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Fandom Overlord Alternative Guild

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Petroshka

Here and there and everywhere in between!
Roleplay Availability
Roleplay Type(s)
Guild name
Insomnia
Guild base
Sigvold

Guild base Appearance
Sigvold resembles that of a city originally it was a simple town filled up NPC quest givers and npc civilians working out and about filling the city with life. But as Yggdrasil grew older, and its mechanics developed Sigvold grew with more updates and soon the guild formerly known has Selvernas and Co, laid claim to it. Now with its many districts customized by dozens of players its appearance is now of a sprawling city with a large wall surrounding the shops and homes.

Guild HQ
Iðavöllr

Guild HQ Appearence
Iðavöllr takes the form of a large Spire reaching for the skies with many floors and a large meeting hall at its base and countless rooms. Below is the guild treasury.

Guild Backstory
Originally created by the player Selvernas, and named "Selvernas and Friends" for the fact that Selvernas is somewhat self centered and that it was quite accurate to what the guild is for. As soon as the guild started to grow more and more with friends inviting friends it was renamed to kærleikr. This was the era when the guild grew exponentially, even creating different sections for players who wanted to be purely PVP and those who wanted PVE with many others simply switching between the two. It was a chaotic period filled with large and elaborate events made by the guild leaders often refereed as the good old times.

Later on as the game started to lose players, kærleikr also suffered from this somewhat heavily with many players either suddenly going idle or announcing their goodbyes. Once the guild numbers had shrunk to the extent to where most of the players who got on were those who were the heaviest players of the game the members decided to rename it Insomnia after themselves and in remembrance of those who had left.


District CS
District name:
Owned by:
Appearence:
Contribution to the guild:
Backstory:
Npc's:
location in the guild:


Guild CS:
Guild name:
Guild base Appearance: (picture or detailed descripion)
Guild HQ:
Guild HQ Appearence: (picture or detailed descripion)
Guild Backstory:​
 
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Guild name
Insomnia

District Name:
Verdigris Grove
Owned by:
Kafka

Appearance

The Verdigris Grove -is the collective name for a spaceous area spanning three circular layers; an actual grove, an orchard and a thick forest. It is situated right next to the city walls from the north.

The Outermost layer - A thick forest of great trees. Only spirits, wildlife and Kabkab live here. The sun is mostly blocked out by the giant crowns of the trees, only thin light-rays ever slip through. The forest itself is surrounded by a stone wall akin to that of a cemetery wall.
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Middle layer - A far-reaching orchard containing all kinds of fruit trees, shrubs and even a smaller vineyard. It is inhabited by small amounts of spirits and wisps, Kabkab and Inari often make visits, together growing and harvesting the orchard-products.

The innermost layer - A grove, potent with magical energies. The Grove Heart rests in its middle. Any nature related beings which enter the grove are rejuvenated and granted a considerable power boost, thanks to the Heart. Water left long enough in the presence of the heart exhibits healing properties. Spirits are also granted the ability to shadow-meld during the night while in the grove.
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Contribution:
The Verdigris grove is a source of bountiful products, from healing potions to crafting materials. Fruit, you name it, the Grove has it. The water from the Grove itself makes sure harvest is always plentiful, a courtesy of money. It can also be a nice hangout spot, I suppose.

Backstory:
A pet project started by Kafka right when she entered the guild. Groving (get it) from a few trees to a grand ensemble of nature. Though Kafka rarely ever hanged out in it, instead preferring to stay in the more urban areas, she was still quite proud of the product of her grind.

NPCs:
Grove Heart - Great Treant. Serves as a conductor, almost hivemind for the Verdigris Grove. Should GH be killed, most, if not all of the organisms within the Grove would die off. Has basically 0 offensive capability, but a big amount of health and support abilities. (lvl. 70)
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Grove Keeper Inari - Monstrous Horned Dryad. Patrols around the Verdigris Grove, taking care of the plants and greenery, getting rid of any disturbances. Cannot talk, but understands commands. Has three forms, between which it shifts based on the season. (lvl. 50)
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Grove Gatherer Kabkab - Beehive Golem. Originally starting out as a pile of dragon bones, Kab was turned into a golem with the use of beehive parts. He serves as a harvester in the Grove. Along with the fruit from the orchards, he also collects abundant forest berries and such. When threatened, Kab uses his swarms of bees to attack his enemies. (lvl. 45)
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District name: Carnival of Cruelty
Owned by: Greer Impetus
Appearance:
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Contribution to the Guild: The Carnival serves as the Guild's arena, dueling field, and as a form of recreation. It also serves as a layer of defense if intruders get that far in. It also generates a wide variety of rare magical ingredients.
Backstory: Jonathan modeled the Carnival after a real one, replacing the rides with magical constructs, the employees with NPCs, and ensuring that it could serve multiple functions depending on what the Guild needed it to be.
NPCs:

Glasco Wound:
View media item 33070One of the few sentient NPCs in the carnival, Glasco is a Demon wrapped in a bandage item that provides him resistance to most Demonic weaknesses.

Dogged Pursuit:
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Dogged is a Golem that appears as a cutout of a carnival barker. He's far more dangerous than he looks, being a master of rune magic.

Showstopper:
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Showstopper is a massive, Undead clown that Greer has added items and spells to to make him nearly impervious to physical damage and all but the highest level spells. Showstopper only appears if the carnival is in true danger, bursting out of the big top.

Location in the Guild: The Carnival is located towards the center of the Guild, taking up less space that most of the rest of the areas.
 
Guild name:
Insomnia
District name:
Brawler's Street
Owned by:
Drix Drake
Appearance:
Brawler's street is well, a street loaded with many different shops and bars all ran by golem NPC. Some shops sell weapons, others sell general equipment and simple items, and if you know where to find it there is an underground magic item shop.
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The magic item shop's entrance is hidden and is often moves through magic means with only the npcs and Drix knowing were the entrance is at. The items sold here very from just rare to extremely rare. The also does not just sell items but buys them as well, at a fair price.
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Contribution to the guild:
Brawler's street provides both a place to relax for the guild members and it turns a profit for the guild with the goods sold in the shops.

Backstory:
Soon after joining the guild Drix started buying up the business on one street in the guild's city. Drix's didn't have big plans for the street and decide to use as place for players to relax and hang out. Eventually, during one weekend he decided an attraction of sorts to the street and created the magic shop to add some mystery to the district. The profit from it didn't hurt either.

NPCs:
The Blind Fighter Twins, Typhoon, and Fang (Both Lvl 60)- These two are twin female lizardman monks keep the order on Brawler's street when Drix is away. Besides to Drix they act cold and serious, focusing mainly on there work and keeping the order. They treat Drix like their master (in a martial art sense) and give him with the utmost respect.
Racial Levels:
Lizardman 10

