 'bros' with the other user.") The abnormal status effect 'Bro-Bro Sync' will be added to both users for the duration of the skill, requiring a level of focus and momentum to keep the skill active (If 1 minute passes without constant casting, the status effect will wear out and a 5 minute cooldown will be applied.)

Freely switch positions with your bro, take the full brunt of any incoming damage for your bro, and synergize your skills/spells/basic attacks as you please. All base stats are shared between both parties, both you and your 'bro' will merge your HP, MP, Str, and Agi (Str. and Agi. have a softcap at 100,) If your bro depletes all their HP or MP, the enemy would still have to get through your HP bar to kill you both.

Chasing Shadows: Upon activation, the user will be veiled in a cowl of vantablack, clinging to their flesh, molding to their frame, shedding void petals like a husk of dark with each movement. If the user strikes, the shadow will follow up with the same, delayed, still doubling the damage. These shadows can stack up one after the other depending on how fast the user dishes out damage, only ceassing their orchestrated assault once 10 minutes have passed.

Phantom Pains: Release unwinding arcs of spiritual energy from the razor edge of your katana. These cuts travel in a straight line until they hit a target, completely ignore all defenses and immunities, and deal a fixed 10% of the opponent's total HP. If a slash reaches the opponent, it will not do immediate damage, but rather deal 'Phantom Damage,' a special type of 'Other' damage that latches onto the HP bar, tainting it a fading grey for approximately 10 seconds. If Phantom Damage is followed up by any other form of damage from the user, if it lands before the 10 seconds wear out, that 10% of total HP will be taken away, adding up to the general damage output.

Honorless Death: A sword-based skill created in the later patches of Yggdrasil, designed to be a work around rogue, backstabber classes. Any and all critical hit attempt that doesn't come at the user directly will be riposted automatically and countered with double the damage dealt back at the honorless, spineless, coward bastard of a backstabber. The animation for this counter was usually a quick pivot, followed by a 180 turn like an unwinding spring, a swift parry with the sword and a mighty backhand to the jaw. (Backstabs above Tier 10 get a slight free pass.)

There is also a secret, 5% chance animation where the hit bounces off the user's back and redirects itself straight into the attacker.

This skill stays active for 30 seconds.

Immortality Severer - Togemaru's blade is engulfed in sprites of black flame, one cut from this blade counts as a critical hit and will completely remove the 'Death Immunity' passive of any enemy. Depending on levels and resistances, of course. This translates into an insta-kill for any undead type NPC or Player.

This skill may also trigger a 'True Death' scenario.

"Cry about it."

Noteworthy Items:


Arch-'Armageddon'-Type Exclusive - 'μr4s4m4'

Crafted by King Midas using special one time use crafting materials from the Thaumatech Laboratory gacha, as well as very high-tier raid boss loot, from both 'Calamitas the End' and 'Bahamut the Apex'. It is classified as a World Item solely for the ungodly amount of items that were given for its creation, not to mention the data crystals allocated to it. μr4s4m4, or 'Murasama', is a Thaumatech facsimile of a fine Honjo Masamune katana, perhaps unparalelled by any other katana in-game, (self-proclaimed by the creator of the Murasama himself) utterly indestructible and incredibly sharp. It bypasses mid-tier immunities and blows away high-tier resistances. Once unsheathed, the blood-red blade beats a rapid frequency, drumming as it spurs red strokes of lightning. Unlike many other katanas, the Murasama boasts a range that makes any long bow pale, a singular cut capable of reaching several meters away from Togemaru, only stopping when it hits something it can't cut through.

One may also use a special skill within the blade to cut through anything with one slash, period. Be it through ghost-type beings, spatial magic, physical immunities, invincibility - again, anything. Not only does this cut deal a flat amount of massive damage, as it virtually ignores everything, but the damage dealt cannot be healed by any means for 5 hours. Can only be performed once a day, however.

This innate skill is locked behind a code, a specific set of words that must come from Togemaru only; "Let's dance!"

Thaumatech Beatz.MP3 - Play any of your favorite tracks! Listening to music through this bizarre artifact gives no real benefit.

Nameless Brand - Knight Division - 'Ukiyo'

"To live in the moment, to know no fear.