Job Levels:
Monk 15
Ki Master (Physical) 10
Ki Master (Spiritual) 10
Brawler 10
Fire Elementalist 5
HP: 60
MP: 30
Phy. Atk. : 70
Phy. Def. : 70
Agility: 60
Mag. Atk. : 40
Mag. Def. : 40
Resistance: 30
Special Ability: 14
Total: 414
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The business-savvy devil and eldest of Devil Sisters, Ebony (Lvl 70)- Ebony is clever NPC who works as Drix's supervisor over the Brawler's Street district making sure the shops are running fine and turning a profit. She also person picks people allowed to find the magic shop so only the finer customers and seller can enter it. She is polite but also always gives a sense of superiority to those below her. Ebony is also the eldest of the Devil sister. She strict with her sister and makes sure they stay in line and out of trouble.
Racial Levels:
Imp 10
ArchDevil 5
Job Levels:
Fencer 10
Merchant 10
Illusionist 10
Sorceress 15
High Sorceress 5
Cursed Caster 5
HP: 60
MP: 70
Phy. Atk. : 30
Phy. Def. : 50
Agility: 60
Mag. Atk. : 73
Mag. Def. : 60
Resistance: 50
Special Ability: 30
Total: 483
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Brawler Street's lead bouncer and the middle sister of the Devil Sisters, Ruby (65)- Brash and short-tempered, Ruby acts as the head of security of Brawler street. She commands all the Knight Armor golems and other fighter golems to fulfill her job. But when she "off the clock" she can be found in one of the many taverns around the city drinking and gambling. While she is sober she is more violent, mean-spirited, and all together acting like she, not in a good mood. In contrast, when she is drunk she is upbeat, excitable, and altogether more happy go lucky. Though trying to do something embarrassing with her while she drunk will come back to bite drastically later... Lastly, her weapon of choice is a large demonic looking ax.
Racial Levels
Imp 10
Dragonkin 5
Class Levels
Berserker 15
Fighter 15
Unholy Knight 10
War Wizard 10
HP: 70
MP: 30
Phy. Atk. : 70
Phy. Def. : 60
Agility: 50
Mag. Atk. : 40
Mag. Def. : 50
Resistance: 50
Special Ability: 29
Total: 449
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Crazed doctor and youngest of the Devil Sisters, Pearl (60)- Pearl is... a very special girl. She's the youngest of the Devil Sisters and acts as Brawler's Street local medic for when people got hurt and need to be patched up (for a small fee of course). Pearl personality wise is... well crazy and enjoys parts of her job too much. She loves the site of blood and while she can hold back her thirst for it she still just loves to look at it and study it. Besides that quirk, Pearl is very happy good lucky with an upbeat personality that never stops. Well almost never stops and when it stops you better run.
Racial Levels
Imp 5
Vampire 10
True Vampire 5
Class Levels
Doctor 10
Cursed Caster 10
Sorceress 10
Shapeshifter 10
HP: 50
MP: 60
Phy. Atk. : 30
Phy. Def. : 30
Agility: 60
Mag. Atk. : 60
Mag. Def. : 60
Resistance: 40
Special Ability: 24
Total: 414
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Tom (Lvl 30)- Tom is the chill shopkeeper for the magic shop. He's an expert in identifying magic items and also a great negotiator. He has done well to keep the shop stocked with good items and to provide a good profit to Drix. He also sells golems Drix has created. The golems in shop obey his command and acted as his bodyguards in case of problematic customers.
Job Levels:
Merchant 15
Golem Craftsman 5
Magical Artificer 5
Bard 5
HP: 30
MP: 30
Phy. Atk. : 10
Phy. Def. : 10
Agility: 30
Mag. Atk. : 40
Mag. Def. : 30
Resistance: 20
Special Ability: 7
Total: 207
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Golems
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The Merchant golems are the main shopkeepers of Brawler's street. They are expert in selling their wears but don't have that much of a personality otherwise. But they are blindly brave and happily follow Drix's orders to letter.
Total level 7
Class levels
Merchant 5
Monk 1
Magical Artificer 1
Stats
HP: 5
MP: 5
Phy. Atk. : 10
Phy. Def. : 10
Agility: 3
Mag. Atk. : 0
Mag. Def. : 8
Resistance: 7
Special Ability: 0
Total: 48
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The Knight Armor golems are guardsmen of Brawler's Street. They are commonly seen patrolling the streets and guarding storefronts. They don't process much of a personality but do have more common sense than the Merchant golem, to help do their job better. But this is not the smartest guys around.
Total level 25
Class levels
Fighter 10
Noble Fighter 5
Sword Master 5
Duelist 5
Stats
HP: 30
MP: 0
Phy. Atk. : 40
Phy. Def. : 40
Agility: 30
Mag. Atk. : 0
Mag. Def. : 10
Resistance: 23
Special Ability:0
Total: 173
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The patrol bears are not regularly seen on Brawlers street but when they are they have a thick heat-resistant collar around their neck. Attached to the collar are of course chains held by Knight Armor golems. These "beasts" are not that intelligent though they can understand basic commands. Though while not smart they make it up in pure strength and power.
Total Level 30
Racial level
Fire Elemental 10
Dire bear 5
Class Levels
Berserker 15
Stats
HP: 40
MP: 0
Phy. Atk. : 50
Phy. Def. : 50
Agility: 40
Mag. Atk. : 0
Mag. Def. : 15
Resistance: 12
Special Ability: 0
Total: 207
location in the guild:
Brawler's street is located midway between the walls and the center of the city on the west side.​
 
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Guild: Insomnia
District name: Wyrm Lair
Owned by: Shizira

Location & Contribution to the Guild: The Level just above the treasury, to detract fools from entering. The Lair is an ultimate line of defense for the guild’s treasury. It holds no sway over the treasury, much to Shizira’s disappointment.

Backstory: There was one time when a rival guild managed to infiltrate and get close to the lower levels. It made Shizira twitch in a bad way to feel that some of her hard work had the possibility of being stolen. She started her in depth obsession until it was finished, drastically reducing her own funds, since she refused to do anything else until it was finished. Shizira emerged broke but triumphant after two weeks. Then someone joked about her tunnels being ‘precious,’ so she named her NPCs after gemstones.

Appearance: A labyrinthine catacomb of grand obsidian tunnels that ran for what could easily seem as miles with sconces for torches at uneven intervals. Those who delve uninvited find themselves in a darkness that seems to eat light, gives a sense of panic to the area. The sheer size of the tunnels would disturb those who could perceive the average size of the tunnels to be twenty feet wide by thirty-five feet tall. Some of the tunnels lead to dead ends, while others lead to small circular rooms. Only one of these rooms is actually furnished, and quite lavishly at that, with various gemstones littered about, everything tinged in gold in one form or another, and a soft bed with sheets made of velvet and threaded gold coins. This is where Shizira stays. Her followers stay in the other ‘rooms,’ which also tend to be littered with either gemstones or precious metals. The entrance to the treasury looks the same as everything else, unless you have ring crafted by Shizira that illuminates a faint grey string-like path of enchanted silver set a few inches below the tunnel floor.

NPC's:
Black Dragon Warden :“Melanite“: Guards the last mile tunnels before the treasury. Unlike most dragons that breath fire, this rarity can spew acid instead. He blends into the darkness flawlessly and won’t hesitate to ambush trespassers. (lvl 75)

Wyvern Sentinel :”Iolite”: Essentially a huge snake with wings and two legs. He doesn’t have any breath weapons, but his tail is barbed, much like a large scorpion. He patrols the middle section of the tunnels along the ceiling, sharp ears listening for anything out of the ordinary. (lvl 45)

Guardian Drake :”Almandine”: A great, fire-spewing lizard; he possesses no wings for flight, but has a daunting size, standing taller than a horse and should its fire fail, massive jaws with teeth the size of short swords. He patrols the outer tunnels, friendly enough to guild members. (lvl 40)

Faerie Dragon Guardling :”Opal”: A mini, MINI dragon that enjoys pranking trespassers, and an unwitting guild member or two. She roams the entirety of the tunnels when on duty, typically eating a smell gem. She’s far more cute than menacing. (lvl 35)
 
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District name: Hunter’s Refuge

Owned by: Oswald Grent

Appearance:
Hunter's Refuge.jpg

Contribution to the guild: Hunter’s Refuge offers a place for anyone, primarily hunters to relax, drink, eat, and participate in trade. Not only would is serve as a morale booster for npc’s and players in the city but as a source of income for the guild.

Backstory: Oswald created the Hunter’s Refuge, a single mansion that holds a built in tavern, shop, and bathhouse with multiple rooms for people to stay in. It was created to provide a base of operations and rest for hunters with in the city and region He himself manages and runs the place during the day and leaving the management to his workers during the night.

Npc's:
Sergey (lvl 40): Sergey is a Barfolk who poses a code of ethics and Morales unique to his people. Formally a hunter himself he was hired as an assistant at the Hunter’s Refuge and quickly climbed his way up to the rank of assistant manager. Now he helps run the mansion at night as well as organize hunts for Oswald. (Ignore purple sigil in image)
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Gisselle (lvl 45): Gisselle is a werewolf and the second assistant manager of the Hunter’s Refuge. She acts as a day time manager and works closely with Oswald during the day to keep the business running smoothly. She herself is not much of a hunter but she does understand how to run a business which is of great benefit to Oswald.
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Location in the guild: On the outskirts of the city near the eastern wall.
 
District name:
The Bastion of Skulls

Owned by:
Sanguis/Connor

Appearance:

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The Bastion of Skulls certainly lives up to its name, with skulls of many races stuck on spikes or hanging on chains decorating its large crimson walls. It is surrounded by a moat of blood, with access restricted to a single reinforced portcullis reachable only by a single drawbridge. At the centre of the castle lies the keep, which serves as Sanguis’s personal quarters. The Fountain of Blood is situated at the entrance to the keep and is enchanted to never run dry. The area surrounding the castle is a barren wasteland, with random pools of blood scattered across its expanse, constantly pratrolled by packs of Demons. The District is sealed off by a large wall that is well guarded. There is only one entrance into this district.​


Contribution to the guild:
Defensive Fortification.

Backstory:
Started as a pet project, Connor modelled it to fit his character’s personality, creating a fortress worthy of the Blood Master.

Npcs:

The castle is defended by a small army of Demons, with more roaming the tundra around the castle. Sanguis also maintains a small force of Disciples to act as his bodyguards and simply to look impressive. Disciples are Vampires that were turned by Sanguis himself. As a result of his Vampire King class, Vampires that he creates are more human like and are more intelligent than other vampires. They can move in daylight without suffering penalties and can hide their vampiric features to a degree, same as him, but do not possess as much raw strength and power as a True Vampire. Sanguis’s Disciples are clad in blood red armour similar to his own and are armed with halberds.

Magnus (Lvl 100):
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Magnus is a Demon Lord and the Overseer of the Bastion of Skulls. He is Sanguis’s second-in-command and is utterly loyal to his master. He is both intelligent and cunning, with a penchant for planning ahead, which is a rarity among Demonkind. He is proficient in both magic and melee combat, summoning Lesser Demons to assist him in battle, casting massive Fireballs and wielding his Warhammer Godsplitter with brutal abandon.

Heracles (Lvl 90):
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Heracles is a Dragonoid and the Guardian of the outer walls of the Bastion, with Classes focusing on defence and buffing his allies. Despite this, he still has access to some pretty powerful spells, mostly of the fire and holy variety. He guards the only entrance into the District and leads the demonic forces stationed there. He has an extreme sense of duty and is polite and respectful to all he meets.​

Natasha Bloodfang (Lvl 85):
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Natasha is the Captain of the Disciples of Sanguis and his Chief Bodyguard. She is more geared for an assassin role and is by Sanguis’s side at all times, even when not visible. She is blunt and indifferent towards everyone bar her lord.

Location in the Guild: Near the Northern edge of the city.​
 
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In Guild HQ Name: Oyster

Owned by: Nemo

Description of HQ: It is a gothic-style barbican: a fortified outpost connected to the city walls. It has a cylindrical shape, simingly made out of dark grey bricks, and contains an inner courtyard.

Contribution to the Guild: For enemy forces to actually enter, they'd have to pass through this outpost. Main line of defense.

Backstory: Merely created out of Nemo's desire to protect the guild. Nothing more, nothing less.

Noteworthy NPC(s):
>>Pandemona & Demonbane- demon siblings, level 90 and 100, respectively. Pandemona is a close combat fighter with high HP and defense, while also being able to deal great amounts of damage. She equips a pair of claw gauntlets that seem way too big for her body frame, but she can use them easily because of her high strength. Meanwhile Demonbane is a dual-blade wilder with incredibly high speed and damage (higher than Pandemona), but low defense. He stays hidden in Pandemona's Shadow and assists her in battle when necessary.
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>>Mirtillo- a half-elf gunner, level 100. Has many ranged attacks both for single and multiple targets (AoE). Can infunse bullets with elemental, and holy properties, granting them additional effects. DPS and Nuker.
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>>Mercy- an evil spirit known as a mare, level 75. If not told otherwise, it will remain invisible until enemies appear. Low attack and physical defense, but its function is to cast illusions, and also has some powerful crowd control skills which it can tap into once in Full Nightmare Mode.
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>>Nyx and Lumiere- Nemo's strongest NPCs as far as destructive power was concerned, which he'd only bring up in dire situations: Nyx, elder sister of Demonbane and Pandemona, which specialized in unholy magic, and Lumiere, a homunculus and artificial angel which specialized in holy magic. In the game they were usually sealed, but since it was no longer a game, Nemo thought it was cruel of him, so he released them. Nonetheless, the only thing they do 99% of the time is to waste their days at the local high-class bar of Insomnia. They are indeed... lazy. Even so, they'd do their job when the time comes.
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District CS
District name:
Lucid Fields
Owned by: Voided Rift
Appearance: A large wooden desk with 4 drawer compartments and a space for the feet, along with a magic circle on its surface with the words "Touch Me" in the center. When Transported via the magic circle you will be taken to a barren area with patches of grass, and flowers, with a vast majority of weapons stuck in the ground.

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Contribution to the guild: Encourages trade, investment via storage, and allows for extra funds through purchases.

Backstory: One time after completing a solo quest he found that he couldn't collect the reward, then he noticed something funny. Void finally ran out of space in his inventory, and due to the weapon's nature he hadn't plan on leaving it for another, so instead he equipped the weapon and marched off to an open field with lush grass and lovely but strong-scented flowers. It was a rare beauty to behold, emphasis on "was" as Void took the blade he held in hand and ravaged the scenery til there was nothing left except mere patches of grass and flowers. Stabbing the sword in the ground, this gave him an idea.

Every since that first sword got stuck in the ground, Void has been hording like a monster. Soon enough he had his first creation join in on fray, and together the two cast a tsunami of spells to ensure that the area was not just safe from the outside world and all possible effects, breaches, and eyes, but to make it accessible from one untouchable focal point. Finally, after about 2-3 days, the greatest storage unit was created, along with two more wonderful companions to aid in its functionality.

Npcs:

Sir Chris.png
Saint (Later Dubbed Sir Chris) was the first NPC Void had ever made. This level 85 Blue Mage acts as a guide of sorts for the storage unit, normally being the first NPC you come to if its your first time. Modeled to be kind, hardworking, intelligent, and loyal, Saint's drive to make this place successful is more than his creator, and this often shows in the network of spells the two made.

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The only human NPC in the group, Lucid is full of pride, strong-willed, somewhat self-centered, and fierce. When she was made she called this place hers, and often puts herself on a pedestal either just below, or right next to Void. (In case you're wondering, Lucid was named AFTER the storage unit XDDDD Void knew what he was getting into when he made her) Lucid is the one in-charge, and due to the system they set up, her job is by far the easiest. She's a Level 80 Wizard.

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Xel was made purely on emotion, and became an unintentional sibling of sorts. Her job is basically protection in case something goes wrong or the storage is attacked from the inside. She hangs out with the others looking over the various weapons in the ground as of the multitudes of things they held behind spells they were the only things directly available to the players who entered. Xel is a level 90 Spellblade, with several powerful skills and passives to show all opposing who's boss.
Location in the guild: The table is a little ways from the guild HQ's entrance.
 
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District name: Yoshiwara

Owned by: Nyamiko

Appearance:
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Contribution to the guild: A source of income, an information hub, potential brothel, and a base for the Guild's Spies. May or may not hold a torture chamber(s).