...For in the battlefield, hesitation is defeat."


Guild Item - A special brand given to the NPCs of the Nameless, manufactured around certain traits of the specific NPC. They were mostly given out of sheer cosmetic pleasure, and half-sentimental value; but to those NPCs under the 'Knight' branch of Nameless, their brand usually had at least one or two effects. Togemaru's brand is fashioned in the style of a traditional fox mask commonly worn in Japanese media and other festivals, associated with Inari in Shinto religion. If worn, the mask will completely obscure vision, but greatly enhance the ki sense of the user. With its values as, well, a mask, it can also partially conceal the user's identity.

Oddly enough, Togemaru seems to react to things with sharper moves everytime he wears it. This even happened in-game, as though he would read player inputs.

Healing Gourd - Heal 10% HP with every sip, on the move, and to no penalty to your movement speed. Must be refilled with any form of clean liquid once it runs out.

Pandora's Box (Gift from the Witch) An antique, lavender blue box that reeks of a malevolent scent. Reveal its wretched contents to the world to send a petition. If accepted, your Creator, Pandora the Witch will be summoned to your current location.

The description has a note attached to it - "If you or the person you are reporting on behalf are suffering from mild side effects such as: nausea, vomit, diarrhea, depression, psychosis, memory loss, hallucinations, headaches, heartaches, back pains, high fever, sudden muscle spasms, seizures - Please contact your local doctor."

A Knight's Vow (Gift from the Knight) - The remaining half of a broken, phantasmagorical sword. Thrust it into the ground to send a petition. If accepted, your Master, Arc the Knight will be summoned to your current location.

The description has a note attached to it - "With due regards, Arc 'J-Man' One-Hit."

All That Glitters (Gift from the King) - A golden coin that glimmers with the ghosts of countless treasure troves when held up to sunlight. Make a coin flip for a 50/50 chance of sending a petition. If accepted, your Lord, Midas the King will be summoned to your current position.

The description has a note attached to it -
"XOXO - King Midas (hmu)"
If you limit the Immortality Ability, as well as the Armageddon weapon skill to be a special skills with once or twice per day limit, then accepted.
 
713lp8NO7RS._AC_SL1500_.jpg






Real Name:
William Hawthorne


In-Game Name:
Marx_Bastion_Of_The_Ethereal


Gender:
Male


Age:
25


Race Type:
Heteromorph


Karmatic Alignment:
-100 Lawful Evil



  • Racial Levels:
    Wraith (10)
    High Wraith (10)
    Revenant Knight Lord(5)
    Spirit King (5)

    Job Levels:
    Armour Smith (15)
    Metallurgist (5)
    Runesmith Master (Dwarven Genius) (5)
    Anti-Paladin (15)
    Iron Tyrant (10)
    Dark Knight (Genius) (5)
    Champion (Behemoth) (5)
    Shield Lord (5)
    Armiger (5)

    Stats:
    HP 100
    MP 90
    Phys. Atk. 60
    Phys. Def. 100
    Agi. 35
    Mag. Atk. 100
    Mag. Def. 115
    Res. 100
    Spec. 100

    Total: 800





 
Last edited:
713lp8NO7RS._AC_SL1500_.jpg






Real Name:
William Hawthorne


In-Game Name:
Marx_Bastion_Of_The_Ethereal


Gender:
Male


Age:
25


Race Type:
Heteromorph


Karmatic Alignment:
-100 Lawful Evil



  • Racial Levels:
    Wraith (10)
    High Wraith (10)
    Revenant Knight Lord(5)

    Job Levels:
    Armour Smith (15)
    Metallurgist (5)
    Runesmith Master (Dwarven Genius) (5)
    Anti-Paladin (15)
    Iron Tyrant (10)
    Dark Knight (Genius) (5)
    Champion (Behemoth) (5)
    Shield Lord (5)
    Armiger (5)
    Spirit King (5)

    Stats:
    HP 100
    MP 90
    Phys. Atk. 60
    Phys. Def. 100
    Agi. 35
    Mag. Atk. 100
    Mag. Def. 115
    Res. 100
    Spec. 100

    Total: 800





Accepted
 

Users who are viewing this thread

Back
Top