Backstory: What started off as a shabby place, soon turned into a livable inn complete with a hot spring around the back end of the place. Staffed by a team of 5 NPCs and Nyamiko, this homely looking inn hides a nefarious purpose of being her own personal 'playhouse' with hidden hallways, rooms, and even an entire basement with a hidden entrance. This was particularly telling from one of her guildmate's comments of "Its a nice and comfy place and all but... I don't feel safe somehow..."

Npc's:
Odenta Ichi (lvl 60)
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Odenta Ichi is a level 70 human Ninja and acts as the inn's head waiter and Nyamiko's right hand man of sorts. A boisterous man with a penchant for bloodshed and murder that is carefully hidden behind a polite and almost effeminate front he carries while doing his job as a waiter. Wield's Nyamiko's former main weapon, the Tsujigiri is a wakizashi with a high critical chance capable of dealing one hit kills if the first strike is dealt. Sense of Justice: -100

Mikazuchi Niiko (lvl 55)
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Mikazichi Niiko is a level 55 beastfolk (kitsune) Miko and acts as one of the 'cleaning' staff in Yoshiwara. A fun-loving and carefree spirit, Niiko is one of the more sociable of the Yoshiwara crew with little to no hidden sides and also being the most honest of the group. That being said, she does enjoy burning things a little too much and takes great joy in making a show out of burning the leftover 'garbage'. Wields Talismans and a nuse-style wand that she uses to cast healing spells. Sense of Justice: +100

Dojigiri Sanzo (lvl 50)
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Dojigiri Sanzo is a level 60 doppelganger Assassin and acts as the inn's garbage disposal and main spy. While he usually takes on the form of the man above, his true form is lacking of any features and looks like a humanoid lump of clay with holes for eyes and a mouth. While he has no qualms in getting his hands dirty, he takes a much greater interest in ensuring his Creator's comfort if she is within his sight. This little quirk of his is born from Nyamiko's wish to be coddle for once and she admits that he is her second favorite among her "children". Sense of Justice: -100

Muramasa Yonju (lvl 50)
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Muramasa Yonju is a level 55 vampire Sorcerer and acts as the inn cook. A person that is mostly seen instead of heard, its only the Yoshiwara crew and Nyamiko that are aware that she is capable of speech. And its for the better too as she has a rather sharp tongue and most of the things she says are insults. Add the fact that she is the only one who can get away with freely insulting Nyamiko, she acts as a twisted sort of anchor to remind Nyamiko that she isn't omnipotent or invincible. That being said, she is a surprisingly good cook and is able to carry her own weight out in combat with her spell casting. Sense of Justice: -150

Masamune Go (lvl 45)
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Masamune Go is a level 45 nephilim Gunner and acts as Yoshiwara's watchman and sniper. While Yonju is rarely heard but seen, he is rarely seen but heard. Preferring to stay in the highest room of Yoshiwara unless called out to the battlefield. His racial specs give him insane durability in exchange for attack but its a moot point given his role as a ranged support. Armed with the magical cannon, Ryu no Gaoon, he can snipe targets from as far as 500 meters away. That being said, his shots act more as debuffers instead of raw damage and his small mana pool means he has to make his shots count. Sense of Justice: +50

Location in the guild: Towards the end of the city, close to the Hunter's Refuge
 
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District name: The Great Forge​

Owned by: Fabian Dulaan

Appearence:
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Contribution to the guild: Place of income, Forge for items, weapons and armour, Foundry for raw materials.

Backstory: Soon after Joining the guild, Fabian decided it was time he started producing for the guild as a whole. Seeing as his guild mate Drix had built a market of sorts, Fabian decided that his forge would be built below allowing for easier transport of goods between the two districts. Brawlers street would supply any raw materials to the forge, and the Great Forge would produce weapons, armour, and other useful magical and mundane items.

Npc's:

Eins (Level 56)
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Eins is the mascot and pet of Fabian, acting as a greeter and guide for visitors to the Great Forge. Despite the Cabbit's cute appearance and demeanor, the little guy is vicious and brutal, transmuting foes into their base components for use by the Great Forge.

Granuaile (level 85)
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Granuaile serves as the Forge's Secretary and personal assistant to Fabian when he feels like hammering metal. Despite her being an Ice Sprite, the heat of the forge is no bother to her as it only adds to her resistance to fire. When not working the Great Forge, she is usually seen accompanying her master, aiding him in combat with offensive cold spells.

The Forge Master (Level 90)
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Forged from five of the seven prismatic ores, Fabian constructed the ultimate guardian for his forge. Armed with magical auto cannons, and other great weapons, only the foolhardy ever seek the wrath of the Forge Master. Upon Taking damage, the Forge Master can simply repair itself by taking in the rivers of molten metal, and it being in a forge, there is a lot of it making the colossal construct very hard to kill. In times when the Guild is in danger, the Forge Master is seen guarding the final room where it's masters reside serving as the bulwark as they prepare.

location in the guild: Beneath Brawler's street​
 
District name:
Iðavöllr

Owned by:
Selvernas

Appearence:
Iðavöllr is the two spires at the middle of the city stretching into the skies with a few connecting segments. The area at the base of the spire is a castle within a castle, with its own smaller town and barracks mainly holding a small army of guards that could be a reactionary force to an area of the outer walls. There is a large metal construct in the middle of the two spires which acts as a magical conduit siphoning mana from the surrounding area. It is mostly invisible until at night where there are streams of mana flowing into it from all directions.
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Contribution to the guild:
Being a magic conduit it fills magic potions easily as well as making the ideal location for crafting alchemic potions and enchanting gear. Standing inside the Spire of Iðavöllr will replenish your mana almost instantly.

Backstory:
Iðavöllr was built after the walls of Sigvold were made, a group effort of all the guild leaders it took them many months to create the great spire. The magical conduit aspect of the spire was not implemented until much later in the game. The site of Iðavöllr in game had a long history of fighting as many guilds saw the size of Selvernas' and Co, being friendly to all players as a both a threat and a roleplaying taboo. After a particularly large siege of Sigvold Selvernas' had gotten tired of defending and got all the guild leaders to go on the offensive. Now on a warpath the massive guild Practically went on a rampage razing guild's to the ground. After this the Devs gave Iðavöllr the magical conduit it now has.


Npc's:
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Level 80: Valkyrie.
She serves as the watchful eye of the guild alerting players of any threat that may approach the walls of the great Sigvold. She is purely a warrior with some tracking and magic skills. She served well as a early warning system to any guild attacking Sigvold and killing off any low level monsters that decided to randomly attack the walls. The first Of Selvernas' NPC's she was made to look similar to Selvernas herself and thus Skost looks up her as both role model and mother. More so than the other NPC's

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Level 45
An immortal human who was made purely for roleplay aspects, he is the trainer of the low level wall guards, he makes himself useful in a fight by buffing allies. His personality is that of a grizzled man who has seen many things, one of Selvernas' friends first npc's who had long left the game transfered ownership to her. Reliable, Niezil will attempt to resolve conflicts as peacefully as possible and would rather not use violence. His relationship with Skost is that of comradery.

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Level 60 Wood Elf
Avenir
Energetic and full of life Avenir specializes with her bow, she is particularly useful when it comes to fighting other players, able to pin them down with a special ability, she also has limited control over nature, even able to speak to most animals. Rambunctious and short tempered Avenir is the complete opposite of her counterpart Nizeil, the two see each other as siblings although they hate each other more than any of the npc's. However her relationship with Skost is that of best friends.

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Level 100 Nephilim

Nerono is a high class magic user mostly focusing on Dark and ice magic in contrast to his creator, and his sister's holy and fire magics, he is a shy man preferring to be in the shadows and keeps to himself for the most part. he hides his face with a mask that he never takes off and likes to quietly observe, many npc's have simply regarded him as the inevitable background that will appear every once in a while. His relationship with the other npc's is bare at best, he only answers to Selvernas and his sister.

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Level 100. Nephilim
Akudez was a pet project of Selvernas made with power in mind she was granted with high level gear and was helped with various other close friends of hers. Akudez is a heavy dps build focusing on quick heavy hitting attacks and dodging. She achieves this with her wings and weapons as well as having teammates able to take hits for her. Although this doesnt mean she is purely a glass cannon, she has a few firespells headed down from Selvernas and with high level armor she can take a few hits. Motherly to her siblings and understanding she often becomes the mediator of many conflicts between the NPC's of Iðavöllr and even the entirety Sigvold. Her eyes have never been shown to anyone but Selvernas and no one else has ever known what they look like, Loyal to a fault She will protect Selvernas and her siblings to the death if she must.


location in the guild:
The center of the city making it the area of governance and most important part of the city.​
 
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District name: The Coliseum
Owned by: Rex Morti
Appearence:
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Contribution to the guild: A holding area for various guild beasts, it is also a venue for guild based events and tournaments. The western gate is also set with a teleportation trap that will bring unwanted guests to the arena.
Backstory: When the guild decided to build an arena Rex insisted that it be based off the Roman Coliseum. Once the request was granted Rex and a few like minded guild members threw themselves into the task. Rex preformed much of the resource gathering and historical research involved in building the area. Due to Rex's obsession the coliseum is built with an underworks and a system that allows the arena floor to be flooded. As Insomnia grew the Coliseum was expanded becoming one of the greatest player built arena's in the game as well as housing an immense collection of beasts from the game.

The Coliseum has been equipped with several magical gems that allow it's size and shape to be adjusted, as well as summoning multiple creatures. These features were used for training exercises as well s guild spectacles.
Npc's:
Liao Hua:
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Lvl 100
A human warrior with beast tamer classes. He serves as fight organizer and warden of the underworks. Should the Coliseum be invaded he serves as a commander and frontliner, he manages the day to day functions of the arena. He was designed to be a dependable fighter and steadfast ally.

Water Mirrior:
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Lvl 100
An elemental with a wide array of magical abilities he serves as the Coliseum's Area Guardian. His has one of the highest intelligence stats among the NPCs and was programmed to behave like a true strategist. He is also a musician and go player.

location in the guild: The westside of the city near the western gate.
 
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District name:
Church of Maria
Owned by:
Pade4utoday
Appearence:
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Contribution to the guild: Allows any players to enter and restore all lost hp/mp. All curses and diseases are also removed/cured once entering. Only rule laid down is that no pvp or any sort of violence is to occur, otherwise the 3 guardians will attack the aggressor and those who incited violence. Others come to seek solitude, peace, and pray to whomever god or gods they believe in.

Backstory: The church was originally meant to be a fortress to store all sorts of loot, rare items, and a training place for players. However during the first years of the construction, one of the players (Niftygills3) who aided in its construction had unfortunately passed away in real life. In remembrance of her, the player Pade4utoday who had known her personally had decided to have the building built as a church and named it after her. A large room at the top floor has an erected monument dedicated to her with a quote stating "I have the high ground!". Which is guarded by the 3 guardians.

Npc's:
LV 80
The 3 Guardians
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These NPC's are automatons who are bound to the very building that they stand within. They are also extremely weird as they barely wear any clothing and are appearing to be oiled up all the time with only wearing helmets and cloths around their waists. They respond to threats that may happen within the church. Most of the time they are seen either at the monument at the top floor or sometimes hanging around with Lord Adorable.

location in the guild: Center of the city, however for now the door seems to have been closed for a long time and no one seems to have attempted to open it.​
 
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  • Witch Garden.jpg
    Guild Name:
    Lake Coven

    Guild Base Background:
    In YGGDRASIL, the Witch Garden's Guild Base was known as the dwelling of the late Lady of the Lake. At the end of the limited quest "Farewell, Fair Well" , those who completed the quest will enter a cut scene where the Lady of the Lake dived into the lake and never appeared again. The house became available for purchase afterward, and Lake Coven's Guild Master bought it to establish the Witch Garden.

    Guild Base Details:
    The base appears as a house built over a small artificial lake surrounded by thick forest. The rooms inside the house acts as separate districts, with their inside larger than what they appears from the outside. The fields around the house is used to cultivate fruits and vegetables by the guild members.

    Guild Backstory:
    Originally created by a player, Witch Garden is a Production Guild that takes on quests regularly for the sake of finding more materials for their own use. It was a small scale guild, with no more than 15 members at any time. The Guild was run more on trust basis rather than iron clad rules, so the atmosphere regarding rules and regulations was quite lax. As long as it didn't disrupt the guild's ongoing, the members were practically free to chase what they want.

    As the game decline, the Witch Garden started to lose its member. One, two at a time, but before long, it had been reduced to seven members. The seven remaining players were friends in real life, so their relation was more tight knit than with others. They went online every other days, maintaining the relax atmosphere in the guild to chat idly or perform quest to cover for guild maintenance cost. That was how they determine to see the game off; maintaining the routine as if nothing was wrong.
 
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Guild name:
Gwith0utD

Owned by:
Right0fAll

Guild base Appearance:
The guild of Gwith0utD is known as the Driftwood Cathedral. It is a sprawling cathedral left in ruins from unknown millennia of neglect. It sits in the middle of a shallow lake filled with the petrified remnants of long-dead trees. The inside of the cathedral is equally decrepit, completely empty of anything useful, overgrown with dead growth and in many places the floor has sunken and is covered with water. Since Azrael was created, the pace will often be shrouded in a layer of mists to further conceal the cathedral's form. The cathedral often will disappear from one location without leaving a trace and reappear somewhere else in the world.

NPCs:
- Azrael -
A powerful angel and the caretaker of the cathedral, he is often disguised as an unreasonably old hermit living alone in the cathedral. As the angel of death and rebirth, his magic focuses on death and resurrection spells, but he is also capable of powerful illusions, such as obscuring the cathedral's true nature. One way or another, one must deal with Azrael if they wish to further explore the cathedral. Originally summoned by Helel (they had to power level him back up five whole levels after that).
- Spirits -
The cathedral is home to countless ghosts and spirits waiting for Azrael to decide their next destination. They are weak and unsuitable for combat, but can be rather unsettling to some (and quite amusing to others). They can prove dangerous when combined with Azrael's magic however.

Guild HQ:
The Akashic Library / The Arc

Guild HQ Appearance:
The Library is located beneath the cathedral, but will only reveal itself if one prays upon the alter. It will reveal a hidden staircase leading downward. At the very end of this descent one will find themselves in the Library. The Library is a single rather small room, with a star-filled ceiling and floor of solid water, filled with countless unreadable books, a beast, and a young human. Oh, and a globe, which also serves as the guild's Guild Weapon: Golden World.

Guild Backstory:
The Driftwood Cathedral was a place Noel and Roan stumbled across completely by accident. They somehow managed to get lost in the woods while hunting rare herbs to craft into potions. Their maps and items to show where they were just stopped working. Then they found themselves outside of the forest, standing on the shore of a shallow lake, dead trees scattered all around, as if the forest had been killed to make space for this lake, and in the center of that lake was an ancient-looking cathedral. They explored it thoroughly but found very little for their efforts. The place seemed completely empty. A few months later they happened upon the place once more, this time in a completely different part of the world. Knowing that there had to be something special about this place, they spent hours searching the place from top to bottom, eventually triggering the secret passage to open up by praying at the altar.

The pair descended down the stairs, until suddenly their torches were extinguished. So they lit their way with magic and continued, until their MP rapidly drained until they gave up and descended in complete darkness. They'd only gone a few steps in the pitch black when they found themselves falling, and now none of their magic or items would activate to save them. The darkness was broken up by points of light, and they found themselves lit by stars. And then their fall came to a sudden end as they found themselves sitting on a carpet in a well-lit room. Above them was a ceiling filled with stars, and all around them the walls were covered by books. But what grabbed their attention was the person sitting in the center of the room. They might have been a boy or a girl, it was impossible to tell, but they were just sitting and reading a book with others laid out around them on the carpet. Behind this person there was some kind of white dog, its golden eyes watching Noel and Roan. "One second, I want to finish this part," the human said, not taking their eyes from the page.

The NPC introduced themselves as Noah, and said the pair was the first visitors they'd had in quite some time. They gave the pair an impossible fetch quest: to retrieve the songs of a mermaid and a siren. Completing this request took the pair another two months, mostly spent just trying to figure out how to actually obtain the songs, and then once they'd manged that it took another three months to find the cathedral again. Oh, how they managed to get the songs? They each purchased an aesthetic item that allows a person to record a sound to add to their character, then instead of recording an actual sound clip they recorded the game's sound. Then they just needed to sail into siren territory for one sound and complete a few quests from a mermaid to get it to sing for the second sound.

When they did once again find the cathedral and complete the quest, Roan used his item to establish a new guild inside the place. Unexpectedly, Noah and Omega didn't leave, and despite now sitting in the heart of a guild will continue to greet any player that finds their way into the Library and offer them strange quests. Noah also continued to move the entire cathedral often, though now Noel and Roan were able to know where it moved to each time. Azrael was the only NPC they created, or rather they edited after having Helel summon it. He serves to watch the cathedral and throw other players off should they stumble upon the place in their, and its, travels.

NPC's:
The NPCs inside the Library were present before Noel and Roan made the place their guild, and while they were set to be less likely to trigger the NPCs aggro, they never were able to access or edit their settings or stats. Even the NPCs actions to defend the guild was nothing more than them protecting the Library as they'd always been programmed to do.

- Noah -
A young(?) human(?) that inhabits the Library. They are always reading one of the infinite books inside the room, but are quite friendly to anyone who may wander in. They would often gave quests to players that managed to find them, with valuable rewards to make up for the difficulty of finding them again once the task was completed. Though they have never acted in an offensive manner, Noah is adept at creating and spatial magic. They are responsible for the cathedral's constant changes in location.
- Omega -
A shapeshifting beast with uncanny intelligence despite not speaking. Noah claims it can take the form of every creature that has ever existed and ever will exist. It guards Noah and the Library. At least one group of players that had the idea to kill Noah and take the quest rewards was wiped by Omega. As the Guild Weapon is a part of the Library, Omega will react to any attempts to damage it.

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WIP
Guild name: Carnelian Lake
Guild base: The Black Forest, ???
Guild base Appearance:
Upon the Surface the Entrance to the Guild itself is highly mutable, normally taking the shape influenced by the area it is summoned over with the summoning of darkest night, cold dense fog and black trees emerging around. At its base though this is most commonly a spraling dense black forest filled with the odd abandoned structures, though once entered fully its various floors are highly varied but each inspired by a horror genre or series depending upon its denizens. This culimantes in the final floor which strangely enough seems more as a palace of pure white with red adornments where the guilds members would reside.

Origionally a Horror themed dungeon with 7 floors, the area itself has been completely reconstructed and now stretches over 15 floors with only specific points on each floor allowing transit to the next. Each floor has its own asortment of traps and misdirections aiming at dividing those who enter with a growing density in challanges and the strength or number of its denizens. The speciality of such would be its fear effects which had managed to be tuned to overcome even some immunitys, with others specifically designed to target the player themselves rather than the Avatar they controlled by introducing psycholgical horror aspects. One particularly cruel one even convicned serveral players that there data had been corrupted through the heavy application of distortion, illusion and physical alterations to the floor that did not match what was expected and to some may even have appeared as a glitch/broken game area until the traps were sprung. It is not uncommon for guardians or their subbordinates to be reassigned to differing floors should a particular idea require such for new horrors.

Throughout the dungeon there are a great number of passive effects designed to further buff its occupants and debuff invaders, such as the limitation of certain abilitys such as the removal of flight, teleportation, light or even healing degraded severely.

Surface: Around 1600 meters in diameter this area of dark forest holds the unnatural chill and cursed feeling, a sensation of forboding for what is to come. At its center is a eldrich style monolith which opens to give entrance to the lower floors. This area itself is densely packed mostly with lower level undead, spirits and other fiends that remain in hiding until targets are well within its boundires before striking. However with the emergence into the new world and transportation functions of the World item ceaseing to work, they have begun to reinforce this area further with plans being drawn up to establish a more permimant residence.

Floor1, True Black Forest (Dark Fey/Plants.)
Similar to the previous floor though far darker, periodic strong winds and sounds cause distractions for what lurks within the shadows resulting in those entering quickly becoming disorientated especially with navigation spells and abilitys becoming ineffective and all light emitting and detection spells being severly weakened.
-Floor Guardian: Slinder
-Known Areas:
The Lone Well: A Solitary old stone well in the center of the forest and serves as the entrance to the lower floors.
The Quiet Garden: The one area of light hidden amoungst the flower filled with a vast array of various plants, flowers and plant based creatures. The residence of Slinder and watched over by her pet Audrey when needed. While many flowers are a result of Slinders breeding, there are others which are infact the manifestation of the trapped souls of her victims, their bodys working as the fertilizers needed in the dead ground of the floor.

Floor2, Vacuous Reach (Insectoid/DarkFey/Aklo)
-Floor Guardian: Xenashift (True Xenashift)
-Known Areas:
The Monster Farm: A mass breading ground for numerous creatures for both support of the guild as well as raw materials, exploiting the nature of healing magics to create a self-contained source of raw materials and resources for scrolls, potions and other crafting. Overseen by Xenashift they are constantly experimenting with alterations to their brood to see what quantity and quality can be produced. This is done by sacrificing the weaker of the brood and only retaining the strong as well as the use of numerous captured creatures. When said captives and not in use they are instead reallocated to a lower floor.
The Hive: Resisdence of Xenashift guarded by her most successful brood, it also doubles as a command post allowering her to command and recieve information from her minions that have been dispatched across the game world.

Floor3, Pleasent Street (Humanoids/Ghosts)
-Floor Guardian: Mires
-Known Areas: ???

Floor4, Dreamland (Psionic/Mind)
-Floor Guardian: Francis Crueler
-Known Areas:
Mirror Maner: A Large Psionic hub that allows its guardian to expand their influence and effect to hundreds of miles around the guilds current location, connecting to individuals in the rest state for the purpose of both gathering information, implanting suggestion cahrms or even outright attack if neccessary. Its varrious mirror like crystals allow the various occupants to connect to countless creatures at the same time. This is also the residence of Crueler.


Floor5, Unknown Arctic (Ice/Frost/Eldritch)
-Floor Guardian: Thing
-Known Areas:
The Great Plateu: What appears to be a icy expanse with many creatures immobile beneath the surface like a flash frozen lake if not for its great elevation.
Madness Mountain: A Great mountainous reach with many deep tunnels and interwoven rune structures, decorated in non-euclidian architecture and eldritch runes.
The Castle of Cain: A Large castle hidden within the blizzards seemingly lost to time, it appears as if designed for far warmer climates though its grand gothic architecture is a site to see, the rear of the castle seems almost twisted and all tilting to one side though there is no obvious damage to see.


Floor6, Cathedrel of the Depths (Undead/Tainted Outsiders/Vampires)
-Floor Guardian: Father Lucarda
-Known Areas: ???

Floor7, Forgotten Prison (Beasts/Golems)
-Floor Guardian: Whom
-Known Areas:
The Cells: A seemingly endless calls of Cell blocks towering high above the halls with samples of various races and monsters collected. Collected specimens are kept alive with healing magics that also prevent death from starvation and first, but not the sensation of such.
Testing Grounds: Supplied with a array of creatures collected and bred for the purpose of testing new discoveries or creaiton, as well as experiments to push the boundries of the game.
Labaratory: Working in tandom of the lower floors to collect data from testing and perform more fine tuned experiments on a small scales such as various poison or diseases

Floor8, Pleasure Palace (Devils/Twisted)
-Floor Guardian: Cenachomp
-Known Areas: ???

Floor9, Profaned Capital (Fire/Earth/Ruins)
-Floor Guardian: Thandal
-Known Areas: ???

Floor10, The Dark Deep (Aboleth/Water)
-Guardian: Neptumen
-Known Areas: ???

Floor11, Dreg Heap (Oozes/Slimes/Cronenberg)
-Floor Guardian: Dorodina (True Dorodina)
-Known Areas: ???

Floor12, The Abyss (Darkness/Unknown)
-Floor Guardian: Mundusk
-Known Areas: ???

Floor13: Carnelian Lake (Water/Devils)
This floor is the final defense line guarded by the most powerful of the creatures the guild possessed and the floor guardian, should this floor be captured the guild would no the chances of victory would be low. Dangerous even to those who know the area well the only NPC permitted to enter this area is its guardian Jyeen with all others forbidden.
-Floor Guardian: Jyeen
-Known Areas:
The Great Lake: Set within the very center of the floor, a expansive lake of dark waters sits perfectly still and within an army horrors lay in wait. This is also the entrance to the true headquarters of the guild. However to access it as the final layer of defense individuals must pass through a sleeping bed of countless specialised Lemures ready to be selected to sent upwards to become creatures of the guild, constructed from the spirits of each player slain within the dungeon. These Lemures would be relatively harmless if not for a single ability, to deliver 1 point of damage for anyone passing them which can bypass all immunities, resistances and defenses, and the sheer number of creatures within spells certain death for any attempting to traverse it. This is also however the point Janes Fiendish Regeneration ability will return to should she be slain. These denizens could also be sacrificed in order to restore members of the guild who are slain in place of currency.
The Lonely Sanctuary: Jyeens residence. Guarded by 5 lv90 Balor Lords petrified in stone until the approach of a target.

Floor14: Horror Suites
-Floor Guardian:
Jyeen
-Known Areas:
The Hotel: Residence of the majority of miscelaneus servants of the guild as well as a place of relaxation, including a Bar, Spa, Salon, Games Room, Conferance Hall, Canteen, Dance hall and many other features you would not expect to find given the previous floors.

Floor15, The Heart Throne
-Floor Guardian:
Jyeen
-Known Areas: ???
Inner Circle:
Library:
The Workshop:
Controlled by the NPC Loki, the Workshop is more of a factory for the guilds more specialized crafting and construction, constantly supplied with resources and new research it is constantly at work. This has resulted in numerous strange creations when no specific order is in place, with its operator often stating the Craft isnt about the why, but the why not?.
Temple: A Large room with a giant monument listed with every guild member along with their achievements. Mementos and records of their greatest accomplisments scatter the room.
Operations: A Single large room with a observation ring above, its primary feature is a giant map of the explored world that has been linked to the World Item "Carpenters Will"

The Treasury:
-Floor Guardian:
Ancient Caloric Dragon Chara
-Known Areas:
The Infinite Void: The only area within the treasurey is a expansive void with its only feature being its guardian and sole accupant, A Collosal creature forged from Caloric stone. All magic is negated within this zone with exception of the dragon itself. A Raw force of destruction it is fortunate no other item exists as its raw power would devastate any target placed within the zone as there are no friendly fire countermeasures in place to distinguish friend from foe. The method to access the vault itself requires both a specfic set of steps and precautions that even for the game would be considered extremely bizzare, and a individual capable of withstanding the Aura and attacks of the dragon while they are carried out. Success will grant access to the dragons core where every item and xp acquired by the Carpenters will is stored, furher empowering the creature. Given the length and intensity of the guilds activity as well as the number of players slain, the treasures substantial with vast quantitys of world items, legandary and divine objects.

Unknown Floors:


Guild Backstory
Carnelian Lake was constructed in the remnants of a Guild-Based dungeon created for one of the first special Halloween events and further customized by the guild members who managed to successfully traverse it to be awarded the World Item "Carpenters Will" which was instrumental in the forging of the guild headquarters. The guild itself gaining remarkable success in its years, adjusting there guild headquarters upper levels as a challenge of sorts for other players that not only improved their reputation, but also allowed them to test new mechanics out, scout potential recruits and refine their own tactics. They even gave out a few items as prizes now and again as rewards for those who actually managed to get past created challenges, with the added benefit of expanding there contacts with the players that enjoyed the horror theme of the dungeons levels and in turn the guilds capabilities and influence. This along with the fact the entrance itself could be moved or even overlaid existing areas made the discovery a item of excitement.

Though all things must eventually come to a end, with the slow decline in the playbase population and the guilds upper rankings slowly leaving one by one. Yet Zom continued with those who stayed to try and create more elaborate floors or challenges to little avail. Claiming writers block, he himself would leave promising to return, but nobody came. The Guilds halls empties, floors NPC's and Denizens left without purpose in wait until the fated day the servers would finally go down.

NPCS:
Carnelian Lake Smaller.jpg
Floor Guardians:
Slinder:
Gurdian of 1st Floor, True Black Forest. Responsable for both the groundskeeping and care of the creatures of guild. Quiet with a love of gardening and floriculture, Those she captures are used in order to further grow the plants of her guarden which will hold the spirits of such victims within. Can be extremly pleasent and polite should they be approached in their casual state to the point of noble refinement, known for having the greatest self control and poker face of the guilds NPC's. She strangely enough holds the best relationship with Jyeen to the point of now being the unoffical second in command.
Name: Slinder Rose
Race: Heteromorphic Plant
Titles: Tender of the Black Earth, The Thin Rose
Job: Floor Maintanance and Grounds Care, Guardian of the 1st Floor
Allignment: Neutral Sense of Justice: 0
Level: 100
Racial Levels 55: Leshy15, Assasin Vine5, Vine Horror5, Dryad10, Qlippoth10, Shoggath 5, Dark Young5
Job Levels 40: Druid15, Blighter10, Arcane Hierophant5, Corpselight Whisperer5, Planar Shepared5, Eldritch Lord5
Abilitys: HP65, MP80, Phy.Atk20, Phy.Def60, Agility95, Mag.Atk80, Mag.Def85, Resist85, Special80
Xenashift: Guardian of 2nd Floor, Vacuous Reach. Responsible for the breeding and training of new creatures within the guild, They are extremly curious and social and talkative of the new world but fairly easy going to follow requests happily. Specialises in the summoning of creatures and primal attacks.
Name: Xenashift Rip
Race: Heteromorphic Insect
Titles: Horde Mother, The 1st Beast
Job: Material and Force Production, Guardian of the 2nd Floor
Allignment: Neutral Sense of Justice: 0
Level: 100
Racial Levels 60: Migo15, Elderspawn10, Shub-Niggurath5, Lilith5, Echidna5, Kampe10, Tiamat5, Ophiocordycep5.
Job Levels 40: Mother15, Grand Matriarch10, Broodmother10, Lamashtus Chosen5.
Abilitys: HP95, MP20, Phy.Atk90, Phy.Def85, Agility95, Mag.Atk20, Mag.Def90, Resist95, Special100
Mires: Guardian of 3rd Floor, Pleasent Street. Responsible for decoration and floor maintanance, repairing items required. Silent to a fault he goes about his tasks with a ease holding a good working relationship with Slinder, despite his imposing appearance he can be extremely emotional and sensitive though keeps such under wraps when on the job. A all rounder focusing on martial prowess,

Crueler: Guardian of 4th Floor, Dreamland. Responsible for the maintanance of the Teleprotation and travel between floors in addition to remote reconnicence, Perhaps the most sadistic of the floor guardians next to Cenachomp however is far more pro-active about the search for new "visitors" to the guilds grounds. Specialises in remote observation and abushes when targets are most vulnerable as well as the main tactician amoung the NPC's.
Name: Francis Crueler
Race: Heteromorphic Spirit
Titles: Nightmaster of the Unknown Kadath.
Job: Teleportation Overseer, Remote Observation and Manipulation, Guardian of the 3rd Floor
Allignment: Extrme Evil Sense of Justice: -500
Level: 100
Racial Levels 30: Ghost15, Ghast10, Dream Vestige5
Job Levels 70: Erudite15, Uncarnate Psion10, Astral Assasin10, Astral Dancer10, Fatemaker5, Chaotician5, Dreamland Lord5, Doomdreamer5, World Dreamer5
Abilitys: HP90, MP95, Phy.Atk0, Phy.Def65, Agility95, Mag.Atk90, Mag.Def80, Resist85, Special90
Thing:
Guardian of 5th Floor, Unknown Arctic. Responsible for the Expolartion and Research within the guild of material returned, holds a close partnership with both Xenashift and Mires. She specialises in deception and inpersonation of targets making her highly useful in information gathering though can be prone to emotional outbursts. They also help manage the guild trophy hall. She is instrumental in the research work and has often accompanied Jyeen from a distance as there ability to mimic allows a large collection of information of individuals abilitys. Worming her way into everyones life they are perhaps the most social of all the denizens, yet their personality would be described as drastically diffrent depending on who you asked. A Social butterfly becoming what is needed to fit in its often unknown what her true interests are.
Name: Thing Thing
Race: Heteromorphic Doppleganger
Titles: The Eyes between Worlds
Job: Information and Reconnicence Officer, Guardian of the 5th Floor
Allignment: Extreme Evil Sense of Justice: -500
Level: 100
Racial Levels 100:
Doppelgänger15, Greater Doppelgänger10, Elder Doppelgänger10, Arch Dopplegänger5, Mimic15, Shapechanger10, True Shifter 10, Worm that Walks10, Scion of Kyuss5, Herald of Kyuss5, Elder Evil5
Job Levels 0:
Abilitys:
HP70 (V), MP60 (V), Phy.Atk60 (V), Phy.Def70 (V), Agility70 (V), Mag.Atk60 (V), Mag.Def70 (V), Resist100, Special100+
Father Lucarda: Guardian of the 6th Floor, Cathedrel of the Depths
Ychak Whom : Guardian of the 7th Floor, Forgotten Prison.
Cenachomp: Guardian of 8th Floor, Pleasure Palace. A Passion for knowledge and takes over the cataloguing of new information and records within the guild, they also hold responsability for coming up with new floor design ideas and optimizing the effects of the many traps. Sadistic they seem to enjoy exploring new methods to torment the intruders or captives of the guild. They hold the highest magic potential of the guild itself Balancing both Heaven and hell as well as having the highest number of respeced classes following unlocking the pre-requisites,
Racial Levels 45: Painspeaker15, Nephlim10, Chain Devil10, Archdevil5, Seraphim5.
Job Levels 55: Cleric15, Archivist15, Fleshwarper5, Necrocarnate5, Ein Sof 5, Qlipoth5, Pleroma Lord5.
Thandal: Guardian of the 9th Floor, The Profaned Capital
Neptumen: Guardian of the 10th Floor, The Dark Deep
Dorodina: Guardian of the 11th Floor, The Dreg Heap
Mundusk: Guardian of 12th Floor, The Abyss
Ancient Caloric Dragon Chara: Guardian of the Guild Tresury


Subordinate:
John Doe: Stated to be the scariest thing encountered by several guild members and responsible for the recording of information, general announcements and directions and the raw numbers of the accounts. A living calculator designed by the guilds finance officeer and now taking over his role, though has also been used in the more burocratic areas of the guild in general.
Lv100 Lawful Evil (Racial: Imp10, Contract Devil10, Archdevil5 / Class: Truenamer15, Ego Acolyte10, Bereft5, Inquisitive Master10, Bureaucrat 15, Accountant10, Lawyer10)
Abilitys: HP70, MP80, Phy.Atk10, Phy.Def70, Agility75, Mag.Atk60, Mag.Def85, Resist100, Special100
Gadget: Seemingly the most out of place NPC in the guild appearing as a adorable small bear like creature, energetic and enthusiastic. Aids Mires in his tasks when manual labour is required due to the sheer numbers.
CRNLN Task Force: 5 Level 70 maids trained and built to work in perfect union. Cinnabar, Rot, Nickela, Lánsè, Nia
Zena Z:
Qrowe:
Loki:
Ripley:
Hariot:
Catherine:
Mortimor:
Stagmire:
Rikard:

Known Creatures:
Mother Boughs: Demongenea: Area: Vine Golem: The Chomps: (Black Forest)
Luminous Echi: Morrigan: Papa: Raizuku: Wetnurse: (Vacuous Reach)
Gigacrows: (Pleasent Street)
Zahhak: Torn Sin: Ahriman: Eyes of Madness: (Dreamland)
Tyrine: Blizzalo: Clods: Limbite: (Uknown Arctic)
Azriel MKII: Blood Elemental: Beleth: Serated Maws: Gravekeepers: (Cathedral of Depths)
Armored Beast: Azriel Omega: Dullahan: Nvsnqr Chimera: (Forgotten Prison)
Wetnorse: (Pleasure Palace)
Lost Dragon: Sevel Devil: Merilukas: Beasts of Sulyvhan (Profaned Capital)
Kriken: Levios: Hydris: Oscar: (The Dark Deep)
Necro Golem: Bone Picker: Glutton: Carrion Lampris: Slickback Chimera: (Dreg Heap)
Black Goat: Spawn of Mundusk: (The Abyss)

-----------------------------------------------------------------------------------------------------------------------------------------------------------
MISC:
JYEEN Speaking/Thinking
THING Speaking/Thinking
CENACHOMP Speaking/Thinking
SLINDER speaking/Thinking
CRUELER Speaking/Thinking
 
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Guild name: Harvest
Guild base Appearance:
1543753020253.png
Guild HQ: Temple of Thought
Guild HQ Appearence:
>>The Portal to the Headquarters is at the center of this construct:
1543753438474.png
>>Actual HQ:
1543753665953.png
Guild Backstory:
Ignis wanted to kill powerful players, conquer difficult dungeons, and partecipate in hardcore raids. With that in mind, he wanted to create a guild with individuals that not only shared his mindset, but also had the prowess to do so. He eventually managed to gather a decent amount of such players, and Harvest was born. Through time they managed some great achievements in both raids and dungeons, but the scary thing about them was their swift ability to PK.

After a long and resource exhausting guild war with Insomnia, Ignis eventually signed a treaty of sorts with Selvernas. Initially starting out as a non-aggression pact, the two guilds eventually became allied.

Noteworthy NPCs: WIP
 
District CS1545704839151.png

District name:
Dark Avalon

Owned by:
Reoite

Contribution to the guild:
Defensive- Dark Avalon houses the great army of Lake Coven

Backstory:
Created by Clair through the use of super tier racial magic this kingdom lies in another plane of reality. A defensive stronghold made to house an undead army of thousands upon thousands. Realistically it only currently houses around four to five hundred soldiers of which the vast majority are mid to low tier summons (ads/cannon fodder). In all honesty, the whole thing could likely be put to much better use but seeing as Lake Coven is or at least wasn't a pvping guild there really wasn't a need for much more than that.

Npc's :
1545705481630.png
The district doesn't have any NPC's in reality but the closest thing you'll find to a boss/guardian within is an undead dragon that was debatably even more of a pain to summon/create. The dragon is a tier ten summon and is most likely between levels 90-95.
Zombie Dragon

location in the guild: Linked through a summonable portal hidden on every floor.
 

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